The group finds the herd in a loose pen near Vazus' hut. The animals are extremely well trained and appear mild tempered toward accepting a rider.
The animals are well trained so the ride checks will be mainly just to stay on, spur the animal faster, and guide it slightly to keep following the speeder bikes.
Chase the Imperial Scouts Round 1 Begins!Suggested Primary SkillsPerception: Find the best path to keep pace with their quarry or looks for indicators of where the target is heading next.
Survival: You track the speeders as you ride along. The speed in which you are moving makes this difficult (no longer an option for the PC after the first failure using this skill).
Stealth:The heroes can try to sneak through the undergrowth in an attempt to cut off their quarry as long as they remain unnoticed.
Use Computer: The heroes may use a datapad (or the computer on a speederbike) during the ride to try to slice the imperial communications to get advanced knowledge or to jam them. Very difficult due to the bumpy ride and the simple nature of the device being used (no longer an option for the PC after the first failure of this skill).
Use the Force: Reach out with your feelings and sense the presence of the scout troopers through the force. With the abundance of surrounding life and the less than ideal conditions this can be difficult to concentrate for.
Ride:Ride along the fastest routes, avoid obstacles, and find ways to get closer to the target. Once close, the target begins making opposed checks with the pilot skill. (One ride check must be made by everyone each round)
Pilot: (useable if the PC acquires a speeder bike). Pilot along the fastest routes, avoid obstacles, and find ways to get closer to the target. Once close, the target begins making opposed checks with the pilot skill. (One pilot check must be made by everyone each round if on a speeder).
Suggested Secondary SkillsPersuasion: Bond with the Kybuck or Intimidate it the beast into accepting you as a rider or spurring it on to greater speed. Success adds a bonus to your ride check for the round.
Knowledge (Galactic Lore or Life Sciences):Using what you know or have heard about the planet can aid you in your pursuit. Success adds a bonus to your ride check for the round (usable once during the challenge).
So you'll give me a ride check each round along with one of the other skills. The first round's Ride check is to mount the Kybuk and get going after the Scouts.
Status--->Kel @ Felucian Village | Hit Points = 30/31 | Dmg Thresh = 15 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 0 | Full Rest = 0 | FP: 6 | DP: 1 | Misc:
+5 to FORT against extreme temp and rads (Racial); | Cond:
--->Tuokool @ Felucian Village | Hit Points = 20/32 | Dmg Thresh = 13 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 0 | Full Rest = 0 | FP: 6 | DP: 1 | Misc:
| Cond:
--->Rald @ Felucian Village | Hit Points = 14/18 | Dmg Thresh = 12 | Condition Track = 0 | Second Wind = 0 | Med Pack Use = 1 | Full Rest = 0 | FP: 5 | DP: 1 | Misc:
| Cond:
Imperial Scout on Speeder Bike @ Beyond Long Range on the Village Outskirts | Hit Points = Down 0 | Condition Track = 0 | Misc:
| Cond:
Imperial Scout on Speeder Bike @ Beyond Long Range on the Village Outskirts | Hit Points = Down 0 | Condition Track = 0 | Misc:
| Cond:
Corran @ Felucian Village | Hit Points = 32/32 | Dmg Thresh = 16 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 0 | Full Rest = 0 | FP: 6 | DP: 1 | Misc:
| Cond:
Silten @ Felucian Village | Hit Points = 6/19 | Dmg Thresh = 14 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | Full Rest = 0 | FP: 6 | DP: 1 | Misc:
| Cond: