LET'S GET READY TO FUMBLE! thanks DonQuixote
Necromancy
Level: Witch Doctor 5
Components: V, S
Casting Time: 1 Standard Action
Range: Medium (100 ft. + 10 ft./level)
Target: 1 Creature
Duration: Instantaneous
Saving Throw: Willpower Negates
Spell Resistance: Yes
Until this Curse is removed, when your victim rolls a Natural 1 on Attack Rolls, bad things happen and the following chart is consulted:
1: Your victim spontaneously goes permanently blind from a brief aneurysm.
2: Your victim gets no sleep for 1d4 days as the Gawds take the opportunity to visit him in the small hours and call him a 'wuss'.
3: The Lords of Hell (or perhaps the Abyss) feel the need to fuck with a random mortal and lo your victim has been chosen! So they drop an Incendiary Cloud spell into the fray centered on him (Caster Level 15, DC 22 Save).
4: Your victims opponent projectile vomits onto him, infecting him with any Disease from the DMG that can infect by Contact. Turns out he shouldn't have fought the Orc who had burritos. He gets no save.
5: A back injury your victim received while in a drunken argument with a Vallkyrie acts up and he is Paralyzed for 1d3 rounds.
6: The laughter of your victims opponent awakens a huge monster neither of them were fortunate enough to know about (CR equals combined CR of victim and his opponent).
7: Somehow your victim attacks himself (roll damage).
8: Your victims weapon slips from his hands and goes flying allowing him to make a ranged attack roll against a random Ally/Opponent within range.
9: Your victims spontaneously shits himself and takes a -2 Morale Penalty on all rolls for 1 hour in embarrassment.
10: Somehow your victim ends up flat on his ass and is now prone.
11: Your victim takes a random head blow somehow and is Dazed 1 round.
12: Your victim accidentally pokes his opponent with his suddenly raging hard-on causing a long moment of awkward silence in which both are considered Flat-Footed for 1 round.
13: Your victim realizes he got gyped by the guy who sold him his weapon as it shatters into a thousand pieces. If he survives this he's probably going to kill that old fucker.
14: Your victims tomfoolery so enrages his opponent that he gains a +2 Hate Bonus to all Attack and Damage rolls for the duration of the encounter.
15: The laughter of your victims opponent awakens more of his kind and another 1d4 monsters of whatever type he is currently facing round the corner.
16: Your victim has a minor stroke and is Confused for 2d4 rounds.
17: Your victim realizes he applied the poison to the wrong part of his stabbity thingie, and he immediately is considered to have failed his Save against any one Contact poison from the DMG.
18: The Gawds require entertainment, and as your victim has provided entertainment before they watch his antics and occasionally juice things up a little. Your victim suddenly finds himself swept into a Bollywood dance number as he and every living thing within 30' are struck by an Irresistible Dance spell (Caster Level is same as yours).
19: Your victims pathetic display attracts the attention of appropriately aligned Fiends who make him an offer for his soul once per day for a week because, let's face it, he sucks and really needs the boost.
20: Your victims worthlessness offends the Gawds themselves who implode his/her left testicle/ovary. He/she must make a DC 25 Willpower Save or die. If he succeeds he takes 3d6 damage and is stunned for the 1d4 rounds he is praying for death instead. If your victim does not have any appropriate organs his head explodes instead.
If the victim rolls a result that is not applicable reroll until you get one that is.
Living in Denial Enchantment (Compulsion)(Mind-Affecting)
Level: Witch Doctor 5
Components: V, S, M
Casting Time: 1 Standard Action
Range: Medium (100 ft. + 10 ft./level)
Target: 1 Creature
Duration: Instantaneous
Saving Throw: Willpower Negates
Spell Resistance: Yes
Your victim loses touch with reality. Until this Curse is removed halve the victims skill ranks in any skills requiring attentiveness or concentration such as Concentration, Craft, Disable Device, Listen, Open Lock, Spot, Search, etc. He also takes a -4 Penalty on Willpower Saves against spells from the Illusion school or abilities duplicating their effects.
Love Spell Enchantment (Compulsion)(Mind-Affecting)
Level: Witch Doctor 5
Components: V, S, F
Casting Time: 1 Standard Action
Range: Medium (100 ft. + 10 ft./level)
Target: 1 Creature
Duration: Instantaneous
Saving Throw: Willpower Negates
Spell Resistance: Yes
Obsessive lust is more like it, but why quibble? They still want you. The victim falls in lust/love with the specific creature of your choice and will do anything to pursue them until this curse is removed. As long as their feelings are returned nothing bad happens. However if the object of their desire spurns them repeatedly over time this spell can lead to the suicide of the victim or turn him into a kidnapper or rapist. Whenever the victim is spurned they must make another Willpower Save. After they have failed another Willpower Save, their alignment determines what happens. Good victims will attempt suicide. Evil beings of any kind will attempt to take their would be paramour by force. Neutral Victims have a 50% chance of going in either direction. Focus is a Venus Figurine.
Master of Diplomacy thanks Marillion
Enchantment (Compulsion)(Mind-Affecting)
Level: Witch Doctor 5
Components: V, S
Casting Time: 1 Standard Action
Range: Medium (100 ft. + 10 ft./level)
Target: 1 Creature
Duration: Instantaneous
Saving Throw: Willpower Negates
Spell Resistance: Yes
Your victim cannot say anything that doesn't insult the intelligence of those around him. He always get names wrong, or curses at odd moments, or says things like "By the Gods that Ogre smells like he bathes in rotten shit" in a room full of Ogres. Whenever your victim makes a Bluff, Diplomacy, Gather Information or Intimidate Check the Check fails immediately and the being(s) which he was attempting to make a Check on must make a Willpower Save (DC is same) or begin attacking him exclusively for 1d6 rounds, after which they will leave him alone until the next time he speaks when it will start all over again. How they attack is up to them just as long as it's painful and humiliating to your victim.
Master of Your Domain Enchantment (Compulsion)(Mind-Affecting)
Level: Witch Doctor 7
Components: V, S, F
Casting Time: 1 Standard Action
Range: Touch
Target: 1 Creature
Duration: Instantaneous
Saving Throw: Willpower Negates
Spell Resistance: Yes
Your victim is compelled to do acts he should know better than to perform in front of witnesses for the prosecution. This goes beyond simple exhibitionism. This is more like stripping down in the town square and using a severed head as a masturbatory aid. Until this curse is removed the victim must make a Willpower Save daily or spend one hour each day doing an act he knows people will find horrifying in as public a venue as he can get. And not just simple easily defined horrifying acts like killing someone or assault or rape. It has to be something truly bizarre and disturbing. After completing this act the victim takes a -2 Morale Penalty to all rolls (even if he is normally immune to Morale Penalties) until the next time he must make his Willpower Save against this Curse again. Focus is a Venus Figurine.
Matrimonial Horror Transmutation
Level: Witch Doctor 4
Components: V, S, F
Casting Time: 1 Standard Action
Range: Medium (100 ft. + 10 ft./level)
Target: 1 Creature
Duration: Instantaneous
Saving Throw: Fortitude Negates, see below
Spell Resistance: Yes
The object of your opponents desire simultaneously falls deeply in lust with him while becoming the personification of his worst fears. Is he terrified of hairy, pan-hermaphroditic cannibal orc women? Guess what his girlfriend just became. This spell is cast upon the spouse or significant other or object of desire of the being you actually wish to persecute. It not only makes the victim fall madly in lust with the target you name, they also physically become something the secondary target is terrified of (yet they are still able to mate with due to the effects of the spell). Effectively the person you curse becomes a horny monstrous would be rapist. They are transformed into any creature whose CR is equal to your own, and the secondary target must make a Willpower Save or be Shaken for 1d6 rounds whenever they do something that triggers his phobia. Focus is a Venus Figurine.
Maybe You Should Get Yourself Checked Transmutation
Level: Witch Doctor 5
Components: V, S, M
Casting Time: 1 Standard Action
Range: Touch
Target: One creature
Duration: Instantaneous
Saving Throw: Fortitude Save Negates
Spell Resistance: Yes
Your victims is the carrier of a hideous rotting disease known as Mummy Syphilis. Until this Curse is removed your victim becomes the carrier of a magical STD. It doesn't hurt him any, but any being engaging in sexual congress with him must make a Fortitude Save (same DC as the spell) or contract Mummy Rot. Partners who die rise in 1d4 days as Mummies.
Mean Girls Conjuration (Calling, Chaotic, Evil)
Level: Witch Doctor 5
Components: V, S
Casting Time: 1 Minute
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Creates 3d4 Bitches
Duration: 1 Year
Saving Throw: None
Spell Resistance: No
Attractive women appear within 1 mile of your victim and begin spreading vicious rumors about him. The spell creates 3d4 Bitches (see below for stats) who do their level best to ruin his life for 1 year by any means possible.
Bitch Medium Humanoid (Chaotic, Evil)
Hit Dice: 4d8+4 (22 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 15 (+1 Dex, +4 Luck), touch 15, flat-footed 14
Base Attack/Grapple: +3/+2
Attack: Weapon +4 melee
Full Attack: Weapon +4 melee
Space/Reach: 5 ft./5 ft.
Special Attacks: Spell-Like Abilities
Special Qualities: SR 15, Immunities
Saves: Fort +2, Ref +5, Will +3
Abilities: Str 9, Dex 13, Con 12, Int 14, Wis 14, Cha 18
Skills: Bluff +12, Diplomacy +12, Gather Information +12, Intimidate +8, Knowledge (Local) +6, Listen +6, Sense Motive +6
Feats: Wanderer's Diplomacy, Weapon Finesse
Environment: Usually urban
Organization: Solitary or Clique (3-6)
Challenge Rating: 3
Treasure: Standard
Alignment: Always Chaotic Evil
Advancement: By Character Class
Level Adjustment: +3
Bitches are attractive socialites who do their best to cause drama in the lives of those around them.
Spell-Like Abilities (Sp): At Will: Charm Person
1/day: Suggestion.
Immunities: Bitches do not require food, sleep, air, or water. They are immune to spells with the Charm descriptor.
Skills: +4 Racial Bonus to Bluff, Diplomacy, and Gather Information Checks
Combat: Bitches avoid combat when possible, or try to charm their way out of it.
Mercenary thanks Marillion
Enchantment (Compulsion)(Mind-Affecting)
Level: Witch Doctor 5
Components: V, S, M
Casting Time: 1 Standard Action
Range: Close (25 ft. + 5 ft./2 levels)
Target: 1 Creature
Duration: Instantaneous
Saving Throw: Willpower Negates
Spell Resistance: Yes
Your victim will not aid or help anyone, even loved ones, without an explicit reward being promised. He does not perceive this as being selfish or evil or even violating his alignment. He will not use the Aid Another Action, cast a beneficial spell on another, or provide financial or other aid without a reward in exchange. If that reward is not forthcoming immediately he will refuse to aid that individual until this Curse is removed.
Migraine Necromancy
Level: Witch Doctor 5
Components: V, S
Casting Time: 1 Standard Action
Range: Medium (100 ft. + 10 ft./level)
Target: 1 Creature
Duration: Instantaneous
Saving Throw: Fortitude Negates
Spell Resistance: Yes
Your victim has a headache so bad he prays for death. Until this curse is removed he cannot use any skill or ability that requires Concentration, or cast spells with a duration of Concentration. He also loses the use of the Concentrate skill.
Minister of Funny Walks thanks Marillion
Transmutation
Level: Witch Doctor 5
Components: V, S, F
Casting Time: 1 Minute
Range: Unlimited
Target: 1 Creature
Duration: 1 Round/Level
Saving Throw: Willpower Negates
Spell Resistance: Yes
You may set limits on how your opponent may move. When he comes up in the Initiative order you may decide how far and in what direction he will move, including denying him his Turn by taking a Full Round Action to Run or Charge. You can even make him walk backwards or use alternate movement forms he may possess.
Minor Fears thanks sirpercival
Necromancy (Fear)(Mind-Affecting)
Level: Witch Doctor 4
Components: V, S, F
Casting Time: 1 Standard Action
Range: Close (25 ft. + 5 ft./2 levels)
Target: 1 Creature
Duration: Instantaneous
Saving Throw: Willpower Negates
Spell Resistance: Yes
Your victim develops a bad phobia. A Will save is required for a character to be able to force herself into (or remain within) the presence of the object of her phobia (chosen at the time of the spells casting), and even then the character takes a -2 morale penalty on all rolls as long as the object of fear remains.
Mouthless Transmutation
Level: Witch Doctor 4
Components: V, S
Casting Time: 1 Standard Action
Range: Touch
Target: One creature
Duration: Instantaneous
Saving Throw: Willpower negates
Spell Resistance: Yes
You remove your victims mouth making their life interesting. Until this Curse is removed your victim no longer needs food or water, but they cannot speak and lose all Abilities that require the use of their voice such as spells with the verbal component.
My Cousin Jimmy Fucked A Squirrel Once Enchantment (Compulsion, Mind-Affecting)
Level: Witch Doctor 5
Components: V, S
Casting Time: 1 Standard Action
Range: Touch
Target: One creature
Duration: Instantaneous
Saving Throw: Willpower negates; see text
Spell Resistance: Yes
Your victim develops an embarrassing, socially unacceptable compulsion you can use to blackmail him with. This is similar to Fetish Monkey, but instead of putting him into immediate danger via his own urges, the danger comes eventually as a side effect of them. Perhaps he becomes a necrophile, or indulges in bestiality, or fucks mangoes. If your society is pretty conservative he may just turn quietly homosexual. Whatever the problem is, until this Curse is removed when he is confronted with the possibility of indulging his newfound urges
he must make a Willpower Save to avoid doing so regardless of social convention, sanity, or risk to personal health. If the victim goes more than 1 week without having to make a Willpower Save they become depressed and impotent taking a -1 on all rolls until the curse is removed or they are required to make a Willpower Save again. If they are ever caught indulging, they acquire a horrible social stigma that will cause them discrimination, harassment, or even put them at risk for imprisonment or murder.
Oo ee oo ah ah ting tang walla walla bing bang Enchantment
Level: Witch Doctor 4
Components: V, S
Casting Time: 1 Standard Action
Range: Medium (100 ft. + 10 ft./level)
Target: 1 Creature
Duration: Instantaneous
Saving Throw: Willpower Negates
Spell Resistance: Yes
Until this Curse is removed your victim perceives you as a wise man whose advice is coveted, and he fails all Sense Motive Checks made against you.
Pardon Me, Is That a Slug in Your Mouth? Necromancy
Level: Witch Doctor 6
Components: V, S
Casting Time: 1 Standard Action
Range: Medium (100 ft. + 10 ft./level)
Target: 1 Creature
Duration: Instantaneous
Saving Throw: Fortitude Negates
Spell Resistance: Yes
You summon horrible sluglike entities...inside your opponent. Each round for the next 2d6 rounds he is Nauseated and loses a hit point per round while vomiting a giant slug up. This is the least of his worries as the slugs are mildly carnivorous and will begin to assault him after regurgitation.
Slug Diminutive Magical Beast
Hit Dice: 3d10+3 (19 hp)
Initiative: -2
Speed: 20 ft. (4 squares), Climb 20 ft., Swim 20 ft.
Armor Class: 15 (-2 Dex, +4 Size, +3 Natural), touch 12, flat-footed 15
Base Attack/Grapple: +3/-11 (+1 when Attached)
Attack: Touch +2 melee (Attach)
Full Attack: Touch +2 melee (Attach)
Space/Reach: 1 ft./0 ft.
Special Attacks: Attach, Blood Drain
Special Qualities: Darkvision 60 ft., Tremorsense 60 ft.
Saves: Fort +4, Ref +1, Will +2
Abilities: Str 6, Dex 6, Con 12, Int 4, Wis 12, Cha 6
Skills: Climb +7, Spot +4, Swim +6
Feats: Weapon Focus (Touch)
Challenge Rating: 2
Alignment: Neutral Evil
Attach (Ex): If a Slug hits with a touch attack, it uses its mouth to latch onto the opponent’s body. An attached Slug is effectively grappling its prey. The Slug loses its Dexterity bonus to AC, but holds on with great tenacity. Slugs have a +12 racial bonus on grapple checks (already figured into the Base Attack/Grapple entry above).
An attached Slug can be struck with a weapon or grappled itself. To remove an attached Slug through grappling, the opponent must achieve a pin against the Slug.
Blood Drain (Ex): A Slug drains blood, dealing 1d4 points of Constitution damage in any round when it begins its turn attached to a victim. Once it has dealt 4 points of Constitution damage, it detaches and crawls off to digest the meal. If its victim dies before the Slugs appetite has been sated, the Slug detaches and seeks a new target.
Skills: Slugs have a +8 Racial Bonus to Climb and Swim Checks, and may always Take 10 on a Climb or Swim Check.
Combat: Slugs go right for the Attach.
Party Pooper thanks Elemental
Transmutation
Level: Witch Doctor 7
Components: V, S, M
Casting Time: 1 Minute
Range: Medium (100 ft. + 10 ft./level)
Target: 1 Creature (see text)
Duration: Instantaneous
Saving Throw: Fortitude Negates
Spell Resistance: Yes
Your victim is followed by his own personal solar eclipse or maybe just generates an aura of doom. Until this curse is removed all Morale Bonuses within 60' of him do not function, and Morale penalties are doubled (and apply even to those normally immune to Morale Penalties).
Perceived Malignment Enchantment (Compulsion)(Mind-Affecting)
Level: Witch Doctor 4
Components: V, S
Casting Time: 1 Standard Action
Range: Touch
Target: 1 Creature
Duration: Instantaneous
Saving Throw: Willpower Negates
Spell Resistance: Yes
Your victim believes he has been wronged by a target you designate. By pointing at the target and saying the magical words "It was him!" you magically compel your victim to attack that target regardless of their current possible relationship. Although if it is a loved one they get an additional Save each round to break free. If the target somehow escapes, your victim will continue to attack him on sight until this Curse is removed. The manner of your victims attack is usually lethal unless it is a loved one. Well usually. If your victim has any grudges against their so-called loved ones this is the time you find that out.
Pinhead Transmutation
Level: Witch Doctor 5
Components: V, S, F
Casting Time: 1 Standard Action
Range: Medium (100 ft. + 10 ft./level)
Target: 1 Creature
Duration: Instantaneous
Saving Throw: Fortitude Negates
Spell Resistance: Yes
Your victims head is now one third it's normal size or less. Helms and head wear change size to fit your new dimensions. Until this curse is removed your opponent cannot Take 10 or 20 on Intelligence based skills and his Intelligence Modifier is considered 0 despite whatever his score may be (unless it is already negative).
Power Word: Bloat Transmutation
Level: Witch Doctor 4
Components: V
Casting Time: 1 Standard Action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature with 200 hp or less
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
You embiggen an opponent. Whether they hear you speak the word of power or not they become morbidly obese until this curse if removed. None of their non-magical clothing or equipment fits and bursts off of them. They lose the benefits of the Endurance Feat if they have it and take a -4 penalty on every roll the Feat would normally give a bonus to. They also cannot take a Run or Charge Action.
Power Word: Foofy Transmutation
Level: Witch Doctor 3
Components: V
Casting Time: 1 Standard Action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature with 200 hp or less
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
Your opponent is covered in incredibly thick fur whether he hears you speak the words of power or not. Until this curse is removed your victim gains a +4 Bonus on Saves against any attack with the Cold descriptor (or cold weather). Perversely he also takes a -4 Penalty on Saves against any attack/effect with the Fire descriptor.
Power Word: Kneel Enchantment (Compulsion), (Mind-Affecting)
Level: Witch Doctor 4
Components: V
Casting Time: 1 Standard Action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One living creature with 150 hp or less
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
Your opponent drops to his knees. One creature of your choice is considered to be Cowering and Prone until is next turn whether he can hear the word you speak or not. He must still take an action to stand when the spell ends.
Power Word: Mucous Transmutation
Level: Witch Doctor 7
Components: V
Casting Time: 1 Standard Action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature with 200 hp or less
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
Your opponent gains some sinus problems. In additions to the effect of a Power Word Nauseate spell he spews great gouts of mucous from every bodily orifice creating a pool of slime in his own hex and all adjacent hexes. The victim, all objects in the area, and the adjacent hexes also gain the effects of a Grease spell (duration for this effect is same as Grease).
Pyrotechnic Display of Affection Transmutation
Level: Witch Doctor 3
Components: V, S
Casting Time: 1 Standard Action
Range: Touch
Target: One creature
Duration: Instantaneous
Saving Throw: Willpower negates
Spell Resistance: Yes
When your victim is aroused, he or she puts on a fireworks display. Usually emanating from their pants. Until this Curse is removed, whenever your victim becomes sexually aroused he sets off a pyrotechnic display from his genital region for 1d4 rounds, and then smokes for an additional 4 rounds. The pyrotechnics do 1d6 fire damage to himself and anything in adjacent squares, and any being within 10' must make a Reflex Save (same DC) or be blinded. He has a 50% chance of setting the square he is standing in on fire. Afterwards anything in his square or any adjacent square gain Total Concealment, and must make a Fortitude Save or be Sickened until they leave the smoke and for 1 round after.
Revenge of the Mooks Enchantment (Compulsion)
Level: Witch Doctor 6
Components: V
Casting Time: 1 Standard Action
Range: Medium (100 ft. + 10 ft. level)
Target: One creature per Level, no two of which can be more than 30' apart
Duration: 1 Minute/Level
Saving Throw: Willpower Negates
Spell Resistance: Yes
You can turn a group of minions against their Lord. If your victim has any Cohorts or followers they turn on him as do Called/Summoned creatures, or Animal Companions Familiars if any of them fail a Save. For the duration of the spell they believe their former master to be Evil, and the bane of their existence and will do anything to kill them.
Shift Blame Enchantment (Compulsion)(Mind-Affecting)(Language Dependent)
Level: Witch Doctor 5
Components: V, S
Casting Time: 1 Standard Action
Range: Close (25 ft. + 5 ft./2 levels)
Target: 1 Creature/Level
Duration: Instantaneous
Saving Throw: Willpower Negates
Spell Resistance: Yes
Someone else takes the blame for a deed you committed. Choose a particular law of man, Gawd, or Nature you have violated, and until this curse is removed anyone seeing him who knows of the events in question must make a Willpower Save (same DC) or believe he did it instead of you. You can end the Curse at any time to save him, but then the lynch mob will remember it was originally you that did bad things...
Shit a Brick Conjuration (Creation)
Level: Witch Doctor 2
Components: V, S, M
Casting Time: 1 Standard Action
Range: Medium (100 ft. + 10 ft./level)
Target: 1 Creature
Duration: Instantaneous
Saving Throw: Fortitude negates
Spell Resistance: No
The next time your victim feels the call of nature, he will have to pass an object that does not normally go through the humanoid intestine...Until this curse is removed your opponent takes 1d6 damage whenever he poops. If the max damage of 6 is rolled he also takes 1 temporary point of Constitution damage.
Sobriety Transmutation
Level: Witch Doctor 4
Components: V, S
Casting Time: 1 Standard Action
Range: Touch
Target: 1 Living Creature
Duration: Instantaneous
Saving Throw: Fortitude Negates (see text)
Spell Resistance: Yes
Your opponent can no longer consume alcohol without getting violently ill. The curse also addicts him to alcohol, just because you're a prick. He not only has a Severe Addiction (see Book of Vile Darkness) to alcohol, but any time he consumes an alcoholic beverage he must make a Fortitude Save or become Nauseated for 1d6 rounds. Needles to say removal of this curse will be a priority for him...
Something the Cat Dragged In Universal
Level: Witch Doctor 5
Components: V, S, M
Casting Time: 1 Standard Action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: Instantaneous
Saving Throw: Willpower negates
Spell Resistance: No
Your victims pet now drags home the most interesting things. Until this curse is removed a small cat will drop off interesting things at your victims doorstep. If a murder has occurred within the last 24 hours it will be a piece of the victim or a murder weapon. If a small, valuable, cat portable object has been stolen, he may get that. Failing any sort of crime the cat can get you blamed for it brings by random CR 5 opponents. If your victim has no feline pet/Familiar.Companion entity one will adopt him for the duration of this Curse.
Sphere of Funk Transmutation
Level: Witch Doctor 4
Components: V, S, M
Casting Time: 1 Standard Action
Range: Touch
Target: 1 Creature
Duration: Instantaneous
Saving Throw: Fortitude Negates, see text
Spell Resistance: Yes
Your victims personal body odor is so bad it could make Satan weep. Until this curse is removed any living creature within 30' of him must make a Fortitude Save or be Sickened for as long as he remains within range and for 2d6 rounds after. Beings with Scent take a -4 Penalty on their Saving Throw against his personal stench, and unlike normal stench spells immunity to poison does not prevent them from being affected by this spell. Material component is a skunk gland.
Sucking Chest Wound Necromancy (Evil)
Level: Witch Doctor 7
Components: V, S
Casting Time: 1 Standard Action
Range: Touch
Target: 1 Creature
Duration: Instantaneous
Saving Throw: Willpower Negates
Spell Resistance: Yes
Your victims wounds do not heal normally and quickly become infected and flyblown. Until this Curse is lifted all damage the victim takes is considered to be Vile damage. He is also exhausted when below full hp due to the infection and maggots.
Summon Anvil Conjuration (Creation)
Level: Witch Doctor 5
Components: V, S, M
Casting Time: 1 Standard Action
Range: Medium (100 ft. + 10 ft./level)
Targett: 1 Creature
Duration: Instantaneous
Saving Throw: Reflex for half
Spell Resistance: No
You can make anvils fall from the sky. Your unlucky victim takes 1d6 Bludgeoning damage per caster level (maximum 15d6).
Summon Object from the Sky Conjuration (Creation)
Level: Witch Doctor 8
Components: V, S, M
Casting Time: 1 Standard Action
Range: Medium (100 ft. + 10 ft./level)
Effect: 20' radius spread
Duration: Instantaneous
Saving Throw: Reflex for half
Spell Resistance: No
You can make lots of things fall from the sky, like whales or houses. Opponents in the area take 1d8 Bludgeoning damage per caster level (max 15d8).
Tasha's Uncontrollable Hideous Hand Transmutation
Level: Witch Doctor 6
Components: V, S, F
Casting Time: 1 Minute
Range: Touch
Target: 1 Creature
Duration: 1 Hour/Level
Saving Throw: Willpower Negates
Spell Resistance: Yes
Your victims hand has a mind of it's own. Actually you can animate just about any part of him. You can even make his penis go off to devour the living while he is sleeping. If your victim fails his Saving Throw you may separate any part of his body from him painlessly and without injury. Generally this is a hand, foot, arm, leg, head, or even the penis in truly odd circumstances. The disembodied part gains a base Land speed of 5, and a Flight speed of 20 (Average). Natural AC modifier is the same as the base creature. Int, Wis, and Cha of the disembodied part are nil. Con is the same as the base creature, Dex and Str are modified for Size Class as per the Monster Manual. Saves are the same as the base creature, and Size class is -1 for an arm or leg, -2 for a head (-3 otherwise). Full or partial limbs gain a Primary Slam attack equal to the Base creatures unarmed strike damage unless it has Natural attacks already. Heads or other parts gain a Primary Bite attack doing 1d3 damage unless it has Natural Attacks already. Hit dice equals the base creature, but actual hp vary. Limbs are 20% of the victims hp, 10% for a head, and anything else is 5%. You have full control over this part and may order it to do what you want, and often use this to commit crimes while the victims is fast asleep due to another spell. Any damage taken by his limb is healed when it reattaches to him, and if it is destroyed it reappears upon his body.
Tattoo of Shame Necromancy
Level: Witch Doctor 7
Components: V, S, M
Casting Time: 1 Round
Range: Touch
Target: 1 Creature
Duration: Instantaneous
Saving Throw: Fortitude Negates
Spell Resistance: No
Your victims new tattoo says bad things about him. Until this curse is removed people able to see your Tattoo assume your victim is Evil. Not Evil as in "he's an ex-con", Evil as in "that's Bob the Orphan Rapist". He loses all ranks or Bonuses with Bluff, Diplomacy, or Gather Information Checks. Hide checks made to conceal the Tattoo automatically fail as it always moves to present itself (or burns through clothes if it has to).
The Birds Transmutation
Level: Witch Doctor 5
Components: V, S, M
Casting Time: 1 Standard Action
Range: Medium (100 ft. + 10 ft./level)
Target: 1 Creature
Duration: Instantaneous
Saving Throw: Fortitude Negates (see text)
Spell Resistance: Yes
Birds don't like you. You seen that Hitchcock movie? Welcome to the rest of your life. Until this Curse is removed any Bird, magical or otherwise (this includes mixed bird/beasts like Hippogriffs, or humanoid birds) that sees you must make a Willpower Save or Attack you until you chase it away (usually by doing at least half it's hp in damage).
Touchy thanks Bit Fiend
Enchantment (Compulsion)(Mind-Affecting)
Level: Witch Doctor 6
Components: V, S
Casting Time: 1 Standard Action
Range: Close (25 ft. + 5 ft./2 levels)
Target: 1 Creature
Duration: Instantaneous
Saving Throw: Willpower Negates, see text
Spell Resistance: Yes
Your victim perceives constant personal insults where there are none. Any time someone makes a Bluff or Diplomacy Check against him (or if a stranger attempts to so much as engage him in conversation) he must make a Willpower Save again or attack that individual for 2d6 rounds (after which if they both aren't dead he'll likely have to finish fighting anyway). Attacks do not necessarily have to be lethal unless your target has Rage or Frenzy as an ability, or happens to be Evil in alignment, or is juuust a bit crazy.
Trouble is a Friend of Mine Necromancy
Level: Witch Doctor 9
Components: V, S, M
Casting Time: 1 Standard Action
Range: Touch
Target: 1 Creature
Duration: Instantaneous
Saving Throw: Willpower Negates
Spell Resistance: No
Trouble follows your victim quite literally as a physical manifestation. Until this Curse is removed, an Astral Stalker becomes obsessed with your victim and secretly follows them about murdering anyone other than the caster that could come between them.
Unblinking thanks Arraxis
Transmutation
Level: Witch Doctor 6
Components: V, S
Casting Time: 1 Round
Range: Medium (100 ft. + 10 ft./level)
Target: 1 Creature
Duration: Instantaneous
Saving Throw: Fortitude Negates
Spell Resistance: Yes
Your victim loses the ability to sleep. Until this curse is removed he cannot sleep, and becomes Fatigues after 24 hours. After 48 hours without sleep that upgrades to Exhausted. After 72 hours the victims also becomes Confused as per the spell and takes 1 point of temporary Con damage per day.
Wandering Hands Enchantment
Level: Witch Doctor 6
Components: V, S
Casting Time: 1 Standard Action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: Instantaneous
Saving Throw: Willpower negates
Spell Resistance: Yes
Your victim feels compelled to touch people he shouldn't in places he shouldn't. Until this Curse is removed any time a socially inappropriate target is available (children, the elderly, nun, violent felons), the victim must make another Will Save or spend the round playing grab ass. After which he is probably beaten soundly. If the victim has ranks in Sleight of Hand and knows someone in the vicinity is carrying significant wealth that could be easily taken, he must make a Will Save or attempt to do so.
Wandering Monster Transmutation
Level: Witch Doctor 9
Components: V, S, M
Casting Time: 1 Standard Action
Range: Close (25 ft. + 5 ft./2 levels)
Target: 1 Creature
Duration: Instantaneous
Saving Throw: Fortitude Negates
Spell Resistance: Yes
Your victim now has monsters randomly assault him. Usually when he is alone, naked, on the loo, fighting other monsters, or in some way distracted. Until this Curse is removed, once per day the victim is attacked by any Monster from the Summon Monster I-VII lists. The monster always appears unexpectedly, and gets a free surprise round against your victim.
Wanderlust Enchanment (Compulsion)
Level: Witch Doctor 7
Components: V, S
Casting Time: 1 Standard Action
Range: Touch
Target: One creature
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
Your victim becomes a wandering gypsy. Until this Curse is removed he must spend at least 8 hours a day traveling if he is able to, or take 1 point of Constitution Drain. If he is injured, imprisoned, or otherwise prevented from moving he gets a pass. However once he is able to travel again he must do so or take 1 point of Constitution Drain for every day he stopped. For example if a victim is laid up for 4 weeks with a busted leg, once it heals he has 1 day to begin moving or he takes 28 points of Con Drain.
We All Go A Little Mad Sometimes Enchantment (Compulsion)(Mind Affecting)
Level: Witch Doctor 5
Components: V, S
Casting Time: 1 Standard Action
Range: Medium (100 ft. + 10 ft./level)
Target: 1 Living Creature
Duration: Instantaneous
Saving Throw: Willpower Negates
Spell Resistance: Yes
You cause your victim to go insane. Until this curse is removed you can inflict any one mental disorder listed
here on your victim.
Why is There Napalm in My Urine? Transmutation 3
Components: V, S, M
Casting Time: 1 Standard Action
Range: Touch
Target: 1 Creature
Duration: Instantaneous
Saving Throw: Fortitude Negates
Spell Resistance: Yes
Your victim now pees fire. Until this Curse is removed each time your victim feels the call of nature he takes 1d6 Fire damage whenever he pees, and sets the square he is occupying on fire. If the max damage of 6 is rolled he also takes 1 temporary point of Constitution damage and he sets all adjacent squares on fire.
Yes Man Enchantment (Compulsion)(Mind-Affecting)(Language Dependent)
Level: Witch Doctor 9
Components: V, S
Casting Time: 1 Round
Range: Close (25 ft. + 5 ft./2 levels)
Target: One Creature
Duration: 1 day/Level
Saving Throw: Willpower Negates
Spell Resistance: Yes
Your victim loses the ability to say no, agrees with whatever anyone says, and will follow any order anyone gives him (as long as they can phrase it into a question where the answer would be yes or no) until this Curse is removed no matter how objectionable.
Your Own Personal Mosquito Necromancy
Level: Witch Doctor 4
Components: V, S
Casting Time: 1 Minute
Range: Close (25 ft. + 5 ft./2 levels)
Target: 1 Creature
Duration: 1 Year
Saving Throw: Willpower Negates
Spell Resistance: No
Your victim now has his own personal, demonically hungry mosquito. Until this curse is removed he is Fatigued and take 1 temporary point of Strength damage per day. He also has a 50% chance each day of contracting any disease from the DMG whose infection method is injury.
Your Own Personal Mob thanks sirpercival
Transmutation
Level: Witch Doctor 6
Components: V, S, M
Casting Time: 1 Standard Action
Range: Long (400 ft. + 40 ft./level)
Effect: an area up to 750 ft. square and up to 10 ft. deep centered on the victim (S)
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
From now on your victims presence blights crops and livestock. Peasants know this and will instinctively seek to kill him. Until this Curse is removed your victim is permanently surrounded by a field of death. All plants in the area take 1d6 damage per round until they die or he moves on. Any livestock entering the area must make a Fortitude Save or become barren, spontaneously abort any current pregnancies, and cease giving milk. They also take 1 point of Constitution Drain per day. If he spends 8 hours to rest somewhere that land permanently becomes barren until a Dispel Evil is cast, and water sources become foul (Ingested poison, DC 12 Fort Save, 1d6 hp Initial and Secondary damage).