Author Topic: 1001 Homebrew Ideas to Flesh Out Sometime  (Read 308786 times)

Offline FireInTheSky

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #100 on: July 15, 2012, 09:39:48 PM »
Garryl, have you considered making a different thread called "1001 Fleshed Out Ideas?" You would take what you think are the best ideas from this thread that could not stand on their own, and consolidate them into a collection of complete, game-compatible homebrew. A lot of the ideas in this are great, but can't be fit into campaigns yet because they're not fully developed.

Or get a sub-board of the same name to have a thread for each to-be-fleshed-out idea...

Offline Garryl

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #101 on: July 16, 2012, 10:09:18 AM »
Garryl, have you considered making a different thread called "1001 Fleshed Out Ideas?" You would take what you think are the best ideas from this thread that could not stand on their own, and consolidate them into a collection of complete, game-compatible homebrew. A lot of the ideas in this are great, but can't be fit into campaigns yet because they're not fully developed.

Or get a sub-board of the same name to have a thread for each to-be-fleshed-out idea...

You mean like have a thread/board where all of these half-formed ideas can be worked out (by the individuals who posted them and the viewers who are interested in them) into fully-fledged homebrew?

Offline TheGeometer

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #102 on: July 16, 2012, 01:45:25 PM »
Garryl, have you considered making a different thread called "1001 Fleshed Out Ideas?" You would take what you think are the best ideas from this thread that could not stand on their own, and consolidate them into a collection of complete, game-compatible homebrew. A lot of the ideas in this are great, but can't be fit into campaigns yet because they're not fully developed.

Or get a sub-board of the same name to have a thread for each to-be-fleshed-out idea...

You mean like have a thread/board where all of these half-formed ideas can be worked out (by the individuals who posted them and the viewers who are interested in them) into fully-fledged homebrew?

Exactly! That new race you just made, for instance, sounds like it could be a nice addition as a monster or race for lots of different campaigns, but it's not 100% complete yet due to missing abilities, saves, etc. A lot of the classes in this thread have nothing but a name and a theme, but sound like they would be a lot of fun to play. They should actually be fleshed out, not left to be "fleshed out sometime" forever.

Offline Garryl

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #103 on: July 16, 2012, 03:10:56 PM »
Sounds good. A thread would probably get too crowded if multiple people are working on multiple things, so a board would probably be better. I was going to suggest that we just make individual threads, but a lot of the ideas still won't get finished, so no need to have them cluttering up the main boards or getting completely lost in them, right?

So, what should be board's the name?

1001 Homebrew Ideas
1001 Fleshed Out Ideas
Community Homebrew Workshop

Any other suggestions?

Offline Jackinthegreen

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #104 on: July 16, 2012, 03:12:17 PM »
Spur of the Moment Homebrew

Offline sirpercival

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #105 on: July 16, 2012, 04:57:49 PM »
The Museum of Small Homebrews

Microbrews
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Offline RedWarlock

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #106 on: July 16, 2012, 05:14:02 PM »
Ooh! I like Microbrews.
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Offline veekie

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #107 on: July 16, 2012, 11:37:04 PM »
Indeed, Microbrews have Potential.
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Offline Jackinthegreen

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #108 on: July 17, 2012, 06:43:38 AM »
Prestige class revision: Hunter of the Dead

Prerequisites: Turn Undead, Favored Enemy: Undead, BAB +5, Knowledge Religion 5 ranks, any nonevil, etc.

Benefits: Hunters of the Dead level stack with other classes for the purposes of determining Turn Undead.  They also stack for the purposes of determining the total bonus on Favored Enemy: Undead, but not when you are able to select additional favored enemies.

Special: A Hunter of the Dead may use his Wisdom score in place of his Charisma score for all Turn Undead purposes.

A Hunter of the Dead adds his Favored Enemy: Undead bonus on damage to all Turn checks.

At will, a HotD may cast Detect Undead, as the spell.

Gain Unquenchable Flame of Life as a bonus feat.

At 5th level gain Mettle against all extraordinary and supernatural abilities of undead creatures.

At 10th level gain Improved Mettle against all extraordinary and supernatural abilities of undead creatures.

True Death: Any undead slain by a HotD is forever destroyed, if he so chooses.

Spellcasting: A Hunter of the Dead mat opt to gain the spellcasting as given for the Hunter of the Dead entry in Complete Warrior, or he may advance the spellcasting of the class that granted him the Turn Undead ability at every odd level.

Offline Jackinthegreen

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #109 on: July 17, 2012, 09:04:23 AM »
Random prestige class idea: Hellrager.  It's like Hellfire Warlock for Barbarians.

Offline sirpercival

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #110 on: July 17, 2012, 09:12:01 AM »
Random prestige class idea: Hellrager.  It's like Hellfire Warlock for Barbarians.

You could do that with a bunch of base classes.  Hellsinger (bard, duh), Hellstalker (ranger), Hellmage (sorcerer).
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Offline Jackinthegreen

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #111 on: July 17, 2012, 09:55:03 AM »
Random prestige class idea: Hellrager.  It's like Hellfire Warlock for Barbarians.

You could do that with a bunch of base classes.  Hellsinger (bard, duh), Hellstalker (ranger), Hellmage (sorcerer).

True I suppose, although the flavor varies a bit.

The main reason I even said anything is there's typical anger, there's the screaming blood frenzy that rage is called, and then there's such burning fury that can only come from the burning hells.  I don't really see how well the "merits" of the burning hells would work as much for a bard or ranger, but I am somewhat distracted by other thoughts at the moment.  A sorcerer with fiendish ancestry would definitely fit the bill for hellmage though and be fond of stuff like Blistering Spell.

Offline sirpercival

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #112 on: July 17, 2012, 09:57:55 AM »
Hellsinger is this:

(click to show/hide)
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Offline phaedrusxy

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #113 on: July 17, 2012, 11:48:57 AM »
Hellsinger is this:

(click to show/hide)
This is what came to mind for me.
(click to show/hide)
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Offline sirpercival

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #114 on: July 17, 2012, 11:52:12 AM »
Watch out or this is gonna turn into a Powerbard discussion.
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Offline sirpercival

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #115 on: July 17, 2012, 02:55:56 PM »
New Trait: Friendly Face

Benefit: Creatures you meet who share a language with you start out one step friendlier toward you, to a maximum of Friendly.
Drawback: You suffer a -4 penalty to Intimidate checks, since you're just not convincingly scary.
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Offline Garryl

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #116 on: July 17, 2012, 03:21:57 PM »
New Trait: Friendly Face

Benefit: Creatures you meet who share a language with you start out one step friendlier toward you, to a maximum of Friendly.
Drawback: You suffer a -4 penalty to Intimidate checks, since you're just not convincingly scary.

Effectively +10 Diplomacy, way too powerful for a trait, even if it had a penalty on the same scale. Also prevents a lot of encounters since Unfriendly becomes Indifferent and even Hostile becomes only Unfriendly (which means not hating your guts enough to attack on sight).

Offline sirpercival

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #117 on: July 17, 2012, 05:23:05 PM »
New Trait: Friendly Face

Benefit: Creatures you meet who share a language with you start out one step friendlier toward you, to a maximum of Friendly.
Drawback: You suffer a -4 penalty to Intimidate checks, since you're just not convincingly scary.

Effectively +10 Diplomacy, way too powerful for a trait, even if it had a penalty on the same scale. Also prevents a lot of encounters since Unfriendly becomes Indifferent and even Hostile becomes only Unfriendly (which means not hating your guts enough to attack on sight).

Hmm... any balancing suggestions?
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Offline Garryl

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #118 on: July 17, 2012, 09:24:41 PM »
New Trait: Friendly Face

Benefit: Creatures you meet who share a language with you start out one step friendlier toward you, to a maximum of Friendly.
Drawback: You suffer a -4 penalty to Intimidate checks, since you're just not convincingly scary.

Effectively +10 Diplomacy, way too powerful for a trait, even if it had a penalty on the same scale. Also prevents a lot of encounters since Unfriendly becomes Indifferent and even Hostile becomes only Unfriendly (which means not hating your guts enough to attack on sight).

Hmm... any balancing suggestions?

Take the Polite trait instead and refluff it? +1 Diplomacy, -2 Intimidate.

Offline Garryl

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #119 on: July 18, 2012, 12:27:40 PM »
Consumptive weapon property. Deals 1d6 damage per round per round to wielder while held. Adds that much damage on each hit. Damage resets if not held or used for a damaging attack for 1 round.

Viscous weapon property. Weapon is half-way between a solid and a thick sticky liquid. Immune to bludgeoning and piercing damage, but has half hardness. Grants a +4 bonus on attack rolls made for disarm attempts.

Casque of the Vanishing Prophet: Helmet that lets the wearer turn invisible (as invisibility) and gain a +5 insight bonus on any one d20 roll made while remaining invisible. Usable 3/day as a swift action.

The Long Claw of the Law: +2 Axiomatic Keen glaive. On any successful attack of opportunity, the subject must make a Reflex save (DC 14 + wielder's Cha mod) or be entangled for 1 round.

Doormat of Friendship: When placed just outside the entrance to the user's abode, any creature passing over it must make a Will save (DC 12 + user's Cha mod) or have their attitude towards the user improved by 1 step (maximum helpful) and be unable to attack the user. These effects are mind-affecting charm effects and last as long as the subjects remain in the user's abode.