Author Topic: Rider Archetype [Sentai]  (Read 1936 times)

Offline The-Mage-King

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Rider Archetype [Sentai]
« on: September 17, 2012, 07:45:19 PM »
Rider Archetype
Thanks to BoM for the last two abilities.

Not all sentai focus on working in a team. Several focus instead on using a mount to improve their mobility, striking out at opponents from the back of their steed.


A Rider Sentai has the following features.

Skills: A Rider Sentai adds Ride to his list of class skills.


Maneuvers: A Rider Sentai loses access to the White Raven discipline. He gains access to the Twin Spirit discipline.


Rider (Ex): A Rider Sentai has obtained training and a steed for his abilities. At 2nd level, he gains Mounted Combat as a bonus feat, and gains Sentai's Steed as a bonus ability.

This replaces Team Player.


Greater Steed (Ex): By 5th level, a Sentai has mastered using his mount in combat. It gains extra hit dice, increased natural armor, and other abilities based on his class level, as shown on the following table.

This ability replaces Heroic Legacy (Defense) and Double Team. If the Sentai does not have Heroic Legacy (Defense), this may replace what replaces it.


Rider Strike (Ex): At 14th level, a Rider Sentai has mastered the art of delivering crushing blows from the back of his steed. A number of times each day equal to his Wisdom modifier, he may deal double damage with all melee attacks made at the end of a charge, so long as he was mounted for that charge.

This ability replaces The Power of Teamwork.


Juggernaut (Su): The Sentai and his mount can become an unstoppable force, focusing their will to allow them to break through any barrier and overcome any obstacle. From level 20 onwards, while mounted, the Rider and his mount benefit from Freedom Of Movement, and may  both make a full attack at the end of a charge, so long as the distance charged is greater than the mount's base move speed.


Final Attack Ride (Ex): At 20th level, once per day, the Rider and his mount can make a single charge with nigh unstoppable momentum. This is resolved as a normal charge, except it does not benefit from the Pounce ability, and the Sentai does not stop moving after hitting his foe, but instead keeps moving until he reaches his maximum charge distance. He may make a single attack, which deals double damage, against each creature adjacent to his movement. This charge does not provoke attacks of opportunity, and the Rider may freely move through enemy squares while using Final Attack Ride.

This may not be combined with Rider's Strike

This replaces True Allies of Justice


Rider's Steed
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« Last Edit: September 18, 2012, 04:32:46 PM by The-Mage-King »