A PrC for Nullblade/clerics. My first homebrew ever! What do you think?Void Priest “As Vecna grants knowledge, so he can revoke it.” – Lenla Oroam, Void Priest of Vecna
Void Priests learn to use divine magic to deepen their control of the power of the void, gaining power to Revoke their foes capabilities or their allies’ weaknesses.
BECOMING A VOID PREIST Some Void Priests are
Nullblades who turned to divine means of deepening their control of the power of the void. Other are divine casters who took up the way of the Nullblade to use against the enemies of their deity.
ENTRY REQUIREMENTSDivine caster level 5, Terminate, can cast second level divine spells.
Class Skills The Void Priest’s class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Heal(Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (all, taken individually) (Int), Listen (Wis), Martial Lore (Int), Move Silently (Dex),, Profession (Wis), Search (Int), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), and Use Rope (Dex).
Skills Points at Each Level : 6 + int
Hit Dice: d8
Table: The Void Priest | HD: d8 |
| Base Attack Bonus | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 |
| Fort Save | +0 | +0 | +1 | +1 | +1 | +2 | +2 | +2 | +3 | +3 |
| Ref Save | +0 | +0 | +1 | +1 | +1 | +2 | +2 | +2 | +3 | +3 |
| Will Save | +2 | +3 | +3 | +4 | +4 | +5 | +5 | +6 | +6 | +7 |
|
Special | Nullify | Revoke Sight/Remove Visibility | – | Revoke Consciousness/Remove Presence | – | Revoke Experience/Remove Vulnerability | – | Revoke Freedom/Remove Substance | – | Anathema |
|
Spells per Day | – | +1 level of existing divine spellcasting class | +1 level of existing divine spellcasting class | – | +1 level of existing divine spellcasting class | +1 level of existing divine spellcasting class | – | +1 level of existing divine spellcasting class | +1 level of existing divine spellcasting class | – |
|
Weapon Proficiencies: Void Priests do not gain any proficiencies.
Spellcasting: At 2nd, 3rd, 5th, 6th, 8th, and 9th level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a divine spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one divine spellcasting class before becoming a void priest, you must decide to which
class to add each level for the purpose of determining spells per day, caster level, and spells known.
Nullify:
Void Priest levels stack with Nullblade levels for the purpose of the Nullify ability.
Revoke/Remove [su]:
At levels 2, 4, 6 and 8, a Void Priest chooses one of the Revoke/Remove abilities listed for that level. The Void Priest may use any Revoke/Remove ability she has access to at will, as a standard action, with a caster level equal to her Void Priest level.(DCs are 15+wis mod):
Revoke Sight: At second level, a Void Priest can remove an enemy’s ability to see, as the
blindness spell except as noted above.
Remove Visibility: At second level, a Void Priest can remove an ally's visibility, as the
invisibility spell except as noted above.
Revoke Consciousness: At fourth level, a Void Priest can cause an enemy to become exhausted, as the spell
deep slumber except as noted above.
Remove Presence: At fourth level, a Void Priest can cause a creature to become resistant to divination, as the spell
nondetection except as noted above.
Revoke Experience: At sixth level, a Void Priest can drain energy from an enemy, as the spell
enervation except as noted above.
Remove Vulnerability: At sixth level, a Void Priest can cause her allies to become resistant to one type of energy, as the spell
mass resist energy except as noted above.
Revoke Freedom: At eighth level, a Void Priest can control one other humanoid, as the spell
dominate person except as noted above. A void priest cannot control more than one creature in this manner simultaneously.
Remove Substance: At eighth level, a Void Priest can cause a creature to become ethereal, as the spell
swift etherealness except as noted above.
Anathema [su]:
At tenth level, a Void Priest gains the ability to declare an enemy of her deity as Anathema to Reality, revoking its existence.
As a standard action once per day, the void priest chooses one creature within line of effect. The target must have an alignment opposed to that of the Void Priest’s deity on at least one axis. (If the Void Priest does not worship a deity, the target must have an alignment opposed to the Void Priest’s own)
The target must make a will save opposed to the Void Priests nullify check. If it fails its save, it immediately ceases to exist.
This cannot be reversed by any magic less than a wish or miracle. Furthermore, all ongoing effects of the target’s special abilities end, and all magic items crafted by it cease to function, with the exception of epic abilities, spells and items.
PLAYING A VOID PREIST A void priest either removes her allies weaknesses or her enemies strengths with abilities not available to clerics or nullblades. Her powers are weaker than spells cast by a character of her level, but are usable at will.
Combat: You will probably be a buffer/debuffer, but with several options not available to clerics. At will abilities make a void priest more suited for long battles than most classes, and at high levels you can kill an enemy and their contingent resurrections at the same time.
Advancement: You might focus on using revoke on enemies, remove on allies, or a mixture of both.
Resources: A void priest is likely still a member of the church they are a cleric of, and may be able to draw on its resources, as well as her knowledge of the void.
VOID PRIESTS IN THE WORLD ”A cleric’s a cleric, even if he talks about the void all the time” –person Daily Life: Some general information about the typical day in the life of your class.
Notables: Make up some cool information about notable figures in the history of your class. It's best to give a little information from one of the good alignment and evil alignment (unless it's a good or evil only class).
Organizations: Some information about organizations dedicated to the practice of your class and other organizations which members of your class will be attracted towards.
NPC Reaction Most ordinary people will not understand the difference between a void priest and an ordinary cleric. Those who do may feel threatened by the Void, curious about it, or simply glad of her unique capabilities.
CLASS NAME IN THE GAME This is a good place to provide a quick note on how your class will effect game play statistically.
Adaptation: This is a place where you put in detail how people can adapt your class into their campaign setting.
Encounters: This is a place to describe what sort of encounters PC's will have with NPC versions of your class.
Sample Encounter Give an example of how one might encounter a member of this PrC.
EL x: Give the encounter level and description of a sample member of this class and a stat block for him/her.
Namealignment/Gender/Race/Levels
Init +0,
Senses: Listen +, Spot +,
Languages ------------------------------------------------
AC , touch , flat-footed ()
hp ( HD)
Fort +,
Ref +,
Will +
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Speed ft. ( squares)
Melee Base Atk +,
Grp +
Atk Options Combat GearSpells Prepared Supernatural Abilities -----------------------------------------------
Abilities Str , Dex , Con , Int , Wis , Cha
SQ Feats Skills Possessions