Author Topic: e6 for 5e?  (Read 2322 times)

Offline dna1

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e6 for 5e?
« on: September 11, 2017, 12:29:57 AM »
I want to start a new Game of Thrones inspired campaign and I think E6 would work really well for it.

I've never played any 5e yet, but my players requested it.. Before I dive into the material I would love some input on how well E6 would work with 5e.
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Offline Nifft

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Re: e6 for 5e?
« Reply #1 on: September 12, 2017, 03:55:28 PM »
How much magic do you want in your GoT?

5e can proceed very well without magic items, but the classes & races have access to a lot of magical effects anyway.

All classes have access to magic, for example: there's a type of Monk which can teleport all day. There's a type of Fighter who has cantrips and spells. There's a type of Barbarian which can commune with nature. And so on. There are zero classes which are purely mundane.

So. What would you remove, and what would be left?

Or would you allow full ordinary D&D classes?

Offline dna1

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Re: e6 for 5e?
« Reply #2 on: September 13, 2017, 12:17:29 AM »
Magic it self isn't an issue. Its the level of magic power that needs to be restrained. There is lots of magic in GoT.. its just not level 20 wiz magic
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Offline Nunkuruji

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Re: e6 for 5e?
« Reply #3 on: September 14, 2017, 02:14:58 PM »
I'm running a campaign that is E6 gestalt w/ feat progression
"Widely" available magic items limited to common/uncommon. Some random rares sprinkled in off RNG or as I see fit.

A lot of currently available monster material is at the lower end of the CR scale, which is also a plus.


What it has done that I had hoped for

-Suppress the impact of higher level magic
-Breadth of capabilities to enjoy over how limited E6 could be
-Quicker turns in most cases


Interesting Consequences

-Some class combos are brutally efficient. Druid/Barb tanking. Paladin/Spellcaster smite novas.
-CR of encounters had to be further adjusted than anticipated


What I would redo

-Ban flight items despite being uncommon. Trivializes wilderness encounters too easily.
-(For Gestalt) Eliminate magic weapons and use Beyond Damage Dice.


You might also consider just capping spell levels to X, or class progression to Y, to where one then must multiclass.