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Messages - vilenatas

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[3.5 Midkemia] The Temple of Elemental Evil / Re: General Discussion/OOC
« on: November 19, 2011, 06:53:15 PM »
I'm mostly waiting to see what the group consensus is and what Mialgru does with the information.

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@Mialgru
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@Mialgru
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@Tork
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@Mialgru
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@Tork
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@Mialgru
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@Rest of the Party
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[3.5 Midkemia] The Temple of Elemental Evil / Re: Inn of the Welcome Wench
« on: November 09, 2011, 10:02:11 PM »
As the group seems to reach a verdict, Mialgru heads off in front, flying a bit ahead and then heading back telling his borther what he's seen on a regular basis.

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[3.5 Midkemia] The Temple of Elemental Evil / Inn of the Welcome Wench
« on: November 08, 2011, 11:08:57 PM »
Mialgru you are able to track down your team relatively quickly as they are just wandering about town or still at the Inn and the town is not particularly large.


As Mialgru catches him as he is leaving the Inn Jax helps follows him/helps him share the new information with the rest of the group.

"If they are simply are simply racing to the moathouse for adventure and gain I'm not sure that would rush me unless there is cause by our contracts for us to get there first.  I suspect it is the adventure and riches which has them wanting to beat us there.  But as their purpose could well be more sinister it would probably be best for us to head out sooner.  Of course we could just confront them and tell them stay away as we are inspecting the place under the authority of the Duke. "


"That seems fine; if they resist the duke's wishes, we could always enforce the law as is necessary." Brone gives a wicked smile at that, and rushes upstairs to collect the last of his things. He'd been ready to go for some time, after making a quick stop for some supplies after his nap. "I'm ready to get there, soon as we've accumulated the whole of the group. Or before, if you'd care for a scout."


Mizar nods silently as Jax speaks, clearly agreeing with his companion's plan.

I'm ready too whenever you want to leave and I guess we should gather the others. Time to stop scouting and go in for some real action.


Sure brother, I'll fly there and wait outside in the form of an Ibis to record any entrance or exit, can you guys find the group and come in a few hours?


Tork has his backpack on and is ready to go.  If the party wants to go to shantytown to find out what the activity is then he will go there with the party or just head out then thats ok.

After we get out of town and a few miles down the road he turns on his Senses Aura to give every party member within 30 feet of Tork a +1 to listen, spot and initiative rolls.


After some discussion amongst his companions, "Very well, I shall go inform Ruko and his companions to stay away from the Moathouse as we are inspecting it under the Duke's authority.  I'll point out that if we see them there we will assume it is for mischief."

Looking about his gathered companions, "Any objections?"

If there are no objections Jax will head back inside and inform Ruko and his companions of the situation.


He too would follow Mialgru back to the others, having gotten a good feel for the town and noting where the large general store was. He was rather disappointed that there were no arcane or magical lore shops to be found.

Once back with the rest of the group he'd simply listen to what each had to say, considering their points a bit before speaking.

" I do not care when we leave, while the cover of darkness would be nice, it's not essintial. I am ready to go at any time. We should at least take a look at the shanty town, gather a bit of information about it. If it doesn't seem to be linked to the Moathouse, then there's no reason to bother with it."


Sure, go ahead. That's fine by me. Beorn replies to Jax. After he comes back to the table, he proceeds to explain his plan I say we go right away, visit the shanty town first, maybe we can find out something interesting there, then approach the moathouse at night. What do you think?


I do not know the land.  How fare away is this shantytown and the moathouse away from here?  If the moathouse is closer then the shantytown then let's go to the moathouse.

After thinking about it for the moment

The Duke hired us to investigate the moathouse not the shantytown that might be our second task he has for us.  The Duke maybe testing us first with the moathouse before giving us the task to investigate the shantytown.  I first did not care which place we investigated but now I beleave we need to go to the moathouse.  Let's head out like we going to shantytown but circle around and go to the moathouse so if someone is watch us they will not know where we are going.  This may avoid a ambush.


"I find myself in agreement with Tork but I am willing to go to either first.  Figure it out while I go warn Ruko and his away from the Moathouse." 

With that Jax moves to Ruko and his companions table inside the Inn. "Good morn Ruko.  I believe you will not be happy with what I am about to tell you but hope you will listen and be mindful.  On the Duke's authority you and your companions are to steer clear of the moathouse.  If we find you and your companions there while we are investigating we will assume you intend mischief.  Am I clear?"


The moathouse is closest if memory serves, but also derelict. If that is the group decision, I'll meet your there in an hour. Mialgru looks around to ascertain that everybody is in agreement before he procceeds.

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When you have all decided to move on beginning posting in context in this thread.

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[3.5 Midkemia] The Temple of Elemental Evil / Overland Maps, City Maps
« on: November 08, 2011, 11:02:34 PM »

Crydee is near the top left of the map, quite a distance from any major city.

This is a loosely modified map from TOEE to fit Crydee.


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[3.5 Midkemia] The Temple of Elemental Evil / Character Sheets
« on: November 08, 2011, 10:59:58 PM »
Go ahead and re-post them here again please.

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[3.5 Midkemia] The Temple of Elemental Evil / General Discussion/OOC
« on: November 08, 2011, 10:59:08 PM »
This is the last post from the previous discussion thread.  My understanding is that they are not going to port any of the old stuff over, so I think we are stuck either porting stuff over manually, or just jumping back and forth for a bit until things have moved on a bit more.


My understanding at this point is that we are hired to just generally patrol the regions around Cyndre. 

The things of interest that we have found that likely should be looked into are:

1) Corrupted animals learned of via reports in the library.
2) Moathouse, mostly to my mind it is Ruko (and his mercenary gang) that has raised this point to us first in trying to recruit Jax to help explore it and then with their concerns that
    we might beat them to it.
3) Old shanty town which Mialgru has learned is bustling with activity and that we have learned is generally considered a criminal outpost that is greatly avoided (from Beorn). 

Seems at least on the surface that the Shanty Town is likely to be the more dangerous place depending on the security and nature of its inhabitants.  That one should probably be scouted further before we approach it.

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Play By Post / Re: [3.5 Midkemia] The Temple of Elemental Evil Headcount
« on: November 07, 2011, 10:22:12 PM »
And I just signed back up as well.  Request has been sent to get our board again.

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Play By Post / Re: Board requests
« on: November 07, 2011, 10:20:13 PM »
[3.5 Midkemia] The Temple of Elemental Evil
DM:  Vilenatas
Players:  PhaedrusXY, DrHorrible, Mixster, LordBlades, Hallack, mthor, ShadowViper, Flay Crimsonwind, Mandoor.

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Introduce Yourself / Vilenatas Intro
« on: November 07, 2011, 10:13:48 PM »
-Your favorite games:Axis and Allies, Civ games, RPGs (Mostly 3.x), Magic the Gathering
-Your non gaming hobbies: Most sports and outdoor related activities.
-Where you live, including country, without using abbreviations:  United States

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