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Messages - RedWarlock

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101
D&D 3.5 and Pathfinder / Re: Evaluate this quick houserule/template
« on: June 06, 2014, 11:48:32 AM »
There was a technique I liked that they mentioned, but didn't use as much as I'd like, in 4e solos, where they would have actions that were strictly a response to PC actions. Like when a PC flanks, the dragon gets a tail sweep attack that can knock them back, or aura effects that hit those that come within within range. Then it gets into a puzzle of figuring out what triggers what response, and avoiding those things, while they work down the HP.

There's also the model of the Minis-game versions of the gargantuan/colossal dragons, where they have several different initiatives, but separate actions, rather than whole turns, like a bite attack is one, a breath weapon would be another, a move is a third, etc.

102
Min/Max 3.x / Re: Fun Finds the 2nd Party Edition
« on: June 03, 2014, 06:37:03 PM »
Of the three linked, only the one for Universalists requires it to be a bonded item.  Unless its a stealth requirement not mentioned in the individual entries.

In the text.

From the 3rd link:
"A necromancer who selects the athame as his bonded object"

103
Min/Max 3.x / Re: Humanoid Mount?
« on: May 14, 2014, 02:07:13 PM »
Fight With Warhorse - ignore, as there is no need to direct your mount - both the mount and rider get their attacks
This one I'd disagree with, it's not about communication, it's about having the balance and control of your position and momentum to be able to make the attack and stay in your position. Thus, ride check. If you don't then you're limited to only yourself or only the mount being able to attack at one time.

104
Off Topic Fun / Re: The Small Rants Thread VII: Infinite Rage
« on: April 11, 2014, 03:44:24 PM »
Given that those are all anime, it makes me feel like there's a japanese phrase for 'attack severely' that doesn't actually imply actual death, which gets miss-translated into 'kill' rather a lot.

105
Off Topic Fun / Re: GitP is back up...
« on: April 05, 2014, 01:54:57 PM »
That's temporary, because the saved links from Google are old. Give it time to re-crawl, and it'll have it all back soon.

106
Off Topic Fun / Re: GitP is back up...
« on: April 03, 2014, 01:00:19 AM »
Well, jeeze, guys, over-react much? Sorry to snark, but, c'mon, "physically nauseous"? Seriously?

The upgrade was SERIOUSLY needed, because the forum was going down from an overload every time a new comic was posted. The table code is one *minor* casualty of that, and one they've stated they *extensively* tried to fix, to no avail. (Anything is possible in code, but most of the time it's not worth reinventing the wheel.) any search system is going to have its quirks, just give it time and figure it out.

And as for mobile friendly, it actually presents an entirely different layout for mobile viewing. No sidebar or excess side borders, and simpler big buttons on the right edge for latest-post links.

107
Off Topic Fun / Re: The Small Rants Thread VII: Infinite Rage
« on: March 30, 2014, 02:47:27 AM »
GitP is STILL not back. It's officially been the week that was the outer limit on the update. I am sad. (And also bored. Having those forums to view on occasion was a release of tension. Been an anxious week.)

108
Still working my way through the game text, but this:

What's wrong with 2 spaces?  The text looks fine to me.

http://www.slate.com/articles/technology/technology/2011/01/space_invaders.html

109
Min/Max 3.x / Re: Bear Warrior size changing
« on: March 26, 2014, 06:00:05 PM »
I don't think it actually implies that you get the size-change stat changes, just the size itself and the creature's stat changes. (don't have it in front of me) Do you have proof for this?

110
I thought the first usage of dual-school spells was in the PH2, rather than Dragon Magic?

The books apparently back me up:

Quote
Dual-school spells, which appeared for the first time in Player's Handbook II...

What's the opinion on those?

111
I'm currently running a 2-years-strong Eberron game, with the general assumption that the game is mostly by-the-book rather than modified all to hell, as is my usual modus operandi. Minor tweaks are in place to ease play and reduce general cheese, and suggestions are in place (like, "Use warblade instead of fighter; fighter is not disallowed, but you'll have a better time with a WB.")

With that said, I started with a general tweak to the Healer of making it a fixed-list caster (like the dread necromancer, warmage, & beguiler), with the general suggestion of "ask me and we can add any appropriate healing spells to the list". I got it in my head to try and make up an actual list from sources.

To start, here are the changes to the basic class:

Quote
Healer: Casts from its entire list as a full-list spontaneous caster (just like the Beguiler, Warmage, or Dread Necromancer). Gains Advanced Learning as a Beguiler (at 3rd, 7th, 11th, 15th, and 19th level), with access to any (healing) subdomain spell, or any other spell that revives or restores hit points for non-construct living creatures.

Now, depending on what the direct focus of the class becomes (straight healing, or maybe a bit of buffing, minor summoning, etc.) the extra spells either add some versatility to the list, or they just enhance the specifics of the list. I'm inclined to add to the buffing capability of a healer, although I'm cautious about them becoming a self-buffing tank rather than a team-buffer as is the intent. (another issue is, should we exhaust all the excess healing spells in other sources, and thus would render the Advanced Learning ability useless? Maybe it would be better to expand this to an Eclectic Learning feature, but then, to what options?)

I'd appreciate some comments on these choices. I've already got a couple marked with question marks where I'm not sure if it fits.

Spell Compendium
0-

1-
Blessed Aim
Conviction
Delay Disease
Healthful Rest
Ironguts
Resurgence
Vigor, Lesser
Vision of Glory

2-
Close Wounds
Divine Protection
Healing Lorecall
Protection from Negative Energy
Quick March
Stabilize
Summon Elysian Thrush

3-
Aid, Mass
Cloak of Bravery
Conviction, Mass
Resist Energy, Mass
Resurgence, Mass
Safety
Spark of Life
Vigor
Vigor, Mass Lesser

4-
Astral Hospice
Delay Death
Make Manifest -?
Positive Energy Aura
Resistance, Greater
Sheltered Vitality
Shield of Faith, Mass

5-
Life's Grace
Revivify
Sanctuary, Mass
Vigor, Greater
Zone of Respite

6-
Revive Outsider
Resistance, Superior
Vigorous Circle

7-
Fortunate Fate
Renewal Pact
Restoration, Mass

8-
Death Ward, Mass
Cocoon

9-


Complete Champion
2-
Benediction
Body Ward
Master Cavalier -?
Soul Ward

4-
Seed of Life

5-
Healing Circle


112
I'm betting they'll do the exact same thing as they've done with the PF minis. Small-box single collectables, with occasional open-box large-size specials.

113
Homebrew and House Rules (D&D) / What is this monster's CR/weaknesses?
« on: February 10, 2014, 02:15:13 PM »
So, I've got this major monster I'm throwing at my party (well not at, past, letting it go on a civilization-destroying rampage, and and letting them try to stop it, since they awakened it). The basic idea is that this WAS the regular Tarrasque, buried underneath Cyre, but the Mourning happened, with this thing at the center of the Glowing Chasm. The T itself condensed, absorbing energy from a massive dragonshard being experimented on by Cannith in that area, growing traits of a crystal dragon as well as other magical properties.

Straight up, it's a tarrasque, with the Half-Dragon (crystal), Spellwarped, and Dungeonbred templates added. (I mainly used dungeonbred to bring down its size, since I don't have any colossal minis, but I do have all the gargantuan dragons. Using Icingdeath as its mini.)

Listed CR after those templates is a 24. It's vaguely on the ball, though a couple factors have some high and low points. (the current party is about level 14, give or take. This is intended to be a campaign-ending threat that they will be able to fix plot-wise by the time they reach 20th level, give or take, by recovering a series of artifact macguffins.) Obviously it's a melee beast, though the breath weapon and wings give it a little more flexibility, and mean it can't just be spammed at range like a normal T.

Straight-up HP damage seems to be the main way to take it down, but the guys are very leery of getting anywhere close to even try. (the party is almost all casters, a shaper/constructor, a lich archivist, a necropolitan uttercold evoker, and a human rogue. The lich's player optimizes to the gills without even trying, while the rogue's player is an older player who tries but needs more help with optimization. The evoker and shaper optimize pretty well, but I curtail the more borked end of things.) They pretty much woke it up, tried one or two spells/powers on it, watched those fail on SR, took one overhead flying strafe with the breath weapon, then ran for the hills.

I'm debating a couple changes on it, though. One is using the base tarrasque's SR of 32, or at least something closer than the current 59, because even with Assay SR and other SR-affecting spells, they can't really reach that right now, if ever, short of going epic themselves. (Maybe 35-40?)

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114
Gaming Advice / Re: What's the source on this grappling rule?
« on: January 22, 2014, 04:39:19 PM »
Aha! Strange that a targeted phrase search didn't turn anything up.

Thanks!

115
Gaming Advice / What's the source on this grappling rule?
« on: January 22, 2014, 04:01:44 PM »
I've seen quoted on GitP a rule about being able to take a -20 penalty on a grapple check to not be considered in a grapple yourself.

I've found a mention of this in the Multisnatch feat from Draconomicon, under the Normal heading, but I can't find any actual trace of the base rule itself in either the SRD or the RC. Where can I find it?

116
Min/Max 3.x / Re: Fun Finds the 2nd Party Edition
« on: January 20, 2014, 06:07:57 PM »
I don't see the these as after an awakening spell...

And yes the LA seems about +1 higher than in 3.5. This doesn't surprise me considering dragon magazines have twice the underpowered stuff rate to normal books.
Page 53 of the text, second to last paragraph (emphasis added):
Quote
Many creatures have a third entry marked Int. That's because a low Intelligence can be a problem for a PC. That note does not appear for animals because the ECL assumes they've been awakened.

117
Gaming Advice / Re: UMD Warforged Components
« on: December 27, 2013, 03:01:13 AM »
Hate to be the spoilsport, but I think the specific line of:

Quote
These components only work when bonded to the body of a warforged; they are not usable by members of any other race.

beats the general application of UMD to bypass race requirements.

118
Min/Max 3.x / Re: Fun Finds the 2nd Party Edition
« on: December 24, 2013, 05:50:29 AM »
It was recently pointed out to me that Dragon 293 has ECLs for a lot of creatures (the whole Monster Manual?) on pages 54 and 55.  Want to play as a toad?  Of course you do, and now you can.
The 3.0 monster manual... (note the use of the beast and shapechanger types)... Also the text assumes all animals have been awakened.

They also look a little high (ogre is ECL 8?) when compared against real 3.5 ECLs. Take with liberal dose of salt.

119
General D&D Discussion / Re: D&D 5e: For real this time?
« on: December 17, 2013, 05:24:27 PM »
Whoo! 50 pages!

I will say my friends and I tried a 5e game a week ago, and while it was manageable, it was.. limited. It was hard to figure out how to do things, and despite the fact that I was not DMing, I was handed the rules packet to be the 'rules nazi' and figure out how stuff runs.

(Not helped by the fact that the guy DMing apparently played for a long time in a 3.5-ish game with a LOT more houserules and imported homebrew than he realized.)

120
Off Topic Fun / Re: Real Life Picture Thread
« on: December 12, 2013, 03:11:47 AM »
That is a lot of dog pictures. :p

Edit: He needs more hats.  I expect hats from you.

Yesssssss... The hatsss....

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