Central Conceit of the Campaign:- Classic hexcrawl.
- No predefined story.
- I am going to try and kill your characters.
- You don't have to write a background. It's better if you don't.
- Everyone knows everybody so you don't have to waste time with "introductions." Just start playing already.
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You don't get XP from combat or encounters, you spend GP to "purchase" XP.XP Restrictions & Limitations- You can only buy one level at a time. What this means, generally speaking, is that you can level up only once per chapter/scene/zone/game thread. You will have to go somewhere before buying another level.
- You have to "move" the treasure before you buy a level. E.g. You can't squat on a dragon's hoard and buy levels -- you must leave its lair and make camp, or at the very least drag the treasure to the mouth of the cave before you spend it.
Quick Q&A- Yes, you can give money to other characters at-will.
- No, I am not going to enforce equality or sharing wealth.
- Yes, you can spend money to level-up hirelings.
- Yes, you can spend money to level-up each other (Vow of Poverty!).
- Ignore the "XP cost" of item creation. GP are effectively XP in this case.
- Spells with an XP component instead have a GP component.
Q: Does the game break when the Wish Economy sets in?A: I guess we'll find out.
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Character Creation:- New characters always begin at 1st level.
- 25 point-buy.
- New characters may use material in the "basic 3e library," which includes but is not limited to the following books:
Core books -- PHB, DMG, MM
Expanded core -- DMG2, Fiend Folio, MM2, MM3, MM4, MM5, PHB2
Complete series -- Adventurer, Arcane, Mage, Psionic, Scoundrel, Warrior
Environment series -- Cityscape, Dungeonscape, Frostburn, Sandstorm, Stormwrack,
Magic series -- Dragon Magic, Expanded Psionics, Incarnum, Tome of Battle, Tome of Magic, Weapons of Legacy
Spell Compendium, Vile Darkness
Monster books -- Draconomicon, Drow of the Underdark, Hordes of the Abyss, Libris Mortis, Lords of Madness, Tyrants of the Nine Hells
"Races Of" series -- Destiny, the Dragon, Stone, the Wild
Misc. supplements -- Elder Evils, Exalted Deeds, Exemplars of Evil, Heroes of Battle, Heroes of Horror, Magic Item Compendium, Miniatures Handbook, Planar Handbook
and various others -- Deities & Demigods, Savage Species, Unearthed Arcana, and more
The above material generally doesn't need approval, with exceptions for "campaign-changing material" found in UA, and miscellaneous sub-systems found throughout (corruption points, faith points, flaws, obeisance, sanity, taint, traits, vow of poverty, etc.) -- which require a degree of integration that requires my attention.
- Homebrew, setting-specific (Eberron, Fortgotten Realms, Ghostwalk, Oriental Adventures, Ravenloft, etc.), and third party (including magazines, Paizo material, and other non-WotC) sources are all subject to approval before they can be played. Note that I'm pretty liberal about approving these things, I need to know where I can reference them if I have questions. Items must generally be approved on a case-by-case basis.
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Notable things:- Yes, multi-classing penalties apply.
- Yes, favored classes apply.
Some stuff you don't see often:
- Hirelings! Especially mercenaries (who aren't just trying to rip you off)!
You can hire NPCs per the PHB rules (equipment section), with the following restriction -- a full week's pay upfront, non-refundable. For mercenaries, this means 2.1 gp per week. Staggering, I know. Hirelings are PHB races (there are exactly seven, found in the PHB) and NPC classes four, found in the DMG -- adept, commoner, expert, warrior).