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Messages - stanprollyright

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61
I don't like banning things, nor do I like DMs who like banning things.  Most of the stuff I'd ban are for story reasons, and other than that just say no to abusive tricks without actually banning the components.  Gentlemen's Agreements are the best way to deal with these things IMO.

As both DM and player I dislike Wish/Miracle, high level Divinations, and long-range teleports when used to disrupt or bypass parts of the story, but I'm fine with those magics existing in the game world.  Encountering a genie or getting a item with a few Wishes should be a plot point instead of a player tool, where there is a specific thing that needs to be wished for, and maybe when it's all over you get a wish or two left over for a future resurrection or an airship or whatever.  Same with divination: it's the DM's job to make the information he wants PCs to have available, and it's his prerogative to keep information from them.  That information may come in the form of an encounter with a blind oracle and a crystal ball, but I frown on players using it themselves to gain extra information.  Some DMs hate divinations, some DMs are exceeding clever with them so they're nearly useless at best and actively harmful or misleading at worst, and some DMs don't know how to deal with them and will end up giving away too much.  As a player I usually take the approach that if the DM wants us to use divination he'll throw an oracle or scrying pool at us.

By the time long-range teleporting becomes possible most parties have reliable long-term flight, so it's functionally the same to handwave the journey and say that nothing interesting happened on the way, but the DM has the option to disrupt the journey if he wants.  Portals and items that teleport you to a specific place are plot points.  Short-range teleportation is a cool tactical move.

62
Min/Max 3.x / Re: Interesting stuff in Pathfinder
« on: October 26, 2015, 08:01:23 PM »
Quote
Comprehensive Education: Humans raised with
skilled teachers draw upon vast swathes of knowledge
gained over centuries of civilization. They gain all
Knowledge skills as class skills, and they gain a +1 racial
bonus on skill checks for each Knowledge skill that they
gain as a class skill from their class levels
. This racial
trait replaces skilled.

They REALLY could have worded that a bit better.

  :twitch :??? :huh

So...a Bard or Wizard gets +10 to all skills since they have all the knowledges as class skills already?

EDIT: OOOHHHH I think I know what they're going for.  You get all knowledges as class skills; you get +1 to the ones you already had as class skills.  So Bards and Wizards get +1 to all knowledge skills, Druids get +1 to nature and geography.  If your Druid later takes a level in Monk he also gets +1 to religion and history.

63
D&D 3.5 and Pathfinder / Re: House Rules for your Review and Feedback
« on: October 26, 2015, 06:22:32 PM »
I'm not saying his house rules replicate PF in its entirety, I'm saying that many of his changes (or the spirit thereof) are contained in PF and that the system might be a better starting point.

64
Gaming Advice / Re: Can you stack energy resistance?
« on: October 26, 2015, 06:12:28 PM »
My read is that since it's two different energy types, nothing is stacking...

65
I wouldn't mind a Saga game if you find one.

66
Gaming Advice / Re: Can you stack energy resistance?
« on: October 26, 2015, 08:36:37 AM »
I was hoping this thread would be attempting to answer the question of what happens if I cast Resist Energy twice in a row, choosing different energy types each time.  That's been bouncing around in my head all week.

Why wouldn't you get the full effect for each energy type?

67
D&D 3.5 and Pathfinder / Re: House Rules for your Review and Feedback
« on: October 26, 2015, 01:09:49 AM »
Repeating here for ease of reference, since this is becoming a thing with Kaelik:

I should point out that Kaelik is a Gaming Den poster whose shtick includes phrasing things in a hostile manner to engage in Internet slapfights, so keep that in mind he's trying to bait you, regardless of the merits of his claims or lack thereof in the future.  It's something I've seen happen many times when he and other posters from that forum go onto other message boards.

Thanks.

68
Gaming Advice / Re: Wish versus Deity?
« on: October 25, 2015, 11:35:31 PM »
Depends on who is granting those wishes

69
D&D 3.5 and Pathfinder / Re: House Rules for your Review and Feedback
« on: October 25, 2015, 11:19:01 PM »
Do you not know how to fucking read?  PATHFINDER, WITH SELECTED 3.5 MATERIAL.

70
D&D 3.5 and Pathfinder / Re: House Rules for your Review and Feedback
« on: October 25, 2015, 11:08:30 PM »
You should just play Pathfinder and use selected 3.5 material.  Many of your house rules have already been implemented in the base PF rules in some form or another.

So you are advocating that because he uses a skill system he should use the garbage CMD mechanics and throw his copy of Tome of Battle in the trash, and nerf glitterdust?

Making a change to the skill system is hardly an argument for using pathfinder. Everyone knows the 3e skill system has problems, Pathfinder just picked one of the eight suggest better systems that already existed and applied it.

It isn't just the skill system. Did you read the rest of the list or just scroll to the comments section after the first line?

I mentioned twice in that post that you can use 3.5 material in PF.  So no, don't chuck your ToB.  And if you like the 3.5 versions of Grapple, Power Attack, Glitterdust, and Polymorph?  Keep them, FFS.  "3.P" is a thing.

71
D&D 3.5 and Pathfinder / Re: House Rules for your Review and Feedback
« on: October 25, 2015, 09:52:51 AM »
You should just play Pathfinder and use selected 3.5 material.  Many of your house rules have already been implemented in the base PF rules in some form or another.

EDIT: I'll elaborate:
Your skill system rework is almost exactly Pathfinder's skill system, including Able Learner for everyone.
Feats are acquired every odd level.
There are no more multiclassing penalties or Level Adjustments.
Half-elves don't suck anymore; they get +2 to any ability score and Skill Focus as a bonus feat.
Track is a regular part of Survival skill.
Toughness is the same as Improved Toughness in 3.5
Sorcerers get Eschew Materials as a bonus feat and the metamagic rules have been tweaked so that Rapid Metamagic is no longer necessary.
Sorcerers get a bloodline that grants bonus feats and spells from specific lists.
Rangers have several combat style paths available.
In the spirit of "more hp and skill points for everyone": Favored Class is now something chosen regardless of race, grants either +1HP/level or +1 Skill point/level (among other benefits). Several classes have gotten a hit die boost.  Every race has a net +2 to ability scores.  All these changes combined with the skill rework makes it so every class effectively has more skills/hp than their 3.5 counterparts.
Every class has extra abilities and more options. Fighters aren't as terrible.
Pathfinder is "backwards compatible" so everything from 3.5 can theoretically be used in a Pathfinder game.

There is also a really nice handbook that details the changes between 3.5 and Pathfinder.

72
D&D 3.5 and Pathfinder / Re: Feats that should be Free
« on: October 25, 2015, 03:56:52 AM »
"Free" feats is a step too far, but many of these feats should be buffed or rolled together.  For instance:
Weapon Focus should give a +1 to attack AND damage and scale every 5 levels or so.
TWF should work on standard action attacks and include Improved and Greater iterations
Weapon Finesse should give Dex to damage and apply to all finesse-able weapons
Dodge should scale and include Combat Expertise.
Most archery feats should be rolled together so that you're getting 2 for the price of 1
Improved Initiative should include Quick Draw, or Quick Draw is automatic after a certain BAB.
The Improved [maneuver] feats should be combined (like Bull Rush and Overrun, Feint and Disarm, Improved Unarmed and Grapple, Sunder and...something)
There should be a lesser version of Power Attack that everyone can use, similar to how you can fight defensively without Combat Expertise.
Cleave should be Great Cleave
Track should be a normal part of Survival skill
Shield Specialization and Improved Shield Bash
I always liked the idea of being able to take Sneak Attack +1d6 as a feat, especially in E6.  Maybe in a full game it could be +1d6 every 6 levels, or if you already have sneak attack turn your d6s in to d8s.

73
Min/Max 3.x / Re: Interesting stuff in Pathfinder
« on: October 24, 2015, 09:47:42 PM »
Coin Shot is a sexy spell.

10gp for a Masterwork Adamantine thrown weapon that deals 1d10 damage and resolves as a touch attack?

Sign me up!

1d10 + half your level. :cool

As far as damaging spells go it's not that great, but it could be very handy for an assassin build. Nobody's going to demand you peace-bind a money pouch. Could be really effective paired with sneak attack/death attack. Add injury poison if you're feeling particularly mean, or just forgo sneak attack and use it as a way to deliver drugs, poisons, or (with Bottled Misfortune) witch hexes.

Eh, it destroys the coin.

At levels where it matters, that's a huge cost.
At levels where it doesn't, you have better things to do with your actions.

I don't think 10 gp is a particularly big cost. A 1st level wand is 15 gp a use and that's only going to give you around 1d6 damage. Add in the potential to slip "weapons" by people or combine it with poisons and it's a fairly nifty tool. Maybe a bit situational, but definitely exploitable if you put some thought into it.

[Edit] And it lasts for 10 minutes/level which means you can cast it somewhere out of sight and nobody will suspect you have a weapon until the moment you attack with it. You could even draw your "throwing coins" in front of a dozen guards and nobody would suspect unless they have detect magic up and can identify the aura. At worst they might suspect the coins are magical fakes since they'd radiate transmutation magic.

I'd say that qualifies as sexy. :D

74
Gaming Advice / Re: Can you stack energy resistance?
« on: October 24, 2015, 06:20:53 AM »
... since when has that stacked?
Other forums say that the DR X/- always stacked. Like a mummy barbarian 10 wearing adamantine armor. Supposedly. Unless they're wrong. DR/magic vs DR/adamantine doesn't stack as they're different, much as DR 5/adamantine wouldn't stack with DR 10/adamantine. It's kind of confusion. I'm hoping it's just UA that allows the stacking.

So in the above scenario with DR 10/Magic and DR 10/Adamantine, someone who attacks with a weapon that doesn't bypass either would face an effective DR of 20, right?

75
Min/Max 3.x / Re: RotR Character
« on: October 22, 2015, 03:40:39 AM »
Magi are the ultimate "nova" class.  They're heavy burst-damage dealers.  Also, they tend to use scimitars rather than greatswords, since spell combat requires a one-handed weapon.

What's wrong with a Mage-Slaying 2-handed Paladin?

76
Min/Max 3.x / Re: [3.P] Need help with PC build for player; strix cleric
« on: October 13, 2015, 09:15:03 PM »
Teach him how to self-buff effectively and he should be able to accomplish what he wants.

77
It is certainly possible to appreciate the ethos and mythos in religious literature without taking it literally.  And considering the bible is a hodgepodge collection of poems, letters, oral myth, parable, and history that was written and assembled over a span of 2000 years, you shouldn't expect it to be consistent. It's mythology. Its function is not to be a consistent philosophical argument; it's to convey wisdom and ethics through the ages before there was education and widespread literacy.  Or law, for that matter.  It's meant to be broken down into memorable chunks and summed up in pithy "moral of the story" statements so as to reach the most number of people. Like memes.

78
Can't have an AoO build without Combat Reflexes...

I'd say the extra feat is better than +2 Str, especially with all that money.

79
Both should work. My personal preference is Warblade because I hate the Crusader's recovery mechanic and love the Warblade's.  Between d12HD, Iron Heart Surge, and plenty of good counters, the Warblade can be plenty tanky while still being a good damage dealer.  Plus Warblades have Intelligence-based features, and it makes sense for a king to be smart and well educated.

80
Off Topic Fun / Re: First Instance of the 'Wizard School" Concept
« on: October 12, 2015, 10:39:00 PM »
TVTropes pointed me to this short story as the original Wizard School.

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