Author Topic: Animated Object Build - Fortress & Buffer  (Read 1464 times)

Offline DavidWL

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Animated Object Build - Fortress & Buffer
« on: December 16, 2015, 03:09:10 AM »
Sketch of a build.  Some details not figured out yet

Animated Object 10 /  Titanic Creature 7 / Monster of Legend 2/ Thrallherd 1???
Fortress + Buffer from Animated Object
Titantic = Fortress + tough + large
Monster of legend = buffer
Thrallherd (or something) = leader

1 key thing ... you can count both as an object and a fortress ... must be some way of using that ....

Objective Object
- Clever Construction (no pentaly)
- Elegant (slight build)
- Hard (hardness)
- Box (transport others)
- Impressive (better Cha skills)
- Instrument x2 (bard)
- War Machine ???? (ToB)
- Animated Arsenal (regeneration)

Over Object
- Artificial Soul * 3 ? (Buffing)
- Carrier
- Driller
- Home
- Shrugg Off (1/2 damage for immediate action)?

Optimal Object
- Endure

Outstanding Object
- Outlast

Omega Object
- Godly Relic? 
- Fortress?
- Animation Projection?


Titanic Creature 4
Growth * 4
Moving Terrain *3
Shrug it Off * 2
Right Under Your Nose
Just a Scratch

Monster of Legend 2

OTHER NOTES:

-   -- ANIMATED OBJECT ---

Omega Ability: Fortress
Colassal @ 10
+11 Str
Impressive --> Stra mod to Cha skills, +2 based on each size difference
Instrument (Range = 2x per size > small), level 10

Objective Object: 4 picks:
Grapple:   Blind, Capturing, Constrict
Tactical Battle: Hazardous, Clean Up
Skills: Reinforced(Powerful Build, sense motive, spot), Elegant (Slight Build, Hide & Move silently),
Tough: Hard  (hardness 2+1/2HD)
Misc:  Manipulation (hands), Clever Construction
Castle:  Impressive (Str to Cha), Box, 2x_Instrument ,Hard
Animated Arsenal
* Stealth (hide behind nothing)
* Yksvoknym Particles Generator (special sense protection)
* Regeneration
Custom
* Miniturization --> Smaller (1/4 levels)
* Greatone (4pt) --> Big Size = Big Bonus (Tough or Attack bonus, etc.)
* Mysterious Power (2pt) --> Nanomachines 1 = regeneration 1
* Tek Knight (4pt) --> Small Size = Big Bonus (Arsenal Space! - hardpoints, Tactical Battle!, Energy, or Spirit)

Over Object: 2 picks (or 2x previous)
Castle: Carrier, Home, Very Hard (Prereq)
Tough: Shrug off
Grapple: Pocket Dimension
 
Optimal Object: 2 picks (or 2x previous)
Castle: Really Hard (Prereq)

Oustanding Object: 2 picks (or 2x previous)
Castle: Stupidly Hard (Prereq)

Omega Object: 1 picks
Castle: Fortress
Godly Relic: Spell-like us of a domain

Fine sized caster - Classes: Animated Object 10/ God 10 (progressing casting)
+fine sized tactiction
Colossal Castle

--- TITANIC CREATURE ---

Take when small --> grow to medium for extra size gain
Growth --> 1 / 4 HD (5x)
Castle: Moving Terraine (3x)
Tough: Impenatrable Hide?, Shrug it off (2x?), Just a scratch
Hide: Right Under your Nose (Note - better than animated object versions),

« Last Edit: February 20, 2017, 11:34:23 PM by DavidWL »