Author Topic: Mythic Sagas: Rules Discussion  (Read 11563 times)

Offline ksbsnowowl

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Mythic Sagas: Rules Discussion
« on: August 27, 2013, 05:29:58 PM »
Here is the place to bring up rules questions.

This is more for clarification of rules interactions, how I rule on vague wording, etc.  Stuff where we'd want to be able to refer back to it easily, rather than dig through pages of OOC thread to find how I ruled it worked last time.
« Last Edit: August 27, 2013, 05:31:49 PM by ksbsnowowl »

Offline Lycanshee

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Re: Mythic Sagas: Rules Discussion
« Reply #1 on: August 27, 2013, 05:40:29 PM »
Is our starting gold as 5th level (9k) or 6th level characters (13k)? Or a custom amount I didn't catch?

Offline ksbsnowowl

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Re: Mythic Sagas: Rules Discussion
« Reply #2 on: August 27, 2013, 05:43:52 PM »
Is our starting gold as 5th level (9k) or 6th level characters (13k)? Or a custom amount I didn't catch?
12,000 gp

It won't be long before you guys level.

Offline phaedrusxy

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Re: Mythic Sagas: Rules Discussion
« Reply #3 on: August 28, 2013, 09:15:22 AM »
Do you allow retraining? Specifically, I took a feat which I could pick up as a bonus several levels from now. I'd like to basically "move" that feat to the bonus slot, and retrain the original feat slot to something else. This won't happen for several levels, and isn't a big deal. Just thought I'd ask to get it out of the way.
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Offline ksbsnowowl

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Re: Mythic Sagas: Rules Discussion
« Reply #4 on: August 28, 2013, 09:33:36 AM »
I don't really like it, but I've been bullied into it long enough that I just accept it.  :P

Offline Risada

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Re: Mythic Sagas: Rules Discussion
« Reply #5 on: August 29, 2013, 05:50:09 PM »
Question: the Divine Companion ACF does not mention what happens if I cast a 0-level spell on the companion. How much energy does it absorb from the spell? None? There are a few effects that make 0 level spells count as 1/2 level.

Divine Companion description for reference:

(click to show/hide)

Offline ksbsnowowl

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Re: Mythic Sagas: Rules Discussion
« Reply #6 on: August 29, 2013, 06:30:11 PM »
I don't see a problem with letting it count as half a level.  (Risada now has no 0-level spell slots left, ever ;))

Offline phaedrusxy

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Re: Mythic Sagas: Rules Discussion
« Reply #7 on: August 29, 2013, 07:35:33 PM »
I don't see a problem with letting it count as half a level.  (Risada now has no 0-level spell slots left, ever ;))
:lol Yeah, that's why I took Versatile Spellcaster. 0->1, 1->2, and maybe a couple 2s->3 (for that third Fireball of the day).  ;) I kept having trouble deciding between that and Expel Vestige, and finally decided I could take VS now and EV when we level up.
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline Risada

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Re: Mythic Sagas: Rules Discussion
« Reply #8 on: August 29, 2013, 09:53:46 PM »
I don't see a problem with letting it count as half a level.  (Risada now has no 0-level spell slots left, ever ;))
:lol Yeah, that's why I took Versatile Spellcaster. 0->1, 1->2, and maybe a couple 2s->3 (for that third Fireball of the day).  ;) I kept having trouble deciding between that and Expel Vestige, and finally decided I could take VS now and EV when we level up.

I plan on taking VS as well... But not now. This must have something to do with the muscles on Agni's brain Agni's style...

Offline phaedrusxy

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Re: Mythic Sagas: Rules Discussion
« Reply #9 on: August 29, 2013, 09:57:29 PM »
Flaws are not allowed in this game, right?
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline ksbsnowowl

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Re: Mythic Sagas: Rules Discussion
« Reply #10 on: August 29, 2013, 10:35:03 PM »
Flaws are not allowed in this game, right?
Correct.

Offline phaedrusxy

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Re: Mythic Sagas: Rules Discussion
« Reply #11 on: August 30, 2013, 08:45:22 AM »
Divination once every 5 rounds? (If I'm remembering how the abilities work w/o use limits listed.). That seems quite powerful.  Or is it less often than that?

I swear I posted a link to this earlier... but here are the compilation of vestiges found outside the Tome of Magic (but still from official sources, no homebrew). Astaroth: Diabolus of Baator is the one that gives Divination as a spell-like ability useable at will.

Since the casting time is 10 minutes on Divination, and as far as I know SLAs keep the casting time of the original, I think you'd of course be limited to using it once every 10 minutes. You'd also still get the same answer if you Divine the same topic multiple times (including incorrect/false answers), as that's how the spell works. The caster level is equal to effective binder level. Since we have a cleric, we could access divination once we hit 7th level. The main advantage this would hold is that we'd get it a couple of levels earlier (which is really thanks to the Improved Binding feat), and we could save the 25 gp spent on the material component.
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline ksbsnowowl

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Re: Mythic Sagas: Rules Discussion
« Reply #12 on: August 30, 2013, 09:39:42 AM »
Good point on the ten-minute casting time...

You did post it before.  I just was unable to view it at the time.

Sounds good.  Go for it.

Offline phaedrusxy

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Re: Mythic Sagas: Rules Discussion
« Reply #13 on: August 30, 2013, 09:47:01 AM »
You did post it before.  I just was unable to view it at the time.
I couldn't find my previous post... I wound up having to google it again to get a link. That's what I was actually commenting on. I thought maybe I hadn't posted it after all, but just thought I had. (My memory sucks, and I do this kind of crap all the time, which drives my wife bonkers :P)

Edit: Would you prefer to refluff vestiges to fit your campaign cosmology better? For example, this vestige's history deals a lot with the Blood War, which probably doesn't even exist, right? This kind of stuff probably won't even come up in game, so it's not really that important, but it might be fun and interesting if we have time to rework them as they are used.
« Last Edit: August 30, 2013, 10:15:07 AM by phaedrusxy »
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline ksbsnowowl

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Re: Mythic Sagas: Rules Discussion
« Reply #14 on: August 30, 2013, 11:18:28 AM »
I'll refluff some of them, sure.  The Blood War doesn't really exist in its typical D&D form, no.  But there are still factions of fiends in Niflheim.  Sometimes they'll work together, and sometimes they'll betray each other, or go into outright war.  It's a lot more "tribal" than typical D&D fiends, but a Pit Fiend is more likely to trust and side with a Horned Devil than a Balor.

Offline phaedrusxy

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Re: Mythic Sagas: Rules Discussion
« Reply #15 on: August 30, 2013, 11:38:22 AM »
I was just curious. My character likely wouldn't even know a lot of details about the vestiges she binds, as she has no ranks in any knowledge skills. So she is hardly a scholar, and likely just knows the names and signs of the vestiges, and probably a few things about them (which may or may not even be true :P ).
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline Risada

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Re: Mythic Sagas: Rules Discussion
« Reply #16 on: August 30, 2013, 11:51:42 AM »
ksb, whats your take on a wand containing a spell cast as an immediate action? The wand's activation time is standard action or the spell's original casting time?

Offline phaedrusxy

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Re: Mythic Sagas: Rules Discussion
« Reply #17 on: August 30, 2013, 12:16:35 PM »
ksb, whats your take on a wand containing a spell cast as an immediate action? The wand's activation time is standard action or the spell's original casting time?
FWIW, I'm pretty sure the Rules Compendium "clarified" that they use the same casting time as the spell. So wands of Nerveskitter are a go! (unless the DM decides otherwise :P)
« Last Edit: August 30, 2013, 12:23:15 PM by phaedrusxy »
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Offline ksbsnowowl

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Re: Mythic Sagas: Rules Discussion
« Reply #18 on: August 30, 2013, 01:39:23 PM »
Swift action (and by extension, I guess Immediate action) wands are good to go.

Offline dna1

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Re: Mythic Sagas: Rules Discussion
« Reply #19 on: September 01, 2013, 04:24:08 PM »
for my animal companion how do you want me to roll hit dice? just standard?
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