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Messages - perovskite

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61
Legends of the Heroes / Re: Army of PCs Against the Giants
« on: June 20, 2021, 01:35:06 AM »
Interlude XXXXXVI, Day 217

Highlights- one of the campaign's motifs recurs. See if you can pick it out! Also, Brak got a critical hit with a disintegrate spell, which is always fun.

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62
Legends of the Heroes / Re: Army of PCs Against the Giants
« on: June 13, 2021, 01:08:24 AM »
Interlude XXXXXV, Day 217

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63
Legends of the Heroes / Re: Army of PCs Against the Giants
« on: June 06, 2021, 01:13:06 AM »
Day 216, mostly some character development.

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64
Legends of the Heroes / Re: Army of PCs Against the Giants
« on: May 23, 2021, 01:17:57 AM »
Day 216, although I don't know that the DM will admit it.

Mostly divvying of treasure, a little bit of character development.

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65
Legends of the Heroes / Re: Army of PCs Against the Giants
« on: May 16, 2021, 02:35:37 AM »
Day 215, Interlude XXXXXII

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66
Legends of the Heroes / Re: Army of PCs Against the Giants
« on: May 09, 2021, 01:04:21 AM »
Day 215, Interlude XXXXXI

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67
Legends of the Heroes / Re: Army of PCs Against the Giants
« on: May 02, 2021, 10:45:14 PM »
Day 215, Interlude XXXXX

Totally forgot to hit the all-important "Post" Button.

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68
Legends of the Heroes / Re: Army of PCs Against the Giants
« on: April 25, 2021, 01:14:28 AM »
Day 215, Interlude XXXXIX

We basically get a nap in the middle.

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69
Legends of the Heroes / Re: Army of PCs Against the Giants
« on: April 18, 2021, 01:57:27 AM »
Day 215. Reasonable conversation sometimes doesn't work out.

Interlude XXXXVIII

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70
Legends of the Heroes / Re: Army of PCs Against the Giants
« on: April 10, 2021, 10:36:40 PM »
Day 215, again no game, but we were a week ahead.

Interlude XXXXVII

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71
Legends of the Heroes / Re: Army of PCs Against the Giants
« on: April 04, 2021, 12:58:18 AM »
Day 215. Interlude XXXXVI

I think these days will also be exceedingly long.

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72
Legends of the Heroes / Re: Army of PCs Against the Giants
« on: March 27, 2021, 10:37:39 PM »
Interlude XXXXV

Day 215. We didn't actually have a game this week, but that's the upside of getting ahead.

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73
Legends of the Heroes / Re: Army of PCs Against the Giants
« on: March 21, 2021, 01:25:32 AM »
Interlude XXXXIV

Day 214 yet still. The event toward the end of this session has actually been one of the most interesting as a player so far.

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74
Weapon Master (3.0 Sword And Fist) Rework

Prerequisites- BAB +5, Dex 13, weapon focus, weapon specialization, combat reflexes; intimidate 4 ranks

Class basics- d10 HP, good BAB, poor fort, good reflex, poor will;

Class skills- balance (dex), climb (str), concentration (con), craft (wis), intimidate (cha), jump (str), listen (wis), sense motive (wis), spot (wis), tumble (dex); 2+ int modifier skill points per level

Special- The class abilities for the weapon master apply only to weapons for which you have both weapon focus and weapon specialization. Some abilities apply to a single type of weapon, even if you have weapon focus and weapon specialization for more than one.

Class Features

Ki Damage- At 1st level, once per day per weapon master level, you may choose to inflict maximum damage with your weapon instead of rolling dice. This applies only to the base die or dice for your weapon, and does not apply to additional damage dice (for example, from sneak attack). Flat bonuses (for example, a smite or power attack) apply normally. You must decide whether to use this ability before you roll for damage. This ability lasts for a number of rounds equal to 1+ your Wisdom modifier.

Increased Multiplier- At 2nd level, you gain the ability to increase the critical hit multiplier of your chosen weapon. For example, if your chosen weapon is the greataxe, you increase the critical hit damage multiplier from x3 to x4. You must decide whether to use this ability before you attack for the round. You may use this ability once per day for every two weapon master levels you possess (2/day at 4th, 3/day at 6th, etc). At 9th level, the critical hit multiplier increases by two steps (eg, from x2 to x4). This ability lasts for a number of rounds equal to 1+ your Wisdom modifier.

Superior Weapon Focus- At 3rd level you gain a +1 bonus on attack rolls with any weapon for which you have the feat weapon focus. This stacks with similar bonuses from the weapon focus feat chain (greater focus, melee weapon mastery, etc).

Superior Combat Reflexes- At 5th level, you use the sum of your dexterity and wisdom modifiers to determine the number of additional attacks of opportunity you may make per round.

Ki Critical- At 7th level, you gain Improved Critical as a bonus feat for one weapon. If you already have Improved Critical, then the critical hit range for your chosen weapon expands by +2. This stacks with the feat Improved Critical, but not with any other means of expanding a weapon’s critical threat range. Further, this ability is applied after Improved Critical. Thus a longsword’s threat range with both Improved Critical and Ki Critical would be 15-20 [(2x2) + 2], not 13-20 [(2+2) x 2]. If you have weapon focus and weapon specialization with more than one weapon, you must select which weapon to which Ki Critical will apply. This choice cannot be changed.

Ki Whirlwind- At 10th level, as a standard action, you may make two melee attacks at your maximum base attack bonus on each enemy you threaten. If you are using the Tome of Battle, this ability is replaced by a bonus feat: Martial Study: Adamantine Hurricane (ToB page 66). In that case, you do not need to meet the prerequisites for Adamantine Hurricane, but you must meet prerequisites for any other martial study or martial stance feats you may take. This bonus feat does not count toward the regular maximum of three martial study feats. Further, like a normal maneuver, Adamantine Hurricane can only be used once per encounter unless recovered. Ki Whirlwind, on the other hand, can be used any number of times per encounter.

>>>>>>>>>>>>
Notes

- The official version of Weapon Master had the following prerequisite feats: dodge, mobility, combat reflexes, combat expertise, whirlwind attack, weapon focus, Dex 13. The implicit prerequisites then included Int 13 and spring attack. So seven feats, which is pretty excessive for a feat tax, especially a mundane melee type. Given that the only class ability related to whirlwind attack in the original (Ki Whirlwind) is essentially duplicated by Mithril Tornado, it became a class feature, not an upgrade to a really expensive feat, and all the related prerequisites went away.

- I removed the skill knowledge (weaponry). I don't know if that was a skill in 3.0, but it isn't now. I added craft (cause weapons), and concentration (mostly for a dash of flavor, not cause there's anything related to it), as well as balance, climb, jump and tumble, also as much for flavor as anything else.

-A little bit of googling revealed that the guy who designed the class, when asked if the Ki Critical class feature would stack crit ranges in 3.5e, apparently he said, yes, it should, as an exception to the normal 3.5e rules <citation needed>.

75
Legends of the Heroes / Re: Army of PCs Against the Giants
« on: March 14, 2021, 01:18:31 AM »
Interlude XXXXIII

Day 214, still despite all the things they have managed to learn and experience.

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76
Legends of the Heroes / Re: Army of PCs Against the Giants
« on: March 07, 2021, 01:27:29 AM »
Interlude XXXXII

Day 214- Mostly borderline OOC treasure divvying and magic item upgrades.

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77
Legends of the Heroes / Re: Army of PCs Against the Giants
« on: February 28, 2021, 02:07:39 AM »
Interlude XXXXI

Day 214

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78
Legends of the Heroes / Re: Army of PCs Against the Giants
« on: February 21, 2021, 09:30:23 AM »
Interlude Foureks

Day 213

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79
Legends of the Heroes / Re: Army of PCs Against the Giants
« on: February 14, 2021, 02:08:59 AM »
Interlude XXXIX

Day 213- Yet more closer to the End

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80
Legends of the Heroes / Re: Army of PCs Against the Giants
« on: February 07, 2021, 01:30:57 AM »
Interlude XXXVIII

Day 213. Still Approaching the End, but More So.

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