Alignment: Mindknight Paladins can be of any alignment with at least one non-neutral component, instead of only Lawful Good.
Loses: Aura of Courage, Aura of Good, Detect Evil, Divine Health, Lay on Hands, Remove Disease, Smite Evil, Spellcasting, Turn Undead
Gains: Aura of Conviction, Aura of Self, Detect Foe, Empathic Touch, Idealized Health, Manifesting, Mantle, Mantled Focus, Smite Foe
Modified: Code of Conduct, Skills
Skills: A Mindknight Paladin adds Autohypnosis and Knowledge (psionics) to her class skill list.
Power Points/DayA Mindknight's ability to manifest powers is limited by the power points she has available. Her base daily allotment of power points is given on the table below. In addition, she receives bonus power points per day if she has a high Charisma score. Her race may also provide bonus power points per day, as may certain feats and items. Since she has no manifester level until 4th level, the Mindknight does not gain bonus power points due to a high Charisma score until that time.
Powers KnownA Mindknight learns one Mindknight power of her choice at 4th level. Each time she achieves a new level, she unlocks the knowledge new powers, as indicated on the table below. She chooses the powers known from her Mindknight power list (usually consisting only of the powers on her selected mantles). A Mindknight can manifest any power that has a power point cost equal to or lower than her manifester level. The total number of powers a Mindknight can manifest in a day is limited only by her daily power points. A Mindknight simply knows her powers; they are ingrained in her mind. She does not need to prepare them (in the way that some spellcasters prepare their spells), though she must get a good night’s sleep each day to regain all her spent power points. The Difficulty Class for saving throws against Mindknight powers is 10 + the power’s level + the Mindknight's Charisma modifier. Until 4th level, a Mindknight is not considered to have a manifester level (although it is equal to her class level starting at 4th level, as normal).
A Mindknight's power list consists only of the powers on her chosen mantles. Abilities and effects that modify power lists affect her Mindknight power list normally. However, a Mindknight cannot learn more powers from any given secondary mantle than she knows from her primary mantle. See the Mantle ability for more details.
Maximum Power Level KnownA Mindknight gains the ability to learn 1st-level powers at 4th level. As she attains higher levels, she may gain the ability to master more complex powers, as indicated on the table below. To learn or manifest a power, a Mindknight must have a Charisma score of at least 10 + the power’s level.
------Manifesting------
Power Maximum
Points Powers Power
Level /Day Known Level
1 1* 0 ---
2 1* 0 ---
3 2* 0 ---
4 3 1 1st
5 4 2 1st
6 5 3 1st
7 6 4 2nd
8 9 5 2nd
9 12 6 2nd
10 15 7 3rd
11 20 8 3rd
12 25 9 3rd
13 30 10 4th
14 37 11 4th
15 44 12 4th
16 51 13 5th
17 60 14 5th
18 69 15 5th
19 78 16 6th
20 89 17 6th
*Since she has no manifester level until 4th level, the Mindknight does not gain bonus power points due to a high Charisma score until that time. The Mindknight gains no powers known from her class until 4th level. She may still use her power points for other purposes.
Aura of Self (Ex): This ability functions as the Paladin's Aura of Good, except that the aura you emit is aligned with your primary alignment instead of good. See the Mantle ability for more details.
Detect Foe (Sp): This ability functions as the Paladin's Detect Evil ability, except that it functions against against targets whose alignments are opposed to your primary alignment instead of against evil creatures, mimicking
detect chaos,
detect evil,
detect good, or
detect law as appropriate. See the Mantle ability for more details.
Mantle: At 1st level, you must select a single non-neutral component of your alignment. This is considered to be your primary alignment, and you gain the psionic mantle associated with that alignment, which is considered your primary mantle. At 4th level, 9th level, and finally at 15th level, you gain another psionic mantle of your choice. You can select any mantle of your choice at these levels that corresponds with your ideals, even if it is not one offered by your deity (if any), as long as the chosen mantle is not opposed to your primary alignment. These mantles are considered your secondary mantles. You can select which powers are on each of your mantles when you first select them, as per the Ardent's Substitute Powers alternative class feature.
You gain the granted powers of your chosen mantles and you add their powers to your Mindknight power list. You can elect to learn these powers as normal as you gain further Mindknight levels. However, you cannot learn more powers from any given secondary mantle than you knows from your primary mantle. Powers found on both your primary mantle and one of your secondary mantles are considered to only be on your primary mantle when adjudicating this limitation. Powers learnt through other sources than Mindknight powers known do not count towards or against this limitation and are not subject to it themselves.
Empathic Touch (Ps): Starting at 2nd level, if you have a Charisma score of at least 12, you can manifest
empathic transfer as a psi-like ability once per day per point of Charisma bonus, allowing you to transfer the wounds of others to yourself. Your manifester level is equal to your Mindknight class level. You can use this at 2nd level even though the minimum manifester level to manifest
empathic transfer is normally 3.
Empathic Touch also counts as the Paladin's Lay on Hands ability for the purpose of abilities, feats, and other options.
Aura of Conviction (Su): Starting at 3rd level, the force of the your beliefs begins to exert physical force, hampering your foes' movements. All of your opponents (but not your allies) treat all spaces within 10 feet of you or within the range of your reach, whichever is greater, as difficult terrain. The difficult terrain of the your aura even affects flying and incorporeal creatures, and applies even if there is no terrain (such as thin air or the void of the Astral Plane). In addition, your own movements are no longer hampered by difficult terrain.
Idealized Health (Ps): Beginning at 3rd level, you can manifest
body adjustment and
body purification as psi-like abilities a total number of times per day equal to the number of mantles you possess, to a maximum of your Charisma modifier. Your manifester level is equal to your Mindknight class level.
Smite Foe (Su): Starting at 5th level, you gain the ability to smite your enemies. This ability functions as the Paladin's Smite Evil ability, except that you gain one fewer daily use of this ability, that you do not gain this ability until 5th level, and that it functions against against creatures whose alignments are opposed to the your primary alignment instead of against evil creatures. See the Mantle ability for more details.
Mantled Focus (Ex): Beginning at 6th level, you learn to channel the power of your ideals into superior psionic might. Initially, this allows you to store one extra mantled focus at a time, but you can store yet another mantled focus at each of 12th level and 18th level, for a total of up to 3 additional mantled focuses. Whenever you would regain your psionic focus, you also regain any of these extra focuses that you do not have.
A mantled focus functions as a normal psionic focus with respect to your mantles' granted powers (regardless of their source), but does not function as a normal psionic focus is any other way. Thus, it counts for remaining psionically focused or for expending your psionic focus for your granted powers, but not for other purposes, such using your psionic feats or for applying metapsionic feats to powers found on your mantles.
Code of Conduct: A Mindknight must follow her own ideals. Her code of conduct is one that she sets herself, although it should pertain to her chosen mantles since they represent the Mindknight's ideals. A Mindknight who does not believe in absolutes should avoid including them in her code of conduct. A Mindknight must decide the basics of her code of conduct at 1st level and can alter it as appropriate whenever she gains or reselects a mantle, adding or altering parts of it to account for her more focused ideals.
Ex-Mindknights: A Mindknight who ceases to keep her primary alignment loses access to her primary mantle, all powers learned from that mantle, and all class features based upon her primary alignment or her primary mantle. If she broke her code of conduct while doing so, she also loses access to any secondary mantles associated with the parts of her code of conduct that she broke, and to all powers learned from those mantles (although she does not lose them fir simply breaking her code of conduct while she retains her primary alignment). She retains all of her other Mindknight class features, but cannot further advance in the Mindknight class until either she regains her primary alignment and receives the benefit of an
atonement spell or similar effect, or until she gains the benefit of a
psychic reformation power and uses it to select a new primary alignment and a new primary mantle. A Mindknight who regains her abilities through
psychic reformation must also reselect her powers known according to her new mantles (obeying the limitations she would have faced when selecting powers has her new mantles always been the mantles she had selected originally), and can select new powers to substitute onto her mantles.select her powers known and any power selections substituted on any of her mantles.