Author Topic: Eberron E6, Monsters welcome!  (Read 8288 times)

Offline Nytemare3701

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Eberron E6, Monsters welcome!
« on: September 14, 2019, 08:21:41 PM »
This will be an E6 Pathfinder/3.5 game (using pathfinder sheets), with the following rules:

Allowed Content
- Most 3E/3.5/Pathfinder content, just run anything particularly cheesy by me first.
- My homebrew
- Oslecamo's Monster Classes
(click to show/hide)
Restricted Content:
- Too many bodies. Having a cohort or similar is fine, fielding a platoon and having to resolve 5+ extra attacks/moves/etc every turn isn't. If you want to play at group of characters (via collective or similar) you will need to limit their collective efforts in some way to streamline things.
- Long-Range teleportation: Part of E6's challenge comes from a lack of certain D&D staples. Distances still matter here.
- Traditional extradimensional storage: The Handy Haversack and similar items are effectively artifacts in E6, as they aren't craftable by E6 rules. They are however JUST out of reach of artificers, so there is active research on the concept.
- Painless Resurrection: Rez still exists in the form of expensive ritual casting, but it's not easy or cheap.
Prestige Class Requirements
As long as a character has maximum ranks in a skill, they may ignore the skill for the purpose of meeting prestige class requirements.
As long as a character has maximum BAB for their level, they may ignore BAB  for the purpose of meeting prestige class requirements.
As long as a character has full casting for their level, they may ignore spell level for the purpose of meeting prestige class requirements.

Taint
- Taint isn't explicitly Evil, but it IS "wrong". Things that can't be explained by a simple spell effect or creatures that shouldn't exist are almost always Tainted. The primary church in Eberron has a sect dedicated to containing tainted objects/creatures, and the Silver Flame will purge anything that detects as Tainted on sight.
- Taint resistant items such as Jade are binary. Possessing multiple tainted objects will not accelerate the effects of taint, and possessing multiple taint-blocking items will not protect you for a longer period.
- 2x strength Protection From Evil effects (like those of good outsiders) block the passive effects of Taint of being near taint, but not the effects of possessing a tainted object.
- Aberrations and Undead always detect as tainted, but gain no benefit or penalty from taint.

Magic
- Metamagic can be used by consuming additional levels of spell slots (from the same class) equal to the level of the metamagic adjustment +1, instead of raising the slot level.
- Due to being a 3.5/PF hybrid game, 3.5 classes DO have 0-level spell slots for their 3.5 cantrips, but can't learn Pathfinder Cantrips. The opposite is true for Pathfinder classes.

Combat:
Add BAB to initiative.


The Hook:
- You are either a monster, or someone opposed to the monsters being captured or killed by the continent-spanning religious organization dedicated to containing them at all costs. Will you run and hide, seek conflict, or try to release the rest of the other monsters from containment?


Character Creation Basics:
- 32 point 3.5 point buy (Because of compatibility issues with the E6 LA reduction mechanic)
- Pathfinder base (CMB/CMD, Feats at 1,3,5, perception instead of listen/spot, etc)
- Compatibility fix: Treat the +3 class skill bonus as skill ranks when dealing with 3.5 content (since it expects HD+3 as the skill cap).
- XP Tracking: Don't bother. If you have an ability that requires XP expenditure, it is assumed that you are instead expending a magical reagent worth 5gp/1xp in the cost.
« Last Edit: June 03, 2021, 08:12:08 AM by Nytemare3701 »

Offline Raineh Daze

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Re: Eberron E6, Monsters welcome!
« Reply #1 on: September 14, 2019, 08:24:46 PM »
Interested. Either Shoggoth/Pseudonatural Creature or just Tarrasque. Leaning more towards Tarrasque.

Who ate someone and has Deceptively Innocent Form. Thumbs are handy.

Offline dman

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Re: Eberron E6, Monsters welcome!
« Reply #2 on: September 14, 2019, 10:19:59 PM »
Interested in playing a Deepspawn, Grell, Dire Tortoise, Shambling Mound and every other monster class.  Favoring Deepspawn.

Favored Child: Succubus 4/Garryl's Marshal 1 or Grell or Denizen of Leng
« Last Edit: September 14, 2019, 10:47:39 PM by dman »

Offline Nanshork

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Re: Eberron E6, Monsters welcome!
« Reply #3 on: September 14, 2019, 10:38:33 PM »
Possibly interested.

Offline Skyrock

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Re: Eberron E6, Monsters welcome!
« Reply #4 on: September 15, 2019, 12:18:14 AM »
As it isn't specifically mentioned, what about UA Traits and UA Flaws?

Offline skydragonknight

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Re: Eberron E6, Monsters welcome!
« Reply #5 on: September 15, 2019, 10:16:07 AM »
Looking at Anthropomorphic Animal
Hmm.

Offline Nytemare3701

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Re: Eberron E6, Monsters welcome!
« Reply #6 on: September 15, 2019, 02:06:13 PM »
As it isn't specifically mentioned, what about UA Traits and UA Flaws?

UA Traits and flaws are allowed. Please don't mix them with pathfinder's version though. Choose one or the other.

Offline dman

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Re: Eberron E6, Monsters welcome!
« Reply #7 on: September 15, 2019, 04:28:35 PM »
Are Perception and Stealth replacing Spot/Listen and Hide/Move Silently?  If we have to be somewhat sneaky it would be nice to have a couple more skill points.
 
Nevermind. I see we're using pathfinder sheets.
« Last Edit: September 15, 2019, 04:47:49 PM by dman »

Offline dman

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Re: Eberron E6, Monsters welcome!
« Reply #8 on: September 15, 2019, 06:11:13 PM »
A lot of Deepspawn punch comes from improved grab.  How will grapples work?  Two secondary tentacles 1d2 dmg get improved grab and constrict by 6th and size large(1d3!).  Is large +4 bonus to grapple?  Do all natural attacks stop when it gets a grapple check or do both go through and both get to constrict? Does the Deepspawn's swift action INT to natural attacks apply to improved grab?

Can Deepspawn qualify for it's racial feats at level 5 or earlier?  They require 8 skill ranks in knowledge(whatever) in 3.5. PF only gets us to 6

Thanks! 

Offline Raineh Daze

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Re: Eberron E6, Monsters welcome!
« Reply #9 on: September 15, 2019, 06:44:07 PM »
Just waiting on an idea of level.

Offline Nytemare3701

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Re: Eberron E6, Monsters welcome!
« Reply #10 on: September 15, 2019, 07:40:12 PM »
A lot of Deepspawn punch comes from improved grab.  How will grapples work?  Two secondary tentacles 1d2 dmg get improved grab and constrict by 6th and size large(1d3!).  Is large +4 bonus to grapple?  Do all natural attacks stop when it gets a grapple check or do both go through and both get to constrict? Does the Deepspawn's swift action INT to natural attacks apply to improved grab?

Can Deepspawn qualify for it's racial feats at level 5 or earlier?  They require 8 skill ranks in knowledge(whatever) in 3.5. PF only gets us to 6

Thanks!

For 3.5 content that requires X ranks, treat the class skill +3 as skill ranks.

Just waiting on an idea of level.

Level 6, all progression will be in E6 benefits, like an uncapped WBL and bonus feats.

Offline Raineh Daze

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Re: Eberron E6, Monsters welcome!
« Reply #11 on: September 15, 2019, 08:00:56 PM »
Gist of it, mostly just actually doing sane formatting and items. Well, and alignment if everyone else goes the evil route (I'll just slide to some form of neutral. I'm hungry, not thinking about it).

Tarrasque is nice and simple.

Tiny
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« Last Edit: September 24, 2019, 05:14:32 PM by Raineh Daze »

Offline Nytemare3701

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Re: Eberron E6, Monsters welcome!
« Reply #12 on: September 16, 2019, 03:03:15 PM »
A lot of Deepspawn punch comes from improved grab.  How will grapples work?  Two secondary tentacles 1d2 dmg get improved grab and constrict by 6th and size large(1d3!).  Is large +4 bonus to grapple?  Do all natural attacks stop when it gets a grapple check or do both go through and both get to constrict? Does the Deepspawn's swift action INT to natural attacks apply to improved grab?

Gonna be honest with you, I was never the guy to go to on grapples, we had a specialist in the group for that, so I'll check with him and get back to you. In my current game, we just default to the pathfinder version of the mechanic when needed, and take a moment to convert the 3.5 stuff when necessary.

Offline dman

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Re: Eberron E6, Monsters welcome!
« Reply #13 on: September 16, 2019, 07:08:37 PM »
Here's my rough draft for Salgrumionuous Slake.  Feel free to point out mistakes and build suggestions.  I'm not sure about my skill picks and feats.

Offline skydragonknight

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Re: Eberron E6, Monsters welcome!
« Reply #14 on: September 16, 2019, 08:26:32 PM »
The default limit is 2 flaws.
Hmm.

Offline Skyrock

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Re: Eberron E6, Monsters welcome!
« Reply #15 on: September 17, 2019, 07:47:50 AM »
Why 6 ranks in Linguistics? Int bonus +7 gives you already more languages than you can ever need, and besides none of the Grell classes has Decipher Script or Know Language as a class skill.

Offline Skyrock

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Re: Eberron E6, Monsters welcome!
« Reply #16 on: September 17, 2019, 02:20:17 PM »
Changeling Chameleon WIP

(To-do: Spell selection)

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« Last Edit: September 22, 2019, 07:29:36 PM by Skyrock »

Offline Nytemare3701

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Re: Eberron E6, Monsters welcome!
« Reply #17 on: September 17, 2019, 03:07:50 PM »
Reminder to people still figuring out a build, characters that single-class the full 6 levels get access to a capstone feat. If your class does not have a capstone feat in the E6 rules, you get to request one. They are usually whatever your class would give at 7 or 8. Factotum for example would usually request Cunning Surge.

Pathfinder content for E6, run it by me first because I generally ignore the contents of this in my normal E6 group.
Original E6 pdf, this one is 100% fair game.
« Last Edit: September 17, 2019, 03:17:44 PM by Nytemare3701 »

Offline Skyrock

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Re: Eberron E6, Monsters welcome!
« Reply #18 on: September 17, 2019, 03:46:11 PM »
Thanks, I'm fine as I am. I can competently cover thief stuff, and I can competently supplement traditional arcane spellcasting. I will leave lvl 4 spells to Nan's dedicated sphere-caster.

Offline Nanshork

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Re: Eberron E6, Monsters welcome!
« Reply #19 on: September 17, 2019, 03:55:15 PM »
All I will get is Restoration, I don't access traditional spell levels.  :lol