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Messages - professorgear

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61
Play By Post / Re: Kingmaker
« on: March 21, 2014, 04:29:26 AM »
Since you are allowing "2nd party" material (which I presume to be official material from a different setting?), how does one explain the material? Did he go from say Dragonlance to Golarion via the Plane of Shadows? Or, are you simply allowing the mechanic, but it won't retain its original setting's flavor?

62
Play By Post / Re: Board Requests
« on: March 21, 2014, 02:15:09 AM »
Name: Golarion - Kingmaker
System: Pathfinder
GM: linklord231, professorgear
Players: professorgear, Scout89, zook1shoe, Gazzien

Sub-Boards:
Gameplay
General Knowledge
Character Sheets
Rules
OOC

63
Play By Post / Re: Kingmaker
« on: March 21, 2014, 02:03:40 AM »
I've requested a forum.

64
Play By Post / Re: One-on-One Deicide/Apotheosis Adventure
« on: March 21, 2014, 12:36:06 AM »
I will consider this with a more experienced friend of mine. In the meantime, I would continue coloring in the other parts of your character...

Particular the as of yet very colorless background. Are you going lich btw? Are you sticking with the class progression you last posted?

65
Play By Post / Re: One-on-One Deicide/Apotheosis Adventure
« on: March 20, 2014, 08:35:39 PM »
Sorry if this sounds terse, but DMing an epic game is quite enough for me. If you want to create your own epic spells, try and follow the rules as closely as possible from the ELH, then present me with a rough draft.

66
Play By Post / Re: Kingmaker
« on: March 20, 2014, 04:47:16 AM »
linklord231

I presume you said 32 point buy for 3.5. For Pathfinder the ratios change a bit:

http://www.d20pfsrd.com/basics-ability-scores/ability-scores

Would it be 25 according to this system or something else?

67
Play By Post / Re: One-on-One Deicide/Apotheosis Adventure
« on: March 20, 2014, 12:31:32 AM »
I'm not necessarily going to rule you out automatically Raineh Daze, but you do seem to be assuming your plan is fool proof. A gate spell wouldn't be affected and would probably be preferred by a deity anyway with its zero chance of misdirection. And Shar can cast it for free with alter reality.

68
Play By Post / Re: One-on-One Deicide/Apotheosis Adventure
« on: March 19, 2014, 11:44:44 PM »
lol, I have to say I did not anticipate these solutions.

I just thought most people would think "Ten rounds?! That takes forever, I guess it would just be easier to kill her." If these alternate solutions are interesting enough, I may still pick a character that uses them. That being said, if someone creates a solution that has no chance of failure (literally involves no chance element), I will probably not pick it. I'm loath to kill Shar without at least one die roll.

@phaedrusxy: While you may be confident in your solutions, I as a player would not be. They basically all amount to "Don't get hit by annihilating strike in the first place." And there are ways to prevent contingent resurrections. I'm not saying Shar will necessarily employ them, but for me at any rate, I would feel very insecure if my character design relied entirely on simply avoiding my opponent's insta-kill.

In any event, I'll remind the players that Deicide was always optional. You don't have to use it, and I'm open to making tweaks to it.

69
Play By Post / Re: One-on-One Deicide/Apotheosis Adventure
« on: March 19, 2014, 09:14:09 PM »
In terms of the flavor, the reason why it can't be cast inside Sigil is the same reason it makes you immune to the target deity's annihilating strike: because in a very limited sense you share in their divinity. So if you tried to cast it in Sigil the Lady of Pain would ensure it automatically failed.

This is indeed very like Karsus's spell, and in terms of the flavor, you could just say you found out what failed in Karsus's spell and fixed it. We can define that in the cooperative storytelling or leave it an arcane mystery that ultimately couldn't be described in such a way as to be understandable to minds like ours. If we do define it, I think it makes sense to tie in the 10 rounds that it takes the spell to complete. Perhaps it takes that much time to transform your body into an adequate vessel for a divine spark. Mystra did do something to make it so that something exactly like Karsus's spell couldn't be attempted again: she ended leveled spells at 9th level and created epic spellcasting, the idea being that epic spells are harder to cast and more exclusive. This Deicide spell can imitate and surpass Karsus's spell because it is not a leveled spell, but epic.

70
Play By Post / Re: One-on-One Deicide/Apotheosis Adventure
« on: March 19, 2014, 07:46:09 PM »
Survive her onslaught for 10 rounds. Usually the best way to do this is simply kill her yourself. You won't create any problems by killing her before the spell does.

71
Play By Post / Re: Kingmaker
« on: March 19, 2014, 07:15:12 PM »
Just fyi, I'm whipping up a Zen Archer monk.

72
Play By Post / Re: One-on-One Deicide/Apotheosis Adventure
« on: March 19, 2014, 07:08:26 PM »
You realize the standard rules for epic spells are that each one has to be verified by the DM, even the ones already in the book. I also said I don't care for a lack of creativity, so what makes you think I'm going to give you an epic spell that sets any of your stats at an arbitrarily high level? Concerning an epic ward spell, which I probably would allow, the SRD says "Metamagic feats and other epic feats that manipulate normal spells cannot be used with epic spells."

The Deicide spell, as I thought I made clear in the OP, is not really meant to kill her. 10 rounds is not quick enough to be useful. It's really meant to provoke Shar to get out of hiding. What's more, in the Forgotten Realms, a mortal cannot ordinarily get a divine spark just from killing a deity. So while you could kill her without the Deicide spell, she would either just resurrect at full power, or her divine spark would be snatched by someone nearby who could actually take it.

Also, as I said in the OP, concerning Shar's character sheet in FP, your characters "know that is only an educated guess about her actual powers."

I have still not seen much in the way of character backgrounds. And I thought someone would give me a pointer on etiquette, but nobody has...

That being the case, I'm going to set April 1st as the day by which final character sheets must be done with character backgrounds.

73
Play By Post / Re: One-on-One Deicide/Apotheosis Adventure
« on: March 19, 2014, 03:43:50 AM »
To anyone wanting to play more than a vanilla human with class levels, please read and observe these rules:

http://paizo.com/PRD/monsters/monstersAsPCs.html

@Gazzien: Sorry, but as I mentioned in the OP, I don't want to do homebrew in this game. It's just one more thing for me to have to do and one more difficulty in what is already an epic deicide adventure.

Pathfinder's demilich can be found in Bestiary 3.

74
Play By Post / Re: One-on-One Deicide/Apotheosis Adventure
« on: March 19, 2014, 12:10:58 AM »
Oh and one more thing Gazzien. I had a different applicant with a similar idea about destroying the Shadow Weave. Just because Shar, who had control over the Shadow Weave as Mystra over the Weave, used it for her particular purposes, doesn't mean you couldn't use it for your purposes, however opposed they are to Shar's (as long as it doesn't involve casting light spells, lol).

75
Play By Post / Re: One-on-One Deicide/Apotheosis Adventure
« on: March 19, 2014, 12:01:23 AM »
I quite like your character's flavor Gazzien. Even if there isn't a mechanical expression of your sorcerer's heritage, we could still say in the narrative that it comes from the Phaerimm. I guess I was just preoccupied answering questions. I'm not really sure what is acceptable etiquette in this situation. How much should I ask of you guys before I make a selection? If this were lower level, I might just ask you to make a complete build. But ECL 60 is quite an investment of time. At least, for me it is, but I'm a bit of a perfectionist. I'm thinking April 1st for an ultimatum.

I didn't realize when I made the OP that ECL has been done-away-with in Pathfinder. Everything like that now relies on the CR mechanic, I'm just not sure how. I think CR is equivalent to ECL in Pathfinder. In any event, if you guys pick more than just vanilla humans with class levels, try and find the Pathfinder equivalent. If you still want something but can't find it, let me know. Concerning Chosen of Mystra, I think I was going to ask the players to choose between either that OR the Deicide spell, but not both.

I will probably be running this game on myth-weavers, so I've also placed an ad there. I'm assuming this group is strong on minmaxing. If any of you feel less than confident in your power-gaming abilities, let me know, and we'll see what we can do. However, I haven't heard enough on character backgrounds yet. Would you guys like me to create a folder where you can start application threads? Do I just ask a moderator for a subforum? Anybody know a moderator I can ask?

76
Play By Post / Re: One-on-One Deicide/Apotheosis Adventure
« on: March 18, 2014, 07:55:21 PM »
Oh first of all, I just found out Pathfinder point buy is not the same as 3.5. So according to Pathfinder, you will be using 25 point buy.

@Raineh Daze: Looks like if you kill Shar you would take on the Undead Qualities salient divine ability. I would suggest a slightly different build, but the one you present is perfectly acceptable.

Sorcerer 28/Incantatrix 10/Cleric 7/Walker in the Waste 10

If you give yourself 2 more levels of cleric, you would be able to cast epic arcane and divine spells. In reality, though, I would probably change your build even more.

Sorcerer 18/Incantatrix 10/Cleric 17/Walker in the Waste 10

If you give yourself 17 levels of cleric, then you qualify for the Undead Mastery salient divine ability, which you may want. Concerning which deity you would worship, you know you can choose an ideal in 3rd edition just like you can in Pathfinder? In fact, while I agree with you it can be just a kind of easy way out, in cases like this it may be preferable. I would rather you pick an ideal than a god that didn't fit the flavor. And once you become a god, your divine spellcasting will come from yourself anyway. If you do pick a god, then once you become a god we'll want to describe your new relationship with that deity as probably a subservient deity. At the very least, you would be an unwavering ally.

77
Play By Post / Re: One-on-One Deicide/Apotheosis Adventure
« on: March 18, 2014, 06:56:37 PM »
@Raineh Daze: One thing I also had to consider was how many worshipers you would get as a new god come out of nowhere. Some practical people worship Shar, like others worship other deities, simply because they like the things she represents and could care less what personality holds that portfolio. But in the beginning at least, the vast majority of Shar's worshipers would not worship you because they did like Shar. If you were also not human, you would retain even fewer worshipers. You need some strength in your base till you can gain some converts with your winsome personality.

78
Play By Post / Re: Kingmaker
« on: March 18, 2014, 06:36:38 AM »
I was thinking of taking the gunslinger class, but that is dependent on your spin of Golarion.

What is the prevalence of guns in your world according to the guns rules?
No Guns
Very Rare Guns
Emerging Guns
Commonplace Guns
Guns Everywhere

79
Play By Post / Re: One-on-One Deicide/Apotheosis Adventure
« on: March 18, 2014, 12:55:40 AM »
Sorry if this seriously inconveniences people, but I'm going to require people be human (with templates, if you like) because it will make the narrative easier to handle. Otherwise we'd have to find a place in the heavens for a non-human god stealing a divine spark from a human pantheon.

80
Play By Post / Re: Kingmaker
« on: March 18, 2014, 12:34:20 AM »
I would be interested, and I could help you with the logistics of PbP as a co-DM. I have several games worth of experience as a player and DM in PbP. Would we be starting out at 1st level?

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