Author Topic: Obsolete thread: Wyrm Warrior (3.5)  (Read 35076 times)

Offline sirpercival

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Re: Wyrm Warrior (3.5)
« Reply #100 on: August 01, 2012, 06:29:22 PM »
Personally I view the loss of resistance on force types to be a balancing point on the power of their breath weapon

It's still not as useful as energy resistance, there's a lot more energy damage being thrown around than force damage.
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Offline littha

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Re: Wyrm Warrior (3.5)
« Reply #101 on: August 01, 2012, 06:37:49 PM »
This is true but I just viewed it along the lines of your opponents are pretty much never going to have resistance to force damage and you are also never going to resist their damage. Plus you can hit ethereal creatures with it.

Offline sirpercival

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Re: Wyrm Warrior (3.5)
« Reply #102 on: August 01, 2012, 07:51:48 PM »
Put in placeholders for every other dragon I could find.

Added Sovereign Archetypes.

Xorvintaal was introduced in MM4 or MM5 (I don't remember which). It's both a template for true dragons only, and a "game" of sorts that some dragons participate in, with its own rules and nuances and subtleties (all of which are hinted at but never really defined). You can see a sample Xorvintaal dragon online, WotC previewed one in a download for that MM book, so it might be in the downloads section of the Guide to Free D&D. Basically, the dragon loses its spellcasting and a couple of other spellcasting-related features, but gains a whole host of melee beatstick abilities, anti-divination defenses, and some other things that make it suited to be a master manipulator in the Xorvintaal game.

Just read over Xorvintaal.... wow, it's a pretty crappy template.  I love the idea of the game, but clearly the designers of the template had no sense of what was good.  Only a couple of the abilities are any good.

Anyway, since it's supposed to be customizable, I'll have to think about what to do with it in terms of making an Ideal.
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Offline Garryl

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Re: Wyrm Warrior (3.5)
« Reply #103 on: August 01, 2012, 08:03:33 PM »
I remember reading somewhere that Xorvintaal was specifically designed to make dragons weaker. It's so you can have combats with terrifying beatstick dragons instead of terrifying spellcasters that also have wings and scales and such.

Offline sirpercival

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Re: Wyrm Warrior (3.5)
« Reply #104 on: August 01, 2012, 08:07:19 PM »
I remember reading somewhere that Xorvintaal was specifically designed to make dragons weaker. It's so you can have combats with terrifying beatstick dragons instead of terrifying spellcasters that also have wings and scales and such.

Yeah, fair enough.  Though only one of the abilities specifically rewards beatstickery.  Some of them are just random add-ons, and the rest are focused on the Exarchs.

EDIT: Lol.  How about "instead of a discipline you get a bunch of bonus [Fighter] feats" for the Xorvintaal idea?  That seems thematically appropriate...
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Offline FireInTheSky

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Re: Wyrm Warrior (3.5)
« Reply #105 on: August 01, 2012, 11:10:39 PM »
You have a lot of inconsistency in the sub-spoilers as to whether or not you say "Dragon" in the spoiler title.

Offline sirpercival

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Re: Wyrm Warrior (3.5)
« Reply #106 on: August 01, 2012, 11:18:41 PM »
You have a lot of inconsistency in the sub-spoilers as to whether or not you say "Dragon" in the spoiler title.

I'm actually almost 100% consistent when you look at which ones are finished and which ones aren't.
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Offline sirpercival

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Re: Wyrm Warrior (3.5)
« Reply #107 on: August 02, 2012, 08:21:03 AM »
Dammit... scope creep.  I had ideas for some Idealist prc's too... this is Rituals all over again.  I'm going to request a subforum and move this over there, because I have at the very least three base classes and three PrCs in the mental workshop, and given that each of the base classes will get slightly different but similar benefits from the Ideals, giving the Ideals their own thread is probably a good idea.

Sigh.  Why am I such a glutton for punishment?
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Offline Garryl

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Re: Wyrm Warrior (3.5)
« Reply #108 on: August 02, 2012, 09:13:13 AM »
Haw haw! You have interesting ideas and enjoy making something of them! Sucks to be you.  :P

Offline sirpercival

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Re: Wyrm Warrior (3.5)
« Reply #109 on: August 02, 2012, 09:25:44 AM »
Haw haw! You have interesting ideas and enjoy making something of them! Sucks to be you.  :P

Lol.  But look at how long my to-do list is!!  Very few of those are small projects.
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Offline phaedrusxy

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Re: Wyrm Warrior (3.5)
« Reply #110 on: August 02, 2012, 02:10:20 PM »
For Fang and the other dragons without an energy type, how does the Blade ability work? For Fang, would it add 1d6 damage that's half piercing and half bludgeoning?
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Offline sirpercival

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Re: Wyrm Warrior (3.5)
« Reply #111 on: August 02, 2012, 02:18:43 PM »
For Fang and the other dragons without an energy type, how does the Blade ability work? For Fang, would it add 1d6 damage that's half piercing and half bludgeoning?
  Yes (I mean, slashing, not bludgeoning, but yeah).  It basically grows spikes ;)
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Offline phaedrusxy

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Re: Wyrm Warrior (3.5)
« Reply #112 on: August 03, 2012, 04:26:32 PM »
Whenever you get around to the Elysian dragon, might I suggest Star Dream for a discipline? Although it might be more fitting for the Arboreal.
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Offline sirpercival

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Re: Wyrm Warrior (3.5)
« Reply #113 on: August 03, 2012, 04:39:53 PM »
Whenever you get around to the Elysian dragon, might I suggest Star Dream for a discipline? Although it might be more fitting for the Arboreal.

No, I think Elysian makes more sense.  Littha, take note!  Lol.

EDIT: In case anyone was wondering, I'll do more work on this stuff when I get the subforum up.
« Last Edit: August 03, 2012, 06:59:46 PM by sirpercival »
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Offline littha

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Re: Wyrm Warrior (3.5)
« Reply #114 on: August 04, 2012, 02:07:35 PM »
(click to show/hide)


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(click to show/hide)

Work in Progress
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Chole Dragon is bizarre, it only has an "Insanity Gas" breath weapon and no energy resistance which leaves it in an odd place for ideals but I don't think what i have there is too strong. The resistance probably sucks a bit though...
« Last Edit: August 07, 2012, 09:36:21 PM by littha »

Offline sirpercival

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Re: Wyrm Warrior (3.5)
« Reply #115 on: August 04, 2012, 05:00:49 PM »
Is there another discipline that makes sense for Astral Dragon?  I already gave Kaleidoscopic Dream to the Crystal Dragon... I was thinking maybe Anima River for the Astral.  Thoughts?
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Offline littha

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Re: Wyrm Warrior (3.5)
« Reply #116 on: August 04, 2012, 05:31:34 PM »
That works, I almost gave it Far realm at one point until I realised I already had one with that...

Offline sirpercival

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Re: Wyrm Warrior (3.5)
« Reply #117 on: August 07, 2012, 08:51:22 PM »
OK, this thread is now defunct.  However, I'm leaving it unlocked for now so that Garryl & littha can access their WIP Ideals (metallics for G, Gloom for littha).  Once you guys are done with those, I'll lock this thread and it can be buried.
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Offline littha

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Re: Wyrm Warrior (3.5)
« Reply #118 on: August 07, 2012, 09:36:36 PM »
Gloom Dragon done.

Offline sirpercival

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Re: Wyrm Warrior (3.5)
« Reply #119 on: August 07, 2012, 09:50:30 PM »
Gloom Dragon done.

Sweet, thank you.  Since Garryl grabbed his stuff, I'm going to lock this thread.
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It's begun — my things have overgrown the previous sig.