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D&D 5e / New 5E DM, What can be broken and what should I be aware of
« on: January 25, 2016, 09:29:46 AM »
As the title says I am a new 5e DM. I have played 3.5 for many years so when the group decided to step away from 3.5 and its easily broken rules and go to 5e I agreed to take the helm.
SO ....... what can be broken in 5e?
What I am looking for is signs to watch for early on. We are starting at 1st level with the Starter Set and the Lost Mine of Phandelver module. So I don't think I have to worry about much at 1st level but as we progress what should I watch out for.
Let me be clear I don't mind a little optimization, as a matter of fact I encourage it. I find that if players do a little optimizing they know how to play their characters better.
What I don't want is a broken and unbalanced character compared to the rest of the party. We have an assortment of characters and I suspect we will end up going through every class and race combination at some point during our run with 5e. (Ok maybe not every one but still there will be diversity)
The party is 6 players so I am going to have to scale up a little on the Mines adventure but I don't want it to be a cake walk and I don't want the party near death all of the time either.
Any suggestions, advice, or experience you guys can offer would be appreciated. The goal is to run through the mines campaign and then transition into Princes of the Apocalypse.
Thanks in advance and please keep the advice coming. It will be really helpful
SO ....... what can be broken in 5e?
What I am looking for is signs to watch for early on. We are starting at 1st level with the Starter Set and the Lost Mine of Phandelver module. So I don't think I have to worry about much at 1st level but as we progress what should I watch out for.
Let me be clear I don't mind a little optimization, as a matter of fact I encourage it. I find that if players do a little optimizing they know how to play their characters better.
What I don't want is a broken and unbalanced character compared to the rest of the party. We have an assortment of characters and I suspect we will end up going through every class and race combination at some point during our run with 5e. (Ok maybe not every one but still there will be diversity)
The party is 6 players so I am going to have to scale up a little on the Mines adventure but I don't want it to be a cake walk and I don't want the party near death all of the time either.
Any suggestions, advice, or experience you guys can offer would be appreciated. The goal is to run through the mines campaign and then transition into Princes of the Apocalypse.
Thanks in advance and please keep the advice coming. It will be really helpful