Okay, done except for gear. Never expect me to notice anything.
Some suggestions (in no particular order)
- Masterwork melee weapon of choice.
- Secondary melee weapon (reach if the primary isn't, or vice-versa).
- Tertiary melee weapon to fill out the damage types in case we fight zombies (slashing) or skeletons (bludgeoning). Do any monsters except Rakshasa have DR/piercing?
- Holdout weapon. Usually a dagger, but you can also get away with armor spikes.
- Backup ranged weapon. Even if you're at -6 on your attack roll compared to your melee attacks, it's still useful to have.
- A sling. Shorter range than a bow or crossbow and, like a crossbow, needs a move action to reload, but adds Str to damage naturally. Also, it's completely free and it's practically impossible to run out of ammunition (rocks are everywhere and only give -1 attack roll and -0.5 damage).
- Armor. I'm guessing banded mail (+6 AC, +1 max Dex, -6 ACP, heavy, 250 gp) since full plate is too expensive at 1500 gp. You don't really have any need for it to be masterwork. You may also want a lighter suit of armor to sleep in (in case of night-time ambush). You have Endurance, so you can sleep in medium armor.
- The standard adventurer's pack that includes everything you need and an 11-foot pole.
- A mule and/or horse to carry you and your stuff.
- A 1 HD animal of some sort to animate with Corpsecrafter.
- Sundark Goggles to remove the dazzling from light sensitivity. I think they're from Races of the Dragon.