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Meta Board => Retired PbP Games => Archive => [D&D 3.5] Heroes Reborn => Topic started by: sirpercival on January 30, 2013, 07:46:07 AM

Title: Communal OOC
Post by: sirpercival on January 30, 2013, 07:46:07 AM
For all your chatting needs.
Title: Re: Communal OOC
Post by: samnemath on January 30, 2013, 08:45:18 AM
Forgot to add in my previous question, that I intend to use Falling Star with the Machinist's [Magitech] signature ranged weapon, the Tesseract.
I will paste it below for your reading pleasure.

Quote
Tesseract
This crystalline device is a four-dimensional latticework cube constrained to be stable within three dimensional space. By concentrating on the device’s non-Euclidian angles, the wielder can cause it to strike distant targets without leaving his hand. A tesseract is a one-handed ranged projectile weapon (which means you cannot apply your Strength bonus to damage when using it), but it does not require ammunition. Disciplining your mind to follow the device’s unnatural geometry is an alien process, thus it is an exotic weapon. A tesseract is a [magitech] weapon; creating one requires the Craft (alchemy) skill rather than Craft (weaponsmith), and machinists get special benefits when using it.

Cost: 100 gp; Dmg (M): 2d8; Critical x2; Weight: 2 lb.; Type: Piercing.




Tell me if there is a problem with Falling Star since it doesn't fire arrows.

Also, does it work with Machine Mistress's ranged weapon upgrades? For example:

Quote
Energy Gun (2)-The Machine Minion becomes able to fire rays of energy (fire, cold, electricity, acid or sonic chosen when this Upgrade is given) as an attack action with a range of 5 feet for each rank you have in Craft(construct). In the first range increment they count as touch attacks and ignore all adverse wind conditions, anything further than that they count as normal ranged attacks. Either way it deals 1d8 chosen energy damage per 2 HD (+1 damage per HD for fire or Cold, +1 attack roll for electricity, ignores half hardness for Acid  -1 damage per HD for sonic). For every size category the Machine Minion is bigger than Medium, increase the base damage per 2 HD one size category.



Lastly, how do Martial Maneuvers that give extra damage dice to each arrow or a bonus to attack, interact with the splitting enchantment?
For example, this one.
(click to show/hide)

Does the first arrow's +10 to hit go only to one arrow, or since the arrows splits into two identical arrows they bot get +10?



Edit: How does crafting with special materials work? How do you calculate base material cost?
Title: Re: Communal OOC
Post by: Raineh Daze on January 30, 2013, 09:32:24 AM
Warning: maneuver and feat edits inbound. XD


Hmm... do generic buffs to abilities require any particular item, or is that just some sort of convention when it comes to making the things? 'Cause I'm never quite sure why, say, belts and strength are linked. @_@
Title: Re: Communal OOC
Post by: VennDygrem on January 30, 2013, 01:31:19 PM
The MIC does away with the item slot affinities for things like ability score enhancements. However,  I believe the waist/strength connection comes from the concept of strength coming from your core, as well as being somewhat affected by your center of gravity (usually roughly around the waist). I'm sure there are other, better explanations though.
Title: Re: Communal OOC
Post by: Raineh Daze on January 30, 2013, 01:33:38 PM
Oh, so I can put it wherever? :O

Gloves of Dexterity always confuses me. How does having nice gloves improve your ability to do acrobatics? XD
Title: Re: Communal OOC
Post by: VennDygrem on January 30, 2013, 01:49:38 PM
Ever hear of "manual dexterity"? That means you have dextrous hands. Dexterity and hands are often linked. Thus why sleight of hand is linked to dexterity instead of, say, Int.
Title: Re: Communal OOC
Post by: Raineh Daze on January 30, 2013, 01:53:58 PM
I was thinking about Tumble, though. And dodge. XD
Title: Re: Communal OOC
Post by: Jackinthegreen on January 30, 2013, 02:06:24 PM
They had to generalize them a bit.  If it helps you any, the MiC does list arms, feet, and hands as affinity slots for Dexterity.  If there was a proper legs slot I imagine that would be included for Dex too.
Title: Re: Communal OOC
Post by: Raineh Daze on January 30, 2013, 02:12:07 PM
Can't find any mention of affinity slots. x_x
Title: Re: Communal OOC
Post by: Jackinthegreen on January 30, 2013, 02:19:02 PM
MiC, page 234, bottom of the table.
Title: Re: Communal OOC
Post by: Raineh Daze on January 30, 2013, 02:29:09 PM
Hmm, that's annoying. The only abilities that can occupy a throat slot are wisdom and constitution (what the hell happened to singing and speaking?), neither of which is particularly useful to me. XD
Title: Re: Communal OOC
Post by: Jackinthegreen on January 30, 2013, 02:44:49 PM
It's kind of funny now that I look at it.  That table lists Natural Armor bonuses as being on the body or torso slots, yet the item Amulet of Natural Armor (http://www.d20srd.org/srd/magicItems/wondrousItems.htm#amuletofNaturalArmor) is a throat slot item.

And yes, I agree that the throat slot should have a charisma option because great communicators are by definition charismatic.

Constitution is still worthwhile to get though since it's quite possible our hit points will be getting hit.  And I know fort save stuff will be coming up because that's just how things go.
Title: Re: Communal OOC
Post by: Raineh Daze on January 30, 2013, 02:55:24 PM
Considering my fort saves, and that I'm considering something that literally eats away at max HP as it's used, I don't think I'm going to get that much benefit out of a few points of constitution.

Basically just want to reshuffle the charisma bonus from cloak to throat, see.
Title: Re: Communal OOC
Post by: Concerned Ninja Citizen on January 30, 2013, 05:17:14 PM
Question: Do miss chances stack? Specifically, a miss chance from concealment and one from Entropic Shield (http://www.d20srd.org/srd/spells/entropicShield.htm) (don't worry about the fluff of the shield. It's not that precise effect and wouldn't manifest as a glowing rainbow)?
Title: Re: Communal OOC
Post by: VennDygrem on January 30, 2013, 05:37:11 PM
While the MIC does list body slot affinities, it also says that the DM can choose to ignore those. Most DM's around here ignore those limitations, within reason. I guess you'll have to see what Perce says.
Title: Re: Communal OOC
Post by: Agita on January 30, 2013, 05:43:46 PM
Question: Do miss chances stack? Specifically, a miss chance from concealment and one from Entropic Shield (http://www.d20srd.org/srd/spells/entropicShield.htm) (don't worry about the fluff of the shield. It's not that precise effect and wouldn't manifest as a glowing rainbow)?
Miss chances don't 'stack' as such, they're checked separately. So if you have a source of 20% concealment and some other 20% miss chance that's not concealment, then an attacker will have to roll against the first and then against the second and pass both to hit you. Of special note are miss chances from concealment, of which you can only benefit from one at a time. It's up to sirp whether "similar-to-concealment" Entropic Shield qualifies as concealment for this purpose.
Title: Re: Communal OOC
Post by: Jackinthegreen on January 31, 2013, 12:05:52 AM
I saw this article and, well, you know the character I thought of.  http://en.wikipedia.org/wiki/Coconut_crab
Title: Re: Communal OOC
Post by: phaedrusxy on January 31, 2013, 12:58:56 AM
I saw this article and, well, you know the character I thought of.  http://en.wikipedia.org/wiki/Coconut_crab
(http://upload.wikimedia.org/wikipedia/commons/thumb/c/c1/Birgus_latro.jpg/800px-Birgus_latro.jpg)

The actual caption for this picture is... A coconut crab attacking a coconut
 :lmao

They're like the Don Quixote of the arthropod world!  :clap
Title: Re: Communal OOC
Post by: Raineh Daze on January 31, 2013, 05:17:24 AM
So, SirP, may I change my cloak into a necklace? @_@


Basically, it can be summed up as this: I need something in my throat slot to activate an ability, something in the feet slot (got that) for another, and a one-use wondrous item for a third. Since I don't explicitly need a cloak, it would be nice to have it be the necklace so I don't waste 1,000 GP on a magic item I don't particularly want (which also gives me money back for the wondrous item).
Title: Re: Communal OOC
Post by: sirpercival on January 31, 2013, 08:29:27 AM
So, SirP, may I change my cloak into a necklace? @_@


Basically, it can be summed up as this: I need something in my throat slot to activate an ability, something in the feet slot (got that) for another, and a one-use wondrous item for a third. Since I don't explicitly need a cloak, it would be nice to have it be the necklace so I don't waste 1,000 GP on a magic item I don't particularly want (which also gives me money back for the wondrous item).
That's fine.
Title: Re: Communal OOC
Post by: Greybender on January 31, 2013, 08:52:22 AM
Are there any extra costs to getting corpses for animate dead use, besides the obvious black onix cost?
Title: Re: Communal OOC
Post by: ariasderros on January 31, 2013, 11:20:43 AM
EDIT:
Re-post from RoC.
(click to show/hide)

Re-re-post. [sigh]
Title: Re: Communal OOC
Post by: sirpercival on January 31, 2013, 11:34:09 AM
 :facepalm sorry to make you repost 43908527687 times.

Re: Feats...

When in doubt, I resort to:

Martial Study, Martial Stance, and Shape Soulmeld.  They are simply the most versatile feats out there besides, like, Leadership.

Three questions in here for the general public:

Sooo... I have 1400GP and a 1st level feat after the minor re-build. Now, one thought for the $ is to have two sets of the material component for Revivify. Since TM has a Cleric / Bone knight to cast it (in theory, though, since he'd have to prep it).

Question #1: But I don't really have any thoughts for what to do with the 1st level feat. Can't think of what manouver / soulmeld would even be worth it for me. Or anything else for that matter. Thoughts?
Well, Athach Gauntlests (http://www.minmaxboards.com/index.php?topic=1123.0) give you bonuses to ranged attack rolls...?

Quote
Question #2: And, I'm kind of curious what ya'll think I should do with the $. Thoughts?
I'd have to look more deeply into this.

Quote
Also, just realized: I need to choose two other weapons to have as my preferred. Since I'll only ever be using one weapon... IDK. Unarmed, just in case?
Question #3: So what do you guys think I should have as my other two preferred weapons?
Still a good idea to have a melee weapon, just in case.

Quote
@ SirP: Part 1
Question #A, Does IHB actually have to change some piece of gear, or can it be used to just change stance as a free action?
Actually change a piece of gear.
Quote
Question #B, Can it be used to just change stance by claiming something so stupid as "I change out my bow... for my bow. Putting it away, then pulling it out, and changing my stance in the process".
No, has to swap for something else.
Quote
Question #C, If neither of the above, could I just buy another Buckler, and use changing it out as the 'gear switch' required in order to change my stance w/o eating my swift action?
Yup.  :)

Quote
@ SirP, Part 2, Trollbane Edition

Trollbane, this block is all about it. Dungeonscape, page 37.
X) Is this a poison, or is this an alchemical item that behaves like poison? i.e. Does immunity to poison provide immunity to this? I've seen this ruled both ways, and I'd like to know your ruling here.
The latter.
Quote
Y) What kind of action is it to apply a dose? Both Trollbane and Poisons mention applying before combat, but not what action it would be in combat.
Z) How many arrows / bolts / other ammo can one dose of trollbane cover?
Alchemical weapon capsules (http://www.wizards.com/default.asp?x=dnd/iw/20041210b&page=4)

Title: Re: Communal OOC
Post by: Raineh Daze on January 31, 2013, 11:44:45 AM
Anyone wonder why water costs 50gp? Was looking through the tables in the MiC: Universal Solvent is 50 GP. :D
Title: Re: Communal OOC
Post by: samnemath on January 31, 2013, 11:52:00 AM
I also had some questions in the second post.

Ignore the one about using Falling Star with Mach. Mist. upgrades. Stone Dragon needs [Magitech] weapon to use, so I am guessing Falling Star needs them too.

So revised questions:

1) How do Martial Maneuvers that give extra damage dice to each arrow or a bonus to attack, interact with the splitting enchantment?
For example, this one.
(click to show/hide)

Does the first arrow's +10 to hit go only to one arrow, or since the arrows splits into two identical arrows they bot get +10?

2) How does crafting with special materials work? How do you calculate base material cost?

3) This maneuver allows me to use an alchemical item that affects one person and instead affect an area.
(click to show/hide)
Can I use it with, let's say Ghostblight, and affect everyone's weapons in the area of effect?

4) I read somewhere, not sure where, that you can create poisons with Craft[alchemy] if you take a -4 penalty on the roll.
Can you?
If you can, can I use those poisons with the maneuver above?


Title: Re: Communal OOC
Post by: Agita on January 31, 2013, 11:57:54 AM
Anyone wonder why water costs 50gp? Was looking through the tables in the MiC: Universal Solvent is 50 GP. :D
That's because water is not an universal solvent. It will only solve polar substances. That's why you need soap to wash your hands.
/Chemistry
Title: Re: Communal OOC
Post by: Raineh Daze on January 31, 2013, 12:01:21 PM
Spoilsport. It's closer than anything else. D:

Also, what do you keep this thing in? Shouldn't it dissolve it? XD
Title: Re: Communal OOC
Post by: phaedrusxy on January 31, 2013, 12:03:44 PM
Spoilsport. It's closer than anything else. D:

Also, what do you keep this thing in? Shouldn't it dissolve it? XD
Reminds me of that one episode of Breaking Bad where they dissolve the guy's body in HF acid... and dissolve the bathtub with it.  :lol

Speaking of Universal Solvent... why is this a magic item, instead of an alchemical one?
Title: Re: Communal OOC
Post by: ariasderros on January 31, 2013, 12:04:18 PM
Well, Athach Gauntlests (http://www.minmaxboards.com/index.php?topic=1123.0) give you bonuses to ranged attack rolls...?
Sold.

Quote
Quote
Question #2: And, I'm kind of curious what ya'll think I should do with the $. Thoughts?
I'd have to look more deeply into this.
NVM, I have things to buy. And the rest I'll just hold on to for now.

Quote
Quote
@ SirP: Part 1
Question #A, Does IHB actually have to change some piece of gear, or can it be used to just change stance as a free action?
Actually change a piece of gear.
Quote
Question #B, Can it be used to just change stance by claiming something so stupid as "I change out my bow... for my bow. Putting it away, then pulling it out, and changing my stance in the process".
No, has to swap for something else.
Quote
Question #C, If neither of the above, could I just buy another Buckler, and use changing it out as the 'gear switch' required in order to change my stance w/o eating my swift action?
Yup.  :)
KK, got it now.

Quote
Quote
Y) What kind of action is it to apply a dose? Both Trollbane and Poisons mention applying before combat, but not what action it would be in combat.
Z) How many arrows / bolts / other ammo can one dose of trollbane cover?
Alchemical weapon capsules (http://www.wizards.com/default.asp?x=dnd/iw/20041210b&page=4)
Quote
Alchemical weapon capsule retainers can't be used on projectile weapons,

Quote
:facepalm sorry to make you repost 43908527687 times.

 :lol :lol :lol :lol :lmao
Okay, let's see here.
You have 7 current games that have you as either a DM, or a co-DM. Some, like this one and High Arcana, have a lot of players, and are split up into many groups.
You are in enough other games as a player that just trying to count them would be daunting. Oh, wait, 'your things', you have 14 characters in-play.
You have more homebrew projects currently in the works than I care to count as well. And that's considering the fact that I'd just have to go down the list in your Sig-thread to do so. Still to many.
This game alone spiraled up and up in player count, way beyond what you'd originally expected / allotted for, and the conversations have moved at lightning speed.
And then let's not forget your job, your wife, or the fact that you have a new youngling.
Dude, my questions can wait. I'll re-post till you get to them, just so you don't miss them. You. are. freaking. busy.
Title: Re: Communal OOC
Post by: Agita on January 31, 2013, 12:09:20 PM
Spoilsport. It's closer than anything else. D:

Also, what do you keep this thing in? Shouldn't it dissolve it? XD
Not really. Various acids would be closer.
The name is a lie, though. Universal Solvent isn't technically an universal solvent, either. It's just a magical substance that happens to dissolve, specifically, tanglefoot bags and sovereign glue.
Title: Re: Communal OOC
Post by: phaedrusxy on January 31, 2013, 12:20:24 PM
Spoilsport. It's closer than anything else. D:

Also, what do you keep this thing in? Shouldn't it dissolve it? XD
Not really. Various acids would be closer.
The name is a lie, though. Universal Solvent isn't technically an universal solvent, either. It's just a magical substance that happens to dissolve, specifically, tanglefoot bags and sovereign glue.
I know... I was so disappointed when I read the (almost non-existent) description...
Title: Re: Communal OOC
Post by: Jackinthegreen on January 31, 2013, 02:13:23 PM
Spoilsport. It's closer than anything else. D:

Also, what do you keep this thing in? Shouldn't it dissolve it? XD
Not really. Various acids would be closer.
The name is a lie, though. Universal Solvent isn't technically an universal solvent, either. It's just a magical substance that happens to dissolve, specifically, tanglefoot bags and sovereign glue.
I know... I was so disappointed when I read the (almost non-existent) description...

Seriously, one would think a Universal Solvent could dissolve the universe or something.   :shakefist
Title: Re: Communal OOC
Post by: Valixes on January 31, 2013, 02:20:06 PM
But then Dust of Sneezing and Choking wouldn't be the most overpowered consumable item!
Title: Re: Communal OOC
Post by: Raineh Daze on January 31, 2013, 02:26:04 PM
Is Talisman of the Disk reusable or not? I can't see any indication either way. @_@
Title: Re: Communal OOC
Post by: FireInTheSky on January 31, 2013, 02:41:52 PM
Okay, let's see here.
You have 7 current games that have you as either a DM, or a co-DM. Some, like this one and High Arcana, have a lot of players, and are split up into many groups.
You are in enough other games as a player that just trying to count them would be daunting. Oh, wait, 'your things', you have 14 characters in-play.
You have more homebrew projects currently in the works than I care to count as well. And that's considering the fact that I'd just have to go down the list in your Sig-thread to do so. Still to many.
This game alone spiraled up and up in player count, way beyond what you'd originally expected / allotted for, and the conversations have moved at lightning speed.
And then let's not forget your job, your wife, or the fact that you have a new youngling.
Dude, my questions can wait. I'll re-post till you get to them, just so you don't miss them. You. are. freaking. busy.

This.

Too bad it's too long for a sig, cause otherwise, it would be perfect for you, SirP.
Title: Re: Communal OOC
Post by: sirpercival on January 31, 2013, 03:27:33 PM
Is Talisman of the Disk reusable or not? I can't see any indication either way. @_@
Seems like it.  3 hours at a time?
Title: Re: Communal OOC
Post by: sirpercival on January 31, 2013, 03:31:37 PM
I also had some questions in the second post.

Ignore the one about using Falling Star with Mach. Mist. upgrades. Stone Dragon needs [Magitech] weapon to use, so I am guessing Falling Star needs them too.

So revised questions:

1) How do Martial Maneuvers that give extra damage dice to each arrow or a bonus to attack, interact with the splitting enchantment?
For example, this one.
(click to show/hide)

Does the first arrow's +10 to hit go only to one arrow, or since the arrows splits into two identical arrows they bot get +10?
Only one arrow.

Quote
2) How does crafting with special materials work? How do you calculate base material cost?
Figure out the total market price of the item, then you spend 1/3 of that.

Quote
3) This maneuver allows me to use an alchemical item that affects one person and instead affect an area.
(click to show/hide)
Can I use it with, let's say Ghostblight, and affect everyone's weapons in the area of effect?
Yup.

Quote
4) I read somewhere, not sure where, that you can create poisons with Craft[alchemy] if you take a -4 penalty on the roll.
Can you?
If you can, can I use those poisons with the maneuver above?
I have no idea if you can or can't.  Where are the poison crafting rules? They aren't on the SRD as far as I can tell.
Title: Re: Communal OOC
Post by: Raineh Daze on January 31, 2013, 03:34:08 PM
Well, it's either 3 hours at a time or 3 hours ever. Not sure that three hours ever would represent a valuable expenditure of 500GP. XD
Title: Re: Communal OOC
Post by: sirpercival on January 31, 2013, 03:48:54 PM
Well, Athach Gauntlests (http://www.minmaxboards.com/index.php?topic=1123.0) give you bonuses to ranged attack rolls...?
Sold.

Hey arias, I just ported the Extractor, which might have some soulmelds (http://www.minmaxboards.com/index.php?topic=8704.msg138870#msg138870) to interest you as alternatives to Athach Gauntlets.
Title: Re: Communal OOC
Post by: Jackinthegreen on January 31, 2013, 03:54:51 PM
The rule for using Alchemy in place of Poisonmaking for poison is found in the Book of Vile Darkness, page 45.  Quoted below:

Quote from: BoVD
Using the Alchemy Skill: Characters with the Alchemy
skill can substitute it for Craft (poisonmaking), but doing so
imposes a –4 circumstance penalty on checks related to poisonmaking.
Title: Re: Communal OOC
Post by: samnemath on January 31, 2013, 04:38:25 PM
So you can make them. Then the question is if poisons made with craft[alchemy] count as alchemical items as far as the maneuver is concerned
Title: Re: Communal OOC
Post by: sirpercival on January 31, 2013, 04:42:37 PM
So you can make them. Then the question is if poisons made with craft[alchemy] count as alchemical items as far as the maneuver is concerned
No, because they're still poisons.
Title: Re: Communal OOC
Post by: Concerned Ninja Citizen on January 31, 2013, 04:57:21 PM
If a character has miss chances from Entropic Shield and concealment, are they both checked?
Title: Re: Communal OOC
Post by: sirpercival on January 31, 2013, 05:18:44 PM
If a character has miss chances from Entropic Shield and concealment, are they both checked?
Yes -- didn't Agita answer that one?
Title: Re: Communal OOC
Post by: Concerned Ninja Citizen on January 31, 2013, 05:26:36 PM
He said it was up to you whether that specific instance worked because ES says in its description that it is "similar to concealment" (though its fluff works completely differently, doesn't it? I mean, it's not making you hard to see, it's making the projectiles veer off course using entropy, right?)
Title: Re: Communal OOC
Post by: sirpercival on February 01, 2013, 03:49:48 PM
He said it was up to you whether that specific instance worked because ES says in its description that it is "similar to concealment" (though its fluff works completely differently, doesn't it? I mean, it's not making you hard to see, it's making the projectiles veer off course using entropy, right?)
Yeah, that's fine.
Title: Re: Communal OOC
Post by: Endarire on February 02, 2013, 03:16:03 AM
Share Pain (http://www.d20srd.org/srd/psionic/powers/sharePain.htm) + Vigor (http://www.d20srd.org/srd/psionic/powers/vigor.htm): You OK with it, boss?

Spell-like abilities and psi-like abiliites: Do they have the same cast/manifest time as the ability they replicate?  For example, does a spell-like ability of feather fall require an immediate action?

Minor creation et al: I can make black lotus with this (it's vegetable matter), but do I need a Craft check to create black lotus extract poison?  Normally, the black lotus extract requires a DC 35 Craft: Poisonmaking check!  (Complete Adventurer 98)

Personal Construct (http://www.wizards.com/default.asp?x=dnd/psm/20070411a): Since I can only change the form when I level, let's assume I used Overchannel or a temporary ML booster to increase my ML.  When I manifest astral construct for my Personal Construct, what's the manifester level?

Serrenwood/Serren: The Book of Exalted Deeds 38 allows this wooden material to be made into bows and ammo.  May I make it into a lance (skewer) instead?

Psychoportive Shelter/Rope Trick + Trandimensional Spell/Transdimensional Power: This seems to make a bunker.  We coo, boss?

Metamorphic Transfer (http://www.d20srd.org/srd/psionic/psionicFeats.htm#metamorphicTransfer): You OK with it?  No Beholder Mages or Planar Shepherds, I promise!  (Just want to get the occasional spiffy ability from a form I assume.)

Astral Construct (http://www.d20srd.org/srd/psionic/powers/astralConstruct.htm): In No Man is an Island, I could use this power to trap foes within its hollow body (Reflex negates).  Opposed STR checks were required for such a trapped for to act.  Is this still OK, especially considering how few crowd control powers there are for Psions?
Title: Re: Communal OOC
Post by: samnemath on February 02, 2013, 03:32:33 AM
Falling Star strikes enable me to make a full attack with bonus damage at each one.
Machinist's "Tech Menace" enables me to add my Int mod to damage from strikes.

Do I add my IntMod to each attack, or just in the first one?

Edit: Do minions (both from Machine Mistress and Immortal Doll) get Max or Average HP?
Title: Re: Communal OOC
Post by: sirpercival on February 02, 2013, 07:33:54 AM
Share Pain (http://www.d20srd.org/srd/psionic/powers/sharePain.htm) + Vigor (http://www.d20srd.org/srd/psionic/powers/vigor.htm): You OK with it, boss?
I assume that's for sharing with your psicrystal? Yeah, I guess so.

Quote
Spell-like abilities and psi-like abiliites: Do they have the same cast/manifest time as the ability they replicate?  For example, does a spell-like ability of feather fall require an immediate action?
Yes.

Quote
Minor creation et al: I can make black lotus with this (it's vegetable matter), but do I need a Craft check to create black lotus extract poison?  Normally, the black lotus extract requires a DC 35 Craft: Poisonmaking check!  (Complete Adventurer 98)
Yes.

Quote
Personal Construct (http://www.wizards.com/default.asp?x=dnd/psm/20070411a): Since I can only change the form when I level, let's assume I used Overchannel or a temporary ML booster to increase my ML.  When I manifest astral construct for my Personal Construct, what's the manifester level?
Your base ML.

Quote
Serrenwood/Serren: The Book of Exalted Deeds 38 allows this wooden material to be made into bows and ammo.  May I make it into a lance (skewer) instead?
No, but you can use ghostblight capsules.

Quote
Psychoportive Shelter/Rope Trick + Trandimensional Spell/Transdimensional Power: This seems to make a bunker.  We coo, boss?
Yes, that's fine.

Quote
Metamorphic Transfer (http://www.d20srd.org/srd/psionic/psionicFeats.htm#metamorphicTransfer): You OK with it?  No Beholder Mages or Planar Shepherds, I promise!  (Just want to get the occasional spiffy ability from a form I assume.)
Yes, though I reserve the right to vet your selections.

Quote
Astral Construct (http://www.d20srd.org/srd/psionic/powers/astralConstruct.htm): In No Man is an Island, I could use this power to trap foes within its hollow body (Reflex negates).  Opposed STR checks were required for such a trapped for to act.  Is this still OK, especially considering how few crowd control powers there are for Psions?
I'd rather stay away from that, it's a little higher op than I was expecting.

Falling Star strikes enable me to make a full attack with bonus damage at each one.
Machinist's "Tech Menace" enables me to add my Int mod to damage from strikes.

Do I add my IntMod to each attack, or just in the first one?
Just the first one.

Quote
Edit: Do minions (both from Machine Mistress and Immortal Doll) get Max or Average HP?
Average.
Title: Re: Communal OOC
Post by: samnemath on February 03, 2013, 04:51:54 AM
Are we using the enchanted Morphic Shuriken thing?
Title: Re: Communal OOC
Post by: Concerned Ninja Citizen on February 03, 2013, 05:15:44 AM
That was one of the near TO tricks from High Arcana that we weren't supposed to be using in this game I think.
Title: Re: Communal OOC
Post by: VennDygrem on February 03, 2013, 09:40:43 AM
Whenever I thought of something like that, I asked myself, "Is this cheesy?" and if the answer was "Yes" then I skipped over it. I think that applies here. :D
Title: Re: Communal OOC
Post by: sirpercival on February 03, 2013, 12:20:53 PM
Are we using the enchanted Morphic Shuriken thing?
That was one of the near TO tricks from High Arcana that we weren't supposed to be using in this game I think.

Correct.
Title: Re: Communal OOC
Post by: samnemath on February 05, 2013, 07:07:29 AM
Machine Mistress's upgrade "Combat Protocols" allows me to take a fighter feat. If I take Martial Study, would the maneuver use Int for saves, like all Machinist's maneuvers need, or whatever it originally needed?

Would it take advantage of my "Mechanical Genius" (saves for my maneuvers are 10+1/2 level+Int) feat?
Title: Re: Communal OOC
Post by: sirpercival on February 05, 2013, 07:23:35 AM
Machine Mistress's upgrade "Combat Protocols" allows me to take a fighter feat. If I take Martial Study, would the maneuver use Int for saves, like all Machinist's maneuvers need, or whatever it originally needed?

Would it take advantage of my "Mechanical Genius" (saves for my maneuvers are 10+1/2 level+Int) feat?
Int, and yes.
Title: Re: Communal OOC
Post by: Endarire on February 06, 2013, 06:49:28 PM
Astral Construct (http://www.d20srd.org/srd/psionic/monsters/astralConstruct.htm): Menu B's 'Extra Attack' grants an extra attack, but reduces the damage to use the STR modifier instead of 1.5x STR modifier.  Why?  And may we nix the 'reduced damage' rule?
Title: Re: Communal OOC
Post by: sirpercival on February 06, 2013, 06:56:05 PM
Astral Construct (http://www.d20srd.org/srd/psionic/monsters/astralConstruct.htm): Menu B's 'Extra Attack' grants an extra attack, but reduces the damage to use the STR modifier instead of 1.5x STR modifier.  Why?  And may we nix the 'reduced damage' rule?
Every creature that has 1 vs 2 slams has that reduction.  Let's leave it as-is.
Title: Re: Communal OOC
Post by: Raineh Daze on February 07, 2013, 12:05:43 PM
About where on the map would be the ruins of Regnus?
Title: Re: Communal OOC
Post by: samnemath on February 07, 2013, 12:33:32 PM
Is there some kind of Arcane University in Borean? Or  some other kind of Arcane Research Institute?

Title: Re: Communal OOC
Post by: sirpercival on February 07, 2013, 01:50:21 PM
About where on the map would be the ruins of Regnus?
I mentioned this over on RoC, but I'll put it again here (honestly I should've marked it on the map...): "At the base of the northern peninsula, on the western side.  Nearly due north of Hiddenhaus."

Is there some kind of Arcane University in Borean? Or  some other kind of Arcane Research Institute?
Not in Borean, no -- however, the Twofold University is in Eastpharl & Westpharl.
Title: Re: Communal OOC
Post by: Endarire on February 08, 2013, 01:01:35 AM
The custom creature classes: Do the +1 to stats mean to the ability score or the ability modifier?
Title: Re: Communal OOC
Post by: Concerned Ninja Citizen on February 08, 2013, 01:11:19 AM
The custom creature classes: Do the +1 to stats mean to the ability score or the ability modifier?

Oslecamo's classes? The score. Those abilities function similarly to those of Dragon Disciple (http://www.d20srd.org/srd/prestigeClasses/dragonDisciple.htm).
Title: Re: Communal OOC
Post by: Raineh Daze on February 08, 2013, 05:35:28 AM
If it was the modifier, the Tarrasque would end up with +20 to its strength and constitution modifiers. I don't think it's meant to be impossible to save against its abilities (the save DC for everything would be a minimum of 40 at level 20, then).
Title: Re: Communal OOC
Post by: Endarire on February 09, 2013, 02:46:26 AM
I asked about the stat boosts since it's rare to see odd stat boosters.  The Dragon Disciple gives stats in increments of 2.
Title: Re: Communal OOC
Post by: Jackinthegreen on February 09, 2013, 02:56:27 AM
Rare in regular D&D stuff perhaps.  In Osle's stuff, just about everything gets a +1 here and there.  It's intentionally that way so the increases aren't so dramatic.
Title: Re: Communal OOC
Post by: samnemath on February 10, 2013, 04:54:22 AM
Drugs are alchemical items but function as poisons, can I use them with Experimental Alchemy maneuvers (the contact and inhaled ones only)?
Title: Re: Communal OOC
Post by: sirpercival on February 10, 2013, 07:00:43 AM
Drugs are alchemical items but function as poisons, can I use them with Experimental Alchemy maneuvers (the contact and inhaled ones only)?
Let's say yes provisionally, I just don't know how abusable that'll be.
Title: Re: Communal OOC
Post by: samnemath on February 10, 2013, 07:50:13 AM
Have only found a couple that might be useful.

Mordayn Vapor:  200gp
Inhaled;
Fort Save;
Duration 1d20+10min;
Primary Effect - 50% chance to loose action, like bestow curse;
Secondary Effect - 1d4 Con dam, 1d4 Wis Dam;
Side Effect - After end of duration, Will Save or under suggestion to do whatever necessary to gain access to drug
Overdose - if taken twice within an hour, second dose does 1d10 Con dam, 1d10 wis dam

Oruighen: 20gp
Inhaled;
Fort Save;
Blinded for 2d4 min, -2 attacks skills, saving throws


These are the only two I found that I can use offensively.  The rest provide some small buff, like Kammarath that gived +2 Dex and Expeditious retreat for 1d4+1m (80gp)
Title: Re: Communal OOC
Post by: Zionpopsickle on February 16, 2013, 09:11:35 PM
I saw this article and, well, you know the character I thought of.  http://en.wikipedia.org/wiki/Coconut_crab
(http://upload.wikimedia.org/wikipedia/commons/thumb/c/c1/Birgus_latro.jpg/800px-Birgus_latro.jpg)

The actual caption for this picture is... A coconut crab attacking a coconut
 :lmao

They're like the Don Quixote of the arthropod world!  :clap

Note, that is a colossal coconut which would weigh 200 tons... and is still under my max load.  Take that inferior arthropod!
Title: Re: Communal OOC
Post by: sirpercival on March 08, 2013, 12:55:09 AM
I've posted a shitty world map, and am writing up info on places other than Amantanea, since who knows, you guys might visit them.
Title: Re: Communal OOC
Post by: Raineh Daze on March 09, 2013, 08:21:13 AM
Dire Emu? :p
Title: Re: Communal OOC
Post by: sirpercival on March 09, 2013, 08:32:19 AM
Dire Emu? :p
No joke those things are boss.  :D
Title: Re: Communal OOC
Post by: ariasderros on March 09, 2013, 08:33:00 AM
Dire Emu? :p
hehe
(click to show/hide)
Title: Re: Communal OOC
Post by: sirpercival on March 09, 2013, 08:50:05 AM
Dire Emu? :p
hehe
(click to show/hide)
That's hilarious!

Anyway, Dire Emu (http://www.d20srd.org/srd/monsters/achaierai.htm).
Title: Re: Communal OOC
Post by: Raineh Daze on March 09, 2013, 08:53:21 AM
... why is there a portal to hell in the middle of this desert? :huh
Title: Re: Communal OOC
Post by: sirpercival on March 09, 2013, 09:01:32 AM
... why is there a portal to hell in the middle of this desert? :huh
They're not actual achaeirai... subtract the evil outsider thing.
Title: Re: Communal OOC
Post by: Raineh Daze on March 09, 2013, 09:04:32 AM
Ah. Less alarming, then. XD
Title: Re: Communal OOC
Post by: Agita on March 09, 2013, 10:05:08 AM
Nitpick: Achaierai are from Acheron anyway, not Hell. :P Or whatever the equivalent is in this setting.
Title: Re: Communal OOC
Post by: Harald on March 13, 2013, 10:43:01 AM
Dire Emus ?
let just see what happen with standard Emus...

(http://3.bp.blogspot.com/-m8hG-aUR9RQ/Td_ZJ0lGwVI/AAAAAAAAADA/BeDzZD6r3yA/s1600/1306499227365.jpg)
Title: Re: Communal OOC
Post by: Concerned Ninja Citizen on March 28, 2013, 08:14:25 AM
When I initiate this maneuver:

(click to show/hide)

If one of my teammates is in the appropriate position, can I cause an enemy to be flanked for the purposes of sneak attack? Usually you can't gain sneak attack on a ranged attack through flanking because you have to threaten to benefit from flanking and ranged weapons don't threaten. However, you have to threaten in order to take an AoO as well so it seems like this attack would qualify to benefit from flanking even though it doesn't specifically mention threatening.

Thought I'd mention this before it potentially came up in game.
Title: Re: Communal OOC
Post by: Agita on March 28, 2013, 08:27:30 AM
The maneuver as written overrides the normal rules for making attacks of opportunity. It doesn't override the normal rules for flanking, so you wouldn't be considered flanking no matter your or your friend's position (unless your bow threatens the target, in which case the question is moot because you can make an AoO without the maneuver).
It could also stand to be written better (provokes an attack of opportunity... from who?).
Title: Re: Communal OOC
Post by: FireInTheSky on March 28, 2013, 09:54:15 PM
You could flank / threaten with a ranged weapon with Sniper Trick Shots, but I don't think you have the room in your build for that.
Title: Re: Communal OOC
Post by: DragoonWraith on April 02, 2013, 12:35:46 AM
Hi all, sirpercival recruited me from #legend, and I'm about to start up with Liltar (http://www.dragoonwraith.com/dnd/sheet/Liltar/). Just greetings and all. Some of you may know me from GitP or Legend.
Title: Re: Communal OOC
Post by: Agita on April 08, 2013, 11:30:19 AM
Apropos of nothing, I'm working on a little thing by request of sirp. It's not done yet, but here's a preview.

(click to show/hide)
Title: Re: Communal OOC
Post by: Raineh Daze on April 08, 2013, 11:31:59 AM
Snazzy.

Is that a plateau I see?
Title: Re: Communal OOC
Post by: Agita on April 08, 2013, 11:38:06 AM
It is. It's not in the world information thread, but it was discussed on IRC that the Tall Plains, east of Herx, are on a plateau.
Title: Re: Communal OOC
Post by: Raineh Daze on April 08, 2013, 11:40:57 AM
That's east of Herx? I was thinking it looked pretty much in the middle of it. XD
Title: Re: Communal OOC
Post by: Agita on April 09, 2013, 04:38:40 AM
Yes, east of Herx. Amanatea proper starts off with a strip of mountain to the west, and the western outcrop is actually its southwestern mountains. It goes forther west from there, then Herx is sandwiched between it and the Tall Plains. I used the original posted map for reference by overlaying it, it'll be clearer once I actually put national borders on the map.
Title: Re: Communal OOC
Post by: FireInTheSky on April 10, 2013, 11:38:59 PM
I needed some kind of framework for Lord Kensington's journal entries, so I made a calendar for Amantanea.  SirP, feel free to edit as necessary.
Title: Re: Communal OOC
Post by: Darkone on April 12, 2013, 08:39:17 PM
Greetings! Like Dragoon, I have been recruited! Well, more I saw him talking with another person, and asked. Here comes Johnathan (http://www.minmaxboards.com/index.php?topic=8665.msg156345#msg156345), Summoner, Buff Bot, "why do you even have that in your backpack" guy.

And now, if I'd only remember to set an avatar.
Title: Re: Communal OOC
Post by: Jackinthegreen on May 09, 2013, 01:40:54 AM
Regarding this:


He can use Message, Sending, and Whispering Wind at will as SLAs. Sending has the longest range, but a casting time of 10 minutes. Whispering Wind is a standard action, but limited to 1 mile/lvl (so 10 miles) and is also quite slow to take effect (1/10 mile per minute...). Message is only medium range, but can basically act like a "walkie talkie" system for those in range.

Are SLA's assumed to be standard action even if they replicate a spell with a longer casting time?  Or are they the spell's casting time?
Title: Re: Communal OOC
Post by: Clanjos on May 11, 2013, 10:37:20 PM
Going to be COMPLETELY honest here, had no idea there was a communal OOC.
Title: Re: Communal OOC
Post by: sirpercival on May 11, 2013, 10:44:58 PM
Regarding this:


He can use Message, Sending, and Whispering Wind at will as SLAs. Sending has the longest range, but a casting time of 10 minutes. Whispering Wind is a standard action, but limited to 1 mile/lvl (so 10 miles) and is also quite slow to take effect (1/10 mile per minute...). Message is only medium range, but can basically act like a "walkie talkie" system for those in range.

Are SLA's assumed to be standard action even if they replicate a spell with a longer casting time?  Or are they the spell's casting time?
Spell's casting time, minimum 1 standard action.
Title: Re: Communal OOC
Post by: phaedrusxy on May 11, 2013, 11:01:09 PM
Regarding this:


He can use Message, Sending, and Whispering Wind at will as SLAs. Sending has the longest range, but a casting time of 10 minutes. Whispering Wind is a standard action, but limited to 1 mile/lvl (so 10 miles) and is also quite slow to take effect (1/10 mile per minute...). Message is only medium range, but can basically act like a "walkie talkie" system for those in range.

Are SLA's assumed to be standard action even if they replicate a spell with a longer casting time?  Or are they the spell's casting time?
Spell's casting time, minimum 1 standard action.
really? That kind of sucks... So if you use that dragonblood sub level to get Nerveskitter as a SLA 3xday, it is effectively useless?
Title: Re: Communal OOC
Post by: sirpercival on May 11, 2013, 11:02:18 PM
Regarding this:


He can use Message, Sending, and Whispering Wind at will as SLAs. Sending has the longest range, but a casting time of 10 minutes. Whispering Wind is a standard action, but limited to 1 mile/lvl (so 10 miles) and is also quite slow to take effect (1/10 mile per minute...). Message is only medium range, but can basically act like a "walkie talkie" system for those in range.

Are SLA's assumed to be standard action even if they replicate a spell with a longer casting time?  Or are they the spell's casting time?
Spell's casting time, minimum 1 standard action.
really? That kind of sucks... So if you use that dragonblood sub level to get Nerveskitter as a SLA 3xday, it is effectively useless?
Oh. Um... nvm, just do =casting time.
Title: Re: Communal OOC
Post by: Kuroimaken on May 30, 2013, 09:27:24 PM
I desire INFORMATION.

Also, updates.
Title: Re: Communal OOC
Post by: Greybender on May 30, 2013, 09:56:53 PM
I desire INFORMATION.

Also, updates.

Some information for you:
The tongue of a mature blue whale has approximately the same mass as that of an entire elephant.
ELEVEN PLUS TWO is an anagram of TWELVE PLUS ONE
...
or are you seeking some relevant campaign information  :p
Title: Re: Communal OOC
Post by: Kuroimaken on May 30, 2013, 11:45:44 PM
Preferrably USEFUL information.  :p
Title: Re: Communal OOC
Post by: sirpercival on June 01, 2013, 04:38:52 PM
Preferrably USEFUL information.  :p
How's that?
Title: Re: Communal OOC
Post by: Kuroimaken on June 01, 2013, 08:22:14 PM
Well, for one thing when I last made that post everyone was talking conspiracy theories about the BotN - which, at least on our side of the game, have yet to be mentioned.

You can start with that, then tell me where to find a nerdy, pretty gal with a wonderful personality in my area, and finish it off with the meaning of life.

Go.
Title: Re: Communal OOC
Post by: sirpercival on June 01, 2013, 10:00:41 PM
I meant "how's that for an update".  Referring to my update in the Monstar thread.
Title: Re: Communal OOC
Post by: Kuroimaken on June 01, 2013, 10:47:50 PM
OH.

It is pretty good. I'll give everyone else a chance to weight in before Yan says his piece. Probably Knowledge checks to be done, too.
Title: Re: Communal OOC
Post by: Jackinthegreen on June 20, 2013, 12:59:17 PM
I though one of the things here was that most reasonable stuff shown in http://www.minmaxboards.com/index.php?topic=8668.0 was assumed that our characters knew, but I can't find mention of it.  Perhaps I'm mixing it up with High Arcana though...

Anyway, how about we assume the characters do know some basic stuff about the countries (specifically Amantanea, Suul, and Herx?)  It makes creating some backstory for both PCs and NPCs easier since it has context the characters know.
Title: Re: Communal OOC
Post by: sirpercival on June 20, 2013, 02:19:28 PM
To a certain extent, yes. I mean, not everyone knows all that stuff in the BoN affil writeup, for example...
Title: Re: Communal OOC
Post by: Endarire on June 22, 2013, 03:42:02 AM
Brotherhood of Night: I'm not sure what Chef knows with a Knowledge (everything) base of 22, assuming I can take 10.  If it's a more specific Knowledge that I have, that just increases.
Title: Re: Communal OOC
Post by: Raineh Daze on July 26, 2013, 02:38:52 PM
Are we maintaining the odd fact that only rogues can actually detect traps with a DC of 20 or above? Just curious.
Title: Re: Communal OOC
Post by: sirpercival on July 26, 2013, 04:39:24 PM
Are we maintaining the odd fact that only rogues can actually detect traps with a DC of 20 or above? Just curious.
Hm. I haven't decided. Anyone have a preference?
Title: Re: Communal OOC
Post by: Raineh Daze on July 26, 2013, 04:44:11 PM
Are we maintaining the odd fact that only rogues can actually detect traps with a DC of 20 or above? Just curious.
Hm. I haven't decided. Anyone have a preference?

Important question: how many of the various groups even have someone with trap-detection as a feature?
Title: Re: Communal OOC
Post by: Kuroimaken on July 26, 2013, 05:29:11 PM
I don't particularly mind insofar as I can't make Search checks higher than that anyway.
Title: Re: Communal OOC
Post by: phaedrusxy on July 26, 2013, 05:34:44 PM
It looks like Team Hero has one (Fumiko). I just looked at class names, though, not ACFs/etc which might have traded it out. :P
Title: Re: Communal OOC
Post by: FireInTheSky on July 26, 2013, 10:26:27 PM
MainGauche has one (CNC).
Title: Re: Communal OOC
Post by: Endarire on July 27, 2013, 03:55:58 AM
Chef has Trapfinding, +21 Disable Device, and +20 Search.  Unbuffed.
Title: Re: Communal OOC
Post by: sirpercival on July 27, 2013, 08:16:40 AM
Then no need to worry about it.
Title: Re: Communal OOC
Post by: Raineh Daze on July 27, 2013, 08:20:43 AM
Indeed, we have one of everything. :O
Title: Re: Communal OOC
Post by: sirpercival on August 28, 2013, 07:29:26 AM
Hey folks, I totally forgot to update you guys on my status. Anyone with at least 100 posts can check out this (http://www.minmaxboards.com/index.php?topic=11118.0) explanations, otherwise I'll summarize here:

This game is currently on indefinite hiatus. I'm seriously reducing the amount of time I'll be on minmax, to a minimum, really. I'll try to update every so often, but it's going to be extremely uncommon. I'm not retiring the game, though, so check back in periodically to see if something's happened.
Title: Re: Communal OOC
Post by: Geigan on August 28, 2013, 08:46:43 AM
Thwarted by my low activity! :shakefist
Title: Re: Communal OOC
Post by: Kuroimaken on August 28, 2013, 10:59:13 AM
Hey folks, I totally forgot to update you guys on my status. Anyone with at least 100 posts can check out this (http://www.minmaxboards.com/index.php?topic=11118.0) explanations, otherwise I'll summarize here:

This game is currently on indefinite hiatus. I'm seriously reducing the amount of time I'll be on minmax, to a minimum, really. I'll try to update every so often, but it's going to be extremely uncommon. I'm not retiring the game, though, so check back in periodically to see if something's happened.

:hug

You do what you gotta do, Sirp. You know we'll always welcome you back should you decide to.
Title: Re: Communal OOC
Post by: Greybender on August 28, 2013, 11:23:11 AM
Hey folks, I totally forgot to update you guys on my status. Anyone with at least 100 posts can check out this (http://www.minmaxboards.com/index.php?topic=11118.0) explanations, otherwise I'll summarize here:

This game is currently on indefinite hiatus. I'm seriously reducing the amount of time I'll be on minmax, to a minimum, really. I'll try to update every so often, but it's going to be extremely uncommon. I'm not retiring the game, though, so check back in periodically to see if something's happened.

Have glorious luck on your IRL adventure, I hope you'll make your genius family happy ^^
Title: Re: Communal OOC
Post by: Flay Crimsonwind on August 28, 2013, 04:18:00 PM
No worries, dude, we all have to step away for a little while.
Title: Re: Communal OOC
Post by: sirpercival on February 23, 2014, 08:02:31 AM
http://www.usatoday.com/story/life/tv/2014/02/22/nbc-heroes-reborn/5745541/
Title: Re: Communal OOC
Post by: Raineh Daze on February 23, 2014, 08:10:06 AM
http://www.usatoday.com/story/life/tv/2014/02/22/nbc-heroes-reborn/5745541/

Huh.
Title: Re: Communal OOC
Post by: Kuroimaken on February 23, 2014, 09:15:21 AM
>.> <.<

*lecherous six-armed monk away?*
Title: Re: Communal OOC
Post by: Endarire on February 28, 2014, 09:44:26 PM
Well.  That was interesting.

And what of the fate of this campaign, Percy?
Title: Re: Communal OOC
Post by: Raineh Daze on February 28, 2014, 09:49:49 PM
Well, look which subforum it's in.
Title: Re: Communal OOC
Post by: Kuroimaken on February 28, 2014, 09:52:51 PM
Oh, right.