Author Topic: [3.P] Conning Intelligent Magic Items for Fun and Profit  (Read 3471 times)

Offline MrWolfe

  • Sr. Member
  • ***
  • Posts: 376
  • I'm new!
    • View Profile
[3.P] Conning Intelligent Magic Items for Fun and Profit
« on: December 08, 2015, 02:23:30 AM »
So in my group's current Pathfinder campaign, we've managed to come into possession of an Intelligent +2 Unholy Dagger.

Since nobody in the party is good-aligned, and my character has a long history of making foolish bargains with evil beings in pursuit of wealth and power, I'm currently looking for ways to con the dagger into believing that my character is evil as well, so he can either wield it or at least get a better idea of it's abilities before selling it off to the highest bidder.

A few relevant facts:

My character, Lem, is a 6th level Halfling Warlock focused on social manipulation. He's currently got a +7 will save, a +17 to bluff, a +16 to diplomacy, and a +23 to intimidate. (+25 if used to demoralize.) He also has a +17 UMD and the warlock ability that let's him take 10 even in stressful situations--meaning he's three points away from auto-succeeding on the roll to emulate an alignment. The one thing he doesn't have is the charm invocation. We just hit 6th so I could take it this level, but other invocations are a priority and since it only affects one target at a time I'd rather not tie up my only Lesser invocation just to control my weapon.

I'm also the party item crafter, though I only have Craft Wondrous at the moment. One of the other party members is a half-elf with Paragon Surge, so we can nab any spell we need during downtime for crafting.

3.5 material is allowed, with GM permission.

The way I see it, there are three main obstacles I need to overcome here:

  • Not getting controlled by the dagger in the event Lem looses an ego conflict.
  • Getting an extra +3 to UMD, so I can take 10 and auto-make the check to emulate an alignment and not take negative levels from holding it.
  • A way to detect as evil, or at least not detect as non-evil, in case the item can use one of the various detect alignment spells as one of it's powers.

The first one is relatively easy: A protection from evil spell should do the trick. Lem's the party item crafter, so a custom wondrous item that casts Prot. Evil in response to attempted mind control 3 times per day should suffice and be relatively cheap. I can tack on a UMD skill buff to cover the second issue, so the only thing I really have to worry about is convincing the item's intelligence that I'm evil. We're 99% sure that it's Chaotic Evil and I'm CN so we've already got that axis covered.

Undetectable Alignment seems like a good start. I can either claim that I'm low enough level that I don't register for Detect Evil, or admit to masking my alignment but claim that it's so I can walk among all the goody-two-shoes undetected. I'm pretty sure I can bullshit a magic dagger--unless it's Sense Motive is really high, in which case the Prot. Evil should prevent the item from taking over long enough to shove it back in the extra-dimensional space we're currently keeping it in. The spell lasts 24hrs so a once per day command word item would do it for cheap. If I really have to prove to the item that I'm evil, I could try using a charge from my wand of Infernal Healing first, but since that only lasts a minute it's not an all-day solution.

So, any suggestions or insights? Other ways to fool alignment detection? I was thinking something that makes your alignment appear to be the same as whoever is checking would be nifty, but I don't know of any spells or items like that offhand.
A little madness goes a long way...

Offline Lycanthromancer

  • Sr. Member
  • ***
  • Posts: 295
    • View Profile
Re: [3.P] Conning Intelligent Magic Items for Fun and Profit
« Reply #1 on: December 08, 2015, 03:23:05 AM »
There's a banner in Heroes of Battle that grants a constant Protection From Evil to everyone within 30' for 8,000 gp.

But unless the dagger has some kickass abilities attached, it'd be better to break it down for crafting XP, if you can.

Offline stanprollyright

  • Full Member
  • **
  • Posts: 248
  • The Looks
    • View Profile
Re: [3.P] Conning Intelligent Magic Items for Fun and Profit
« Reply #2 on: December 08, 2015, 07:05:49 AM »
it'd be better to break it down for crafting XP

Not a thing in PF.
Goats are like mushrooms
If you shoot a duck I'm scared of toasters

Offline phaedrusxy

  • DnD Handbook Writer
  • ****
  • Posts: 10708
  • The iconic spambot
    • View Profile
Re: [3.P] Conning Intelligent Magic Items for Fun and Profit
« Reply #3 on: December 08, 2015, 10:49:31 AM »
Is the circlet of persuasion still in pf?
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline MrWolfe

  • Sr. Member
  • ***
  • Posts: 376
  • I'm new!
    • View Profile
Re: [3.P] Conning Intelligent Magic Items for Fun and Profit
« Reply #4 on: December 08, 2015, 11:07:50 AM »
Yes and my character currently has one--or rather I have a Hat of Disguise with the circlet's enchantment added on. Planning on cramming a Jingasa of the Fortunate Soldier in there when I can afford it, though stacking enchantments on slotted items gets expensive.

I suppose I could just double up on the persuasion enchantment, but I think it would be cheaper to make an item that just boosts my UMD skill. Our party may have just looted the treasury of a small town, but the gold still goes fast and we've got an airship to maintain. :cool

And yes, I very much wish breaking this item down for crafting materials and/or xp (which is no longer used to craft magic items in pathfinder) was a thing. To be honest, despite being an all neutral band of airship pirates with a semi-legitimate front business as adventuring merchants, we don't find ourselves fighting a whole lot of good-aligned enemies--and Lem in particular doesn't use weapons often--so at best we would probably end up trying to sell this thing. All this rigamarole is just so he can talk to it and try to find out the full extent of it's powers--in order to be able to charge a better price.

Still debating whether it would be better to sell the dagger to an evil group--who might literally stab us in the back once they got it--or see if there's some good aligned faction offering a bounty on evil items so they can be locked away/destroyed.
A little madness goes a long way...

Offline Lycanthromancer

  • Sr. Member
  • ***
  • Posts: 295
    • View Profile
Re: [3.P] Conning Intelligent Magic Items for Fun and Profit
« Reply #5 on: December 09, 2015, 12:32:54 AM »
A non-Good version of Ancestral Relic (because, seriously, why does inheriting an item of power from a relative require a specific alignment?) would work really well fluff-wise with a crafter type, and sacrificing an evil sacrificial dagger on an alter just smacks of delicious irony.
« Last Edit: December 09, 2015, 12:34:41 AM by Lycanthromancer »

Offline MrWolfe

  • Sr. Member
  • ***
  • Posts: 376
  • I'm new!
    • View Profile
Re: [3.P] Conning Intelligent Magic Items for Fun and Profit
« Reply #6 on: December 09, 2015, 12:54:33 AM »
Ooh, I like that idea!

Damn shame it's good only. That really is stupid, but stupid is what BOED/BOVD was all about. :p

Maybe I can convince my DM to let me homebrew something like this--or just to let us dismantle the dagger as crafting supplies. Only problem is it's worth slightly more than anybody has at the moment--another reason why we were more interested in selling the dagger and dividing the spoils than keeping it.

Hmm, maybe I can can work up some kind of uber-enchantment for our airship that the dagger could be sacrificed to power--that way it benefits everyone and can be considered a contribution to the party fund rather than giving one player way more wealth than the others. Technically the crafting rules are rather vague, it just says you sacrifice half the market value worth of "materials" to make the item...

...I may have just figured out how to give our airship at least 65k worth of enchantments. :evillaugh
A little madness goes a long way...

Offline Lycanthromancer

  • Sr. Member
  • ***
  • Posts: 295
    • View Profile
Re: [3.P] Conning Intelligent Magic Items for Fun and Profit
« Reply #7 on: December 09, 2015, 02:30:34 AM »
There are rules in the BoED for swapping Evil item alignments to Good. It doesn't help with being Neutral, however.

Offline phaedrusxy

  • DnD Handbook Writer
  • ****
  • Posts: 10708
  • The iconic spambot
    • View Profile
Re: [3.P] Conning Intelligent Magic Items for Fun and Profit
« Reply #8 on: December 09, 2015, 03:55:30 PM »
Airship?  Have everyone in the party take the Landlord feat and apply it to the airship.
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline MrWolfe

  • Sr. Member
  • ***
  • Posts: 376
  • I'm new!
    • View Profile
Re: [3.P] Conning Intelligent Magic Items for Fun and Profit
« Reply #9 on: December 10, 2015, 02:02:13 PM »
I am unfamiliar with this feat. Where's it from?
A little madness goes a long way...

Offline phaedrusxy

  • DnD Handbook Writer
  • ****
  • Posts: 10708
  • The iconic spambot
    • View Profile
Re: [3.P] Conning Intelligent Magic Items for Fun and Profit
« Reply #10 on: December 10, 2015, 07:28:09 PM »
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline MrWolfe

  • Sr. Member
  • ***
  • Posts: 376
  • I'm new!
    • View Profile
Re: [3.P] Conning Intelligent Magic Items for Fun and Profit
« Reply #11 on: December 12, 2015, 02:07:38 AM »
Yeah, found it in the Stronghold Builder's Guide. Requires level 8 though, and I'm not sure my GM would go for it. Also not sure I have room in my build for yet another feat. Warlocks really need to spend their feats on Extra Invocation from 7th on, and I'm already planning to cut into that for Leadership and Destructive Dispel.

(Relentless Dispelling + Destructive Dispel = Mega Debuffing. Stunlocks anyone with a poor fort save and Sickens everyone else, in addition to stripping buffs.)

Might be able to ditch another invocation known if I can make it up with magic items. Will have to see how my GM rules on the custom invocation-based items I plan on making to see how feasible that would be.  Doubt anyone else has room in their builds to take the feat at 9th level, but since I am the captain it would make sense for me to be the "landlord" of the ship--and the big pirate clan/armada we've gotten in good with could work as the benefactor for that feat.
A little madness goes a long way...