FORGECRAFTED
"As machines get to be more and more like men, men will come to be more like machines."
Forgecrafted are humans who over time have exchanged flesh for machine. At the onset of their transformation they begin appearing much like normal humans, slowly adding and upgrading their human form to that of construct form. The outward shape of Forgecrafted are as varied as the craftsmen who design and build them but are mostly made or wood and metal. In the end the only human part that remains is their minds.
BECOMING A FORGECRAFTED
The only way in which a human can become a forgecrafted is through a gradual process of magical rituals and surgical implants.
ENTRY REQUIREMENTS
Race: Human
Alignment: Must undergo a series of rituals and surgeries whereby the flesh is gradually transformed into that of constructed parts.
Class Skills
The Tiefling's class skills (and the key ability for each skill) are Concentration (Con), Craft (Any)(Int), Knowledge (Arcana, Architecture and engineering)(Int), Listen (Wis), Spellcraft (Int), Spot (Wis) and Use Magic Device (Cha)
Skills Points at Each Level : 4 + int
Hit Dice: d10
[b] BAB Fort Ref Will Abilities[/b]
1. +0 +2 +0 +0 Machine Metabolism, Darkvision 60 ft.
3. +1 +3 +0 +0 Mechanical Upgrade I
6. +2 +3 +9 +1 Mechanical Defenses
9. +3 +4 +1 +1 Mechanical Upgrade II
12. +3 +4 +1 +1 Apotheosis
Weapon Proficiencies: Forgecrafted are proficient with all Simple and Martial Weapons.
Machine Metabolism (Ex): The Forgecrafted does not need to breathe, eat, drink or sleep (it must still rest 8 hours to regain spells).
Mechanical Upgrade I (Ex): You gain a projectile weapon of some sort. Damage is the same regardless of gun type (1d8 per three full Hit Dice), and it may be used a maximum of (Con Modifier +1) times per day. Gun types include (Choose one when you gain this level):
Grapeshot Cannon: Does slashing damage in a 30 ft. Cone (Reflex Save for half damage, Save DC is 10 plus half Hit Dice plus Con Modifier).
Gatling Cannon: Does piercing damage in a 60 ft. Line (Reflex Save for half damage, Save DC is 10 plus half Hit Dice plus Con Modifier).
Sniper Cannon: Requires an attack roll, takes no penalties for range Modifier, maximum range is 1000 ft. Damage is bludgeoning.
Additionally the Forgecrafted gains +1 Str and +2 Con, and the Endurance Feat whether it meets the prerequisites or not.
Mechanical Defenses (Ex): The Forgecrafted gains Immunity to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, and energy drain.
Mechanical Upgrade II (Ex): The Forgecrafted gains a primary Slam Attack doing 1d4 plus Str Modifier damage, with 2 Slam attacks during a Full Attack Action. It's Slam Attack is considered both Magic and Adamantine for purposes of overcoming DR. Additionally it gains +2 Str and +1 Con.
Apotheosis: Your type permanently changes to Construct with the Living Subtype and you no longer naturally age. Your footsteps are heavier now, and you gain no movement penalty for moving through difficult terrain or obstacles that do not totally block movement. Skill checks to circumvent obstacles are unnecessary for you, and your base land speed increases by +30 ft. In addition . You can cast an Unyielding Form of Inevitable Death spell once per day. Caster level is equal to hit dice.