I'll bet they officialize some of these at some point.
hmm ... most of these are at least somewhat different from the PHB or DMG versions.
Selling Magic Items as a for-instance.
Scribing A Spell Scroll ... is more detailed than the original. Cantrip Scrolls are level 1, isn't actually a clarification. You can make Uncommon versions instead of Common, of a Cantrip Scroll, etc. I think all this does is makes certain that particular combo and pricing.
"Relaxation rarely comes with complications." WHAT ?? !! What the fvck multiverse are they living in?!
Crafting Magic Items ... you get a Rare Consumable, you sell it to make 2 Uncommon non-Consumables. OK. Now if you need an Ingredient, that'll be roughly available at a CR appropriate for the Rare Consumable. The CR part is ok. Not sure what happens here, how much this effects a pseudo-WBL count ; it might be 2 to 1, or 10 to 1, in the wrong direction, or might just be plot line. Idk.
Buying A Magic Item ... is game-changing. Now you don't need to be an Elf super-Crafter, to have your own tasty high end magic item of legend. Rogue 11 w/ expertise, cha, 10 weeks = 37 minimum. At a metagame level ( no no naughty PCs NO!! ) this is almost a 4e Wishlist. At the very least, it forces magic items on a DM that'd been doing None. For an average party, the DM can just wing it on this, and see if it makes any difference at all. Very weird + broad effects all around.
sambojin : "druid's make great crime lords". Ha. Ha-ha. Love the emergent stuff that runs so contrary to previous anythings.
Aristocrat/Merchant what where? edit ---- read your post a little closer.