Author Topic: Missile Massacre school.  (Read 3788 times)

Offline oslecamo

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Missile Massacre school.
« on: March 07, 2017, 09:07:43 PM »
Missile Massacre


In an age of beams of all the colors of the rainbow, breast fires, assorted rocket drills, buster cannons and other exotic weapons, the humble missile still stands as a classic mecha weapon.

Any pilot class may swap Missile Massacre for one of their schools.

Note: When this school refers to using a missile weapon, it means using a weapon with missile on its name.


Maneuver List:

1st level
Mecha Missile: Strike-Make a missile attack that deals extra damage.
Missile Retaliation: Counter-Fire missile at enemy that harmed you.
Target Lock:Boost-One target becomes easier to hit with missiles.
Missile Body:Stance–Turns out your frame had a lot of missiles inside ready to fire.

2nd level
Homing Missile: Strike-Missile gets bonus to-hit and can keep going next round even if it misses.
Blast Missile: Strike-Missile deals area damage.
Missile Ride:Boost-Use missile as mount.
Triggered Explosion: Counter- Missile deals damage even if it misses.

3rd level
Piercing Missile:Strike-Missile ignores barriers.
Lock On Missiles: Stance- Target Lock multiple enemies.
Missile Shield: Counter-When attacked, fire a missile at them plus gain cover and concealment from the explosion.
Stealth Missile: Boost-Missiles become harder to counter.
 
4th level
Missile Barrage: Strike-Missile affects a wide area.
Sudden Explosion: Counter-If missile would be intercepted, it explodes over the incerceptor.
Multi-Lock: Boost-Missile attacks affects multiple targets.

5th level
EMP Missile: Boost-Missiles deal energy damage and disable accessories and energy recovery.
Maniac Missile: Strike-Can be used even if unable to act, missile makes target confused.
More Missiles: Counter-If somebody intercepts your missiles, you just fire more missiles.

6th level

Mega Missiles: Boost-Missiles hit harder and work better.
Magnetic Missile: Strike- Missile ignores ignores and disables all miss chances and coats/barriers/fields plus disables arsenal weapons.
Counter-Counter Measures: Stance- Missiles ignore anti-missile abilities.

7th level
Mad Missiles: Counter–Stop ill effect while firing missile at your attacker that also may make them confused.
ICBM: Strike-Super long range missile.
Massacre Missiles: Boost-Missiles gain bonus to-hit and to-damage plus extra special properties.

8th level
Multi Lock System: Stance-No such thing as too many targets.
Missile Storm: Strike-Missile affects massive area and changes the weather itself.

9th level
Macro Missile: Strike-Fire a missile even bigger than your mecha.



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« Last Edit: January 15, 2019, 09:40:08 PM by oslecamo »

Offline oslecamo

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Re: Missile Massacre school.
« Reply #1 on: April 15, 2018, 11:32:28 PM »
Ok, maneuvers are finally up! Probably still needs to be cleaned up around a bit but the core is all there now.

Offline YuweaCurtis

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Re: Missile Massacre school.
« Reply #2 on: July 03, 2018, 08:51:10 AM »
Missile Retaliation - Even heavy missiles?
Homing Missile - What action is required to keep it going
Blast Missile - Hows it go off on impact if it missed?
Lock On Missiles - I'm assuming you can still pay energy to use after the free use. If so the wording is weird.
Multi Lock - Seems over the top to me... I mean ally locks as well?
Macro Missile - "three times your Wis mod three times"?

Offline oslecamo

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Re: Missile Massacre school.
« Reply #3 on: July 04, 2018, 06:45:05 AM »
-There's a clause in the base rules that if you want to use a maneuver with an Heavy weapon, the maneuver becomes Fullround action to intiate if it wasn't already, so Counters don't work.
-Free action, clarified.
-Changed wording to exploding just before reaching target.
-Correct, clarified.
-Removed ally lock.
-Fixed typo.

Thanks!

Offline YuweaCurtis

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Re: Missile Massacre school.
« Reply #4 on: January 14, 2019, 10:10:00 AM »
Can Homing Missile be kept going more than more round?
What if you have have Wisdom mod for Lock On Missiles?

Offline oslecamo

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Re: Missile Massacre school.
« Reply #5 on: January 15, 2019, 02:40:06 AM »
Yes, you can keep them going for multiple rounds with either Homing Missiles or Lock On Missiles.

Offline YuweaCurtis

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Re: Missile Massacre school.
« Reply #6 on: January 15, 2019, 06:53:37 AM »
Oops I meant to say don't have a Wisdom bonus.

Offline oslecamo

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Re: Missile Massacre school.
« Reply #7 on: January 15, 2019, 09:40:44 PM »
Added clause of minimum able to maintain 1 such effect with Lock On missiles.

Offline DeTess

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Re: Missile Massacre school.
« Reply #8 on: February 03, 2020, 05:11:41 PM »
(I'm really sorry if I was supposed to ask this question elsewhere).

Anyway, I was curious about how the 'target lock', 'homing missile' and 'lock on missiles' maneuvers (basically, all maneuvers with an ongoing energy cost) interact with the rules for a martial adept/Pilot multiclass. The rules mention that for such a character their pilot maneuvers follow their initiator class' recovery mechanics rather than costing energy, so does that mean ongoing or repeated cost are also 'free' or would you still have to pay them.

Offline oslecamo

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Re: Missile Massacre school.
« Reply #9 on: February 06, 2020, 04:30:04 PM »
It's ok to ask questions here.

That rule in specific only applies for the recovery of maneuvers. Extra energy costs besides maneuver recovery such as those of Target Lock would still demand the payment of energy.