What can you tell me about (dwarven) fighters?
They're tough, get a lot of attacks and extra actions, and just what they can do really depends on their overall fighting style. Dwarves just generally increase that toughness, though they increase the toughness of any class they're trained in.
Fighters get more ability score improvements than anyone, which means they could alternately have the most feats (like 3.5, though there's no separate 'fighter feat' list). Depending on which fighter archetype you go with, you might improve your general fighting capacity (by improving your critical threat range, improving your physical ability checks and jump distance, a second fighting style, etc.), gain access to martial maneuvers (combat tricks ranging from dealing extra damage, to increasing your reach, to disarming or tripping enemies, to frightening them, etc.), or even access to spells (Eldritch Knight, a partial caster who can summon their sword to their hand, gain a bonus weapon attack after casting a cantrip, teleport after using action surge, and so on).
So far, the list of players looks like:
bhu- 'Liver-Eating Johnson', Barbarian
caelic- druid or half-elf bard
linklord- Warlock of the Great Old Ones
gamepro224- Cleric->Berserker Barbarian
--Maybes--
SolEiji- contemplating dwarven fighter
Gazzien- Unknown
Raineh- Unknown
For anyone unsure of access to the PHB,
the Basic Rules document has the 4 core races and classes (though only one path/archetype for each class). If you're interested in something else, PM me and I can get you access to the information you need to make a character using the full content.
Now that gamepro's brought up deities, I'd like to ask again if anyone has a preference for campaign setting? It'll factor into everyone's backgrounds and the setting/story for the game. While WotC seems to be using Forgotten Realms as their default setting this time around, the PHB graciously has info for all the major settings, particularly regarding deity selection for clerics/paladins thereof.