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Messages - ImperatorK

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If you were registered on the old boards (before the boards stoped working) you should be able to log in on your old account, like me.

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D&D 3.5 and Pathfinder / Re: Power's Tier List for Pathfinder
« on: May 27, 2017, 08:09:51 PM »
If I missed an answer then sorry, but I'm curious if Path of War classes will be added, or not since they're 3pp?

3
Homebrew and House Rules (D&D) / [3.P] Making spell levels matter more
« on: March 12, 2017, 07:46:44 AM »
Spells have no effect on spells of higher level.
For example, you have an illusion spell of 4th level. It won't be revealed as illusion by a divination spell of lower level (even if normally, by RAW, it says it reveals any illusion).
An equal level divination spell can reveal it if the caster is of a higher CL.
Using a higher level spell slot to cast a lower level divination spell doesn't count. Applying metamagic to the divination spell to make it use a higher level slot also doesn't count. Heightening the divination spell's level by using Heighten Spell, does.
What's your opinion?

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Homebrew and House Rules (D&D) / [3.P] Bonuses for higher equip load
« on: March 12, 2017, 07:32:19 AM »
Basically when you carry the weight equivalent of a bigger creature you count as that size for Special Size Modifier, Size Modifier to Fly and Size Modifier to Stealth. My reasoning is that those bonuses/penalties come less from the creature's size and more from its weight.
What do you think?

5
Min/Max 3.x / [3.P] Preventing death and disablement
« on: July 16, 2016, 11:15:43 AM »
Is there some fairly easy way to:
- not die when your hp drops below a negative amount equal to your Constitution score
- still be fully capable even when disabled or dying (or rather, preventing your character from becoming disabled or dying even when below positive hp)?
- alternatively, to prevent your character from going below positive hp?
I'm asking because I'm working on homebrewing a feat that gives bonuses based on on your character's missing hp and would like to know some good combos.

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Homebrew and House Rules (D&D) / Re: Feats for Attributes
« on: July 05, 2016, 11:42:43 AM »
You know, there already exists a set of feats that grant +1 to their respective Attributes...

Great [Attribute Name]

There is one for each attribute and they all grant +1 each and can be taken multiple times... Granted they are Epic feats... buf if your looking to houserule things anyway you may as well just houserule that feat set to be non-epic...
I know. And quite frankly, they suck. They're not Epic feats. They're not even worth a normal feat.

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Homebrew and House Rules (D&D) / Feats for Attributes
« on: July 04, 2016, 12:38:03 PM »
I'd like to allow players getting higher Attributes by using feats, but I'm not sure how much should they give. Plus, there's two options of how to do it - a straight +X to a stat OR +X to your pointbuy pool (I houseruled that you don't gain a normal +1 per four levels, but instead you gain +1 pointbuy every level) - and I don't know which would be better as a feat.

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D&D 3.5 and Pathfinder / Re: PF Tiers
« on: July 03, 2016, 10:17:59 AM »
I'd gladly update my list with all the new classes if someone would be so kind to point me to threads with good arguments regarding their Tiers. I remember trying to search for discussions about PoW classes Tiers once, but I wasn't very successful. I suck at reseach, I guess.

9
Pity the party that fails to kill a dragon or the dragon wins initiative.
This doesn't affect monster BaB. Although I'm considering letting it.
And dragons are overpowered either way, so that's an extreme example.

Quote
I thought most standard action attacks use your full base attack so I think its strictly better from a power attacking barbarian frame of mind.
Yes, each standard attack would use full BaB.

10
One thing that jumps out at me immediately is that if you restrict full-round actions, you harm martial characters far more than casters.  I would instead set a limit of 1 non-quickened spell per round, regardless of how many standard actions you have, so that casters do not get overly OP.
I get what you're saying, but my goal for this was to be an alternative to a full-round action, not a straight out boost, that's why I'm wary of letting it give full-round actions. Although I'm mostly thinking in terms of "full attack" vs "5 standard attacks", so maybe that's what skews my opinion.

It makes gishes supremely powerful as currently construed - they can toss off 4 spells a round instead of a normal caster's 2. Likewise, it massively boosts ToB classes - they can now chuck in 4 strikes a round instead of just one. As a crusader, that means a never ending spam, for instance.
That's not necessarily a bad thing. Or a good thing, for that matter.

11
I'm considering making a houserule where a character would gain an extra standard action whenever he would get an iterative. So for example with full BaB you would get one at 6, 11 and 16 BaB. Obviously only BaB from classes would count.
What are the pros and cons of this? What are the interactions with other rules and abilities (good or bad) you foresee?
Of course some tweaking would be needed to not make it too abusable. For example if you use a standard action you can't perform a full-round action, even though you still have a move and standard available. Or in case of higher levels you can't convert two extra standards into an extra full-round. Things like that.
Also, with those two restrictions from above, how do you think does this look compared to a full attack? Is it strictly better? Worse? On par (given all of the "full attack only" options there are)?

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D&D 3.5 and Pathfinder / Re: Inspiration for a swamp encounter?
« on: April 17, 2016, 08:34:41 AM »
The lizardfolk idea is cool, but I'd replace them with orcs. Orc ladies to be specific. A "tribe of sexy amazons" kind of thing.

13
It's too NSFW to say.

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Gaming Advice / Re: any monsters with 2 Rhd + 1 LA = CR 1 ?
« on: April 17, 2016, 08:09:39 AM »
Gnoll has exactly what you need.

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That's a trick question. Casters don't exist in reality.

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D&D 3.5 and Pathfinder / Re: So whats with the hate for half elves?
« on: April 17, 2016, 07:38:11 AM »
Hate? :huh

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Gaming Advice / [3.P] Stats revealing spells/abilities?
« on: February 27, 2016, 04:37:49 PM »
I'm wondering what spells or abilities are there that would tell me the stats of a specific creature.

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Gaming Advice / Re: [3.P] Half-centaurs?
« on: February 18, 2016, 07:09:18 PM »
Won't work.

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Gaming Advice / Re: [3.P] Half-centaurs?
« on: February 18, 2016, 05:03:51 PM »
In relation to which request?
In case of the half-centaur, like a humanoid, but with some centaur traits appearance-wise and some improvements based on the centaur mechanics-wise.
In case of the half-humanoid centaur, like a centaur, but with some modifications to its stats.

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Gaming Advice / [3.P] Half-centaurs?
« on: February 17, 2016, 08:40:41 PM »
I'm looking for a half-centaur template (for male centaur/female creature crossbreeds, primarly humanoids; preferably one that doesn't make the base creature quadruped).
I know of decataurs.
Also, I'd like to make some variants of centaurs where a female centaur has a child with a humanoid male. Any suggestions for small changes that won't change the CR, but will make the centaur a bit more interesting or different, dependant on what humanoid race was the father? I can only think of modifying their racial ability score adjustments, which isn't very creative.

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