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Meta Board => Retired PbP Games => Archive => [D&D 4E] FR: Scales of War => Topic started by: Melblen_Cairn on November 10, 2011, 09:42:42 PM

Title: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on November 10, 2011, 09:42:42 PM
Round 3 Results!

Borm
The rest of the Bar explodes into flames as the rest of the alcohol catches fire. The goblin pyromaniac stops short,, hearing the dwarves around the corner of the fireplace and turn and head back around the front of it. Catching sight of Everyn as he is igniting another torch. The end flares to burning life and he cackles again HahahHAHAhahahahHAhAhA! lobbing the torch at the eladrin as he scurries under a table for cover.

Everyn
Everyn ducks out of the way of the torch, and says "Your Sinruth will not save you from me vermin" as he draws a magical orb from his fine robes, aiming it at Borm and chants in a mystical language. Audible thunks of the magical force hammer against the table and chair soak up the majority of the spells effect. He then moves away from the torch and the spreading flame.

Bhrim
Bhrim move around the fireplace losing sight of the goblin he was hoping to catch has sees a hobgoblin yet standing and moving around the fireplace gets lined up for a furious charge. The hobgoblin deftly sidesteps the oncoming dwarf and his wild swing of the leading shield.

Dak
A torch flies through the air from the floor above and narrowly misses Granites backside. "AhhahahHAHAHahahahahah! Fire,Fire,....FIRE!!!".

Atanos
In a large Arc Atanos brings his scythe downard into the hobgoblin. Datesz the hobgoblin aligns his sword with Atanos' scythe and stops it inches from splitting him in two, but the weak blade gives way and the scythe continues through and gashes the hobgoblin from neck to nuts. He looks up in a stupor and he fruitlessly attempts to hold all his organs into his body as they spill out. Atanos then motions for everyone to follow him as he exits the flaming building.

Suq
Suq spreads his curse to Borm and then then moves up to one of the doors in the taproom.

Suff'a
Søffå shouts out the door to the exiting Atanos: "Get Help!!!  Bring Men, Bring Water!!!"  He turns and runs towards the back of the tavern, barking to the Dwarves and Suq as he goes past.  "Clear the rooms, and crush that little pest - I am going after the firestarter upstairs!"
Søffå makes it to the head of the stairs and looks around the corner, girding himself to the peril that lies ahead.  He wonders to himself; "How did that beast get up here, anyway?  No doubt he is not alone!"

Gruxes
Gruxes the hobgoblin rounds the corner and sees someone coming up the stairs moves for closer inspection, seeing its a human, he raises his bow and lets fly. The arrow strikes home, hitting Suff'a just as he comes up the stairs.

Kurs
Kurs the hobgoblin heads straight across the second floor following the goblin pyromaniac. From the floor you can see he begins to climb over the railing to get out onto one of the support beams.

Xet
The backdoor to the ground floor swings open and in charges several more hobgoblins. The barmaid on her way out that way shrieks in terror as they come toward her. "Looky'ere boys, we gots ourselves another pretty thing to play with an break." one brute says. Xet the hobgoblin charges her knocking her back.

Dtun
Dtun rounds the corner and swings at Suq but over swings and hits the doorjamb.

Tnob, Rnezog, Xgaren

Tnob, Rnezog, and Xgaren, all slip past Xet and surround the barmaid to grab her and drag her out of the inn.
"Looks like Dak and Borm been havin some fun in 'ere already." one of the says to the rest looking at the fire.

Bar Patrons

The barmaid struggles but against the four of them is hopelessly outnumbered but has guessed their intent well enough. "No! Help!! Someone Help!!"

The three patrons in the back are arguing about how to split the gold at the center of the table.

Round 3 Ends!

Round 4 Begins!

Maps

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Round 4 Initiative Order
Borm = 25
Everyn = 24
Tnokaz (HG) = 23
Grods (HG) = 23
Rxes (HG) = 23
Ndoz (HG) = 23
Gzort (HG) = 23
Blaz (HG) = 23
Bhirm = 22
Dak = 22
Atanos  = 20
Suq = 18
Granite = 12
Datesz = 10
Shoguzn = 10
Mxtun = 10
Suff'a = 9
Gruxes = 8
Kurs = 8
Xet = 7
Dtun = 7
Tnob = 7
Rnezog = 7
Xgaren = 7
Bar Patrons = 0
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on November 10, 2011, 09:44:01 PM
Borm gets out from under the table and moves to a new spot under another table. He pulls out his last torch, lights it and lobs it at the back table. The flaming projectile bounces off the table, scattering gold pieces and cards everywhere and smacks one of the patrons right in the face.
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The patron collapses in a heap clutching his burnt face as flames leap up around him.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: TheDave on November 11, 2011, 09:09:11 AM
(after an extremely long pause)

Everyn takes aim again at the Goblin under the table, moves his hands in a flourish of arcane movements, and sends a bolt of magic energy toward Borm:

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Then he moves toward the main door and takes up a position next to Anatos
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on November 11, 2011, 01:07:39 PM
The table sends of a shower of splinters and a sharp crack along with the thunk of the silvery projectile slamming onto the table, skipping off and blasting a chair into several pieces. The goblin looks up at the table teetering on collapse.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on November 11, 2011, 10:13:29 PM
what do I see outside?
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: TheDave on November 11, 2011, 10:46:27 PM
Seeing the goblin still alive, Everyn yells "Damn you goblin.....you shall meet your maker tonight!!"
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on November 11, 2011, 11:46:42 PM
Atanos
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on November 12, 2011, 12:11:45 AM
"Feel me axe an shield ye slime" and Bhrim lets out a cry to Moradin as he thunders across the taproom floor hews into the first hobgoblin and in a follow up slams the one next to it with his shield. The first hobgobling collapsed to the floor cleanly in two while the other flew away and lay motionless in a heap after hitting the side of the stairs. Bhrim's momentum carries him a little further to end where the second hobgoblin stood.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on November 12, 2011, 12:17:25 AM
Fire, fire, FIRE!!!! Dak whips another torch out and moves a short way down the aisle looking between the bars of the railing as he lights up another torch. He lines up and lobs the torch which lands nearby and skitters to a stop at the feet of Atanos. Embers and bits of bitumen scatter around and soon begin to light the floor around Atanos on fire.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on November 12, 2011, 07:53:47 AM
I leave the tavern and place my back on the wall just to the east of the door and start to look for anything i can use to put out the fire
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on November 12, 2011, 10:58:22 AM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on November 12, 2011, 07:01:47 PM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Doctor Krunk on November 14, 2011, 09:15:15 AM
I try to ascertain whether supha is in great danger

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on November 14, 2011, 09:49:24 PM
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Suq looks for some sign of Suff'a through the railing of second floor but does not catch any sight of him yet through the smoke that is beginning to build in the room.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Doctor Krunk on November 15, 2011, 08:29:27 AM
I step back to G4 and bemusedly yell Pardon me, chaps, but I think it's a bit rude to burst in like this. I shall educate you in proper tavern etiquette!
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on November 16, 2011, 12:11:51 AM
"Come here and I'll be stuff one of them torches where the sun don't shine." Granite steps over to the table the goblin is hiding under swingin, obliterating whats left of the table.
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on November 16, 2011, 01:53:20 AM
Melblen:
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Doctor Krunk on November 16, 2011, 08:05:17 AM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on November 16, 2011, 08:52:32 AM
   Søffå launches himself down the hallway, bearing down on the beast who attacked him.  In a booming voice, he cries: "That was the last arrow you will notch in this world, foul demon!".  Spinning, he swings his blade clean through the beast before coming to rest.  He taunts across the hallway railing, quickly dimming with smoke, at the other creatures across:  "Come to me now!!!  It is your time to return to the shadow!!!"

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on November 16, 2011, 09:37:31 PM
The blackish firey bolt strikes at Tnob and begins to consume him. He collapses to the ground shortly after unmoving.
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Kurs falls heavily to the floor under your assault.

Gruxes
Continues to move slowly accross the beam. When he reaches the fireplace he steps off and pulls a long knife. His intended target becomes clear... a tattered and faded black banner with a red fist.

Xet
Holds a sword to the barmaid using her as a human shield.
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Dtun
Dtun wades toward Suq swinging wildly.. managing to land a few grazing blows
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on November 16, 2011, 10:51:19 PM
Søffå immediately recognizes the symbol on the banner, and his jaw drops agape as myriad questions form in his mind.  "No... Why did I not see it before?  The Red Fist of Doom!"

Melblen, Suq:
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on November 17, 2011, 08:30:47 AM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on November 17, 2011, 12:54:08 PM
Round 4 Results!

Borm gets out from under the table and moves to a new spot under another table. He pulls out his last torch, lights it and lobs it at the back table. The flaming projectile bounces off the table, scattering gold pieces and cards everywhere and smacks one of the patrons right in the face. The patron collapses in a heap clutching his burnt face as flames leap up around him.

Everyn takes aim again at the Goblin under the table, moves his hands in a flourish of arcane movements, and sends a bolt of magic energy toward Borm. The table sends of a shower of splinters and a sharp crack along with the thunk of the silvery projectile slamming onto the table, skipping off and blasting a chair into several pieces. The goblin looks up at the table teetering on collapse. Seeing the goblin still alive, Everyn yells "Damn you goblin.....you shall meet your maker tonight!!" Then he moves toward the main door and takes up a position next to Anatos.

"Feel me axe an shield ye slime" and Bhrim lets out a cry to Moradin as he thunders across the taproom floor hews into the first hobgoblin and in a follow up slams the one next to it with his shield. The first hobgobling collapsed to the floor cleanly in two while the other flew away and lay motionless in a heap after hitting the side of the stairs. Bhrim's momentum carries him a little further to end where the second hobgoblin stood.

Fire, fire, FIRE!!!! Dak whips another torch out and moves a short way down the aisle looking between the bars of the railing as he lights up another torch. He lines up and lobs the torch which lands nearby and skitters to a stop at the feet of Atanos. Embers and bits of bitumen scatter around and soon begin to light the floor around Atanos on fire.

Atanos leaves the tavern and places his back on the wall just to the east of the door and starts to looking for anything he can use to put out the fire, finding nothign immediate to use he waves people out and yells for them to exit.

Suq looks for some sign of Suff'a through the railing of second floor but does not catch any sight of him yet through the smoke that is beginning to build in the room. He step back to G4 and bemusedly yell Pardon me, chaps, but I think it's a bit rude to burst in like this. I shall educate you in proper tavern etiquette!. The blackish firey bolt strikes at Tnob and begins to consume him. He collapses to the ground shortly after unmoving.

"Come here and I'll be stuff one of them torches where the sun don't shine." Granite steps over to the table the goblin is hiding under swinging, obliterating whats left of the table.

Søffå launches himself down the hallway, bearing down on the beast who attacked him.  In a booming voice, he cries: "That was the last arrow you will notch in this world, foul demon!".  Spinning, he swings his blade clean through the beast before coming to rest. Kurs falls heavily to the floor under your assault. He taunts across the hallway railing, quickly dimming with smoke, at the other creatures across:  "Come to me now!!!  It is your time to return to the shadow!!!"

Gruxes continues to move slowly accross the beam. When he reaches the fireplace he steps off and pulls a long knife. His intended target becomes clear... a tattered and faded black banner with a red fist. Søffå immediately recognizes the symbol on the banner, and his jaw drops agape as myriad questions form in his mind.  "No... Why did I not see it before?  The Red Fist of Doom!"

Xet holds a sword to the barmaid using her as a human shield.

Dtun wades toward Suq swinging wildly.. managing to land a few grazing blows that are redirected by glowing runes of protection.

The two patrons in the back race across the taproom floor leaving their former opponent writhing on the floor among the flames.

Round 4 Ends!

Round 5 Begins

Map
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Round 5 Initiative Order
Borm = 25
Everyn = 24
Bhirm = 22
Dak = 22
Atanos  = 20
Suq = 18
Granite = 12
Suff'a = 9
Gruxes = 8
Xet = 7
Dtun = 7
Bar Patrons = 0
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on November 19, 2011, 08:56:50 AM
Borm grabs a chair and scurries under what's left of the table to escape the Dwarf. Granite swings furiously to keep the goblin from escaping but only manages to obliterate the furniture to kindling. Borm gets near a window and smashes the chair through.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: TheDave on November 19, 2011, 01:03:06 PM
Everyn, seeing Borm escaping re-focuses on the two hobgoblins near Suq, to ensure his safety.  He aims his orb at the hobgoblins and a burst of flame explodes engulfing the two hobgoblins, but leaving Suq miraculously unscathed. 

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Everyn screams "Burn you demons!"
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on November 19, 2011, 02:08:40 PM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: TheDave on November 20, 2011, 09:58:30 AM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on November 20, 2011, 01:48:28 PM
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The concussive blast knocks the hobgoblin's to the ground where they stay unmoving, little lights of flame dance across them. The blast seems to shape around Suq, Bhrim, and the Barmaid.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on November 20, 2011, 01:54:41 PM
Bhrim rushes past and hits the stairs running to exact vengeance on the remaining goblinoids on the second floor.
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Dak lights another torch and lobs it toward the mage below.
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on November 21, 2011, 05:34:28 PM
While keeping a keen eye on all the events Atanos hears the window break perception check
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and runs around the side of the building to cut off thier escape or help them out the window judging on who exits
Atanos double moves 14 squares around the side of the building
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Doctor Krunk on November 22, 2011, 08:35:48 AM
Suq quickly spins to Borm, intent on fellin him where he stands, and summons the power of his master to blast him to the next life

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on November 22, 2011, 10:05:42 PM
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The missile of dark fire grazes the goblin's shoulder in front of the window. Even the touch of the fire corrupts the flesh and causes him pain.

Granite moves around the table and takes a swipe at Borm but barely over swings and the goblin ducks under it.
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Doctor Krunk on November 23, 2011, 08:21:46 AM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on November 23, 2011, 07:08:19 PM
Suq throws open the door and finds a well stocked kitchen beyond, but devoid of any occupants.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Doctor Krunk on November 26, 2011, 09:30:42 AM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on November 26, 2011, 05:45:16 PM
Søffå moves towards the remaining goblinoids on the upper floor, checking the doors as he passes.

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Melblen:
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on November 27, 2011, 01:40:30 PM
Sk4mpE
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on November 28, 2011, 10:12:22 PM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on November 29, 2011, 08:50:25 PM
Round 5 Results!

Borm grabs a chair and scurries under what's left of the table to escape the Dwarf. Granite swings furiously to keep the goblin from escaping but only manages to obliterate the furniture to kindling. Borm gets near a window and smashes the chair through.

Everyn, seeing Borm escaping re-focuses on the two hobgoblins near Suq, to ensure his safety.  He aims his orb at the hobgoblins and a burst of flame explodes engulfing the two hobgoblins, but leaving Suq miraculously unscathed.

The concussive blast knocks the hobgoblin's to the ground where they stay unmoving, little lights of flame dance across them. The blast seems to shape around Suq, Bhrim, and the Barmaid.

Everyn screams "Burn you demons!"

Bhrim rushes past and hits the stairs running to exact vengeance on the remaining goblinoids on the second floor.

Dak lights another torch and lobs it toward the mage below.

While keeping a keen eye on all the events Atanos hears the window break and runs around the side of the building to cut off thier escape or help them out the window judging on who exits.

Suq quickly spins to Borm, intent on fellin him where he stands, and summons the power of his master to blast him to the next life. The missile of dark fire grazes the goblin's shoulder in front of the window. Even the touch of the fire corrupts the flesh and causes him pain. Suq throws open the door and finds a well stocked kitchen beyond, but devoid of any occupants.

Granite moves around the table and takes a swipe at Borm but barely over swings and the goblin ducks under it.

Søffå moves towards the remaining goblinoids on the upper floor, checking the doors as he passes.

Gruxes cuts domn the banner and continues on aorund the upper portions of the fireplace.

The remaining bar patrons and the last barmaid rush out the doors fleeing for their lives.

Round 5 Ends

Round 6 Begins!

Map
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Round 6 Initiative Order
Borm = 25
Everyn = 24
Bhirm = 22
Dak = 22
Atanos  = 20
Suq = 18
Granite = 12
Suff'a = 9
Gruxes = 8
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on November 29, 2011, 08:53:45 PM
The fire consumes the dry wood quickly, and spreads faster than one would expect. Smoke also begins to tinge the air you breathe with fumes.

Borm leaps out the window and continues on down the side of the building...HAhahahaHHAHAhaha!
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: TheDave on November 29, 2011, 09:44:21 PM
Seeing no enemies in range, and the flames roaring, Everyn moves south out of the building, and heads toward Anatos

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on December 01, 2011, 12:23:19 AM
Bhrim rushes after Suff'a, running down the enemy.
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Dak sees his purser's chasing him and laughs as he runs around the upper floor
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on December 01, 2011, 02:44:45 AM
I know we are of the map but I should be able to charge down Upon Borm and bring my scythe to bear
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and if the first hit does not drop him I will spend an action point to attack again which would most likely miss
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on December 01, 2011, 08:16:12 PM
Borm is gashed by the scythe but the follow up attack from Atanos was too wild and Borm barely escapes being cut in two.

Suff'a sees no new enemies coming up the back stairs in the quick glance he makes outside.
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Doctor Krunk on December 07, 2011, 10:27:27 AM
Suq attempts to open the door

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on December 07, 2011, 07:17:59 PM
The door swings open easily.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Doctor Krunk on December 09, 2011, 08:29:00 AM
What does Suq see inside?
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on December 10, 2011, 12:52:04 PM
A dimly lit room of casks, bottles, crates, and sacks. No one is in the room.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on December 12, 2011, 05:23:42 AM
Søffå shouts to the dwarf behind him:  "Help me stop these creatures from escaping!!  Go around the other side!!"  He then runs around the upper floor to cut off the hobgoblin crossing the beam, knocking on doors as he passes.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Doctor Krunk on December 12, 2011, 08:31:40 AM
Suq moves to D4 and looks towards the top level to see if there is an enemy in sight

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on December 29, 2011, 09:03:36 PM
Gruxes climbs down to the floor and starts off South to the front door.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on December 29, 2011, 09:16:04 PM
Round 7 Begins!

Maps
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Round 7 Initiative Order
Borm = 25
Everyn = 24
Bhirm = 22
Dak = 22
Atanos  = 20
Suq = 18
Granite = 12
Suff'a = 9
Gruxes = 8

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on December 29, 2011, 09:17:39 PM
Borm makes his escape into the darkness

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: TheDave on December 29, 2011, 09:48:47 PM
Now outside, Everyn looks around to see if any of the goblins/hobgoblins are in sight.

If he sees one, he will make an attack
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If he doesn't see one, Everyn will gather with Anatos to discuss what just happened and make sure he is in one piece
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on January 01, 2012, 10:27:37 AM
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Bhrim follows the suggestion and rushes back around the way he had come. Seeing the fire engulf the stairwell on the floor below he shouts, "Yer got yerself nowhere to be running no yer durned goblin slime!"
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At the top of the stairs the dimwitted goblin sees clearly what his opponent has pointed out and preferring to take his chances with the ground instead of the dangerous human and the crazy dwarf; he smashes the window and leaps for the ground.
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on January 08, 2012, 10:10:20 AM
Melblen:
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Atanos peers into the darkness, searching for the fleeing foe.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on January 08, 2012, 02:05:56 PM
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In his haste to escape, Borm is making quite a racket in the darkness and Atanos easily determines his location ahead.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on January 16, 2012, 08:27:18 AM
Melblen:
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Atanos decides against running out alone into the darkness to follow the bumbling goblin - He turns back towards the heat of the burning tavern and peers into the doorway to see how his friends are faring....

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on January 22, 2012, 12:39:37 PM
Suq
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It's getting pretty hot in here...the several broken windows are adding air to help oxygenate the growing inferno consuming the already very dry wood of the inn.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on January 30, 2012, 07:49:14 PM
Suq
Spotting the hobgoblin across the tap room, Suq calls upon his dark powers and unleashes a smoldering black bolt at the enemy but it manages to throw itself to the side as it sizzles past and hits the doorjamb scorching a hole.

Suq doesn't stay to watch the enemy escape and ducks out the back door.

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A number people have gathered around a well out back behind the inn to form a bucket brigade.

Granite
At a run the stubborn dwarf launches himself through the window after the escaping Goblin but does not see the escaping Dak.

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Updated Action
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on February 03, 2012, 09:03:14 AM
  In pursuit of both the enemy and the intrepid dwarf, Søffå briefly girds himself before making a running leap from the second story window, marking and bringing his sword to bear on his foe before collapsing to the ground in a painful, disheveled heap:

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on February 04, 2012, 11:22:15 AM
Dak throws himself to one side to avoid the falling human but still gets sliced by the descending blade. Runes of power glow about him and a rolling thunder begins to slowly build.

Gruxes quickly makes his way across the burning taproom and out the front door.
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on February 05, 2012, 02:38:32 PM
Round  8 Begins!

Map
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Since everyone is now outside (except Bhrim), here you go.

Round 8 Initiative Order
Borm = 25
Everyn = 24
Bhirm = 22
Dak = 22
Atanos  = 20
Suq = 18
Granite = 12
Suff'a = 9
Gruxes = 8
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on February 05, 2012, 02:41:50 PM
Borm who sees that Atanos has spotted him quickly dashes off at a run as quickly as possible. Laughing at him all the way into the night..."HAhahHahAHhAHHAHhaah!"

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The night air is almost as hot as it was inside in the burning inn with just a slight warm breeze moving through bringing with it the cries and sounds of battle from other spots in town and the stench of burning wood and flesh. A thunderous roar echos from a distant spot in town and a moment later the sound of thunder. Even in the night sky you can tell by the smoke rising many fires have been set.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on February 06, 2012, 09:32:53 AM
Corrected Map
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: TheDave on February 08, 2012, 11:44:13 PM
Sorry for the delayed response:

Everyn sees the hobgoblin to the west, focuses his energy on him, and casts Magic Missile, then moves around the building towards Anatos? (Green dot - I forget now)
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Feeling a bit isolated and alone, Everyn looks around for some friendly faces to rejoin
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on February 09, 2012, 12:31:06 AM
Caught unaware from the side as he is exiting the inn, the magical burst strikes and blows him from his feet.

Bhrim follows his zealous human friend out the window and lands next to the goblin.
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Dak begins to slip away and once far enough out of striking distance begins to run when the rolling thunderous sound that had been building finally bursts forth blasting all around the goblin.

BOOOM!

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on February 09, 2012, 07:12:04 PM
I'm not chasing Borm without my companions and i was around the rear of the building so i should spot the bucket brigade so unless I find an ally to heal I will help with the bucket brigade

Whats that red dot next to me?
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on February 09, 2012, 10:35:19 PM
Melblen:
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on February 10, 2012, 12:49:36 AM
Suff'a
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Atanos
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on February 10, 2012, 07:33:32 AM
Melblen:
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on February 10, 2012, 08:42:46 AM
Suff'a
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on February 11, 2012, 08:14:11 AM
Suq:
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Doctor Krunk on February 13, 2012, 08:49:18 AM
With a fury known only to those who wated this long for me to post I strike at the enemy at A22 with a powerful surge of Eldritch magic:

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on February 13, 2012, 08:07:39 PM
Granite moves to the rear of the building to begin to help with the forming bucket brigade at the well behind the inn, not spotting the escaping goblin.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on February 13, 2012, 10:33:51 PM
"Where are you going - I am not finished with you yet!"  Søffå springs to his feet, and rounding the corner of the tavern, pursues his prey.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on February 14, 2012, 12:28:06 AM
Gruxes makes his escape into the darkness.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on February 14, 2012, 11:48:28 PM
Round 9 Begins!

Map
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Round 9 Initiative Order
Everyn = 24
Bhirm = 22
Dak = 22
Atanos  = 20
Suq = 18
Granite = 12
Suff'a = 9

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on February 15, 2012, 08:15:02 PM
"Not done with ye either" Bhrim snarls at the goblin as he gets up and runs off to catch up to the Suffa and his quarry, Dak the goblin. Charging in and bring his axe to bare but falling short.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on February 16, 2012, 08:29:05 PM
Dak begins to deftly step away from Bhrim and Suff'a but Bhrim brings his axe heavily down. Narrowly missing the goblin. The goblin begins to run away.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: TheDave on February 17, 2012, 07:32:05 PM
Everyn runs North to join the rest of the party

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on February 17, 2012, 10:06:15 PM
   Satisfied that the enemy is routed and that the immediate danger has passed, Søffå turns towards the blaze and to the well, assisting in the effort to save the Green Tankard.

   His spirits lighten a bit as he finds his friends are well; but he cannot prevent several questions from ruminating in his mind: "What just happened?" "Who is Sinruth, and what is the connection to the Red Fist of Doom?"  Remembering the ominous sounds forming in the distance, "What peril does this night yet hold?"

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   Refocusing on the task at hand, Søffå ushers a bucket of water to the base of the fire; he remains hopeful that someone in town may know more - Or at the very least, that he may have the chance to speak with the innmaster again.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on February 17, 2012, 11:41:28 PM
Suff'a
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Doctor Krunk on February 21, 2012, 09:47:58 AM
Suq Unleashes a blast of eldritch power in an attempt to thwart the final fleeing foe

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on February 21, 2012, 01:39:00 PM
OOC:
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on February 21, 2012, 07:51:38 PM
The bolt sears a clean hole through the goblin's back, Dak looks from the smoking hole in his chest and then up dumbfounded at Suq as he collapses to the ground.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on February 22, 2012, 08:16:54 AM
The bucket brigade forms and buckets start being handed down the line to help combat the fire within The Green Tankard. The air is filled with the scent of burning wood and flesh and the glow of multiple fires throughout Loudwater can be viewed over the rooftops. Screams and the sounds of battle can be heard in the distance. Several townsfolk rest nearby the well that the water is being drawn from. Their injuries being the result of fire or combat. The girl that was serving you food earlier is doing her best to tend them.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on February 22, 2012, 09:20:16 AM
   Seeing that the Fire Brigade is well in hand, Søffå tries to catch the attention of his comrades without disturbing the bucket line.  He motions for his friends to gather by the well; he immediately goes there, towards whom he deems the eldest and heartiest townsperson, who appears to have been injured in combat.

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   Søffå kneels towards the man and says, "My hands are rough, but I will do what I can to ease your pain.  Tell me, what happened to you?"

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on February 22, 2012, 07:40:00 PM
You stitch the wound of a tougher looking man with a haunted look in his face.

"They...They came out of nowhere....hobgoblins and goblins. My neighbor and his family.....I did all I could to help, but they overran us."
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: TheDave on February 25, 2012, 09:37:53 AM
I head over to Soffa and the rest of the group to discuss our next course of action.  I'll help out with healing the wounded if possible.  Otherwise, I will aid with the bucket brigade
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on February 26, 2012, 10:21:05 AM
The wounded and burned keep wandering up. So Bhrim and Granite leave the bucket line to help tend to them. Both must have seen their fair share of battle wounds for they tend them with expert hands.

"Sure'n we won't be see'n the end of some goblins to smack. Me axe is tell'n me we ain't done aveng'n our fallen brudder.  Bhrim says.

"Ye been talk'n to yer axes fer long as me bin remember'n an fer once yer likely right." adds Granite.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on February 27, 2012, 06:38:20 AM
While waiting for the remainder of his party to gather, Søffå takes a few moments to rest and recover his strength; he begins to tend to his own wounds.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on February 28, 2012, 08:14:47 AM
This is thom by the way im on vacation with steve so im using his laptop.
Atanos After delivering his latest bucket of water to its destination returns to the well to notice his companions bruised and battered he drops his bucket wipes the sweat from his brow then treats anyone who still needs healing.  While stiching people up atanos askes what the hell was that?
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on February 29, 2012, 07:39:54 PM
After tending the wounded and burned for a time, one of the inn's serving girls approaches the group from around the front of the inn. She looks like she has been through a lot this evening and exhaustion is clear on her features.
"Excuse me, but two of the town guard are out front. Marsh sent them this way. Looks like they may also need your attention" indicating they are injured. "They were looking to find out more about your fight in the tavern."

The two guardsmen have been through there fair share of fighting by the look of them. One leans heavily on his halberd while the other have a blood soaked bandage wrapped around his head haphazardly.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Doctor Krunk on March 01, 2012, 08:45:48 AM
After resting for a moment ang gathering his wits, Suq heads over and checks the bodies of the defeated foes for any clues as to where they came from and why they came.
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on March 02, 2012, 08:22:32 AM
Suq
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You approach the goblin you had slain, the hole you scorched into it's body still smokes. It had made it a good way from the spot your companions tend the wounded so you must strain to hear whats going on over the ambient sounds of the night's assault throughout town.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on March 05, 2012, 08:01:01 AM
   
   Søffå turns in conversation to his friends.  "Atanos, Everin, I do not know what is happening here; from what I know of the history of goblin attacks in this region, these creatures appear to be somehow connected to the Red Fist of Doom, and yet I feel there is a difference between this band and that which Azzur Khul led those many years ago.  I do not know who or what Sinruth is, but perhaps you might?"

   "I do know this - The stench of battle is still thick in the air, and it appears the storm is growing."

   After acknowledging and thanking the serving girl, Søffå motions for the rest of the party to follow her to the front of the inn, trying his best to catch Suq's attention as well.  After viewing the two guardsmen, he says:

   "Hello.  My name is Søffå; my friends and I were sitting in the Tankard, when a couple of goblins and more than a half dozen hobgoblins burst in and began to set fire to the room and slaughter the helpless patrons.  We did our best to fight them off, but from the sounds I hear in the distance, I fear other parts of the town have had it far worse."

   "I see that you have seen some battle this evening as well.  My friends and I have a little skill in healing, we will do what we can to help you - Tell us, what have you seen this night?"

   Søffå approaches the first guardsman with the halberd in an attempt to ease his condition.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Doctor Krunk on March 05, 2012, 06:34:38 PM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on March 05, 2012, 08:33:44 PM
Suq
You pick up snippets of your companions conversation enough to understand what's going on. The goblin smells bad, made worse by the smoking flesh around the wound you inflicted. It wears a patchwork of leather armor, some ill fitting. Over this he has a dirty and heavily stained tunic of an off white with a red fist painted on it pointed down. Other than his clothing and pitted short sword the goblin must have traveled light for this raid....or was just dirt poor for he has no coins or other valuables.

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You see Soff'a head off around toward the front of the inn after being addressed by one of the inn's serving girls.

Soff'a and any that accompany him.
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"Well met, Soffa. I am Yenmorn, this is Marril." indicating his bloodied partner. He listens to Soff'a quickly recount the events. "Marsh Laval ran into our patrol and sent us this way. We ran into a group of hobgoblins though, lost two good friends in that fight. From the sound of things though if your group hadn't been here there would be a lot more dead burning up in the Tankard."

"If your better then Yen at bandaging wounds, then you can have at it." Marril says pointing to his wounded head.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: TheDave on March 05, 2012, 11:46:34 PM
Everyn follows Suffa, and attempts to aide in any healing
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on March 06, 2012, 09:04:31 PM
Yenmorn and Marril nods to Everyn as he moves up behind Soff'a.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Doctor Krunk on March 07, 2012, 09:00:45 AM
Thinking to himself that the Red Fist of Doom reminds him of one of the Kunk Fu minstral shows he saw years ago, Suq wandres over to join the rest of the group.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on March 07, 2012, 09:04:53 AM
   "Yenmorn, Marril, well met; I feel sorrow for your loss, and swear to do what I can to avenge your fallen comrades."

   Søffå feels his spirits lift somewhat at the mention of Marsh Laval's name.  "I am glad to learn that Marsh at least escaped without harm.  I much desire to speak with him; could you tell me where Marsh is now?"

   He turns towards Everin, and to the approaching Suq:  "The significance of the banner in the tavern still eludes me - Maybe Marsh knows more about this Sinruth, or at least The Fist?"
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on March 07, 2012, 09:10:29 AM
OOC to DM:
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on March 07, 2012, 07:50:56 PM
"Old Marsh is probably still running, if the rumors are true about him, he takes the Halfling knack for getting out of trouble to new levels." Yen replies.

Soff'a
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on March 10, 2012, 11:17:33 AM
   Søffå shrugs:  "I did not know him by reputation, but I guess it was too much to expect at the moment.  Still, there is hope that I will find him safe after this peril has past."

   Hearing the sounds of battle, but not able to see much in the darkness, Søffå ignites a sunrod and attaches it to his belt near his scabbard.  He looks into the distance to see if the magical illumination helps him to learn more about the origins of the battle roar, or the creatures involved.

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   He then gently caresses the hilt of his sword before speaking again to the town guard.  "Tell me, how stand your defenses?  What threats remain, and where do you require assistance?"

Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on March 10, 2012, 12:50:29 PM
Granite and Bhrim make their way to the front of the inn to join the group.

Yenmorn answers, "We are not sure. We do know tha...." he is interrupted by some screams as a group of townsfolk race around the corner some looking back in horror, they flee right toward you. What looks like a barrel flys throw the air and hits the ground behind them and explodes into a ball of fire, immolating a couple of the trailers.

The source of the fire barrel soon becomes known. Rounding the corner is a curious but horrific sight. A hulking Ogre, giant tree trunk for a club in one hand. A Harness is about his waist and he is hauling a wagon behind him. His other hand reaches back to one of a pair of hobgoblins. Who has lit and hefted another barrel to hand the Ogre.

The other hobgoblin levels a bow and lets fly at one of the fleeing villagers striking one in the leg. He falls to the ground along with the child he carries.

A woman shrieks "My husband..my child....someone please save them!!!!"

The guards turn and charge off. "For Loudwater!" they shout in unison.

Map
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: TheDave on March 10, 2012, 05:57:50 PM
Everyn readies himself for combat - Initiative:
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on March 11, 2012, 03:45:49 PM
"Damn!  Where is that cleric?  Atanos!"

Søffå draws his weapon and prepares to enter the fray.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on March 11, 2012, 06:32:54 PM
What in god's name do you......oh my Oghma
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Doctor Krunk on March 14, 2012, 10:17:51 AM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on March 14, 2012, 08:39:01 PM
Round 1 Begins!

Map
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Round 1 Initiative
Bhrim Stonefire = 22 (http://invisiblecastle.com/roller/view/3416092/)
Yenmorn (Guard)= 19 (http://invisiblecastle.com/roller/view/3416091/)
Marril (Guard)= 19
Everyn Faystar = 18
Suq Madiq = 17
Suff'a Fuls = 17
Gor (Hobgoblin Archer) = 16
Varg (Hobgoblin Archer) = 16
Atanos Harvester = 15
Granite Orcreaver = 12
Thak (Ogre) = 5
Villagers = 0
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on March 14, 2012, 09:00:16 PM
Bhrim pulls out his crossbow and lets a bolt fly at the behemoth lumbering in front of the wagon. "See?...Me axe be right. Ho ho." As the bolt soars through the air he shouts "Face me, ye overgrown dirty orc humpin pile o' shite an ye be tastin me axe!"
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The guards having let out their call to charge, race toward the ogre. Halberds raised and ready to defend the villagers.
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: TheDave on March 14, 2012, 11:47:05 PM
Everyn moves up to a better tactical position, and tries to take some cover behind the limited foliage. 

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OOC: I am assuming the yellow dots are peasants and the green dots are the guards??
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on March 15, 2012, 07:30:30 AM
Everyn:
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All:
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   Søffå speaks quickly to Suq and Everyn.  "I will move to a better vantage point for an attack.  Gird yourselves - It will take all of our efforts if we are to survive this night!"  He then bursts into a run down the street towards the monster, screaming "Atanos - You are needed!!!"

   As he passes the villagers, he shouts ""RUN AWAY!!!"; Søffå continues to run himself, taking cover behind a nearby building where he can better act.

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OOC:
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on March 15, 2012, 08:06:56 PM
Gor takes aim and and lets and arrow fly from his bow. The arrow screams through the air and sinks into Yenmorn.
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Varg appears to be waiting for something.
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on March 15, 2012, 08:32:32 PM
Ill take a double move to get to the corner of the tavern a m 18 and peek around but still under cover
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on March 15, 2012, 11:05:03 PM
Atanos
You definitely get an eye full. A hulking full grown ogre pulling a wagon by a yoke around his waste. A cask raised in his hand a lit rag of sorts sticking out of a hole in one side.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on March 22, 2012, 08:21:15 PM
Suq follows Everyn to cover, eying the ogre and muttering a curse as he goes. Once he reaches cover he reaches into the powers he bargained for and unleashes a blasts of dark writhing energy but it sails horribly wide.
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Granite's hammer and shield are out in an instant and he races across the new battlefield as fast as his short legs will carry him. "Hurry up ye slow arse! Ye donnae want ta be missin' all the fun." he shouts at Bhrim as he passes.
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Thak roars with stupid laughter, having the time of his life. He launches the lit cask but overshoots his target. It lands on the ground and erupts into a burst of flame, immolating a villager and lighting the area where it struck a blaze. "Duhuhuhuhuh!"
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The villagers scramble, screaming, and running for their very lives to escape the hulking fire lobbing menace.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on March 22, 2012, 08:29:28 PM
Round 2 Begins!

Map
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Round 2 Initiative
Bhrim Stonefire = 22
Yenmorn (Guard)= 19
Marril (Guard)= 19
Everyn Faystar = 18
Suq Madiq = 17
Suff'a Fuls = 17
Gor (Hobgoblin Archer) = 16
Varg (Hobgoblin Archer) = 16
Atanos Harvester = 15
Granite Orcreaver = 12
Thak (Ogre) = 5
Villagers = 0
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on March 23, 2012, 04:06:49 PM
OOC does the green tankard still have doors?
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on March 23, 2012, 07:04:50 PM
Atanos
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on March 23, 2012, 09:46:42 PM
   His back to the wall, Søffå shouts back towards Suq and Everyn (He does not yet see Atanos from his position):

   "I cannot easily reach the archers this round, and I will be slaughtered if I blindly charge up towards that beast just now; the cleric is nowhere to be found, and I have already far outpaced the dwarves.  The guards seem to be in good position to save the last of the villagers, and our foe moves slowly - I want to wait a moment, until at least the Ogre moves into closer range before striking.  In the mean time, we can hit him with what ranged attacks we have."

   "Do you concur?  Do you have any spells that might improve my chances of survival?  Or, do you have another idea?"

OOC to party:
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OOC to DM:
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on March 23, 2012, 09:53:51 PM
   Søffå shouts to the guardsmen:  "Yen!  Merril!  Take the man and child to safety!  We will subdue the beast!"
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on March 23, 2012, 10:02:17 PM
Ill double move to n31
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on March 25, 2012, 10:35:09 AM
Bhrim pumping his legs as fast as he can, hurls himself toward the ogre.
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Marril scoops up the child and begins to move down the street between the biuldings. Yenmorn who is injured, uses his halberd to help support him and the injured man, but the going is much slower.
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Gor fits another arrow onto his bowstring and draws it back. Taking as much careful aim to steady himself on the moving wagon as he can, he lets fly at his previous target. The arrow sinks into Yenmorn's back with a thunk, piercing his heart and killing him instantly. The pair tumble to the ground. "Die! Loudwater scum!"
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Varg waits holds the lit cask out for the Orge to take. Then sets about lighting another.
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Granite rushes forward toward the beast.
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Soff'a
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on March 25, 2012, 07:18:11 PM
OOC:
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on March 28, 2012, 07:51:23 AM
OOC:
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   Søffå hesitates briefly, giving Everyn and Suq an open window to launch an initial volley.  Once he confronts the beast (Ioun save me, What is that thing?  My books did not prepare me for this!), Søffå knows that he must make his every strike count.  He plans a sequence of attacks to counter the enemy.

    Søffå quickly glances around the corner once more, tracking the movement of his foe.  He mutters to himself: "Almost there...

Turn Details:
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: TheDave on March 29, 2012, 07:12:02 PM
Everyn peeks around the corner of the building from his cover and launches an arcane missile toward the Ogre. 

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on March 30, 2012, 08:11:33 PM
The arcane energy whirls toward the ogre but your aim is not as true as you believed and it narrowly misses the target burning a hole in the wall of the card house.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on April 04, 2012, 09:27:33 PM
Thak drags the wagon foward and lobs another cask but this time toward Soff'a and the oncoming Bhrim and Atanos. It bursts on impact showering the area with burning wood and pitch.
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The villagers race frantically away from the seen. The injured man drags himself across the ground to get to safety.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on April 05, 2012, 09:19:27 AM
   Søffå shouts to the closest dwarf, Bhrim: "I will take the west flank - You attack the ogre from the east flank.  Together we can crush him!"  Søffå points to the location he wants the dwarf to attack from.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on April 05, 2012, 08:43:09 PM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on April 06, 2012, 08:16:29 PM
Round 3 Begins!

MAP
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Round 3 Initiative
Bhrim Stonefire = 22
Yenmorn (Guard)= 19
Marril (Guard)= 19
Everyn Faystar = 18
Suq Madiq = 17
Suff'a Fuls = 17
Gor (Hobgoblin Archer) = 16
Varg (Hobgoblin Archer) = 16
Atanos Harvester = 15
Granite Orcreaver = 12
Thak (Ogre) = 5
Villagers = 0
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on April 07, 2012, 12:02:07 PM
Without heeding Soff'a's order, Bhrim crashes headlong into the Ogre leading with his shield first release a string of baritone gibberish you can only guess is dwarven curse words strung together in colorful fashion. The dwarf connects with the Thak's leg sending him toppling to the ground.
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on April 07, 2012, 12:32:22 PM
Marril not seeing Yen behind him, turns back around the corner to see if his friend still follows. But seeing the villager crawling along the ground he suspects the truth. "YEN!" he cries out as he dashes back toward the spot of the fallen pair.
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on April 08, 2012, 12:59:46 PM
OOC:
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   Søffå makes his move, positioning himself against the flank of the ogre, and drawing the attention of the archers; sweeping his blade in a wide arc, it glows red and leaves traces of arcane runes burning in the air above his foes.  He shouts in halting giant to the beast: "Face me!  I will be your destructor!"

Round 3 Turn Details:
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: TheDave on April 08, 2012, 10:22:26 PM
Everyn runs up to the next building, points his orb toward the Ogre, it flares with red as the area around the ogre explodes

"You've terrorized this village for the last time.  Burn monsters!"

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Everyn concentrates on his orb as it flares red and the fire continues to burn
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on April 09, 2012, 05:46:51 PM
A gout of flame spirals up into the air and lights up the night as it flashes and rains fire down on the foes of Everyn. The ground and walls of the nearby buildings are scorched by the licking flames. The windows shatter and the doors cave in under the force of the blasts. Then BOOOM!, the barrels in the back of the wagon begin to erupt into blasts of their own.

The ogre toughs through most of the blasts on the ground without being phased to badly.

As the barrels erupt the blasts shower those near with burning pitch. The force of the blasts damages the walls of the Tailor's and Cooper's storefronts, setting them ablaze.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: TheDave on April 09, 2012, 09:56:08 PM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on April 14, 2012, 01:39:09 PM
Gor manages to evade most of Everyn's initial attack by ducking down into the wagon. Varg is not so fortunate. Not seeing the caster's spell he takes the brunt of the first blast gets spun and gets hit fully by an exploding barrel of pitch.
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Suq moves to stand beside Everyn and whispering dark phrases, "Naleethah tbinth eleng born", calling upon his pact given infernal powers and brings forth a cascade of rivulets of fire to rain down on Thak. The beasts skin bubbles and fries as the clinging drops of fire scorch him and set little fires off on his tattered clothing and armor. "Dahahow!! Me's Burnin'!".

Suq quickly follows the display up with another. Drawing from his pact again he reaches out and a purplish ribbon of dark force crawls through the air toward Thaks heart but as it establishes contact the Ogre growls it away before it can begin feeding on his life force.
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on April 14, 2012, 02:28:50 PM
Soff'a leaps past the nearby flames and races forward, careful to avoid the thrashing ogre on the ground. Sweeping the glowing blade as you wade in the trailing red runes float above Thak momentarily. The sides and height of the wagon again save Gor as the blade glances off of the wood. Up this close it is clear that not all of the barrels in the back of the wagon have burst yet and are currently alight consuming the wood.
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Gor drops his bow to the floor of the wagon, drawing his sword he leaps off the side of the wagon and brings his blade down on Soff'a
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Varg stands up and leaps out of the wagon to get away from the burning vehicle.
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Behind you from down the street four hobgoblins that were chasing some townsfolk appear and see the fight. They turn and yell, "For Sinruth! For the Fist!" and charge in.
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on April 14, 2012, 02:40:40 PM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on April 15, 2012, 11:40:15 AM
OOC:
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      Having already anticipated the hobgoblin's action, Søffå unleashes his prepared strike against his enemies, sweeping his sword and creating an arc of force:

Readied Action Details:
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on April 16, 2012, 12:23:15 PM
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As Thak stands back up, his body and face still on fire in spots, making him look that much more menacing as he rises back to his full height. Towering over Bhrim and Soff'a. "THAK MAD! THAK SMASH!" the ogre roars as he repeatedly brings down his club slamming the ground around Soff'a and connecting several times. The shield of runes protecting Soff'a flares angrily against the assault and while it holds off most of the ones that do land, it can't stop the shear power and size of the Ogre wielding a petrified tree branch.
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The rest of the villagers scurry away in fright.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on April 17, 2012, 08:20:43 AM
OOC:
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on April 18, 2012, 06:25:50 PM
I will move to p38 next to Suffa and cast beacon of hope wis vs will
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on April 19, 2012, 07:06:07 PM
As Atanos starts to move away from them toward the larger fray, the two hobgoblins take advantage of the situation and hack at Atanos' backside. Gab connects once with the wild swinging longsword.
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on April 19, 2012, 07:59:48 PM
is that before or after I healed everyone in 3 square radius?
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on April 19, 2012, 08:40:30 PM
Granite moves in on the Ogre weapon leading the way. "Ye picked the wrong Dwarves to be messin with!" he shouts keeping a more tactical mind slipping in opposite of the rest of the group. He furiously swings he warhammer connecting solidly several times. Thak leaves several more openings as he tries to fend off the new attacking Dwarf.
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Atanos
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on April 19, 2012, 09:02:30 PM
Round 4 Begins!

Map
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Round 4 Initiative Order
Bhrim Stonefire = 22
Yenmorn (Guard)= 19
Marril (Guard)= 19
Everyn Faystar = 18
Suq Madiq = 17
Suff'a Fuls = 17
Gor (Hobgoblin Archer) = 16
Varg (Hobgoblin Archer) = 16
Rug (Hobgoblin Grunt) = 16
Wad (Hobgoblin Grunt) = 16
Scor (Hobgoblin Grunt) = 16
Gab (Hobgoblin Grunt) = 16
Atanos Harvester = 15
Granite Orcreaver = 12
Thak (Ogre) = 5
Villagers = 0
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on April 20, 2012, 12:06:20 AM
Bhrim relies on his years of fighting larger opponents and goes after Thak's legs. Chopping at one like he was felling a tree.
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on April 20, 2012, 12:25:41 AM
Marril grabs the fallen villagers arm and drags him along while carrying the child.
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BOOOM!
Several more of the wagon's payload explodes. Showering all nearby with wooden shrapnel and burning pitch.
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: TheDave on April 21, 2012, 07:11:02 PM
To Melblen OOC:
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Everyn steps away from Rug and unleashes a bolt of energy at him

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on April 22, 2012, 09:25:29 AM
Everyn
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on April 25, 2012, 10:07:20 PM

      Søffå stands his ground amidst the explosions, shielding Atanos; he sweeps his sword once more, creating another arc of deadly force, and focuses his shielding energy on the remaining hobgoblin:

Turn Details:
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on April 26, 2012, 08:50:00 PM
Suq spins on his attack, backpedals just a bit while muttering a curse and looking the hobgoblin in the eye. He unleashes a blast in the enemies direction. Black light explodes through the hobgoblins center, falling dead to the ground immediately.
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on April 26, 2012, 09:00:57 PM
As Everyn steps away from his attackers they take advantage of the apparently defenseless weakling elf in front of them and both attack. While Wad hacks wildly missing by a wide margin, Rug's more measured stroke lands. Everyn's silvery bolt burns a hole in Rug's head as it screams through.
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Thak manages to get his club in line to deflect the incoming blade but Gor accepts a minor wound.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on April 26, 2012, 09:16:14 PM
Gor swings violently but accurately at Soff'a heedless tot he burning wagon and the exploding barrels.
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Varg swings around on the corner of the building and draws a bead on Everyn.
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Scor and Gab see that the helpless casters are busy dispatching their comrades and figure them easy targets. They charges at Suq with cries to glorify the Fist. The
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on April 27, 2012, 08:02:29 AM
seeing granite the only one injured I will use healing word on him so he gains a healing surge +1d6+9
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on April 27, 2012, 06:56:55 PM
As Atanos speaks a divine word of power, Granite is bathed in the warmth healing light. Feeling invigorated to fight on.
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Granite turns and sees Everyn dispatch the hobgoblin attacking him but also that he is in bad shape himself. "We be needin' ye to keep fightin' lad, find that fire in yer belly!" he shouts over the ogre's roars to inspire his ally.
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on April 28, 2012, 11:54:50 AM
Me Smash Dorf!! roars the Ogre as he brings his club down on Bhrim. The dwarf shrugs off the assault under his raised shield.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on April 28, 2012, 04:11:18 PM
Round 5 Begins!

Map
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Round 5 Initiative Order
Bhrim Stonefire = 22
Yenmorn (Guard)= 19
Marril (Guard)= 19 (Bloodied)
Everyn Faystar = 18
Suq Madiq = 17
Suff'a Fuls = 17
Gor (Hobgoblin Archer) = 16
Varg (Hobgoblin Archer) = 16 (Bloodied)
Rug (Hobgoblin Grunt) = 16
Wad (Hobgoblin Grunt) = 16

Scor (Hobgoblin Grunt) = 16
Gab (Hobgoblin Grunt) = 16
Atanos Harvester = 15
Granite Orcreaver = 12
Thak (Ogre) = 5 (Bloodied)
Villagers = 0
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on April 28, 2012, 04:44:10 PM
Everyn
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Bhrim sweeps his axe in front of him but the ogre keeps his club in line with the axe blade.
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Marril continues to drag the wounded man out of sight.
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BOOOM!
More of the barrels explode in the back of the wagon slowly turning the vehicle to rubble and showering all in the area with flaming pitch.
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on April 29, 2012, 09:49:23 AM
OOC to DM:
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As the hobgoblin swings for the kill, Søffå's warding suddenly turns to ice and lashes out with the fury of winter:

Immediate Interrupt details:
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on April 29, 2012, 03:30:33 PM
Soff'a
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on April 29, 2012, 04:19:14 PM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: TheDave on May 02, 2012, 10:19:53 PM
Everyn stands his ground, takes a moment to recover from the previous attack, then unleashes a blast of arcane daggers at the closest hobgoblin

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on May 02, 2012, 10:39:53 PM
Gab the Hobgoblin is suddenly sport numerous puncture and slash wounds as the daggers created by Everyns spell tear him to pieces. He falls to the ground more a torn mass of flesh and bones than a corpse.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on May 02, 2012, 10:51:56 PM
Suq steps back while holding his opponent gaze muttering a curse and unleashing an eldritch bolt of power. It scorches Scor's armor but does little else.
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on May 05, 2012, 11:04:20 AM
Varg aims again at his target and releases another barbed arrow. It slams into Eveyn.
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Scor presses his attack against Suq, hoping to lay him low.
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Granite see's Everyn fall. Disengages from the ogre rushing to the aid of his new ally. Thak uses the distraction to smash the dwarf as Granite moves away.
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Thak growls as the dwarf moves away and turn on his original dwarven target to resume his tree branch assault.
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on May 05, 2012, 11:44:19 AM
"Huzzah!!!"  Søffå steps around the Ogre, striking quickly, then darts away, fronting the beast.

Turn Details:
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on May 05, 2012, 12:46:09 PM
Soff'a
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on May 05, 2012, 12:52:10 PM
Melblen:
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on May 05, 2012, 03:04:54 PM
sorry i was waiting for suffa
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on May 06, 2012, 09:07:05 AM
Atanos:
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on May 06, 2012, 04:25:00 PM
Everyn get your ass over here Dave I need you withing 5 squares to heal you and I don't want to turn my back on the ogre i can maybe take a 5 ft shift and you could too and that should be withing range
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on May 07, 2012, 06:24:46 PM
Round 6 Begins!

Map
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Round 6 Initiative Order
Bhrim Stonefire = 22
Yenmorn (Guard)= 19
Marril (Guard)= 19 (Bloodied)
Everyn Faystar = 18 (Unconscious)
Suq Madiq = 17
Suff'a Fuls = 17
Gor (Hobgoblin Archer) = 16
Varg (Hobgoblin Archer) = 16 (Bloodied)
Rug (Hobgoblin Grunt) = 16
Wad (Hobgoblin Grunt) = 16

Scor (Hobgoblin Grunt) = 16
Gab (Hobgoblin Grunt) = 16
Atanos Harvester = 15
Granite Orcreaver = 12
Thak (Ogre) = 5 (Bloodied)
Villagers = 0
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on May 07, 2012, 06:33:04 PM
Bhrim sets his feet and as the ogre doubles over from the gruesome gash opened by Atanos' scyth, brings his axe down on the Ogres exposed head. With a sickening crack he buries the axe deep in the Ogres skull. Thak slams into the earth twitching slightly.
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Marril tries to make the two villagers he dragged to safety comfortable. Keeping a watchful eye for any other danger.

BOOOM!
The wagon is reduced to little more than rubble as the last of the barrels erupt. The corpse of the Orge catches fire refilling the air with the stink of burning hair and flesh.
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on May 07, 2012, 06:49:52 PM
Seeing the Ogre fall, Søffå pursues the hobgoblin archer, threatening an attack:

Turn Details:
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: TheDave on May 08, 2012, 10:49:48 PM
Everyn lays unconscious and bleeding on the ground....that is all
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on May 09, 2012, 04:27:35 PM
Not my turn yet but i will move to T34 and use healing word on Everyn, Dave use a healing surge +1d6+9
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on May 11, 2012, 06:58:51 PM
As Scor wades in Suq falls back to the wall of a storefont waving his staff defensively in front of him. At the right moment he steps in to deliver a devestaing blow to the hobgoblin's skull. The resounding crack that sounds is either the hard wood or the goblinoid's skull. Scor crumples to the ground.
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on May 11, 2012, 07:01:15 PM
Varg see's his end in Soff'a's eyes. He turns and flees the scene as fast as he can, disappearing around the corner of the building.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on May 11, 2012, 07:04:44 PM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on May 11, 2012, 08:39:26 PM
do do do dit do dit do
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on May 11, 2012, 09:51:10 PM
Seizing the opportunity as his enemy flees, Søffå swings his blade:

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on May 11, 2012, 10:01:54 PM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: TheDave on May 13, 2012, 11:07:48 AM
http://www.youtube.com/watch?v=Tx0c7jXbA_E&feature=related&t=4m27s (http://www.youtube.com/watch?v=Tx0c7jXbA_E&feature=related&t=4m27s)
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on May 13, 2012, 12:46:25 PM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on May 13, 2012, 03:13:06 PM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on May 14, 2012, 08:09:07 PM
   "Begone, filth!!!"  Søffå first makes sure all wounded are being treated by capable hands, firstmost his fallen comrade Everyn; he then begins to extinguish the small fires inflicted on the town by the Ogre.  While working to quench the flames, he searches the wreckage of the cart and the bodies of the fallen enemy for any additional information on either the Red Fist or Sinruth, or any other clue that may prove helpful.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on May 14, 2012, 08:42:03 PM
Soff'a
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on May 15, 2012, 07:05:57 PM
All
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Granite works diligently over Everyn, his practiced hands giving first aid. As he returns to consciousness Granite says, "Welcome back to da livin lad.  Removed the arrow and bandaged ye up, but me thinks ye days of catchin arrows should be put behind ye."
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on May 16, 2012, 07:29:03 AM
"Good to see you back on your feet, friend."

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on May 23, 2012, 08:08:33 PM
It's not long before a group of 4 guards run up. "You there! We heard an Ogre was rampaging through the streets, were you the ones to bring it down?" the lead guard yells to you on their approach.

Marril exits back out onto the street and responds quickly "Aye, they are. They saved countless lives. That you Rand? Good to see you alive."
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on May 24, 2012, 05:20:01 PM
My scythe cut threw its tendons like butter
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on May 25, 2012, 12:11:54 AM
"HA HA, Aye ye gashed him good lad!" Bhrim laughs as he claps Atanos on the back hard enough to knock the wind out of someone 3 times the elf's size.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on May 25, 2012, 12:18:53 AM
"Surely slayers such as yourselves can help us then." The first guard says, "A larger group of our friends was headed for the gate to secure it from the enemy. Would you go there with us to retake the gate and the bridge?"
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on May 25, 2012, 06:40:36 AM
Any sightings of ogres at the bridge?
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on May 25, 2012, 03:15:42 PM
Søffå looks around to see if he can sense where the sounds of battle are coming from, and to assess the readiness of the party.  Satisfied, he replies: "Aye, we can help.  At least, I am ready - Lead on!"
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on May 26, 2012, 12:54:00 AM
The night air is thick with smoke and the sounds of skirmishes are hard to home in on.
"We are glad to have your blades then. I am Iantiln. This is Waldak, Elgret, and Graf. Marril have you word on the Captain?"  Iantiln asks.

"No, I have not seen him, but you know Old Harrowleaf. You'll likely find him by following a trail of goblin corpses stuck with arrows." the other guard answers as he readies himself to move out with you all, in as sorry a shape as he is in.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on May 27, 2012, 07:11:47 AM
While holding is collar night against his neck Atanos tells the guardNo point in trying to come with us, your bravery will be noted in fighting this beast, but you are in no shape to fight
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on May 27, 2012, 11:20:41 PM
   Glancing briefly at his comrade, Søffå addresses Atanos:  "Well spoken, friend."

   Søffå then turns toward the others: "We should move quickly to meet with your allies, and together press what advantage we have; I sense the tide has turned - Loudwater will survive this night!"
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on May 29, 2012, 08:22:57 PM
"No, I still draw breath and this is my home. Besides, I owe em one for Yen." Marril answers back with a hint of anger in his tone.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on June 01, 2012, 08:42:53 PM
"If you must accompany us then stay to the edge of the fighting and use your crossbow. Suff'a's alchemical illumination should make targets easier to hit." Suq says to Marril. "Gentlemen...to the gate then.

The group heads off across the town. Sounds of fighting grow closer as you near the gated bridge over the river. You see a flash of flame in the air over the bridge followed by a draconic roar.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on June 06, 2012, 07:45:14 AM
Okay, who is the asshole that failed to mention the dragon?
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on June 10, 2012, 10:55:00 AM
The broken gate comes into sight and as your group rounds the tower to view the bridge, you all know you can relax a bit. You see torch lights receding into the night. Corpses of goblinoids and a few guards litter the bridge. Standing amongst the dead, fresh from battle, is a group of five. The source of the dragon roar is clear, a dragonborn, wearing the trappings of a magic user, bleeds from an arrow wound on her shoulder. A teifling in chainmail, works on removing it. While a half-orc and two humans work at dispatching the remaining wounded goblinoids.

One goblin, missing a leg, crawls away from the carnage. Only to have the half orc descend upon it and smash it's skull into the bridge decking with his cudgel. He looks up and gives you a tusky grin.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on June 28, 2012, 07:51:31 PM
The tiefling quickly finishes his work and they get their companion up on her feet. As he passes he addresses you and the guards that arrived, "Our work is done here, your bridge is secure courtesy of Blood's Brotherhood. You might want to do something about this gate tonight.", he absent mindedly waves at the sundered portal. The rest follow confidently and the stride past. The half-orc giving a tusky grin as he passes jingling a goblin belt pouch in your faces tinkling with coin before snatching it in his gloved hand.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on July 02, 2012, 05:00:00 PM
As if a lowly goblin would ever posses anything that would interest me.  There is an Orge's remains down yonder.  If you need coin his belongs are beneath me as well; not you, but me obviously
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on July 03, 2012, 04:36:18 PM
The Tiefling turns his head a sharp toothed grin on his face, "Large boasts from one so shabbily dressed and frail looking. I think the ogre's rags would be a vast improvement to the smell that surrounds you...especially your dwarves." to which the rest of his group heartily laughs at your expense.

"Why ye, half blooded son o' a demon whor....." Bhrim begins and is nearly half a stride into charging before Granite jumps in front of him. "Sur'in he be goadin us into a fight." the more level headed dwarf says.

"Aye, I have heard of them." Marril says to the group in lower tones, "It's been said that Blood's Brotherhood were the ones that slayed Slissathilar, the black dragon that lived in the Marsh of Chelimber."
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on July 04, 2012, 12:07:51 PM
I'm sure they paid a bard handsomely to exaggerate the merits of their deeds
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on July 05, 2012, 07:11:32 PM
"Maybe, but they were formidable enough here by the look of things." Marril comments on the number of goblin corpses and scorch marks all over the bridge.

Bhrim grumbles under his breath in heavy dwarven slurs and insults.

"A pox on their whole group, Atanos is right. Made up Bard tales that is." says Suq in agreement with Atanos. "Well gentlemen, where do we go from here? The town appears to be out of most of the danger with the goblins retreating, where else can we lend a hand? I know of atleast one woman in this town who could use my personal attention." referring to the well endowed blacksmith he met earlier in the evening.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on July 06, 2012, 06:00:06 PM
Good idea Suq try to pry some information from her about what just happened.  Maybe the rest of us can gather more information at the neares.........Atanos just now realizing the dire straits they are inShit those bastards burnt down the tavernAtanos look for the nearest goblin to stick his scythe in, finding one not to far off runs over and buries it in the goblins back.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on July 06, 2012, 07:04:39 PM
"We shall see, after risking my life this night. I am not as interested much in talking. Not right away at least." Suq winks.

Everyn glances away at the gruesome sight of Atanos' angry display, "Atanos, I am sure more than one exists within the walls of Loudwater, and chances are that we will find one undamaged. We should go check on the Tankard as well, maybe the damage isn't as bad. he offers
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on July 06, 2012, 10:43:29 PM
"Lads, there likely be more that be needin' our hands. Granite an meself will be goin' to see what help can give em." Bhrim says to the group and Granite nods in agreement.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on July 09, 2012, 04:17:36 PM
"There must be some clue as to what happened - Where did this fight begin?  If we head back to the tankard, I would like to speak to the barkeep again - He might be able to help.  Also, there was done talk before of the town council - Merrill, whom might be the authority in these matters?"

Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on July 09, 2012, 08:36:44 PM
"Well the council makes the decisions for the town. You might do well with the newest member. Eoffram Troyas. Lady Moonfire's half brother. He threw the council into chaos a day ago, when he talked about paying you types to answer the recent bandit activity

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on July 10, 2012, 08:56:29 PM
" I think we should return to the Tankard. Perhaps that halfling owner, Marsh, has found out more about what happened" Everyn adds.

Suq has that gleam in his eye, you have seen it in the past when he is about to bed a woman. Well then, I think you have your path before you for the night. Mine lays in the direction of Miss Nistral's residence though."

Bhrim, ye be followin me or what?" Granite begins to move away from the group. "Been a pleasure spillin goblin blood with ye. Look forward to seein ye agin soon." and Bhrim adds,"an yer buyin HAHAHAhahaha!"
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on July 13, 2012, 01:03:46 AM
Seeing the others depart, Söffå turns towards Everyn and Atanos, "Alright, we start at the tankard."

Söffå speaks once more to Merrill: "Can you tell me where we might find Lady Moonfire or Eoffram Troyas, given the state of the town?  We will want to speak with them, surely before the night is over."
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on July 14, 2012, 05:43:08 PM
"I don't know where they might be after tonight's attack." he answers, "If we find out where they are we will send word to the Tankard."

You all make your way back to the Green Tankard. Everywhere the effects of the attack can be seen along the way. When you reach the street that your fight with the Ogre occured you see many store fronts and the cardhouse still ablaze. Bucket lines wrok to combat the blazes but the buildings will surely be lost without more help.

Everyn steps up to the front of one building summoning arcane power and holding forth his orb. It begins to glow with cold light which flares angrily at the flames. Instant a large area if covered in ice and snuffs out much of the flames in that area as a frozen cloud coalesces. "If any of you have any cold or water magic available to you, perhaps we can help combat the flames. Everyn says. He then enacts a simple cantrip to pick up a bucket of water fill it and also dowse fires.

Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on July 17, 2012, 08:26:55 PM
A odd looking halfling among a pair of two humans come up the street. One of the humans raises his hammer to the sky and calls forth,""O Spirits of the Storms, heed my call! Relieve your clouds, let your rains fall!". Which does not have any discernible effect and he looks around for other ways to help.

The halfling steps up to a large blaze and his eyes cloud over and an unfelt breeze stirs his dreadlocked hair. He brings forth a whirlwind which has an immediate impact on the fire taking away the air it needs to keep burning but throws shards everywhere. luckily no one was nearby. Everyn catches the display and nods his approval at the unique use of more destructive arcane magic.

The last of the group jumps in on the bucket line, and hands Suff'a the oncoming buckets as the come along.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on July 24, 2012, 03:25:02 AM
Looking over the newcomers briefly, Söffå turns towards the nearest of the group, "  Thank you; Not the best time for introductions, but you lads look alright to me.  Name is Söffå.  Who might you be?  I wager you have seen a bit of action this night as well, yes?"
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on July 24, 2012, 10:17:02 AM
The Human looks at Söffå and responds, "I am Dalanath.  My brother died this night."
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: VennDygrem on July 24, 2012, 09:58:41 PM
The burly, redheaded human begins tying a length of rope to his warhammer as he speaks, saying, "Well met, Söffå. I am Dunor. We have indeed seen battle this night, losing several of our trusted friends. However, I am hoping we can manage to save some lives now, so that their sacrifice will not be in vain."

He tugs at the knot to make sure it's tight, and wraps part of the other end of the rope around his dominant arm. His deep, blue eyes look from the hammer up to the top of a nearby building, apparently estimating the distance.

"It is good to know there are others here helping to contain this situation."

The man begins twirling the hammer with one hand while the other holds the slack of the rope.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on July 25, 2012, 12:36:34 AM
Dunor
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on July 25, 2012, 07:37:45 PM
Thespias
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Shadowhunter on July 25, 2012, 09:49:27 PM
The dark-skinned halfling looks up at the Eladrin approaching. Having pushed his wrath deep inside of him, barely a hint of his earlier anger shows on his face as he speaks.
"Well met, Everyn Feystar out of Evereska. My name is Thespias Munroe out of Waterdeep, but my friends call me Theo. What my enemies call me I don't know, I tend to not let them finish talking. I appreciate your compliment, my talents are better suited for acting than reacting, destroying rather than rebuilding so to speak, but I will do what I can."
He does a half-hearted wave with his hand, indicating the town.
"These people here need their homes back, everyone needs a shelter from the storm, be it literal or symbolic. Mark my word though, no amount of shelter will help those responsible when I find them. Hopefully, once this is all over I can come back here and create fond memories of this place, of funny stories and situations, of interesting people and exciting adventures. Right now, I've had more excitement that I care for."
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: VennDygrem on July 26, 2012, 12:38:43 AM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on July 26, 2012, 12:52:34 AM
The throw is well placed, smashing the stilts from under the barrel. It  topples, and while not completely full of water due to the drought it contains enough to have a considerable effect on the flames below. Cheers go up from the nearby bucket line and a large portion of the fire goes out enough for them to more easily put out the rest.

As you reel your weapon back in and pick it up it is very hot and you nearly burn yourself retrieving it.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on July 26, 2012, 12:53:56 AM
"Well said."  Söffå continues to feed water to the blaze.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on July 26, 2012, 01:01:28 AM
Everyn nods at the halfling's words about rebuilding. "These are hardy folk, they came back from the brink after Red Fist War all those years ago, they should be able to return from this as well.". His curiosity piqued by this odd looking fellow, "Most Hin from the north are lighter skinned, were you born in the City of Splendors or do you originally hail from farther south?"
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on July 26, 2012, 02:12:52 AM
Dalanath quietly continues to help fight the fire.  He nods approvingly at Dunor's throw.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on July 30, 2012, 09:06:10 PM
Assisting the townsfolk throughout the evening proves tiring work. The post combat toll on your nerves and the stresses of the night have worn on even the hardiest of your two groups. Eventually, in the waning hours of the night, the fires have been put down or fully consumed their prey and smolder in the darkness. The injured have been made comfortable as possible and most of the dead collected.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Shadowhunter on July 31, 2012, 12:37:17 PM
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Giving a slight smile, Theo replies.
"I do indeed hail further south than Waterdeep, but my origins aren't something I define myself by. I'm a citizen of the world, not any specific place."
-----------
At night:

Thespias does not follow his companions back to their slain friends but rather try and find somewhere to sleep for the night. Knowing that the halfling deals poorly with the death of loved ones, his companions let him be until they all meet up at the town square the following morning.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: VennDygrem on July 31, 2012, 02:40:13 PM
Dunor somberly returns to his fallen comrades after asking the living ones, "Will you have the others buried, or shall I prepare a proper northern funeral such as I will prepare for Jacopo?
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on July 31, 2012, 09:38:07 PM
You find the elderly couple along with some other townsfolk who, true to their word, delivered the bodies to the temple of Selune.  "We took them to the temple, the Borns brothers here helped carry them. Jalissa was not there when we arrived. We rested them inside and watched over them until this unpleasantness was over." says the old woman. "Perhaps she is there now."
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on July 31, 2012, 11:12:55 PM
Dalanath nods in thanks and quietly turns to walk to the temple of Selune.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on August 01, 2012, 07:47:48 PM
You arrive at the temple and the dark interior is the first indication no one in present inside. Moonlight shines in through the openings in the ceiling and bathe everything in a soft light, including the bodies of your deceased companions and brother. They were lain reverently before the alter and rest in dignified positions with their gear in tact.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on August 01, 2012, 10:13:32 PM
Everyn finds a comfortable spot in the stables across from the Green Tankard. Bringing forth magical light to read by he loses himself in study of his spellbook. Satisfied that he is keeping his mind honed, settles into reverie and letting his mind rejuvenate and the stresses of the night leave him.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: VennDygrem on August 01, 2012, 11:08:47 PM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on August 02, 2012, 12:38:44 AM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on August 02, 2012, 12:40:17 AM
Dunor and Dalanath
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on August 02, 2012, 11:53:10 AM
Dalanath nods in approval upon seeing his brother has been taken care of properly.  He then spots signs of a struggle and looks around warily.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: VennDygrem on August 02, 2012, 09:03:47 PM
Dunor lifts his hammer, cautious for signs of danger. Whispering to Dalanath, he asks, "Do you think this is recent, or might this have happened before the raid?"

He inspects the room somewhat more closely.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on August 02, 2012, 09:07:16 PM
Dalanath shakes his head and whispers back,  "I do not know, the raid itself was fairly recent.  Why would someone who wasn't a raider disturb a church?"

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on August 03, 2012, 08:34:27 AM
Dunor And Dalanath
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: VennDygrem on August 09, 2012, 05:31:15 AM
Dunor inspects his findings. "Hmm, there was definitely a struggle here of some sort. I've found a symbol, probably of the church, and some torn cloth with some paint or dye... or is it blood? I cannot tell. What does this mean?"
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on August 09, 2012, 11:14:07 AM
Dalanath looks at Dunor's findings and becomes concerned.  "Something is wrong here.  I'm going to see if I can find a priest."  Dalanath then proceeds to do so.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on August 09, 2012, 07:13:42 PM
The temple is a small one, with a pair of rooms off the sanctuary. The first room you peer into through the ajar door doesn't look to have been used in some time. The moonlight streaming through the windows show a bare sleeping pallet, empty shelves and a cleared well worn desk.

The next room is in total chaos. The bed is overturned and an emptied wardrobes contents have been carelessly strewn on the floor around it. Books ripped from the shelves along with several unimportant looking religious implements. 
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: VennDygrem on August 09, 2012, 08:37:18 PM
Dunor furrows his brow. "I agree, this does not seem to be as simple as the raiding outside. Do you remember seeing any of the priests outside?"

Then he remembers something the elderly couple mentioned.

"That couple who aided us earlier mentioned someone named 'Jalissa' and said she might be here. I assume she must be a priestess here. No one else seems to be around, though, and that is troubling."
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on August 13, 2012, 10:43:13 PM
Dunor and Dalanath
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on August 19, 2012, 12:03:30 AM
Finding a place to rest is not too difficult, though inn vacancies appear to be scarce. You find you rest where you can and awaken to another bright day and the sun already raising the temperature uncomfortably.

The sounds of a town awakening rise around you and soon you can here construction efforts already beginning in spots. Not far from the market square, most of you see laborers at work clearing out the burnt rubble from the taproom of the Green Tankard as you pass. The fat halfling proprietor sweating under a shade tree directing some of the work. He nods as you pass, appreciation clear on his chubby face.

You all eventually gather in Loudwater's market square, the agreed upon spot.

Everyn sits on a bench a thick bound book in his lap. He pays little head to it though, with his eyes closed he is letting himself feel a warm breeze blow across him.  He opens his eyes greets each the three Storm Wolves as they approach, "Well met, very good to see you again. I hope you found some rest before this morning." and as his original companions arrive, "And where did you two end up last night?"
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on October 09, 2012, 06:36:13 PM
   Søffå enters into view, weary-eyed.  "Aye, Everyn.  I have been helping the city-folk for most of the evening, and a good part of this morning as well.  Did manage a..." * YAWN * "...few hours of rest..."  looking to his new companions, he gives a quick nod and immediately sits down, collapsing on the nearest bench.  Looking up to the sky with his eyes closed, we mumbles wearily:  "...Any news?  I fear there was more rumor than fact going about last evening."

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on October 09, 2012, 08:50:46 PM
"I have let most of the morning hours slip past in quiet reverie my friend, I have not sought to talk to anyone yet. I am just happy we made it through the night." Everyn admits.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on October 10, 2012, 10:55:15 AM
   "Agreed.  I am really not sure what to make of it all, the Red Fist, everything..." Søffå sleepily trails off a bit before continuing:  "What was that name the barkeep kept mentioning last evening?  ...Ah, I remember now, Lady Moonfire.  Perhaps now would be an apt time to call on her for council."

   Søffå seems to awaken slightly, then stands.  "Actually, I think I will do just that.  I might also look around the rest of the town while walking, and get a sense of how things look by the light of day.  First off," Motioning towards the remains of the Green Tankard, "I would start by speaking with Marsh, our unfortunate inn-master friend from last evening."

   "I would gladly welcome company, and you lot have more than shown your worth - Anyone care to join?"



Title: Re: Rescue at Rivenroar (Game Thread)
Post by: VennDygrem on October 10, 2012, 10:32:40 PM
Dunor has been casting his glances off to the distance for the duration of the conversation. Something seems to be gnawing at his mind, which is not surprising considering the recent circumstances.

He looks back at his new companions. "Hmm, yes, that would be wise. I would like to show you our findings at the temple from last night, though. We found signs of a struggle in the main chamber, including this holy symbol on a broken chain and a patch of cloth with red paint or dye.... or perhaps blood? Besides that, one of the bedchambers had been torn through. Someone had obviously been looking for something. It did not seem directly related to the raid."
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on October 11, 2012, 10:22:45 AM
"Which temple was this?"  Søffå carefully examines the artifacts in Dunor's hand, trying to determine if he recognizes the symbol from his studies; recalling the standard taken from the Tankard the evening prior, he also tries to guess if the red in the cloth is blood, or dye similar to the stolen banner:

Skill Checks:
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on October 11, 2012, 10:29:10 PM
Soff'a
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on October 11, 2012, 10:42:42 PM
Dalanath speaks up.  "It was a temple of Selune."
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on October 11, 2012, 10:44:40 PM
"Sounds like a decent place to begin. Perhaps Marsh knows where the Lady may be found this morning." Everyn offers. he closes his book, ceremoniously wrapping it in its silk cover and placing it in his small pack. Rolling his small orb around in his dexterous fingers sits back a little on the bench. "We could also take a better look around the temple. The light of day may be more revealing.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on October 12, 2012, 09:38:34 AM
   "No doubt this is the talisman of a cleric of Selune; it is old, possibly as old as the temple itself."

   Søffå continues:  "From what I know of the battle, a symbol just like this was worn by the Selune cleric who fought with the Heroes of Delimbyr Vale in the War of the Red Fist, now 50 years ago.  Given the apparent allegiance of last evening's marauders to the Fist, I would venture that this is not likely a coincidence."

   "Everyn, I agree - I am very much interested in seeing this temple."

Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on October 13, 2012, 06:49:08 PM
Sorry Suffa...Everynas he nods to each in an attempted greetingThe library in the backwoods town is just shite.  In disrepair, unorganized, and of meager size.  I'm Surprised these ne'er do wells can even read.  Needless to say I didn't not find anything on the Red Hand.  Maybe with a little more time I might be able to sort through that mess and find an accurate tome, but for now I'm lost.  You guys find anything?
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on October 13, 2012, 07:04:11 PM
AHHHHHH Norsis, Legend has it he was immortal

OOC Melblyn let me have a little fun here it was my only character I played that didn't die
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on October 13, 2012, 09:50:19 PM
  Søffå gazes at his comrade with the slightest tinge of respect.  "Oh, you know of Norsis?  The legends of this region say many things regarding him; for one, it was he that founded the temple of Selune here in Loudwater, more than 500 years ago.  Also, they tell that he was afflicted with the curse of lycanthropy.  I am not so foolish as to discount these things entirely, but could he really have been a werewolf?"

   "In any case, our path appears set - Let's visit the temple, then return to speak to our dear innkeeper."
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on October 14, 2012, 06:50:36 AM
That would explain why he worshiped the Moonmaiden, and the rumors of his extended life
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on October 14, 2012, 09:12:28 AM
Everyn adds as he stands to leave, "Norsis, hmm... I have read the name somewhere. It was in a book from a library back in Evereska. The name was mentioned among a group of adventurers in the Dalelands who held off a drow army of undead from the underdark."

Following Dunor and Dalanath back to the temple, you see more people cleaning up after the attack, tending wounded, and a few burying dead. A group of the River Folk have lain one of their clan to rest in one of the skiffs they ply the river in. Each passes saying goodbye and places an object in the skiff.

The temple looks peaceful and quiet from the exterior. Upon entering you can clearly see the signs of struggle revealed more clearly in the daylight.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on October 14, 2012, 06:22:59 PM
   Søffå enters the temple, and positions himself near the altar and the ransacked room.  He then strains to sense and magical energies that may be in his vicinity.  He then begins to investigate each room in detail, to see if he can find any additional clues; he pays particular attention to the untouched room - Something does not seem right....

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on October 14, 2012, 06:30:00 PM
Dalanath looks around for people, alive or otherwise.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: VennDygrem on October 15, 2012, 08:33:34 AM
Dunor attempts to search the temple more thoroughly, now that he has the aid of the light of day.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on October 15, 2012, 07:26:54 PM
Also anyone within 5 squares of me add 1 to your perception checks
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on October 15, 2012, 07:31:21 PM
I don't think we should be sifting threw the temples possessions like common thievesAtanos whispers under his breath

Hello..............Hello........................HELLLLOOOOO!
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on October 15, 2012, 10:39:34 PM
Only silence and the sounds of the efforts going on around the town answer Atanos' greeting.

Dalanath is only succeeds in locating the bodies of his three fallen comrades. Temporarily laid to rest on in the temple. In the new light you can see that the townsfolk cleaned the wounds up and most of the blood off but also reveals their deathly pallor.

Dunor takes a closer look around with the daylight streaming through the windows. Not much is different int he new light than it was a few short hours ago. You can tell no one else has been here since you left.

No magic reveals itself to Suff'a's attuned arcane senses.
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on October 16, 2012, 07:51:48 AM
If no one is here to help us I guess we can search the place
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and the dice roll was not tampered with i just added perception so you knew what kind of roll I was making
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on October 16, 2012, 11:36:05 AM
Skill Check:
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on October 16, 2012, 06:13:34 PM
Feeling that something must be wrong, Dalanath helps search as well.
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: VennDygrem on October 16, 2012, 07:58:16 PM
"Hmm, it seems I can find no more clues. Have you others had more luck? If not, then we may find more answers should we find the priestess I was told about... at least, I assume she must be the priestess here. Her name was... Jalissa? I think that was it," Dunor muses groggily. He did not truly sleep well last night, with so much weighing heavily upon his mind.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on October 16, 2012, 08:05:53 PM
http://www.youtube.com/watch?v=r4-rYlw1rRI (http://www.youtube.com/watch?v=r4-rYlw1rRI)
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on October 17, 2012, 01:31:22 AM
You all see that there were signs of a struggle the night before. Things clearly knocked over that should be right. Also someone has ransacked through the one ajoining bed chamber. Robes and other feminine looking clothing have been torn from the wardrobe. Books and papers ripped away from shelves. Anything of any real value does not appear to be present in this room.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on October 17, 2012, 09:59:08 AM
   "I have not found anything of import.  From the robes on the floor, it appears that there was a woman residing here as priestess, which I would assume is the Jalissa you mention, yes?  Do you think it would also be fair to assume that she was wearing the symbol that was found last evening?"

   "If so, I am afraid that something terrible has happened to her."

   Søffå makes one last attempt, peering behind the wardrobe and any cabinets, and under the bed, just to confirm that nothing out of the ordinary can be seen.  He also searches the area around the altar, while being extremely careful not to disturb anything nor desecrate the holy temple.   (Trusting that Selune understands his noble intentions and concern for the god's disciple.)  Søffå also looks to see if there are any paintings or texts lying about that might seem out of the ordinary, or that might have belonged to the missing priestess.

   "I am at a loss - Unless anyone else has seen different, we may have reached a dead end."

   He wonders to himself what this attack means - How is this connected to the theft of the Red Fist standard from the Green Tankard?  Might other connected events have happened last night as well?  It might be time to begin speaking with the right people...

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on October 17, 2012, 04:53:00 PM
Maybe we are not looking for the right thing? Maybe we should be looking for some holy symbol of selune that should be in every temple but absent from this one
Rolled 1d20+4 : 3 + 4, total 7


OOC sort of like every catholic church will have a crucifix, tabernacle, advent candle, bible, etc.....
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on October 19, 2012, 11:54:37 AM
   Despite having no formal religious training, Søffå searches his memory to find any useful bit of information regarding the layout and customs for temples of this kind, to see if anything appears to be missing or out of place:

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on October 19, 2012, 08:26:50 PM
Everyn takes a look around, investigates some of the scrolls and books on the floor. As Atanos makes the suggestion of what else may be missing from the small temple he stands and adds, "Either that or the only thing missing is the clergy. If they had a poor box, that is not something I see about."

Suff'a
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Atanos
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on October 20, 2012, 09:48:35 PM
   "Well, I cannot find anything here that helps our search.  I will take a walk around the premises, to see if there are any clues outside."

   Søffå takes one step to the door, then stops and turns back to the group:  "I am not much of a tracker, though - If any of you are skilled in such ways, I would ask for your help."

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on October 22, 2012, 09:46:25 PM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on October 22, 2012, 09:55:22 PM
I don't believe my elf eyes are working properly
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on October 23, 2012, 01:53:42 AM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on October 23, 2012, 09:56:37 PM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Shadowhunter on October 24, 2012, 09:44:49 AM
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Having followed the party but staying silent, most likely going through his grieving process on the inside, Theo tries to help searching. He seems distant and to the people that have known him for a while, this is the first time he's been this silent for this long.

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Saying his first words for a while, what comes out of Theo's mouth is a sound tinged with apathy.
"Well, this is disheartening"
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on October 24, 2012, 09:55:05 PM
Several sets of foot prints can be found around what looks to be a pair of foot sized drag marks in the dry grass leading away from the temple. After a few dozen feet away the meet up with a harder road and are not distinguishable.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on October 25, 2012, 06:42:51 PM
It seems our trail has ended here, maybe we should pursue this Lady Moonfire.  It cant be worse than our luck here
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on October 27, 2012, 08:55:49 AM
As you walk the streets moving away from the temple you see a group of the towns guard rounding the corner ahead. Marril at their lead and hobbling along side on his cane, Susteen Urbeeth. Most of the guard look pretty banged up from last night. The small man spots you quickly and points, "Look Captain, we've found them..right?"
 You hear Marril say in growing frustration to the limping man on their approach "Acting....Captain...Susteen" but he quickly composes himself and smiles at you all, "Glad we found you and....""Good sirs, it is good that you are still alive and have remained in town." Susteen interrupts, "Remember me right?, I saw most of you at the Tankard last night before all hell broke loose...right? We've been sent to fetch you."
 Marril rolls his eyes "Susteen, these men saved my life last night and from what I hear, yours as well. Show a bit more respect.". He turns back to you and says, "Susteen here is an assistant for the town's council. One of the council members sent us to find you and asks that you come and meet with him."
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on October 27, 2012, 10:37:37 AM
Dalanath watches the newcomers quietly, unsure of how to respond.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on October 28, 2012, 04:39:10 AM
   "Marril, well met -  I am glad to see you again, friend."

   Søffå turns towards Marril's limping companion.  "Captain Susteen, I presume?  Yes, I remember seeing you with the lady blacksmith - By the window, was it?"

   Turing back towards Marril:  "I think we might be agreeable to speak to some of the members of the council.  Pray tell, whom sent you?"

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on October 28, 2012, 10:09:24 PM
Atanos pulls his sleeves down until they are even with the palm of his hand, followed by his left hand slowly creeping up his chest to close the collar of his shirt.  And seeing how Suffa greeted everyone I will stand ready at his back.  Keeping Suffa between me and the captains gaze.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on October 29, 2012, 10:11:59 PM
"Captain? Me right? No no no, I believe you are mistaken right. Marril is now the Captain of Loudwater's guard." Susteen says.
"Acting Captain." Marril says through his teeth. "It's only until Captain Harrowleaf is found." Then answering Suff'a's question. "Councilman Eoffram Troyas is the one whom wishes to speak with you
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on November 01, 2012, 12:02:17 PM
"Errr... ahhh... yes, right."  Søffå says, the color of his face revealing his embarrassment.  Trying to compose himself, he continues:  "We would be happy to meet with Eoffram Troyas; he is a man of fine reputation.  Do I understand that Captain Harrowleaf is missing?  Not found among the dead?  Has anyone else gone missing?

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on November 01, 2012, 05:55:07 PM
Well it's a good place to start to put this puzzle together.  We have been doing a daft job of it on our own
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on November 01, 2012, 10:48:47 PM
"Yes, he has not been seen since late yesterday afternoon. While he is gone, Warden Orrena made me the Acting Captain." Marril answers. "We have had reports of several others missing too, I should let the Councilman go into more detail though."
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on November 02, 2012, 06:58:21 PM
Søffå looks at his companions to see if there are any faces of dissent.  Satisfied that the group has no objections to the summons, he mutters:

"I am afraid of worse news to come; alright, lead on."
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on November 02, 2012, 11:09:55 PM
Marril, What of these three, the Storm Wolves as they are known. Would they be welcome to come along?" Everyn asks the acting captain. "That is, if you wish to accompany us, I know you have friends and family you wish to lay to rest soon."

Marril nods his head with the realization that the Storm Wolves also stood with the people of Loudwater and lost those close to them, "Yes, I am sure the councilman would welcome any who wished to come. Especially those who stood with us last night. I also think he would understand if you wish to see to your dead first, I myself still have some good friends to say goodbye too as well."

The rest of the guards file in behind the group and Marril walks with you. Susteen limps along next to you. It's not long before he can't contain his inability to keep quiet.
"There was another in your group, I met him last night in the Tankard, right. Fancily dressed fellow by the name of Suq, right? Where is he, did he make it through the night?"

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on November 06, 2012, 05:36:00 PM
"Suq?  I think he wondered off to do... something.  Hard to tell with him, I find it best sometimes not to ask."
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on November 07, 2012, 10:32:24 AM
"Or someone...." Everyn adds from just behind Suff'a
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on November 07, 2012, 02:28:54 PM
Atanos, feeling uncomfortable with the guards at his back, starts to slowly fall behind the rest of the group
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on November 07, 2012, 04:17:45 PM
Susteen flushes at the comments as he works out who that someone might be that Suq wandered off with.

It doesn't take long to reach the Troyas manor in town. There is a low wall that surrounds the grounds. Susteen lets you all inside and leads the group to a waiting area apparently outside an office. There are voices on the other side of the closed door.
Marril turns to you and says, "See you again soon, I have to go see to a prisoner that lived through last night." and he joins the rest of his contingent outside and they march off.

Susteen approaches the closed door and says, "I will tell Councilman Troyas you have arrived". Turns the handle and enters. A voice pours out of the open door clearly in the moment before it closes again, "Ye cannae be serious, The Counc....."
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on November 07, 2012, 06:09:50 PM
Søffå again looks at his companions:  "Prisoner, eh?  If this meeting does not go well, we might still find some answers from him."
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on November 08, 2012, 07:39:06 AM
Let not get ahead of ourselves and focus on this meeting
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on November 08, 2012, 04:36:55 PM
"Fair enough, my friend.  Perhaps you should do the talking?  I am not the most skilled in such ways.  Where is Suq when you need him?"
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on November 10, 2012, 01:31:27 PM
Everyn walks over tot he closed door and puts an ear to it but shakes his head, "Quiet down a minute. Eh, I can't hear a thing."
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on November 10, 2012, 10:11:12 PM
"..."

Søffå looks around the area for anything such as a glass, vase, cup, etc. to make it easier to listen:

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on November 13, 2012, 10:49:30 PM
Suff'a
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on November 14, 2012, 07:39:00 AM
At a loss for finding something productive to do, Søffå begins to caress the hilt of his sword nervously....
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on November 14, 2012, 05:54:13 PM
Thumbing your sword is not putting anyone at rest; patience my dear friend, all good things come to those who wait
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on November 14, 2012, 08:56:55 PM
...ignoring his friend, Søffå slowly unsheathes his weapon, closely inspecting it for any signs of damage from last night's activities.  He wipes the blade caringly with a soft polishing cloth...
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on November 14, 2012, 11:10:31 PM
Everyn takes a seat after the failed eavesdropping and pulls out his spell book opening it by the silken page marker and begins reading where he left off.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on November 18, 2012, 10:07:33 AM
Not long after the door is thrown open and a dwarf storms out, his black hair and beard braided together and his traveling clothes well worn. Grumbling as he briskly strides across the waiting area to the other door, "Flighty dolts, cannae see dangers unless they be on their doorsteps."

He only then appears to notice you. "Bah to them anyhow. Well met. If yer findin' Troyas donnae have anything worth hearin', yer arms surely be welcome up in Sundabar. We been se...."

"Kallad, I have business with this group. Please feel free to entice the other groups in town.", a distinguished half elf in the doorway says as the Dwarf then storms out of the waiting room with another, "Bah!"

"Well met and welcome, do come in and sit down." he says with a wave and he disappears back into the office. The office is well appoints with enough seating brought in with either chairs of couches enough for each of you to sit comfortably.  Susteen stands nearby and Troyas is seated behind his desk assuming a thoughtful pose with his hands woven and supporting his tired features.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on November 20, 2012, 09:04:53 AM
Atanos takes a seat on one of the couches and simply askes So what is the summons all about?
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on November 22, 2012, 01:19:10 AM
"Direct to the point, I can appreciate that. Rumors of your heroic efforts last night have reached my ears and I felt the need to meet you myself in private. I have been considering something and I wished to speak with you about it." the councilman answers.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on November 23, 2012, 07:36:50 PM
No offense to the town guard, but they did not seem up to the task.  The effort was more self preservation than heroic, but call it what you will
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on November 24, 2012, 12:14:48 PM
"Do not judge them harshly. Warden Orena is not his father and I feel has not done a very good job in rebuilding the Loudwater Patrol since the last war." Troyas laments, "We were not prepared enough for this." he eyes trail off as if in reliving the last night's ordeals and then he refocuses, "This morning, the council met about this past night's disasters, many reports of missing townsfolk have come in. The beasts also broke into the Hall of Great Valor."
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on November 25, 2012, 05:28:29 AM
   Søffå has remained standing; concerned over the forboding words he has heard from the dwarf regarding his home of Sundabar.  As the others have been speaking, he has strolled listfully into the room, seemingly lost in his own thoughts.

   However, a comment from Troyas has brought his attention to the present.  "The Hall has been raided?  Surely, it was guarded?"

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on November 25, 2012, 12:31:46 PM
Soffa
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"Two guards were posted at the doors day and night since it was built. Of the ones there last night, on lost his life the other an arm and part of his leg. My personal physician does not expect him to last through the day." he says with a frown before continuing, "It is through him that we knew that the Hall's Castellan, Sertanian, was also taken along with many of the relics held within. It is the missing people of the town and these taken relics that I would really like to speak with you about."
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on November 27, 2012, 04:48:47 PM
   Jumping again in front of his friend, Søffå continues:
   
   "The dawn has not brought better news, I am afraid - The loss of this town is truly great.  You have, for one, my sympathy, and I am open to assist you in what matter I can.  What exactly might you have in mind?"

   After a short pause, he adds:  "The Red Fist standard from the Tavern, the cleric, and now the Castellan and the hall artifacts are known missing; how about the others?  It takes little insight to see that this attack was somehow connected to the past battle against the Red Fist, although I am not sure what tragedy this forebodes.  Maybe you could shed some light on this?  What happened here?  What brought on these attacks?"

   "And the question that has been burning in my mind since last evening - Who is Sinruth?"
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on November 28, 2012, 12:06:07 AM
"I fear you are correct with your observations there does appear to be a connection with the past." he confirms Soffa's concerns, "It is starting almost like it did before, a rise in bandit attacks, then more bold incursions." he takes a drink of some tea and places it back on his desk before continuing, "The previous council meeting I made a suggestion before the members that we begin to higher outside help in guarding against these bandit attacks, they quashed it then. After last nights attack, they reconsidered my proposal. I have been given approval to enlist the aide of adventurers such as yourselves in returning our townsfolk and our relics from the past."
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on November 28, 2012, 11:07:31 PM
"Was Captain Harrowleaf also among those missing presumed taken captive by the attackers?" Everyn asks, recalling Marril's reluctant promotion taking some tea offered to him by Susteen with a nod.

"Yes, since we have not found his body, we assume he was captured and taken, his son, Thurnan is also missing." the Councilman answers. Susteen makes his way to each of the guests offering the drink.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on November 30, 2012, 06:48:33 PM
Oh why thank you.  But about these artifacts do you pay for each one? Or the whole Lot? And what sort of pay should we be expecting?
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on December 01, 2012, 12:02:14 AM
"Return the relics and those folk taken from us, and I can offer you four hundred pieces of gold from the town's coffers. Two hundred for the relics, and two hundred for the the people taken. Will you return them home?"
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on December 01, 2012, 09:06:28 PM
This task is beyond Soffa an myself, However we did meet another group of able adventurerers.......going by the name of wolf something or other. My point being is this would make 5 of us if the decide to help out. It might be easier to convince them if the reward were a nice round number say 500, 100 a piece........?
I don't know what skill to use to haggle, diplomacy?
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8?
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on December 01, 2012, 10:19:28 PM
Everyn eyes Atanos at his observation and lack of ability to count and clears his throat part way through his attempt to haggle more out of the councilman, "Ahem....Atanos, What am I, chopped Rothe gizzard?"
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on December 01, 2012, 10:27:57 PM
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The councilman shakes his head at the attempts to haggle and turns to his assistant, "Ah Susteen, I am beginning to lose faith in my idea here. It seems these adventuring types are just as greedy as the last group we interviewed. Is there no one out for the common good anymore."
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on December 03, 2012, 09:03:50 AM
Søffå, in his polite but rather succinct manner, attempts to salvage the conversation:

   "Do not be so quick to discount our honor, kind sir - There is much we do not yet know, and my friend speaks true enough that more than three will be needed to accomplish this task.  A mission such as this requires men, weapons, supplies, and most of all preparation - None of which comes cheap.  So, you must pardon our hesitation; haste leads to folly, and folly to an untimely demise."

   "If gold is scarce, might you not lend your influence to aid our preparation, or to provide some information that would help us better determine the risks?  For one, just how many people are missing?  What was were the natures of the artifacts stolen?"
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on December 03, 2012, 05:07:05 PM
"It's not that it is scarce. The council is giving my plan an opportunity..to fail. Many feel its a bad idea to bring in adventurers to solve our problems.

We have reports of six people missing so far. You know of Captain Harrowleaf, his son, and Sertanian. We have also heard that an alchemist named Andronsis, a cook named Mirtala and an elderly woman named Zerriksa were taken

As for the relics, they are of more importance to the town than anything of monetary value. Sertanian would be the only one that would know everything that may be missing from the Hall. We know they made off with several shields, a ceremonial sword, and a battle standard.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on December 03, 2012, 06:31:14 PM
A few shields, a sword and a battle standard, sounds like they are preparing for war. Is it their battle standard by chance? Perhaps taken from a fight long ago[color]
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on December 03, 2012, 06:49:39 PM
"No, it was two hand's clasped on a blue field, the symbol of the Heroes of the Vale. I am not an expert but I am fairly certain the sword is unusable as a weapon and the shields had big scorched holes in them."
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on December 03, 2012, 09:36:30 PM
Daaahhhh.......... they don't keep me around for my keen skills of deduction....I....I....I'm just going to have some more wine, thank youAtanos humbly requests after his assumption was dead wrong
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on December 03, 2012, 11:10:36 PM
Susteen hurries to comply with the request, pouring a glass from a dark bottle and delivering it into Atanos' waiting hands.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on December 04, 2012, 10:21:08 PM
"I understand there is not much to go on. We do not have any information. I can tell you that you are  likely the missing townsfolk's only hope. Warden Orena was backed in a decision this morning to withhold all patrols around our boards whilst we recover from this, so there will be no rescue parties from Loudwater to go forth and bring the missing folk home again. If you will not go, then I must find other that will. Will you assist our town?"
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on December 04, 2012, 10:56:33 PM
Sensing the sincerity in his voice, Söffå feels himself inclined to help.

"Your intentions are noble - I will help you.  I have two requests:  One, our group, myself and whoever joins me, will require outfitting.  We would require a modest amount of funds to be equipped properly, or access to your armory and stables, if such a thing is possible.  I ask that you do what you can in this regard to assist our preparation."

"Yes, hostages make things quite complicated.  People are slow, people get hurt.  Speed is critical - A horse and cart might be of great use."

"Second, we need as much information as we can - I wish for access to any historical records from the war you may have, and from those who might know more of what we are up against.  Do you have any in your guard who might be in a position to know more of your enemy?  Do you have information from other towns that might help us determine the origin where these creatures are striking from?  I overheard that a prisoner was captured - Have you had any success thus far in interrogation?"
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on December 04, 2012, 11:44:06 PM
"Ah, the prisoner. No we have not had any real chance to garner any information out of him. He wont speak to anyone unless we cut him a deal. He is to have a proper trial and likely will be hanged for his crimes." Troyas answers solemnly. "You are welcome to try to gain what information you can, he may be your best hope in finding where the beasts lair outside of tracking them somehow."

After another sip of tea he continues, "As for your first request, I find myself hard pressed to provide for you. I wish I could help, but you need to understand my position here. I am newly appointed to the council after my Mother's recent passing. My sister, myself, and a small few others on the council; from what I can see, are out for the common welfare of our community. The rest have become mostly complacent with their standing especially the ones that head various guilds. Their pursuit of wealth drives their decisions."

By reports you are capable. From what Marill tells me you may even rival our celebrated Heroes. You appear to be better equipped then any on our militia and most of our guard, plus you wield magic which fewer and fewer can claim these days. As for a horse and cart, even if one were available now, I don't know of many bandits or goblinoids that lair right off of main roads, I think you would find it of little use to you. Your path is likely to take you fairly deep into the wilds."

After a moments contemplation and some more tea, "Though I am sure with a little coaxing I might be able to have old Marsh Laval scrape up enough food and drink to fill your packs for the journey."
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on December 05, 2012, 05:24:47 AM
"Everyn, Atanos, what do you say?"
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on December 05, 2012, 08:20:47 AM
Everyn thinks for but a moment before answering, "Well, were we not just saying yesterday that we needed to find a more exciting job? Even split 6 ways the gold being offered is better than what the merchant are paying to guard their goods in transit. I am certain our fellows in the Storm Wolves will agree too." and looks to Atanos.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on December 05, 2012, 05:52:01 PM
Hell, the spread that Marsh will provide almost makes it worth while, I've had a hankering for it ever since our last meal was cut short. But I would like to speak with this prisoner if its okay with youMaking strong eye contact with the counselmen.You say he is likely to be executed for his crimes could I promiss him freedom for information with the guaruntee that he will never live out said freedom once I get the information I desire?
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on December 05, 2012, 10:29:24 PM
Troyas sternly gazes from Atanos to Soffa at the suggestion as if it was meant in jest, "We live in a civilized society in Loudwater. Bluff him as you will but you are not to take matters into your own hands. He will stand trial for his actions and he will answer for them if found guilty."
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on December 06, 2012, 08:21:43 AM
Söffå gestures to Troyas as if to indicate that maybe the drink might be affecting his friend...

"Of course - Justice is, after all, what separates us from these beasts.  Would we be able to see him presently?  Please, lead the way."
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on December 06, 2012, 11:07:51 PM
"The wretch has been placed in the stocks in the market square. Susteen can take you there. And may whatever gods listen watch out for you and bring you back here with the one taken." Councilman Troyas bids you farewell and resumes his labors at his desk.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on December 07, 2012, 11:11:13 PM
"Thank you, sir.  I look forward to meeting again under happier circumstances."

Söffå excuses himself and begins to follow Susteen towards the market square.  As he walks, he whispers briefly with Atanos and Everyn.  "I loath these creatures as much as you.  We need the truth, though - Let's not be too... overzealous ...in our persuasion, yes?"
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on December 08, 2012, 12:41:15 AM
"Agreed." Everyn says, "Should we meet up with the Storm Wolves first and bring them with us? Perhaps they have completed seeing to their friends burials by now."
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on December 08, 2012, 07:07:16 PM
Sure thing maybe the have some thoughts on the interogation that have escaped even my imagination
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on December 08, 2012, 07:51:27 PM
"Everyn, a fine idea."

"Susteen, we will swing by the river, I think, on our way to the square, to join with our comrades.  I trust this will be satisfactory to you?  If you are busy, you may go ahead and we will meet you there shortly; but before you go, please advise us where on the river they may have gone to purchase an inexpensive boat - This will help us find them quickly."

"Atanos, I am sure your imagination will suffice, if it comes to that."  Söffå shrugs.  "However, I think we need to first see where the beasts loyalty truly lies.  Indeed, perhaps the Storm Wolves have some means at their disposal for such purposes?"

After pausing briefly to eye the sternness on Atanos' face, he continues:  "Actually, I think the promise of your, ahem, imagination may suffice to convince the creature to cooperate.  Shan't we use this threat, before resorting to more, shall we say, permanent measures?"
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on December 08, 2012, 08:30:43 PM
"No I am not busy, I can lead you to the river. Probably bought one from the Riverfolk, right." Susteen says as he turns you down a different street leading to the Delimbyr's docks.

"Most unfortunate business. There was Eladrin among their ranks that passed in the fighting. He had the look of a magic user about him. I wonder how they will lay him to rest." Everyn says.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on December 14, 2012, 08:20:00 PM
The group approaches the Storm Wolves. Everyn stops next to Thespias as he stands looking down at the Eladrin body laid to rest in the boat. In a soft melodic tone he asks, "Did you know him well Thespias?"
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: VennDygrem on December 14, 2012, 09:28:44 PM
Dunor stands at the stern of the small boat moored at the end of a fairly remote piece of land, holding both a torch and a small wooden bowl. Within the boat are several bodies, covered in shrouds and surrounded by the items owned by the corpses, as well as a good deal of dirt which seems to be weighing the boat down, and some dry reeds. Holding the torch above the bowl, he gives the stick a few tight shakes, and bits of ashen charcoal fall into the curvature of the bowl. The northerner passes the torch off momentarily, dabs two fingers into the ashes, then drags the ashes along the vertical length of his forehead and under each eye. He holds the bowl out to Theo and Dalanath, indicating that they should follow suit. Once all three are adorned, he utters a few short sentences in a foreign tongue; the words are spoken in an intently low register, and Dunor seems to hang on certain syllables as though the passage were escaping from some deep recesses within his body. It sounded vaguely dwarven, but is not recognizable as sharing that language's vocabulary or grammar.

Søffå:
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Dunor unties the boat and kicks it out from land's edge.  Before it gets too far out, he tosses the torch in, catching the reeds aflame, and soon the rest of the contents begin to burn.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on December 15, 2012, 02:18:05 AM

Søffå is overwhelmed by the power of the moment; hearing the words spoken by Dunor and viewing the spectacle of the floating funeral pyre, a wave of emotion surges through him.

As the smoke drifts upwards into the mid-morning sky, he solemnly utters a few words of respect:

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on December 15, 2012, 02:22:54 AM
Dalanath follows Dunor's lead, his face displaying no emotion.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on December 15, 2012, 09:03:35 AM
Everyn looks on in confusion at the strangeness and unfamiliarity of the ceremony. Grief plain on his face at the loss of one of his people. He issues in a soft whisper, "Lisse' Alus ent Iva Lalaith"
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on December 18, 2012, 09:16:32 PM
A blaze erupts in the boat, luckily an eddy in the river keeps the boat in the center of the water, spinning slowly. The smell of burning flesh fills the immediate area. Small sparks and slight fizzling fireworks pop from the boat as the Eladrin's magical reagents and books are consumed by the flames.

Everyn lays a consoling hand on Theo's shoulder.

Eventually after a number of minutes pass, the conflagration compromises the boat and it collapses into the water ashes spreading into the current and being carried off.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on December 22, 2012, 01:22:34 AM
Everyn lets these new companions of his grieve for a few minutes after the boat disappears under the waters of the river. Then breaks the silence,  "Would you like to take vengeance on the very ones who caused this? My friends and I are going out after them after we question a prisoner taken from last nights attack."
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on December 22, 2012, 02:43:28 PM
Watching his brother's body burn, Dalanath grieves internally though his face shows no sign of it.  He reaches into his belt pouch and pulls out the carving he had taken from Rothgar's body, gently rubbing it with his thumb.  Rothgar's death was a waste, he died for those who did not know him and would not truly appreciate his sacrifice, just as Dalanath always knew he would.

Upon hearing the offer of vengeance, Dalanath looks to Dunor.  "Shall we?"
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: VennDygrem on December 22, 2012, 03:34:00 PM
Dunor's face likewise showed no sadness, his emotions bottled well. After a moment, he said, "I would like nothing more than to cut a swath of bloody vengeance through those that have taken our friends and loved ones from us. Where do we begin?"
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on December 22, 2012, 08:44:32 PM
Thats the spirit..... get even Atanos says while making a vain attempt to stroke a goatee that is not even there being an elf and all.Well.... there is a prisoner in the stocks at the town square maybe you could coax a response out of him that would answer your question Dunor
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on December 23, 2012, 06:18:23 AM
Søffå looks around the group with an expression of muted satisfaction.  "Alright, it appears we are set.  Susteen, lead on."
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on December 23, 2012, 11:39:10 AM
"Right." Susteen leads the group off to the stocks.

Off to one end of the market square stands several wooden stocks. A lone hobgoblin is shackled there. His wounds from last night’s battle have been bandaged, but a number of rotten tomatoes on the ground near him and on the surface of the stocks indicate that his treatment hasn’t been completely kind.

He takes one weary look at you and says, “I ain’t saying nothin’ unless you people let me go.”

Two of the town's guard stand nearby watching over the prisoner.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on December 23, 2012, 11:47:23 AM
Interrogating Morrik Begins!

0 Successes
0 Failures

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on December 23, 2012, 11:53:51 AM
Everyn approaches the stock containing the prisoner. Noting he bares the sample heraldry as the rest of the attackers he says, "I notice the symbol on your tunic. It bares many similarities to the Red Fist of Doom army from the past. Only, you seem to be displaying it upsidedown. Has Azer Khul somehow returned from the grave?"

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on December 23, 2012, 12:01:33 PM
Looking up at the Eladrin in disgust, "Sinruth leads us weaklin' elf. The Red Fist'll crush you all!"
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on December 23, 2012, 05:47:03 PM
Pulling out his lock picks and flaunting them infront of the prisoner and wispering in his ear I could maybe arrange your escape not now of course but maybe under the cover of night
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on December 23, 2012, 08:02:30 PM
   "Weak, eh?"  Søffå approaches the creature; he begins to walk behind the stocks, out of view.  "As I recall, you were defeated before at the hands of elves and men such as us, rather soundly, I might add.  Then as is now, if you choose to start war, there can be only one outcome."

   Søffå rounds back to within eyesight of the captive foe.  His open hand gently moves toward the creature's face, when suddenly a blade appears in it, now pressed tightly to the hobgoblin's throat.  Søffå bends down to look the creature directly in its eyes, and speaks calmly:

   "Your fate is inevitable.  Despite your words, the fear in your gaze belies that you know this to be true.  Sinruth is your leader, you say, but he has no merit beyond the others that have risen, and fallen, before him - What makes you think he can save you from certain doom?"

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on December 23, 2012, 09:58:13 PM
Tilting his head in the stocks to eye Atanos, "Yer not gonna. You more likely pick yer nose wit dose. Ardly looks like you can open these locks." the hobgoblin answers.
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Twisting the other way, he scoffs when Soff'a suggests they can be beaten again, but he is extremely worried at a swift end when the sword is put to his neck.
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Shadowhunter on December 25, 2012, 08:44:47 PM
The halfling, having stayed quiet to master his explosive fury upon seeing the prisoner, decide to step up to the goblinoid. Not really wanting to intimidate the captive as much as just point out the situation to him calmly, he puts on a very matter-of-fact voice.

"The thing is, my good man, is that this is very simple. No one will let you go before you tell them what you know. Eventually, one of two things will happen. Someone thinks you're too much of a bother and you'll die. Or someone who isn't in charge will manage to get up to you and kill you. Or perhaps you'll just be left here to rot, or a handful of other variants of your demise, be it slow or quick. Regardless, sir, I think you can see the outcome of these situations. Your prospects are less than optimal, if you decide to say nothing at all. Especially once people less kind than us decide to start carving the answer out of you."

Thespias takes a poignant pause for a few seconds, before continuing.

"But that is one thing. The other is that you tell the people here, as well as anyone else that is interested, as much as you are capable of revealing. Then there might be a chance for you to survive all this. Last time you all tried this, it failed. This time won't be different. It's your choice, really."

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on December 27, 2012, 09:08:22 AM
"I might 'ave some stuff ta say an I might not, I want ta be freed first." the hobgoblin states.

The guards overhear and move closer with one saying "You won't be going anywhere until you answer for your crimes Hobgoblin."

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on December 27, 2012, 07:25:13 PM
Dalanath pulls out his dagger and snarls.  "Either tell us what we want to know or I'll make you spill your guts in a more literal fashion."

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: VennDygrem on December 27, 2012, 09:39:43 PM
Dunor stepped up to the hobgoblin, standing tall over the stocks. The northerner's face was still painted with dark ash, and his features were shadowed in an eerie fashion as his blue eyes stared out of the void of his face.

"If you wish to see the light of another day, you will cooperate with us. If you care not for your own life, then feel free to die here. I will hunt down your clan, your family, and I will take the answers we seek from their blood. You can not know the lengths to which I will go to see this done should you choose silence this day."

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on December 27, 2012, 11:37:05 PM
The hobgoblin answers the Dalanath's veiled lie, "You aint got the guts, sides them guards aint gonna let you cut me." and eyeing Dunor he says with a sneer, "You think I give a damn bout the rest of those sad sacks of dung. Spill as much of their blood as you want, I want out of here. I'll even draw you a map to the stronghold."

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Interrogating Morrik Round 1 Results

3 Successes
3 Failures

Skill Challenge Failed

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on December 29, 2012, 12:31:54 PM
"I could pass along word of any assistance to my superiors right." Susteen says, "a map may be of use to you. It may not free the slime but it may help with any sentencing...right."
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on December 31, 2012, 12:15:24 AM
Quit wasteing your breath on this shite.  They had ogres, wagons, and enough manpower to lay waste to this city.  It shouldn't be to hard to follow the trail back.  We offered you a civil opportunity out. Enjoy your hanging
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on January 29, 2013, 05:26:16 PM
"A map, eh?"

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on January 29, 2013, 09:47:49 PM
Soff'a
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on February 02, 2013, 02:27:49 AM
Søffå contemplates for a second, then mutters:  "Well, Atanos, what you say is true enough.  Still, a map may prove useful.  I would not give any preferential treatment to this beast, though - At least, not until our return, and..." Søffå pauses to gaze at the goblin, making sure he has its full attention, "...only if the map proves its value."

"Susteen, might you find some parchment and a quill, and maybe a board for backing?  Unless you would rather loose the creature's claws for the task?"
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on February 02, 2013, 09:39:29 AM
"Right!" Susteen rushes off to find the materials requested. When he returns, he is accompanied by a couple more guards. "I consulted with Councilman Troyas right.. and he agrees that should the hobgoblin's map assists you it then it will go some ways with the brutes sentence.

The extra guards train crossbows on the hobgoblin as the other two manacle the hobgoblin and release him from the stock. Armed with a bit of charcoal and rough parchment, the goblinoid draws a crude map with a few noticeable landmarks to look for. It's not the work of a master cartographer by any means but it gives you your heading.

As soon as it's over the beast is placed back in the stocks, much to the relief of the gathered crowd of onlookers. As you set back off through town to gather some last minutes supplies you see a few from the crowd launch a couple more rotten vegetables at the hobgoblin with fairly keen accuracy.

Provisions are hard to come by in the current state of the town. Those shops that are open are are sparsely stocked. Apparently those items not requisitioned by the council to help the town, have been scooped up by the scared populace. That leaves the overpriced merchants that came to town recently, so many of the items you seek cost a bit more that you expected.

One jewel in the madness is Marsh Laval. The fat halfling finds and waddles up flanked by the two serving girls you rescued last night. "My dear boys, you simply cannot leave without a token of my gratitude. I managed to locate some foodstuffs that the merchants from out of town had in spare and put together something to keep your bellies full as you pursue those nasties. he says  with a sly grin.

The dark haired lass approaches Soff'a and hands him a package of food and skin full of liquid. She shyly says, "I owe you my life and more." she manages to glance up into his eyes,  "I know full well what my fate would have been at the hands of those monsters. I hope you return safely." and with that she quickly stands up on her tip toes and pulling Soff'a down a bit kisses him on the cheek. Then rushes off with the other serving girl giggling, who up to that point had appeared to be sizing up the powerful looking Dunor.

After unloading the rest of the foodstuffs on you, Marsh bids you farwell on you journey, "Good luck to you, and bring those poor fellows taken home."

Once you're all provisioned you set out the broken gate, and once past the orchards and farms......into the wilds.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on February 04, 2013, 10:57:04 AM
   Søffå stammers out a quick "Thank you", his face flushed red.  He speaks aloud to no one in particular "...Er, I need to go get some supplies...", as he turns to hurry away, tripping over his feet in the process.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on February 04, 2013, 10:59:27 AM
Dalanath quirks an eyebrow at Søffå, obviously amused at his discomfort.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on February 04, 2013, 09:16:53 PM
Tracking the Goblins Begins!

0 Successes
0 Failures

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on February 05, 2013, 08:01:47 PM
Everyn keeps his eyes open for the land marks called out on the map as well as signs of the goblins passing through helping the group.
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on February 06, 2013, 07:29:51 AM
   Søffå, having packed all of his new gear into his backpack (space being a bit tight), returns to the gate to find his party ready to depart.  Without a word, he falls in line as the party ventures out, alongside Dunor, near the head of the group.

   Confused as to where they are headed, Søffå looks at the map once again; in a bit of luck, he recognizes one of the large trees crudely drawn by the goblin as similar to those he grew up around as a boy.  "This variety does not grow in these parts, but further to the north." he mutters, hoping that his knowledge is not too out of date...

   At least the added heft in his pack does not seem to be as much of a burden as he thought - For now, thankfully, he seems to be dealing rather well with the rigors of the journey.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on February 06, 2013, 08:31:08 AM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on February 07, 2013, 05:39:04 PM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Shadowhunter on February 07, 2013, 06:59:10 PM
The halfling tries his best to assist in the search, but his skills aren't really suited to the task.
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on February 08, 2013, 08:55:04 PM
Søffå's knowledge of the region helps keep the party on the least hazardous routes. While Everyn lends his keen sight to the search for signs. Thespias has no lock in spotting much. All three seem to be weathering the heat and rigors of travel well enough.
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on February 08, 2013, 09:11:52 PM
Dalanath keeps a keen eye on the map, keeping track of their progress.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on February 08, 2013, 11:34:37 PM
Several of the landmarks start to make sense to Dalanath and the party appears to cover alot of ground based on what that map is showing, but the heat is beginning to take it's toll on him.
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: VennDygrem on February 08, 2013, 11:42:34 PM
Dunor tries his best to keep the group moving more efficiently, as he had trained to do while at sea for so long. To the extent of his memory, anyway.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on February 09, 2013, 03:12:28 AM
Dunor's advice on how to move more efficiently goes a long way in helping the group conserve energy in the heat and increasing altitude.
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on February 13, 2013, 06:47:56 PM
You can clearly make out the ruts left my the weight of the wagon and all the oil not to mention the ogres large foor prints they clearly came this way
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on February 13, 2013, 06:49:37 PM
Foor prints I meant foot prints clearly this heat is getting to me
PS. fuck yeah I finally did something right
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on February 13, 2013, 06:54:10 PM
I think I need to sit in some shade for a while and rehydrate
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on February 13, 2013, 07:53:37 PM
The group moves easily through the wilds for the first few hours and encounter very few natural hazards due to the watchfulness of several in the party. Even the heat seems to be mitigated by frequent short breaks and traveling in the shade of trees. The terrain does become more rugged and the paths you are taking seem to rise in elevation as you near the foothills region before the Greypeak Mountains.

Tracking the Goblins Round 1 Results!

3 Successes
0 Failures

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Tracking the Goblins Round 2 Begins!

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on February 13, 2013, 08:52:39 PM
My keen elf eys got this guys take a rest an watch a pro at work
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on February 13, 2013, 08:56:24 PM
forgot my endurance roll
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on February 13, 2013, 11:59:47 PM
Everyn also keeps his eyes open for landmarks and signs of passage. The rigors of travel begin to weigh on the less vigorous Eladrin.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on February 15, 2013, 06:57:11 PM
Emboldened (and surprised) by his success, Søffå continues to look for clues in the forest to help guide the party.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on February 15, 2013, 11:48:26 PM
Søffå's success seems to have come to an end as he leads the party onto a rocky hill it begins to shift into a minor rockslide sending the party for a tumble.
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on February 16, 2013, 12:43:49 AM
Dalanath uses his honed observation skills to help out Atanos.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on February 16, 2013, 12:46:31 AM
Managing to keep his balance during the rockslide, Dalanath scowls at the back of Søffå's head but remains silent.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on February 16, 2013, 07:37:52 AM
athletics
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on February 16, 2013, 08:24:10 AM
Atanos does not fare well in the rock slide and tumbles down, tattoos flashing, clothing ripping in spots, and gear being strewn along the hillside. Ending at the hill's base covered in a small pile of dirt and pebbles.
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on February 16, 2013, 08:44:13 AM
Dalanath spots a curious landmark on his slide down that looks similar to the map and finds they nearly went off course.
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on February 16, 2013, 06:00:20 PM
"Whoops!"

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on February 16, 2013, 08:46:47 PM
Søffå careens down the slope. Shredding his weather worn cloak and clothing and landing hard on the ground at the hill narrowly missing a jagged bit of rock that would have injured him badly. His well packed backpack's contents are now strewn about the hillside in various spots.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on February 16, 2013, 11:51:28 PM
Luck is with Everyn and he manages quite well during the ordeal with the rockslide. Skipping between surer footing and larger rocks he rides down the hillside none the worse for wear.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: VennDygrem on February 17, 2013, 12:44:09 AM
Dunor's demeanor sours, but finds it easier to keep steady while sliding down. He then lightly chastises Søffå, then points out the correct course, saying, "No, see, this is where you went wrong. This is how we should proceed."

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on February 17, 2013, 08:29:56 AM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on February 17, 2013, 05:47:00 PM
Søffå, still red in the face, avoids the glares of his comrades as he begins the process of retrieving his belongings and re-packing them into his pack.  All seems to be accounted for, luckily.  However, he is dismayed by the state of his cloak...
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Shadowhunter on February 18, 2013, 07:31:55 PM
Managing quite well to keep up with his larger companions, Thespias even manage to help the more perceptive of his friends. Alas, not everything goes quite as well. As the group tumbles down the rock slide, one of the rocks hits the Halfling over the head quite hard.
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on February 18, 2013, 08:08:55 PM
Tracking the Goblins Round 2 Results!

6 Successes
1 Failure

Round 2 Ends!

You keep the map fairly well and enter a canyon pass marked down clearly. This canyon winds between two ridges and must have been a long since dried up stream bed.

Suddenly, chittering, armored buglike creatures emerge  from the ground ahead to the north of you and quickly move in your direction.
(http://i202.photobucket.com/albums/aa223/Cruelique/SoW/Kruthiks_zps2995847e.jpg)

Encounter Map (http://www.minmaxboards.com/index.php?topic=8948.new#new)

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: VennDygrem on February 18, 2013, 08:20:26 PM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on February 18, 2013, 09:02:38 PM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on February 19, 2013, 12:23:21 AM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on February 19, 2013, 10:06:38 AM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on February 19, 2013, 07:08:47 PM
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+3 so an 8 total
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Shadowhunter on February 21, 2013, 11:47:17 AM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on February 21, 2013, 10:05:34 PM
Ambush Round 1 Begins

Map of the Kruthik Ambush (http://www.minmaxboards.com/index.php?topic=8948.0)

Round 1 Initiative
Everyn = 23
Bug-like Critter Adult = 21
Bug-like Critter Adult = 21
Dunor = 20
Bug-like Critter Young = 19
Bug-like Critter Young = 19
Bug-like Critter Young = 19
Thespias = 12
Søffå = 9
Atanos = 8
Dalanath = 6
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on February 21, 2013, 11:22:26 PM
Everyn hurries to find a more advantageous spot to shape the battlefield, "I think these are Kruthiks!"
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on February 21, 2013, 11:47:16 PM
One of the two larger bug-like creatures snaps its mandibles and hisses a few times along with a slight change in its color. The other heads off along the other side of the canyon but cuts back toward the middle.
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: VennDygrem on February 24, 2013, 01:15:19 AM
Dunor shouts out, "I don't care what they are, they're wading into dangerous territory by crossing our path!" The northerner charges headlong into battle!

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on February 24, 2013, 10:58:20 AM
The Kruthik young move toward the advancing Dunor. When the closest gets near, it charges with a hiss swiping at Dunor with chitinous claws. The other two move in around the attacker to get in on the kill.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Shadowhunter on February 26, 2013, 05:34:19 PM
Seeing Dunor getting charged by a trio of nasty critters, Thespias quickly advance and let loose a bolt of lightning to aid his comrade.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on February 26, 2013, 07:28:22 PM
Fzzzzzzzttt!
Lightning erupts from Theo but the magic is difficult to control and the blast sizzles wide slamming into the hillside and rebounds into the air. Ozone is thick in the air.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on February 26, 2013, 07:47:17 PM
Seeing Dunor having everything in hand for now Atanos moves to AE 18 and cast devine fortune +1 on my next attack and raises is scythe in the air
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on February 26, 2013, 07:56:52 PM
Dalanath draws his dagger and follows behind Dunor, trying to get around the beasts in order to flank them.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on February 27, 2013, 09:44:06 AM
"Huzzah!"  Søffå draws his weapon and runs into the fray, confronting the nearest of the larger attackers.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on February 27, 2013, 08:52:35 PM
Søffå closes the distance quickly but as he nears the focus of his charge, the ground begins to crack and give way under his footfalls and suddenly crumbles out from beneath him.
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on February 27, 2013, 10:09:48 PM
Kruthik Ambush Round 1 Results!

Everyn hurries to find a more advantageous spot to shape the battlefield, "I think these are Kruthiks!"

One of the two larger bug-like creatures snaps its mandibles and hisses a few times along with a slight change in its color. The other heads off along the other side of the canyon but cuts back toward the middle.

Dunor shouts out, "I don't care what they are, they're wading into dangerous territory by crossing our path!" The northerner charges headlong into battle!

The Kruthik young move toward the advancing Dunor. When the closest gets near, it charges with a hiss swiping at Dunor with chitinous claws. The other two move in around the attacker to get in on the kill.

Seeing Dunor getting charged by a trio of nasty critters, Thespias quickly advance and let loose a bolt of lightning to aid his comrade.
Fzzzzzzzttt!
Lightning erupts from Theo but the magic is difficult to control and the blast sizzles wide slamming into the hillside and rebounds into the air. Ozone is thick in the air.

Seeing Dunor having everything in hand for now Atanos moves up and seeks divine favor from his deity, raising his scythe in the air.

Dalanath draws his dagger and follows behind Dunor, trying to get around the beasts in order to flank them.

"Huzzah!"  Søffå draws his weapon and runs into the fray, confronting the nearest of the larger attackers.
As he closes the distance quickly but as he nears the focus of his charge, the ground begins to crack and give way under his footfalls and suddenly crumbles out from beneath him.

Round 1 Ends!

Kruthik Ambush Round 2 Begins!

Map of the Kruthik Ambush (http://www.minmaxboards.com/index.php?topic=8948.0)

Round 2 Initiative
Everyn = 23
Bug-like Critter Adult = 21
Bug-like Critter Adult = 21
Dunor = 20
Bug-like Critter Young = 19
Bug-like Critter Young = 19
Bug-like Critter Young = 19
Thespias = 12
Søffå = 9
Atanos = 8
Dalanath = 6

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on February 27, 2013, 10:42:11 PM
"Søffå!" Everyn shouts seeing his friend pitching forward with the ground giving way under him. Conjuring a silvery missile that streaks off with a whistling sound toward the nearby Kruthik as he runs to his friends aid. The bolt slams into the ground well before his target.

Everyn doesn't make it very far, when the ground under his own feet gives way and he disappears, swallowed up by the ground. "WohAahH!" Thud!

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on February 27, 2013, 11:10:40 PM
The first Kruthik adult moves toward where Everyn fell into the ground. Peerign over the side it angles its legs and body slightly toward the prone wizard and several bony spikes on it's chitinous armor spew forth and imbed into the Eladrin's flesh. Poison begins pumping through Everyn's veins. He cries out at the burning pain.

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The other larger Kruthik moves around the back of it younger kin. Angling it's bony plates the toxic spikes shoot from it's body toward Dalanath and Dunor.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: VennDygrem on February 28, 2013, 09:22:13 AM
Dunor swings his hammer at the younger creatures, trying to smash through them on his way to the bigger threat.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on February 28, 2013, 10:30:30 AM
"Huzza...aaggghhhh!!!"

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on February 28, 2013, 08:46:38 PM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on February 28, 2013, 10:05:30 PM
The Kruthiks are a frenzy of bony claws and spikes its difficult to stay in their general vicinity without getting injured
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The first of the Kruthik young injured by Dunor retaliates with bony claws.
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The second follows up on the firsts swings.
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The third also gets in on the attack.
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Meanwhile under the ground...

Everyn collapsed through the ground and lands in a cave among several smaller Kuthiks. With several hisses and clicks they leap on the wizard. A few others appear in the tunnel and make their way toward Søffå's prone form.
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Three of the hatchlings when they get close to Søffå they leap to the attack.
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on February 28, 2013, 11:12:47 PM
Everyn thrashes under the onslaught but soon lays motionless as the Hatchlings continue tearing at him.
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on March 01, 2013, 12:19:45 AM
Dunor's hammer lands a solid blow on one of the young and the resounding thunder rattles the Kruthik next to it.
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on March 01, 2013, 09:09:19 AM
Søffå regains his footing and strikes back at his attackers!  A sweep of his sword lets forth a blast of force.

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Having dispatched the enemies on hand, Søffå looks down both tunnels to sense if any other creatures are near.  To his horror, he bears witness to the ruined, twitching corpse that was once his friend.  "NOooo!"

Abandoning the shredded remnants of his fallen companion, he somehow summons the energy to climb out of the tunnels into the daylight.

As he surfaces, Søffå sees the many creatures assailing his comrades; immediately he moves to create a shielding aegis against the largest beast.  He shouts: "Watch your step!  The ground is weak, and the tunnels below are swarming with these foul things!"

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on March 01, 2013, 03:47:55 PM
Atanos wieghing his options carefully sacrifices is friend everyn for the greater good moves to Y-18
Oghma guide my feet safely and grant hope apon all in dispare
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on March 01, 2013, 08:17:53 PM
The built up energy releases from Søffå's blade and lashes out at his attackers. The 2 dimensional force cuts deeply into each severing each in half, gore spraying everywhere.
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on March 01, 2013, 08:25:34 PM
Dalanath carefully moves forward then strikes at the creature he is flanking with Dunor, ready to hit it again if it attacks him.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on March 01, 2013, 09:20:28 PM
Here is the other 5
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on March 02, 2013, 03:06:19 AM
Under the radiant energies emanating from Atanos' talisman, Søffå feels health and vigor restore to his body.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on March 02, 2013, 09:54:36 AM
Several Kruthiks Young are bathed in the holy light and they seem almost to diminish slightly. The light also falls on the corpses of the 3 hatchlings just killed by the sweep of Søffå's blade. As the light bathes Atanos' three companions they are invigorated and some of their wounds begin to close.

Dalanath's blade rips a large hole in the back of the younger Kruthik just pounded by Dunor's hammer strike. The Kruthik still has plenty of fight left as it continues it's frenzy with several bony claws lashing toward the young rogue.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Shadowhunter on March 03, 2013, 04:54:40 PM
As more and more creatures starts to make their way up, Theo feels the need for some more destructive magic. He advances and lets loose a mighty whirlwind over the creatures ahead of him.
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on March 03, 2013, 11:32:18 PM
The wind whips up and buffets several of the Kruthiks, knocking them to the ground.
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on March 03, 2013, 11:44:23 PM
Kruthik Ambush Round 2 Results!

"Huzza...aaggghhhh!!!"
"Søffå!" Everyn shouts seeing his friend pitching forward with the ground giving way under him. Conjuring a silvery missile that streaks off with a whistling sound toward the nearby Kruthik as he runs to his friends aid. The bolt slams into the ground well before his target.

Everyn doesn't make it very far, when the ground under his own feet gives way and he disappears, swallowed up by the ground. "WohAahH!" Thud!

The first Kruthik adult moves toward where Everyn fell into the ground. Peerign over the side it angles its legs and body slightly toward the prone wizard and several bony spikes on it's chitinous armor spew forth and imbed into the Eladrin's flesh. Poison begins pumping through Everyn's veins. He cries out at the burning pain.

The other larger Kruthik moves around the back of it younger kin. Angling it's bony plates the toxic spikes shoot from it's body toward Dalanath and Dunor.

Dunor swings his hammer at the younger creatures, trying to smash through them on his way to the bigger threat.
Dunor's hammer lands a solid blow on one of the young and the resounding thunder rattles the Kruthik next to it. The Kruthiks are a frenzy of bony claws and spikes its difficult to stay in their general vicinity without getting injured.

The first of the Kruthik young injured by Dunor retaliates with bony claws.

The second follows up on the firsts swings.

The third also gets in on the attack.

Meanwhile under the ground...

Everyn collapsed through the ground and lands in a cave among several smaller Kuthiks. With several hisses and clicks they leap on the wizard. Everyn thrashes under the onslaught but soon lays motionless as the Hatchlings continue tearing at him.

 A few others appear in the tunnel and make their way toward Søffå's prone form.Three of the hatchlings when they get close to Søffå they leap to the attack.

As more and more creatures starts to make their way up, Theo feels the need for some more destructive magic. He advances and lets loose a mighty whirlwind over the creatures ahead of him. The wind whips up and buffets several of the Kruthiks, knocking them to the ground.

Søffå regains his footing and strikes back at his attackers!  A sweep of his sword lets forth a blast of force.
The built up energy releases from Søffå's blade and lashes out at his attackers. The 2 dimensional force cuts deeply into each severing each in half, gore spraying everywhere.

Having dispatched the enemies on hand, Søffå looks down both tunnels to sense if any other creatures are near.  To his horror, he bears witness to the ruined, twitching corpse that was once his friend.  "NOooo!"

Abandoning the shredded remnants of his fallen companion, he somehow summons the energy to climb out of the tunnels into the daylight.

As he surfaces, Søffå sees the many creatures assailing his comrades; immediately he moves to create a shielding aegis against the largest beast.  He shouts: "Watch your step!  The ground is weak, and the tunnels below are swarming with these foul things!"

Atanos weighing his options carefully, sacrifices is friend Everyn for the greater good move closer to Dunor.
"Oghma guide my feet safely and grant hope upon all in despair"

Several Kruthiks Young are bathed in the holy light and they seem almost to diminish slightly. The light also falls on the corpses of the 3 hatchlings just killed by the sweep of Søffå's blade. As the light bathes Atanos' three companions they are invigorated and some of their wounds begin to close.

Dalanath carefully moves forward then strikes at the creature he is flanking with Dunor, ready to hit it again if it attacks him.

Dalanath's blade rips a large hole in the back of the younger Kruthik just pounded by Dunor's hammer strike. The Kruthik still has plenty of fight left as it continues it's frenzy with several bony claws lashing toward the young rogue.

Round 2 Ends!

Kruthik Ambush Round 3 Begins!

Map of the Kruthik Ambush (http://www.minmaxboards.com/index.php?topic=8948.0)

Round 3 Initiative
Everyn = 23
Kruthik Adult = 21
Kruthik Adult = 21
Dunor = 20
Kruthik Young = 19
Kruthik Young = 19
Kruthik Young = 19
Kruthik Hatchling = 18
Kruthik Hatchling = 18
Kruthik Hatchling = 18
Kruthik Hatchling = 18
Kruthik Hatchling = 18
Kruthik Hatchling = 18
Kruthik Hatchling = 18
Kruthik Hatchling = 18

Thespias = 12
Søffå = 9
Atanos = 8
Dalanath = 6

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on March 04, 2013, 12:00:44 AM
Everyn succumbs to the poison in his veins and the wounds sustained. His last breath is a dying scream as the buglike Kruthiks strip flesh from bone.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on March 04, 2013, 12:31:13 AM
The first of the Kruthik Adults, clicks and hisses. Then he rapidly moves toward the bulk of the fighting and charges right for Atanos.

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The other adult lashes out with its chitinous claws at Dalanath while working to move around the rogue.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on March 04, 2013, 04:50:41 PM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: VennDygrem on March 05, 2013, 10:58:14 PM
Electricity crackles through his hammer as Dunor swings it at the Kruthik between him and Dalanath. The energy follows in an arc with his swing, producing a loud "CRACK!" sound.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on March 06, 2013, 12:34:20 AM
The Kruthik collapses under the weight of Dunor's hammering and the resounding thunder shocks the Kruthik near it. That Kruthik attempts to shove Dunor back a step with it's claws but cannot move the Warden.
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The remaining Kruthik Young slashes at Dunor with abandon but the claw simply mar his shield's surface.
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on March 06, 2013, 01:09:49 AM
The Kruthik Hatchlings begin moving out of the ground. The first out still has an arm in it's maw as it then charges on Theo swiping with a claw.
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The next Kruthik up out of the hole in the ground is covered in gore and also charges on Theo.
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Swallowing a hunk of muscle emerging from the hole int he ground, this hatchling charges on Søffå.
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Another pops out of the ground several tatters of Everyns cloths caught on it's bony plates and charges on Søffå
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The last of the hatchlings emerges from the ground and charges on Atanos.
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Shadowhunter on March 06, 2013, 10:54:58 AM
Trying to dodge the vicious swipes from the Kruthiks, Theo falls back and tries to fry the critters, but the burst of lightning is way of it's mark. The bristling, buzzing sound is mixed with a cry of outrage from the Halfling as he cries out his anger.

"Thrice-cursed monsters, that's the second friend I've seen dead in less than a week!"

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HP:
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on March 07, 2013, 10:25:34 AM
The Kruthik charges deflect off of the protective shield surrounding Søffå, narrowly missing him.

Seeing Atanos being swarmed in, Søffå undertakes a desperate maneuver.  He deftly darts around the largest of the creatures while attacking, in an attempt to threaten and displace the beast, opening an escape route for his besieged comrade.

He shouts to the cleric:  “Run!!!

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on March 07, 2013, 07:54:48 PM
Run...RUN, these insects can not harm me faster than I can mendAs I sweep my scythe across the young insects legs
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on March 07, 2013, 08:18:48 PM
Dalanath turns and faces the only insect next to him.  He deftly lunges at it with his dagger, then uses the opening that created to quickly move out of its reach.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on March 08, 2013, 12:30:05 AM
Atanos scyths through the Kuthik's legs and it shrieks as gore spouts from all four stumps. The Adult nearby still managed some minor hits on Soff'a and Atanos in it's fighting frenzy.

Dalanath's blade skips off a chitinous plate as he deftly dances away from the creature he battles.

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Kruthik Ambush Round 3 Results!

Everyn succumbs to the poison in his veins and the wounds sustained. His last breath is a dying scream as the buglike Kruthiks strip flesh from bone.

The first of the Kruthik Adults, clicks and hisses. Then he rapidly moves toward the bulk of the fighting and charges right for Atanos.

The other adult lashes out with its chitinous claws at Dalanath while working to move around the rogue.

Electricity crackles through his hammer as Dunor swings it at the Kruthik between him and Dalanath. The energy follows in an arc with his swing, producing a loud "CRACK!" sound.

The Kruthik collapses under the weight of Dunor's hammering and the resounding thunder shocks the Kruthik near it. That Kruthik attempts to shove Dunor back a step with it's claws but cannot move the Warden.

The remaining Kruthik Young slashes at Dunor with abandon but the claw simply mar his shield's surface.

The Kruthik Hatchlings begin moving out of the ground. The first out still has an arm in it's maw as it then charges on Theo swiping with a claw.

The next Kruthik up out of the hole in the ground is covered in gore and also charges on Theo.

Swallowing a hunk of muscle emerging from the hole int he ground, this hatchling charges on Søffå.

Another pops out of the ground several tatters of Everyns cloths caught on it's bony plates and charges on Søffå.

The last of the hatchlings emerges from the ground and charges on Atanos.

Trying to dodge the vicious swipes from the Kruthiks, Theo falls back and tries to fry the critters, but the burst of lightning is way of it's mark. The bristling, buzzing sound is mixed with a cry of outrage from the Halfling as he cries out his anger.

"Thrice-cursed monsters, that's the second friend I've seen dead in less than a week!"

The Kruthik charges deflect off of the protective shield surrounding Søffå, narrowly missing him.

Seeing Atanos being swarmed in, Søffå undertakes a desperate maneuver.  He deftly darts around the largest of the creatures while attacking, in an attempt to threaten and displace the beast, opening an escape route for his besieged comrade.

He shouts to the cleric:  “Run!!!”

Run...RUN, these insects can not harm me faster than I can mend As I sweep my scythe across the young insects legs.

Dalanath turns and faces the only insect next to him.  He deftly lunges at it with his dagger, then uses the opening that created to quickly move out of its reach.

Round 3 Ends!

Kruthik Ambush Round 4 Begins!


Map of the Kruthik Ambush (http://www.minmaxboards.com/index.php?topic=8948.0)

Round 4 Initiative
Everyn = 23
Kruthik Adult = 21
Kruthik Adult = 21
Dunor = 20
Kruthik Young = 19
Kruthik Young = 19
Kruthik Young = 19
Kruthik Hatchling = 18
Kruthik Hatchling = 18
Kruthik Hatchling = 18
Kruthik Hatchling = 18
Kruthik Hatchling = 18
Kruthik Hatchling = 18
Kruthik Hatchling = 18
Kruthik Hatchling = 18

Thespias = 12
Søffå = 9
Atanos = 8
Dalanath = 6

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on March 08, 2013, 12:52:34 AM
The first Kruthik Adult angles his body toward both Søffå and Atanos. Spikes fire out in a spread that showers both adventurers.

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The other Kruthik Adult fires another volley of spikes as well. They fly toward Soff'a and Dunor.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on March 08, 2013, 08:26:23 AM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on March 08, 2013, 08:38:19 AM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on March 08, 2013, 09:12:42 AM
"Damn!"

With spikes flying by his head, Søffå sees an opening:

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on March 08, 2013, 05:45:58 PM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: VennDygrem on March 08, 2013, 06:01:19 PM
Dunor yells out loud in a terrible fury, as if in challenge to the surrounding creatures. The crackling electricity traveling through his hammer and body attracts loose gravel and stones, which cling to the Northerner's skin to provide a protective layer. He then steps over the fallen bug, charges his hammer with more crackling electricity, and swings it at the nearby adult Kruthik by its strap. Catching the hammer on a bit of its chitinous carapace, the warden drags the creature next to him.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on March 09, 2013, 12:06:58 AM
The Kruthik snaps it's mandibles and thrashes as it's pulled in close to Dunor.
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The hatchlings swarm around the field in a bloodlust striking out at anything they can sink their claws into. Two hatchlings cut back toward Dunor bringing their frenzy to bare.

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A hatchling chitters up toward Dalanath slashing at him.
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The last of the hatchlings pursues Theo matching the halfling's steps to back off from the creatures and continuing it's attack on the Sorcerer.
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Shadowhunter on March 09, 2013, 08:37:54 AM
Reeling from another attack, the Halfling continues to retreat while unleashing another lightning strike. The impact arcs to one of the larger Kruthiks, striking it. A stench of singed flesh fills the air.
KCRZZZZZAAAAP!

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HP:
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on March 09, 2013, 09:11:39 AM
Søffå again attempts to lure the larger Kruthik off of the cleric, swinging behind the creature with a whirling slash of his blade.  He also takes the opportunity to scan the field, to see if there are any other pitfalls visible.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on March 09, 2013, 10:48:58 AM
Søffå's blade misses the mark and the creature dose not follow the Swordmage with his move.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on March 09, 2013, 12:38:03 PM
Theo's blast fries his Kruthik pursuer and the arc blasts into one of the larger Kruthiks scorching the bony plates.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on March 09, 2013, 06:38:27 PM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on March 09, 2013, 08:08:37 PM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on March 10, 2013, 10:32:24 AM
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Atanos stumbles back and braces himself from the Kruthik's blow, gathering his strength; he makes a quick prayer to Oghma for the health of the warden, who is currently surrounded by foes.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on March 10, 2013, 06:26:23 PM
Dalanath sidles away from the creature next to him, instead moving to flank another so that he can slice into its more vulnerable areas.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on March 10, 2013, 10:46:26 PM
Kruthik Ambush Round 4 Results!

The first Kruthik Adult angles his body toward both Søffå and Atanos. Spikes fire out in a spread that showers both adventurers.

The other Kruthik Adult fires another volley of spikes as well. They fly toward Soff'a and Dunor.

"Damn!" With spikes flying by his head, Søffå sees an opening.

Dunor yells out loud in a terrible fury, as if in challenge to the surrounding creatures. The crackling electricity traveling through his hammer and body attracts loose gravel and stones, which cling to the Northerner's skin to provide a protective layer. He then steps over the fallen bug, charges his hammer with more crackling electricity, and swings it at the nearby adult Kruthik by its strap. Catching the hammer on a bit of its chitinous carapace, the warden drags the creature next to him.

The Kruthik snaps it's mandibles and thrashes as it's pulled in close to Dunor.

The hatchlings swarm around the field in a bloodlust striking out at anything they can sink their claws into. Two hatchlings cut back toward Dunor bringing their frenzy to bare.

A hatchling chitters up toward Dalanath slashing at him.

The last of the hatchlings pursues Theo matching the halfling's steps to back off from the creatures and continuing it's attack on the Sorcerer.

Reeling from another attack, the Halfling continues to retreat while unleashing another lightning strike. The impact arcs to one of the larger Kruthiks, striking it. A stench of singed flesh fills the air.
KCRZZZZZAAAAP!

Søffå again attempts to lure the larger Kruthik off of the cleric, swinging behind the creature with a whirling slash of his blade.  He also takes the opportunity to scan the field, to see if there are any other pitfalls visible.

Søffå's blade misses the mark and the creature dose not follow the Swordmage with his move.

Theo's blast fries his Kruthik pursuer and the arc blasts into one of the larger Kruthiks scorching the bony plates.

Atanos stumbles back and braces himself from the Kruthik's blow, gathering his strength; he makes a quick prayer to Oghma for the health of the warden, who is currently surrounded by foes.

Dalanath sidles away from the creature next to him, instead moving to flank another so that he can slice into its more vulnerable areas.

Round 4 Ends!

Kruthik Ambush Round 5 Begins!

Map of the Kruthik Ambush (http://www.minmaxboards.com/index.php?topic=8948.0)

Round 5 Initiative
Everyn = 23
Kruthik Adult = 21
Kruthik Adult = 21
Dunor = 20
Kruthik Young = 19
Kruthik Young = 19
Kruthik Young = 19
Kruthik Hatchling = 18
Kruthik Hatchling = 18
Kruthik Hatchling = 18
Kruthik Hatchling = 18
Kruthik Hatchling = 18
Kruthik Hatchling = 18
Kruthik Hatchling = 18
Kruthik Hatchling = 18

Thespias = 12
Søffå = 9
Atanos = 8
Dalanath = 6

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on March 10, 2013, 11:07:03 PM
The first adult brings bony claws to bare on Søffå, the first few strikes grazing off his magical protections with runes flaring in midair, but one claw slips in.

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The other adult frenzys at Dunor

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: VennDygrem on March 11, 2013, 01:09:11 AM
Dunor grunts as the Kruthik attacks him, but continues assaulting the nearby bugs. The electricity coursing through his hammer arcs between all of his foes!

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on March 11, 2013, 02:27:32 AM
As the Kruthik bears down on Søffå, the swordmage whips around and unleashes a wave of frost from his blade, biting back at his attacker.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on March 11, 2013, 11:41:21 PM
The frost backlash only slightly stings the Kruthik, pulling away it's claw rimed in a thin layer of ice.

The electrical arc from Dunor's hammer drags in one of the Kruthik young closer and the energy coming off the Warden shocks the nearby hatchlings into death. A clap of thunder knocks all but one to the ground.

The prone young Kruthik gets its legs back under it and continues to rip away at the Warden.
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The other young kruthik continues its onslaught.
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The last of the hatchlings continues its pursuit of the halfling and manages a few swipes of its small claws.
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Shadowhunter on March 13, 2013, 02:15:40 PM
Now bleeding from multiple stab wounds, the Halfling desperately tries to kill the kruthik hacking away at him, but to no avail.

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HP
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on March 13, 2013, 07:41:07 PM
"So, this is how you want it, yes?"

The faintest hint of a smile flashes over Søffå's face; brandishing his sword, he steps back from the beast and girds himself.  He takes a brief moment to drink a mouthful from his wineskin, preparing for the second half of battle.

"Alright, come to me - I am prepared!"

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on March 16, 2013, 01:34:43 PM
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Sickened by the poison running through his veins, Atanos takes a look around quickly then moves away around the pit but not wanting to press his luck stops short. He turns and calls down a ray of light that sears the Kruthik Adult engaged with Søffå, while a radiance surrounds the elven cleric but he cannot seem to shake the ill effects the poison is having on him.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on March 16, 2013, 04:13:49 PM
Dalanath once again strikes at the Kruthik he is flanking, knowing that if it isn't brought down quickly another might die.  Too many people he knows have died already these past days.  After attempting to sink his blade into the creature Dalanath sidesteps away.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on March 17, 2013, 12:42:07 PM
Dalanath's blade sinks deep into the Adults back piercing a vital organ it looses a long shrieking hiss and collapses to the ground in fits of death.

Kruthik Ambush Round 5 Results!

The first adult brings bony claws to bare on Søffå, the first few strikes grazing off his magical protections with runes flaring in midair, but one claw slips in. As the Kruthik bears down on Søffå, the swordmage whips around and unleashes a wave of frost from his blade, biting back at his attacker. The frost backlash only slightly stings the Kruthik, pulling away it's claw rimed in a thin layer of ice.

The other adult frenzys at Dunor.

Dunor grunts as the Kruthik attacks him, but continues assaulting the nearby bugs. The electricity coursing through his hammer arcs between all of his foes! The electrical arc from Dunor's hammer drags in one of the Kruthik young closer and the energy coming off the Warden shocks the nearby hatchlings into death. A clap of thunder knocks all but one to the ground.

The prone young Kruthik gets its legs back under it and continues to rip away at the Warden.

The other young kruthik continues its onslaught.

The last of the hatchlings continues its pursuit of the halfling and manages a few swipes of its small claws.

Now bleeding from multiple stab wounds, the Halfling desperately tries to kill the kruthik hacking away at him, but to no avail.

"So, this is how you want it, yes?"
The faintest hint of a smile flashes over Søffå's face; brandishing his sword, he steps back from the beast and girds himself.  He takes a brief moment to drink a mouthful from his wineskin, preparing for the second half of battle.
"Alright, come to me - I am prepared!"

Sickened by the poison running through his veins, Atanos takes a look around quickly then moves away around the pit but not wanting to press his luck stops short. He turns and calls down a ray of light that sears the Kruthik Adult engaged with Søffå, while a radiance surrounds the elven cleric but he cannot seem to shake the ill effects the poison is having on him.

Dalanath once again strikes at the Kruthik he is flanking, knowing that if it isn't brought down quickly another might die.  Too many people he knows have died already these past days.  After attempting to sink his blade into the creature Dalanath sidesteps away.
Dalanath's blade sinks deep into the Adults back piercing a vital organ it looses a long shrieking hiss and collapses to the ground in fits of death.

Round 5 Ends!

Kruthik Ambush Round 6 Begins!

Map of the Kruthik Ambush (http://www.minmaxboards.com/index.php?topic=8948.0)

Round 6 Initiative
Everyn = 23
Kruthik Adult = 21
Kruthik Adult = 21
Dunor = 20
Kruthik Young = 19
Kruthik Young = 19
Kruthik Young = 19
Kruthik Hatchling = 18
Kruthik Hatchling = 18
Kruthik Hatchling = 18

Kruthik Hatchling = 18
Kruthik Hatchling = 18
Kruthik Hatchling = 18
Kruthik Hatchling = 18
Kruthik Hatchling = 18

Thespias = 12
Søffå = 9
Atanos = 8
Dalanath = 6

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on March 17, 2013, 12:56:58 PM
With a hiss of defiance as if it understood what Søffå was conveying the creature angles it's tail in the tall swordmage's direction at his taunts and the bony protrusions on it spew forth in a shower that sprays toward Søffå and Dalanath. Spikes stop within inches of Søffå and fall to the ground as runes flare on the mystical shielding of the swordmage's form while the lithe rogue deftly dodges clear of the spray using the taller human as his own living shield.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: VennDygrem on March 17, 2013, 03:09:24 PM
Dunor continues hammering away at the young Kruthiks, his attention focused on battering them into submission. His fury keeps building as he works off the frustration of losing yet another ally.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on March 17, 2013, 05:16:07 PM
The hammers strike splatters bone and gore everywhere when it contacts the Kruthik's skull. The discharge of electricity arcing to the next one, jolting it.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on March 17, 2013, 05:57:25 PM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on March 19, 2013, 10:11:46 PM
The last of the Kruthik Young keeps up the assault while still smoking from the electrocution it took.

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The hatchling keeps up the pursuit on the backpeddaling halfling matching his steps and swiping with it's bony claws.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on March 22, 2013, 08:53:08 PM
With all his healing spent and little life but a lot of fight left in him Atanos guides a ray of light at the adult kruthik
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edit HP 4 thats right fucking 4
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Shadowhunter on March 23, 2013, 03:41:23 PM
The halfling continues his frantic retreat, casting lightning as quickly as he can.
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on March 26, 2013, 09:07:05 AM
Dalanath quickly moves to flank the nearest kruthik, attemping to pierce its hide with his dagger.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on March 26, 2013, 11:12:19 PM
Dalanath's blade sinks deep into the last hatchling, gore spraying Thespias, sinks to the ground.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on March 26, 2013, 11:35:33 PM
Kruthik Ambush Round 6 Results!

With a hiss of defiance as if it understood what Søffå was conveying the creature angles it's tail in the tall swordmage's direction at his taunts and the bony protrusions on it spew forth in a shower that sprays toward Søffå and Dalanath. Spikes stop within inches of Søffå and fall to the ground as runes flare on the mystical shielding of the swordmage's form while the lithe rogue deftly dodges clear of the spray using the taller human as his own living shield.

Dunor continues hammering away at the young Kruthiks, his attention focused on battering them into submission. His fury keeps building as he works off the frustration of losing yet another ally. The hammers strike splatters bone and gore everywhere when it contacts the Kruthik's skull. The discharge of electricity arcing to the next one, jolting it.

The last of the Kruthik Young keeps up the assault while still smoking from the electrocution it took.

The hatchling keeps up the pursuit on the backpeddaling halfling matching his steps and swiping with it's bony claws.

The halfling continues his frantic retreat, casting lightning as quickly as he can.

With his lifeforce somewhat restored, Søffå moves in once more for the kill.

With all his healing spent and little life but a lot of fight left in him Atanos guides a ray of light at the adult kruthik

Dalanath quickly moves to flank the nearest kruthik, attemping to pierce its hide with his dagger. Dalanath's blade sinks deep into the last hatchling, gore spraying Thespias, sinks to the ground.

Round 6 Ends!

Kruthik Ambush Round 7 Begins!

Map of the Kruthik Ambush (http://www.minmaxboards.com/index.php?topic=8948.0)

Round 7 Initiative
Everyn = 23
Kruthik Adult = 21
Kruthik Adult = 21
Dunor = 20
Kruthik Young = 19
Kruthik Young = 19
Kruthik Young = 19
Kruthik Hatchling = 18
Kruthik Hatchling = 18
Kruthik Hatchling = 18

Kruthik Hatchling = 18
Kruthik Hatchling = 18
Kruthik Hatchling = 18
Kruthik Hatchling = 18
Kruthik Hatchling = 18

Thespias = 12
Søffå = 9
Atanos = 8
Dalanath = 6

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on March 26, 2013, 11:42:06 PM
The adult creature continues its volley of bony protrusions, spraying them at Soff'a and Dunor but there is little force behind them and they are deflected by magic and armor alike.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: VennDygrem on March 29, 2013, 12:57:56 AM
Dunor whips his hammer at the remaining adjacent kruthik, though the protracted battle seems to be running the warrior out of steam.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on March 30, 2013, 01:27:11 AM
The remaining young Kruthik continues to rend away with it's bony claws at Dunor.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Shadowhunter on March 31, 2013, 07:32:30 AM
The halfling, now splattered with blood both his own and others, let's loose another bolt of lightning. The force of the blast briefly scorch the monster flinging toxic spikes as the majority of the force arcs and hits the other creature.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on March 31, 2013, 09:05:02 AM
The adult is jolted by the shocking magic but stays on its feet to keep up the fight. The younger one on the other hand is nearly brought low by the larger blast of lightning, barely staying on it's feet.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on March 31, 2013, 09:32:59 AM
Seeing his friend succumbing to the effects of the poison, Søffå rushes to the cleric's side to urge him to hang on.

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"Nooooo!"

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on April 01, 2013, 08:24:32 AM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on April 01, 2013, 06:00:10 PM
With the posion running through his veins Atanos begins to feel light headed in a last attempt to warn his allies he utters I....I...and then black
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Since you guys have got this in hand I will just get all my bad saves out now and save the good ones for when you really need me
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on April 01, 2013, 10:49:46 PM
Kruthik Ambush Round 7 Results!

The adult creature continues its volley of bony protrusions, spraying them at Soff'a and Dunor but there is little force behind them and they are deflected by magic and armor alike.

Dunor whips his hammer at the remaining adjacent kruthik, though the protracted battle seems to be running the warrior out of steam.

The remaining young Kruthik continues to rend away with it's bony claws at Dunor.

The halfling, now splattered with blood both his own and others, let's loose another bolt of lightning. The force of the blast briefly scorch the monster flinging toxic spikes as the majority of the force arcs and hits the other creature. The adult is jolted by the shocking magic but stays on its feet to keep up the fight. The younger one on the other hand is nearly brought low by the larger blast of lightning, barely staying on it's feet.

Seeing his friend succumbing to the effects of the poison, Søffå rushes to the cleric's side to urge him to hang on.
"Nooooo!"

With the posion running through his veins Atanos begins to feel light headed in a last attempt to warn his allies he utters I....I...and then black.

Round 7 Ends!

Kruthik Ambush Round 8 Begins!

Map of the Kruthik Ambush (http://www.minmaxboards.com/index.php?topic=8948.0)

Round 8 Initiative
Everyn = 23
Kruthik Adult = 21
Kruthik Adult = 21
Dunor = 20
Kruthik Young = 19
Kruthik Young = 19
Kruthik Young = 19
Kruthik Hatchling = 18
Kruthik Hatchling = 18
Kruthik Hatchling = 18

Kruthik Hatchling = 18
Kruthik Hatchling = 18
Kruthik Hatchling = 18
Kruthik Hatchling = 18
Kruthik Hatchling = 18

Thespias = 12
Søffå = 9
Atanos = 8
Dalanath = 6

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on April 01, 2013, 10:58:53 PM
The adult wades in with claws and bony plates gnashing away. Most of this directed toward Søffå.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on April 01, 2013, 11:35:33 PM
Round 6 action

Dalanath quickly moves across the battlefield to flank their second-to-last foe,k

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on April 02, 2013, 12:01:21 AM
Sinking the blade deep into the young kruthik, Dalanath ends it's life instantly.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: VennDygrem on April 02, 2013, 10:50:06 PM
Dunor moves in behind the remaining Kruthik, then slams his hammer down on the creature, bringing the weight of the earth down on it!

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Shadowhunter on April 04, 2013, 10:57:32 AM
Seeing only one monster remain, Teo concentrates and takes a sweeping step, a crackling sound of thunder hitting the beast as his foot makes contact with the ground.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on April 04, 2013, 10:59:54 PM
Fzzzzzzzzappp!
The jolt send the creature up into the air and slams it back to the ground, but it still maintains its footing, twitching but keeping up it's thrashing fight. 
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on April 05, 2013, 07:45:52 AM
Søffå stands over his fallen brethren and unleashes a thunderous strike against the foe:  "Die!

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on April 05, 2013, 08:28:35 AM
BOOM!
The shock of the assault is more than the remaining Kruthik can handle and it collapses to the ground in defeat.

Kruthik Ambush Ends!

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on April 05, 2013, 06:51:44 PM
Søffå turns and brings water to Atanos, washing his wounds and using some loose cloth to remove what poison he can.  "Hang on!"

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on April 05, 2013, 08:26:12 PM
I saved vs poison ongoing but death still a failure
http://invisiblecastle.com/roller/view/4009803/
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on April 06, 2013, 12:55:59 AM
Atanos' sickly pallor begins to fade but he still remains unconscious.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on April 06, 2013, 04:00:40 AM
Relieved to see the smallest improvement, an exasperated Søffå tries in vain to pull his friend out from the abyss.

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Søffå removes the bedroll from his pack to warm Atanos - Frustrated by his inability to find any salve, he steps back to let another try.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on April 09, 2013, 10:10:03 AM
Dalanath has seen too many people die lately, he moves to help Søffå try and staunch Atanos' bleeding.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Shadowhunter on April 09, 2013, 04:48:04 PM
Theo rush over to the fallen Cleric, doing his best to save him, but he halts in the middle of it, not trusting that he's not making it worse.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on April 09, 2013, 08:15:17 PM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Aurenn on April 09, 2013, 09:21:15 PM
Wounded and tired, a black Dragonborn limps from behind a boulder to the North.  As he collapses to his haunches he produces a thick ceramic jar, "I believe your friend needs this more than I..."  He lays the healing potion on the ground beside Atanos.  "It is only ever a *true* battle when some of the blood you are wearing is your own." 
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on April 10, 2013, 07:25:37 AM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on April 10, 2013, 06:06:19 PM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: VennDygrem on April 10, 2013, 07:41:30 PM
Dunor eyes the Dragonborn warily as picks the jar up. "Yes, though I always try to end my battles wearing more of my enemies' blood than my own! Thank you for this. I'm not sure what you're doing here or who you are, but your timing is fortunate and our friend will benefit greatly from your gift."

Opening the jar, Dunor administers the potion to Atanos. He turns to look back at the stranger and asks,

"What has brought you here, friend?"
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Aurenn on April 10, 2013, 08:30:36 PM
Shifting to a seated position and chiding himself for being in pain "The actions of one I knew as a friend, but no more.  He is Githzerai and now also a traitor.  There was a time we travelled the Planes together.  At a time that I was without weapon he turned on me and chose then to sell me.  I do not know to whom I was sold but I was able to escape during an ambush and fled with this pack I was able to grab in the confusion.". Gamesh spits at the thought of fleeing, his acidic saliva quickly dissolving the rock face it splattered across.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on April 11, 2013, 09:01:38 PM
Atanos slowly comes to and his eyes flicker open.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Aurenn on April 11, 2013, 11:07:53 PM
Leaning against a rock wall "I am known as Gamesh."(Gah-mesh)  "I know that I am not from *this* place.  The Betrayer and I traveled far through the realms but since my captor walked us into this plane I have felt the Far Realm more closely than I have ever since I awoke."  He begins to shuffle through his stolen pack.  Baring his long teeth he growls "These provisions are worthless!" 

Calming himself "I heard your friend cry out."  nodding over his shoulder at where Everyn's remains lie  "Had I a weapon and not been at such a great distance I would have come to his aid.  My energy was spent during the ambush where I won my freedom and my weapon was among those that held me captive.  Once I saw this one struck down - motioning toward Atanos - I knew it a better choice to approach the group rather than the fallen."
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on April 12, 2013, 07:59:07 AM
Søffå reaches into his pack, removing a waterskin and some of his more choice provisions.  Holding these out, he approaches the stranger.  "Gamesh, well met.  I am Søffå.  Here, take these - You may find them more to your liking."
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on April 12, 2013, 10:05:15 AM
Dalanath looks to Dunor to see how he will react to the newcomer.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Aurenn on April 12, 2013, 11:23:41 AM
"Søffå, I thank you."  Downing the water in a few draws. "What are your goals in this place?
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: VennDygrem on April 13, 2013, 09:33:29 AM
Dunor simply observes the newcomer. Talking isn't really his strong-suit.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on April 14, 2013, 06:52:16 PM
Atanos finally recovering some of his strengthplease don't take my silence for lack of gratitude, thank you i seem to owe you my life, but for now just let me beAtanos starts to lament his worth in life and if the ends justify the meansI very well should of ended up like you everyn you will be missed and in my thoughts
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on April 15, 2013, 08:22:33 AM
You have been traveling for most of the day. With the summer daylight hours waning, and the fatigue of the days events, it may be good to rest for the evening. Though the heat has not let up yet a slight breeze has picked up and it is not hard to find a cooler, low spot to set up camp.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Shadowhunter on April 15, 2013, 11:12:38 AM
The halfling sits down, exhausted, and begins to tend to his wounds. He makes a weak flourish and a halfhearted attempt at a smile.
"Well met Gamesh, my name is Thespias Munroe, but by all means, call me Theo. We're your average group of charming misfits, roaming the lands trying to make a difference." He winces as he tries to relax, the adrenaline leaving his system, replacing it with pain.
"Risky business though, I would have lost another friend if you hadn't showed up. Thank you."

Thank you Tymora
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Aurenn on April 15, 2013, 12:28:01 PM
Snarling a bit "Among those that ambushed my captor and his band were many goblins and among the possessions I was forced to leave behind were not only my weapons but also my pack.  There is something very important that I must retrieve."  Crossing his legs and preparing to meditate, a final flash of anger crosses his onyx features.  "I carry a piece of the Betrayer that I must not lose."  Visibly calming and exhaling deeply, Gamesh allows himself to slip away, a pale green glow wavers around him as he slides into a deep meditation.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on April 18, 2013, 01:13:32 AM
Søffå walks off towards the remains of Everyn; he collects the remnants of his belongings (The pack being in surprisingly good condition) as well as his friends' dagger.  He removes the coin pouch from the body, and after a moment of contemplation,  throws this as well into the pack.

Søffå returns and tosses the pack towards the stranger.  "Here - May these take better care of you than their former owner.  I only ask that you pay your respect in helping us bury the fallen."

With that, Søffå returns to the opening, and using what means he can find begins to fill in the hole, meaning to bury Everyn where he lay.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Aurenn on April 18, 2013, 04:40:53 AM
Gamesh blinks, fully conscious and well rested, he stands, stretching to his full height, "I will put these to good use."  He affixes Everyns pack to his belt, sheathes the dagger, and moves to help fill in the hole.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on April 22, 2013, 08:17:57 AM
It is an arduous task of collapsing the hole enough to cover Everyn's body but eventually he is only mostly covered by the fallen dirt so a small cairn of stones is needed to complete the task to keep animals at bay.

After the respects are paid, the rest of the evening is fairly quite. Some exchange stories of past exploits and you learn a bit more about each others origins around, considering the hot weather, a very small and low campfire.

You find Kruthik meat to be palatable, if a bit bitter in taste after being charred thoroughly by fire with the hatchlings flesh being tender and less acidic. With a belly full of meat, most of you bed down for the evening leaving one or two to watch every few hours.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on April 24, 2013, 12:10:00 AM
The night is uneventful and besides the heat, was very restful. Atanos doesn't even look like he was hovering on deaths door just yesterday, magical healing having sped his recovery.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Shadowhunter on April 25, 2013, 04:41:59 PM
The Halfling slowly gets up as he wakes up. Spending a few moments to get his braids and dreadlocks all in place after his tossing and turning, he decides to put the troubling dreams caused by the recent deaths away and focus on the present. With as much positivity he can muster, trying to keep the spirits high in the group, he speaks as soon as notice that everyone is awake.

"So, good morning to you all. As I am not the woodcraftiest-" Theo makes an over-emphazied slow wink to accentuate the pun "-Halfling there was, do any of you know how far we've come and how long it'll take us to get to our destination? Not that I am bored of the travels so far, I would in fact not mind a bit of dull, empty road given yesterday."
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on April 25, 2013, 07:47:32 PM
Tracking the Goblins Round 3 Begins!

Successes = 6
Failures = 1

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on April 26, 2013, 08:57:36 PM
Not far now judging by those peaks as I point off to a crest in the hillsI know this area pretty well i spent a few years looking for tombs in this area
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17 nature
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on April 26, 2013, 09:41:21 PM
Dalanath keeps a sharp eye out for landmarks shown on the map as he answers the Halfling's questions.  "We are close, it won't be long now as long as we aren't ambushed again..."

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: VennDygrem on April 27, 2013, 07:02:49 PM
Dunor attempts to help Atanos in guiding the party, but his mind remains groggy from yesterday's events. He does not offer much input, and isn't much help.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Aurenn on April 28, 2013, 09:00:13 PM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on April 28, 2013, 10:04:44 PM
   The final hours of watch pass along slowly, but uneventfully.  After dawn, Søffå finds a few minutes to re-read an old text he brought along, on the history of the region, while waiting for the others to awaken.  As the sun rises and his companions stir, Søffå places the tome back into his bundle and makes his way to Atanos:  "I recalled that this area here", pointing at the map, "Has had a history of goblin activity, so I checked my history and found two other points on our route, here, and here, where attacks have occurred in the past.  Best we avoid those, as well."

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Shadowhunter on April 29, 2013, 01:37:22 PM
"I see. I'll be glad to leave this road behind." Thespias tries to aid the party in whatever way he can.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on April 29, 2013, 07:33:15 PM
Tracking the Goblins Round 3 Results!

Successes = 8
Failures = 1

Skill Challenge Successful!

Leaving your campsite, it's not long before you find you bearings and soon after you begin seeing numerous signs of passage. About an hour more of brisk hiking brings you to a valley in the hills and ruins of a castle and out buildings worn down by the years to mostly low walls and foundations. Many of the tracks and signs of passage you have been seeing head toward the ruins.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Aurenn on April 30, 2013, 11:38:59 AM
Moving toward the ruins "I could see this place when I escaped my captors.  When my sight was unbound we seemed to be bearing toward these ruins."  Baring his teeth a bit  "We will find them soon."

Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on April 30, 2013, 11:18:05 PM
"Be Alert."

Søffå draws his sword and begins to scout the perimeter of the ruins, looking for any sign of recent activity.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on May 01, 2013, 08:38:18 AM
Søffå circumvents the ruins and it is not hard to determine that there is quite a bit of recent activity around the ruins. Nearly stepping knee deep into a recently dug hole used for a latrine that someone did not care enough to hit very well.....be sure to clean those boots off now.

From a vantage point on the other side of the ruins, he can spot a semi intact arch attached to a broken hallway which has a dark hole or steps leading down into the ground.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Aurenn on May 01, 2013, 01:46:35 PM
Brandishing his greatclub with some disdain, Gamesh follows Søffås lead.  Carefully avoiding the latrines and what was meant for them he keeps the darkened archway in sight. 
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on May 01, 2013, 06:53:19 PM
"Well, shit."

Wiping his boots as best he can as he goes, Søffå returns to the group to report the passage.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on May 04, 2013, 11:23:39 AM
The group is off to one side of the valley just out of sight of the stairs that Søffå and Gamesh found. The faint smell of a defiled outhouse heralds the pair's return to the group.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on May 05, 2013, 06:54:12 PM
Seeing the trepidation of his comrades, Søffå frowns.  "Well, I suppose we have come this far; we will be going in, yes?"  Looking at his newest companion, he continues:  "Gamesh, you are not bound to our purpose, but we will be glad to share both the danger and the spoils with you, should you be willing.

Søffå turns back to the group.  "Atanos, Thespias, I think you best stay in the middle of the group, in case we are taken by surprise again.  Dunor, Gamesh, two of us should perhaps take the lead, with the other forming the rearward?  I will myself volunteer for the vanguard, unless there are objections."

The stench of the latrine still lingers slightly.  Søffå looks around to see if there are any signs of clean water nearby...
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on May 05, 2013, 08:33:27 PM
Dalanath stays near Dunor and Thespias, feeling both amused and somewhat disgruntled that he wasn't even addressed.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on May 05, 2013, 10:14:39 PM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Aurenn on May 05, 2013, 10:38:46 PM
"I will accompany you.  I have great need to retrieve my belongings and you are already without your wizard.  I will follow your lead; this place is foreign to me and without my weapon I am sure to be less effective in battle."
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Shadowhunter on May 07, 2013, 04:49:16 PM
"Sounds good to me. Then let's get moving, unless there's something I'm missing? Which I might be, correct me if I'm wrong. I'd rather be wrong than dead."

The halfling draws his dagger and gets ready for more violence.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Aurenn on May 07, 2013, 09:22:14 PM
Moving toward the front of the pack Gamesh nods at Søffå "I'll join you in the lead, human.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on May 08, 2013, 12:54:09 AM
"Alright."

Søffå uses a small amount of water from his skin to clean his boot once more; seemingly satisfied, he removes a torch and flint, in preparation for the descent.

He turns to the rogue:  "I have never done anything like this before; and be it brave or foolish I cannot tell.  Perhaps you have some experience, or are otherwise more familiar with the dark places of this land than I?  What council might you offer?"
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: VennDygrem on May 08, 2013, 08:31:14 AM
"I will protect us from the back, if that is how we are forming up."
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on May 09, 2013, 07:00:34 PM
Drawing his scythe Atanos begins pokeing the floor of the enterance as if to test his path for trapsNow this is where I belong delving the depths of some ruin to gaze apon what few topsiders have gazed apon before.  Follow me guys this is my specialty
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on May 10, 2013, 12:57:26 AM
The flagstone stairwell descends into darkness though it is clear from the surrounding area, trampled grass, a lack of cobwebs in the stairwell, worn walkway spots, that many have passed through this way. The cooler moist air of the descent beckons you in reprieve of the oppressive heat and sun outside.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on May 13, 2013, 06:30:46 PM
Seeing that the stairwell appears deserted, Søffå lights his torch.  "Shall we?"  He draws his blade and enters the passage.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Aurenn on May 13, 2013, 06:39:18 PM
Moving through the doorway behind Søffå Gamesh focuses as his eyes adjust to the torch light.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: VennDygrem on May 13, 2013, 08:36:47 PM
His hammer ever at the ready, Dunor follows down. He was grateful for the torch, not possessing the superior vision of the Dwarves or Elves.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on May 13, 2013, 09:40:19 PM
Dalanath stays close to Dunor knowing that his friend will protect him.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on May 14, 2013, 08:37:45 AM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on May 14, 2013, 11:55:01 PM
On the second landing of the stairs the voices below become apparent to each of you. Damp moldering air fills your nostrils and the darkness closes in on the torchlight.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on May 15, 2013, 01:53:40 AM
Søffå quietly stops to listen.  He strains to understand what is being spoken, by whom, and by how many.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on May 15, 2013, 08:26:55 AM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on May 15, 2013, 10:19:48 AM
As the voices get louder Dalanath whispers to the group, "Shall I go scout it out?"
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Aurenn on May 15, 2013, 10:37:25 AM
Gamesh nods at Dalanath, readying himself for the battle he knows is imminent.  He whispers, struggling somewhat to be so close to the enemy but yet stay his hand "Be swift, there is little time."
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on May 15, 2013, 10:48:29 AM
Nodding in return, drawing his dagger as he starts to sneak down the stairwell.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on May 16, 2013, 08:27:05 AM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on May 16, 2013, 09:58:31 AM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on May 16, 2013, 08:29:46 PM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on May 16, 2013, 10:17:59 PM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on May 16, 2013, 11:14:54 PM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Aurenn on May 17, 2013, 03:41:18 AM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on May 17, 2013, 07:53:34 AM
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Init 22
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Shadowhunter on May 18, 2013, 11:05:19 PM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on May 19, 2013, 05:56:40 PM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: VennDygrem on May 21, 2013, 11:15:09 PM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on May 22, 2013, 12:56:54 AM
Chamber of Flame Unbound Round 1 Begins!

Map of the Chamber (http://www.minmaxboards.com/index.php?topic=8948.0)

Round 1 Initiative
Atanos = 22
Kegt = 22
Tkanz = 22
Xer = 22
Thespias = 20
Gamesh = 19
Xnes = 19
Zomb = 19
Dalanath = 17
Dunor = 14
Søffå = 8

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on May 22, 2013, 08:49:59 AM
"Huzzah!!!"

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Shadowhunter on May 22, 2013, 12:51:41 PM
"They know we're here, get ready to fight!"
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on May 22, 2013, 07:16:13 PM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on May 24, 2013, 06:46:07 PM
Well there is no reason we can't be civilized I'll got introduce myself and my scythe Atanos moves to I6 and braces for the charge to come
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on May 24, 2013, 11:15:28 PM
Kegt picking his teeth with on dagger upon the sighting of the first intruder. As an Elf joins the human on the stairs the goblin launches his dagger across the room at the new target and races off to the side out of site. Those in the room here the click of a door latch being opened.

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Tkanz rushes forward taking cover around the corner of a wall and pokes around firing a small hand crossbow at Dalanath.

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Xer mirrors Tkanz and feet quickly flopping across the flagstone floor, takes cover around the corner opposite of his counterpart. Popping around to release a small bolt from his hand crossbow at the scythe wielding Elven Cleric. The quarrel gets stuck in Atanos' leathers but does not penetrate his skin.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Shadowhunter on May 25, 2013, 08:55:43 PM
The halfling makes it down the ladder with a maneuver somewhere between a daring jump and a foolish step. He shoots a bolt of lightning towards the goblinoids who aren't so quick on their feet.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on May 29, 2013, 12:46:02 AM
Bzzzztttt! Zzzztt!

Lightning arches over Dalanath  and Atanos and caresses the first hobgoblin jolting it taught for a moment, before crossing to the hobgoblin next to it and sending it jumping a foot into the air from the shock.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Aurenn on May 30, 2013, 10:33:34 AM
Clearly elated that battle has ensued, Gamesh rushes forward skipping most of the steps on his way down.  Drawing on the rush of battle he snarls at the two hobgoblins he has just landed in front of.  "Come, cowards!  Face me now that I'm not in chains!

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on May 31, 2013, 08:07:08 PM
Xnes whips his flail at Games using a defensive posture and steps backward and moves around the back of his companion.

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Zomb follows up with his own swings of his flail with crushing accuracy and coordinates his moves with Xnes.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Aurenn on June 01, 2013, 04:57:09 PM
As Zomb moves away from the Dragonborn, Gamesh lets his mind slip forward toward his target, smirking as he slides between planes, appearing beside the hobgoblin. 

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on June 01, 2013, 11:10:09 PM
Dalanath quickly moves across the battlefield, pulling out his dagger as he does so.  He gets close to one of the hobgoblins, then tumbles forward so that he is flanking it with Gamesh and then stabs at it, aiming for one of its kidneys.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on June 02, 2013, 01:21:27 AM
The blade slips easily through the leather armor into the hobgoblin's back. The goblinoid stiffens, it's breath caught for a moment as it arcs it's back in pain. Weakened though it is, it still keeps up the fight.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: VennDygrem on June 03, 2013, 08:59:11 AM
Dunor comes barreling in after everyone, his hammer collecting electricity as he goes.
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on June 03, 2013, 06:41:01 PM
Slow to react, Søffå runs after his comrades; once there, he drops his torch at the foot of the stairs and fronts the enemy engaged with Dalanath.

Seeing the bolt strike Atanos's armor, Søffå also uses his Aegis to protect his comrades from the crossbow-wielding goblin hiding around the corner.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on June 04, 2013, 08:22:42 AM
Slightly before Søffå's appearance on the stairs, a subtle grinding noise of stone on stone can be heard as the two braziers begin to move their way across the room slowly.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on June 04, 2013, 10:01:04 PM
The right brazier heats up and flares suddenly with a great gout of flames rolls across the space between the two braziers to be caught by the one on the left.

Chamber of Flam Unbound Round 1 Results!

"Huzzah!!!"

"They know we're here, get ready to fight!"

Well there is no reason we can't be civilized I'll got introduce myself  and my scythe Atanos moves forward and braces for the charge to come.

Kegt picking his teeth with on dagger upon the sighting of the first intruder. As an Elf joins the human on the stairs the goblin launches his dagger across the room at the new target and races off to the side out of site. Those in the room here the click of a door latch being opened.

Tkanz rushes forward taking cover around the corner of a wall and pokes around firing a small hand crossbow at Dalanath.


Xer mirrors Tkanz and feet quickly flopping across the flagstone floor, takes cover around the corner opposite of his counterpart. Popping around to release a small bolt from his hand crossbow at the scythe wielding Elven Cleric. The quarrel gets stuck in Atanos' leathers but does not penetrate his skin.

The halfling makes it down the ladder with a maneuver somewhere between a daring jump and a foolish step. He shoots a bolt of lightning towards the goblinoids who aren't so quick on their feet.
Bzzzztttt! Zzzztt!
Lightning arches over Dalanath  and Atanos and caresses the first hobgoblin jolting it taught for a moment, before crossing to the hobgoblin next to it and sending it jumping a foot into the air from the shock.

Clearly elated that battle has ensued, Gamesh rushes forward skipping most of the steps on his way down.  Drawing on the rush of battle he snarls at the two hobgoblins he has just landed in front of.  "Come, cowards!  Face me now that I'm not in chains!

Xnes whips his flail at Games using a defensive posture and steps backward and moves around the back of his companion.

Zomb follows up with his own swings of his flail with crushing accuracy and coordinates his moves with Xnes.

As Zomb moves away from the Dragonborn, Gamesh lets his mind slip forward toward his target, smirking as he slides between planes, appearing beside the hobgoblin. 

Dalanath quickly moves across the battlefield, pulling out his dagger as he does so.  He gets close to one of the hobgoblins, then tumbles forward so that he is flanking it with Gamesh and then stabs at it, aiming for one of its kidneys. The blade slips easily through the leather armor into the hobgoblin's back. The goblinoid stiffens, it's breath caught for a moment as it arcs it's back in pain. Weakened though it is, it still keeps up the fight.

Slightly before Søffå's appearance on the stairs, a subtle grinding noise of stone on stone can be heard as the two braziers begin to move their way across the room slowly.

Slow to react, Søffå runs after his comrades; once there, he drops his torch at the foot of the stairs and fronts the enemy engaged with Dalanath. Seeing the bolt strike Atanos's armor, Søffå also uses his Aegis to protect his comrades from the crossbow-wielding goblin hiding around the corner.

The right brazier heats up and flares suddenly with a great gout of flames rolls across the space between the two braziers to be caught by the one on the left.

Round 1 Ends!

Chamber of Flame Unbound Round 2 Begins!

Map of the Chamber (http://www.minmaxboards.com/index.php?topic=8948.0)

Round 2 Initiative
Atanos = 22
Kegt = 22
Tkanz = 22
Xer = 22
Thespias = 20
Gamesh = 19
Xnes = 19 bloodied
Zomb = 19
Dalanath = 17
Dunor = 14
Braziers move
Søffå = 8
Brazier's Flame

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on June 08, 2013, 01:57:01 AM
Seeing Soffa stating to get boxed in Atanos moves in and attacks Xnes so Soffa cant get flanked
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on June 08, 2013, 10:19:37 AM
Kegt pushes off from the set of doors, drawing his shortsword, races around to bulk of the fight and comes in hard stabbing away at the lower portions of Gamesh's back putting the Dragonborn into a difficult defensive situation.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on June 08, 2013, 09:33:10 PM
Tkanz sees that Gamesh is hard pressed, sensing an easier target takes aim and lets another crossbow bolt fly. The bolt sticking in the dragonborn's patchwork leather armor.
"Od'k dr' 'kub't bnoku'n. N'ubdun' ros ut '' bm'uk' Sinruth!" he says loudly as his reloads the hand crossbow with another bolt.

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Xer slides back a bit and aims at the tall swordmage as he rushes into the room and lets his bolt fly, finding a seam in Søffå's leather armor and buries itself painfully. "Dr' gomm dr' udr'nk, ut kuptu' dr' tnukusu!' Xer says with a maniacal high pitched laugh.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on June 08, 2013, 09:40:26 PM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Aurenn on June 08, 2013, 10:07:19 PM
As the bolt embeds itself in his armor, Gamesh grunts and immediately slips between planes, appearing behind Tkanz and striking him.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on June 09, 2013, 12:33:35 AM
Tkanz ducks the swipe of the club in surprise as Gamesh appears behind him. He slips under the swing and backpedals a bit.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Shadowhunter on June 09, 2013, 01:20:29 PM
The resident storm sorcerer decides some interior decorating is in order. Goblinoid corpses is really what this room needs.
He advances, spins his hands in an ever quicker rotating motion and hurls a whirlwind that grows in size and intensity towards his enemies.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on June 10, 2013, 12:05:37 AM
wooooooooooosh
The spell driven wind whips up a maelstrom of dust and flutters the braziers flames but neither fans them nor snuffs them. Near the eye of the miniature storm has the desired impact on the goblins, tossing them to the ground and spinning them a bit.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Aurenn on June 11, 2013, 12:54:52 AM
Spinning toward the prone enemies, Gamesh rushes across the room, attacking the flailing enemy.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on June 12, 2013, 08:14:33 AM
Zomb drags his shield arm up and covers himself as the dragonborn leaps over and pummels him with the tree branch.

Xnes quickly gets back to his feet swinging his flail as he does and escapes back from the group on his other side.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Aurenn on June 12, 2013, 08:30:08 AM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on June 12, 2013, 07:35:20 PM
Zomb scrambles to his feet and pursues the elusive dragonborn.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on June 14, 2013, 02:42:00 PM
Dalanath quickly analyzes the situation and decides to move away from the braziers.  He moves back behind everyone, then suddenly tumbles behinds Zomb and once again goes for the kidneys.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on June 15, 2013, 11:25:51 AM
"Aaarrrrrgghh!" Zomb cries out as Dalanath's blade slips through his armor. Blood spills freely from the wound when the dagger is ripped out.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: VennDygrem on June 15, 2013, 03:18:35 PM
Dunor steps up to the enemy, staring him down. "You'll not lay a finger on my friends, do you hear? You lot have caused enough damage this day!"

To emphasize his stance that he and his allies are a force not to be trifled with, he reaches out with his hammer, electrical force extending his reach long enough to strike yet another nearby foe.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on June 15, 2013, 05:32:28 PM
The braziers continue grind closer to the south wall, building some heat for another burst.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on June 15, 2013, 10:25:34 PM

   Søffå sees an opportunity to lure one of the creatures off of his ally and into the path of the flames.  Proud of this clever idea, he skillfully darts around his foe, only to miss.

   "Whoops!"

   Realizing that he is now in the path of the oncoming fireball, Søffå makes another, more desperate attempt; missing again, (and now quite red in the face) he is just able to maneuver his way back out of harms way, for the moment.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on June 15, 2013, 10:30:25 PM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on June 16, 2013, 02:06:11 AM
The braziers issue forth another gout of flame just as Søffå gets clear.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on June 16, 2013, 10:02:41 AM
Chamber of Flame Unbound Round 2 Results!

Seeing Soffa stating to get boxed in Atanos moves in and attacks Xnes so Soffa cant get flanked.

Kegt pushes off from the set of doors, drawing his shortsword, races around to bulk of the fight and comes in hard stabbing away at the lower portions of Gamesh's back putting the Dragonborn into a difficult defensive situation.

Tkanz sees that Gamesh is hard pressed, sensing an easier target takes aim and lets another crossbow bolt fly. The bolt sticking in the dragonborn's patchwork leather armor.
"Od'k dr' 'kub't bnoku'n. N'ubdun' ros ut '' bm'uk' Sinruth!" he says loudly as his reloads the hand crossbow with another bolt.

As the bolt embeds itself in his armor, Gamesh grunts and immediately slips between planes, appearing behind Tkanz and striking him.

Tkanz ducks the swipe of the club in surprise as Gamesh appears behind him. He slips under the swing and backpedals a bit.

Xer slides back a bit and aims at the tall swordmage as he rushes into the room and lets his bolt fly, finding a seam in Søffå's leather armor and buries itself painfully. "Dr' gomm dr' udr'nk, ut kuptu' dr' tnukusu!' Xer says with a maniacal high pitched laugh.

The resident storm sorcerer decides some interior decorating is in order. Goblinoid corpses is really what this room needs.
He advances, spins his hands in an ever quicker rotating motion and hurls a whirlwind that grows in size and intensity towards his enemies.
wooooooooooosh
The spell driven wind whips up a maelstrom of dust and flutters the braziers flames but neither fans them nor snuffs them. Near the eye of the miniature storm has the desired impact on the goblins, tossing them to the ground and spinning them a bit.

Spinning toward the prone enemies, Gamesh rushes across the room, attacking the flailing enemy.
Zomb drags his shield arm up and covers himself as the dragonborn leaps over and pummels him with the tree branch.

Xnes quickly gets back to his feet swinging his flail as he does and escapes back from the group on his other side.

Zomb scrambles to his feet and pursues the elusive dragonborn.

Dalanath quickly analyzes the situation and decides to move away from the braziers.  He moves back behind everyone, then suddenly tumbles behinds Zomb and once again goes for the kidneys.
"Aaarrrrrgghh!" Zomb cries out as Dalanath's blade slips through his armor. Blood spills freely from the wound when the dagger is ripped out.

Dunor steps up to the enemy, staring him down. "You'll not lay a finger on my friends, do you hear? You lot have caused enough damage this day!"
To emphasize his stance that he and his allies are a force not to be trifled with, he reaches out with his hammer, electrical force extending his reach long enough to strike yet another nearby foe.

The braziers continue grind closer to the south wall, building some heat for another burst.

   Søffå sees an opportunity to lure one of the creatures off of his ally and into the path of the flames.  Proud of this clever idea, he skillfully darts around his foe, only to miss.

   "Whoops!"

   Realizing that he is now in the path of the oncoming fireball, Søffå makes another, more desperate attempt; missing again, (and now quite red in the face) he is just able to maneuver his way back out of harms way, for the moment.

The braziers issue forth another gout of flame just as Søffå gets clear.

Round 1 Ends!

Chamber of Flame Unbound Round 3 Begins!

Map of the Chamber (http://www.minmaxboards.com/index.php?topic=8948.0)

Round 3 Initiative
Atanos = 22
Kegt = 22
Tkanz = 22
Xer = 22
Thespias = 20
Gamesh = 19 bloodied
Xnes = 19 bloodied
Zomb = 19 bloodied
Dalanath = 17
Dunor = 14
Braziers move
Søffå = 8
Brazier's Flame

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on June 19, 2013, 05:28:37 PM
Seeing the brazeers move closer Atanos wieghs his options and back up to G8
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on June 19, 2013, 09:23:45 PM
Divine light streaks toward Xnes, burning a hole through his chest. He collapses to the damp flagstone.

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Kegt tries to slip in behind Dalanath and begins trying to skewer the rogue with his short sword.

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Tkanz picks his shot and fires at Dunor.
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Xer slips back closer to the door taking a shot at Søffå
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on June 19, 2013, 11:00:58 PM
Dalanath tries to take advantage of the goblin's lowered guard.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Shadowhunter on June 20, 2013, 06:39:08 PM
Another arc of lightning bursts from the halflings hands, striking two of the enemies.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on June 20, 2013, 07:44:46 PM
Bzzzztttt! Zzzztt!
the smell of ozone fills the air as the hobgoblin shakes and jolts followed by the goblin in the left corner of the room.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Aurenn on June 20, 2013, 10:58:18 PM
Moving farther back in the room Gamesh chances a wild swing at the nearest enemy with this ridiculous weapon he is stuck with. 

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on June 21, 2013, 09:32:02 PM
Kegt scurries out from beneath Gamesh' onslaught and skitters back a few steps.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on June 21, 2013, 09:49:46 PM
"To'! Rusu krod'! Vun Sinruth! Vun dr' Vokd" the hobgoblin shouts at Dunor as he swings his flail wildly.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on June 24, 2013, 10:40:10 AM
Dalanath quickly strikes at the goblin threatening him, then uses the opening in its guard to get away from danger.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on June 25, 2013, 08:35:34 AM
The blade slashes across opening a wound on the goblin Kegt as Dalanath slips away.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: VennDygrem on June 27, 2013, 01:58:38 PM
Dunor swings his hammer out, but not at the foe beside him- instead, at the one against the wall!

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on June 27, 2013, 08:17:57 PM
Kegt is lashed by the electrically charged force and flopping limply is yanked to the ground close to Dunor where he lays unmoving.

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The braziers move even closer.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on June 27, 2013, 10:04:15 PM
Ignoring the archer firing at him, Søffå engages the other archer with a thunderous swing.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on June 28, 2013, 10:07:53 PM
With a thunderous sound, the blade sweeps at the goblin and the rumbling shakes it.

Flames leap up again from one brazier to another, scorching little more that the hobgoblin corpse.

Chamber of Flame Unbound Round 3 Results!

Seeing the braziers move closer, Atanos weighs his options and backs up a bit and casts. Divine light streaks toward Xnes, burning a hole through his chest. He collapses to the damp flagstone.

Kegt tries to slip in behind Dalanath and begins trying to skewer the rogue with his short sword. Dalanath tries to take advantage of the goblin's lowered guard.

Tkanz picks his shot and fires at Dunor.

Xer slips back closer to the door taking a shot at Søffå.

Another arc of lightning bursts from the halflings hands, striking two of the enemies.
Bzzzztttt! Zzzztt!
the smell of ozone fills the air as the hobgoblin shakes and jolts followed by the goblin in the left corner of the room.

Moving farther back in the room Gamesh chances a wild swing at the nearest enemy with this ridiculous weapon he is stuck with. Kegt scurries out from beneath Gamesh' onslaught and skitters back a few steps.

"To'! Rusu krod'! Vun Sinruth! Vun dr' Vokd" the hobgoblin shouts at Dunor as he swings his flail wildly.

Dalanath quickly strikes at the goblin threatening him, then uses the opening in its guard to get away from danger. The blade slashes across opening a wound on the goblin Kegt as Dalanath slips away.

Dunor swings his hammer out, but not at the foe beside him- instead, at the one against the wall! Kegt is lashed by the electrically charged force and flopping limply is yanked to the ground close to Dunor where he lays unmoving.

The braziers move even closer.

Ignoring the archer firing at him, Søffå engages the other archer with a thunderous swing. With the sound, the blade sweeps at the goblin and the rumbling shakes it.

Flames leap up again from one brazier to another, scorching little more that the hobgoblin corpse.

Round 3 Ends!

Chamber of Flame Unbound Round 4 Begins!

Map of the Chamber (http://www.minmaxboards.com/index.php?topic=8948.0)

Round 4 Initiative
Atanos = 22
Kegt = 22
Tkanz = 22
Xer = 22
Thespias = 20
Gamesh = 19 bloodied
Xnes = 19
Zomb = 19 bloodied
Dalanath = 17 bloodied
Dunor = 14
Braziers move
Søffå = 8
Brazier's Flame

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on July 03, 2013, 08:06:05 PM
Seeing almost all his allies bloddied and battered Atanos begins to feel overwealmed, but there is always hope
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Aurenn on July 03, 2013, 10:55:30 PM
Feeling reinvigorated Gamesh moves across the room in line with the remaining enemies, avoiding the braziers along the way.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on July 04, 2013, 12:37:43 PM
Zomb lashes out with his flail at Atanos as he passes close to the fighting, the flails head going past the Elf's head. As the divine light of Atanos' spell washes over him he grunts the hold the magic off and continues his dogged assault.

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Tkanz steps back from Søffå and then dashes for the opposite side of the room and the open door, reloading his crossbow as he goes.

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Xer reloads his crossbow and lines up Søffå for another shot, the small missile sails for the swordmage's back but is deflected by arcane runes. With a growl the goblin quickly pulls another bolt and reloads his weapon again.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on July 04, 2013, 07:45:12 PM
A thunderous boom erupts over the fleeing goblin.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Shadowhunter on July 04, 2013, 08:34:44 PM
Thespias unleash another bolt of lightning into the hobgoblin.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on July 05, 2013, 12:38:06 AM
The roar of the thunder precedes the flash lightning that streaks across the room. The smell of ozone is now thick in the air. The bolt grabs Zomb and he shakes uncontrollably and flops to the ground. Xer spasms as the smaller arc jumps at him.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on July 05, 2013, 11:39:06 AM
Dalanath takes the opportunity to rest for a moment as he watches the shifting battlefield, planning his next move.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: VennDygrem on July 05, 2013, 09:02:44 PM
Dunor runs in between the braziers, and then right at the remaining enemies!

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on July 05, 2013, 10:06:33 PM
Dunors charge is furious and the Goblin is devastated by it and the large human's assault.

The braziers continue on their path to the opposite wall, flames rising for another burst shortly.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on July 06, 2013, 06:06:18 PM
Søffå moves to try to block the goblin's escape, swinging his blade to draw his opponent from the door.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on July 06, 2013, 10:47:47 PM
Tkanz grabs the door and swings it wider to catch the incoming blade and then duck inside the darkened space beyond. From the light penetrating the darkness you can tell it is a corridor.

"Xer , vummu' s'. '' 'omm 'un Nrogut ut '' gomm dr'k' vuumk!" Tkanz says to Xer as hestarts off down the hall.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on July 06, 2013, 10:51:03 PM
The braziers release their flames and further set the corpses on the floor in their midst alight. The smell of burnt flesh mixes with the ozone in the air and fills your nostrils with it's foul odor.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on July 06, 2013, 11:00:36 PM
Chamber of Flame Unbound Round 4 Results!

Seeing almost all his allies bloodied and battered Atanos begins to feel overwhelmed, but there is always hope. Zomb lashes out with his flail at Atanos as he passes close to the fighting, the flails head going past the Elf's head. As the divine light of Atanos' spell washes over him he grunts off the hold of the magic and continues his dogged assault.

Tkanz steps back from Søffå and then dashes for the opposite side of the room and the open door, reloading his crossbow as he goes.

Xer reloads his crossbow and lines up Søffå for another shot, the small missile sails for the swordmage's back but is deflected by arcane runes. With a growl the goblin quickly pulls another bolt and reloads his weapon again.

Thespias unleash another bolt of lightning into the hobgoblin. The roar of the thunder precedes the flash lightning that streaks across the room. The smell of ozone is now thick in the air. The bolt grabs Zomb and he shakes uncontrollably and flops to the ground. Xer spasms as the smaller arc jumps at him.

Feeling reinvigorated Gamesh moves across the room in line with the remaining enemies, avoiding the braziers along the way.

Dalanath takes the opportunity to rest for a moment as he watches the shifting battlefield, planning his next move.

Dunor runs in between the braziers, and then right at the remaining enemies! His charge is furious and the Goblin is devastated by it and the large human's assault.

The braziers continue on their path to the opposite wall, flames rising for another burst shortly.

Søffå moves to try to block the goblin's escape, swinging his blade to draw his opponent from the door. Tkanz grabs the door and swings it wider to catch the incoming blade and then duck inside the darkened space beyond. From the light penetrating the darkness you can tell it is a corridor.
"Xer , vummu' s'. '' 'omm 'un Nrogut ut '' gomm dr'k' vuumk!" Tkanz says to Xer as hestarts off down the hall.

The braziers release their flames and further set the corpses on the floor in their midst alight. The smell of burnt flesh mixes with the ozone in the air and fills your nostrils with it's foul odor.

Round 4 Ends!

Chamber of Flame Unbound Round 5 Begins!

Map of the Chamber (http://www.minmaxboards.com/index.php?topic=8948.0)

Round 5 Initiative
Atanos = 22
Kegt = 22
Tkanz = 22 bloodied
Xer = 22
Thespias = 20
Gamesh = 19
Xnes = 19
Zomb = 19
Dalanath = 17
Dunor = 14
Braziers move
Søffå = 8
Brazier's Flame

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on July 08, 2013, 07:32:06 AM
Not wanting to test the flames power and with little options of targets Atanos backs up the stairs and takes a seat about 6 steps in for a breif rest
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on July 08, 2013, 08:44:58 AM
Those close to the door can hear the flapping of feet on stone as Tkanz disappears into the darkness of the hallway.

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Xer slips through the door and sets off at a run as well following his fellow goblin into the darkness.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Shadowhunter on July 08, 2013, 02:07:11 PM
"They're going to warm someone named Nrogut, we can't let them get away!"
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Aurenn on July 08, 2013, 08:07:18 PM
"Then let us waste no more time!  We must not allow these creatures to amass in numbers."
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Shadowhunter on July 08, 2013, 11:09:31 PM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Aurenn on July 08, 2013, 11:40:31 PM
Gamesh rushes across the room and braces himself against the closed door, preparing for a bolt if it comes out of the darkness.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on July 10, 2013, 12:57:10 AM
Thespias rushes past the door and moves right up to the edge of where the hall goes pitch black.

Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on July 11, 2013, 12:30:33 AM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on July 13, 2013, 11:02:14 AM
Dalanath moves in behind everyone else, after the beating he just took he is not going to lead anyone anywhere.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on July 13, 2013, 01:19:39 PM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: VennDygrem on July 13, 2013, 03:54:11 PM
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Dunor takes up defense of the doorway along with his newest ally, the dragonborn. Shield raised, he calls out to the halfling, "I admire your bravery, Theo, but we have wounded who are staying put and you'll only get yourself hurt out there! The goblins know this structure better, it isn't wise to run into their traps!"

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Aurenn on July 13, 2013, 04:21:36 PM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on July 18, 2013, 08:22:51 AM
Søffå stands his ground and peers into the blackness for any signs of the enemy.  He prepares to strike anything that moves....

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on July 18, 2013, 11:56:54 PM
Chamber of Flame Unbound Round 5 Results!

Not wanting to test the flames power and with little options of targets Atanos backs up the stairs and takes a seat about 6 steps in for a brief rest.

Those close to the door can hear the flapping of feet on stone as Tkanz disappears into the darkness of the hallway.

Xer slips through the door and sets off at a run as well following his fellow goblin into the darkness.

"They're going to warm someone named Nrogut, we can't let them get away!" Thespias rushes past the door and moves right up to the edge of where the hall goes pitch black.

"Then let us waste no more time!  We must not allow these creatures to amass in numbers." Gamesh rushes across the room and braces himself against the closed door, preparing for a bolt if it comes out of the darkness.

Dalanath moves in behind everyone else, after the beating he just took he is not going to lead anyone anywhere.

Dunor takes up defense of the doorway along with his newest ally, the dragonborn. Shield raised, he calls out to the halfling, "I admire your bravery, Theo, but we have wounded who are staying put and you'll only get yourself hurt out there! The goblins know this structure better, it isn't wise to run into their traps!"

Søffå stands his ground and peers into the blackness for any signs of the enemy.  He prepares to strike anything that moves....

The braziers continue to move on their path and release their flame.

Round 5 Ends!

Chamber of Flame Unbound Round 6 Begins!

Map of the Chamber (http://www.minmaxboards.com/index.php?topic=8948.0)

Round 6 Initiative
Atanos = 22
Thespias = 20
Gamesh = 19
Dalanath = 17
Dunor = 14
Braziers move
Søffå = 8
Brazier's Flame

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on July 27, 2013, 11:48:13 PM
"Oh, if we must go on without rest, then so be it. the elven cleric says as he hauls himself up and trots to the door to take his place among the group.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Shadowhunter on July 30, 2013, 02:03:51 PM
The halfling stops in frustration, small sparks popping from his clutched hands.
"Fine, I'm not leaving you unprotected when you're wounded."
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on August 01, 2013, 08:10:18 PM
"A good choice, we should not separate too far." Atanos says as the Halfling returns. He sets about treating the injuries during the fight. Some with healing magic, the more minor wounds with more mundane practices. "Which door should we go through now?"

You now have time to notice above each door is a small plaque with ancient letters carved into it. Above the west door the goblins had escaped though is;
(http://i202.photobucket.com/albums/aa223/Cruelique/SoW/VJplack_zps903cf345.png)
Above the North door is;
(http://i202.photobucket.com/albums/aa223/Cruelique/SoW/rivenroar_zps1fba8f56.png)
and above the West door is;
(http://i202.photobucket.com/albums/aa223/Cruelique/SoW/VU_zps34e52c83.png)
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Shadowhunter on August 05, 2013, 09:56:39 PM
After having stood guard over his companions, Theo speaks:
"I think we need to keep up with the fleeing goblins, better to know where they went than to turn our back on them."
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on August 11, 2013, 05:00:44 PM
   Seeing the hesitation in his companions, Søffå decides to act.  He slowly turns and walks back toward the stairs from which they entered.

   At the foot of the stairs he stops; Søffå reaches down to grab the still burning bitumen torch and returns to the group.

   "An old man once told me: 'Heroes go where others fear to tread'; Well, shall we prove our worth?".  Søffå redraws his sword and plunges himself into the darkness.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on August 11, 2013, 09:54:51 PM
The torchlight has an immediate effect on the darkness of the passage. It bleeds away from the light as you enter and reveals that the route turns to the left not far in. Around the corner you spot a faint blue glow up and ahead. The edge of the torchlight reveals a stairwell ahead rising up toward the glow.

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Map (http://www.minmaxboards.com/index.php?topic=8948.msg143308#msg143308)
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Aurenn on August 12, 2013, 08:08:55 AM
Standing up Gamesh picks up his makeshift weapon and slips into the corridor behind Søffå and hisses back to his companions: Take caution; they know that we are here and confronting them in this corridor may lead to an advantage on either side. 

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on August 12, 2013, 09:44:41 AM
Dalanath looks to Dunor for direction.  "What's the plan?"
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on August 17, 2013, 10:07:16 PM
Hefting his scythe, Atanos joins the rest of the group, "Agreed, Lets not let them get too prepared."
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: VennDygrem on August 19, 2013, 08:58:55 AM
"The plan? I guess the plan is we hunt these things down. That's good enough for me."

Dunor moves to the hallway.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Aurenn on August 27, 2013, 09:47:46 PM
Gripping his club, Gamesh slips up toward the door, ready to face the creatures that meant to enslave him.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on September 06, 2013, 11:45:39 PM
The party creeps further down the hall, the edge of the torchlight revealing the base of a stairwell. The closer to the dim blued pulsing light up and ahead you gain, the more hissing faint sounds you are able to make out.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on September 11, 2013, 01:31:05 AM
As each ascends the steps and you can see more of the room the origin of the blue pulsing glow is a set of runes on the floor. In the dim light they give off you can make our alcoves carved into the walls.
(http://i202.photobucket.com/albums/aa223/Cruelique/SoW/Needles_zpsd8ccb2c4.png)
Out of the darkness, low to the floor a set of eye reflects the light and a small drake steps close to the runes, and then another, and soon many appear. At Dunor and Gamesh setting foot into the room they all suddenly hiss as one and leap at the two warriors.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Shadowhunter on September 12, 2013, 01:34:59 PM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Aurenn on September 12, 2013, 02:59:30 PM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: VennDygrem on September 12, 2013, 04:23:48 PM
Dunor is caught unaware!

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on September 12, 2013, 05:50:06 PM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on September 14, 2013, 09:11:20 PM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on September 16, 2013, 09:26:40 PM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on September 16, 2013, 10:32:06 PM
Von Jallach Crypt Round 1 Begins!

Map of the Von Jallach Crypt (http://www.minmaxboards.com/index.php?topic=8948.0)

Round 1 Initiative
Atanos = 19
Dalanath = 16
Gamesh = 15
Thespias = 14
Søffå = 13
Drake Swarm = 11
Drake Swarm = 11
Nrogut = 5
Dunor = 2
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on September 16, 2013, 10:57:26 PM
The area burns with bright radiance as a brief flash erupts from Atanos upheld palm and streaks off toward the drakes to the right but they part and the beam of light flies past them.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on September 17, 2013, 11:02:43 AM
Unable to move around to a good flanking position without opening himself up to be attacked, Dalanath assumes a defensive position.  He strikes at the drakes and then warily awaits their attack with a couterattack of his own readied.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on September 19, 2013, 01:00:49 AM
As Dalanath closes to strike several of the drakes snap at the incoming rogue. Their small jaws do not find a hold though. Dalanath's slim blade dances in but those drakes slip back and the edge chips off a small piece of wall narrowly missing it's intended small target.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on September 19, 2013, 01:04:09 AM
The sound of a whip cracking behind the right swarm and a hissed goblin command draws you attention to a crooked hobgoblin in ragged leathers.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Shadowhunter on September 20, 2013, 02:59:36 PM
Trying to figure out the nature of the runes in the middle of combat could have been overwhelming, but it seems the Halflings electrical attacks are just as spot on as his hurried analysis.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on September 23, 2013, 08:13:48 AM
The lightning arcs from your hand and hits one of the small creatures, killing it and as the energy jumps to the next group it hits another and lays it low as well. There are many more still nipping at Dunor and Gamesh.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Aurenn on September 23, 2013, 10:08:47 PM
Gamesh snarls as he rounds on - and misses - the primitive creatures with his club, acid already spraying through the bared teeth of his vicious snarl.


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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on September 24, 2013, 08:15:27 AM
The small creatures deftly move from the way of the branch's arc but they are not so lucky against Gamesh's breath. The acid clings to everything in the area, melting flesh from bone and etching the stone in the spots it touches. A caustic smell fills to room. Several of the small drakes near the front lay dead. More take the fallen's place though and they continue to snap their needle sharp fangs at you, though none seem to find their way through your tough scales.

The acid splashes onto the Hobgoblin behind the swarming drakes. She swears and wipes her face of the spittle revealing pinked burned flesh underneath. Cracking her weapon in you direction whips the needle fang drakes into a frenzy.
(http://i202.photobucket.com/albums/aa223/Cruelique/SoW/Nrogut_zpsc3f9b21a.png)

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on September 27, 2013, 08:38:24 AM
Seeing the mass of scales and teeth surge at the group, Søffå drops his torch at the top of the stairs. Blade glinting blue and orange in the light of the fire and glow of the floor and whispering a few syllables in the arcane tongue his blade flashes with some runes. Those same runes appear in the air in front of the pack of drakes to his right, warding his friends from that side.

Then stepping closer to Dunor slips in and sweeps his blade out. A magical force rushes from the arc of the sword to a devastating effect on the Hobgoblin's pets. A number of them fall dead from the attack.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on September 27, 2013, 09:10:51 PM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on September 27, 2013, 10:02:28 PM
The drakes seem to hold most of their fury back waiting for their master's command.

Nrogut lashes out with her whip, barbs biting deep into Gamesh's legs. She yanks on the whip and he slams onto his back and is dragged into the glow of the runes. "V''t, so b'dk!!" she hisses as the runes suddenly flash an angry blue but the battlemind slips through space and appears not far away from the spot he was being dragged to. The blue flames die away as soon as they began, replaced by the pulsing blue glow.

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The drakes nearest to Gamesh leap onto the prone dragonborn biting and slashing. Runes above Gamesh flare from Søffå's earlier protective magics absorb some of the drakes assault.

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The thinned group of drakes on the other side of the room leap at Dunor with more ferocity. They leap on his legs, back and cling to his arms, latching their needle sharp teeth; dragging the large human to the ground.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Aurenn on September 28, 2013, 09:38:23 PM
Gamesh, realizing he's falling into a dangerous situation, desperately reaches for the space beside the hobgoblin only to land with a thud right beside her.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: VennDygrem on October 10, 2013, 06:15:49 PM
Dunor gets up, focusing his attention on the swarm beside him. He knows there are too many of the creatures to do much good attacking any one drake, but simply does his best to beat back as many as he can, futile as it may be. Try as he might, the swarm keeps coming...

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on October 12, 2013, 09:58:46 PM
Hammer humming through the air and chipping stones from the floor, Dunor fails to strike any significant blow against the drakes dancing around him.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on October 12, 2013, 10:16:24 PM
Von Jallach Crypt Round 1 Results!

The area burns with bright radiance as a brief flash erupts from Atanos upheld palm and streaks off toward the drakes to the right but they part and the beam of light flies past them.

Unable to move around to a good flanking position without opening himself up to be attacked, Dalanath assumes a defensive position.  He strikes at the drakes and then warily awaits their attack with a couterattack of his own readied. As Dalanath closes to strike several of the drakes snap at the incoming rogue. Their small jaws do not find a hold though. Dalanath's slim blade dances in but those drakes slip back and the edge chips off a small piece of wall narrowly missing it's intended small target.

The sound of a whip cracking behind the right swarm and a hissed goblin command draws you attention to a crooked hobgoblin in ragged leathers.

The lightning arcs from your hand and hits one of the small creatures, killing it and as the energy jumps to the next group it hits another and lays it low as well. There are many more still nipping at Dunor and Gamesh.

The small creatures deftly move from the way of the branch's arc but they are not so lucky against Gamesh's breath. The acid clings to everything in the area, melting flesh from bone and etching the stone in the spots it touches. A caustic smell fills to room. Several of the small drakes near the front lay dead. More take the fallen's place though and they continue to snap their needle sharp fangs at you, though none seem to find their way through your tough scales.

Gamesh snarls as he rounds on - and misses - the primitive creatures with his club, acid already spraying through the bared teeth of his vicious snarl.

The acid splashes onto the Hobgoblin behind the swarming drakes. She swears and wipes her face of the spittle revealing pinked burned flesh underneath. Cracking her weapon in you direction whips the needle fang drakes into a frenzy.

Seeing the mass of scales and teeth surge at the group, Søffå drops his torch at the top of the stairs. Blade glinting blue and orange in the light of the fire and glow of the floor and whispering a few syllables in the arcane tongue his blade flashes with some runes. Those same runes appear in the air in front of the pack of drakes to his right, warding his friends from that side.

Then stepping closer to Dunor slips in and sweeps his blade out. A magical force rushes from the arc of the sword to a devastating effect on the Hobgoblin's pets. A number of them fall dead from the attack.

The drakes seem to hold most of their fury back waiting for their master's command.

Nrogut lashes out with her whip, barbs biting deep into Gamesh's legs. She yanks on the whip and he slams onto his back and is dragged into the glow of the runes. "V''t, so b'dk!!" she hisses as the runes suddenly flash an angry blue but Gamesh, realizing he's falling into a dangerous situation, desperately reaches for the space beside the hobgoblin only to land with a thud right beside her. The blue flames die away as soon as they began, replaced by the pulsing blue glow.

The drakes nearest to Gamesh leap onto the prone dragonborn biting and slashing. Runes above Gamesh flare from Søffå's earlier protective magics absorb some of the drakes assault.

The thinned group of drakes on the other side of the room leap at Dunor with more ferocity. They leap on his legs, back and cling to his arms, latching their needle sharp teeth; dragging the large human to the ground.

Dunor gets up, focusing his attention on the swarm beside him. He knows there are too many of the creatures to do much good attacking any one drake, but simply does his best to beat back as many as he can, futile as it may be. Try as he might, the swarm keeps coming...Hammer humming through the air and chipping stones from the floor, Dunor fails to strike any significant blow against the drakes dancing around him.

Round 1 Ends

Von Jallach Crypt Round 2 Begins!

Map of the Von Jallach Crypt (http://www.minmaxboards.com/index.php?topic=8948.0)

Round 2 Initiative
Atanos = 19
Dalanath = 16
Gamesh = 15 (bloodied)
Thespias = 14
Søffå = 13
Drake Swarm = 11 (bloodied)
Drake Swarm = 11
Nrogut = 5
Dunor = 2
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Atanos on October 15, 2013, 08:32:04 PM
Seeing Gamesh soaked in blood Atanos moves to obstruct the feinds by clossing the gap on the right side of the doorway(the map is hard to read with the runes on the floor so if i get the grid wrong my bad)
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on October 16, 2013, 08:20:12 AM
The darkes prove fairly difficult to hit but the sweeping scythe does prove to cleave several from the group. As Atanos does this a warm light washes over Gamesh and some of his wounds begin to close.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on October 17, 2013, 10:29:06 AM
Dalanath thinks about attempting to move behind the drakes but quickly rejects that idea, he doesn't trust the look of the floor.  Instead he quickly lunges in with his dagger, hoping to catch the drakes off guard.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Aurenn on October 17, 2013, 01:14:18 PM
Standing up Gamesh swings wildly at the hobgoblin and, enraged at the miss, swings again at the whip-wielding creature.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on October 17, 2013, 09:29:46 PM
Dalanath nicks a few of the drakes but nothing that thins any of the beasts numbers.

Gamesh's swinging club initially does not connect but his persistence pays off and clips the Hobgoblin woman in the shoulder.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on October 20, 2013, 08:38:35 AM
Søffå swings his blade from his current position, creating a wave of force to strike the nearby swarm.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Shadowhunter on October 22, 2013, 02:02:19 PM
The Halfling throws another lightning bolt at the swarm.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on October 23, 2013, 07:57:40 AM
The bolt sizzles through the air past Søffå but the swarm parts enough around it that it slams harmlessly into the floor leaving blackened stone behind.

The drakes already spaced apart from the electrical attack easily skitter further out of the way when the magical force sweeps through and are able to avoid it.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on October 23, 2013, 08:37:50 AM
The drakes lash out at anyone that nears them with the razor sharp teeth. One manages to latch its teeth in Dalanath's arm and it starts shaking it's small head rabidly back and forth.

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Nrogut hisses a curse in her goblin tongue at the appearance of the cleric and pulls back her arm and unleashes her whip again but his time at Atanos. The barbs dig into the elf's flesh and she yanks him from his feet, dragging him across the damp stone into the rune that flare hungrily. Blue flames leap up and begin to burn around Atanos.

"V''t, so b'dk!" she shouts and they race toward the prone cleric.

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The drakes must not always take commands well and instead pile on top of Dunor along with their other reptilian allies. They all drag him to the ground and swarm over him ripping his armor and flesh with abandon. Flaring green and white runes protect the Warden somewhat that also flare up and down Soff'as blade.

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The drakes opposite Dunor sense the kill and join in the flesh feeding frenzy.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: VennDygrem on October 24, 2013, 10:27:24 PM
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Dunor sweeps his hammer in a clumsy swath around him, seeking simply to clear the drakes away from him as he stands up again. Fury sets in to the mountainous man, and he shouts in challenge to his attackers. Static begins crackling through Dunor's skin, and his eyes quickly cloud over in a white haze. He briefly gathers focus and power into his hammer, and in a flash, whips the weapon down on either side of him. He then whips the hammer swiftly around him, and the winds and static create impressive forces, blowing his enemies around and invigorating the warrior!

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on October 26, 2013, 10:23:42 AM
As Dunor begins to stand a number of drakes sink their teeth into the warrior before they are swatted aside by his mighty hammer. only to fly away further when the build up surrounding the Warden discharges, blowing them away like leaves to land in piles among the runes. The floor flares dangerously again, blue flames leaping up to consume scale and flesh. Many of them shriek and are burnt to cinders.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on October 26, 2013, 12:38:50 PM
Von Jallach Crypt Round 2 Results!

Seeing Gamesh soaked in blood Atanos moves to obstruct the feinds by clossing the gap on the right side of the doorway. The darkes prove fairly difficult to hit but the sweeping scythe does prove to cleave several from the group. As Atanos does this a warm light washes over Gamesh and some of his wounds begin to close.

Dalanath thinks about attempting to move behind the drakes but quickly rejects that idea, he doesn't trust the look of the floor.  Instead he quickly lunges in with his dagger, hoping to catch the drakes off guard. He nicks a few of the drakes but nothing that thins any of the beasts numbers.

Standing up Gamesh swings wildly at the hobgoblin and, enraged at the miss, swings again at the whip-wielding creature. His swinging club initially does not connect but his persistence pays off and clips the Hobgoblin woman in the shoulder.

The Halfling throws another lightning bolt at the swarm. The bolt sizzles through the air past Søffå but the swarm parts enough around it that it slams harmlessly into the floor leaving blackened stone behind.

Søffå swings his blade from his current position, creating a wave of force to strike the nearby swarm. The drakes already spaced apart from the electrical attack easily skitter further out of the way when the magical force sweeps through and are able to avoid it.

The drakes lash out at anyone that nears them with the razor sharp teeth. One manages to latch its teeth in Dalanath's arm and it starts shaking it's small head rabidly back and forth.

Nrogut hisses a curse in her goblin tongue at the appearance of the cleric and pulls back her arm and unleashes her whip again but his time at Atanos. The barbs dig into the elf's flesh and she yanks him from his feet, dragging him across the damp stone into the rune that flare hungrily. Blue flames leap up and begin to burn around Atanos.

"V''t, so b'dk!" she shouts and they race toward the prone cleric.

The drakes must not always take commands well and instead pile on top of Dunor along with their other reptilian allies. They all drag him to the ground and swarm over him ripping his armor and flesh with abandon. Flaring green and white runes protect the Warden somewhat that also flare up and down Soff'as blade.

The drakes opposite Dunor sense the kill and join in the flesh feeding frenzy.

Dunor sweeps his hammer in a clumsy swath around him, seeking simply to clear the drakes away from him as he stands up again. Fury sets in to the mountainous man, and he shouts in challenge to his attackers. Static begins crackling through Dunor's skin, and his eyes quickly cloud over in a white haze. He briefly gathers focus and power into his hammer, and in a flash, whips the weapon down on either side of him. He then whips the hammer swiftly around him, and the winds and static create impressive forces, blowing his enemies around and invigorating the warrior!

As Dunor begins to stand a number of drakes sink their teeth into the warrior before they are swatted aside by his mighty hammer. only to fly away further when the build up surrounding the Warden discharges, blowing them away like leaves to land in piles among the runes. The floor flares dangerously again, blue flames leaping up to consume scale and flesh. Many of them shriek and are burnt to cinders.

Round 2 Ends!

Von Jallach Crypt Round 3 Begins!

Map of the Von Jallach Crypt (http://www.minmaxboards.com/index.php?topic=8948.0)

Round 2 Initiative
Atanos = 19 (bloodied)
Dalanath = 16
Gamesh = 15
Thespias = 14
Søffå = 13
Drake Swarm = 11 (bloodied)
Drake Swarm = 11
Nrogut = 5
Dunor = 2 (bloodied)
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on October 31, 2013, 08:19:28 AM
Atanos hauls himself off the stone and races quickly off the runes as they begin to flare angrily again, whispering a quick prayer as he goes. Divine light surrounds him and several of the magical burns disappear from his exposed flesh.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Shadowhunter on November 02, 2013, 07:44:31 PM
Another bolt flies from the halfling hand towards the swarm, but they once again miss the writhing mass.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on November 03, 2013, 10:51:11 AM
Dalanath smiles, his enemies are finally cooperating.  The hobgoblin has allowed itself to be flanked, it will soon learn that was a mistake.  He lashes out blindingly fast, hoping to catch his foe off guard.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on November 06, 2013, 08:34:07 AM
Dalanth's thin blade rips a large wound in the hobgoblin and she cries out in a shriek of pain.

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Gamesh swings his petrified treebranch he has imbued with psionic energy. The release of that built up power bring him clarity and Nrogut pain as she unsuccessfully tries to defend herself from 2 sides.

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Søffå steps lightly past the wounded Dunor, pursuing the jolted mass of drakes blown away by the Warden. Swinging his blade in an arc that releases magical power in a wave, which has a devastating effect on Nrogut's already scattered pets. Many lay on the stone dead. A few are still spasming from the shock delivered earlier by Dunor.

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Theo's blast parts the swarm again with little effect. Though the writhing mass is slower to jump back into the fight still reeling from the shock dealt by Dunor.

Round 3 Current Status

Map of the Von Jallach Crypt (http://www.minmaxboards.com/index.php?topic=8948.0)

Round 2 Initiative
Atanos @ B8 | Hit Points = 22/24 | Heal Surge = 11/12 | AP:1 | Misc :  | Cond :
Dalanath @ G6 | Hit Points = 13/23 | Heal Surge = 10/11 | AP:1 | Misc :  | Cond :
Gamesh @ E8 | Hit Points = 26/32 | Heal Surge = 10/11 | AP:0 | PP: 2 | Misc :  | Cond :
Thespias @ H6 | Hit Points = 25/25 | Heal Surge = 12/12 | AP:1 | Misc :  | Cond :
Søffå @ F4 | Hit Points = 27/28 | Heal Surge = 7/9 | AP:0 | Misc :  | Cond :
--->Nrogut @ F7 | Hit Points = Down 40 | Cond : Bloodied
Drake Swarm @ E3 | Hit Points = Down 35 | Cond : Bloodied, Marked (Dunor), Slowed (EoNT of Dunor), Immobilized (EoNT of Dunor)
Drake Swarm @ E7 | Hit Points = Down 18 | Cond : Marked (Dunor), Slowed (EoNT of Dunor)

Dunor @ F5 | Hit Points = 15/33 | Heal Surge = 15/16 | AP:0 | Misc :  | Cond : Bloodied
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on November 07, 2013, 08:55:44 PM
As Gamesh turns his attention to attacking the master, the needlefang pets are quick to sink their teeth into the scaled hide of the dragonborn.
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Gamesh fending off the drakes and their hobgoblin master is stung by a crossbow quarrel from seemingly out of nowhere. It takes a moment for the dragonborn to realize the bolt came from the doorway and a goblin hidden behind it.

(click to show/hide)

Atanos has no sooner finished his prayer that his is struck by a small crossbow quarrel. It takes a moment for the elf to realize the bolt came from the doorway and a goblin behind it. The door closes slightly without a whisper blocking all but the most discerning view.

(click to show/hide)

Nrogut lashes out with her viscous whip as she screams in protest at her beloved pets being killed. The whip wraps around Gamesh and with an impossibly strong tug, she again yanks the battlemind from his feet and sends him sprawling back into the runes. They flare angrily consuming the dragonborn's flesh as he writhes on the stone into unconsciousness. Then she commands some of her remaining pets toward the Elven Cleric.

(click to show/hide)

The remaining drakes on the left half of the room snap needle sharp fang filled jaws at Soff'a. But their moves are hindered by their still spasming bodies. A few still manage to hinder the swordmages legs enough to trip him up and landing hard on his back they use the opportunity to sink their teeth into the upper regions of his body. But while laying on the floor makes him an easier target his magic saves him and silver runes flare around him guarding their worst mauling.

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The drake swarm closest to their master leaps at the command and the small bodies dive over the Cleric trying to drag him to the floor with their numbers. The Elf lands hard on the stone under their weight but the swarm does not find enough spaces to injure the cleric with their persistent biting.

The drake swarm closest to their master leaps at the command and the small bodies dive over the Cleric trying to drag him to the floor with their numbers. The Elf begins to fall but as soon as the drake swarm gnashes at Atanos, the electrical static surging between each drake discharges, blowing them away from the Cleric!

(click to show/hide)

Round 3 Current Status

Map of the Von Jallach Crypt (http://www.minmaxboards.com/index.php?topic=8948.0)

Initiative
Atanos @ B8 | Hit Points = 16/24 | Heal Surge = 11/12 | AP:1 | Misc :  | Cond : Prone
Dalanath @ G6 | Hit Points = 13/23 | Heal Surge = 10/11 | AP:1 | Misc :  | Cond :
Gamesh @ D7 | Hit Points = -4/32 | Heal Surge = 10/11 | AP:0 | PP: 2 | Misc :  | Cond : Death Saves Failed = 0,Unconscious (proceed with death saves), Prone
Thespias @ H6 | Hit Points = 25/25 | Heal Surge = 12/12 | AP:1 | Misc :  | Cond :
Søffå @ F4 | Hit Points = 27/28 | Heal Surge = 7/9 | AP:0 | Misc :  | Cond : Prone
Hidden Attacker | Hit Points = Down 0 | Cond :
Hidden Attacker | Hit Points = Down 0 | Cond :
Nrogut @ F8 | Hit Points = Down 40 | Cond : Bloodied
Drake Swarm @ E3 | Hit Points = Down 35 | Cond : Bloodied, Marked (Dunor), Slowed (EoNT of Dunor), Immobilized (EoNT of Dunor)
Drake Swarm @ D8 | Hit Points = Down 18 | Cond : Marked (Dunor), Slowed (EoNT of Dunor)
--->Dunor @ F5 | Hit Points = 15/33 | Heal Surge = 15/16 | AP:0 | Misc :  | Cond : Bloodied
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: VennDygrem on November 07, 2013, 10:53:27 PM
As soon as the drake swarm gnashes at Atanos, the electrical static surging between each drake discharges, blowing them away from the Cleric!

Dunor's attention then turns to the Hobgoblin. He steps toward her, gathering electrical energy as he swings his hammer by the strap attached to its handle. The Northerner than releases it into the Hobgoblin. As it strikes, the surge of electricity envelops the creature, with an arc apparently being held in Dunor's powerful hand like a length of rope. He tugs it back, and the hammer returns to his grip, his foe yanked toward him and away from his ally.

His voice brimming with a storm's looming fury, he says, "You have done enough damage this day. Normally, I would give you a chance to surrender, or leave. Today, there is no such option. You die here, along with your wretched little pets!"

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on November 08, 2013, 12:34:55 AM
The electrical jolting proves too much for the hobgoblin woman and she collapses from the shock and succumbing to her other wounds as well. She is dragged into the runes where the flames begin to consume her flesh.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on November 08, 2013, 08:22:15 AM
Round 3 Results!

Atanos hauls himself off the stone and races quickly off the runes as they begin to flare angrily again, whispering a quick prayer as he goes. Divine light surrounds him and several of the magical burns disappear from his exposed flesh.

Dalanath smiles, his enemies are finally cooperating.  The hobgoblin has allowed itself to be flanked, it will soon learn that was a mistake.  He lashes out blindingly fast, hoping to catch his foe off guard. His thin blade rips a large wound in the hobgoblin and she cries out in a shriek of pain.

Gamesh swings his petrified treebranch he has imbued with psionic energy. The release of that built up power bring him clarity and Nrogut pain as she unsuccessfully tries to defend herself from 2 sides. As Gamesh turns his attention to attacking the master, the needlefang pets are quick to sink their teeth into the scaled hide of the dragonborn.

Søffå steps lightly past the wounded Dunor, pursuing the jolted mass of drakes blown away by the Warden. Swinging his blade in an arc that releases magical power in a wave, which has a devastating effect on Nrogut's already scattered pets. Many lay on the stone dead. A few are still spasming from the shock delivered earlier by Dunor.

Another bolt flies from the halfling hand towards the swarm, but they once again miss the writhing mass. Theo's blast parts the swarm again with little effect. Though the writhing mass is slower to jump back into the fight still reeling from the shock dealt by Dunor.

Gamesh fending off the drakes and their hobgoblin master is stung by a crossbow quarrel from seemingly out of nowhere. It takes a moment for the dragonborn to realize the bolt came from the doorway and a goblin hidden behind it.

Atanos has no sooner finished his prayer that his is struck by a small crossbow quarrel. It takes a moment for the elf to realize the bolt came from the doorway and a goblin behind it. The door closes slightly without a whisper blocking all but the most discerning view

Nrogut lashes out with her viscous whip as she screams in protest at her beloved pets being killed. The whip wraps around Gamesh and with an impossibly strong tug, she again yanks the battlemind from his feet and sends him sprawling back into the runes. They flare angrily consuming the dragonborn's flesh as he writhes on the stone into unconsciousness. Then she commands some of her remaining pets toward the Elven Cleric.

The remaining drakes on the left half of the room snap needle sharp fang filled jaws at Soff'a. But their moves are hindered by their still spasming bodies. A few still manage to hinder the swordmages legs enough to trip him up and landing hard on his back they use the opportunity to sink their teeth into the upper regions of his body. But while laying on the floor makes him an easier target his magic saves him and silver runes flare around him guarding their worst mauling.

The drake swarm closest to their master leaps at the command and the small bodies dive over the Cleric trying to drag him to the floor with their numbers. The Elf begins to fall but as soon as the drake swarm gnashes at Atanos, the electrical static surging between each drake discharges, blowing them away from the Cleric!

Dunor's attention then turns to the Hobgoblin. He steps toward her, gathering electrical energy as he swings his hammer by the strap attached to its handle. The Northerner than releases it into the Hobgoblin. As it strikes, the surge of electricity envelops the creature, with an arc apparently being held in Dunor's powerful hand like a length of rope. He tugs it back, and the hammer returns to his grip, his foe yanked toward him and away from his ally.

His voice brimming with a storm's looming fury, he says, "You have done enough damage this day. Normally, I would give you a chance to surrender, or leave. Today, there is no such option. You die here, along with your wretched little pets!" The electrical jolting proves too much for the hobgoblin woman and she collapses from the shock and succumbing to her other wounds as well. She is dragged into the runes where the flames begin to consume her flesh.

Round 4 Begins!

Map of the Von Jallach Crypt (http://www.minmaxboards.com/index.php?topic=8948.0)

Initiative
--->Atanos @ B8 | Hit Points = 16/24 | Heal Surge = 11/12 | AP:1 | Misc :  | Cond :
Dalanath @ G6 | Hit Points = 13/23 | Heal Surge = 10/11 | AP:1 | Misc :  | Cond :
Gamesh @ D7 | Hit Points = -4/32 | Heal Surge = 10/11 | AP:0 | PP: 2 | Misc : Death Saves Failed = 0/3 | Cond : Unconscious (proceed with death saves), Prone
Thespias @ H6 | Hit Points = 25/25 | Heal Surge = 12/12 | AP:1 | Misc :  | Cond :
Søffå @ F4 | Hit Points = 27/28 | Heal Surge = 7/9 | AP:0 | Misc :  | Cond : Prone

Hidden Attacker | Hit Points = Down 0 | Cond :
Hidden Attacker | Hit Points = Down 0 | Cond :
Drake Swarm @ E3 | Hit Points = Down 35 | Cond : Bloodied
Drake Swarm @ D9 | Hit Points = Down 18 | Cond : Slowed (Dunor - EoNT)
Dunor @ F6 | Hit Points = 15/33 | Heal Surge = 15/16 | AP:0 | Misc :  | Cond : Bloodied

Dead
Nrogut @ F8 | Hit Points = Down 51 | Cond : Dead

(click to show/hide)
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Shadowhunter on November 11, 2013, 10:37:31 PM
Advancing so that he can see his opponents, Thespias electrical attack this time hits home.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on November 12, 2013, 08:20:16 AM
Atanos rushes in, careful to avoid the drakes hopping around sparks still going off in their midst. Grabbing the dragonborn by the arm the cleric drags the heavy warrior out of the runes and away from the drakes kicking a few out of the way that come too close to his fallen charge.

(click to show/hide)

(click to show/hide)

Round 4 Status!

Map of the Von Jallach Crypt (http://www.minmaxboards.com/index.php?topic=8948.0)

Initiative
Atanos @ A8 | Hit Points = 16/24 | Heal Surge = 11/12 | AP:1 | Misc :  | Cond :
--->Dalanath @ G6 | Hit Points = 13/23 | Heal Surge = 10/11 | AP:1 | Misc :  | Cond :
Gamesh @ B8 | Hit Points = -4/32 | Heal Surge = 10/11 | AP:0 | PP: 2 | Misc : Death Saves Failed = 0/3 | Cond : Unconscious (proceed with death saves), Prone
Thespias @ H6 | Hit Points = 25/25 | Heal Surge = 12/12 | AP:1 | Misc :  | Cond :
Søffå @ F4 | Hit Points = 27/28 | Heal Surge = 7/9 | AP:0 | Misc :  | Cond : Prone

Hidden Attacker | Hit Points = Down 0 | Cond :
Hidden Attacker | Hit Points = Down 0 | Cond :
Drake Swarm @ E3 | Hit Points = Down 35 | Cond : Bloodied
Drake Swarm @ D9 | Hit Points = Down 18 | Cond : Slowed (Dunor - EoNT)
Dunor @ F6 | Hit Points = 15/33 | Heal Surge = 15/16 | AP:0 | Misc :  | Cond : Bloodied

Dead
Nrogut @ F8 | Hit Points = Down 51 | Cond : Dead

(click to show/hide)
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on November 12, 2013, 07:56:13 PM
The area around him finally safe for a moment, Dalanath takes a quick breather to center himself as he readies to face the drakes once again.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on November 13, 2013, 08:18:12 AM
Round 4 Status!

Map of the Von Jallach Crypt (http://www.minmaxboards.com/index.php?topic=8948.0)

Initiative
Atanos @ A8 | Hit Points = 16/24 | Heal Surge = 11/12 | AP:1 | Misc :  | Cond :
Dalanath @ G6 | Hit Points = 18/23 | Heal Surge = 9/11 | AP:1 | Misc :  | Cond :
--->Gamesh @ B8 | Hit Points = -4/32 | Heal Surge = 10/11 | AP:0 | PP: 2 | Misc : Death Saves Failed = 0/3 | Cond : Unconscious (proceed with death saves), Prone
Thespias @ H6 | Hit Points = 25/25 | Heal Surge = 12/12 | AP:1 | Misc :  | Cond :
Søffå @ F4 | Hit Points = 27/28 | Heal Surge = 7/9 | AP:0 | Misc :  | Cond : Prone

Hidden Attacker | Hit Points = Down 0 | Cond :
Hidden Attacker | Hit Points = Down 0 | Cond :
Drake Swarm @ E3 | Hit Points = Down 35 | Cond : Bloodied
Drake Swarm @ D9 | Hit Points = Down 18 | Cond : Slowed (Dunor - EoNT)
Dunor @ F6 | Hit Points = 15/33 | Heal Surge = 15/16 | AP:0 | Misc :  | Cond : Bloodied

Dead
Nrogut @ F8 | Hit Points = Down 51 | Cond : Dead

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Aurenn on November 15, 2013, 08:54:30 AM
(click to show/hide)
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on November 17, 2013, 11:11:37 AM
Gamesh falls deeper into unconsciousness. He will need help soon if he hopes to survive long.

Theo's blast of lightning blasts away the remaining drakes on the left side of the room, scattering some the skitter for hiding among the alcoves in the darkness along the walls.

Round 4 Status!

Map of the Von Jallach Crypt (http://www.minmaxboards.com/index.php?topic=8948.0)

Initiative
Atanos @ A8 | Hit Points = 16/24 | Heal Surge = 11/12 | AP:1 | Misc :  | Cond :
Dalanath @ G6 | Hit Points = 18/23 | Heal Surge = 9/11 | AP:1 | Misc :  | Cond :
Gamesh @ B8 | Hit Points = -4/32 | Heal Surge = 10/11 | AP:0 | PP: 2 | Misc : Death Saves Failed = 1/3 | Cond : Unconscious (proceed with death saves), Prone
Thespias @ F5 | Hit Points = 25/25 | Heal Surge = 12/12 | AP:1 | Misc :  | Cond :
--->Søffå @ F4 | Hit Points = 27/28 | Heal Surge = 7/9 | AP:0 | Misc :  | Cond : Prone
Hidden Attacker | Hit Points = Down 0 | Cond :
Hidden Attacker | Hit Points = Down 0 | Cond :
Drake Swarm @ D9 | Hit Points = Down 22 | Cond : Slowed (Dunor - EoNT)
Dunor @ F6 | Hit Points = 15/33 | Heal Surge = 15/16 | AP:0 | Misc :  | Cond : Bloodied

Dead
Nrogut @ F8 | Hit Points = Down 51 | Cond : Dead
Drake Swarm @ E3 | Hit Points = Down 47 | Cond : Dead

(click to show/hide)
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on November 21, 2013, 08:40:49 PM
Søffå regains his footing and moves to confront the remaining swarm.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on November 22, 2013, 04:29:22 AM
The swarm hisses and snap at the runes that leap around them as the tall human aggressively approaches. They leap at the swordmage, trying to bare Søffå to the ground as they bite at his legs and ankles while leaping onto his upper body. With so many swarming him Søffå he eventually stumbles and lands hard on his knees. More pile on once he falls but again most of their bites are hindered by his protective magics and his sturdy leathers.

(click to show/hide)

Round 4 Status!

Map of the Von Jallach Crypt (http://www.minmaxboards.com/index.php?topic=8948.0)

Initiative
Atanos @ A8 | Hit Points = 16/24 | Heal Surge = 11/12 | AP:1 | Misc :  | Cond :
Dalanath @ G6 | Hit Points = 18/23 | Heal Surge = 9/11 | AP:1 | Misc :  | Cond :
Gamesh @ B8 | Hit Points = -4/32 | Heal Surge = 10/11 | AP:0 | PP: 2 | Misc : Death Saves Failed = 1/3 | Cond : Unconscious (proceed with death saves), Prone
Thespias @ F5 | Hit Points = 25/25 | Heal Surge = 12/12 | AP:1 | Misc :  | Cond :
Søffå @ E9 | Hit Points = 27/28 | Heal Surge = 7/9 | AP:0 | Misc :  | Cond : Prone
Hidden Attacker | Hit Points = Down 0 | Cond :
Hidden Attacker | Hit Points = Down 0 | Cond :
Drake Swarm @ D9 | Hit Points = Down 22 | Cond : Slowed (Dunor - EoNT)
--->Dunor @ F6 | Hit Points = 15/33 | Heal Surge = 15/16 | AP:0 | Misc :  | Cond : Bloodied

Dead
Nrogut @ F8 | Hit Points = Down 51 | Cond : Dead
Drake Swarm @ E3 | Hit Points = Down 47 | Cond : Dead

(click to show/hide)
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: VennDygrem on November 22, 2013, 10:11:29 AM
Dunor rushes in next to Søffå, and uses his momentum in concert with his attack against the remaining drakes.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on November 23, 2013, 01:34:47 PM
Several drakes fall under the assault the rest are hindered further by tendrils of earth that spring forth from the cracks between the stones.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on November 23, 2013, 01:49:10 PM
Round 4 Results!

Atanos rushes in, careful to avoid the drakes hopping around sparks still going off in their midst. Grabbing the dragonborn by the arm the cleric drags the heavy warrior out of the runes and away from the drakes kicking a few out of the way that come too close to his fallen charge.

The area around him finally safe for a moment, Dalanath takes a quick breather to center himself as he readies to face the drakes once again.

Gamesh falls deeper into unconsciousness. He will need help soon if he hopes to survive long.

Advancing so that he can see his opponents, Thespias electrical attack this time hits home. Theo's blast of lightning blasts away the remaining drakes on the left side of the room, scattering some the skitter for hiding among the alcoves in the darkness along the walls.

Søffå regains his footing and moves to confront the remaining swarm.

The swarm hisses and snap at the runes that leap around them as the tall human aggressively approaches. They leap at the swordmage, trying to bare Søffå to the ground as they bite at his legs and ankles while leaping onto his upper body. With so many swarming him Søffå he eventually stumbles and lands hard on his knees. More pile on once he falls but again most of their bites are hindered by his protective magics and his sturdy leathers.

Dunor rushes in next to Søffå, and uses his momentum in concert with his attack against the remaining drakes. Several drakes fall under the assault the rest are hindered further by tendrils of earth that spring forth from the cracks between the stones.

Round 4 Ends!


Round 5 Begins!

Map of the Von Jallach Crypt (http://www.minmaxboards.com/index.php?topic=8948.0)

Initiative
--->Atanos @ A8 | Hit Points = 16/24 | Heal Surge = 11/12 | AP:1 | Misc :  | Cond :
Dalanath @ G6 | Hit Points = 18/23 | Heal Surge = 9/11 | AP:1 | Misc :  | Cond :
Gamesh @ B8 | Hit Points = -4/32 | Heal Surge = 10/11 | AP:0 | PP: 2 | Misc : Death Saves Failed = 1/3 | Cond : Unconscious (proceed with death saves), Prone
Thespias @ F5 | Hit Points = 25/25 | Heal Surge = 12/12 | AP:1 | Misc :  | Cond :
Søffå @ E9 | Hit Points = 27/28 | Heal Surge = 7/9 | AP:0 | Misc :  | Cond : Prone

Hidden Attacker | Hit Points = Down 0 | Cond :
Hidden Attacker | Hit Points = Down 0 | Cond :
Drake Swarm @ D9 | Hit Points = Down 34 | Cond : Slowed (Dunor - EoNT), Bloodied
Dunor @ E8 | Hit Points = 15/33 | Heal Surge = 15/16 | AP:0 | Misc :  | Cond : Bloodied

Dead
Nrogut @ F8 | Hit Points = Down 51 | Cond : Dead
Drake Swarm @ E3 | Hit Points = Down 47 | Cond : Dead

(click to show/hide)
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on November 23, 2013, 01:56:50 PM
Atanos begins working over Gamesh's wounds using salves from his pouch rather than calling upon his god granted powers. Then waving a small sachet under the dragonborn's snout for a moment awakens him with a start.

(click to show/hide)

Round 5 Status!

Map of the Von Jallach Crypt (http://www.minmaxboards.com/index.php?topic=8948.0)

Initiative
Atanos @ A8 | Hit Points = 16/24 | Heal Surge = 11/12 | AP:1 | Misc :  | Cond :
--->Dalanath @ G6 | Hit Points = 18/23 | Heal Surge = 9/11 | AP:1 | Misc :  | Cond :
Gamesh @ B8 | Hit Points = 12/32 | Heal Surge = 10/11 | AP:0 | PP: 2 | Misc :  | Cond : Bloodied, Prone
Thespias @ F5 | Hit Points = 25/25 | Heal Surge = 12/12 | AP:1 | Misc :  | Cond :
Søffå @ E9 | Hit Points = 27/28 | Heal Surge = 7/9 | AP:0 | Misc :  | Cond : Prone

Hidden Attacker | Hit Points = Down 0 | Cond :
Hidden Attacker | Hit Points = Down 0 | Cond :
Drake Swarm @ D9 | Hit Points = Down 34 | Cond : Slowed (Dunor - EoNT), Bloodied
Dunor @ E8 | Hit Points = 15/33 | Heal Surge = 15/16 | AP:0 | Misc :  | Cond : Bloodied

Dead
Nrogut @ F8 | Hit Points = Down 51 | Cond : Dead
Drake Swarm @ E3 | Hit Points = Down 47 | Cond : Dead

(click to show/hide)
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on November 25, 2013, 11:55:35 AM
Dalanath carefully moves forward to slice at the swarm, then tumbles backwards away from the biting mouths.

(click to show/hide)
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on November 26, 2013, 08:29:04 AM
The cutting blade scatters the remaining drakes briefly but the skitter forwards again in a surge. Dalanath steps into a dark corner of the room.

Round 5 Status!

Map of the Von Jallach Crypt (http://www.minmaxboards.com/index.php?topic=8948.0)

Initiative
Atanos @ A8 | Hit Points = 16/24 | Heal Surge = 11/12 | AP:1 | Misc :  | Cond :
Dalanath @ G6 | Hit Points = 18/23 | Heal Surge = 9/11 | AP:1 | Misc : Total Concealment (attackers take a -5 to attack on melee or ranged attacks) | Cond :
--->Gamesh @ B8 | Hit Points = 12/32 | Heal Surge = 10/11 | AP:0 | PP: 2 | Misc :  | Cond : Bloodied, Prone
Thespias @ F5 | Hit Points = 25/25 | Heal Surge = 12/12 | AP:1 | Misc :  | Cond :
Søffå @ E9 | Hit Points = 27/28 | Heal Surge = 7/9 | AP:0 | Misc :  | Cond : Prone

Hidden Attacker | Hit Points = Down 0 | Cond :
Hidden Attacker | Hit Points = Down 0 | Cond :
Drake Swarm @ D9 | Hit Points = Down 34 | Cond : Slowed (Dunor - EoNT), Bloodied
Dunor @ E8 | Hit Points = 15/33 | Heal Surge = 15/16 | AP:0 | Misc :  | Cond : Bloodied

Dead
Nrogut @ F8 | Hit Points = Down 51 | Cond : Dead
Drake Swarm @ E3 | Hit Points = Down 47 | Cond : Dead

(click to show/hide)
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Shadowhunter on November 27, 2013, 03:01:35 PM
Thespias continues his barrage of eldritch energy.

(click to show/hide)
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on November 30, 2013, 12:07:42 AM
The remaining drakes that do not take the brunt of Theo's electrical attacks scatters and hide amongst the darker recesses of the room or race down the stairs into the darkness behind the group. There has been no further sign of the additional attackers that were striking from hiding beyond the doors.

Round 5 Status!

Map of the Von Jallach Crypt (http://www.minmaxboards.com/index.php?topic=8948.0)

Initiative
Atanos @ A8 | Hit Points = 16/24 | Heal Surge = 11/12 | AP:1 | Misc :  | Cond :
Dalanath @ G6 | Hit Points = 18/23 | Heal Surge = 9/11 | AP:1 | Misc : Total Concealment (attackers take a -5 to attack on melee or ranged attacks) | Cond :
--->Gamesh @ B8 | Hit Points = 12/32 | Heal Surge = 10/11 | AP:0 | PP: 2 | Misc :  | Cond : Bloodied, Prone
Thespias @ F5 | Hit Points = 25/25 | Heal Surge = 12/12 | AP:1 | Misc :  | Cond :
Søffå @ E9 | Hit Points = 27/28 | Heal Surge = 7/9 | AP:0 | Misc :  | Cond : Prone
Hidden Attacker | Hit Points = Down 0 | Cond :
Hidden Attacker | Hit Points = Down 0 | Cond :
Dunor @ E8 | Hit Points = 15/33 | Heal Surge = 15/16 | AP:0 | Misc :  | Cond : Bloodied

Dead
Nrogut @ F8 | Hit Points = Down 51 | Cond : Dead
Drake Swarm @ E3 | Hit Points = Down 47 | Cond : Dead
Drake Swarm @ D9 | Hit Points = Down 47 | Cond : Dead

(click to show/hide)

(click to show/hide)
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on December 03, 2013, 08:41:14 AM
With the hoard of drakes broken and after a moment, realizing that those that struck from hiding may have moved on, you find you have a few minutes to breathe while minding the doors. Now that the fighting it over you now take in more of the room. The retrieved torch reveals more. Oddly the alcoves within chambers walls are all empty, with the exception of debris and detritus making up numerous nests. In some of which hide the few drakes that ran from you.

Atanos works on each of you, calling on his god's divinity to heal the deep puncture wounds, lashing cuts, and burn injuries.

(click to show/hide)

(click to show/hide)

Von Jallach Crypt Complete!

Map of the Von Jallach Crypt (http://www.minmaxboards.com/index.php?topic=8948.0)

Initiative
Atanos @ A8 | Hit Points = 24/24 | Heal Surge = 10/12 | AP:2 | Misc :  | Cond :
Dalanath @ G6 | Hit Points = 23/23 | Heal Surge = 8/11 | AP:2 | Misc : Total Concealment (attackers take a -5 to attack on melee or ranged attacks) | Cond :
--->Gamesh @ B8 | Hit Points = 32/32 | Heal Surge = 7/11 | AP:1 | PP: 2 | Misc :  | Cond :
Thespias @ F5 | Hit Points = 25/25 | Heal Surge = 12/12 | AP:2 | Misc :  | Cond :
Søffå @ E9 | Hit Points = 27/28 | Heal Surge = 7/9 | AP:1 | Misc :  | Cond : Prone
Hidden Attacker | Hit Points = Down 0 | Cond :
Hidden Attacker | Hit Points = Down 0 | Cond :
Dunor @ E8 | Hit Points = 33/33 | Heal Surge = 13/16 | AP:1 | Misc :  | Cond : Bloodied

Dead
Nrogut @ F8 | Hit Points = Down 51 | Cond : Dead
Drake Swarm @ E3 | Hit Points = Down 47 | Cond : Dead
Drake Swarm @ D9 | Hit Points = Down 47 | Cond : Dead

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: VennDygrem on December 03, 2013, 09:27:17 PM
As the group finishes resting and the cleric puts his healing kit away, Dunor holds his hand up to the group, then gestures toward the door. He had picked up a few minor habits from the Elf during their journey, despite how brief their travels have been, and he had learned how better to perceive his surroundings. His mind momentarily clear, he could hear something just beyond the door. He checks to make sure his group is ready and armed, then launches toward the door, hoping to catch the creatures by surprise. Or, at the very least, give them quite a nasty shock...

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on December 04, 2013, 10:50:20 AM
Slamming through the door, you see the briefest of torchlight in a dark space get suddenly put out with a hiss, plunging the room beyond into darkness, leaving the light from Søffå's torch illuminating some of the hall beyond the door. You can hear the tinkling of water splashing into a pool or fountain.

"Ah, yer done for now, ye little shites!" which is answered with another thud.

Map of the Ruins (http://www.minmaxboards.com/index.php?topic=8948.msg143308#msg143308)
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Aurenn on December 10, 2013, 08:27:32 PM
Gripping his club and grinding his teeth Gamesh moves in behind Dunor.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on December 10, 2013, 09:44:05 PM
Søffå and Atanos follow to keep up with the group. The darkness slowly bleeds away from the torch carried by the tall swordmage. The very edge of the flickering light reveals a low fountain in the room.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on December 16, 2013, 08:17:44 AM
As the rest of the group files through the door and Dunor begins to round the corner a Goblin voice comes from the darkness deeper in the room, "Stop right there or we shoots the Dorf."

Another voices whispers loudly from over near the fountain area still masked in dark, "Rhor A dakuul tuur mel khruul."

"Khruun, daan khraal mel duun her okhuul maagaan." the first voice whispers back.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Shadowhunter on December 18, 2013, 09:03:34 PM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on December 18, 2013, 10:47:47 PM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Shadowhunter on December 30, 2013, 03:54:44 PM
The halfling whispers to his companions:

"One of them wants to shoot someone, the other told him that they need to get him out of here. I'm not inclined to let them do either".
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on January 01, 2014, 09:34:37 AM
"I agree, lets shed some light on our aggressors and see if they scurry away." Søffå whispers and steps out from the corner to lob his torch into the darkness of the room. Gauging well how far into the darkness he should throw it based on those voices he releases the flaming brand. It sails off illuminating the room oddly as it spins. The torch lands and sputters, sending some burning embers scattering across the stone floor.

You see the two goblins that ran from your fight in the entry chamber. One crouches behind the fountain, aiming a hand crossbow in your direction. The other also has a hand crossbow in hand and is pointing it very closely to the head of a dwarf hanging limply off the wall by his writs in chains. His chest still rises and falls slightly so the last knocking they gave him must have just sent him into unconsciousness.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on January 18, 2014, 03:25:26 PM
"They are serious, they will kill the dwarf if we try anything funny. Let us either be quick on the draw or convince them to let him go." Atanos says after watching the body language of the two goblins.

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Dwarf in Distress Round 1!

Successes = 1
Failures = 0

Suggested Primary Skills
Bluff
Diplomacy
Insight (Usable for one success before becoming secondary)
Intimidate

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on January 19, 2014, 10:06:07 AM
"If you kill the Dwarf, then you shall surely perish by our hands as well." Søffå states plainly trying to show them the flaw in their plan. Which only brings a raspberry sound from one of the goblins and the other adds, "If we lets him go, yer ta kill us anyway."

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Dwarf in Distress Round 1!

Successes = 1
Failures = 1

Suggested Primary Skills
Bluff
Diplomacy
Intimidate

Suggested Secondary Skills
Insight
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: VennDygrem on January 19, 2014, 10:19:49 AM
Dunor isn't one for diplomatic pursuits, nor is he a good liar. He is, however, skilled at reading people and getting a feel for situations, which is infinitely more useful to him in the heat of battle.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on January 20, 2014, 12:19:42 PM
Dunor passes along his observations to the rest of the group.

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Dwarf in Distress Round 1!
Successes = 1
Failures = 1

+2 to all Primary skill rolls this round.

Suggested Primary Skills
Bluff
Diplomacy
Intimidate

Suggested Secondary Skills

Insight
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Aurenn on January 20, 2014, 03:41:40 PM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Aurenn on January 20, 2014, 03:50:55 PM
Gamesh's voice rumbles low with threatening yet tempered command.  He has had enough of these creatures and of the luck the fates have bruised him with on this journey. 

"Give the dwarf to us unharmed and there will be no blood spilled in this place.  We have bested your fighters, your mages, and your pets.  I only seek those that attempted to enslave me and, since I haven't recognized any of you YET, this is your opportunity to escape with your lives."

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on January 21, 2014, 08:34:39 AM
"Tkanz, ghakaan daan tuuch dalaan daal ac oc ar ac haar or or maagaan." the goblin next to the dwarf says to the other slightly lowering his weapon pointed at his hostage.

"Tor ac ac maac or daakhuuc huukaal." the other harshly replies

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Dwarf in Distress Round 1!
Successes = 2
Failures = 1

+2 to all Primary skill rolls this round.

Suggested Primary Skills
Bluff
Diplomacy
Intimidate

Suggested Secondary Skills

Insight

Map of the Von Jallach Crypt (http://www.minmaxboards.com/index.php?topic=8948.0)

Status
Atanos @ A8 | Hit Points = 24/24 | Heal Surge = 10/12 | AP:2 | Misc : Total Concealment (attackers take a -5 to attack on melee or ranged attacks) | Cond :
Dalanath @ G6 | Hit Points = 23/23 | Heal Surge = 8/11 | AP:2 | Misc : Total Concealment (attackers take a -5 to attack on melee or ranged attacks) | Cond :
Gamesh @ B8 | Hit Points = 32/32 | Heal Surge = 7/11 | AP:1 | PP: 2 | Misc : Total Concealment (attackers take a -5 to attack on melee or ranged attacks) | Cond :
Thespias @ F5 | Hit Points = 25/25 | Heal Surge = 12/12 | AP:2 | Misc : Total Concealment (attackers take a -5 to attack on melee or ranged attacks) | Cond :
Søffå @ E9 | Hit Points = 27/28 | Heal Surge = 7/9 | AP:1 | Misc : Total Concealment (attackers take a -5 to attack on melee or ranged attacks) | Cond :
Dunor @ E8 | Hit Points = 33/33 | Heal Surge = 13/16 | AP:1 | Misc : Total Concealment (attackers take a -5 to attack on melee or ranged attacks) | Cond :
Tkanz | Hit Points = Down 0 | Cond :
Xer | Hit Points = Down 0 | Cond :
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Shadowhunter on January 23, 2014, 08:12:09 PM
In a calm voice, Thespias speaks:
"Thach ack ghaal madrak da maa, daal tocach or or maagaah"

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Diplomacy:
Rolled 1d20+11 : 15 + 11, total 26
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Shadowhunter on January 23, 2014, 08:13:10 PM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on January 24, 2014, 09:06:58 AM
"If you let him go we won't kill you, you have nothing to worry about," Dalanath says with a smile.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on January 25, 2014, 01:40:16 PM
"It is good if we get out, but nothing stopping yous from killin us on the way out. Tkanz responds to Thespias' reason.

Dalanaths smile does not have the desire effect standing in the darkness, but his words do. "We have yer promise on that? Fine. You come in more and let Xer an me out." Tkanz asks and Xer begins to lower his weapon.

Dwarf in Distress Successful!
Successes = 4
Failures = 1

Map of the Von Jallach Crypt (http://www.minmaxboards.com/index.php?topic=8948.0)

Status
Atanos @ | Hit Points = 24/24 | Heal Surge = 10/12 | AP:2 | Misc : Total Concealment (attackers take a -5 to attack on melee or ranged attacks) | Cond :
Dalanath @ | Hit Points = 23/23 | Heal Surge = 8/11 | AP:2 | Misc : Total Concealment (attackers take a -5 to attack on melee or ranged attacks) | Cond :
Gamesh @ | Hit Points = 32/32 | Heal Surge = 7/11 | AP:1 | PP: 2 | Misc : Total Concealment (attackers take a -5 to attack on melee or ranged attacks) | Cond :
Thespias @ | Hit Points = 25/25 | Heal Surge = 12/12 | AP:2 | Misc : Total Concealment (attackers take a -5 to attack on melee or ranged attacks) | Cond :
Søffå @ | Hit Points = 27/28 | Heal Surge = 7/9 | AP:1 | Misc : Total Concealment (attackers take a -5 to attack on melee or ranged attacks) | Cond :
Dunor @   | Hit Points = 33/33 | Heal Surge = 13/16 | AP:1 | Misc : Total Concealment (attackers take a -5 to attack on melee or ranged attacks) | Cond :

Tkanz | Hit Points = Down 0 | Cond :
Xer | Hit Points = Down 0 | Cond :
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Aurenn on January 28, 2014, 03:29:16 PM
Gamesh keeps his eyes on the goblins as he moves over to the dwarf, stopping in front of him to try to shield him from the vermin.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on January 29, 2014, 10:09:00 AM
As the group moves into the room, the goblins begin to slide around the fountain on the opposite side of the room to head toward the roms exit.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on January 31, 2014, 04:24:39 PM
Søffå holds back, but watches the creatures carefully.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Shadowhunter on February 01, 2014, 09:11:32 PM
The halfling slowly walks into the light, giving a gesture to the goblins to leave.

"Dar't a huurekel'dekhec, rhor daan okhaar okhec an dar o mech daan drar ac o rhuur draal. Den an a shaagakec."
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on February 02, 2014, 03:23:13 PM
Atanos wanders in with Theo gripping his scythe. While the Goblins continue to slide around the other side of the room, Xer pointing his crossbow between you and the dwarf.

Status
Atanos @ I15 | Hit Points = 24/24 | Heal Surge = 10/12 | AP:2 | Misc :  | Cond :
Dalanath @ D12 | Hit Points = 23/23 | Heal Surge = 8/11 | AP:2 | Misc : Total Concealment (attackers take a -5 to attack on melee or ranged attacks) | Cond :
Gamesh @ N15 | Hit Points = 32/32 | Heal Surge = 7/11 | AP:1 | PP: 2 | Misc :  | Cond :
Thespias @ H14 | Hit Points = 25/25 | Heal Surge = 12/12 | AP:2 | Misc :  | Cond :
Søffå @ D14 | Hit Points = 27/28 | Heal Surge = 7/9 | AP:1 | Misc : Total Concealment (attackers take a -5 to attack on melee or ranged attacks) | Cond :
Dunor @ E14 | Hit Points = 33/33 | Heal Surge = 13/16 | AP:1 | Misc : Total Concealment (attackers take a -5 to attack on melee or ranged attacks) | Cond :

Tkanz @ I20 | Hit Points = Down 0 | Cond :
Xer @ I19 | Hit Points = Down 0 | Cond :

Map of Von Jallach Crypt (http://www.minmaxboards.com/index.php?topic=8948.0)

Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on February 06, 2014, 09:32:11 AM
Dalanath stays where he is, dagger drawn, waiting to see what the others do.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on February 09, 2014, 10:31:02 AM
One of the goblins grabs his spent torch from the fountain and both then scurry around the edge of the room. They reach the corner and are quickly moving toward the edge of the lit space where Dunor and Soff'a lay in wait.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on February 09, 2014, 10:40:09 AM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Aurenn on February 09, 2014, 02:14:25 PM
As the Goblins whisper to each other Gamesh realizes that he recognizes both of them from the goblin slaver caravan.  As the green glow in his eyes swells he growls, "Kill them."

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on February 11, 2014, 09:06:26 AM
At the first sign of treachery the goblins raise their crossbows back. Tkanz screams, "Tricks! Xer shoot dems!" and with a small click his own crossbow fires the quarrel whistles at Atanos and hits the Elf in the leg.

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Xer fires almost at the start of Tkanz's warning. The dismal little crossbow does not have much power behind it and what would have hit Gamesh in the head drops over the distance and slams into his groin.

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Von Jallach Crypt Part II Round 1!

Map of Von Jallach Crypt (http://www.minmaxboards.com/index.php?topic=8948.0)

Status
Tkanz @ D15 | Hit Points = Down 0 | Cond : A.o.O from Dunor or Soff'a
Xer @ E15 | Hit Points = Down 0 | Cond : A.o.O from Dunor or Soff'a
Atanos @ I15 | Hit Points = 18/24 | Heal Surge = 10/12 | AP:2 | Misc :  | Cond :
Dalanath @ D12 | Hit Points = 23/23 | Heal Surge = 8/11 | AP:2 | Misc : Total Concealment (attackers take a -5 to attack on melee or ranged attacks) | Cond :
Gamesh @ N15 | Hit Points = 22/32 | Heal Surge = 7/11 | AP:1 | PP: 2 | Misc :  | Cond :
Thespias @ H14 | Hit Points = 25/25 | Heal Surge = 12/12 | AP:2 | Misc :  | Cond :
Søffå @ D14 | Hit Points = 27/28 | Heal Surge = 7/9 | AP:1 | Misc : Total Concealment (attackers take a -5 to attack on melee or ranged attacks); Combat Advantage against Tkanz and Xer | Cond :
Dunor @ E14 | Hit Points = 33/33 | Heal Surge = 13/16 | AP:1 | Misc : Total Concealment (attackers take a -5 to attack on melee or ranged attacks); Combat Advantage against Tkanz and Xer | Cond :

Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Shadowhunter on February 11, 2014, 07:51:11 PM
The situation turned openly hostile, the Halfling is quick advance and throw a bolt of lightning against the Goblins.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on February 11, 2014, 08:01:56 PM
Bzzzztttt!
The bolt sizzles in but the goblins are too agile and duck and dodge out of the way.

Von Jallach Crypt Part II Round 1!

Map of Von Jallach Crypt (http://www.minmaxboards.com/index.php?topic=8948.0)

Status
Tkanz @ D15 | Hit Points = Down 0 | Cond : A.o.O from Dunor or Soff'a
Xer @ E15 | Hit Points = Down 0 | Cond : A.o.O from Dunor or Soff'a
Atanos @ I15 | Hit Points = 18/24 | Heal Surge = 10/12 | AP:2 | Misc :  | Cond :
Dalanath @ D12 | Hit Points = 23/23 | Heal Surge = 8/11 | AP:2 | Misc : Total Concealment (attackers take a -5 to attack on melee or ranged attacks) | Cond :
Gamesh @ N15 | Hit Points = 22/32 | Heal Surge = 7/11 | AP:1 | PP: 2 | Misc :  | Cond :
Thespias @ H14 | Hit Points = 25/25 | Heal Surge = 12/12 | AP:2 | Misc :  | Cond :
Søffå @ D14 | Hit Points = 27/28 | Heal Surge = 7/9 | AP:1 | Misc : Total Concealment (attackers take a -5 to attack on melee or ranged attacks); Combat Advantage against Tkanz and Xer | Cond :
Dunor @ E14 | Hit Points = 33/33 | Heal Surge = 13/16 | AP:1 | Misc : Total Concealment (attackers take a -5 to attack on melee or ranged attacks); Combat Advantage against Tkanz and Xer | Cond :
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on February 13, 2014, 08:35:12 AM
Dropping his scythe, Atanos grabs his bow and nocks an arrow in a single motion and lets fly at Xer. The goblin squeals like a stuck pig when the missile buries itself into his body.

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Von Jallach Crypt Part II Round 1!

Map of Von Jallach Crypt (http://www.minmaxboards.com/index.php?topic=8948.0)

Status
Tkanz @ D15 | Hit Points = Down 0 | Cond : A.o.O from Dunor or Soff'a
Xer @ E15 | Hit Points = Down 11 | Cond : Bloodied, A.o.O from Dunor or Soff'a
Atanos @ I15 | Hit Points = 18/24 | Heal Surge = 10/12 | AP:2 | Misc :  | Cond :
Dalanath @ D12 | Hit Points = 23/23 | Heal Surge = 8/11 | AP:2 | Misc : Total Concealment (attackers take a -5 to attack on melee or ranged attacks) | Cond :
Gamesh @ N15 | Hit Points = 22/32 | Heal Surge = 7/11 | AP:1 | PP: 2 | Misc :  | Cond :
Thespias @ H14 | Hit Points = 25/25 | Heal Surge = 12/12 | AP:2 | Misc :  | Cond :
Søffå @ D14 | Hit Points = 27/28 | Heal Surge = 7/9 | AP:1 | Misc : Total Concealment (attackers take a -5 to attack on melee or ranged attacks); Combat Advantage against Tkanz and Xer | Cond :
Dunor @ E14 | Hit Points = 33/33 | Heal Surge = 13/16 | AP:1 | Misc : Total Concealment (attackers take a -5 to attack on melee or ranged attacks); Combat Advantage against Tkanz and Xer | Cond :
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on February 14, 2014, 08:41:16 AM
Søffå strikes from the shadows, seizing his advantage over the goblins.  "Huzzah!!!"

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on February 15, 2014, 10:28:20 AM
The tall human's blade hums through the air as he slashes into the unaware goblins. Xer falls under the initial onslaught and the sudden magical wave of slashing force slams into both, four separate pieces of goblin hit the floor unmoving.

As the enemies die, Atanos uses his healing magic on his wounds. Offering the same to Gamesh's injuries as the group takes interest in the dwarf hanging unconscious from the wall.

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Von Jallach Crypt Part II Complete!

Map of Von Jallach Crypt (http://www.minmaxboards.com/index.php?topic=8948.0)

Status

Atanos @ I15 | Hit Points = 18/24 | Heal Surge = 9/12 | AP:2 | Misc :  | Cond :
Dalanath @ D12 | Hit Points = 23/23 | Heal Surge = 8/11 | AP:2 | Misc : Total Concealment (attackers take a -5 to attack on melee or ranged attacks) | Cond :
Gamesh @ N15 | Hit Points = 32/32 | Heal Surge = 6/11 | AP:1 | PP: 2 | Misc :  | Cond :
Thespias @ H14 | Hit Points = 25/25 | Heal Surge = 12/12 | AP:2 | Misc :  | Cond :
Søffå @ D14 | Hit Points = 27/28 | Heal Surge = 7/9 | AP:1 | Misc : Total Concealment (attackers take a -5 to attack on melee or ranged attacks); Combat Advantage against Tkanz and Xer | Cond :
Dunor @ E14 | Hit Points = 33/33 | Heal Surge = 13/16 | AP:1 | Misc : Total Concealment (attackers take a -5 to attack on melee or ranged attacks); Combat Advantage against Tkanz and Xer | Cond :

Dead
Tkanz @ D15 | Hit Points = Down 17 | Cond : Dead
Xer @ E15 | Hit Points = Down 18 | Cond : Dead
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: VennDygrem on February 15, 2014, 10:56:02 AM
Dunor runs over to the dwarf and unties the bindings that hang him like some sort of twisted decoration upon the wall. He gently lowers the body to the ground.

"Hey, is there anything we can do for this fellow? He's pretty badly roughed up."
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Sk4mpE on February 15, 2014, 08:25:59 PM
Søffå glances at his blade, somewhat surprised by the carnage it has wrought.  He quickly wipes the blade, then enters the room cautiously.

Picking up his torch in his free hand, Søffå looks at the dwarf being attended by Dunor; seeing his state, he sheathes his blade and offers some of his water to the prisoner.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on February 16, 2014, 12:10:50 PM
The chains pull free of the wall with a good tug from Dunor's large arms. After a few moments the resilient prisoner comes to. "Ach, me head. Feels like ah had a hard night of drinkin' Durgen's Stout." taking a few small draws from Søffå's waterskin. ""Thank ye. Ye all are a sight fer me swollen eyes."
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Aurenn on February 16, 2014, 12:26:57 PM
Gamesh shuffles through the goblins' belongings, hoping that these are the ones that would have his things.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on February 16, 2014, 01:15:12 PM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Aurenn on February 19, 2014, 08:16:25 AM
Replacing his belt and pouch Gamesh walks back to the dwarf "What is it you were doing here and how did those creatures capture you?"
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on February 20, 2014, 07:52:53 AM
"The town of Loudwater, dinnae be sendin ye fer us?"answering you with another question before continuing, "We be taken by this scum when they be attackin the town ah few nights ago. Fer meself, was staggerin back to me shop to sleep it off when four gobo slime jumped me. So if me town dinnae send ye, then howin yer findin yerselves in this gobo hole?"
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Aurenn on February 21, 2014, 06:58:14 AM
Gamesh recounts escaping the goblin slavers, meeting the group, and their decsent into the dungeon.  Taking a seat on the ground across from the dwarf the Dragonborn slips into a light meditation and asks "How are you known?  What is your name"
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on February 22, 2014, 08:16:09 AM
The dwarf listens intently to Gamesh's telling grimly but brightens about the escape, "Giv'in it to mor'in a few of em on yer way out there eh?"

"Me name's Adronsus Mordar o' the Sundabar Mordar's. Be an Alchemist by trade." the dwarf manages proudly even in his beaten state. "Wonder what those buggers did to me shop back in Loudwater." and then as if he was hit suddenly by the thought, "Have ye run across any o' the others yet?"

(http://i202.photobucket.com/albums/aa223/Cruelique/SoW/Adronsus_zps91951c1a.png)
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on February 22, 2014, 08:32:19 AM
"Well, lets see to some of those wounds." Atanos states and whispers a prayer to his deity, drawing on the divine power to close some of the Dwarf's more severe injuries.

"Ah, ye have me thanks lad."

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Aurenn on February 22, 2014, 09:51:24 AM
"We have seen no others of your kind. Though we have only just chased down the last of the first pack of goblins we encountered when we entered this place."
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on February 23, 2014, 11:55:33 AM
"Well there be at least two more." the dwarf holds up stubby fingers.

"A few hours ago, some o' them hobgoblins came fer me. They blindfolded me eyes an be taken me deeper into this place fer question askin. On me way there, passed another group takin Mirtala, a baker in town, back the way we be coming from. I be knowing her by her voice, she be cryin' and bablin' deliriously abot rats as they be dragin' her kickin' down the hall." the recounts of the first with clenching fists.

"They be draggin me up to another level. Biggest hobgoblin me ever seen was there. Came outta ah room where me be hearin' that young Acolyte from the Temple o' Selune."
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on February 25, 2014, 07:58:53 AM
"What be the matter with ye, cat got all yer tongues?" the dwarf asks, "Are ye goin' ta get on with findin' the rest o' me fellow townsfolk?"
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on February 25, 2014, 10:00:05 AM
Dalanath looks to Dunor for direction.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: VennDygrem on February 26, 2014, 12:00:05 AM
"We were already fairly ready to rough up these goblin scum; Now we've just got more reasons to."
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on February 26, 2014, 10:17:13 AM
As you stand the dwarf up and unlock the shackles around his wrists, Atanos asks, "Are we to take Adronsus with us as we go deeper into this complex?"
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Aurenn on February 26, 2014, 10:34:09 AM
"That would be up to Adronsus.". Gamesh eyes the dwarf "Can you defend yourself?"
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on February 26, 2014, 04:56:51 PM
"Been in more o' me fair share of pub scraps in me own time." The dwarf answers, "Never be in any fightin' where me life be dependin on it. Ye think it be safer fer me make a run fer it? Them hills will be thronging with goblins when the discover o' me escape."

"Could be givin' ye directions fer where me be hearin' the others, or could be showing ye where."
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Shadowhunter on February 27, 2014, 02:21:47 AM
"You should follow then, but keep back. Safest place for you right now is probably somewhere we can see you. We need to get moving".
The halfling starts moving towards where they came from. "We need to backtrack, this is a dead end."
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on March 04, 2014, 12:06:53 PM
Adronsus falls into step behind the group as everyone heads back toward the first chamber. As soon as the door opens to enter, those braziers flare up and begin their trek across the floor and as the door closes behind they both cease.

"Be takin' me straight across through that door" the dwarf says pointing a stubby finger at the door across from you. "Dinnea be knowin' there be another door in this chamber."

"Which way should we take?" Atanos asks the group with a shrug of his shoulders.

(click to show/hide)

Current Party Status!

Map of Rivenroar (http://www.minmaxboards.com/index.php?topic=8948.0)

Status

Atanos @ | Hit Points = 24/24 | Heal Surge = 9/12 | AP:2 | Misc :  | Cond :
Dalanath @ | Hit Points = 23/23 | Heal Surge = 8/11 | AP:2 | Misc :  | Cond :
Gamesh @ | Hit Points = 32/32 | Heal Surge = 6/11 | AP:1 | PP: 2 | Misc :  | Cond :
Thespias @ | Hit Points = 25/25 | Heal Surge = 12/12 | AP:2 | Misc :  | Cond :
Søffå @ | Hit Points = 27/28 | Heal Surge = 7/9 | AP:1 | Misc :  | Cond :
Dunor @   | Hit Points = 33/33 | Heal Surge = 13/16 | AP:1 | Misc :  | Cond :
Adronsus @ | Hit Points = 14/15 | Heal Surge = 0/1 | AP:N/A | Misc :  | Cond :
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Aurenn on March 08, 2014, 08:26:16 AM
"Let us check through the door on the right.  If the other is where you came from then we will be going that way eventually."

(click to show/hide)
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on March 09, 2014, 01:00:29 PM
Upon opening the door to the north the brazier again resume their journey across the floor casting flame back and forth. The light from these and Søffå's torch reveal a long dark stairwell going deeper into the ground.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Shadowhunter on March 11, 2014, 10:09:19 PM
"Well, might as well get moving. Keep that light close please". The halfling starts moving down the stairwell.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Aurenn on March 11, 2014, 10:44:18 PM
The Dragonborne follows down the stairs.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on March 12, 2014, 04:11:34 PM
The rest of the group files down the stairwell behind the Halfling and Dragonborn. The door behind whispers closed leaving you to just the torchlight carried by Søffå. Ahead at the bottom of the stairs, appears another closed door.

Current Party Status!

Map of Rivenroar (http://www.minmaxboards.com/index.php?topic=8948.0)

Status

Atanos @ | Hit Points = 24/24 | Heal Surge = 9/12 | AP:2 | Misc :  | Cond :
Dalanath @ | Hit Points = 23/23 | Heal Surge = 8/11 | AP:2 | Misc :  | Cond :
Gamesh @ | Hit Points = 32/32 | Heal Surge = 6/11 | AP:1 | PP: 2 | Misc :  | Cond :
Thespias @ | Hit Points = 25/25 | Heal Surge = 12/12 | AP:2 | Misc :  | Cond :
Søffå @ | Hit Points = 27/28 | Heal Surge = 7/9 | AP:1 | Misc :  | Cond :
Dunor @   | Hit Points = 33/33 | Heal Surge = 13/16 | AP:1 | Misc :  | Cond :
Adronsus @ | Hit Points = 14/15 | Heal Surge = 0/1 | AP:N/A | Misc :  | Cond :
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on March 17, 2014, 11:19:26 PM
Atanos listens carefully near the door. "I hear nothing opposite." he says straining for the smallest sound.

(click to show/hide)
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Aurenn on March 18, 2014, 09:45:00 PM
Gamesh reaches for the door, pushing it open.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on March 18, 2014, 11:11:02 PM
The door whispers open but then grinds across the floor as it gets caught on a piece of crumbling stone. A damp, musty smell immediately assails your noses. Light from Søffå's torch reaches into the room illuminating a portion of a very dimly lit chamber. Beyond the fire's light, multicolored phosphorescent fungi cover and illuminate mounds of architectural debris throughout the visible portions of the room.

(click to show/hide)

Current Party Status!

Map of the Mushroom Chamber (http://www.minmaxboards.com/index.php?topic=8948.msg143308#msg143308)

Status

Atanos @ | Hit Points = 24/24 | Heal Surge = 9/12 | AP:2 | Misc :  | Cond :
Dalanath @ | Hit Points = 23/23 | Heal Surge = 8/11 | AP:2 | Misc :  | Cond :
Gamesh @ | Hit Points = 32/32 | Heal Surge = 6/11 | AP:1 | PP: 2 | Misc :  | Cond :
Thespias @ | Hit Points = 25/25 | Heal Surge = 12/12 | AP:2 | Misc :  | Cond :
Søffå @ | Hit Points = 27/28 | Heal Surge = 7/9 | AP:1 | Misc :  | Cond :
Dunor @   | Hit Points = 33/33 | Heal Surge = 13/16 | AP:1 | Misc :  | Cond :
Adronsus @ | Hit Points = 14/15 | Heal Surge = 0/1 | AP:N/A | Misc :  | Cond :
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Shadowhunter on March 20, 2014, 03:32:01 PM
The halfling moves slowly into the room and leans down to take a look at the mushrooms, trying to figure out if they're dangerous to poke.
(click to show/hide)
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on March 20, 2014, 09:48:50 PM
(click to show/hide)

Current Party Status!

Map of the Mushroom Chamber (http://www.minmaxboards.com/index.php?topic=8948.msg143308#msg143308)

Status

Atanos @ | Hit Points = 24/24 | Heal Surge = 9/12 | AP:2 | Misc :  | Cond :
Dalanath @ | Hit Points = 23/23 | Heal Surge = 8/11 | AP:2 | Misc :  | Cond :
Gamesh @ | Hit Points = 32/32 | Heal Surge = 6/11 | AP:1 | PP: 2 | Misc :  | Cond :
Thespias @ | Hit Points = 25/25 | Heal Surge = 12/12 | AP:2 | Misc :  | Cond :
Søffå @ | Hit Points = 27/28 | Heal Surge = 7/9 | AP:1 | Misc :  | Cond :
Dunor @   | Hit Points = 33/33 | Heal Surge = 13/16 | AP:1 | Misc :  | Cond :
Adronsus @ | Hit Points = 14/15 | Heal Surge = 0/1 | AP:N/A | Misc :  | Cond :
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on March 27, 2014, 12:26:36 AM
Søffå cautiously enters the room torch raised high over his head to shed as much light as possible keeping alert.

(click to show/hide)

Atanos boldly stalks into the room, right to the edge of the torchlight, peering into the dim light to have a look around. His ears picking up a subtle sound. "What was that over there?" pointing to over to the right.

"I heard it too." as he points his sword in the direction of a long low hiss that comes from the darkness off along the wall to the right that everyone hears.

(click to show/hide)

Current Party Status!

Map of the Mushroom Chamber (http://www.minmaxboards.com/index.php?topic=8948.msg143308#msg143308)

Status

Atanos @ | Hit Points = 24/24 | Heal Surge = 9/12 | AP:2 | Misc :  | Cond :
Dalanath @ | Hit Points = 23/23 | Heal Surge = 8/11 | AP:2 | Misc :  | Cond :
Gamesh @ | Hit Points = 32/32 | Heal Surge = 6/11 | AP:1 | PP: 2 | Misc :  | Cond :
Thespias @ | Hit Points = 25/25 | Heal Surge = 12/12 | AP:2 | Misc :  | Cond :
Søffå @ | Hit Points = 27/28 | Heal Surge = 7/9 | AP:1 | Misc :  | Cond :
Dunor @   | Hit Points = 33/33 | Heal Surge = 13/16 | AP:1 | Misc :  | Cond :
Adronsus @ | Hit Points = 14/15 | Heal Surge = 0/1 | AP:N/A | Misc :  | Cond :

Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on April 01, 2014, 10:02:22 AM
Dalanath slips through the doorway, keeping away from the potential noise.  He's had enough excitement for now.

(click to show/hide)
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on April 02, 2014, 08:27:41 AM
Over imagining all the large evils that could be lurking where the sound issued from, Søffå whispers to the group, "Prepare yourselves." and lobs his torch toward the low hiss plunging most of you into darkness. The flaming brand flies through the air but is thrown harder than he wanted and clatters loudly off the wall. The light reveals two large wingless dragon-like creatures, One a deep red the other with red-brown scales. As soon as the illumination uncovers their hiding spots they leap to attack.
(http://i202.photobucket.com/albums/aa223/Cruelique/SoW/RageDrakes_zps90da2b90.png)

(click to show/hide)

(click to show/hide)

Map of the Mushroom Chamber (http://www.minmaxboards.com/index.php?topic=8948.0)

Status

Atanos @ G8 | Hit Points = 24/24 | Heal Surge = 9/12 | AP:2 | Misc :  | Cond :
Dalanath @ M7 | Hit Points = 23/23 | Heal Surge = 8/11 | AP:2 | Misc :  | Cond :
Gamesh @ N8 | Hit Points = 32/32 | Heal Surge = 6/11 | AP:1 | PP: 2 | Misc :  | Cond :
Thespias @ K7 | Hit Points = 25/25 | Heal Surge = 12/12 | AP:2 | Misc :  | Cond :
Søffå @ K9 | Hit Points = 27/28 | Heal Surge = 7/9 | AP:1 | Misc :  | Cond :
Dunor @ O9 | Hit Points = 33/33 | Heal Surge = 13/16 | AP:1 | Misc :  | Cond :
Adronsus @ P9 | Hit Points = 14/15 | Heal Surge = 0/1 | AP:N/A | Misc :  | Cond :
Deep Red Drake @ H15-I16 | Hit Points = Down 0 | Cond :
Red-Brown Drake @ D15-E16 | Hit Points = Down 0 | Cond :
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on April 02, 2014, 10:15:55 AM
(click to show/hide)
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Aurenn on April 02, 2014, 11:45:49 AM
Gamesh is guarded around these creatures, unsure of their alignment he hisses, "Tir ti nar sva udoka, isthasyi. Yth geou dolruth persvek martivir sjek wux re ekess shala coi."

(click to show/hide)
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: VennDygrem on April 02, 2014, 09:28:06 PM
Dunor prepares his weapon and shield, ready to throw down.

(click to show/hide)
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Shadowhunter on April 03, 2014, 07:54:08 PM
(click to show/hide)
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on April 03, 2014, 09:14:44 PM
Mushroom Chamber Rage Round 1 Begins!

Map of the Mushroom Chamber (http://www.minmaxboards.com/index.php?topic=8948.0)

Status

--->Søffå @ K9 | Hit Points = 27/28 | Heal Surge = 7/9 | AP:1 | Misc :  | Cond :
Deep Red Drake @ H15-I16 | Hit Points = Down 0 | Cond :
Red-Brown Drake @ D15-E16 | Hit Points = Down 0 | Cond :
Dalanath @ M7 | Hit Points = 23/23 | Heal Surge = 8/11 | AP:2 | Misc :  | Cond :
Atanos @ G8 | Hit Points = 24/24 | Heal Surge = 9/12 | AP:2 | Misc :  | Cond :
Gamesh @ N8 | Hit Points = 32/32 | Heal Surge = 6/11 | AP:1 | PP: 2 | Misc :  | Cond :
Dunor @ O9 | Hit Points = 33/33 | Heal Surge = 13/16 | AP:1 | Misc :  | Cond :
Thespias @ K7 | Hit Points = 25/25 | Heal Surge = 12/12 | AP:2 | Misc :  | Cond :
Adronsus @ P9 | Hit Points = 14/15 | Heal Surge = 0/1 | AP:N/A | Misc :  | Cond :

The drakes are seemingly unaffected by the Gamesh's words. Søffå races forward, closing the ground between himself and the drake nearest. As he goes he intones an incantation. Runes float about the Deep Red Drake. The tall human swings him blade scratching the deep red scales on the large wyrm's neck. A scratch is all that is needed and as the swordmage steps back a few steps the drake is lured along as if on an invisible leash.


(click to show/hide)
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on April 03, 2014, 09:53:42 PM
The deep red drake roars and snaps it's jaws at Søffå, the agile swordmage dancing out of the savage bite.

(click to show/hide)

The red brown drake climbs up a pile and leaps forward at Atanos, a big puff of spores engulfs it as it does. It brings both front claws to bare on the cleric rending him bloody.

(click to show/hide)

Mushroom Chamber Rage Round 1

Map of the Mushroom Chamber (http://www.minmaxboards.com/index.php?topic=8948.0)

Status

Søffå @ K9 | Hit Points = 27/28 | Heal Surge = 7/9 | AP:1 | Misc :  | Cond :
Deep Red Drake @ I14-J15 | Hit Points = Down 2 | Cond : Marked (Soffa)
Red-Brown Drake @ F9-G10 | Hit Points = Down 6 | Cond :
--->Dalanath @ M7 | Hit Points = 23/23 | Heal Surge = 8/11 | AP:2 | Misc :  | Cond :
Atanos @ G8 | Hit Points = 4/24 | Heal Surge = 9/12 | AP:2 | Misc :  | Cond : Bloodied
Gamesh @ N8 | Hit Points = 32/32 | Heal Surge = 6/11 | AP:1 | PP: 2 | Misc :  | Cond :
Dunor @ O9 | Hit Points = 33/33 | Heal Surge = 13/16 | AP:1 | Misc :  | Cond :
Thespias @ K7 | Hit Points = 25/25 | Heal Surge = 12/12 | AP:2 | Misc :  | Cond :
Adronsus @ P9 | Hit Points = 14/15 | Heal Surge = 0/1 | AP:N/A | Misc :  | Cond :
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on April 03, 2014, 10:40:21 PM
Wanting to flank one of the creatures, Dalanath move around behind the one attacking Atanos.  After seeing the puff of spores he'd like to avoid the fungus as much as possible.

Tumbling up behind the creature Dalanath then attempts to bury his dagger in its back.

(click to show/hide)
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on April 03, 2014, 11:27:43 PM
The dagger sinks satisfyingly into the drakes flank. It turns on Dalanath with a roar.

Mushroom Chamber Rage Round 1

Map of the Mushroom Chamber (http://www.minmaxboards.com/index.php?topic=8948.0)

Status

Søffå @ K9 | Hit Points = 27/28 | Heal Surge = 7/9 | AP:1 | Misc :  | Cond :
Deep Red Drake @ I14-J15 | Hit Points = Down 2 | Cond : Marked (Soffa)
Red-Brown Drake @ F9-G10 | Hit Points = Down 21 | Cond :
Dalanath @ M7 | Hit Points = 23/23 | Heal Surge = 8/11 | AP:2 | Misc :  | Cond :
--->Atanos @ G8 | Hit Points = 4/24 | Heal Surge = 9/12 | AP:2 | Misc :  | Cond : Bloodied
Gamesh @ N8 | Hit Points = 32/32 | Heal Surge = 6/11 | AP:1 | PP: 2 | Misc :  | Cond :
Dunor @ O9 | Hit Points = 33/33 | Heal Surge = 13/16 | AP:1 | Misc :  | Cond :
Thespias @ K7 | Hit Points = 25/25 | Heal Surge = 12/12 | AP:2 | Misc :  | Cond :
Adronsus @ P9 | Hit Points = 14/15 | Heal Surge = 0/1 | AP:N/A | Misc :  | Cond :
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on April 03, 2014, 11:58:27 PM
Atanos steps back as the drake turns, drawing his longbow with an arrow knocked and lets fly at close range. the arrow sinking to the fletching in the drake. Whispering a prayer to his deity, some of the wounds close.

(click to show/hide)

Mushroom Chamber Rage Round 1

Map of the Mushroom Chamber (http://www.minmaxboards.com/index.php?topic=8948.0)

Status

Søffå @ K9 | Hit Points = 27/28 | Heal Surge = 7/9 | AP:1 | Misc :  | Cond :
Deep Red Drake @ I14-J15 | Hit Points = Down 2 | Cond : Marked (Soffa)
Red-Brown Drake @ F9-G10 | Hit Points = Down 31 | Cond :
Dalanath @ G12 | Hit Points = 23/23 | Heal Surge = 8/11 | AP:2 | Misc :  | Cond :
Atanos @ F7 | Hit Points = 17/24 | Heal Surge = 8/12 | AP:2 | Misc :  | Cond :
--->Gamesh @ N8 | Hit Points = 32/32 | Heal Surge = 6/11 | AP:1 | PP: 2 | Misc :  | Cond :
Dunor @ O9 | Hit Points = 33/33 | Heal Surge = 13/16 | AP:1 | Misc :  | Cond :
Thespias @ K7 | Hit Points = 25/25 | Heal Surge = 12/12 | AP:2 | Misc :  | Cond :
Adronsus @ P9 | Hit Points = 14/15 | Heal Surge = 0/1 | AP:N/A | Misc :  | Cond :
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: VennDygrem on April 09, 2014, 08:43:41 AM
Dunor rushes straight ahead, swinging his hammer as he goes. Still a few feet away, he swings at the large shape obscured by shadows, going by the faint glow of the mushrooms to see by.

(click to show/hide)
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on April 11, 2014, 08:12:45 AM
Gamesh strides across the stone beside Dunor and swings mightily at the Red-Brown Drake but the club just glances off the hardened scales of it's flank as it is turning for Dalanath.

(click to show/hide)

As Gamesh misses the large human swings his hammer at the drake but fails to land a solid blow and the drake slips barely from the static charge that would have leashed it and dragged it to Dunor.

Theo slides behind some rubble within range of both fights. Seeing Dalanath in danger, the Halfling brings up a small whirlwind that envelopes the rogue and blows with such force that its kicks up dirt and debris into the swirl. The drake fights the wind but Theo growls and pours more fury into the spell driving the drake off its feet to land hard on the ground.

(click to show/hide)

Status

Søffå @ K9 | Hit Points = 27/28 | Heal Surge = 7/9 | AP:1 | Misc :  | Cond :
Deep Red Drake @ I14-J15 | Hit Points = Down 2 | Cond : Marked (Soffa)
Red-Brown Drake @ F9-G10 | Hit Points = Down 48 | Cond : Bloodied, Prone, Marked (Gamesh)
Dalanath @ G12 | Hit Points = 23/23 | Heal Surge = 8/11 | AP:2 | Misc :  | Cond :
Atanos @ F7 | Hit Points = 17/24 | Heal Surge = 8/12 | AP:2 | Misc :  | Cond :
Gamesh @ N8 | Hit Points = 32/32 | Heal Surge = 6/11 | AP:1 | PP: 2 | Misc :  | Cond :
Dunor @ O9 | Hit Points = 33/33 | Heal Surge = 13/16 | AP:1 | Misc :  | Cond :
Thespias @ K7 | Hit Points = 25/25 | Heal Surge = 12/12 | AP:2 | Misc :  | Cond :
--->Adronsus @ P9 | Hit Points = 14/15 | Heal Surge = 0/1 | AP:N/A | Misc :  | Cond :

Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on April 13, 2014, 12:05:24 PM
Andronsus moves cautiously into the dark space behind the raging battle. Keeping to the wall he inspects some of the mushrooms closer. "Hmm, I don't appear to know these types." he says.

(click to show/hide)

Mushroom Chamber Rage Round 2 Begins!

Map of the Mushroom Chamber (http://www.minmaxboards.com/index.php?topic=8948.0)

Status

--->Søffå @ K14 | Hit Points = 27/28 | Heal Surge = 7/9 | AP:1 | Misc :  | Cond :
Deep Red Drake @ I14-J15 | Hit Points = Down 2 | Cond : Marked (Soffa)
Red-Brown Drake @ F9-G10 | Hit Points = Down 48 | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent); Bloodied, Prone, Marked (Gamesh)
Dalanath @ G12 | Hit Points = 23/23 | Heal Surge = 8/11 | AP:2 | Misc :  | Cond :
Atanos @ F7 | Hit Points = 17/24 | Heal Surge = 8/12 | AP:2 | Misc : Low-Light Vision (negates concealment in dim light conditions) | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent)
Gamesh @ H9 | Hit Points = 32/32 | Heal Surge = 6/11 | AP:1 | PP: 2 | Misc :  | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent)
Dunor @ I9 | Hit Points = 33/33 | Heal Surge = 13/16 | AP:1 | Misc :  | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent)
Thespias @ K10 | Hit Points = 25/25 | Heal Surge = 12/12 | AP:2 | Misc :  | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent)
Adronsus @ M12 | Hit Points = 14/15 | Heal Surge = 0/1 | AP:N/A | Misc :  | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent)

(click to show/hide)
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on April 13, 2014, 01:15:23 PM
Getting an idea from what he witnessed from the first drakes disturbing the fungus on its charge, Søffå attacks and quickly dances backward pulling the drake with him. It's bulk slams into the debris and some of the mushrooms explode into an inky cloud of spores.

(click to show/hide)

The drake in front of Søffå, keeps up it's biting assault but can't see the human well in the black cloud.

(click to show/hide)

The Red-brown Drake bleeds from several wounds which only serves to enrage it more. It lashes out at Gamesh which its snapping jaws filled with razor sharp fangs as it rolls back onto its feet.

(click to show/hide)

Status

Søffå @ K15 | Hit Points = 27/28 | Heal Surge = 7/9 | AP:1 | Misc :  | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent);
Deep Red Drake @ K14-I15 | Hit Points = Down 5 | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent); Marked (Soffa)
Red-Brown Drake @ F9-G10 | Hit Points = Down 48 | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent), Bloodied Rage (+2 to attack and damage while bloodied); Bloodied, Marked (Gamesh)
--->Dalanath @ G12 | Hit Points = 23/23 | Heal Surge = 8/11 | AP:2 | Misc :  | Cond :
Atanos @ F7 | Hit Points = 17/24 | Heal Surge = 8/12 | AP:2 | Misc : Low-Light Vision (negates concealment in dim light conditions) | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent)
Gamesh @ H9 | Hit Points = 19/32 | Heal Surge = 6/11 | AP:1 | PP: 2 | Misc :  | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent)
Dunor @ I9 | Hit Points = 33/33 | Heal Surge = 13/16 | AP:1 | Misc :  | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent)
Thespias @ K10 | Hit Points = 25/25 | Heal Surge = 12/12 | AP:2 | Misc :  | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent)
Adronsus @ M12 | Hit Points = 14/15 | Heal Surge = 0/1 | AP:N/A | Misc :  | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent)

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on April 13, 2014, 01:21:41 PM
Dalanath looks to see if he can get around the drake to flank again but the fungus covered debris makes him decide against it and so once again he strikes at the creature.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on April 13, 2014, 01:33:51 PM
The rogues blade hits nothing but darkness as the drake is not in the exact spot he thought.

Status

Søffå @ K15 | Hit Points = 27/28 | Heal Surge = 7/9 | AP:1 | Misc :  | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent);
Deep Red Drake @ K14-I15 | Hit Points = Down 5 | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent); Marked (Soffa)
Red-Brown Drake @ F9-G10 | Hit Points = Down 48 | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent), Bloodied Rage (+2 to attack and damage while bloodied); Bloodied, Marked (Gamesh)
Dalanath @ G12 | Hit Points = 23/23 | Heal Surge = 8/11 | AP:2 | Misc :  | Cond :
--->Atanos @ F7 | Hit Points = 17/24 | Heal Surge = 8/12 | AP:2 | Misc : Low-Light Vision (negates concealment in dim light conditions) | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent)
Gamesh @ H9 | Hit Points = 19/32 | Heal Surge = 6/11 | AP:1 | PP: 2 | Misc :  | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent)
Dunor @ I9 | Hit Points = 33/33 | Heal Surge = 13/16 | AP:1 | Misc :  | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent)
Thespias @ K10 | Hit Points = 25/25 | Heal Surge = 12/12 | AP:2 | Misc :  | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent)
Adronsus @ M12 | Hit Points = 14/15 | Heal Surge = 0/1 | AP:N/A | Misc :  | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent)

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on April 14, 2014, 12:26:57 AM
Atanos lets fly with another arrow sinking deep into a soft vital spot.

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Status

Søffå @ K15 | Hit Points = 27/28 | Heal Surge = 7/9 | AP:1 | Misc :  | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent);
Deep Red Drake @ K14-I15 | Hit Points = Down 5 | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent); Marked (Soffa)
Red-Brown Drake @ F9-G10 | Hit Points = Down 61 | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent), Bloodied Rage (+2 to attack and damage while bloodied); Bloodied, Marked (Gamesh)
Dalanath @ G12 | Hit Points = 23/23 | Heal Surge = 8/11 | AP:2 | Misc :  | Cond :
Atanos @ F7 | Hit Points = 17/24 | Heal Surge = 8/12 | AP:2 | Misc : Low-Light Vision (negates concealment in dim light conditions) | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent)
--->Gamesh @ H9 | Hit Points = 19/32 | Heal Surge = 6/11 | AP:1 | PP: 2 | Misc :  | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent)
Dunor @ I9 | Hit Points = 33/33 | Heal Surge = 13/16 | AP:1 | Misc :  | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent)
Thespias @ K10 | Hit Points = 25/25 | Heal Surge = 12/12 | AP:2 | Misc :  | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent)
Adronsus @ M12 | Hit Points = 14/15 | Heal Surge = 0/1 | AP:N/A | Misc :  | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent)

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on April 19, 2014, 07:11:07 PM
Gamesh slips around the drake as it snaps and brings his club down with a solid blow. The dragonborn continues to move to his left after the strike.

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Status

Søffå @ K15 | Hit Points = 27/28 | Heal Surge = 7/9 | AP:1 | Misc :  | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent);
Deep Red Drake @ K14-I15 | Hit Points = Down 5 | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent); Marked (Soffa)
Red-Brown Drake @ F9-G10 | Hit Points = Down 69 | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent), Bloodied Rage (+2 to attack and damage while bloodied); Bloodied, Marked (Gamesh)
Dalanath @ G12 | Hit Points = 23/23 | Heal Surge = 8/11 | AP:2 | Misc :  | Cond :
Atanos @ F7 | Hit Points = 17/24 | Heal Surge = 8/12 | AP:2 | Misc : Low-Light Vision (negates concealment in dim light conditions) | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent)
Gamesh @ F8 | Hit Points = 19/32 | Heal Surge = 6/11 | AP:1 | PP: 2 | Misc :  | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent)
--->Dunor @ I9 | Hit Points = 33/33 | Heal Surge = 13/16 | AP:1 | Misc :  | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent)
Thespias @ K10 | Hit Points = 25/25 | Heal Surge = 12/12 | AP:2 | Misc :  | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent)
Adronsus @ M12 | Hit Points = 14/15 | Heal Surge = 0/1 | AP:N/A | Misc :  | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent)

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: VennDygrem on April 22, 2014, 08:08:08 PM
Feeling that his allies are keeping the one drake on its toes, Dunor moves to assist Søffå.

Unable to distinguish much about where, exactly, the Drake is, he swings a wide arc with the broad side of his hammer. If he missed, it would be due to the clumsiness of the swing; if he did hit, however, it would pack quite a punch.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on April 23, 2014, 08:31:31 AM
The hammer hits something with a satisfying thud and by the roar Dunor are thankful that it was not Soff'a. Just then a lightning bolt sizzles past the large warrior's head to slam into the stone wall beyond showering both humans with dust and chips.

Theo shrugs in the dim light of the mushrooms with a child like grin, "Sorry."

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"Ach, ye should be, marred a perfectly good stone wall ye did." the dwarf responds still crouching among the debris pile.

Mushroom Chamber Rage Round 3 Begins!

Status

--->Søffå @ K15 | Hit Points = 27/28 | Heal Surge = 7/9 | AP:1 | Misc :  | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent);
Deep Red Drake @ K14-I15 | Hit Points = Down 22 | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent); Marked (Soffa)
Red-Brown Drake @ F9-G10 | Hit Points = Down 69 | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent), Bloodied Rage (+2 to attack and damage while bloodied); Bloodied, Marked (Gamesh)
Dalanath @ G12 | Hit Points = 23/23 | Heal Surge = 8/11 | AP:2 | Misc :  | Cond :
Atanos @ F7 | Hit Points = 17/24 | Heal Surge = 8/12 | AP:2 | Misc : Low-Light Vision (negates concealment in dim light conditions) | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent)
Gamesh @ F8 | Hit Points = 19/32 | Heal Surge = 6/11 | AP:1 | PP: 2 | Misc :  | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent)
Dunor @ K13 | Hit Points = 33/33 | Heal Surge = 13/16 | AP:1 | Misc :  | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent)
Thespias @ K10 | Hit Points = 25/25 | Heal Surge = 12/12 | AP:2 | Misc :  | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent)
Adronsus @ M12 | Hit Points = 14/15 | Heal Surge = 0/1 | AP:N/A | Misc :  | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent)

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on April 24, 2014, 12:52:34 AM
Continuing his plan Soff'a dances to the side and lashes out with his blade catching the drake and the magic pulls the beast along over the rubble and more mushrooms burst.

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The Deep Red Drake snaps at Soff'a in the darkness. Its razor teeth punching several holes in the tall human's leg.

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Soff'as blade glows in a cold light and he slashes out at the creatures neck and the wound it rends is rimed in ice.

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The other drake, snarling and thrashing it sinks it's teeth into Gamesh's torso and shakes its head back and forth briefly before the Dragonborn can escape, bleeding profusely.

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Atanos calls upon his divine given powers with a whispered word of reverence and Gamesh is covered in a healing glow that closes some of the worst of his wounds. Then the Elf draws back on his bow again and lets fly as he moves around a rubble pile. The arrow pierces the drakes skull between the eyes and it collapses with a thud tot he ground

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Status

Søffå @ M16 | Hit Points = 21/28 | Heal Surge = 7/9 | AP:1 | Misc :  | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent);
Deep Red Drake @ L15-K16 | Hit Points = Down 45 | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent); Marked (Soffa); Ongoing Poison Damage (5, save ends); Bloodied
Red-Brown Drake @ F9-G10 | Hit Points = Down 82 | Cond : Dead
--->Dalanath @ G12 | Hit Points = 23/23 | Heal Surge = 8/11 | AP:2 | Misc :  | Cond :
Atanos @ K9 | Hit Points = 17/24 | Heal Surge = 8/12 | AP:2 | Misc : Low-Light Vision (negates concealment in dim light conditions) | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent)
--->Gamesh @ F8 | Hit Points = 21/32 | Heal Surge = 6/11 | AP:1 | PP: 2 | Misc :  | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent)
Dunor @ K13 | Hit Points = 33/33 | Heal Surge = 13/16 | AP:1 | Misc :  | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent)
Thespias @ K10 | Hit Points = 25/25 | Heal Surge = 12/12 | AP:2 | Misc :  | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent)
Adronsus @ M12 | Hit Points = 14/15 | Heal Surge = 0/1 | AP:N/A | Misc :  | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent)

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on April 24, 2014, 09:54:23 AM
Dalanath weaves his way around the rubble, moving up behind the drake and slashing at it while it is distracted by Soff'a.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on April 25, 2014, 12:41:42 AM
Dalanath's strike is true and finds a vital spot. Yanking the dagger free with a gout of drake blood.

Status

Søffå @ M16 | Hit Points = 21/28 | Heal Surge = 7/9 | AP:1 | Misc :  | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent);
Deep Red Drake @ L15-K16 | Hit Points = Down 74 | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent); Marked (Soffa); Ongoing Poison Damage (5, save ends); Bloodied
Red-Brown Drake @ F9-G10 | Hit Points = Down 82 | Cond : Dead
Dalanath @ G12 | Hit Points = 23/23 | Heal Surge = 8/11 | AP:2 | Misc :  | Cond :
Atanos @ K9 | Hit Points = 17/24 | Heal Surge = 8/12 | AP:2 | Misc : Low-Light Vision (negates concealment in dim light conditions) | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent)
--->Gamesh @ F8 | Hit Points = 21/32 | Heal Surge = 6/11 | AP:1 | PP: 2 | Misc :  | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent)
Dunor @ K13 | Hit Points = 33/33 | Heal Surge = 13/16 | AP:1 | Misc :  | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent)
Thespias @ K10 | Hit Points = 25/25 | Heal Surge = 12/12 | AP:2 | Misc :  | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent)
Adronsus @ M12 | Hit Points = 14/15 | Heal Surge = 0/1 | AP:N/A | Misc :  | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent)

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on April 27, 2014, 12:40:41 AM
Gamesh wades in with his club swinging but the cloud of spores deceives him and the drake is not where he thought. So his petrified tree branch hits nothing but fungus clouded air.

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Status

Søffå @ M16 | Hit Points = 21/28 | Heal Surge = 7/9 | AP:1 | Misc :  | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent);
Deep Red Drake @ L15-K16 | Hit Points = Down 74 | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent); Marked (Soffa); Ongoing Poison Damage (5, save ends); Bloodied
Red-Brown Drake @ F9-G10 | Hit Points = Down 82 | Cond : Dead
Dalanath @ G12 | Hit Points = 23/23 | Heal Surge = 8/11 | AP:2 | Misc :  | Cond :
Atanos @ K9 | Hit Points = 17/24 | Heal Surge = 7/12 | AP:2 | Misc : Low-Light Vision (negates concealment in dim light conditions) | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent)
Gamesh @ F8 | Hit Points = 21/32 | Heal Surge = 5/11 | AP:1 | PP: 2 | Misc :  | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent)
--->Dunor @ K13 | Hit Points = 33/33 | Heal Surge = 13/16 | AP:1 | Misc :  | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent)
Thespias @ K10 | Hit Points = 25/25 | Heal Surge = 12/12 | AP:2 | Misc :  | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent)
Adronsus @ M12 | Hit Points = 14/15 | Heal Surge = 0/1 | AP:N/A | Misc :  | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent)

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: VennDygrem on April 29, 2014, 11:31:24 PM
Dunor walks into the cloud of darkness cautiously, making his best attempt to find the Drake. He shouts over to Søffå, saying, "This beast will not take refuge in the shadows forever! Quick, attack while I distract it!"

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on April 30, 2014, 08:32:43 AM
"Not if I get to it first." Theo says as he joins Dunor's side already a breeze surrounds the Halfling and his last few steps toward the drake a rumbling thunder can be heard until the small sorcerer jumps and lands behind the drake with a loud thunder clap that flattens the drake to the ground. It does not return to its clawed feet.

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Mushroom Chamber Rage Ends!

Status

Søffå @ M16 | Hit Points = 21/28 | Heal Surge = 7/9 | AP:1 | Misc :  | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent);
Deep Red Drake @ L15-K16 | Hit Points = Down 87 | Cond : Dead
Red-Brown Drake @ F9-G10 | Hit Points = Down 82 | Cond : Dead
Dalanath @ G12 | Hit Points = 23/23 | Heal Surge = 8/11 | AP:2 | Misc : First Strike (CA against enemies that have yet to act) | Cond :
Atanos @ K9 | Hit Points = 17/24 | Heal Surge = 7/12 | AP:2 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting) | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent)
Gamesh @ F8 | Hit Points = 21/32 | Heal Surge = 5/11 | AP:1 | PP: 2 | Misc :  | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent)
Dunor @ K14 | Hit Points = 33/33 | Heal Surge = 13/16 | AP:1 | Misc :  | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent)
Thespias @ J15 | Hit Points = 25/25 | Heal Surge = 12/12 | AP:2 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's) | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent)
Adronsus @ M12 | Hit Points = 14/15 | Heal Surge = 0/1 | AP:N/A | Misc :  | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent)

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on April 30, 2014, 08:43:30 AM
"Nice fightin' lads! Those must be miniature dragons. Be readin' aboot once, when I was a younger lad. Look aboot, they may have huge pile o' treasure hidden away" the dwarf says excitedly. Then adds, "Wonder if these be any good cooked up? Been starvin' me down here."

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"Gold and your stomach, your gluttony will have to wait good dwarf until I have had a chance to look after our wounds. Atanos says as he begins casting healing magics over Gamesh and Soff'a to help close their wounds as they rest. He then turns the magics on himself to restore the open wounds on his skin fully.

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Status

Søffå @ M16 | Hit Points = 28/28 | Heal Surge = 6/9 | AP:1 | Misc :  | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent);
Dalanath @ G12 | Hit Points = 23/23 | Heal Surge = 8/11 | AP:2 | Misc : First Strike (CA against enemies that have yet to act) | Cond :
Atanos @ K9 | Hit Points = 24/24 | Heal Surge = 6/12 | AP:2 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting) | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent)
Gamesh @ J14 | Hit Points = 32/32 | Heal Surge = 4/11 | AP:1 | PP: 2 | Misc :  | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent)
Dunor @ K14 | Hit Points = 33/33 | Heal Surge = 13/16 | AP:1 | Misc :  | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent)
Thespias @ J15 | Hit Points = 25/25 | Heal Surge = 12/12 | AP:2 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's) | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent)
Adronsus @ M12 | Hit Points = 14/15 | Heal Surge = 0/1 | AP:N/A | Misc :  | Cond : Concealment (heavily obscured, -5 penalties to attacks against or -2 for adjacent)

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on April 30, 2014, 08:53:59 AM
Soff'a produces some of his food from his pack and hands it to Andronsus. "My apologies. We forgot you have been through much. Here take this to ease some of the hunger pains."

As the tall human bends to retrieve his torch it sputters out. Too much tossing it around he surmises. Reaching into his pack he produces another and lights it.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on May 02, 2014, 08:43:30 AM
Even though his remarks indicated otherwise, Atanos takes the dwarf's suggestion of searching to heart and begins looking for any stashed goods the creatures may have hoarded. After a about ten minutes of looking he finds something other than what he was hoping for. "Guy's come look at these." brushing away dirt on a covered pile in a far corner of the room. Revealing two large brown eggs.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on May 02, 2014, 08:44:54 AM
Atanos suddenly looks up and his ears perk slightly. "What was that noise?" he whispers to those near enough.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on May 02, 2014, 09:53:34 AM
Having sheathed his dagger stand started to relax, upon hearing the noise Dalanath is instantly alert.  Drawing his dagger once again he whispers, "My money is on another drake."
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on May 05, 2014, 08:42:29 AM
"What noise are ye talkin' about?" the dwarf says louder than you would have liked him to.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: VennDygrem on May 05, 2014, 09:17:47 AM
Dunor holds a finger to his mouth."I heard it, too. Please remain quiet, master dwarf. We don't want to walk into another ambush. We ought to be doing the ambushing..."
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on May 05, 2014, 09:17:44 PM
The dwarf complies after Dunor's scolding and after a moments waiting asks much quieter, "Which way we heading now then?".  Atanos leaves the eggs for the moment and creeps toward the noise stepping as lightly as possible toward where the noise was heard trips over some loose rubble with a curse.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on May 08, 2014, 10:12:14 PM
Atanos reaches the other side of the room and looking up waves Dalanath over.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on May 08, 2014, 10:14:25 PM
Dalanath slinks across the room to join Atanos.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on May 10, 2014, 08:06:58 AM
Atanos points upward at the dimly lit ceiling to two darker patches that you recognize as holes broken through from what must be from somewhere on the floor above. There are a number of handholds in the wall so climbing to the holes would not be difficult.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on May 15, 2014, 08:41:42 AM
Søffå moves with the torch toward the door. Upon opening it the torch light floods into the next room. The room has it's own dim light within it. Originating from a circle etched on the stone floor, which surrounds an old woman. Looking up at Søffå, her muffled voice croaks feebly, "Get me out of here!" as if the sound was hampered by some semi permeable barrier was trying to keep the words contained. "Look here, I found something... err someone infact."

Map of the Mushroom Chamber (http://www.minmaxboards.com/index.php?topic=8948.msg143308#msg143308)
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: VennDygrem on May 21, 2014, 08:27:19 AM
"This isn't good. Is it safe to go over there, or is there magic in that circle? We can't just leave her there..."
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on May 21, 2014, 10:15:24 AM
Dalanath snorts.  "Probably some sort of demon trapped trying to look helpless so we will free it.  That's how it works in all the stories..."
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on May 21, 2014, 11:10:54 PM
Closing his eyes and concentrating on perceiving the magical energies flowing around Soff'a attempts to answer Dunor's question. I cannot tell if the circle is magical in nature or not." the swordmage finally says a moment later admitting defeat. Turning to Dalanth, "You do have a point, you and I have heard the same stories then."

Andronsus follows the group into the entry of the room. Seeing the woman in the circle, "Argh, leave that crone where she be. Yer witchery finally landed ye in trouble Zerriksa?"

Ignoring the dwarf, "It took them long enough to send someone after us. Get me out, this damp room is making my bones ache."

"Dalanath and Atanos, do you make out any traps between us and the circle?" Soff'a asks.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on May 21, 2014, 11:52:49 PM
Currently having nothing better to do, Dalanath looks for traps.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: VennDygrem on May 22, 2014, 12:33:41 AM
Dunor also searches the room, though he has little experience with the magical; he would rather not get taken by surprise again, however.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on May 23, 2014, 08:30:31 AM
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"Are you all going to stand there gawking at me or are you going to get me out of here?"

"I am already growing tired of her complaining, I think we let her stay" Atanos says as he approaches the circle for a closer look.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Shadowhunter on May 28, 2014, 04:33:10 PM
"You know this woman Andronsus?"

The halfling tries to remember anything he knows about circles such as these, but absolutely nothing comes to mind.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on May 28, 2014, 09:42:21 PM
"Me been seein' her around town every now an then. She be livin' just outside the town. Whole town be knowin' she cavorts with Demons." the dwarf answers. "better to be leavin' her there, she might be in league with the gobo's."
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Shadowhunter on May 29, 2014, 07:53:53 PM
"If she's in league with the gobbo's, why would they trap her? Besides, master dwarf, being a recluse, magical powers or not, does not necessitate that you are consorting with demons. You might just appreciate not smelling all the excrement when the wrong wind comes in every noon as you're trying to have a meal. While I appreciate the finer points of a community, there are downsides."
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on May 30, 2014, 10:32:21 PM
"May bein' she made them angry over sumthin'. If'in yer goin' to let her go, then be keeping a close watch on her at least."
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: VennDygrem on May 30, 2014, 10:51:17 PM
"Regardless, we can not afford to bring everyone we come across down her with us as we delve deeper into this place. Madam, if we release you, can you make it back on your own? I don't see our paths following one another once we leave this room."
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on May 31, 2014, 07:38:49 AM
"You would leave an old woman to her own devices? Some rescuers you turned out to be. If they're paying you to come her for us, then it's too much." the woman's muffled voice complains yet again.

"Leaving her here then will spare us her complaints, and she is where they expect her to be. You all can return for her later if you wish, after we have had a bit more revenge on these goblin scum." Dalanath chimes in.

Atanos nods in agreement to the assessment but Soff'a shakes his head, "We should not leave any that are imperiled. Even if we could find a way to remove her from the circle, if we left these folk on their own in the wilds to return they would surely perish. Remember what we lost Everyn to on our journey to this place?"

Angered, Dalanath turns on Soff'a "You forget those we lost to goblin's blades just a short two nights ago. I care not for these people my brother died defending, I am here for one purpose."
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: VennDygrem on May 31, 2014, 12:08:31 PM
Dunor was hesitant to take a side. Both had valid points.

"I do not ask this lightly. We came here for a purpose, but that purpose has grown, and to a dangerous degree. We can not leave any innocent people here, but if we are to delve deeper and confront more dangers, it would put them right in harm's  way. I don't want to save people only to get them killed because the goblins see them as easy targets."
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on June 01, 2014, 10:27:02 PM
"We know not how many were even taken, or how deep others are being held. Adronsus has mentioned two others. Clearly this one is not one of the two women he spoke of earlier. We also know that the Hall of Great Valor's Castellan was taken as well"

"Bah, them greedy bastards be raiding the Hall?" Adronsus blurts.  Soff'a nods in confirmation. "Well then ye be needing him if the gobo scum took anything. He be knowin' more than anyone about the relics kept in the hall."

Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on June 04, 2014, 08:29:38 AM
Rubbing his thumb on his bow absentmindedly asks Zerriksa "Have you seen where any of the others may be at?"

The old woman sneers at the elf, "Release me first. I am tired of being locked up while you debate what to do with us."

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on June 04, 2014, 08:31:20 AM
"We don't need to be dragging an old woman along with us. If we free her, I say we still leave her here or she is on her own until we are done." Dalanath says.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on June 30, 2014, 11:56:49 PM
A spray of blood and a final cry as the remaining goblin in the entry chamber falls to the floor. Dunor ending its burning misery after it had been tossed into one of the braziers moving across the floor. New spatters of  blood cover the ones from just a few short days before where the group upon returning to this entry chamber to explore what was beyond the left door encountered a large group of goblinoids returning to their ruin home.

The confrontation was deadly, outnumbered the chances of survival slim. Most of the group were eventually cut down, sacrificing themselves so that Thespias and Dunor could escape with the two prisoners that had been freed. Haggard and harried most of the journey back, the remaining two returned Zerriksa and Andronsus to Loudwater.

Saddened but determined to complete the task of recovering the missing townsfolk and relics, Theo and Dunor recruited other heroes from the attacks days before, returning to the ruins that now serve as the final resting place of their former companions.

Map of the Ruins (http://www.minmaxboards.com/index.php?topic=8948.msg143308#msg143308)

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: VennDygrem on July 01, 2014, 12:46:08 AM
Holding a hand up to the rest of the group, Dunor spoke in a hushed tone. His face remained set in a neutral yet serious visage, though his one good eye seemed tinged in sadness and rage both. The other was hidden behind a simple black eyepatch, hastily cobbled together much like the rest of his current equipment.

In a hushed tone, he says, "Alright, we must be cautious as we head further in. If they had more guards up here, chances are they've filled back in elsewhere. Tanthalus, Galadren, we could use your keen senses to determine if anything lies in ambush past the doorway. We... we hadn't explored that direction, so it seems as good a path as any, unless there are any objections."

Dunor carefully makes his way toward the door to his left; whether he was avoiding the lower level due to his haunting encounter from a few days prior, or if it was truly a tactical decision, no one could be sure.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Inspectre on July 01, 2014, 06:42:23 AM
Standing over the corpse of one goblin that has a bolt lodged through one eye, Galadren reloads his crossbow with surprisingly awkward movements.
In truth, the elf was still getting used to the contraption although he was finding it to be a most effective weapon.

"On it."

The elf whispers in reply to Dunor's request, slipping over to the nearby doorway after he finally manages to get another bolt loaded.  The elf tilts his head this way and that, listening carefully once he is at the doorway.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on July 01, 2014, 08:17:54 AM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on July 01, 2014, 10:47:19 AM
"Priests of Amaunator are not trained to move silently," Tanthanlus whispers apologetically after seeing the care Dunor and Galadren are taking in moving about.  He tries regardless, never willing to back down from a chance to help another.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Bartholomew on July 01, 2014, 03:36:31 PM
Shandien follows silently toward the east entrance.

"What do you hear?" he asks the others in a low rumble, standing sideways behind Tanthalus, facing northward to allow himself vision of the north and east doors.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Inspectre on July 01, 2014, 06:39:45 PM
Backing ever so slightly away from the door, Galadren whispers to the group clustered around him.

"Bad guys.  Six of 'em."

Galadren pantomimes kicking the door open and firing his crossbow, and then returns to his perch by the doorway, planning to remain hidden while the first wave of his companions crash through the door, and then ambush anyone on the other side that turns to focus on them.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: VennDygrem on July 01, 2014, 06:51:45 PM
Dunor nods, a smile spreading across his face. His depth perception should have been shot, but somehow it doesn't slow him down as he leans back, then kicks into the door with all of his force.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on July 01, 2014, 11:44:13 PM
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The door bursts inward with a tremendous smash. The ruined portal revealing a short hallway with a bend to the right a few paces in. The arguing issues forth from around the corner for only a short second after the calamity of the door coming off its hinges and ceases, the occupants of the area beyond the corner taken aback at the sound.

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Map of the Ruins (http://www.minmaxboards.com/index.php?topic=8948.0)
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Bartholomew on July 02, 2014, 12:26:35 AM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Inspectre on July 02, 2014, 06:06:45 AM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: VennDygrem on July 02, 2014, 07:39:55 AM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on July 02, 2014, 10:26:14 AM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: bhu on July 02, 2014, 05:37:28 PM
http://invisiblecastle.com/roller/view/4556242/  meh
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on July 02, 2014, 08:09:46 PM
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Goblin Warren Surprise Round Begins!

Map of the Goblin Warren (http://www.minmaxboards.com/index.php?topic=8948.msg143308#msg143308)

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Status
--->Dunor @ | Hit Points = 33/33 | Heal Surge = 16/16 | AP:1 | Misc :  | Cond :
Tanthalus @ | Hit Points = 32/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Bmazk @ | Hit Points = Down 0 | Cond : Surprised (Cannot act, Grants a Combat Advantage)
Gort @ | Hit Points = Down 0 | Cond : Surprised (Cannot act, Grants a Combat Advantage)
Txeg@ | Hit Points = Down 0 | Cond : Surprised (Cannot act, Grants a Combat Advantage)
Zguk @ | Hit Points = Down 0 | Cond : Surprised (Cannot act, Grants a Combat Advantage)
Rkan @ | Hit Points = Down 0 | Cond : Surprised (Cannot act, Grants a Combat Advantage)
Nes @ | Hit Points = Down 0 | Cond : Surprised (Cannot act, Grants a Combat Advantage)
Thespias @ | Hit Points = 25/25 | Heal Surge = 12/12 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); | Cond :
Galadren @ | Hit Points = 25/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Tulugaq @ | Hit Points = 30/30 | Heal Surge = 10/10 | AP:1 | Misc :  | Cond :
Shandien @ | Hit Points = 28/28 | Heal Surge = 9/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); | Cond :
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on July 02, 2014, 08:15:09 PM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: VennDygrem on July 02, 2014, 08:49:57 PM
Dunor barrels down the hallway with furious abandon, despite the phantom reminder that charging into battle is exactly what did not work last time. He shrugs off the feeling, and bursts into the doorway.

"Hello, boys. Long time, no see."

A battle-crazed grin opens up onto the man's face.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Inspectre on July 02, 2014, 09:17:58 PM
Galadren is only a step behind Dunor as the man crashes through the doorway and races down the hallway beyond towards the voices.
Nearing the corner, Galadren reflexively tucks into a shoulder roll, just in case their enemies were better prepared than expected.
As he comes back up onto his feet in the section of hallway beyond the corner, the elf's eyes rapidly scan the assembled cluster of goblinoids (I'm assuming they're goblinoids).

Not seeing any obvious soft targets amongst the bunch, Galadren brings his crossbow up to his shoulder and takes aim at the nearest one.
For a moment, the elf freezes as his mind probes back through his memory, trying to recall something pithy to say.
He knew that in his past life, he had known how to speak in the goblin tongue - the better to insult them - and like other parts of his memory, language was a frustrating blank spot.  His mind manages to find one scrap though, a single word.

"Bozzvek!"

Galadren shouts as he lets the crossbow bolt towards his target.  He had no idea what he had just shouted - it could be a dire insult in goblin or their word for "chicken" for all he knew!  He just hoped it sounded fierce as his bolt streaked towards his off-balance target.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on July 02, 2014, 11:04:46 PM
Tanthalus swiftly moves forward, mace in hand.  He stays behind Dunor, not wanting to be in the thick of battle.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on July 02, 2014, 11:28:28 PM
Those rounding the corner quickly still catch that the room is littered with bedrolls and disgarded items along the walls. A pack of Hobgoblins stand in the ceneter of the room, looking dumbfounded toward the crashing sound.

"Akorthaar!", one of the hobgoblins shout as the crossbow bolt swishes passed and sinks into the shield of another of the creatures. The attack seems to shake them out of their initial shock of the entry.

Thespias hurries along as fast as his shorter legs can carry him to keep pace with his larger companions. His hair begins to stand on end as static build and anger flashes in his eyes like that of a storm, "So much for the surprise approach.", and he throws himself into casting his first spell.


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Goblin Warren Surprise Round!

Map of the Goblin Warren (http://www.minmaxboards.com/index.php?topic=8948.msg143308#msg143308)

(click to show/hide)

Status
Dunor @ | Hit Points = 33/33 | Heal Surge = 16/16 | AP:1 | Misc :  | Cond :
Tanthalus @ | Hit Points = 32/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Bmazk @ | Hit Points = Down 0 | Cond : Surprised (Cannot act, Grants a Combat Advantage)
Gort @ | Hit Points = Down 0 | Cond : Surprised (Cannot act, Grants a Combat Advantage)
Txeg@ | Hit Points = Down 0 | Cond : Surprised (Cannot act, Grants a Combat Advantage)
Zguk @ | Hit Points = Down 0 | Cond : Surprised (Cannot act, Grants a Combat Advantage)
Rkan @ | Hit Points = Down 0 | Cond : Surprised (Cannot act, Grants a Combat Advantage)
Nes @ | Hit Points = Down 0 | Cond : Surprised (Cannot act, Grants a Combat Advantage)
Thespias @ | Hit Points = 25/25 | Heal Surge = 12/12 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); | Cond : Grants Combat Advantage from Run(attackers get a +2 to attacks, Lasts until round 1 turn)
Galadren @ | Hit Points = 25/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
--->Tulugaq @ | Hit Points = 30/30 | Heal Surge = 10/10 | AP:1 | Misc :  | Cond :
Shandien @ | Hit Points = 28/28 | Heal Surge = 9/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); | Cond :
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: bhu on July 03, 2014, 12:41:36 AM
ooc (crap i didnt realize i was that far away!)

I hustle to try to get over to the door like where most of the others are, implement drawn and at the ready.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on July 03, 2014, 12:51:39 AM
Tulugaq comes to Dunor's side.

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Goblin Warren Surprise Round!

Map of the Goblin Warren (http://www.minmaxboards.com/index.php?topic=8948.msg143308#msg143308)

(click to show/hide)

Status
Dunor @ AB7 | Hit Points = 33/33 | Heal Surge = 16/16 | AP:1 | Misc :  | Cond :
Tanthalus @ AC7 | Hit Points = 32/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Bmazk @ V9 | Hit Points = Down 0 | Cond : Surprised (Cannot act, Grants a Combat Advantage)
Gort @ W7 | Hit Points = Down 0 | Cond : Surprised (Cannot act, Grants a Combat Advantage)
Txeg@ W8 | Hit Points = Down 0 | Cond : Surprised (Cannot act, Grants a Combat Advantage)
Zguk @ X8 | Hit Points = Down 0 | Cond : Surprised (Cannot act, Grants a Combat Advantage)
Rkan @ X9 | Hit Points = Down 0 | Cond : Surprised (Cannot act, Grants a Combat Advantage)
Nes @ Y8 | Hit Points = Down 0 | Cond : Surprised (Cannot act, Grants a Combat Advantage)
Thespias @ AC8 | Hit Points = 25/25 | Heal Surge = 12/12 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); | Cond : Grants Combat Advantage from Run(attackers get a +2 to attacks, Lasts until round 1 turn)
Galadren @ AD8 | Hit Points = 25/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Tulugaq @ AB8 | Hit Points = 30/30 | Heal Surge = 10/10 | AP:1 | Misc :  | Cond :
--->Shandien @ | Hit Points = 28/28 | Heal Surge = 9/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); | Cond :
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Bartholomew on July 03, 2014, 01:01:23 AM
A bit stunned by Dunor's sudden kick, Shandien gathers himself and dashes towards the others. Placing himself as the vanguard, Shandien quickly studies his adversaries.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on July 03, 2014, 01:44:45 AM
Shandien surges past the group at a stride, leaping past the Humans to cover the warlock. You all clearly make out your foes. Most are in ragged leather armor, patched in many places, their jagged swords have seen better days but will still inflict grievous wounds and each of these hobgoblins carries a shield that can easily overlap against a similar shield. Two of the group stand out in their chainmail armor. One starts the head of his flail swinging in arcs about his shield. The other totes a longspear but prepares to grab one of the few javelins from an oversized quiver on his back.

"Nuunnaan kac o druuc rhaakluugaan daan agaan oc duuc or an!" the flail wielder orders in a gruff voice, the other scramble to comply.

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Goblin Warren Round 1 Begins!

Map of the Goblin Warren (http://www.minmaxboards.com/index.php?topic=8948.msg143308#msg143308)

(click to show/hide)

Status
--->Dunor @ AB7 | Hit Points = 33/33 | Heal Surge = 16/16 | AP:1 | Misc :  | Cond :
Tanthalus @ AC7 | Hit Points = 32/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Bmazk (spear wielder) @ V9 | Hit Points = Down 0 | Cond :
Gort (flail wielder) @ W7 | Hit Points = Down 0 | Cond :
Txeg @ W8 | Hit Points = Down 0 | Cond :
Zguk @ X8 | Hit Points = Down 0 | Cond :
Rkan @ X9 | Hit Points = Down 0 | Cond :
Nes @ Y8 | Hit Points = Down 0 | Cond :
Thespias @ AC8 | Hit Points = 25/25 | Heal Surge = 12/12 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); | Cond : Grants Combat Advantage from Run(attackers get a +2 to attacks, Lasts until round 1 turn)
Galadren @ AD8 | Hit Points = 25/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Tulugaq @ AB8 | Hit Points = 30/30 | Heal Surge = 10/10 | AP:1 | Misc :  | Cond :
Shandien @ AA8 | Hit Points = 28/28 | Heal Surge = 9/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); | Cond : Grants Combat Advantage from Run(attackers get a +2 to attacks, Lasts until round 1 turn)
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Bartholomew on July 03, 2014, 02:29:37 AM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: VennDygrem on July 03, 2014, 09:10:45 AM
Dunor whirls around a pile of loose belongings on the floor, then darts in at the group. One end of his blade merely jabs into the air in front of the face of one of the Hobgoblins, while he brings the other end into a slash against another adjacent foe.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on July 03, 2014, 10:41:10 AM
Tanthalus channels the power of his faith into a flame and hurls it at the nearest foe.  To his enemies its heat is searing but to Dunor it is warming and pleasant.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on July 03, 2014, 05:04:55 PM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on July 04, 2014, 12:33:21 AM
Gort dodges back from Dunor's stabs but Nes takes Dunor's other blade square in the chest as he follows the canny fighter in. The hobgoblin looks down as the blade slides from his chest and collapses to the stone.

Rkan is engulfed suddenly by a volley of flame from Tanthalus and collapses writhing on the floor in agony.

Goblin Warren Round 1!

Map of the Goblin Warren (http://www.minmaxboards.com/index.php?topic=8948.msg143308#msg143308)

(click to show/hide)

Status
Dunor @ AB7 | Hit Points = 33/33 | Heal Surge = 16/16 | AP:1 | Misc :  | Cond :
Tanthalus @ AC7 | Hit Points = 32/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
--->Bmazk (spear wielder) @ V9 | Hit Points = Down 0 | Cond :
Gort (flail wielder) @ W7 | Hit Points = Down 0 | Cond : Marked (Dunor)
Txeg @ W8 | Hit Points = Down 0 | Cond :
Zguk @ X8 | Hit Points = Down 0 | Cond :
Rkan @ X9 | Hit Points = Down 11 | Cond : Dead
Nes @ Y8 | Hit Points = Down 3 | Cond : Dead
Thespias @ AC8 | Hit Points = 25/25 | Heal Surge = 12/12 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); | Cond : Grants Combat Advantage from Run(attackers get a +2 to attacks, Lasts until round 1 turn)
Galadren @ AD8 | Hit Points = 25/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Tulugaq @ AB8 | Hit Points = 30/30 | Heal Surge = 10/10 | AP:1 | Misc :  | Cond :
Shandien @ AA8 | Hit Points = 28/28 | Heal Surge = 9/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); | Cond : Grants Combat Advantage from Run(attackers get a +2 to attacks, Lasts until round 1 turn)
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on July 04, 2014, 01:10:17 AM
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Bmazk's hand leaves his javelin and instead hefts his spear and moving into the fray stabs the long weapon at Dunor.

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Gort retaliates with an arching swing of his flail, but the large human intercepts the attack.

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Txeg hacks with his longsword at the fighter hoping to score some easy blows.

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Zguk stabs at the occupied warrior but Dunor is able to throw himself out of the way of the attack.

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Thespias scurries across the floor in behind Dunor's advance. Seeing a macabre scene near the brazier...a roasting wrack laid to the side and the gnawed bones of humanoids, barely a scrap of flesh left hanging along with several shredded sets of cloths that are barely recognizable as ones your former companions once bore.

The Halfling lies into a rage, and with a scream completes his spell sending a gust of wind that quickly forms a small funnel cloud around Dunor and buffets the nearby enemies with it's power. Gort is thrown from his feet, while the other scramble to remain standing covering themselves well with their shields.

(click to show/hide)

(click to show/hide)

Goblin Warren Round 1!

Map of the Goblin Warren (http://www.minmaxboards.com/index.php?topic=8948.msg143308#msg143308)

(click to show/hide)

Status
Dunor @ X7 | Hit Points = 17/31 | Heal Surge = 8/8 | AP:1 | Misc :  | Cond :
Tanthalus @ AC7 | Hit Points = 32/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Bmazk (spear wielder) @ V8 | Hit Points = Down 0 | Cond :
Gort (flail wielder) @ W7 | Hit Points = Down 17 | Cond : Marked (Dunor), Prone (grants a combat advantage)
Txeg @ W8 | Hit Points = Down 0 | Cond :
Zguk @ X8 | Hit Points = Down 0 | Cond :
Rkan @ X9 | Hit Points = Down 11 | Cond : Dead
Nes @ Y8 | Hit Points = Down 3 | Cond : Dead
Thespias @ X3 | Hit Points = 25/25 | Heal Surge = 12/12 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); | Cond :
--->Galadren @ AD8 | Hit Points = 25/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Tulugaq @ AB8 | Hit Points = 30/30 | Heal Surge = 10/10 | AP:1 | Misc :  | Cond :
Shandien @ AA8 | Hit Points = 28/28 | Heal Surge = 9/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); | Cond : Grants Combat Advantage from Run(attackers get a +2 to attacks, Lasts until round 1 turn)
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: bhu on July 04, 2014, 01:44:32 AM
I blast Zguk with the ole Dire Radiance

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Bartholomew on July 04, 2014, 02:48:58 AM
Shandien runs in an arc along the eastern wall, knowingly staying out of his enemies' reach. As he approaches the goblinoids' right flank, Shandien leaps forth and swings his longsword wide, now shimmering golden, engulfing the stricken in ethereal gold wisps of light that rises to form golden sigils above their heads. For the hobgoblin, a larger sigil appears.
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Inspectre on July 04, 2014, 08:57:29 AM
Muttering obscenities under his breath in elvish against the sights on his crossbow, Galadren works the levers and winches of his weapon to ready another bolt.  This time the elf's movements are practiced and confident, and it almost looks like he knows what he's doing!  Raising the weapon, Galadren peers at his available targets, and then fires at the hobgoblin in the center of the formation.  As the bolt goes, flicks of ghostly light waft off of the bolt in mid-flight, like a swarm of fireflies rising after sunset.  As the bolt nears its target, the ghostly lights swoop towards the clustered hobgoblins, growing much brighter before winking out of existence, dazzling them.

"Huh.  Well that's new."

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on July 04, 2014, 09:56:14 AM
The bolt from Galadren's crossbow glances off Zguk's shield protecting Txeg from the missile, the deflected but slices past Bmazk's arm drawing a line of blood.

Zguk pays for protecting his friend with his life, as he is suddenly bathed in a searing beam of starlight that appears to have arced down through the ceiling. Zguk screams at the nightmarish visions Tulugaq's curse imposes as he crumples under the burning radiance, falling silent.

Shadien's magic fails to gain a hold on Txeg, but the larger sigil hangs in the air above Bmazk. He growls at it turning his spear toward the swordmage, poking at the rune to try to make it dissipate.

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Goblin Warren Round 2 Begins!

Map of the Goblin Warren (http://www.minmaxboards.com/index.php?topic=8948.msg143308#msg143308)

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Status
--->Dunor @ X7 | Hit Points = 17/31 | Heal Surge = 8/8 | AP:1 | Misc :  | Cond :
Tanthalus @ AC7 | Hit Points = 32/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Bmazk (spear wielder) @ V8 | Hit Points = Down 19 | Cond : Marked (Shandien)
Gort (flail wielder) @ W7 | Hit Points = Down 17 | Cond : Marked (Dunor), Prone (grants a combat advantage)
Txeg @ W8 | Hit Points = Down 0 | Cond :
Zguk @ X8 | Hit Points = Down 5 | Cond : Dead
Rkan @ X9 | Hit Points = Down 11 | Cond : Dead
Nes @ Y8 | Hit Points = Down 3 | Cond : Dead
Thespias @ X3 | Hit Points = 25/25 | Heal Surge = 12/12 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); | Cond :
Galadren @ AD8 | Hit Points = 25/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Tulugaq @ AB8 | Hit Points = 30/30 | Heal Surge = 10/10 | AP:1 | Misc :  | Cond : Fate of the Void Pact Boon (+1 to a single roll before EoNT in Rnd 2), Shadow Walk (Gains concealment until EoNT
Shandien @ W9 | Hit Points = 28/28 | Heal Surge = 9/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); | Cond :
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: VennDygrem on July 04, 2014, 10:56:56 AM
Dunor takes the opportunity to strike down at his prone opponent, taking advantage of having the upper-hand.  For a brief moment, Dunor sees a man crouching over the Hobgoblin, pointing out where the armor doesn't quite overlap. The northerner's blade drives into that spot, and upon removing the blade, has the other end trained upon his foe should he try to respond in kind.

Wounded, but feeling confident, Dunor moves around the Hobgoblin, weapon ready to strike.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on July 04, 2014, 12:00:55 PM
Once again Tanthalu's holy flames scorch his foes.


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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Shadowhunter on July 04, 2014, 06:29:28 PM
Eyes burning with the bright light of a terrible storm, Thespias fury contines as he casts lightning to char and obliterate his enemies. In his grief and anger, the fickle and volatile energies proves hard to direct.
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: bhu on July 05, 2014, 02:30:02 AM
The Gods do not look kindly upon Gort

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on July 05, 2014, 08:28:28 AM
Dunor's blade slips through a chink in Gort's chainmail, injuring the goblin badly, "At, A'gh kaalec rhal maagaan Bmazk!" the hobgoblin shouts as blood pours through the wound.

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Suddenly those with keener senses picks up two small twangs. The first takes Thespias completely unaware greatly injuring the Halfling from behind. The small goblin who fired it then slams the door shut with a "HehEHeHEhe!". Another dimunitive bolt strikes Shandien swiftly drawing a small line of blood on the swordmage and the nearby door slams shut with that goblin similarly snickering at their cleverness.

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Immolated by burning divine power, Txeg falls under it's purging flames.

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Bmazk leaps back thrusting his longspear at Shandien, but all the poking does is keep the Genasi at bay. "Tuulc oc Gort, maach lhon shalkaan al'duuc." he says.

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Gort staggers to his feet and lobs a great swing at the tall warrior in front of him. Dunor intercepts the chain with on blade and strikes out with the other.

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A burst of lightning blasts past the pair of hobgoblins and slams into the ceiling.

Gort catches the eye of Tulugaq as the warlock stalks closer. Fearful visions of otherworldly scenes cloud his mind at the glimpses of the far realm are shown through the warlock's curses. Then the brief moment of suffering ends for Gort when a beam of starlight burns a hole through his chest.
"Gort! Ec Rharar!"

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Goblin Warren Round 2 !

Map of the Goblin Warren (http://www.minmaxboards.com/index.php?topic=8948.msg143308#msg143308)

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Status
Dunor @ X7 | Hit Points = 17/31 | Heal Surge = 8/8 | AP:1 | Misc :  | Cond : Temp Hitpoints = 2
Kon @ Y2 | Hit Points = Down 0 | Cond : Total Concealment and Cover (behind closed door)
Gom @ S9 | Hit Points = Down 0 | Cond : Total Concealment and Cover (behind closed door)
Tanthalus @ AC7 | Hit Points = 32/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Bmazk (spear wielder) @ V7 | Hit Points = Down 19 | Cond : Marked (Shandien)
Gort (flail wielder) @ W7 | Hit Points = Down 52 | Cond : Dead
Txeg @ W8 | Hit Points = Down 11 | Cond : Dead
Zguk @ X8 | Hit Points = Down 5 | Cond : Dead
Rkan @ X9 | Hit Points = Down 11 | Cond : Dead
Nes @ Y8 | Hit Points = Down 3 | Cond : Dead
Thespias @ X3 | Hit Points = 15/25 | Heal Surge = 12/12 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); | Cond :
--->Galadren @ AD8 | Hit Points = 25/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Tulugaq @ Y6 | Hit Points = 30/30 | Heal Surge = 10/10 | AP:1 | Misc :  | Cond : Fate of the Void Pact Boon (+1 to a single roll before EoNT in Rnd 3), Shadow Walk (Gains concealment until EoNT
Shandien @ W9 | Hit Points = 28/28 | Heal Surge = 9/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); | Cond :
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Shadowhunter on July 05, 2014, 11:34:29 AM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Bartholomew on July 05, 2014, 02:00:18 PM
Shandien sticks closely to the spear-wielding hobgoblin. He brings his longsword down on Bmazk, but the blade swoops down before reaching its target, seemingly striking the air in front of the goblinoid. A moment later, a shock wave of sound erupts about Bmazk.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Inspectre on July 05, 2014, 06:26:41 PM
Seeing the twin arrows come out of the doorways into his unsuspecting friends, Galadren realizes that he didn't see the attackers.
Simultaneously, he realizes that the attackers didn't see him either - he was still back in the hallway when they fired, and the doors hadn't been open when he took his volley of crossbow bolts.

A cunning smile starting to spread over his face, Galadren approaches the mouth of the hallway, eyes affixed on the western door.  He levels his crossbow at the closed doors.  And then he waits.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on July 05, 2014, 11:54:12 PM
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Bmazk is shook by the rolling thunder from Shandien's blast.

Goblin Warren Round 3 Begins!

Map of the Goblin Warren (http://www.minmaxboards.com/index.php?topic=8948.msg143308#msg143308)

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Status
--->Dunor @ X7 | Hit Points = 17/31 | Heal Surge = 8/8 | AP:1 | Misc :  | Cond : Temp Hitpoints = 2
Kon @ Y2 | Hit Points = Down 0 | Cond : Total Concealment and Cover (behind closed door)
Gom @ S9 | Hit Points = Down 0 | Cond : Total Concealment and Cover (behind closed door)
Tanthalus @ AC7 | Hit Points = 32/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Bmazk (spear wielder) @ V7 | Hit Points = Down 29 | Cond : Marked (Shandien)
Gort (flail wielder) @ W7 | Hit Points = Down 52 | Cond : Dead
Txeg @ W8 | Hit Points = Down 11 | Cond : Dead
Zguk @ X8 | Hit Points = Down 5 | Cond : Dead
Rkan @ X9 | Hit Points = Down 11 | Cond : Dead
Nes @ Y8 | Hit Points = Down 3 | Cond : Dead
Thespias @ X3 | Hit Points = 15/25 | Heal Surge = 12/12 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); | Cond :
Galadren @ AD8 | Hit Points = 25/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Tulugaq @ Y6 | Hit Points = 30/30 | Heal Surge = 10/10 | AP:1 | Misc :  | Cond : Fate of the Void Pact Boon (+1 to a single roll before EoNT in Rnd 3), Shadow Walk (Gains concealment until EoNT
Shandien @ V8 | Hit Points = 28/28 | Heal Surge = 9/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); | Cond :
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: VennDygrem on July 06, 2014, 02:16:40 AM
Dunor darts in next to the lone remaining Hobgoblin, planting one end of his weapon into the creature's gut. The other end waggles in taunt as he removes the blade.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on July 06, 2014, 10:02:05 AM
Bmazk reels from Dunor's attack. Blood gushing from the grievous wound in his abdomen.

The western door stands closed as Galadren waits patiently for it to open.

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Gom slips his crossbow back through the north door taking a shot at Shandien's side but the bolt goes wide sinking in the stone near Galadren's head.

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Goblin Warren Round 3!

Map of the Goblin Warren (http://www.minmaxboards.com/index.php?topic=8948.msg143308#msg143308)

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Status
Dunor @ W6 | Hit Points = 17/31 | Heal Surge = 8/8 | AP:1 | Misc :  | Cond : Temp Hitpoints = 2
Kon @ Y2 | Hit Points = Down 0 | Cond : Total Concealment and Cover (behind closed door)
Gom @ S9 | Hit Points = Down 0 | Cond : Total Concealment and Cover (behind closed door)
--->Tanthalus @ AC7 | Hit Points = 32/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Bmazk (spear wielder) @ V7 | Hit Points = Down 41 | Cond : Marked (Shandien), Bloodied
Gort (flail wielder) @ W7 | Hit Points = Down 52 | Cond : Dead
Txeg @ W8 | Hit Points = Down 11 | Cond : Dead
Zguk @ X8 | Hit Points = Down 5 | Cond : Dead
Rkan @ X9 | Hit Points = Down 11 | Cond : Dead
Nes @ Y8 | Hit Points = Down 3 | Cond : Dead
Thespias @ X3 | Hit Points = 15/25 | Heal Surge = 12/12 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); | Cond :
Galadren @ AB7 | Hit Points = 25/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Tulugaq @ Y6 | Hit Points = 30/30 | Heal Surge = 10/10 | AP:1 | Misc :  | Cond : Fate of the Void Pact Boon (+1 to a single roll before EoNT in Rnd 3), Shadow Walk (Gains concealment until EoNT
Shandien @ V8 | Hit Points = 20/28 | Heal Surge = 9/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); | Cond :
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on July 07, 2014, 10:32:05 AM
Once again holy fire springs forth form the power of Tanthalus' faith aimed at his foe, though this time its cleansing warmth gets directed at Shandien.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on July 07, 2014, 10:49:29 AM
Holy fire engulfs Bmazk, his charred corpse collapses to the stone, cleansed of its evil and it's life.

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Goblin Warren Round 3!

Map of the Goblin Warren (http://www.minmaxboards.com/index.php?topic=8948.msg143308#msg143308)

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Status
Dunor @ W6 | Hit Points = 17/31 | Heal Surge = 8/8 | AP:1 | Misc :  | Cond : Temp Hitpoints = 2
Kon @ Y2 | Hit Points = Down 0 | Cond : Total Concealment and Cover (behind closed door)
Gom @ S9 | Hit Points = Down 0 | Cond : Total Concealment and Cover (behind closed door)
Tanthalus @ AC7 | Hit Points = 32/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Bmazk (spear wielder) @ V7 | Hit Points = Down 54 | Cond : Dead
Gort (flail wielder) @ W7 | Hit Points = Down 52 | Cond : Dead
Txeg @ W8 | Hit Points = Down 11 | Cond : Dead
Zguk @ X8 | Hit Points = Down 5 | Cond : Dead
Rkan @ X9 | Hit Points = Down 11 | Cond : Dead
Nes @ Y8 | Hit Points = Down 3 | Cond : Dead
--->Thespias @ X3 | Hit Points = 15/25 | Heal Surge = 12/12 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); | Cond :
Galadren @ AB7 | Hit Points = 25/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Tulugaq @ Y6 | Hit Points = 30/30 | Heal Surge = 10/10 | AP:1 | Misc :  | Cond : Fate of the Void Pact Boon (+1 to a single roll before EoNT in Rnd 3), Shadow Walk (Gains concealment until EoNT
Shandien @ V8 | Hit Points = 20/28 | Heal Surge = 9/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); | Cond : Temp Hitpoints = 2
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: bhu on July 07, 2014, 05:15:01 PM
I light up the left door

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Shadowhunter on July 07, 2014, 08:17:57 PM
Snarling from the surprise, the Halfling whirls around and mutters fiercly as sparks play along his fingers. He stares fiercely towards the doors, as if wishing them gone.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on July 08, 2014, 07:59:38 AM
The blast from Tulugaq splinters a good chunk of the door away and scorches the rest, revealing darkness on the other side. The door is still on its hinges after the assault but badly damaged.

Goblin Warren Round 3!

Map of the Goblin Warren (http://www.minmaxboards.com/index.php?topic=8948.msg143308#msg143308)

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Status
Dunor @ W6 | Hit Points = 17/31 | Heal Surge = 8/8 | AP:1 | Misc :  | Cond : Temp Hitpoints = 2
Kon @ Y2 | Hit Points = Down 0 | Cond : Total Concealment and Cover (behind closed door)
Gom @ S9 | Hit Points = Down 0 | Cond : Total Concealment and Cover (behind closed door)
Tanthalus @ AC7 | Hit Points = 32/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Bmazk (spear wielder) @ V7 | Hit Points = Down 54 | Cond : Dead
Gort (flail wielder) @ W7 | Hit Points = Down 52 | Cond : Dead
Txeg @ W8 | Hit Points = Down 11 | Cond : Dead
Zguk @ X8 | Hit Points = Down 5 | Cond : Dead
Rkan @ X9 | Hit Points = Down 11 | Cond : Dead
Nes @ Y8 | Hit Points = Down 3 | Cond : Dead
Thespias @ X3 | Hit Points = 15/25 | Heal Surge = 12/12 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); | Cond : Readied Action
--->Galadren @ AB7 | Hit Points = 25/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Tulugaq @ Y9 | Hit Points = 30/30 | Heal Surge = 10/10 | AP:1 | Misc :  | Cond : Fate of the Void Pact Boon (+1 to a single roll before EoNT in Rnd 3), Shadow Walk (Gains concealment until EoNT
Shandien @ V8 | Hit Points = 20/28 | Heal Surge = 9/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); | Cond : Temp Hitpoints = 2
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Inspectre on July 08, 2014, 09:06:54 PM
Focused on his target, Galadren doesn't even flinch as the goblin's arrow shatters against the stonework by his head.
He continues sighting down the length of his weapon, waiting . . .

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on July 09, 2014, 08:00:52 AM
Beyond the hole Tulugaq wrought in the door, Galadren sees nothing but blackness beyond. Nothing moves that his keen vision can pick up. Either the goblin was killed by the warlocks attack, it moved off, or it is still hiding behind the intact half of the double doors.

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Shandien takes up a position against the northern set of doors, back to them with his sword poised and his other hand positioned on the door behind him to open his side if needed. Nodding to Dunor and then the other side of the doorway. Hoping the silent communication is understood.

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Goblin Warren Round 4 Begins!

Map of the Goblin Warren (http://www.minmaxboards.com/index.php?topic=8948.msg143308#msg143308)

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Status
--->Dunor @ W6 | Hit Points = 17/31 | Heal Surge = 8/8 | AP:1 | Misc :  | Cond : Temp Hitpoints = 2
Shandien @ T8 | Hit Points = 20/28 | Heal Surge = 9/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); | Cond : Temp Hitpoints = 2
Kon @ Y2 | Hit Points = Down 0 | Cond : Total Concealment and Cover (behind closed door)
Gom @ S9 | Hit Points = Down 0 | Cond : Total Concealment and Cover (behind closed door)
Tanthalus @ AC7 | Hit Points = 32/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Bmazk (spear wielder) @ V7 | Hit Points = Down 54 | Cond : Dead
Gort (flail wielder) @ W7 | Hit Points = Down 52 | Cond : Dead
Txeg @ W8 | Hit Points = Down 11 | Cond : Dead
Zguk @ X8 | Hit Points = Down 5 | Cond : Dead
Rkan @ X9 | Hit Points = Down 11 | Cond : Dead
Nes @ Y8 | Hit Points = Down 3 | Cond : Dead
Thespias @ X3 | Hit Points = 15/25 | Heal Surge = 12/12 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); | Cond : Readied Action
Galadren @ AB7 | Hit Points = 25/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Tulugaq @ Y9 | Hit Points = 30/30 | Heal Surge = 10/10 | AP:1 | Misc :  | Cond : Fate of the Void Pact Boon (+1 to a single roll before EoNT in Rnd 3), Shadow Walk (Gains concealment until EoNT

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: VennDygrem on July 09, 2014, 06:23:47 PM
Noting that most of his allies had the western door covered, Dunor continued his whirling assault. Taking Shandien's cue as a go-ahead, He rushed the door opposite the Genasi, hoping to take anyone on the other side by surprise.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on July 10, 2014, 12:02:32 AM
As Dunor hits his door and smashes inward sending the goblin behind it flying backward, Shandien throws his door wide and releases the energy of his spell throw his blade in a burst of arcane energy. Most of the hall beyond is dark except for where the light of the brazier pierces the gloom slightly.

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Goblin Warren Round 4 Begins!

Map of the Goblin Warren (http://www.minmaxboards.com/index.php?topic=8948.msg143308#msg143308)

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Status
Dunor @ S9 | Hit Points = 17/31 | Heal Surge = 8/8 | AP:1 | Misc :  | Cond : Temp Hitpoints = 2
--->Shandien @ T8 | Hit Points = 20/28 | Heal Surge = 9/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); | Cond : Temp Hitpoints = 2; Resolving readied attack action;
Kon @ Y2 | Hit Points = Down 0 | Cond : Total Concealment and Cover (behind closed door)
Gom @ R9 | Hit Points = Down 0 | Cond : Concealment (darkness)
Tanthalus @ AC7 | Hit Points = 32/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Bmazk (spear wielder) @ V7 | Hit Points = Down 54 | Cond : Dead
Gort (flail wielder) @ W7 | Hit Points = Down 52 | Cond : Dead
Txeg @ W8 | Hit Points = Down 11 | Cond : Dead
Zguk @ X8 | Hit Points = Down 5 | Cond : Dead
Rkan @ X9 | Hit Points = Down 11 | Cond : Dead
Nes @ Y8 | Hit Points = Down 3 | Cond : Dead
Thespias @ X3 | Hit Points = 15/25 | Heal Surge = 12/12 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); | Cond : Readied Action
Galadren @ AB7 | Hit Points = 25/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Tulugaq @ Y9 | Hit Points = 30/30 | Heal Surge = 10/10 | AP:1 | Misc :  | Cond : Fate of the Void Pact Boon (+1 to a single roll before EoNT in Rnd 3), Shadow Walk (Gains concealment until EoNT
 
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Bartholomew on July 10, 2014, 02:27:55 AM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on July 10, 2014, 08:39:55 AM
The heavy door coming off its hinges soaks up most of the bursts arcane force and the goblin is unscathed by Shandien's attack.

click!twang!
Those closest to the door hear the subtle sound of a hand crossbow fired in the darkness and Dunor' sudden grunt as he is struck by the small quarrel from the unseen assailant down the hall. "HehEheHEhe!" a goblin laughs and you hear little feet flap down the darkened hall and "1, 2..., uh 4..5 ummmm 8, 6, whoa."

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Gom, grabs at something just beyond you vision in the darkness and appears to swing away but then you hear "AhhHhHhhh! umph!" and a dull thud followed by several goblin expletives.

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Goblin Warren Round 4 Begins!

Map of the Goblin Warren (http://www.minmaxboards.com/index.php?topic=8948.msg143308#msg143308)

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Status
Dunor @ S9 | Hit Points = 11/31 | Heal Surge = 8/8 | AP:1 | Misc :  | Cond : Temp Hitpoints = 0Bloodied
Shandien @ T8 | Hit Points = 20/28 | Heal Surge = 9/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); | Cond : Temp Hitpoints = 2; Resolving readied attack action;
Kon @ Somewhere in the North Hall | Hit Points = Down 0 | Cond : Total Concealment (Darkness)
Gom @ Somewhere below Q9 | Hit Points = Down 0 | Cond :
--->Tanthalus @ AC7 | Hit Points = 32/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Bmazk (spear wielder) @ V7 | Hit Points = Down 54 | Cond : Dead
Gort (flail wielder) @ W7 | Hit Points = Down 52 | Cond : Dead
Txeg @ W8 | Hit Points = Down 11 | Cond : Dead
Zguk @ X8 | Hit Points = Down 5 | Cond : Dead
Rkan @ X9 | Hit Points = Down 11 | Cond : Dead
Nes @ Y8 | Hit Points = Down 3 | Cond : Dead
Thespias @ X3 | Hit Points = 15/25 | Heal Surge = 12/12 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); | Cond : Readied Action
Galadren @ AB7 | Hit Points = 25/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Tulugaq @ Y9 | Hit Points = 30/30 | Heal Surge = 10/10 | AP:1 | Misc :  | Cond : Fate of the Void Pact Boon (+1 to a single roll before EoNT in Rnd 3), Shadow Walk (Gains concealment until EoNT
 
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on July 10, 2014, 10:06:12 AM
Tanthalus moves into the room and speaks a word of benediction, cleansing Dunor's wounds.  He then prepares himself to fight any more goblins that might appear.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Bartholomew on July 10, 2014, 12:10:30 PM
Shandien sheathes his longsword and rumages through his backpack, finally producing a sunrod. Holding the rod in his offhand, Shandien strikes it against the adjacent wall and the shadowed hall before him is illuminated.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Inspectre on July 10, 2014, 09:57:38 PM
Galadren's eyes remain focused on the western door.

"Go get the other one - I've got this way covered."
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on July 11, 2014, 12:52:51 AM
Dunor's wounds close and only slight bruising remains.

Goblin Warren Round 4!

Map of the Goblin Warren (http://www.minmaxboards.com/index.php?topic=8948.msg143308#msg143308)

(click to show/hide)

Status
Dunor @ S9 | Hit Points = 28/31 | Heal Surge = 7/8 | AP:1 | Misc :  | Cond : Temp Hitpoints = 0
Shandien @ T8 | Hit Points = 20/28 | Heal Surge = 9/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); | Cond : Temp Hitpoints = 2; Resolving readied attack action;
Kon @ Somewhere in the North Hall | Hit Points = Down 0 | Cond : Total Concealment (Darkness)
Gom @ Somewhere below Q9 | Hit Points = Down 0 | Cond :
Tanthalus @ W8 | Hit Points = 32/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Bmazk (spear wielder) @ V7 | Hit Points = Down 54 | Cond : Dead
Gort (flail wielder) @ W7 | Hit Points = Down 52 | Cond : Dead
Txeg @ W8 | Hit Points = Down 11 | Cond : Dead
Zguk @ X8 | Hit Points = Down 5 | Cond : Dead
Rkan @ X9 | Hit Points = Down 11 | Cond : Dead
Nes @ Y8 | Hit Points = Down 3 | Cond : Dead
--->Thespias @ X3 | Hit Points = 15/25 | Heal Surge = 12/12 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); | Cond : Readied Action
Galadren @ AB7 | Hit Points = 25/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Tulugaq @ Y9 | Hit Points = 30/30 | Heal Surge = 10/10 | AP:1 | Misc :  | Cond : Fate of the Void Pact Boon (+1 to a single roll before EoNT in Rnd 3), Shadow Walk (Gains concealment until EoNT
 
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Shadowhunter on July 11, 2014, 09:31:45 PM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: bhu on July 11, 2014, 10:48:40 PM
I light up the remaining door with Eldritch Blast

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on July 13, 2014, 11:36:33 AM
The eldritch ball of energy blasts the remaining door, Making it look like two darkened eye sockets in the archway. Still nothing moves beyond.

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Shandien's sunrod glows brightly, dispelling the gloom of the northern hallway revealing Kon at it's far end about to swing over one of two gaping holes in the hall's floor.

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Goblin Warren Round 5 Begins!

Map of the Goblin Warren (http://www.minmaxboards.com/index.php?topic=8948.msg143308#msg143308)

(click to show/hide)

Status
Shandien @ T8 | Hit Points = 20/28 | Heal Surge = 9/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); | Cond : Temp Hitpoints = 2; Resolving readied attack action;
--->Dunor @ S9 | Hit Points = 28/31 | Heal Surge = 7/8 | AP:1 | Misc :  | Cond : Temp Hitpoints = 0; Delayed until hall is lit up.
Kon @ G8 | Hit Points = Down 0 | Cond : Total Concealment (Darkness)
Gom @ Somewhere below Q9 | Hit Points = Down 0 | Cond :
Tanthalus @ W8 | Hit Points = 32/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Readied Action - Attack goblin when hall is lit up.
Bmazk (spear wielder) @ V7 | Hit Points = Down 54 | Cond : Dead
Gort (flail wielder) @ W7 | Hit Points = Down 52 | Cond : Dead
Txeg @ W8 | Hit Points = Down 11 | Cond : Dead
Zguk @ X8 | Hit Points = Down 5 | Cond : Dead
Rkan @ X9 | Hit Points = Down 11 | Cond : Dead
Nes @ Y8 | Hit Points = Down 3 | Cond : Dead
Thespias @ W9 | Hit Points = 15/25 | Heal Surge = 12/12 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); | Cond : Readied Action - Attack
Galadren @ AB7 | Hit Points = 25/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Readied Action = Attack through western door at first sight of enemy.
Tulugaq @ AA9 | Hit Points = 30/30 | Heal Surge = 10/10 | AP:1 | Misc :  | Cond : Fate of the Void Pact Boon (+1 to a single roll before EoNT in Rnd 3), Shadow Walk (Gains concealment until EoNT
 
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Shadowhunter on July 15, 2014, 12:16:17 PM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: VennDygrem on July 16, 2014, 05:40:36 PM
Dunor takes a gamble on chasing after the runaway goblin. He leaps over the open pit, then charges at his foe, trying to shove it into the next pit with a broad-side swing of his weapon!

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on July 16, 2014, 10:42:26 PM
Kon is shouldered as he reaches for the rope. Toppling into the pit the goblin reacts quickly twisting his body to land enough of his torso on the edge to keep from falling in. His position is a precarious one now that Dunor stands over him poised to strike.

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Goblin Warren Round 5 Begins!

Map of the Goblin Warren (http://www.minmaxboards.com/index.php?topic=8948.msg143308#msg143308)

(click to show/hide)

Status
Shandien @ T8 | Hit Points = 20/28 | Heal Surge = 9/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); | Cond : Temp Hitpoints = 2; Resolving readied attack action;
Dunor @ H8 | Hit Points = 28/31 | Heal Surge = 7/8 | AP:1 | Misc :  | Cond : Temp Hitpoints = 0; Delayed until hall is lit up.
--->Kon @ G8 | Hit Points = Down 0 | Cond : Total Concealment (Darkness)Prone (Cambat Advantage to attacks made while adjacent, -2 to ranged attacks for non-adjacent)
--->Gom @ Somewhere below Q9 | Hit Points = Down 0 | Cond :
Tanthalus @ W8 | Hit Points = 32/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Readied Action - Attack goblin when hall is lit up.
Bmazk (spear wielder) @ V7 | Hit Points = Down 54 | Cond : Dead
Gort (flail wielder) @ W7 | Hit Points = Down 52 | Cond : Dead
Txeg @ W8 | Hit Points = Down 11 | Cond : Dead
Zguk @ X8 | Hit Points = Down 5 | Cond : Dead
Rkan @ X9 | Hit Points = Down 11 | Cond : Dead
Nes @ Y8 | Hit Points = Down 3 | Cond : Dead
Thespias @ W9 | Hit Points = 15/25 | Heal Surge = 12/12 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); | Cond : Readied Action - Attack
Galadren @ AB7 | Hit Points = 25/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Readied Action = Attack through western door at first sight of enemy.
Tulugaq @ AA9 | Hit Points = 30/30 | Heal Surge = 10/10 | AP:1 | Misc :  | Cond : Fate of the Void Pact Boon (+1 to a single roll before EoNT in Rnd 3), Shadow Walk (Gains concealment until EoNT
 
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on July 17, 2014, 12:08:49 AM
Kon rolls to his knees, grabbing the rope, and then off the edge swinging away from Dunor.

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Gom moves off somewhere and is now out of sight.

(click to show/hide)

Goblin Warren Round 5!

Map of the Goblin Warren (http://www.minmaxboards.com/index.php?topic=8948.msg143308#msg143308)

(click to show/hide)

Status
Shandien @ T8 | Hit Points = 20/28 | Heal Surge = 9/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); | Cond : Temp Hitpoints = 2;
Dunor @ H8 | Hit Points = 28/31 | Heal Surge = 7/8 | AP:1 | Misc :  | Cond : Temp Hitpoints = 0;
Kon @ D8 | Hit Points = Down 0 | Cond :
Gom @ Out of sight | Hit Points = Down 0 | Cond :
--->Tanthalus @ W8 | Hit Points = 32/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Bmazk (spear wielder) @ V7 | Hit Points = Down 54 | Cond : Dead
Gort (flail wielder) @ W7 | Hit Points = Down 52 | Cond : Dead
Txeg @ W8 | Hit Points = Down 11 | Cond : Dead
Zguk @ X8 | Hit Points = Down 5 | Cond : Dead
Rkan @ X9 | Hit Points = Down 11 | Cond : Dead
Nes @ Y8 | Hit Points = Down 3 | Cond : Dead
Thespias @ W9 | Hit Points = 15/25 | Heal Surge = 12/12 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); | Cond : Readied Action - Attack
Galadren @ AB7 | Hit Points = 25/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Readied Action = Attack through western door at first sight of enemy.
Tulugaq @ AA9 | Hit Points = 30/30 | Heal Surge = 10/10 | AP:1 | Misc :  | Cond : Fate of the Void Pact Boon (+1 to a single roll before EoNT in Rnd 3), Shadow Walk (Gains concealment until EoNT
 
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: VennDygrem on July 17, 2014, 02:06:09 AM
As the goblin begins swinging away, Dunor swipes at the annoying critter with his blade.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on July 17, 2014, 07:50:55 AM
Twisting precariously to avoid Dunor's blade, it slips down the rope slightly and it slams its shins into the floor on the other side.

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Gom moves off somewhere and is now out of sight.

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Goblin Warren Round 5!

Map of the Goblin Warren (http://www.minmaxboards.com/index.php?topic=8948.msg143308#msg143308)

(click to show/hide)

Status
Shandien @ T8 | Hit Points = 20/28 | Heal Surge = 9/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); | Cond : Temp Hitpoints = 2;
Dunor @ H8 | Hit Points = 28/31 | Heal Surge = 7/8 | AP:1 | Misc :  | Cond : Temp Hitpoints = 0;
Kon @ D8 | Hit Points = Down 9 | Cond :
Gom @ Out of sight | Hit Points = Down 0 | Cond :
--->Tanthalus @ W8 | Hit Points = 32/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Bmazk (spear wielder) @ V7 | Hit Points = Down 54 | Cond : Dead
Gort (flail wielder) @ W7 | Hit Points = Down 52 | Cond : Dead
Txeg @ W8 | Hit Points = Down 11 | Cond : Dead
Zguk @ X8 | Hit Points = Down 5 | Cond : Dead
Rkan @ X9 | Hit Points = Down 11 | Cond : Dead
Nes @ Y8 | Hit Points = Down 3 | Cond : Dead
Thespias @ W9 | Hit Points = 15/25 | Heal Surge = 12/12 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); | Cond : Readied Action - Attack
Galadren @ AB7 | Hit Points = 25/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Readied Action = Attack through western door at first sight of enemy.
Tulugaq @ AA9 | Hit Points = 30/30 | Heal Surge = 10/10 | AP:1 | Misc :  | Cond : Fate of the Void Pact Boon (+1 to a single roll before EoNT in Rnd 3), Shadow Walk (Gains concealment until EoNT
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on July 17, 2014, 10:07:01 AM
Tanthalus moves into the hall and tries to swing across the rope, wanting to make sure that the is close enough to help anyone who might need it.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on July 18, 2014, 12:56:13 AM
The cleric begins to swing across but the slips holding the rope and fall into the pit. Slamming with a dull thud into a mound of soil and fungi some casting the area below in a phosphorescent glow that to the elf's eyes is as clear as daylight. From his prone position on the mound he can make out a number of piles of architectural debris on which different mushrooms grow in the damp room.

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Goblin Warren Round 5!

Map of the Goblin Warren (http://www.minmaxboards.com/index.php?topic=8948.msg143308#msg143308)

(click to show/hide)

Status
Shandien @ T8 | Hit Points = 20/28 | Heal Surge = 9/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); | Cond : Temp Hitpoints = 2;
Dunor @ H8 | Hit Points = 28/31 | Heal Surge = 7/8 | AP:1 | Misc :  | Cond : Temp Hitpoints = 0;
Kon @ D8 | Hit Points = Down 9 | Cond :
Gom @ Out of sight | Hit Points = Down 0 | Cond :
Tanthalus @ Somewhere below Q8 | Hit Points = 21/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Prone (Grants Combat Advantage to adjacent attackers)
Bmazk (spear wielder) @ V7 | Hit Points = Down 54 | Cond : Dead
Gort (flail wielder) @ W7 | Hit Points = Down 52 | Cond : Dead
Txeg @ W8 | Hit Points = Down 11 | Cond : Dead
Zguk @ X8 | Hit Points = Down 5 | Cond : Dead
Rkan @ X9 | Hit Points = Down 11 | Cond : Dead
Nes @ Y8 | Hit Points = Down 3 | Cond : Dead
--->Thespias @ W9 | Hit Points = 15/25 | Heal Surge = 12/12 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); | Cond :
Galadren @ AB7 | Hit Points = 25/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Readied Action = Attack through western door at first sight of enemy.
Tulugaq @ AA9 | Hit Points = 30/30 | Heal Surge = 10/10 | AP:1 | Misc :  | Cond : Fate of the Void Pact Boon (+1 to a single roll before EoNT in Rnd 3), Shadow Walk (Gains concealment until EoNT
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: bhu on July 18, 2014, 02:20:39 AM
I move 6 spaces straight up.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Shadowhunter on July 18, 2014, 06:10:00 AM
Thespias moves up to the rope and tries to use it as well, with limited success.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Inspectre on July 18, 2014, 06:15:06 AM
Galadren can hear the sounds of fighting in the hallway to the north, and with the lack of a horde of goblins crashing through the west doors to kill them all his impatience finally gets the better of him.  Moving swiftly up behind Shandien, the elf leans around his companion and levels his crossbow at the remaining goblin all the way down the hall.

"Pardon me." 

He says to Shandien, before sending the bolt streaking towards the goblin.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on July 18, 2014, 08:14:08 AM
Thespias wings across the span, glancing downwards to see Tanthalus laying on his back down in the phosphorescent glow if chamber of mushrooms. The halfling barely lands on the edge and nearly falling backwards into the hole in the floor.

Galadren's bolt dissolves into motes of light that swarm around the goblin. Kon swats most of the away before they disperse.

(click to show/hide)

Goblin Warren Round 5!

Map of the Goblin Warren (http://www.minmaxboards.com/index.php?topic=8948.msg143308#msg143308)

(click to show/hide)

Status
Shandien @ T8 | Hit Points = 20/28 | Heal Surge = 9/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); | Cond : Temp Hitpoints = 2;
Dunor @ H8 | Hit Points = 28/31 | Heal Surge = 7/8 | AP:1 | Misc :  | Cond : Temp Hitpoints = 0;
Kon @ D8 | Hit Points = Down 9 | Cond :
Gom @ Out of sight | Hit Points = Down 0 | Cond :
Tanthalus @ Somewhere below Q8 | Hit Points = 21/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Prone (Grants Combat Advantage to adjacent attackers)
Bmazk (spear wielder) @ V7 | Hit Points = Down 54 | Cond : Dead
Gort (flail wielder) @ W7 | Hit Points = Down 52 | Cond : Dead
Txeg @ W8 | Hit Points = Down 11 | Cond : Dead
Zguk @ X8 | Hit Points = Down 5 | Cond : Dead
Rkan @ X9 | Hit Points = Down 11 | Cond : Dead
Nes @ Y8 | Hit Points = Down 3 | Cond : Dead
Thespias @ O9 | Hit Points = 15/25 | Heal Surge = 12/12 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); | Cond :
Galadren @ U8 | Hit Points = 25/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
--->Tulugaq @ U9 | Hit Points = 30/30 | Heal Surge = 10/10 | AP:1 | Misc :  | Cond : Shadow Walk (Gains concealment until EoNT
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Bartholomew on July 18, 2014, 04:59:10 PM
Shandien runs toward the pit where Tanthalus has fallen and attempts to leap across the pit, unfortunately missing his footing. A flurry of curses ring out as Shandien tumbles downward.
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on July 18, 2014, 07:07:08 PM
Shandien is short of the opposite edge of the floor and careens off the wall falling the 20 feet below to land in a mound of mushrooms, several clusters burst at the disturbance in a poisonous cloud.

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Goblin Warren Round 6!

Map of the Goblin Warren (http://www.minmaxboards.com/index.php?topic=8948.msg143308#msg143308)

(click to show/hide)

Status
Shandien @ Somewhere below P8 | Hit Points = 9/28 | Heal Surge = 9/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); | Cond : Temp Hitpoints = 0; Bloodied; Prone (grants combat advantage to adjacent attacks); Ongoing Poison Damage = 5 (Save Ends)
--->Dunor @ H8 | Hit Points = 28/31 | Heal Surge = 7/8 | AP:1 | Misc :  | Cond : Temp Hitpoints = 0;
Kon @ D8 | Hit Points = Down 9 | Cond :
Gom @ Out of sight | Hit Points = Down 0 | Cond :
Tanthalus @ Somewhere below Q8 | Hit Points = 21/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Prone (Grants Combat Advantage to adjacent attackers)
Bmazk (spear wielder) @ V7 | Hit Points = Down 54 | Cond : Dead
Gort (flail wielder) @ W7 | Hit Points = Down 52 | Cond : Dead
Txeg @ W8 | Hit Points = Down 11 | Cond : Dead
Zguk @ X8 | Hit Points = Down 5 | Cond : Dead
Rkan @ X9 | Hit Points = Down 11 | Cond : Dead
Nes @ Y8 | Hit Points = Down 3 | Cond : Dead
Thespias @ O9 | Hit Points = 15/25 | Heal Surge = 12/12 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); | Cond :
Galadren @ U8 | Hit Points = 25/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Tulugaq @ U9 | Hit Points = 30/30 | Heal Surge = 10/10 | AP:1 | Misc :  | Cond : Shadow Walk (Gains concealment until EoNT), Readied Attack (for when enemy is in range to hit)
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: VennDygrem on July 18, 2014, 08:39:51 PM
Dunor takes a step back, then with a running start, leaps across the next pit. As he lands, he swipes at the fleeing Goblin, enforcing the threat that he poses to the smaller creature.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on July 18, 2014, 11:53:05 PM
Dunors blade whips at the goblin. Kon ducks under and steps behind the swing, but Dunor stabs out with the other blade and catches the goblin off guard. The darkness falls over both combatants as Shandien falls in the hole taking the light of his sunrod with him.

(click to show/hide)

Goblin Warren Round 6!

Map of the Goblin Warren (http://www.minmaxboards.com/index.php?topic=8948.msg143308#msg143308)

(click to show/hide)

Status
Shandien @ Somewhere below P8 | Hit Points = 9/28 | Heal Surge = 9/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); | Cond : Temp Hitpoints = 0; Bloodied; Prone (grants combat advantage to adjacent attacks); Ongoing Poison Damage = 5 (Save Ends)
Dunor @ D9 | Hit Points = 28/31 | Heal Surge = 7/8 | AP:1 | Misc :  | Cond : Temp Hitpoints = 0; Total Concealment (Darkness)
--->Kon @ C9 | Hit Points = Down 18 | Cond : Total Concealment (Darkness)
Gom @ Out of sight | Hit Points = Down 0 | Cond :
Tanthalus @ Somewhere below Q8 | Hit Points = 21/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Prone (Grants Combat Advantage to adjacent attackers)
Bmazk (spear wielder) @ V7 | Hit Points = Down 54 | Cond : Dead
Gort (flail wielder) @ W7 | Hit Points = Down 52 | Cond : Dead
Txeg @ W8 | Hit Points = Down 11 | Cond : Dead
Zguk @ X8 | Hit Points = Down 5 | Cond : Dead
Rkan @ X9 | Hit Points = Down 11 | Cond : Dead
Nes @ Y8 | Hit Points = Down 3 | Cond : Dead
Thespias @ O9 | Hit Points = 15/25 | Heal Surge = 12/12 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); | Cond :
Galadren @ U8 | Hit Points = 25/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Tulugaq @ U9 | Hit Points = 30/30 | Heal Surge = 10/10 | AP:1 | Misc :  | Cond : Shadow Walk (Gains concealment until EoNT), Readied Attack (for when enemy is in range to hit)
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on July 19, 2014, 12:26:16 AM
Kon barrels forward into Dunor hoping to catch the big warrior by surprise in the darkness and guessing where he is still standing. The goblin bounces off the warrior at the attempt and scampers backward and goes quiet in the darkness.

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Each of you have to wonder what has happened to Gom. Tanthalus and Shandien can see a door that is slowly closing indicating where he might have gone.

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Goblin Warren Round 6!

Map of the Goblin Warren (http://www.minmaxboards.com/index.php?topic=8948.msg143308#msg143308)

(click to show/hide)

Status
Shandien @ Somewhere below P8 | Hit Points = 9/28 | Heal Surge = 9/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); | Cond : Temp Hitpoints = 0; Bloodied; Prone (grants combat advantage to adjacent attacks); Ongoing Poison Damage = 5 (Save Ends)
Dunor @ D9 | Hit Points = 28/31 | Heal Surge = 7/8 | AP:1 | Misc :  | Cond : Temp Hitpoints = 0; Total Concealment (Darkness)
Kon @ One square near C9 | Hit Points = Down 18 | Cond : Total Concealment (Darkness)Bloodied
Gom @ Out of sight | Hit Points = Down 0 | Cond :
--->Tanthalus @ Somewhere below Q8 | Hit Points = 21/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Prone (Grants Combat Advantage to adjacent attackers)
Thespias @ O9 | Hit Points = 15/25 | Heal Surge = 12/12 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); | Cond :
Galadren @ U8 | Hit Points = 25/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Tulugaq @ U9 | Hit Points = 30/30 | Heal Surge = 10/10 | AP:1 | Misc :  | Cond : Shadow Walk (Gains concealment until EoNT), Readied Attack (for when enemy is in range to hit)
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on July 21, 2014, 09:22:58 PM
Tanthalus follows after the goblin.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on July 22, 2014, 12:04:11 AM
Tanthalus take sup the chase of the fleeing goblin. Careful to avoid the mushrooms in the room he yanks the door wide revealing a darkened stairway. At its top another door is opened by the Elf's quarry.

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Goblin Warren Round 6!

Map of the Goblin Warren (http://www.minmaxboards.com/index.php?topic=8948.msg143308#msg143308)

(click to show/hide)

Status
Shandien @ Somewhere below P8 | Hit Points = 9/28 | Heal Surge = 9/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); | Cond : Temp Hitpoints = 0; Bloodied; Prone (grants combat advantage to adjacent attacks); Ongoing Poison Damage = 5 (Save Ends)
Dunor @ D9 | Hit Points = 28/31 | Heal Surge = 7/8 | AP:1 | Misc :  | Cond : Temp Hitpoints = 0; Total Concealment (Darkness)
Kon @ One Square near C9 | Hit Points = Down 18 | Cond : Total Concealment (Darkness); Bloodied
Gom @ 12 squares from Tanthalus | Hit Points = Down 0 | Cond : Running (Grants combat advantage until BoNT)
Tanthalus @ M8 in the Mushroom Chamber | Hit Points = 21/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Prone (Grants Combat Advantage to adjacent attackers)
--->Thespias @ O9 | Hit Points = 15/25 | Heal Surge = 12/12 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); | Cond :
Galadren @ U8 | Hit Points = 25/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Tulugaq @ U9 | Hit Points = 30/30 | Heal Surge = 10/10 | AP:1 | Misc :  | Cond : Shadow Walk (Gains concealment until EoNT), Readied Attack (for when enemy is in range to hit)
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: bhu on July 22, 2014, 03:17:00 AM
I move up three squares to stand before the pit, action still readied
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Bartholomew on July 22, 2014, 12:45:36 PM
"The one down here is heading for the entrance room!"  Shandien shouts up the shaft, though he could only muster no more than a wheeze. Hopefully, the others have heard his words amid the intermittent coughs.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: VennDygrem on July 22, 2014, 06:04:46 PM
((--snip--))
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Shadowhunter on July 23, 2014, 09:49:34 AM
Furious, the halfling throws caution to the proverbial wind and rush onwards.
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on July 23, 2014, 11:09:28 PM
Forging ahead in the darkness, Theo times the jump right and clears where the hole should have been. It is difficult to discern where the goblin is in the gloom.

Goblin Warren Round 6!

Map of the Goblin Warren (http://www.minmaxboards.com/index.php?topic=8948.msg143308#msg143308)

(click to show/hide)

Status
Shandien @ Somewhere below P8 | Hit Points = 9/28 | Heal Surge = 9/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); | Cond : Temp Hitpoints = 0; Bloodied; Prone (grants combat advantage to adjacent attacks); Ongoing Poison Damage = 5 (Save Ends)
Dunor @ D9 | Hit Points = 28/31 | Heal Surge = 7/8 | AP:1 | Misc :  | Cond : Temp Hitpoints = 0; Total Concealment (Darkness)
Kon @ One Square near C9 | Hit Points = Down 18 | Cond : Total Concealment (Darkness); Bloodied
Gom @ 12 squares from Tanthalus | Hit Points = Down 0 | Cond : Running (Grants combat advantage until BoNT)
Tanthalus @ M8 in the Mushroom Chamber | Hit Points = 21/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Prone (Grants Combat Advantage to adjacent attackers)
Thespias @ D8 | Hit Points = 15/25 | Heal Surge = 12/12 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); | Cond :
--->Galadren @ U8 | Hit Points = 25/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Tulugaq @ R9 | Hit Points = 30/30 | Heal Surge = 10/10 | AP:1 | Misc :  | Cond : Shadow Walk (Gains concealment until EoNT), Readied Attack (for when enemy is in range to hit)
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Inspectre on July 24, 2014, 06:29:07 AM
Grumbling to himself, Galadren races back the way the group had come, eventually reaching the doors that connect this area with the entry room.
Seeking to set up the same trick that the goblins had used, Galadren pulls part of the door shut, hiding behind it while he peers out and waits for the goblin to arrive, breathing heavily from his haste.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on July 24, 2014, 08:29:55 AM
Galadren moves quickly and gets behind the door to the entry chamber and he hears a slight sound of stone slowly grinding together from the other side.

Tulugaq steps into the darkened hallway and comes to the edge of the first pit. He clearly sees the prone form of Shandien below in a pile of mushrooms and dirt. Of the goblins there is no sign ahead in the darkness.

Goblin Warren Round 7 Begins!

Map of the Goblin Warren (http://www.minmaxboards.com/index.php?topic=8948.msg143308#msg143308)

(click to show/hide)

Status
--->Shandien @ Somewhere below P8 | Hit Points = 9/28 | Heal Surge = 9/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); | Cond : Temp Hitpoints = 0; Bloodied; Prone (grants combat advantage to adjacent attacks); Ongoing Poison Damage = 5 (Save Ends)
Dunor @ D9 | Hit Points = 28/31 | Heal Surge = 7/8 | AP:1 | Misc :  | Cond : Temp Hitpoints = 0; Total Concealment (Darkness)
Kon @ One Square near C9 | Hit Points = Down 18 | Cond : Total Concealment (Darkness); Bloodied
Gom @ 12 squares from Tanthalus | Hit Points = Down 0 | Cond : Running (Grants combat advantage until BoNT)
Tanthalus @ M8 in the Mushroom Chamber | Hit Points = 21/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Prone (Grants Combat Advantage to adjacent attackers)
Thespias @ D8 | Hit Points = 15/25 | Heal Surge = 12/12 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); | Cond :
Galadren @ D0 near Chamber of Flame | Hit Points = 25/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Tulugaq @ R9 | Hit Points = 30/30 | Heal Surge = 10/10 | AP:1 | Misc :  | Cond : Shadow Walk (Gains concealment until EoNT), Readied Attack (for when enemy is in range to hit)
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Bartholomew on July 24, 2014, 03:33:16 PM
Shandien stands, his breath becoming short and weak; however he intends to hold his own weight and gathers his strength to brave on.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on July 24, 2014, 10:24:20 PM
Shandien looks on the verge of collapse as he approaches Tanthalus.

Goblin Warren Round 7 Begins!

Map of the Goblin Warren (http://www.minmaxboards.com/index.php?topic=8948.msg143308#msg143308)

(click to show/hide)

Status
Shandien @ L1 in the Mushroom Chamber | Hit Points = 11/28 | Heal Surge = 8/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); Used Second Wind | Cond : Temp Hitpoints = 0; Bloodied; Ongoing Poison Damage = 5 (Save Ends)
--->Dunor @ D9 | Hit Points = 28/31 | Heal Surge = 7/8 | AP:1 | Misc :  | Cond : Temp Hitpoints = 0; Total Concealment (Darkness)
Kon @ One Square near C9 | Hit Points = Down 18 | Cond : Total Concealment (Darkness); Bloodied
Gom @ 12 squares from Tanthalus | Hit Points = Down 0 | Cond : Running (Grants combat advantage until BoNT)
Tanthalus @ M8 in the Mushroom Chamber | Hit Points = 21/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Prone (Grants Combat Advantage to adjacent attackers)
Thespias @ D8 | Hit Points = 15/25 | Heal Surge = 12/12 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); | Cond :
Galadren @ D0 near Chamber of Flame | Hit Points = 25/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Tulugaq @ R9 | Hit Points = 30/30 | Heal Surge = 10/10 | AP:1 | Misc :  | Cond : Shadow Walk (Gains concealment until EoNT), Readied Attack (for when enemy is in range to hit)
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: VennDygrem on July 24, 2014, 10:49:46 PM
Without the capacity to see, Dunor retrieves a sunrod and strikes it, illuminating the hallway. He hoped that the sounds he heard were his allies running to the entry way to catch up to the other goblin Shandien shouted about.

He then looks in the direction his prey escaped to... and steps to the square he just vacated. Dropping the sunrod, Dunor regrips his weapon with his off-hand, and glares down at the creature in challenge as he whips the weapon up at him.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on July 25, 2014, 08:30:01 AM
Kon tries to fall away from the swords second blade but is too slow in the sudden flare of light and stumbles back with another wound dripping blood. "Ahhh! Help me you fools!" he shouts out grabbing the small sword belted to his hip and slashes out at Dunor with it. The feeble attack is turned aside easily and as the goblin begins to back-peddle  Dunor's other blade comes around to skewer the goblin through the gut and lifts the creature from the floor. The goblin slides down the blade, legs jerking in spasms. The blade rips free and Kon collapses to the stone in a heap unmoving.

In the corner behind the goblin, Dunor sees Dalanath leaning against the wall casually, nodding in approval of the big warrior's lethality.

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Gom turns at the top of the stairs with the door open at the sound of the shout from the swordmage below and see the open door framing Tanthalus' form. He levels his tiny crossbow and fires. the bolt whizzes in on the unsuspecting cleric and slams into the Elf. Then runs off again across the entry chamber and flings the door open revealing Galadren cutting off the route back.

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Goblin Warren Round 7!

Map of the Goblin Warren (http://www.minmaxboards.com/index.php?topic=8948.msg143308#msg143308)

(click to show/hide)

Status
Shandien @ L1 in the Mushroom Chamber | Hit Points = 11/28 | Heal Surge = 8/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); Used Second Wind | Cond : Temp Hitpoints = 0; Bloodied; Ongoing Poison Damage = 5 (Save Ends)
Dunor @ D9 | Hit Points = 28/31 | Heal Surge = 7/8 | AP:1 | Misc :  | Cond : Temp Hitpoints = 0;
Kon @ B8 | Hit Points = Down 35 | Cond : Dead
Gom @ C1 in the Chamber of Flame | Hit Points = Down 0 | Cond : Running (Grants combat advantage until BoNT)
--->Tanthalus @ M8 in the Mushroom Chamber | Hit Points = 11/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Bloodied
Thespias @ D8 | Hit Points = 15/25 | Heal Surge = 12/12 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); | Cond :
Galadren @ D0 near Chamber of Flame | Hit Points = 25/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Tulugaq @ R9 | Hit Points = 30/30 | Heal Surge = 10/10 | AP:1 | Misc :  | Cond : Shadow Walk (Gains concealment until EoNT), Readied Attack (for when enemy is in range to hit)
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on July 25, 2014, 03:35:14 PM
Realizing the extent of pain that his compatriot is in, Tanthalus moves back to administer aid.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Inspectre on July 25, 2014, 09:51:46 PM
Lips splitting into a grin as the goblin nearly crashes through the door right into him, Galadren gives him a greeting nod as he slides back and raises his crossbow.

"Bozzvek."

Galadren repeats as he takes aim and fires at his quarry, already a new bolt in his hand to slide into place as soon as the first one leaves.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on July 25, 2014, 11:21:14 PM
Warm light washes over Shandien healing his wounds.

The Goblins shriek turns to surprise as Galadren's bolt tears into him.

Goblin Warren Round 7!

Map of the Goblin Warren (http://www.minmaxboards.com/index.php?topic=8948.msg143308#msg143308)

(click to show/hide)

Status
Shandien @ L1 in the Mushroom Chamber | Hit Points = 28/28 | Heal Surge = 7/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); Used Second Wind; | Cond : Temp Hitpoints = 0; +2 to next saving throw Ongoing Poison Damage = 5 (Save Ends)
Dunor @ D9 | Hit Points = 28/31 | Heal Surge = 7/8 | AP:1 | Misc :  | Cond : Temp Hitpoints = 0;
Kon @ B8 | Hit Points = Down 35 | Cond : Dead
Gom @ C1 in the Chamber of Flame | Hit Points = Down 14 | Cond : Running (Grants combat advantage until BoNT)
Tanthalus @ M1 in the Mushroom Chamber | Hit Points = 11/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Bloodied
--->Thespias @ D8 | Hit Points = 15/25 | Heal Surge = 12/12 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); | Cond :
Galadren @ E1 near Chamber of Flame | Hit Points = 25/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Tulugaq @ R9 | Hit Points = 30/30 | Heal Surge = 10/10 | AP:1 | Misc :  | Cond : Shadow Walk (Gains concealment until EoNT), Readied Attack (for when enemy is in range to hit)
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: bhu on July 26, 2014, 03:54:08 AM
I hop the pit and move forward as best i can, keeping an eldritch blast readied.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on July 26, 2014, 09:00:14 AM
Tulugaq steps back a few feet and leaps across the span at a run.

(click to show/hide)

Goblin Warren Round 7!

Map of the Goblin Warren (http://www.minmaxboards.com/index.php?topic=8948.msg143308#msg143308)

(click to show/hide)

Status
Shandien @ L1 in the Mushroom Chamber | Hit Points = 28/28 | Heal Surge = 7/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); Used Second Wind; | Cond : Temp Hitpoints = 0; +2 to next saving throw Ongoing Poison Damage = 5 (Save Ends)
Dunor @ D9 | Hit Points = 28/31 | Heal Surge = 7/8 | AP:1 | Misc :  | Cond : Temp Hitpoints = 0;
Kon @ B8 | Hit Points = Down 35 | Cond : Dead
Gom @ C1 in the Chamber of Flame | Hit Points = Down 14 | Cond : Running (Grants combat advantage until BoNT)
Tanthalus @ M1 in the Mushroom Chamber | Hit Points = 11/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Bloodied
--->Thespias @ D8 | Hit Points = 15/25 | Heal Surge = 12/12 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); | Cond :
Galadren @ E1 near Chamber of Flame | Hit Points = 25/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Tulugaq @ N9 | Hit Points = 30/30 | Heal Surge = 10/10 | AP:1 | Misc :  | Cond : Shadow Walk (Gains concealment until EoNT), Readied Attack (for when enemy is in range to hit);Running (Grants combat advantage until BoNT)


Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Bartholomew on July 26, 2014, 11:07:58 PM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Shadowhunter on July 27, 2014, 07:31:12 AM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on July 27, 2014, 10:38:13 AM
Theo surges ahead stepping over the skewered goblin. The room around the corner has flickering light in it, as if by torch or lantern. Two stone sarcophagus are seen at the lights edge and shadows are thrown everywhere on the walls. Putting his back to the corner looking for more goblins as lightning dances across his small hands, Mister Munroe is not disappointed when a hobgoblin pops up from behind one large coffin leveling a crossbow and fires, the bolt scratching a line of blood. The sorcerer's response is swift but the solid sarcophagus in front of the attacker has a large chunk blasted from it much to the shock of the one behind it.

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Goblin Warren Round 8 Begins!

Map of the Goblin Warren (http://www.minmaxboards.com/index.php?topic=8948.msg143308#msg143308)

Status
--->Shandien @ L1 in the Mushroom Chamber | Hit Points = 28/28 | Heal Surge = 7/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); Used Second Wind; | Cond : Temp Hitpoints = 0;
Dunor @ D9 (L8 in Crypt Chamber) | Hit Points = 28/31 | Heal Surge = 7/8 | AP:1 | Misc :  | Cond : Temp Hitpoints = 0;
Kon @ B8 | Hit Points = Down 35 | Cond : Dead
Gom @ C1 in the Chamber of Flame | Hit Points = Down 14 | Cond : Running (Grants combat advantage until BoNT)
Tanthalus @ M1 in the Mushroom Chamber | Hit Points = 11/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Bloodied
Thespias @ A10 (J7 in Crypt Chamber) | Hit Points = 11/25 | Heal Surge = 12/12 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); | Cond : Bloodied
Knerug @ J16 in Crypt Chamber | Hit Points = Down 0 | Cond : Cover (Stone Coffin)
Galadren @ E1 near Chamber of Flame | Hit Points = 25/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Tulugaq @ N9 | Hit Points = 30/30 | Heal Surge = 10/10 | AP:1 | Misc :  | Cond : Shadow Walk (Gains concealment until EoNT), Readied Attack (for when enemy is in range to hit);Running (Grants combat advantage until BoNT)
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Bartholomew on July 28, 2014, 12:37:57 AM
"My gratitude," said Shadien to Tanthalus. "Let's return to the others. I doubt we will be able to catch the goblin now. Hopefully, our allies heard my shout."

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on July 28, 2014, 11:02:18 AM
Taking the stairs several at a time, Shandien bounds after the goblin.

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Goblin Warren Round 8 Begins!

Map of the Goblin Warren (http://www.minmaxboards.com/index.php?topic=8948.msg143308#msg143308)

Status
Shandien @ Stairwell between Mushroom Chamber and Entry Chamber. | Hit Points = 28/28 | Heal Surge = 7/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); Used Second Wind; | Cond : Temp Hitpoints = 0;
--->Dunor @ D9 (L8 in Crypt Chamber) | Hit Points = 28/31 | Heal Surge = 7/8 | AP:1 | Misc :  | Cond : Temp Hitpoints = 0;
Kon @ B8 | Hit Points = Down 35 | Cond : Dead
Gom @ C1 in the Chamber of Flame | Hit Points = Down 14 | Cond : Running (Grants combat advantage until BoNT)
Tanthalus @ M1 in the Mushroom Chamber | Hit Points = 11/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Bloodied
Thespias @ A10 (J7 in Crypt Chamber) | Hit Points = 11/25 | Heal Surge = 12/12 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); | Cond : Bloodied
Knerug @ J16 in Crypt Chamber | Hit Points = Down 0 | Cond : Cover (Stone Coffin)
Galadren @ E1 near Chamber of Flame | Hit Points = 25/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Tulugaq @ N9 | Hit Points = 30/30 | Heal Surge = 10/10 | AP:1 | Misc :  | Cond : Shadow Walk (Gains concealment until EoNT), Readied Attack (for when enemy is in range to hit);Running (Grants combat advantage until BoNT)
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: VennDygrem on July 28, 2014, 10:15:53 PM
Dunor mutters to his ally, "Dammit, Theo, we should wait for the others... Fall back!"

The warrior holds his position and waits to see what happens.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on July 29, 2014, 07:58:42 AM
Gom slides through the door and moves more cautiously around the corner, reloading his hand crossbow as he goes.

(click to show/hide)

Goblin Warren Round 8!

Map of the Goblin Warren (http://www.minmaxboards.com/index.php?topic=8948.msg143308#msg143308)

Status
Shandien @ Stairwell between Mushroom Chamber and Entry Chamber. | Hit Points = 28/28 | Heal Surge = 7/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); Used Second Wind; | Cond : Temp Hitpoints = 0;
Dunor @ D9 (L8 in Crypt Chamber) | Hit Points = 28/31 | Heal Surge = 7/8 | AP:1 | Misc :  | Cond : Temp Hitpoints = 0;
Kon @ B8 | Hit Points = Down 35 | Cond : Dead
Gom @ AB8 | Hit Points = Down 14 | Cond :
--->Tanthalus @ M1 in the Mushroom Chamber | Hit Points = 11/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Bloodied
Thespias @ A10 (J7 in Crypt Chamber) | Hit Points = 11/25 | Heal Surge = 12/12 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); | Cond : Bloodied
Knerug @ J16 in Crypt Chamber | Hit Points = Down 0 | Cond : Cover (Stone Coffin)
Galadren @ E1 near Chamber of Flame | Hit Points = 25/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Tulugaq @ N9 | Hit Points = 30/30 | Heal Surge = 10/10 | AP:1 | Misc :  | Cond : Shadow Walk (Gains concealment until EoNT), Readied Attack (for when enemy is in range to hit);Running (Grants combat advantage until BoNT)
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on July 29, 2014, 10:02:04 AM
Tanthalus hurries after Shandien, anxious to rejoin the rest of his companions.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on July 30, 2014, 08:07:04 AM
The elf's effortless strides easily keeps pace with the swordmage going up the stairs.

(click to show/hide)

Goblin Warren Round 8!

Map of the Goblin Warren (http://www.minmaxboards.com/index.php?topic=8948.msg143308#msg143308)

Status
Shandien @ Stairwell between Mushroom Chamber and Entry Chamber | Hit Points = 28/28 | Heal Surge = 7/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); Used Second Wind; | Cond : Temp Hitpoints = 0;Running (Grants combat advantage until BoNT)
Dunor @ D9 (L8 in Crypt Chamber) | Hit Points = 28/31 | Heal Surge = 7/8 | AP:1 | Misc :  | Cond : Temp Hitpoints = 0;
Kon @ B8 | Hit Points = Down 35 | Cond : Dead
Gom @ AB8 | Hit Points = Down 14 | Cond :
Tanthalus @ Stairwell between Mushroom Chamber and Entry Chamber | Hit Points = 11/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Bloodied; Running (Grants combat advantage until BoNT)
--->Thespias @ A10 (J7 in Crypt Chamber) | Hit Points = 11/25 | Heal Surge = 7/7 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); | Cond : Bloodied
Knerug @ J16 in Crypt Chamber | Hit Points = Down 0 | Cond : Cover (Stone Coffin)
Galadren @ E1 near Chamber of Flame | Hit Points = 25/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Tulugaq @ N9 | Hit Points = 30/30 | Heal Surge = 10/10 | AP:1 | Misc :  | Cond : Shadow Walk (Gains concealment until EoNT), Readied Attack (for when enemy is in range to hit);Running (Grants combat advantage until BoNT)
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Shadowhunter on July 31, 2014, 11:20:39 AM
Wounded, the halfling goes for cover.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on July 31, 2014, 07:14:55 PM
The Halfling ignores the Dunor's request to fall back and rushes forward instead to the safety of cover behind the nearest coffin. As he stops for a breather and looks left, he sees three more hobgoblin leering down at him swords already posed to strike those rounding the corner and two more raise from behind the sarcophagus.

Goblin Warren Round 8!

Map of the Goblin Warren (http://www.minmaxboards.com/index.php?topic=8948.msg143308#msg143308)

Status
Shandien @ Stairwell between Mushroom Chamber and Entry Chamber | Hit Points = 28/28 | Heal Surge = 7/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); Used Second Wind; | Cond : Temp Hitpoints = 0;Running (Grants combat advantage until BoNT)
Dunor @ D9 (L8 in Crypt Chamber) | Hit Points = 28/31 | Heal Surge = 7/8 | AP:1 | Misc :  | Cond : Temp Hitpoints = 0;
Kon @ B8 | Hit Points = Down 35 | Cond : Dead
Gom @ AB8 | Hit Points = Down 14 | Cond :
Tanthalus @ Stairwell between Mushroom Chamber and Entry Chamber | Hit Points = 11/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Bloodied; Running (Grants combat advantage until BoNT)
Thespias @ J11 in Crypt Chamber | Hit Points = 17/25 | Heal Surge = 6/7 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); Used Second Wind | Cond :
--->Knerug @ J16 in Crypt Chamber | Hit Points = Down 0 | Cond : Cover (Stone Coffin)
--->Gsurb @ I13 in Crypt Chamber | Hit Points = Down 0 | Cond : Cover (Stone Coffin)
--->Sgark @ I16 in Crypt Chamber | Hit Points = Down 0 | Cond : Cover (Stone Coffin)
--->Zos @ I11 in Crypt Chamber | Hit Points = Down 0 | Cond :
--->Nust @ H11 in Crypt Chamber | Hit Points = Down 0 | Cond :
--->Bun @ G11 in Crypt Chamber | Hit Points = Down 0 | Cond :
Galadren @ E1 near Chamber of Flame | Hit Points = 25/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Tulugaq @ N9 | Hit Points = 30/30 | Heal Surge = 10/10 | AP:1 | Misc :  | Cond : Shadow Walk (Gains concealment until EoNT), Readied Attack (for when enemy is in range to hit); Running (Grants combat advantage until BoNT)
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Inspectre on July 31, 2014, 09:01:23 PM
With his longer legs, the elf archer is easily able to keep up with the goblin as it attempts to flee.

"Where do you think *you're* going?"

Galadren asked as he shot the goblin in the back again, sliding up behind it against just as he finishes sliding a new bolt into place in his crossbow.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on July 31, 2014, 09:31:59 PM
Knerug works to reload his crossbow and then brings it back up ready shoot the Halfling if he moves out from his cover.

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Gsurb rounds the sarcophagus on the hiding Halfling and drops his blade toward the small foe to skewer him. Theo pushes off the Coffin just in time for the blade to pass by.

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Sgark raises from behind the stone coffin near Knerug and levels his own crossbow.

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Zos brings his blade in a backhand arc down on the Halfling,

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Nust and Bun both clamber up onto the top of the coffin and poke their swords downward at Thespias.

(click to show/hide)

Galadren's crossbow bolt skips off the wall above the Gom's head.

Goblin Warren Round 8!

Map of the Goblin Warren (http://www.minmaxboards.com/index.php?topic=8948.msg143308#msg143308)

Status
Shandien @ Stairwell between Mushroom Chamber and Entry Chamber | Hit Points = 28/28 | Heal Surge = 7/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); Used Second Wind; | Cond : Temp Hitpoints = 0;Running (Grants combat advantage until BoNT)
Dunor @ D9 (L8 in Crypt Chamber) | Hit Points = 28/31 | Heal Surge = 7/8 | AP:1 | Misc :  | Cond : Temp Hitpoints = 0;
Kon @ B8 | Hit Points = Down 35 | Cond : Dead
Gom @ AB8 | Hit Points = Down 14 | Cond :
Tanthalus @ Stairwell between Mushroom Chamber and Entry Chamber | Hit Points = 11/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Bloodied; Running (Grants combat advantage until BoNT)
Thespias @ J11 in Crypt Chamber | Hit Points = 7/25 | Heal Surge = 6/7 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); Used Second Wind | Cond : Bloodied
Knerug @ J16 in Crypt Chamber | Hit Points = Down 0 | Cond : Cover (Stone Coffin)
Gsurb @ K12 in Crypt Chamber | Hit Points = Down 0 | Cond :
Sgark @ I16 in Crypt Chamber | Hit Points = Down 0 | Cond : Cover (Stone Coffin)
Zos @ I11 in Crypt Chamber | Hit Points = Down 0 | Cond :
Nust @ J12 in Crypt Chamber | Hit Points = Down 0 | Cond :
Bun @ I12 in Crypt Chamber | Hit Points = Down 0 | Cond :
Galadren @ AD8 | Hit Points = 25/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
--->Tulugaq @ N9 | Hit Points = 30/30 | Heal Surge = 10/10 | AP:1 | Misc :  | Cond : Shadow Walk (Gains concealment until EoNT), Readied Attack (for when enemy is in range to hit); Running (Grants combat advantage until BoNT)

Title: Re: Rescue at Rivenroar (Game Thread)
Post by: bhu on August 01, 2014, 05:50:40 PM
Leaping the chasm if i can, preparing to if i cant, moving forward either way

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Bartholomew on August 01, 2014, 09:42:08 PM
Shandien continues to run up the stairs.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on August 02, 2014, 08:44:44 AM
Tulugaq clears the second span in the floor with ease and stops around the corner to see a number of hobgoblins descending upon Thespias.

Shandien races up the stairs and through the open door to the entry chamber and sees no sign of the goblin.

Goblin Warren Round 9!

Map of the Goblin Warren (http://www.minmaxboards.com/index.php?topic=8948.msg143308#msg143308)

Status
Shandien @ In the entry chamber | Hit Points = 28/28 | Heal Surge = 7/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); Used Second Wind; | Cond : Temp Hitpoints = 0;Running (Grants combat advantage until BoNT)
--->Dunor @ D9 (L8 in Crypt Chamber) | Hit Points = 28/31 | Heal Surge = 7/8 | AP:1 | Misc :  | Cond : Temp Hitpoints = 0;
Kon @ B8 | Hit Points = Down 35 | Cond : Dead
Gom @ AB8 | Hit Points = Down 14 | Cond :
Tanthalus @ Stairwell between Mushroom Chamber and Entry Chamber | Hit Points = 11/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Bloodied; Running (Grants combat advantage until BoNT)
Thespias @ J11 in Crypt Chamber | Hit Points = 7/25 | Heal Surge = 6/7 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); Used Second Wind | Cond : Bloodied
Knerug @ J16 in Crypt Chamber | Hit Points = Down 0 | Cond : Cover (Stone Coffin)
Gsurb @ K12 in Crypt Chamber | Hit Points = Down 0 | Cond :
Sgark @ I16 in Crypt Chamber | Hit Points = Down 0 | Cond : Cover (Stone Coffin)
Zos @ I11 in Crypt Chamber | Hit Points = Down 0 | Cond :
Nust @ J12 in Crypt Chamber | Hit Points = Down 0 | Cond :
Bun @ I12 in Crypt Chamber | Hit Points = Down 0 | Cond :
Galadren @ AD8 | Hit Points = 25/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Tulugaq @ B8 (K7 in Crypt Chamber) | Hit Points = 30/30 | Heal Surge = 10/10 | AP:1 | Misc :  | Cond : Shadow Walk (Gains concealment until EoNT), Readied Attack (for when enemy is in range to hit); Running (Grants combat advantage until BoNT)
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: VennDygrem on August 02, 2014, 04:02:59 PM
Dunor mutters a curse under his breath.

"What part of fall back don't you understand, Theo?!"

The warrior grunts, then rolls around the corner with his weapon at the ready. Building momentum, Dunor bounces off the opposite wall of the corridor, then attempts to use that momentum to run up and along the other wall and kick off it, landing behind the Hobgoblins attacking his friend. He then slashes at them in a menacing flourish.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on August 03, 2014, 07:07:08 AM
The hobgoblins watch in awe as Dunor goes over and between them. Bun has enough of his wits about him to jump as the first blade comes in to take his legs, Gsurb is not so loucky, taking Dunor's second blade in the chest.

Gom spins from being shot at and fires his tiny crossbow at Galadren while stepping back. Grinning stupidly by the solid sound the small quarrel makes when it strikes.

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There is a faint sound above the din of combat of a powerful bow being drawn back and then an arrow flies from the darkness, streaks between combatants and slams into Tulugaq.

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From the wrought iron stairs in the northern corner comes a hiss and the sound of booted feet as a green drake and three more hobgoblins start clammering down the stairs to join the melee.

(click to show/hide)

Goblin Warren Round 9!

Map of the Goblin Warren (http://www.minmaxboards.com/index.php?topic=8948.msg143308#msg143308)

Status
Shandien @ In the entry chamber | Hit Points = 28/28 | Heal Surge = 7/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); Used Second Wind; | Cond : Temp Hitpoints = 0;Running (Grants combat advantage until BoNT)
Dunor @ J13 in Crypt Chamber | Hit Points = 28/31 | Heal Surge = 7/8 | AP:1 | Misc :  | Cond : Temp Hitpoints = 0;
Gom @ AB8 | Hit Points = Down 14 | Cond :
Res @ In darkness in Crypt Chamber | Hit Points = Down 0 | Cond : Total Concealment (Darkness)
Drake @  First On Stairs in Crypt Chamber | Hit Points = Down 0 | Cond :
Sun @ Second On Stairs in Crypt Chamber | Hit Points = Down 0 | Cond :
Bakutn @ Third On Stairs in Crypt Chamber | Hit Points = Down 0 | Cond :
Xsadum @ Fourth On Stairs in Crypt Chamber | Hit Points = Down 0 | Cond :
--->Tanthalus @ Stairwell between Mushroom Chamber and Entry Chamber | Hit Points = 11/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Bloodied; Running (Grants combat advantage until BoNT)
Thespias @ J11 in Crypt Chamber | Hit Points = 7/25 | Heal Surge = 6/7 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); Used Second Wind | Cond : Bloodied
Knerug @ J16 in Crypt Chamber | Hit Points = Down 0 | Cond : Cover (Stone Coffin)
Gsurb @ K12 in Crypt Chamber | Hit Points = Down 4 | Cond : Dead
Sgark @ I16 in Crypt Chamber | Hit Points = Down 0 | Cond : Cover (Stone Coffin); +2 to attack on Tulugaq
Zos @ I11 in Crypt Chamber | Hit Points = Down 0 | Cond :
Nust @ J12 in Crypt Chamber | Hit Points = Down 0 | Cond :
Bun @ I12 in Crypt Chamber | Hit Points = Down 0 | Cond :
Galadren @ AC8 | Hit Points = 16/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Tulugaq @ B8 (K7 in Crypt Chamber) | Hit Points = 30/30 | Heal Surge = 10/10 | AP:1 | Misc :  | Cond : Shadow Walk (Gains concealment until EoNT); Running (Grants combat advantage until BoNT)
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on August 03, 2014, 11:13:13 AM
Tanthalus continues to follow Shandien, ready to rejoin the rest of the group.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Shadowhunter on August 04, 2014, 08:15:54 AM
Gravely wounded and quite impressed at Dunors antics, the halfling ducks back and decide to return the favor.
You got my back, now I've got yours

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on August 04, 2014, 08:22:36 AM
The two hobgoblins are battered together and thrown in a motionless heap on the floor by the conjured storm's power

Goblin Warren Round 9!

Map of the Goblin Warren (http://www.minmaxboards.com/index.php?topic=8948.msg143308#msg143308)

Status
Shandien @ In the entry chamber | Hit Points = 28/28 | Heal Surge = 7/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); Used Second Wind; | Cond : Temp Hitpoints = 0;Running (Grants combat advantage until BoNT)
Dunor @ J13 in Crypt Chamber | Hit Points = 28/31 | Heal Surge = 7/8 | AP:1 | Misc :  | Cond : Temp Hitpoints = 0;
Gom @ AB8 | Hit Points = Down 14 | Cond :
Res @ In darkness in Crypt Chamber | Hit Points = Down 0 | Cond : Total Concealment (Darkness)
Drake @  First On Stairs in Crypt Chamber | Hit Points = Down 0 | Cond :
Sun @ Second On Stairs in Crypt Chamber | Hit Points = Down 0 | Cond :
Bakutn @ Third On Stairs in Crypt Chamber | Hit Points = Down 0 | Cond :
Xsadum @ Fourth On Stairs in Crypt Chamber | Hit Points = Down 0 | Cond :
Tanthalus @ In the Entry Chamber | Hit Points = 11/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Bloodied; Running (Grants combat advantage until BoNT)
Thespias @ J10 in Crypt Chamber | Hit Points = 7/25 | Heal Surge = 6/7 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); Used Second Wind | Cond : Bloodied
--->Knerug @ J16 in Crypt Chamber | Hit Points = Down 0 | Cond : Cover (Stone Coffin)
Gsurb @ K12 in Crypt Chamber | Hit Points = Down 4 | Cond : Dead
Sgark @ I16 in Crypt Chamber | Hit Points = Down 0 | Cond : Cover (Stone Coffin); +2 to attack on Tulugaq
Zos @ I11 in Crypt Chamber | Hit Points = Down 0 | Cond :
Nust @ J12 in Crypt Chamber | Hit Points = Down 0 | Cond : Dead
Bun @ I12 in Crypt Chamber | Hit Points = Down 0 | Cond : Dead
Galadren @ AC8 | Hit Points = 16/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Tulugaq @ B8 (K7 in Crypt Chamber) | Hit Points = 30/30 | Heal Surge = 10/10 | AP:1 | Misc :  | Cond : Shadow Walk (Gains concealment until EoNT); Running (Grants combat advantage until BoNT)
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on August 04, 2014, 11:24:57 PM
Knerug unleashes a bolt at Dunor but it shanks hopelessly wide and strikes near Zos' head sinking into the stone. Reloading his crossbow the hobgoblin shuffles back into the darkness.

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Sgark lets his bolt fly off at Tulugaq, the warlock's shifting infernal darkness surrounding him masks his true form and the missile sails just past.

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Zos steps around the corner and swings his sword across at the Halfling, stinging him with his pitted blade.

(click to show/hide)

Goblin Warren Round 9!

Map of the Goblin Warren (http://www.minmaxboards.com/index.php?topic=8948.msg143308#msg143308)

Status
Shandien @ In the entry chamber | Hit Points = 28/28 | Heal Surge = 7/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); Used Second Wind; | Cond : Temp Hitpoints = 0;Running (Grants combat advantage until BoNT)
Dunor @ J13 in Crypt Chamber | Hit Points = 28/31 | Heal Surge = 7/8 | AP:1 | Misc :  | Cond : Temp Hitpoints = 0;
Gom @ AB8 | Hit Points = Down 14 | Cond :
Res @ In darkness in Crypt Chamber | Hit Points = Down 0 | Cond : Total Concealment (Darkness)
Drake @  First On Stairs in Crypt Chamber | Hit Points = Down 0 | Cond :
Sun @ Second On Stairs in Crypt Chamber | Hit Points = Down 0 | Cond :
Bakutn @ Third On Stairs in Crypt Chamber | Hit Points = Down 0 | Cond :
Xsadum @ Fourth On Stairs in Crypt Chamber | Hit Points = Down 0 | Cond :
Tanthalus @ In the Entry Chamber | Hit Points = 11/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Bloodied; Running (Grants combat advantage until BoNT)
Thespias @ J10 in Crypt Chamber | Hit Points = 7/25 | Heal Surge = 6/7 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); Used Second Wind | Cond : Bloodied
Knerug @ In Darkness in Crypt Chamber | Hit Points = Down 0 | Cond : Total Concealment (Darnkess)
Gsurb @ K12 in Crypt Chamber | Hit Points = Down 4 | Cond : Dead
Sgark @ I16 in Crypt Chamber | Hit Points = Down 0 | Cond : Cover (Stone Coffin);
Zos @ J11 in Crypt Chamber | Hit Points = Down 0 | Cond :
Nust @ J12 in Crypt Chamber | Hit Points = Down 0 | Cond : Dead
Bun @ I12 in Crypt Chamber | Hit Points = Down 0 | Cond : Dead
--->Galadren @ AC8 | Hit Points = 16/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Tulugaq @ B8 (K7 in Crypt Chamber) | Hit Points = 30/30 | Heal Surge = 10/10 | AP:1 | Misc :  | Cond : Shadow Walk (Gains concealment until EoNT);
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: bhu on August 05, 2014, 04:37:05 PM
I blast Zos with Dire radiance

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Inspectre on August 05, 2014, 08:10:08 PM
Galadren manages to block the bolt with his arm, the projectile thankfully only penetrating the first layer of hide armor.
The elf doubted that he would be that lucky again.

"Cheeky git."

Galadren growls as he fires again.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on August 05, 2014, 08:34:37 PM
Galadren returns fire on the goblin wounding him greatly.

Zos is bathed in a shaft cold starlight and collapses to the ground screaming insanely for an instant until he lies still.

Goblin Warren Round 10 Begins!

Map of the Goblin Warren (http://www.minmaxboards.com/index.php?topic=8948.msg143308#msg143308)

Status
--->Shandien @ In the entry chamber | Hit Points = 28/28 | Heal Surge = 7/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); Used Second Wind; | Cond : Temp Hitpoints = 0;
Dunor @ J13 in Crypt Chamber | Hit Points = 28/31 | Heal Surge = 7/8 | AP:1 | Misc :  | Cond : Temp Hitpoints = 0;
Gom @ AB8 | Hit Points = Down 26 | Cond : Bloodied
Res @ In darkness in Crypt Chamber | Hit Points = Down 0 | Cond : Total Concealment (Darkness)
Drake @  First On Stairs in Crypt Chamber | Hit Points = Down 0 | Cond :
Sun @ Second On Stairs in Crypt Chamber | Hit Points = Down 0 | Cond :
Bakutn @ Third On Stairs in Crypt Chamber | Hit Points = Down 0 | Cond :
Xsadum @ Fourth On Stairs in Crypt Chamber | Hit Points = Down 0 | Cond :
Tanthalus @ In the Entry Chamber | Hit Points = 11/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Bloodied; Running (Grants combat advantage until BoNT)
Thespias @ J10 in Crypt Chamber | Hit Points = 7/25 | Heal Surge = 6/7 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); Used Second Wind | Cond : Bloodied
Knerug @ In Darkness in Crypt Chamber | Hit Points = Down 0 | Cond : Total Concealment (Darnkess)
Gsurb @ K12 in Crypt Chamber | Hit Points = Down 4 | Cond : Dead
Sgark @ I16 in Crypt Chamber | Hit Points = Down 0 | Cond : Cover (Stone Coffin);
Zos @ J11 in Crypt Chamber | Hit Points = Down 9 | Cond : Dead
Nust @ J12 in Crypt Chamber | Hit Points = Down 11 | Cond : Dead
Bun @ I12 in Crypt Chamber | Hit Points = Down 11 | Cond : Dead
Galadren @ AC8 | Hit Points = 16/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Tulugaq @ K10 in Crypt Chamber | Hit Points = 30/30 | Heal Surge = 10/10 | AP:1 | Misc :  | Cond : Shadow Walk (Concealment until EoNT); Pact Boon (+1 to next roll until EoNT)
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Bartholomew on August 06, 2014, 03:05:09 AM
Shandien continues to rush to his allies. He is glad to see Galadren well when he rounds the corner of the corridor leading to the Goblin Warren.

"Where are the others?" he asks.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Inspectre on August 06, 2014, 06:28:33 AM
The elf shrugs in reply.

"Dunno.  They went after the other one.  So . . . somewhere ahead?"
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on August 06, 2014, 08:01:44 AM
Seeing reinforcements arrive from behind the elf, Gom takes off running through the door at a slight limp. Leaping the chasm he almost makes it but his wounded leg hinders the distance and he slams into the floor just short of the edge...."NooOOoOoand lands with a dull thud and a sickening snap.

(click to show/hide)


Goblin Warren Round 10!

Map of the Goblin Warren (http://www.minmaxboards.com/index.php?topic=8948.msg143308#msg143308)

Status
Shandien @ AC7 | Hit Points = 28/28 | Heal Surge = 7/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); Used Second Wind; | Cond : Temp Hitpoints = 0; Running (Grants combat advantage until BoNT)
--->Dunor @ J13 in Crypt Chamber | Hit Points = 28/31 | Heal Surge = 7/8 | AP:1 | Misc :  | Cond : Temp Hitpoints = 0;
Gom @ P9 | Hit Points = Down 38 | Cond : Dead
Res @ In darkness in Crypt Chamber | Hit Points = Down 0 | Cond : Total Concealment (Darkness)
Drake @  First On Stairs in Crypt Chamber | Hit Points = Down 0 | Cond :
Sun @ Second On Stairs in Crypt Chamber | Hit Points = Down 0 | Cond :
Bakutn @ Third On Stairs in Crypt Chamber | Hit Points = Down 0 | Cond :
Xsadum @ Fourth On Stairs in Crypt Chamber | Hit Points = Down 0 | Cond :
Tanthalus @ In the Entry Chamber | Hit Points = 11/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Bloodied; Running (Grants combat advantage until BoNT)
Thespias @ J10 in Crypt Chamber | Hit Points = 7/25 | Heal Surge = 6/7 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); Storm Soul Resist -5 (Lightning, Thunder); Used Second Wind | Cond : Bloodied
Knerug @ In Darkness in Crypt Chamber | Hit Points = Down 0 | Cond : Total Concealment (Darnkess)
Gsurb @ K12 in Crypt Chamber | Hit Points = Down 4 | Cond : Dead
Sgark @ I16 in Crypt Chamber | Hit Points = Down 0 | Cond : Cover (Stone Coffin);
Zos @ J11 in Crypt Chamber | Hit Points = Down 9 | Cond : Dead
Nust @ J12 in Crypt Chamber | Hit Points = Down 11 | Cond : Dead
Bun @ I12 in Crypt Chamber | Hit Points = Down 11 | Cond : Dead
Galadren @ AC8 | Hit Points = 16/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Tulugaq @ K10 in Crypt Chamber | Hit Points = 30/30 | Heal Surge = 10/10 | AP:1 | Misc :  | Cond : Shadow Walk (Concealment until EoNT); Pact Boon (+1 to next roll until EoNT)
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: VennDygrem on August 06, 2014, 05:24:40 PM
"Theo, looks like there's company coming down the stairs. Can you move this storm to greet them?" Dunor's words are muffled by the whirling winds surrounding him, but he hopes the Halfling can hear him regardless. He turns to the Hobgoblin still waiting behind the sarcophagus, saying, "As for you..."

The warrior pushes through the winds and strides up to the Hobgoblin, slashing away at his foe. His weapon is poised to attack in riposte should the Hobgoblin try to escape or attack his allies.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on August 07, 2014, 07:57:15 AM
Sgark deflects the incoming attacks with his crossbow.

The sound of a longbow being drawn back can barely be heard again and another arrow flies into the light. Dunor deftly turns the arrow aside.

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The drake lands at the bottom of the stairs and seeing only a lone warrior in the middle of the room, charges onward to sink its razor teeth into the human invader.

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Sun is close behind the drake having lost control of its leash in order to ready his flail and shield. He charges in on the tail of the drake and with Donor already tied up with several combatants, Sun presses his advantage on the tall warrior.

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Bakutn lands on the floor in stride and leaps onto the coffin making his way toward the human.

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Xsadum is right on Bakutn's heels and veers on the other side of Sun and wades into the fray rusty sword swinging down in a large arc on top of Dunor.

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Goblin Warren Round 10!

Map of the Goblin Warren (http://www.minmaxboards.com/index.php?topic=8948.msg143308#msg143308)

Status
Shandien @ V8 | Hit Points = 28/28 | Heal Surge = 7/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); Used Second Wind; | Cond : Temp Hitpoints = 0; Running (Grants combat advantage until BoNT)
Dunor @ J13 in Crypt Chamber | Hit Points = 23/31 | Heal Surge = 7/8 | AP:1 | Misc :  | Cond : Temp Hitpoints = 0;
Gom @ P9 | Hit Points = Down 38 | Cond : Dead
Res @ In darkness in Crypt Chamber | Hit Points = Down 0 | Cond : Total Concealment (Darkness)
Drake @  G15 in Crypt Chamber | Hit Points = Down 0 | Cond :
Sun @ G14 in Crypt Chamber | Hit Points = Down 0 | Cond :
Bakutn @ F15 in Crypt Chamber | Hit Points = Down 0 | Cond :
Xsadum @  H14 in Crypt Chamber | Hit Points = Down 0 | Cond :
--->Tanthalus @ In the Entry Chamber | Hit Points = 11/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Bloodied; Running (Grants combat advantage until BoNT)
Thespias @ J10 in Crypt Chamber | Hit Points = 7/25 | Heal Surge = 6/7 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); Storm Soul Resist -5 (Lightning, Thunder); Used Second Wind | Cond : Total Concealment (Darkness); Bloodied
Knerug @ In Darkness in Crypt Chamber | Hit Points = Down 0 | Cond : Total Concealment (Darnkess)
Gsurb @ K12 in Crypt Chamber | Hit Points = Down 4 | Cond : Dead
Sgark @ I16 in Crypt Chamber | Hit Points = Down 0 | Cond : Cover (Stone Coffin); Marked (Dunor)
Zos @ J11 in Crypt Chamber | Hit Points = Down 9 | Cond : Dead
Nust @ J12 in Crypt Chamber | Hit Points = Down 11 | Cond : Dead
Bun @ I12 in Crypt Chamber | Hit Points = Down 11 | Cond : Dead
Galadren @ AC8 | Hit Points = 16/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Tulugaq @ K10 in Crypt Chamber | Hit Points = 30/30 | Heal Surge = 10/10 | AP:1 | Misc :  | Cond : Shadow Walk (Concealment until EoNT); Pact Boon (+1 to next roll until EoNT); Total Concealment (Darkness)
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on August 07, 2014, 12:26:12 PM
Tanthalus continues chasing after his comrades, slightly out of breath from all this running.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Shadowhunter on August 07, 2014, 09:53:42 PM
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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on August 08, 2014, 08:17:16 AM
A nearly out of breath cleric races passed Galadren on Shandien's heels for the northern door headed back toward the comrades they had been separated from.

The raging storm moves as Thespias struggles to maintain control of its power. The spells energy envelopes several of the newest arriving opponents.

Knerug fires another bolt concealed in the darkness. The projectile skims just over the ducking Dunor.

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Sgark drops the crossbow and draws his pitted sword from its scabbard and swings his shield onto his arm.

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Goblin Warren Round 10!

Map of the Goblin Warren (http://www.minmaxboards.com/index.php?topic=8948.msg143308#msg143308)

Status
Shandien @ V8 | Hit Points = 28/28 | Heal Surge = 7/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); Used Second Wind; | Cond : Temp Hitpoints = 0; Running (Grants combat advantage until BoNT)
Dunor @ J13 in Crypt Chamber | Hit Points = 23/31 | Heal Surge = 7/8 | AP:1 | Misc :  | Cond : Temp Hitpoints = 0;
Gom @ P9 | Hit Points = Down 38 | Cond : Dead
Res @ In darkness in Crypt Chamber | Hit Points = Down 0 | Cond : Total Concealment (Darkness)
Drake @  G15 in Crypt Chamber | Hit Points = Down 0 | Cond :
Sun @ G14 in Crypt Chamber | Hit Points = Down 0 | Cond :
Bakutn @ F15 in Crypt Chamber | Hit Points = Down 0 | Cond :
Xsadum @  H14 in Crypt Chamber | Hit Points = Down 0 | Cond :
Tanthalus @ W8 | Hit Points = 11/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Bloodied; Running (Grants combat advantage until BoNT)
Thespias @ J10 in Crypt Chamber | Hit Points = 7/25 | Heal Surge = 6/7 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); Storm Soul Resist -5 (Lightning, Thunder); Used Second Wind | Cond : Total Concealment (Darkness); Bloodied
Knerug @ In Darkness in Crypt Chamber | Hit Points = Down 0 | Cond : Total Concealment (Darnkess)
Gsurb @ K12 in Crypt Chamber | Hit Points = Down 4 | Cond : Dead
Sgark @ I16 in Crypt Chamber | Hit Points = Down 0 | Cond : Cover (Stone Coffin); Marked (Dunor)
Zos @ J11 in Crypt Chamber | Hit Points = Down 9 | Cond : Dead
Nust @ J12 in Crypt Chamber | Hit Points = Down 11 | Cond : Dead
Bun @ I12 in Crypt Chamber | Hit Points = Down 11 | Cond : Dead
--->Galadren @ AC8 | Hit Points = 16/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Tulugaq @ K10 in Crypt Chamber | Hit Points = 30/30 | Heal Surge = 10/10 | AP:1 | Misc :  | Cond : Shadow Walk (Concealment until EoNT); Pact Boon (+1 to next roll until EoNT); Total Concealment (Darkness)
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: bhu on August 08, 2014, 07:26:35 PM
I move in and whoop me some drake

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Inspectre on August 10, 2014, 09:16:35 AM
"I'll swing around to the side - you guys can try to jump over those pits if you like."

Galadren grunts as he moves up to the battered door leading off to the west and pushing them open, and then advancing through them down the hallway, seeking to follow the path the goblin first took after it joined the fight.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Bartholomew on August 10, 2014, 10:46:35 AM
Shandien hurries onward, leaping the chasm that he had failed to clear before.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on August 11, 2014, 12:34:59 AM
Galadren races off through the nearby door and out of sight of Shandian and Tanthalus.

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Tulugaq steps forward whispering a silent curse and catching the eye of Xsadum, opening his mind to the perverse imagery the warlock has witnessed through the stars portents of the far realm. The warlock unleashes a furious dark blast of arcane power at the drake though, scorching its scales.

Shandien leaps the first pit in the floor with ease and strides to the next while re-drawing his blade.

Goblin Warren Round 11 Begins!

Map of the Goblin Warren (http://www.minmaxboards.com/index.php?topic=8948.msg143308#msg143308)

Status
Shandien @ I9 | Hit Points = 28/28 | Heal Surge = 7/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); Used Second Wind; | Cond : Temp Hitpoints = 0; Running (Grants combat advantage until BoNT)
--->Dunor @ J13 in Crypt Chamber | Hit Points = 23/31 | Heal Surge = 7/8 | AP:1 | Misc :  | Cond : Temp Hitpoints = 0;
Gom @ P9 | Hit Points = Down 38 | Cond : Dead
Res @ In darkness in Crypt Chamber | Hit Points = Down 0 | Cond : Total Concealment (Darkness)
Drake @  G15 in Crypt Chamber | Hit Points = Down 6 | Cond :
Sun @ G14 in Crypt Chamber | Hit Points = Down 0 | Cond :
Bakutn @ F15 in Crypt Chamber | Hit Points = Down 0 | Cond :
Xsadum @  H14 in Crypt Chamber | Hit Points = Down 0 | Cond : Warlock's Curse (Tulugaq)
Tanthalus @ W8 | Hit Points = 11/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Bloodied; Running (Grants combat advantage until BoNT)
Thespias @ J10 in Crypt Chamber | Hit Points = 7/25 | Heal Surge = 6/7 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); Storm Soul Resist -5 (Lightning, Thunder); Used Second Wind | Cond : Total Concealment (Darkness); Bloodied
Knerug @ In Darkness in Crypt Chamber | Hit Points = Down 0 | Cond : Total Concealment (Darkness)
Gsurb @ K12 in Crypt Chamber | Hit Points = Down 4 | Cond : Dead
Sgark @ I16 in Crypt Chamber | Hit Points = Down 0 | Cond : Cover (Stone Coffin); Marked (Dunor)
Zos @ J11 in Crypt Chamber | Hit Points = Down 9 | Cond : Dead
Nust @ J12 in Crypt Chamber | Hit Points = Down 11 | Cond : Dead
Bun @ I12 in Crypt Chamber | Hit Points = Down 11 | Cond : Dead
Galadren @ H8 in the Chamber with Magical Image | Hit Points = 16/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Total Concealment (Darkness)
Tulugaq @ K13 in Crypt Chamber | Hit Points = 30/30 | Heal Surge = 10/10 | AP:1 | Misc :  | Cond : Shadow Walk (Concealment until EoNT); Total Concealment (Darkness)
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: VennDygrem on August 11, 2014, 07:07:54 AM
Dunor slashes at two of his enemies, then whirls around to move out of reach of the rest.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on August 12, 2014, 01:15:11 AM
Xsadum is impaled by the vicious attack but Sgark is more wary and fens the blades away with his shield.

Res draws the longbow back with a creaking strain and releases another arrow from the darkness. It streaks past Sgark and skims the coffin toward Dunor.

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The drake and the two hobgoblins enveloped by the thunderous spell are buffeted with Bakutn being thrown violently against the crypt wall with a sickening crack. The drake emerges with Sun and crosses his path in pursuit of the tall human snapping its dagger filled maw at Dunor while Sun's flail keeps the warrior on his toes.

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Goblin Warren Round 11!

Map of the Goblin Warren (http://www.minmaxboards.com/index.php?topic=8948.msg143308#msg143308)

Status
Shandien @ I9 | Hit Points = 28/28 | Heal Surge = 7/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); Used Second Wind; | Cond : Temp Hitpoints = 0; Running (Grants combat advantage until BoNT)
Dunor @ J13 in Crypt Chamber | Hit Points = 6/31 | Heal Surge = 7/8 | AP:1 | Misc :  | Cond : Temp Hitpoints = 0;Bloodied, Marked (Sun)
Gom @ P9 | Hit Points = Down 38 | Cond : Dead
Res @ In darkness in Crypt Chamber | Hit Points = Down 0 | Cond : Total Concealment (Darkness)
Drake @  H14 in Crypt Chamber | Hit Points = Down 10 | Cond :
Sun @ H15 in Crypt Chamber | Hit Points = Down 4 | Cond :
Bakutn @ F15 in Crypt Chamber | Hit Points = Down 4 | Cond : Dead
Xsadum @  H14 in Crypt Chamber | Hit Points = Down 8 | Cond : Dead
--->Tanthalus @ W8 | Hit Points = 11/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Bloodied; Running (Grants combat advantage until BoNT)
Thespias @ J10 in Crypt Chamber | Hit Points = 7/25 | Heal Surge = 6/7 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); Storm Soul Resist -5 (Lightning, Thunder); Used Second Wind | Cond : Total Concealment (Darkness); Bloodied
Knerug @ In Darkness in Crypt Chamber | Hit Points = Down 0 | Cond : Total Concealment (Darkness)
Gsurb @ K12 in Crypt Chamber | Hit Points = Down 4 | Cond : Dead
Sgark @ I16 in Crypt Chamber | Hit Points = Down 0 | Cond : Cover (Stone Coffin); Marked (Dunor)
Zos @ J11 in Crypt Chamber | Hit Points = Down 9 | Cond : Dead
Nust @ J12 in Crypt Chamber | Hit Points = Down 11 | Cond : Dead
Bun @ I12 in Crypt Chamber | Hit Points = Down 11 | Cond : Dead
Galadren @ H8 in the Chamber with Magical Image | Hit Points = 16/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Total Concealment (Darkness)
Tulugaq @ K13 in Crypt Chamber | Hit Points = 30/30 | Heal Surge = 10/10 | AP:1 | Misc :  | Cond : Shadow Walk (Concealment until EoNT); Total Concealment (Darkness); Pact Boon (+1 to next d20 roll)
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on August 12, 2014, 10:05:14 AM
Tanthalus makes a running jump in an attempt to make it over the pit.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Shadowhunter on August 12, 2014, 11:27:49 AM
Theo lets the storm rage on.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on August 13, 2014, 08:56:01 PM
Tanthalus plummets back through the hole in the floor and collides with some debris on the floor below.

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The powerful storm whips Sgark against the wall as it closes around him.

Knerug fires his crossbow at Dunor from hiding in the darkness and then drops it to draw his sword.

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Goblin Warren Round 11!

Map of the Goblin Warren (http://www.minmaxboards.com/index.php?topic=8948.msg143308#msg143308)

Status
Shandien @ I9 | Hit Points = 28/28 | Heal Surge = 7/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); Used Second Wind; | Cond : Temp Hitpoints = 0; Running (Grants combat advantage until BoNT)
Dunor @ J13 in Crypt Chamber | Hit Points = 6/31 | Heal Surge = 7/8 | AP:1 | Misc :  | Cond : Temp Hitpoints = 0;Bloodied, Marked (Sun)
Gom @ P9 | Hit Points = Down 38 | Cond : Dead
Res @ In darkness in Crypt Chamber | Hit Points = Down 0 | Cond : Total Concealment (Darkness)
Drake @  H14 in Crypt Chamber | Hit Points = Down 10 | Cond :
Sun @ H15 in Crypt Chamber | Hit Points = Down 4 | Cond :
Bakutn @ F15 in Crypt Chamber | Hit Points = Down 4 | Cond : Dead
Xsadum @  H14 in Crypt Chamber | Hit Points = Down 8 | Cond : Dead
Tanthalus @ W8 | Hit Points = 2/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Bloodied; Running (Grants combat advantage until BoNT)
Thespias @ J10 in Crypt Chamber | Hit Points = 7/25 | Heal Surge = 6/7 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); Storm Soul Resist -5 (Lightning, Thunder); Used Second Wind | Cond : Total Concealment (Darkness); Bloodied
Knerug @ In Darkness in Crypt Chamber | Hit Points = Down 0 | Cond : Total Concealment (Darkness)
Gsurb @ K12 in Crypt Chamber | Hit Points = Down 4 | Cond : Dead
Sgark @ I16 in Crypt Chamber | Hit Points = Down 4 | Cond : Dead
Zos @ J11 in Crypt Chamber | Hit Points = Down 9 | Cond : Dead
Nust @ J12 in Crypt Chamber | Hit Points = Down 11 | Cond : Dead
Bun @ I12 in Crypt Chamber | Hit Points = Down 11 | Cond : Dead
--->Galadren @ H8 in the Chamber with Magical Image | Hit Points = 16/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Total Concealment (Darkness)
Tulugaq @ K13 in Crypt Chamber | Hit Points = 30/30 | Heal Surge = 10/10 | AP:1 | Misc :  | Cond : Shadow Walk (Concealment until EoNT); Total Concealment (Darkness); Pact Boon (+1 to next d20 roll)
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Inspectre on August 13, 2014, 10:24:13 PM
The presence of the mirror, while convenient by allowing him to see, troubled Galadren nonetheless.
Paintings didn't shed light like that, and anything that was magical in this place was likely to be dangerous.
Galadren therefore gave the thing a wide berth, giving it only the barest of glances in the event that it was enchanted somehow, as he slide around the periphery of the room to the rightmost door.
Throwing it open, the elf runs out into the hallway and finds himself in between the two pits, as he had hoped.

"Hey guys!  I found a way around the first pit!"

The elf says, that fact self-evident as the elf moves on towards the second.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Bartholomew on August 13, 2014, 10:56:58 PM
The clank and thud from seconds ago were no doubt proofs of Tanthalus's untimely déjà-vu. A prominent frown forms across Shandien's face as he turns around to confirm his dreaded anticipation.

"Tanthalus! Are you alright?!"
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: bhu on August 14, 2014, 04:01:29 AM
time to make the donuts

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on August 14, 2014, 08:22:16 AM
Galadren move alongside Shandien as the Genasai calls out to Tanthalus.

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Tulugaq slides up next to the drake, showed in shadow. Looking into the drakes eyes as he approaches, filling its mind with unimaginable horrors. The warlock quickly begins casting his spell but the drake is too close and snaps his jaws around at the human before he can fully get the spell off. The cold starlight lances down but but only scorches the stone on the floor.

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Goblin Warren Round 12 Begins!

Map of the Goblin Warren (http://www.minmaxboards.com/index.php?topic=8948.msg143308#msg143308)

Status
--->Shandien @ I9 | Hit Points = 28/28 | Heal Surge = 7/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); Used Second Wind; | Cond : Temp Hitpoints = 0; Running (Grants combat advantage until BoNT)
Dunor @ J13 in Crypt Chamber | Hit Points = 6/31 | Heal Surge = 7/8 | AP:1 | Misc :  | Cond : Temp Hitpoints = 0; Bloodied, Marked (Sun)
Gom @ P9 | Hit Points = Down 38 | Cond : Dead
Res @ In darkness in Crypt Chamber | Hit Points = Down 0 | Cond : Total Concealment (Darkness)
Drake @  H14 in Crypt Chamber | Hit Points = Down 10 | Cond : Warlock's Curse (Tulugaq)
Sun @ H15 in Crypt Chamber | Hit Points = Down 4 | Cond :
Bakutn @ F15 in Crypt Chamber | Hit Points = Down 4 | Cond : Dead
Xsadum @  H14 in Crypt Chamber | Hit Points = Down 8 | Cond : Dead
Tanthalus @ W8 | Hit Points = 2/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Bloodied; Running (Grants combat advantage until BoNT)
Thespias @ J10 in Crypt Chamber | Hit Points = 7/25 | Heal Surge = 6/7 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); Storm Soul Resist -5 (Lightning, Thunder); Used Second Wind | Cond : Total Concealment (Darkness); Bloodied
Knerug @ In Darkness in Crypt Chamber | Hit Points = Down 0 | Cond : Total Concealment (Darkness)
Gsurb @ K12 in Crypt Chamber | Hit Points = Down 4 | Cond : Dead
Sgark @ I16 in Crypt Chamber | Hit Points = Down 4 | Cond : Dead
Zos @ J11 in Crypt Chamber | Hit Points = Down 9 | Cond : Dead
Nust @ J12 in Crypt Chamber | Hit Points = Down 11 | Cond : Dead
Bun @ I12 in Crypt Chamber | Hit Points = Down 11 | Cond : Dead
Galadren @ I8 | Hit Points = 16/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Total Concealment (Darkness)
Tulugaq @ H13 in Crypt Chamber | Hit Points = 15/30 | Heal Surge = 10/10 | AP:1 | Misc :  | Cond : Shadow Walk (Concealment until EoNT); Bloodied
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on August 14, 2014, 10:36:51 AM
A groan floats up from the bottom of the first pit, proving that Tanthalus is still alive and conscious.
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Bartholomew on August 14, 2014, 02:23:03 PM
Shandien feels a tinge of reliefs. He beckons and inquires his comrade once more.

"Tanthalus? Can you move?"
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on August 14, 2014, 02:27:48 PM
".....yes.  I am never jumping across a pit again....."
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Bartholomew on August 14, 2014, 03:49:45 PM
"And you won't have to. Move toward the second pit. I will lower the rope there."

Shandien then clears the second pit and does as he promised.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on August 16, 2014, 09:01:17 AM
In the faint light below Tanthalus sees the rope clearly as it drops to the ground.

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Goblin Warren Round 12!

Map of the Goblin Warren (http://www.minmaxboards.com/index.php?topic=8948.msg143308#msg143308)

Status
Shandien @ D9 | Hit Points = 28/28 | Heal Surge = 7/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); Used Second Wind; | Cond : Temp Hitpoints = 0;
--->Dunor @ J13 in Crypt Chamber | Hit Points = 6/31 | Heal Surge = 7/8 | AP:1 | Misc :  | Cond : Temp Hitpoints = 0; Bloodied, Marked (Sun)
Gom @ P9 | Hit Points = Down 38 | Cond : Dead
Res @ In darkness in Crypt Chamber | Hit Points = Down 0 | Cond : Total Concealment (Darkness)
Drake @  H14 in Crypt Chamber | Hit Points = Down 10 | Cond : Warlock's Curse (Tulugaq)
Sun @ H15 in Crypt Chamber | Hit Points = Down 4 | Cond :
Bakutn @ F15 in Crypt Chamber | Hit Points = Down 4 | Cond : Dead
Xsadum @  H14 in Crypt Chamber | Hit Points = Down 8 | Cond : Dead
Tanthalus @ W8 | Hit Points = 2/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Bloodied; Running (Grants combat advantage until BoNT)
Thespias @ J10 in Crypt Chamber | Hit Points = 7/25 | Heal Surge = 6/7 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); Storm Soul Resist -5 (Lightning, Thunder); Used Second Wind | Cond : Total Concealment (Darkness); Bloodied
Knerug @ In Darkness in Crypt Chamber | Hit Points = Down 0 | Cond : Total Concealment (Darkness)
Gsurb @ K12 in Crypt Chamber | Hit Points = Down 4 | Cond : Dead
Sgark @ I16 in Crypt Chamber | Hit Points = Down 4 | Cond : Dead
Zos @ J11 in Crypt Chamber | Hit Points = Down 9 | Cond : Dead
Nust @ J12 in Crypt Chamber | Hit Points = Down 11 | Cond : Dead
Bun @ I12 in Crypt Chamber | Hit Points = Down 11 | Cond : Dead
Galadren @ I8 | Hit Points = 16/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Total Concealment (Darkness)
Tulugaq @ H13 in Crypt Chamber | Hit Points = 15/30 | Heal Surge = 10/10 | AP:1 | Misc :  | Cond : Shadow Walk (Concealment until EoNT); Bloodied
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: VennDygrem on August 16, 2014, 11:29:13 AM
"Tulugaq, move back! Attacking from a distance is your greatest defense-- are you looking for an early death?! And Theo, is there anything you can do to illuminate their darkness-enshrouded archer?"

Dunor doesn't like calling out plans like this, and he doesn't like the position they are in. However, the Warlock seemed insistent on getting himself killed, so he couldn't retreat to the shadows to gather his bearings. Despite the insistent pointing and gestures to save himself that he sees out of the corner of his eye from his fallen former friend, Dunor can't abandon an ally. Instead, he slides in next to Tulugaq, signalling to him to get away, while the warrior furrows his brow and tries to come up with a plan to survive the onslaught.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on August 17, 2014, 10:00:27 AM
Stepping away from the combatants allows Dunor to catch his breath for a moment.

A bow being drawn back can be heard but no arrow is immediately forthcoming from the hobgoblin bowman in the darkness.

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Dunor's respite lasts but a second as Sun emerges from the buffeting storm swinging his flail wildly.

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The drake snaps at the warlock repeatedly.

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Goblin Warren Round 12!

Map of the Goblin Warren (http://www.minmaxboards.com/index.php?topic=8948.msg143308#msg143308)

Status
Shandien @ D9 | Hit Points = 28/28 | Heal Surge = 7/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); Used Second Wind; | Cond : Temp Hitpoints = 0;
Dunor @ I13 in Crypt Chamber | Hit Points = 2/31 | Heal Surge = 6/8 | AP:1 | Misc : Used Second Wind | Cond : Temp Hitpoints = 0; Bloodied, Marked (Sun)
Gom @ P9 | Hit Points = Down 38 | Cond : Dead
Res @ In darkness in Crypt Chamber | Hit Points = Down 0 | Cond : Total Concealment (Darkness); Readied Attack Action
Drake @  H14 in Crypt Chamber | Hit Points = Down 14 | Cond : Warlock's Curse (Tulugaq)
Sun @ H13 in Crypt Chamber | Hit Points = Down 16 | Cond :
Bakutn @ F15 in Crypt Chamber | Hit Points = Down 8 | Cond : Dead
Xsadum @  H14 in Crypt Chamber | Hit Points = Down 8 | Cond : Dead
--->Tanthalus @ Somewhere below P8 | Hit Points = 2/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Bloodied; Running (Grants combat advantage until BoNT)
Thespias @ J10 in Crypt Chamber | Hit Points = 7/25 | Heal Surge = 6/7 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); Storm Soul Resist -5 (Lightning, Thunder); Used Second Wind | Cond : Total Concealment (Darkness); Bloodied
Knerug @ In Darkness in Crypt Chamber | Hit Points = Down 0 | Cond : Total Concealment (Darkness)
Gsurb @ K12 in Crypt Chamber | Hit Points = Down 8 | Cond : Dead
Sgark @ I16 in Crypt Chamber | Hit Points = Down 8 | Cond : Dead
Zos @ J11 in Crypt Chamber | Hit Points = Down 9 | Cond : Dead
Nust @ J12 in Crypt Chamber | Hit Points = Down 11 | Cond : Dead
Bun @ I12 in Crypt Chamber | Hit Points = Down 11 | Cond : Dead
Galadren @ I8 | Hit Points = 16/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Total Concealment (Darkness)
Tulugaq @ H13 in Crypt Chamber | Hit Points = 15/30 | Heal Surge = 10/10 | AP:1 | Misc :  | Cond : Shadow Walk (Concealment until EoNT); Bloodied
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on August 17, 2014, 10:52:33 AM
Tanthalus attempts to climb up the rope and out of the pit.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on August 17, 2014, 01:41:47 PM
Tanthalus leaps along among the mushrooms and grabbing the rope climbs expertly.

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Goblin Warren Round 12!

Map of the Goblin Warren (http://www.minmaxboards.com/index.php?topic=8948.msg143308#msg143308)

Status
Shandien @ D9 | Hit Points = 28/28 | Heal Surge = 7/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); Used Second Wind; | Cond : Temp Hitpoints = 0;
Dunor @ I13 in Crypt Chamber | Hit Points = 2/31 | Heal Surge = 6/8 | AP:1 | Misc : Used Second Wind | Cond : Temp Hitpoints = 0; Bloodied, Marked (Sun)
Gom @ P9 | Hit Points = Down 38 | Cond : Dead
Res @ In darkness in Crypt Chamber | Hit Points = Down 0 | Cond : Total Concealment (Darkness); Readied Attack Action
Drake @  H14 in Crypt Chamber | Hit Points = Down 14 | Cond : Warlock's Curse (Tulugaq)
Sun @ H13 in Crypt Chamber | Hit Points = Down 16 | Cond :
Bakutn @ F15 in Crypt Chamber | Hit Points = Down 8 | Cond : Dead
Xsadum @  H14 in Crypt Chamber | Hit Points = Down 8 | Cond : Dead
Tanthalus @ Below E9 | Hit Points = 2/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Bloodied; Running (Grants combat advantage until BoNT), Climbing (Grants combat advantage until done climbing)
--->Thespias @ J10 in Crypt Chamber | Hit Points = 7/25 | Heal Surge = 6/7 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); Storm Soul Resist -5 (Lightning, Thunder); Used Second Wind | Cond : Total Concealment (Darkness); Bloodied
Knerug @ In Darkness in Crypt Chamber | Hit Points = Down 0 | Cond : Total Concealment (Darkness)
Gsurb @ K12 in Crypt Chamber | Hit Points = Down 8 | Cond : Dead
Sgark @ I16 in Crypt Chamber | Hit Points = Down 8 | Cond : Dead
Zos @ J11 in Crypt Chamber | Hit Points = Down 9 | Cond : Dead
Nust @ J12 in Crypt Chamber | Hit Points = Down 11 | Cond : Dead
Bun @ I12 in Crypt Chamber | Hit Points = Down 11 | Cond : Dead
Galadren @ I8 | Hit Points = 16/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Total Concealment (Darkness)
Tulugaq @ H13 in Crypt Chamber | Hit Points = 15/30 | Heal Surge = 10/10 | AP:1 | Misc :  | Cond : Shadow Walk (Concealment until EoNT); Bloodied
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Shadowhunter on August 18, 2014, 02:13:15 PM
You're all a scourge, I'll scour the land of you all
The volatile blue-white energies seems to almost bleed out of Theo's eyes, his dreadlocks flowing with wrath of the storm as he directs his arcane onslaught.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on August 19, 2014, 07:58:11 AM
As the storm envelopes Thepias' enemies, the hobgoblin ducks behind his shield just in time for the sizzling lighting to rebound off his protection and into the ceiling.

Knerug emerges from the darkness briefly sword and shield in hand and everyone can hear him clank along the wall near the doors.

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Goblin Warren Round 12!

Map of the Goblin Warren (http://www.minmaxboards.com/index.php?topic=8948.msg143308#msg143308)

Status
Shandien @ D9 | Hit Points = 28/28 | Heal Surge = 7/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); Used Second Wind; | Cond : Temp Hitpoints = 0;
Dunor @ I13 in Crypt Chamber | Hit Points = 2/31 | Heal Surge = 6/8 | AP:1 | Misc : Used Second Wind | Cond : Temp Hitpoints = 0; Bloodied, Marked (Sun)
Gom @ P9 | Hit Points = Down 38 | Cond : Dead
Res @ In darkness in Crypt Chamber | Hit Points = Down 0 | Cond : Total Concealment (Darkness); Readied Attack Action
Drake @  H14 in Crypt Chamber | Hit Points = Down 14 | Cond : Warlock's Curse (Tulugaq)
Sun @ H13 in Crypt Chamber | Hit Points = Down 16 | Cond :
Bakutn @ F15 in Crypt Chamber | Hit Points = Down 8 | Cond : Dead
Xsadum @  H14 in Crypt Chamber | Hit Points = Down 8 | Cond : Dead
Tanthalus @ Below E9 | Hit Points = 2/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Bloodied; Running (Grants combat advantage until BoNT), Climbing (Grants combat advantage until done climbing)
Thespias @ J10 in Crypt Chamber | Hit Points = 7/25 | Heal Surge = 6/7 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); Storm Soul Resist -5 (Lightning, Thunder); Used Second Wind | Cond : Total Concealment (Darkness); Bloodied
Knerug @ In Darkness in Crypt Chamber | Hit Points = Down 0 | Cond : Total Concealment (Darkness)
Gsurb @ K12 in Crypt Chamber | Hit Points = Down 8 | Cond : Dead
Sgark @ I16 in Crypt Chamber | Hit Points = Down 8 | Cond : Dead
Zos @ J11 in Crypt Chamber | Hit Points = Down 9 | Cond : Dead
Nust @ J12 in Crypt Chamber | Hit Points = Down 11 | Cond : Dead
Bun @ I12 in Crypt Chamber | Hit Points = Down 11 | Cond : Dead
--->Galadren @ I8 | Hit Points = 16/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Tulugaq @ H13 in Crypt Chamber | Hit Points = 15/30 | Heal Surge = 10/10 | AP:1 | Misc :  | Cond : Shadow Walk (Concealment until EoNT); Bloodied
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: bhu on August 19, 2014, 05:11:13 PM
step back and unleash hell

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Bartholomew on August 19, 2014, 09:42:52 PM
Shandien patiently waits for Tanthalus to climb.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Inspectre on August 20, 2014, 08:22:06 PM
Seeing how Shandien has a rope already and the sounds of battle are continuing on the far side of the pit - which doesn't seem to have any way to avoid it - Galadren decides to risk the jump.

"Tally ho!"

Galadren yells as he rushes towards the pit, pushing off and leaping for the far side . . .

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on August 20, 2014, 09:33:35 PM
Galadren leaps the pit and passes Shandien and the climbing Tanthalus. Coming to the corner he lets his crossbow bolt fly at the flail wielding hobgoblin locked in combat with Dunor. Motes of biting light sting the goblinoid repeatedly and many welts form on  its skin.

Just as Galadren leans out to fire, Res lets fly his arrow from the darkness.

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Tulugaq unleashes perverse energy from the far realm at the Drake stripping away its defenses and leaving it bare to the horrid unfathomable nature of the imagery.

Goblin Warren Round 13 Begins!

Map of the Goblin Warren (http://www.minmaxboards.com/index.php?topic=8948.msg143308#msg143308)

Status
--->Dunor @ I13 in Crypt Chamber | Hit Points = 2/31 | Heal Surge = 6/8 | AP:1 | Misc : Used Second Wind | Cond : Temp Hitpoints = 0; Bloodied, Marked (Sun)
Gom @ P9 | Hit Points = Down 38 | Cond : Dead
Drake @  H14 in Crypt Chamber | Hit Points = Down 37 | Cond : Bloodied; Warlock's Curse (Tulugaq);
Sun @ H13 in Crypt Chamber | Hit Points = Down 28 | Cond : Bloodied; Warlock's Curse (Tulugaq); Biting Swarm (-2 to attacks)
Bakutn @ F15 in Crypt Chamber | Hit Points = Down 8 | Cond : Dead
Xsadum @  H14 in Crypt Chamber | Hit Points = Down 8 | Cond : Dead
Tanthalus @ Below E9 | Hit Points = 2/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Bloodied; Running (Grants combat advantage until BoNT), Climbing (Grants combat advantage until done climbing)
Shandien @ D9 | Hit Points = 28/28 | Heal Surge = 7/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); Used Second Wind; | Cond : Temp Hitpoints = 0;
Thespias @ J10 in Crypt Chamber | Hit Points = 7/25 | Heal Surge = 6/7 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); Storm Soul Resist -5 (Lightning, Thunder); Used Second Wind | Cond : Total Concealment (Darkness); Bloodied
Knerug @ In Darkness in Crypt Chamber | Hit Points = Down 0 | Cond : Total Concealment (Darkness)
Gsurb @ K12 in Crypt Chamber | Hit Points = Down 8 | Cond : Dead
Sgark @ I16 in Crypt Chamber | Hit Points = Down 8 | Cond : Dead
Zos @ J11 in Crypt Chamber | Hit Points = Down 9 | Cond : Dead
Nust @ J12 in Crypt Chamber | Hit Points = Down 11 | Cond : Dead
Bun @ I12 in Crypt Chamber | Hit Points = Down 11 | Cond : Dead
Galadren @ C9 (L8 in the Crypt Chamber) | Hit Points = 4/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Cover (Corner)
Res @ In darkness in Crypt Chamber | Hit Points = Down 0 | Cond : Total Concealment (Darkness);
Tulugaq @ H12 in Crypt Chamber | Hit Points = 15/30 | Heal Surge = 10/10 | AP:1 | Misc :  | Cond : Bloodied
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: VennDygrem on August 20, 2014, 10:05:20 PM
Dunor wheezes with fatigue, but pushes through it as he whirls his weapon in an attempt to also push his attackers. He then jumps back for the cover of the sarcophagus, landing in front of Theo.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on August 21, 2014, 07:52:12 AM
Dunors savage burst of powerful strikes send both combatants flying backward deeper into the storm which then sweeps them up and tosses them around. They land in a heap. Both do not move again.

Goblin Warren Round 13!

Map of the Goblin Warren (http://www.minmaxboards.com/index.php?topic=8948.msg143308#msg143308)

Status
Dunor @ I13 in Crypt Chamber | Hit Points = 2/31 | Heal Surge = 6/8 | AP:1 | Misc : Used Second Wind | Cond : Temp Hitpoints = 0; Bloodied
Gom @ P9 | Hit Points = Down 38 | Cond : Dead
Drake @  H14 in Crypt Chamber | Hit Points = Down 55 | Cond : Dead
Sun @ H13 in Crypt Chamber | Hit Points = Down 47 | Cond : Dead
Bakutn @ F15 in Crypt Chamber | Hit Points = Down 8 | Cond : Dead
Xsadum @  H14 in Crypt Chamber | Hit Points = Down 8 | Cond : Dead
--->Tanthalus @ Below E9 | Hit Points = 2/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Bloodied; Running (Grants combat advantage until BoNT), Climbing (Grants combat advantage until done climbing)
Shandien @ D9 | Hit Points = 28/28 | Heal Surge = 7/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); Used Second Wind; | Cond : Temp Hitpoints = 0;
Thespias @ J10 in Crypt Chamber | Hit Points = 7/25 | Heal Surge = 6/7 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); Storm Soul Resist -5 (Lightning, Thunder); Used Second Wind | Cond : Total Concealment (Darkness); Bloodied
Knerug @ In Darkness in Crypt Chamber | Hit Points = Down 0 | Cond : Total Concealment (Darkness)
Gsurb @ K12 in Crypt Chamber | Hit Points = Down 8 | Cond : Dead
Sgark @ I16 in Crypt Chamber | Hit Points = Down 8 | Cond : Dead
Zos @ J11 in Crypt Chamber | Hit Points = Down 9 | Cond : Dead
Nust @ J12 in Crypt Chamber | Hit Points = Down 11 | Cond : Dead
Bun @ I12 in Crypt Chamber | Hit Points = Down 11 | Cond : Dead
Galadren @ C9 (L8 in the Crypt Chamber) | Hit Points = 4/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Cover (Corner)
Res @ In darkness in Crypt Chamber | Hit Points = Down 0 | Cond : Total Concealment (Darkness);
Tulugaq @ H12 in Crypt Chamber | Hit Points = 15/30 | Heal Surge = 10/10 | AP:1 | Misc :  | Cond : Pact Boon x2(+4 to next d20 roll); Bloodied
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Nanshork on August 21, 2014, 10:18:09 AM
Tanthalus continues to climb out of the pit.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Bartholomew on August 21, 2014, 08:49:26 PM
Shandien winds up the rope after Tanthalus has climbed out of the pit. He then drops the coil and moves to rejoin his comrades.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on August 22, 2014, 07:30:13 AM
Tanthalus reaches the top alive. The light from Shandien's sun rod illuminates the entire room, revealing the two hobgoblins previously concealed by the cover of darkness.

Goblin Warren Round 13!

Map of the Goblin Warren (http://www.minmaxboards.com/index.php?topic=8948.msg143308#msg143308)

Status
Dunor @ I13 in Crypt Chamber | Hit Points = 2/31 | Heal Surge = 6/8 | AP:1 | Misc : Used Second Wind | Cond : Temp Hitpoints = 0; Bloodied
Gom @ P9 | Hit Points = Down 38 | Cond : Dead
Drake @  H14 in Crypt Chamber | Hit Points = Down 55 | Cond : Dead
Sun @ H13 in Crypt Chamber | Hit Points = Down 47 | Cond : Dead
Bakutn @ F15 in Crypt Chamber | Hit Points = Down 8 | Cond : Dead
Xsadum @  H14 in Crypt Chamber | Hit Points = Down 8 | Cond : Dead
Tanthalus @ Below D8 | Hit Points = 2/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Bloodied; Running (Grants combat advantage until BoNT), Climbing (Grants combat advantage until done climbing)
Shandien @ I11 | Hit Points = 28/28 | Heal Surge = 7/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); Used Second Wind; | Cond : Temp Hitpoints = 0;
--->Thespias @ J10 in Crypt Chamber | Hit Points = 7/25 | Heal Surge = 6/7 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); Storm Soul Resist -5 (Lightning, Thunder); Used Second Wind | Cond : Total Concealment (Darkness); Bloodied
Knerug @ In Darkness in Crypt Chamber | Hit Points = Down 0 | Cond :
Gsurb @ K12 in Crypt Chamber | Hit Points = Down 8 | Cond : Dead
Sgark @ I16 in Crypt Chamber | Hit Points = Down 8 | Cond : Dead
Zos @ J11 in Crypt Chamber | Hit Points = Down 9 | Cond : Dead
Nust @ J12 in Crypt Chamber | Hit Points = Down 11 | Cond : Dead
Bun @ I12 in Crypt Chamber | Hit Points = Down 11 | Cond : Dead
Galadren @ C9 (L8 in the Crypt Chamber) | Hit Points = 4/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Cover (Corner)
Res @ In darkness in Crypt Chamber | Hit Points = Down 0 | Cond :
Tulugaq @ H12 in Crypt Chamber | Hit Points = 15/30 | Heal Surge = 10/10 | AP:1 | Misc :  | Cond : Pact Boon x2(+4 to next d20 roll); Bloodied
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Shadowhunter on August 23, 2014, 04:32:42 PM
Lightning. Lightning everywhere. Theo is totally subsumed in the fierce wrath of the storm.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Melblen_Cairn on August 23, 2014, 08:23:08 PM
The lightning blasts a hole through the hodgoblin's shield, arm, and chest. Then he is thrown aside by the powerful winds of the magic controlled by Thespias. The lighning then twists and arcs over to Res who is jolted slightly.

Goblin Warren Round 13!

Map of the Goblin Warren (http://www.minmaxboards.com/index.php?topic=8948.msg143308#msg143308)

Status
Dunor @ I13 in Crypt Chamber | Hit Points = 2/31 | Heal Surge = 6/8 | AP:1 | Misc : Used Second Wind | Cond : Temp Hitpoints = 0; Bloodied
Gom @ P9 | Hit Points = Down 38 | Cond : Dead
Drake @  H14 in Crypt Chamber | Hit Points = Down 55 | Cond : Dead
Sun @ H13 in Crypt Chamber | Hit Points = Down 47 | Cond : Dead
Bakutn @ F15 in Crypt Chamber | Hit Points = Down 8 | Cond : Dead
Xsadum @  H14 in Crypt Chamber | Hit Points = Down 8 | Cond : Dead
Tanthalus @ Below D8 | Hit Points = 2/32 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Bloodied; Running (Grants combat advantage until BoNT), Climbing (Grants combat advantage until done climbing)
Shandien @ I11 | Hit Points = 28/28 | Heal Surge = 7/9 | AP:1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); Used Second Wind; | Cond : Temp Hitpoints = 0;
Thespias @ J10 in Crypt Chamber | Hit Points = 7/25 | Heal Surge = 6/7 | AP:1 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); Storm Soul Resist -5 (Lightning, Thunder); Used Second Wind | Cond : Bloodied
Knerug @ In Darkness in Crypt Chamber | Hit Points = Down 16 | Cond : Dead
Gsurb @ K12 in Crypt Chamber | Hit Points = Down 8 | Cond : Dead
Sgark @ I16 in Crypt Chamber | Hit Points = Down 8 | Cond : Dead
Zos @ J11 in Crypt Chamber | Hit Points = Down 9 | Cond : Dead
Nust @ J12 in Crypt Chamber | Hit Points = Down 11 | Cond : Dead
Bun @ I12 in Crypt Chamber | Hit Points = Down 11 | Cond : Dead
--->Galadren @ C9 (L8 in the Crypt Chamber) | Hit Points = 4/25 | Heal Surge = 7/7 | AP:1 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Cover (Corner)
Res @ In darkness in Crypt Chamber | Hit Points = Down 4 | Cond :
Tulugaq @ H12 in Crypt Chamber | Hit Points = 15/30 | Heal Surge = 10/10 | AP:1 | Misc :  | Cond : Pact Boon x2(+4 to next d20 roll); Bloodied
Title: Re: Rescue at Rivenroar (Game Thread)
Post by: Inspectre on August 24, 2014, 12:40:27 AM
"Cheeky . . . b-b-astard . . ."

Galadren grunts as blood dribbles out of his mouth, the result of taking a longbow arrow directly to the chest despite the cover of the wall.
Reloading his crossbow as fast as he is able, the wounded elf leans out and takes a shot at the hobgoblin before ducking back out of its line of sight completely.

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Title: Re: Rescue at Rivenroar (Game Thread)
Post by: bhu on August 24, 2014, 02:16:11 AM
I fry me some gobbins

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