Phazon Husk template
Phazon husks are corpses animated by Phazon energy. They appear similar to zombies, but with light blue veins of Phazon showing through their decaying flesh. Phazon husks are particularly resilient and dangerous thanks to the Phazon energy that animates them. Most husks are created by activators using the Phazon Animation module, but they can sometimes be created out of corpses left in battlefields where lots of Phazon energy had been discharged.
Creating a Phazon Husk"Phazon husk" is an acquired template that can be added to any corporeal creature (other than an undead) that has a skeletal system (referred to hereafter as the base creature).
Size and Type: The creature’s type changes to undead. It retains any subtypes except alignment subtypes and subtypes that indicate kind. It gains the cybernetic and Phazon subtypes. It does not gain the augmented subtype. It uses all the base creature’s statistics and special abilities except as noted here.
Hit Dice: Drop any Hit Dice from class levels (to a minimum of 1), and raise any hit dice left to d12s.
Speed: If the base creature can fly, its maneuverability rating drops by one category, to a minimum of clumsy.
Armor Bonus: A Phazon husk's natural armor bonus increases based on its size, as follows:
Table: Phazon Husk Natural ArmorSize Category | Natural Armor Bonus |
Tiny or smaller | +0 |
Small | +1 |
Medium | +2 |
Large | +3 |
Huge | +4 |
Gargantuan | +7 |
Colossal | +11 |
Base Attack: A Phazon husk has a base attack bonus equal to 3/4 its Hit Dice. Unlike most undead, Phazon husks have decent combat ability for their toughness.
Attacks: A Phazon husk retains all the natural weapons, manufactured weapon attacks, and weapon proficiencies of the base creature. A Phazon husk without any natural weapons also gains a slam attack. Natural and manufactured weapons deal damage normally. Its slam attack deals 1d6 points of damage for a Medium creature, and appropriately more or less as normal (Fine 1, Diminutive 1d2, Tiny 1d3, Small 1d4, Medium 1d6, Large 1d8, Huge 2d6, Gargantuan 2d8, Colossal 4d6). Use the base creature's slam damage if it's better.
Special Attacks: A Phazon husk retains none of the base creature’s special attacks. It gains the following special attacks:
- Magic Strike (Su): A Phazon husk's natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
- Phazon Assault (Su): This ability is an energy receptacle. The Phazon husk's weapon attacks deal an extra 1 point of Phazon damage per point of Phazon energy allocated to this ability, and it gains an equal bonus on attack rolls. Normal energy provides no benefit.
Special Qualities: A Phazon husk loses most special qualities of the base creature. It retains any extraordinary special qualities that improve its melee or ranged attacks. A Phazon husk gains the following special qualities:
- Damage Reduction (Su): A Phazon husk has damage reduction 5/magic. The Phazon with which the Phazon husks are infused provides a measure of resilience against mundane attacks. Combined with its DR/slashing, a Phazon husk effectively has DR 5/magic and slashing.
- Damage Reduction (Ex): A Phazon husk has damage reduction 5/slashing. Phazon husks are lumbering masses of flesh. Combined with its DR/magic, a Phazon husk effectively has DR 5/magic and slashing.
- Phazon Energy Pool: Each Phazon husk has a number of Phazon energy points equal to 1 + 1 per 6 HD.
- Phazon Resilience (Su): This ability is an energy receptacle. The Phazon husk gains a deflection bonus to AC and a resistance bonus to all saves equal to the amount of Phazon energy allocated. Normal energy provides no benefit.
- Phazon Traits: Phazon husks have the Phazon subtype, which grants them Phazon tolerance based on their Hit Dice, immunity to heavy or lesser Phazon radiation, and immunity to the sickened condition.
- Immune to Phazon radiation of heavy or less. This does not provide protection from other sources of radiation, nor from Phazon radiation equivalent to severe or stronger, including direct contact with heavy Phazon radiation sources and Phazon damage.
- Phazon tolerance equal to 1 + 1 per 6 Hit Dice.
- Immune to the sickened condition.
- Undead Traits: Phazon husks are undead, which grants them various benefits, including darkvision with a range of 60 feet and numerous immunities.
- No Constitution score.
- Darkvision out to 60 feet.
- Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
- Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects.
- Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects.
- Cannot heal damage on its own if it has no Intelligence score, although it can be healed. Negative energy (such as an inflict spell) can heal undead creatures. The fast healing special quality works regardless of the creature’s Intelligence score.
- Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).
- Uses its Charisma modifier for Concentration checks.
- Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed.
- Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead.
- Proficient with its natural weapons, all simple weapons, and any weapons mentioned in its entry.
- Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Undead not indicated as wearing armor are not proficient with armor. Undead are proficient with shields if they are proficient with any form of armor.
- Undead do not breathe, eat, or sleep.
Saves: Base save bonuses are Fort +1/3 HD, Ref +1/3 HD, and Will +1/2 HD + 2.
Abilities: A Phazon husk's Strength increases by +4, its Dexterity increases by +2, it has no Constitution score, its Wisdom changes to 10, and its Charisma changes to 1. Its Intelligence stays the same as it was in life.
Skills: A Phazon husk keeps all skill ranks derived from its racial hit dice. If it had no racial hit dice, it gains skill ranks appropriate to its one undead hit die.
Feats: A Phazon husk keeps all feats derived from its racial hit dice and gains Improved Toughness as a bonus feat, even if it does not meet the prerequisites. If it had no racial hit dice, it gains feats appropriate to its one undead hit die.
Environment: Any land and underground.
Organization: Any.
Challenge Rating: Depends on Hit Dice, as follows:
Table: Phazon Husk CRHit Dice | Challenge Rating |
Less than 1 | 1/2 |
1 | 1 |
2-3 | 2 |
4-5 | 3 |
6-7 | 4 |
8-10 | 5 |
11-12 | 6 |
13-15 | 7 |
16-18 | 8 |
19-21 | 9 |
+3 HD | +1 CR |
Treasure: None.
Alignment: Always neutral evil.
Advancement: As base creature, or -- if the base creature advances by character class.
Level Adjustment: --.
Goblin Phazon Husk CR 1NE Small undead (cybernetic, Phazon)
Init +2;
Senses darkvision 60 ft.; Listen +2, Spot +2
Languages Goblin
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AC 15, touch 14, flat-footed 13; Phazon resilience
(+1 size, +2 Dex, +1 natural, +1 deflection)
hp 7 (1 HD);
DR 5/slashing and magic
Immune heavy or lower Phazon radiation; undead traits
Fort +1,
Ref +3,
Will +3; Phazon resilience
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Speed 30 ft. (6 squares)
Melee Slam +3 melee (1d4+3)
Space 5 ft.;
Reach 5 ft.
Base Atk +0;
Grp -2
Atk Options magic strike, Phazon assault
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Energy pool 1 Phazon;
Energy capacity 1; Phazon tolerance 1
Energy receptacles: Phazon assault (0 energy)
Phazon resilience (1 energy)
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Abilities Str 15, Dex 15, Con --, Int 10, Wis 10, Cha 1
Feats Alertness, Improved Toughness
BSkills Hide +10, Listen +2, Move Silently +6, Spot +2
Worg Phazon Husk CR 3NE Medium undead (cybernetic, Phazon)
Init +3;
Senses darkvision 60 ft.; Listen +4, Spot +4
Languages Common, Goblin
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AC 18, touch 14, flat-footed 15; Phazon resilience
(+3 Dex, +4 natural, +1 deflection)
hp 30 (4 HD);
DR 5/slashing and magic
Immune heavy or lower Phazon radiation; undead traits
Fort +2,
Ref +5,
Will +5; Phazon resilience
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Speed 50 ft. (10 squares)
Melee Bite +8 melee (1d6+7)
Space 5 ft.;
Reach 5 ft.
Base Atk +3;
Grp +8
Atk Options magic strike, Phazon assault
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Energy pool 1 Phazon;
Energy capacity 1; Phazon tolerance 1
Energy receptacles: Phazon assault (0 energy)
Phazon resilience (1 energy)
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Abilities Str 21, Dex 17, Con --, Int 6, Wis 10, Cha 1
Feats Alertness, Improved Toughness
B, Track
Skills Hide +5, Listen +4, Move Silently +7, Spot +4, Survival +0
Troll Phazon Husk CR 4NE Large undead (cybernetic, Phazon)
Init +3;
Senses darkvision 60 ft.; Listen +6, Spot +7
Languages Giant
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AC 22, touch 14, flat-footed 19; Phazon resilience
(-1 size, +3 Dex, +8 natural, +2 deflection)
hp 45 (6 HD);
DR 5/slashing and magic
Immune heavy or lower Phazon radiation; undead traits
Fort +4,
Ref +7,
Will +9; Phazon resilience
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Speed 30 ft. (6 squares)
Melee 2 claws +11 melee (1d6+8) and bite +6 melee (1d6+4)
Space 10 ft.;
Reach 10 ft.
Base Atk +4;
Grp +16
Atk Options magic strike, Phazon assault
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Energy pool 2 Phazon;
Energy capacity 2; Phazon tolerance 2
Energy receptacles: Phazon assault (0 energy)
Phazon resilience (2 energy)
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Abilities Str 27, Dex 16, Con --, Int 6, Wis 10, Cha 1
Feats Alertness, Iron Will, Improved Toughness
B, Track
Skills Listen +6, Spot +7
Girallon Phazon Husk CR 4NE Large undead (cybernetic, Phazon)
Init +4;
Senses darkvision 60 ft.; Listen +0, Spot +5
Languages none
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AC 22, touch 15, flat-footed 18; Phazon resilience
(-1 size, +4 Dex, +7 natural, +2 deflection)
hp 52 (7 HD);
DR 5/slashing and magic
Immune heavy or lower Phazon radiation; undead traits
Fort +4,
Ref +8,
Will +9; Phazon resilience
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Speed 40 ft. (8 squares), climb 40 ft.
Melee 4 claws +12 melee (1d4+8) and bite +7 melee (1d8+4)
Space 10 ft.;
Reach 10 ft.
Base Atk +5;
Grp +17
Atk Options magic strike, Phazon assault
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Energy pool 2 Phazon;
Energy capacity 2; Phazon tolerance 2
Energy receptacles: Phazon assault (0 energy)
Phazon resilience (2 energy)
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Abilities Str 26, Dex 19, Con --, Int 2, Wis 10, Cha 1
Feats Iron Will, Improved Toughness
B, Toughness (2)
Skills Climb +16, Move Silently +9, Spot +5
Advancement 8-10 HD (Large); 11-21 HD (Huge)
Ettin Phazon Husk CR 5NE Large undead (cybernetic, Phazon)
Init +4;
Senses darkvision 60 ft.; Listen +10, Spot +10
Languages pidgin Orc, Goblin, and Giant
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AC 24, touch 11, flat-footed 24; Phazon resilience
(-1 size, +3 armor, +10 natural, +2 deflection)
hp 75 (10 HD);
DR 5/slashing and magic
Immune heavy or lower Phazon radiation; undead traits
Fort +5,
Ref +5,
Will +11; Phazon resilience
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Speed 30 ft. in hide armor (6 squares); base speed 40 ft.
Melee 2 morningstars +14/+9 melee (2d6+8)
Ranged 2 javelins +6 ranged (1d8+8)
Space 10 ft.;
Reach 10 ft.
Base Atk +7;
Grp +19
Atk Options magic strike, Phazon assault, Power Attack, superior two-weapon fighting
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Energy pool 2 Phazon;
Energy capacity 2; Phazon tolerance 2
Energy receptacles: Phazon assault (0 energy)
Phazon resilience (2 energy)
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Abilities Str 27, Dex 10, Con --, Int 6, Wis 10, Cha 1
Feats Alertness, Improved Initiative, Improved Toughness
B, Iron Will, Power Attack
Skills Listen +10, Search +1, Spot +10
Possessions large hide armor, 2 large morningstars, 6 large javelins
Advancement --
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Ettin Phazon husks have no language of their own but speak a pidgin of Orc, Goblin, and Giant. Creatures that can speak any of these languages must succeed on a DC 15 Intelligence check to communicate with an ettin Phazon husk. Check once for each bit of information: If the other creature speaks two of these languages, the DC is 10, and for someone who speaks all three, the DC is 5.
Superior Two-Weapon Fighting (Ex) An ettin Phazon husk fights with a morningstar or javelin in each hand. Because each of its two heads controls an arm, the ettin Phazon husk does not take a penalty on attack or damage rolls for attacking with two weapons.
Frost Worm Phazon Husk CR 7NE Huge undead (cold, cybernetic, Phazon)
Init +5;
Senses darkvision 60 ft.; Listen +5, Spot +5
Languages none
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AC 26, touch 12, flat-footed 25; Phazon resilience
(-2 size, +1 Dex, +14 natural, +3 deflection)
hp 105 (14 HD);
DR 5/slashing and magic
Immune cold, heavy or lower Phazon radiation; undead traits
Fort +7,
Ref +8,
Will +14; Phazon resilience
Weakness Fire +50% damage
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Speed 30 ft. (6 squares), burrow 10 ft.
Melee Bite +19 melee (2d8+10) and slam +13 melee (2d6+5)
Space 15 ft.;
Reach 10 ft.
Base Atk +10;
Grp +28
Atk Options magic strike, Phazon assault
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Energy pool 3 Phazon;
Energy capacity 3; Phazon tolerance 3
Energy receptacles: Phazon assault (0 energy)
Phazon resilience (3 energy)
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Abilities Str 30, Dex 12, Con --, Int 2, Wis 10, Cha 1
Feats Alertness, Improved Initiative, Improved Natural Attack (bite), Improved Toughness
B, Iron Will, Weapon Focus (bite)
Skills Hide +4, Listen +5, Spot +5
Advancement --
Cloud Giant Phazon Husk CR 8NE Huge undead (air, cybernetic, Phazon)
Init +2;
Senses darkvision 60 ft.; Listen +12, Spot +12
Languages Common, Giant
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AC 33, touch 13, flat-footed 31; Phazon resilience
(-2 size, +2 Dex, +4 armor, +16 natural, +3 deflection)
hp 127 (17 HD);
DR 5/slashing and magic
Immune heavy or lower Phazon radiation; undead traits
Fort +8,
Ref +10,
Will +13; Phazon resilience
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Speed 50 ft. (10 squares)
Melee Gargantuan morningstar +24/+19/+14 melee (4d6+21) or
Melee 2 slams +24 melee each (1d6+14)
Ranged rock +13 ranged (2d8+14)
Space 15 ft.;
Reach 15 ft.
Base Atk +12;
Grp +34
Atk Options magic strike, oversized weapon, Phazon assault, Power Attack, rock throwing
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Energy pool 3 Phazon;
Energy capacity 3; Phazon tolerance 3
Energy receptacles: Phazon assault (0 energy)
Phazon resilience (3 energy)
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Abilities Str 39, Dex 15, Con --, Int 12, Wis 10, Cha 1
Feats Awesome Blow, Cleave, Improved Bull Rush, Improved Toughness
B, Improved Overrun, Iron Will, Power Attack
Skills Climb +21, Craft (any one) +11, Diplomacy -3, Intimidate +5, Listen +12, Perform (stringed instruments) -4, Sense Motive +6, Spot +12
Possessions huge chain shirt, gargantuan morningstar, sack with 5 medium rocks
Advancement --
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Rock Throwing (Ex) The range increment is 140 feet for a cloud giant Phazon husk’s thrown rocks.
Oversized Weapon (Ex) A cloud giant Phazon husk wields a great, two-handed morningstar (big enough for Gargantuan creatures) without penalty.