Hoard of the Dragon Queen
Rise of Tiamat
Princes of the Apocalypse
Adventures or Adventure Paths type of things, no?
This might fit into the spirit of this thread, so I'll just lay out my thinking a little bit w/r/t D&D 5E. I've found some decent gamers in NOLA, and they mostly play Pathfinder. Which is ok for me: I don't have the affection for PF that I do for 3E, but I can live with it, there's only a few rules that are real wallbangers, mostly related to the math behind CMB/CMD. I'm not overly impressed with PF -- they seem to have mostly traded 3E D&D's multiclass complexity for a proliferation of archetypes and "pick from this huge list" of class features -- which I don't think helps make the game easier, but whatever.
That being said, most of the gamers around here struggle with the rules. Frankly, they suck rules-wise. They don't really "get" their characters, how they work, the rules in general, and so on. And, this persists after several sessions. Consequently, I'm thinking that maybe 5E might be nice for them, sitting somewhere in between Lamentations of the Flame Princess and the simpler retro-clones and the heavy heavy crunch of 3E/Pathfinder.
As a practical matter, I don't think I could persuade them away from Pathfinder, anyway, but I've been considering at least making the suggestion and shelling out some money for the 5E books.
However, two things that I've heard give me pause. These are just based on impressions, so feel free to tell me that I'm wrong (hopefully in a gentle way that spares my delicate feelings ...). And, that's discounting my kind of awful playtest experiences, which I will currently chalk up to "D&D will never learn how to design a post-AD&D Ranger worth playing."
(1)The treatment of DMs and rules gives me serious pause. The reason is not that I'm the hardest core rules lawyer out there. Far from it. But, right now I'm at a table where even in Pathfinder a DM will just invent rules that radically change the nature of the game at the drop of a hat. All the sudden, we find out that there's some new cover mechanic, or that if you wake up midway through the evening you lose that night's sleep (which just leads to annoying rope trick type of things anyways ...), and so on. I'm not doing a good job at describing it, but key class features and feats can turn off and on at a moment's notice if I'm not there to tell him "no, buddy, that's like not the way it works at all."
He's a pretty decent DM generally, and I blame the adventure a lot for this, actually, as it often reads like a rules-free zone. But, still, it's an issue. With a relatively "firm" ruleset people like me at the table can at least try and make the stuff on the character sheet matter. I worry how this'd go with big bold letters saying "go ahead, make shit up, don't sweat it!" at the front of a rulebook. Moreover, I seriously worry about the ability of DMs, not to mention game designers, to eyeball DCs. The ones I've seen people come up with are all over the map.
(2)Is just the lack of support. A lot of this is new system-itus. 3E D&D and Pathfinder both have had years to build up the system, not to mention an OGL and major publishing pushes. 5E has had about 6 months, right? But, this isn't news to WotC, and they haven't exactly been stepping up production to fill in this gap.
In and of itself, relatively few character and encounter options isn't the kiss of death. The lack of production does make me feel a little hinky, though, and it's not like WotC has a sterling reputation of brand stewardship in recent years to fall back on. The other thing, though, is the extent to which the things that
do exist in 5E are kind of the old stalwarts, which is my guess. It's not just taking a big step down in the amount of material (with no ready solution on the horizon), but it's that the material available seems very familiar -- it's the same bevy of plate mail clad Fighters and elven Wizards we're familiar with. It'd help, for instance, if 5E did some things outside the "core canon" of D&D well, like Swashbucklers, etc. Although it might for all I know.