Author Topic: Time Sifter, a time-based psionic prestige class  (Read 3128 times)

Offline Garryl

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Time Sifter, a time-based psionic prestige class
« on: December 17, 2011, 09:48:19 PM »
Time Sifter
Psionic Prestige Class, focusing on the manipulation of time and timelines.
This was based on an idea I had for another project, but I think it works better on its own.


"A quote, you say? Just wait a moment, let me check what I will have said to you."
                                                                                       - Eton Vanik, Time Sifter



   Skills: Concentration 8 ranks, Psicraft 8 ranks.
   Manifesting: Must be able to manifest at least three of the following powers, including at least one of 3rd level or higher: burst, defensive precognition, destiny dissonance, fate of one, greater precognition, hustle, mass time hop, object reading, offensive precognition, offensive prescience, precognition, psionic contingency, psionic divination, psionic moment of prescience, quintessence, recall agony, recall death, second chance, sensitivity to psychic impressions, temporal acceleration, time hop, timeless body, or time regression. At the DM's discretion, other time-themed powers can be substituted instead.


Table 2.6.1: The Time Sifter      Hit Die: d4
        Base                                                                     -----Manifesting-----
        Attack  Fort Ref  Will
Level   Bonus   Save Save Save    Special
1       +0      +0   +2   +2      Temporal Resistance, Time Power                ---
2       +1      +0   +3   +3      Time Power                                     +1 of existing class
3       +1      +1   +3   +3      Future Sight (1/day, 1 minute)                 +1 of existing class
4       +2      +1   +4   +4      Time Power                                     +1 of existing class
5       +3      +1   +4   +4      Timeless Battlefield                           +1 of existing class
6       +3      +2   +5   +5      Future Sight (2/day, 10 minutes), Time Power   +1 of existing class
7       +3      +2   +5   +5      Flash Back                                     +1 of existing class
8       +4      +2   +6   +6      Time Power                                     +1 of existing class
9       +4      +3   +6   +6      Future Sight (3/day, 1 hour)                   +1 of existing class
10      +5      +3   +7   +7      Quantum Immortality, Time Power                +1 of existing class


Class skills (2 + Int modifier per level): Climb, Concentration, Craft, Gather Information, Jump, Knowledge (history), Knowledge (psionics), Knowledge (the planes), Listen, Profession, Psicraft, Ride, Spot, Survival, Swim

Manifesting: At each level, with the exception of 1st level, a Time Sifter gains additional power points per day and access to new powers as if she had also gained a level in whatever manifesting class she belonged to before she added the prestige class. She does not, however, gain any other benefit a character of that class would have gained (bonus feats, metapsionic or item creation feats, psicrystal special abilities, and so on). This essentially means that she adds the level of Time Sifter to the level of whatever manifesting class the character has, then determines power points per day, powers known, and manifester level accordingly.
   If a character had more than one manifesting class before she became a Time Sifter, she must decide to which class she adds the new level of Time Sifter for the purpose of determining power points per day, powers known, and manifester level.

Temporal Resistance (Ex): A Time Sifter instinctively knows how to protect herself from unusual time flows. Starting at 1st level, you gain a competence bonus on all saving throws and to your armor class against all effects that would disrupt or alter your personal time, such as a time hop power or a Phane's Chronal Blast ability. This competence bonus is equal to half your Time Sifter level (rounded down, minimum 1).

Time Power (Ex): At 1st level, 2nd level and every 2 levels thereafter, you can select one of the following powers. Your manifester level increases by 1 for the purposes of manifesting that power and you are considered to know it, treating it as being on each of your class power lists at the lowest level that the power can be known by any class. You can select powers of levels higher than you currently know, but you do not learn that power until you know another power of at least the selected power's level. You cannot select powers of higher level than your class level. You cannot select the same power twice.
   You can select any of the following powers: burst, defensive precognition, destiny dissonance, fate of one, greater precognition, hustle, mass time hop, object reading, offensive precognition, offensive prescience, precognition, psionic contingency, psionic divination, psionic moment of prescience, quintessence, recall agony, recall death, second chance, sensitivity to psychic impressions, temporal acceleration, time hop, timeless body, or time regression. At the DM's discretion, additional time-themed powers can be added to this list.

Future Sight (Su): Starting at 3rd level, you learn to see into other, similar timelines. Once per day, you can split off a parallel timeline and see through your parallel self's eyes. You can get a sense of events up to 1 minute into the future, but details are inexact and some information is lost in the translation between timelines. The information you gain is as though your alternate self did not use this ability. Using this ability takes 1 minute of uninterrupted concentration during which you process the information you observed. Information is gained from only one of many possible futures, although the exact future can no longer occur for you due to your observation of it.
   At 6th level, you can use this ability twice per day and you can sense events up to 10 minutes into the future. It still only takes 1 minute of concentration to observe and process the information you gain. At 9th level, you can use this ability three times per day and you can sense events up to 1 hour into the future.

Timeless Battlefield (Su): Beginning at 5th level, whenever a creature within 300 feet to which you have line of sight and line of effect is removed from the normal flow of time (such as through a time hop power, a time stop spell, or a similar effect) you can join them as an immediate action. Doing so requires you to manifest a power, use an ability, or activate an item you possess that would shift you out of the normal flow of time in a similar manner (whether through using the exact same ability yourself or by using similar effects such as manifesting temporal acceleration to act alongside a creature that had cast time stop). Doing so uses up the resources required to use that ability normally (such as power points for powers, spell slots for spells, and charges and daily uses for items) and lasts no longer than the effect you used would last, but can be done as part of the immediate action used to activate this ability (even if the normal action would be longer or shorter). Additionally, you can dismiss this effect as a standard action, even if the ability you used is not ordinarily dismissable. If the prevailing temporal conditions would prevent actions (such as with the time hop power), you can bring your own time with you, allowing you to take your normal allotment of actions each round and the other creature to take only a limited number of actions, as though it was staggered. If the prevailing temporal conditions would normally prevent interaction with others (such as with the time stop spell), you and the creature you join can interact with each other normally.

Flash Back (Su): Starting at 7th level, learn how to revert time within a limited three-dimensional area. Twice per day, you can revert your personal time stream to that of the beginning of your last turn. All resources that you have expended since then are restored, all damage that you have taken since then is undone, and any other effects affecting you are similarly undone or restored to their previous state (including duration remaining), as applicable. However, you do retain all memories of events that happened since then. Any of your possessions that you possessed at the beginning of your last turn are likewise reverted, but those that you currently possess but did not then are unaffected and simply fall to the ground. Your position changes to where you were originally. If your original position is currently blocked, you are shunted to the nearest open space and you take 1d6 points of damage for every 10 feet that you are displaced this way. Activating this ability is a move action. You cannot use this ability if it was suppressed (such as through an anti-magic field) at any time since the beginning of your last turn, or if it would be suppressed if you were in the position you would be moved to if you had activated this ability.
   Despite the fact that you are regressing time to before you used this ability, your limited uses of this ability are still consumed when you use it and you still lose the move action used to activate this ability. If you have used any other abilities that regress time since the beginning of your last turn (such as the forced dream power or an Amulet of Second Chances) those resources are not replenished either. You do not regain experience points expended to manifest powers or similar options.

Quantum Immortality (Su): Your mastery of time is great enough that you can elude luck and chance, splitting yourself off into more beneficial timelines as needed. However, doing so in all but the most extreme circumstances is draining. Starting at 10th level, if any attack would reduce you to 0 or fewer hit points or otherwise kill you, you can force that creature to reroll that attack roll and take the worse result, possibly missing you instead of hitting. You can reroll your saving throw and take the better result against any death effect or against any spell or effect that would reduce you to 0 or fewer hit points or otherwise kill you. You can only reroll each saving throw or force each attack roll to be rerolled once in this way. This ability only functions while you are conscious.
   Once per day as an immediate action, you can take direct control of your personal flow through diverging timelines, allowing you to treat any one d20 roll as your choice of a natural 20 or a natural 1. This roll need not be one that you are making, but it must be in relation to an event that you are aware of. Doing so is extremely draining. After using this part of this ability, you are immediately exhausted and lose the ability to reroll saving throws or force attack rolls against you to be rerolled with this ability for 1 hour.
« Last Edit: July 20, 2013, 07:43:03 PM by Garryl »

Offline Garryl

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Re: Time Sifter, a time-based psionic prestige class
« Reply #1 on: July 20, 2013, 07:44:50 PM »
Fixed up the class skills a bit (Craft was missing, some skills were out of order).

Time Power no longer lets you select powers of higher level than your class level, so you can't stock up on a bunch of bonus high level powers known, especially with only a dip in the class.