Because why not? For fun, using
only stuff from these classes (that means all feats are DIF/Monster Lord and Extra Options
Final Size: Colossal++++, or 1/5 of a mile high. Tail is probably longer.
Anthromorphic Animal 6/Monster of Legend 1/Titanic Creature 13.
32 PB.
Strength: 44 (Base 16+10 Anthromorphic Animal + 1 Monster Lord + 13 Titanic Creature + 4 Levelling)
Dexterity: Base 12
Constitution: 40 (Base 14 + 8 Anthromorphic Animal + 13 Titanic Creature + 5 Levelling)
Intelligence: Base 14
Wisdom: Base 10
Charisma: Base 12
HD: 7d8+13d12+200 (319)
Saves: Fort: +21, Ref: +7, Will: +8
AC: 30, Touch 16
BAB: 20
Speed: 190', 190' Climbing, 85' Burrowing. Can move at x10 speed (on land) ten times an hour (About 200mph)
Reach: 65' (takes 70' space)
Grapple: +48
Attacks: Tail Slap: +22 (16d6+18), can start a grapple on a hit; Bite: +22 (12d+18), can swallow you on a hit.
Defences: Medium creatures deal 20% damage (Large 30%, Huge 40%, etc.); SR 21 (29 against Medium), Fast Healing 5
Senses: Darkvision 100', Blindsense 240', Blindsight 140', True Seeing (+40'), Scent.
Special Attacks:
-Trample! EVEN THE TARRASQUE CAN BE SQUASHED. Just need a straight line.
-Crash! THROW PEOPLE AT THINGS
-Shockwave! 25600' cone (51200' Line), 20d6 Sonic Damage, deafens for 1d12 rounds. -8 Penalty to save against it (fort half, negates deafening) for Medium Creatures. DC 30.
-Tremors! 25600' burst, 20d6 bludgeoning damage, knocked prone. (ref half, stay standing). Grounds flying creatures. Good idea to be on their back (shoulders?) at this point.
-Collapse! Basically combines the effects of the above two (all three areas viable), but with d4's instead. Fail both by -10 and you die, deafness is permanent if just the fort, and movement speed halved until healed if the ref.
-Vacuum! Suck everything smaller within 25600' cone towards me, unless it wins an opposed strength check (-8 penalty for medium creatures). 10' closer for every point they fail the check. Can also blow away.
Hide: 43
Listen: 38
Move Silently: 43
Spot: 38
Survival: 9
Swim: 21
1st: Deceptively Innocent Form
3rd: Monster Lord
6th: Extra Option (Size Change)
9th: Extra Option (Blindsense, Blindsight)
12th: Extra Option (Faster, Sprint)
15th: Extra Option (Fastest)
18th: Extra Option (Burrow, Climb)
What Has Magic Done?
Snake Tail, Fast, Attach, Scent (More constrictor than POISON)
Animal Power
Size Change, Superior
Animal Apotheosis
Size Change, Exemplar Specimen
Permanent See-Invisibility, Spell Resistance
Bigger is Better: Growthx5, Impenetrable Hide, Shrug it Offx2, Right Under Your Nose, Catch Insect, Just a Scratch, Big Picture, Moving Terrain.
Size Matters: Trample, Out of My Way, Send Flying, Body Slam, This Isn't Even My Final Form, Looks Edible, Shockwave, Tremors, Collapse, Crash, Vacuum, Flex Muscles.
I am too lazy to add items. +6 STR and CON, +5 resistance, and... necklace of natural attacks +5 (since weapon special properties don't seem needed), presumably. There. Shrink them to medium to go inside, and to-hit is a far more respectable +38 (before getting into inherent bonuses), AC is 41/25, and presumably there's enough wealth left over to do something about those will saves.