Tesseract
This crystalline device is a four-dimensional latticework cube constrained to be stable within three dimensional space. By concentrating on the device’s non-Euclidian angles, the wielder can cause it to strike distant targets without leaving his hand. A tesseract is a one-handed ranged projectile weapon (which means you cannot apply your Strength bonus to damage when using it), but it does not require ammunition. Disciplining your mind to follow the device’s unnatural geometry is an alien process, thus it is an exotic weapon. A tesseract is a [magitech] weapon; creating one requires the Craft (alchemy) skill rather than Craft (weaponsmith), and machinists get special benefits when using it.
Cost: 100 gp; Dmg (M): 2d8; Critical x2; Weight: 2 lb.; Type: Piercing.
Energy Gun (2)-The Machine Minion becomes able to fire rays of energy (fire, cold, electricity, acid or sonic chosen when this Upgrade is given) as an attack action with a range of 5 feet for each rank you have in Craft(construct). In the first range increment they count as touch attacks and ignore all adverse wind conditions, anything further than that they count as normal ranged attacks. Either way it deals 1d8 chosen energy damage per 2 HD (+1 damage per HD for fire or Cold, +1 attack roll for electricity, ignores half hardness for Acid -1 damage per HD for sonic). For every size category the Machine Minion is bigger than Medium, increase the base damage per 2 HD one size category.
Question: Do miss chances stack? Specifically, a miss chance from concealment and one from Entropic Shield (http://www.d20srd.org/srd/spells/entropicShield.htm) (don't worry about the fluff of the shield. It's not that precise effect and wouldn't manifest as a glowing rainbow)?Miss chances don't 'stack' as such, they're checked separately. So if you have a source of 20% concealment and some other 20% miss chance that's not concealment, then an attacker will have to roll against the first and then against the second and pass both to hit you. Of special note are miss chances from concealment, of which you can only benefit from one at a time. It's up to sirp whether "similar-to-concealment" Entropic Shield qualifies as concealment for this purpose.
I saw this article and, well, you know the character I thought of. http://en.wikipedia.org/wiki/Coconut_crab(http://upload.wikimedia.org/wikipedia/commons/thumb/c/c1/Birgus_latro.jpg/800px-Birgus_latro.jpg)
So, SirP, may I change my cloak into a necklace? @_@That's fine.
Basically, it can be summed up as this: I need something in my throat slot to activate an ability, something in the feet slot (got that) for another, and a one-use wondrous item for a third. Since I don't explicitly need a cloak, it would be nice to have it be the necklace so I don't waste 1,000 GP on a magic item I don't particularly want (which also gives me money back for the wondrous item).
EDIT:
Re-post from RoC.(click to show/hide)
Well, Athach Gauntlests (http://www.minmaxboards.com/index.php?topic=1123.0) give you bonuses to ranged attack rolls...?Re: Feats...
When in doubt, I resort to:
Martial Study, Martial Stance, and Shape Soulmeld. They are simply the most versatile feats out there besides, like, Leadership.
Three questions in here for the general public:
Sooo... I have 1400GP and a 1st level feat after the minor re-build. Now, one thought for the $ is to have two sets of the material component for Revivify. Since TM has a Cleric / Bone knight to cast it (in theory, though, since he'd have to prep it).
Question #1: But I don't really have any thoughts for what to do with the 1st level feat. Can't think of what manouver / soulmeld would even be worth it for me. Or anything else for that matter. Thoughts?
Question #2: And, I'm kind of curious what ya'll think I should do with the $. Thoughts?I'd have to look more deeply into this.
Also, just realized: I need to choose two other weapons to have as my preferred. Since I'll only ever be using one weapon... IDK. Unarmed, just in case?Still a good idea to have a melee weapon, just in case.
Question #3: So what do you guys think I should have as my other two preferred weapons?
@ SirP: Part 1Actually change a piece of gear.
Question #A, Does IHB actually have to change some piece of gear, or can it be used to just change stance as a free action?
Question #B, Can it be used to just change stance by claiming something so stupid as "I change out my bow... for my bow. Putting it away, then pulling it out, and changing my stance in the process".No, has to swap for something else.
Question #C, If neither of the above, could I just buy another Buckler, and use changing it out as the 'gear switch' required in order to change my stance w/o eating my swift action?Yup. :)
@ SirP, Part 2, Trollbane EditionThe latter.
Trollbane, this block is all about it. Dungeonscape, page 37.
X) Is this a poison, or is this an alchemical item that behaves like poison? i.e. Does immunity to poison provide immunity to this? I've seen this ruled both ways, and I'd like to know your ruling here.
Y) What kind of action is it to apply a dose? Both Trollbane and Poisons mention applying before combat, but not what action it would be in combat.Alchemical weapon capsules (http://www.wizards.com/default.asp?x=dnd/iw/20041210b&page=4)
Z) How many arrows / bolts / other ammo can one dose of trollbane cover?
Anyone wonder why water costs 50gp? Was looking through the tables in the MiC: Universal Solvent is 50 GP. :DThat's because water is not an universal solvent. It will only solve polar substances. That's why you need soap to wash your hands.
Spoilsport. It's closer than anything else. D:Reminds me of that one episode of Breaking Bad where they dissolve the guy's body in HF acid... and dissolve the bathtub with it. :lol
Also, what do you keep this thing in? Shouldn't it dissolve it? XD
Well, Athach Gauntlests (http://www.minmaxboards.com/index.php?topic=1123.0) give you bonuses to ranged attack rolls...?Sold.
NVM, I have things to buy. And the rest I'll just hold on to for now.QuoteQuestion #2: And, I'm kind of curious what ya'll think I should do with the $. Thoughts?I'd have to look more deeply into this.
KK, got it now.Quote@ SirP: Part 1Actually change a piece of gear.
Question #A, Does IHB actually have to change some piece of gear, or can it be used to just change stance as a free action?QuoteQuestion #B, Can it be used to just change stance by claiming something so stupid as "I change out my bow... for my bow. Putting it away, then pulling it out, and changing my stance in the process".No, has to swap for something else.QuoteQuestion #C, If neither of the above, could I just buy another Buckler, and use changing it out as the 'gear switch' required in order to change my stance w/o eating my swift action?Yup. :)
QuoteY) What kind of action is it to apply a dose? Both Trollbane and Poisons mention applying before combat, but not what action it would be in combat.Alchemical weapon capsules (http://www.wizards.com/default.asp?x=dnd/iw/20041210b&page=4)
Z) How many arrows / bolts / other ammo can one dose of trollbane cover?
Alchemical weapon capsule retainers can't be used on projectile weapons,
:facepalm sorry to make you repost 43908527687 times.
Spoilsport. It's closer than anything else. D:Not really. Various acids would be closer.
Also, what do you keep this thing in? Shouldn't it dissolve it? XD
I know... I was so disappointed when I read the (almost non-existent) description...Spoilsport. It's closer than anything else. D:Not really. Various acids would be closer.
Also, what do you keep this thing in? Shouldn't it dissolve it? XD
The name is a lie, though. Universal Solvent isn't technically an universal solvent, either. It's just a magical substance that happens to dissolve, specifically, tanglefoot bags and sovereign glue.
I know... I was so disappointed when I read the (almost non-existent) description...Spoilsport. It's closer than anything else. D:Not really. Various acids would be closer.
Also, what do you keep this thing in? Shouldn't it dissolve it? XD
The name is a lie, though. Universal Solvent isn't technically an universal solvent, either. It's just a magical substance that happens to dissolve, specifically, tanglefoot bags and sovereign glue.
Okay, let's see here.
You have 7 current games that have you as either a DM, or a co-DM. Some, like this one and High Arcana, have a lot of players, and are split up into many groups.
You are in enough other games as a player that just trying to count them would be daunting. Oh, wait, 'your things', you have 14 characters in-play.
You have more homebrew projects currently in the works than I care to count as well. And that's considering the fact that I'd just have to go down the list in your Sig-thread to do so. Still to many.
This game alone spiraled up and up in player count, way beyond what you'd originally expected / allotted for, and the conversations have moved at lightning speed.
And then let's not forget your job, your wife, or the fact that you have a new youngling.
Dude, my questions can wait. I'll re-post till you get to them, just so you don't miss them. You. are. freaking. busy.
Is Talisman of the Disk reusable or not? I can't see any indication either way. @_@Seems like it. 3 hours at a time?
I also had some questions in the second post.Only one arrow.
Ignore the one about using Falling Star with Mach. Mist. upgrades. Stone Dragon needs [Magitech] weapon to use, so I am guessing Falling Star needs them too.
So revised questions:
1) How do Martial Maneuvers that give extra damage dice to each arrow or a bonus to attack, interact with the splitting enchantment?
For example, this one.(click to show/hide)
Does the first arrow's +10 to hit go only to one arrow, or since the arrows splits into two identical arrows they bot get +10?
2) How does crafting with special materials work? How do you calculate base material cost?Figure out the total market price of the item, then you spend 1/3 of that.
3) This maneuver allows me to use an alchemical item that affects one person and instead affect an area.Yup.Can I use it with, let's say Ghostblight, and affect everyone's weapons in the area of effect?(click to show/hide)
4) I read somewhere, not sure where, that you can create poisons with Craft[alchemy] if you take a -4 penalty on the roll.I have no idea if you can or can't. Where are the poison crafting rules? They aren't on the SRD as far as I can tell.
Can you?
If you can, can I use those poisons with the maneuver above?
Well, Athach Gauntlests (http://www.minmaxboards.com/index.php?topic=1123.0) give you bonuses to ranged attack rolls...?Sold.
Using the Alchemy Skill: Characters with the Alchemy
skill can substitute it for Craft (poisonmaking), but doing so
imposes a –4 circumstance penalty on checks related to poisonmaking.
So you can make them. Then the question is if poisons made with craft[alchemy] count as alchemical items as far as the maneuver is concernedNo, because they're still poisons.
If a character has miss chances from Entropic Shield and concealment, are they both checked?Yes -- didn't Agita answer that one?
He said it was up to you whether that specific instance worked because ES says in its description that it is "similar to concealment" (though its fluff works completely differently, doesn't it? I mean, it's not making you hard to see, it's making the projectiles veer off course using entropy, right?)Yeah, that's fine.
Share Pain (http://www.d20srd.org/srd/psionic/powers/sharePain.htm) + Vigor (http://www.d20srd.org/srd/psionic/powers/vigor.htm): You OK with it, boss?I assume that's for sharing with your psicrystal? Yeah, I guess so.
Spell-like abilities and psi-like abiliites: Do they have the same cast/manifest time as the ability they replicate? For example, does a spell-like ability of feather fall require an immediate action?Yes.
Minor creation et al: I can make black lotus with this (it's vegetable matter), but do I need a Craft check to create black lotus extract poison? Normally, the black lotus extract requires a DC 35 Craft: Poisonmaking check! (Complete Adventurer 98)Yes.
Personal Construct (http://www.wizards.com/default.asp?x=dnd/psm/20070411a): Since I can only change the form when I level, let's assume I used Overchannel or a temporary ML booster to increase my ML. When I manifest astral construct for my Personal Construct, what's the manifester level?Your base ML.
Serrenwood/Serren: The Book of Exalted Deeds 38 allows this wooden material to be made into bows and ammo. May I make it into a lance (skewer) instead?No, but you can use ghostblight capsules.
Psychoportive Shelter/Rope Trick + Trandimensional Spell/Transdimensional Power: This seems to make a bunker. We coo, boss?Yes, that's fine.
Metamorphic Transfer (http://www.d20srd.org/srd/psionic/psionicFeats.htm#metamorphicTransfer): You OK with it? No Beholder Mages or Planar Shepherds, I promise! (Just want to get the occasional spiffy ability from a form I assume.)Yes, though I reserve the right to vet your selections.
Astral Construct (http://www.d20srd.org/srd/psionic/powers/astralConstruct.htm): In No Man is an Island, I could use this power to trap foes within its hollow body (Reflex negates). Opposed STR checks were required for such a trapped for to act. Is this still OK, especially considering how few crowd control powers there are for Psions?I'd rather stay away from that, it's a little higher op than I was expecting.
Falling Star strikes enable me to make a full attack with bonus damage at each one.Just the first one.
Machinist's "Tech Menace" enables me to add my Int mod to damage from strikes.
Do I add my IntMod to each attack, or just in the first one?
Edit: Do minions (both from Machine Mistress and Immortal Doll) get Max or Average HP?Average.
Are we using the enchanted Morphic Shuriken thing?
That was one of the near TO tricks from High Arcana that we weren't supposed to be using in this game I think.
Machine Mistress's upgrade "Combat Protocols" allows me to take a fighter feat. If I take Martial Study, would the maneuver use Int for saves, like all Machinist's maneuvers need, or whatever it originally needed?Int, and yes.
Would it take advantage of my "Mechanical Genius" (saves for my maneuvers are 10+1/2 level+Int) feat?
Astral Construct (http://www.d20srd.org/srd/psionic/monsters/astralConstruct.htm): Menu B's 'Extra Attack' grants an extra attack, but reduces the damage to use the STR modifier instead of 1.5x STR modifier. Why? And may we nix the 'reduced damage' rule?Every creature that has 1 vs 2 slams has that reduction. Let's leave it as-is.
About where on the map would be the ruins of Regnus?I mentioned this over on RoC, but I'll put it again here (honestly I should've marked it on the map...): "At the base of the northern peninsula, on the western side. Nearly due north of Hiddenhaus."
Is there some kind of Arcane University in Borean? Or some other kind of Arcane Research Institute?Not in Borean, no -- however, the Twofold University is in Eastpharl & Westpharl.
The custom creature classes: Do the +1 to stats mean to the ability score or the ability modifier?
Drugs are alchemical items but function as poisons, can I use them with Experimental Alchemy maneuvers (the contact and inhaled ones only)?Let's say yes provisionally, I just don't know how abusable that'll be.
I saw this article and, well, you know the character I thought of. http://en.wikipedia.org/wiki/Coconut_crab(http://upload.wikimedia.org/wikipedia/commons/thumb/c/c1/Birgus_latro.jpg/800px-Birgus_latro.jpg)
The actual caption for this picture is... A coconut crab attacking a coconut
:lmao
They're like the Don Quixote of the arthropod world! :clap
Dire Emu? :pNo joke those things are boss. :D
Dire Emu? :phehe
That's hilarious!Dire Emu? :phehe(click to show/hide)
... why is there a portal to hell in the middle of this desert? :huhThey're not actual achaeirai... subtract the evil outsider thing.
He can use Message, Sending, and Whispering Wind at will as SLAs. Sending has the longest range, but a casting time of 10 minutes. Whispering Wind is a standard action, but limited to 1 mile/lvl (so 10 miles) and is also quite slow to take effect (1/10 mile per minute...). Message is only medium range, but can basically act like a "walkie talkie" system for those in range.
Regarding this:Spell's casting time, minimum 1 standard action.
He can use Message, Sending, and Whispering Wind at will as SLAs. Sending has the longest range, but a casting time of 10 minutes. Whispering Wind is a standard action, but limited to 1 mile/lvl (so 10 miles) and is also quite slow to take effect (1/10 mile per minute...). Message is only medium range, but can basically act like a "walkie talkie" system for those in range.
Are SLA's assumed to be standard action even if they replicate a spell with a longer casting time? Or are they the spell's casting time?
really? That kind of sucks... So if you use that dragonblood sub level to get Nerveskitter as a SLA 3xday, it is effectively useless?Regarding this:Spell's casting time, minimum 1 standard action.
He can use Message, Sending, and Whispering Wind at will as SLAs. Sending has the longest range, but a casting time of 10 minutes. Whispering Wind is a standard action, but limited to 1 mile/lvl (so 10 miles) and is also quite slow to take effect (1/10 mile per minute...). Message is only medium range, but can basically act like a "walkie talkie" system for those in range.
Are SLA's assumed to be standard action even if they replicate a spell with a longer casting time? Or are they the spell's casting time?
Oh. Um... nvm, just do =casting time.really? That kind of sucks... So if you use that dragonblood sub level to get Nerveskitter as a SLA 3xday, it is effectively useless?Regarding this:Spell's casting time, minimum 1 standard action.
He can use Message, Sending, and Whispering Wind at will as SLAs. Sending has the longest range, but a casting time of 10 minutes. Whispering Wind is a standard action, but limited to 1 mile/lvl (so 10 miles) and is also quite slow to take effect (1/10 mile per minute...). Message is only medium range, but can basically act like a "walkie talkie" system for those in range.
Are SLA's assumed to be standard action even if they replicate a spell with a longer casting time? Or are they the spell's casting time?
I desire INFORMATION.
Also, updates.
Preferrably USEFUL information. :pHow's that?
Are we maintaining the odd fact that only rogues can actually detect traps with a DC of 20 or above? Just curious.Hm. I haven't decided. Anyone have a preference?
Are we maintaining the odd fact that only rogues can actually detect traps with a DC of 20 or above? Just curious.Hm. I haven't decided. Anyone have a preference?
Hey folks, I totally forgot to update you guys on my status. Anyone with at least 100 posts can check out this (http://www.minmaxboards.com/index.php?topic=11118.0) explanations, otherwise I'll summarize here:
This game is currently on indefinite hiatus. I'm seriously reducing the amount of time I'll be on minmax, to a minimum, really. I'll try to update every so often, but it's going to be extremely uncommon. I'm not retiring the game, though, so check back in periodically to see if something's happened.
Hey folks, I totally forgot to update you guys on my status. Anyone with at least 100 posts can check out this (http://www.minmaxboards.com/index.php?topic=11118.0) explanations, otherwise I'll summarize here:
This game is currently on indefinite hiatus. I'm seriously reducing the amount of time I'll be on minmax, to a minimum, really. I'll try to update every so often, but it's going to be extremely uncommon. I'm not retiring the game, though, so check back in periodically to see if something's happened.
http://www.usatoday.com/story/life/tv/2014/02/22/nbc-heroes-reborn/5745541/