Shatterscale, Kobold Rogue Super Pilot (and his Mecha, SimoLeon)Super Pilot 1//Kobold Rogue 1Racial adjustments: +2 Dex, -4 Str, -2 Con
32 point buy, items included
Str 8 [4p]
Dex 18 [10p]
Con 12 [6p]
Int 14 [6p]
Wis 12 [4p]
Cha 10 [2p]
HD: 1d12+1 (13 hp)
Saves: F +1, R +6, W +1
AC: 10 (+4 dex, +1 Nat. Armor, +4 armor), touch 14, flat-footed 10
Initiative: +4
Speed: 30 ft
Senses: Darkvision 60
BAB/Grapple: +0/-4
Attacks: 2 claws +4 (1d3+4), 1 bite -1 (1d4+2)
• +2 Dexterity,–4 Strength,–2 Constitution. Kobolds are weak and frail, but their size grants them quickness.
• Small: As a Small creature, a kobold gains a+1 size bonus to Armor Class, a +1 size bonus on attack rolls, a –4 size penalty on grapple checks, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character.
• Humanoid (dragonblood, reptilian): Kobolds are humanoids with the dragonblood and reptilian subtypes. For all effects related to race, a kobold is considered a dragon.
• Kobold base land speed is 30 feet.
• +1 natural armor bonus.
• Darkvision: Kobolds can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight. Kobolds can function just fine with no light at all.
• All kobolds add Craft (trapmaking) to their list of class skills.
• +2 racial bonus on Craft (trapmaking), Profession (miner), and Search checks.
• Light Sensitivity: Kobolds are dazzled in bright sunlight or within the radius of a daylight spell.
• Automatic Language: Draconic. Bonus Languages: Common and Undercommon.
Kobold Rogue:
Shrewd Trapfinding: +2 bonus on Search checks to find traps, +2 on Disable Device checks regarding traps.
Rapid Retreat: RUN LIKE THE SOLAR WIND! (gain +5 to speed when withdrawing)
Sneak Attack +1d6
Super Robot
Maneuvers: Burning Justice
Spirited: Battle Cry
Favored Maneuver +1: MAGIC ZEPHYR SWORD
Feats: Weapon Finesse (Dex to Attacks with light weapons), Two Weapon Fighting
Flaws: Shaky (-2 to ranged attack rolls)
Trait: Suspicious
4 skill points
Craft: (Mechas): 8 (4+2+2)
Craft (Trapmaking): +10 (4+2+4)
Hide: +12 (4+4+4)
Knowledge: Arcana: 6 (4+2)
Knowledge: History: 6 (4+2)
Knowledge: Nobility: 6 (4+2)
Knowledge: The Planes: 6 (4+2)
Knowledge: Religion: 6 (4+2)
Move Silently: +12 (4+4+4)
Profession: Mechanic: +5 (4+1)
Sundark Goggle Welding Mask
Artisan's Toolbox (Craft: Mecha)
Trapmaker's Tools (Craft: Trapmaking)
WBL: 105 gp
HP: 10
DR: 1
Save bonus: +0
Nat Armor: 2
Energy:10
Dodge: 1
Arsenal space: 0 by default
Speed: 35 mu
Weapons: Tiger Claws (Finesse)
Size: Small
Properties: Regeneration 1
Upgrades: Agility, Balanced, Miniaturization, Nanomachines
Note: Shatterscale is his surname. SimoLeon is empowered by money and a draconic hording instinct. He's Rain's Captain's subordinate and mechanic (further background following coordination). And trying to decide between a shotgun and a flamer (modern and futuristic weapons respectively) for his on-foot armament and sneak attack device.