Tuokool guides Razus past the dying rancor but realizes a little too late that he is still within it's reach and hit slashed by a glancing blow of it's mighty claws.
Silten begins intercepting the transmissions of the Scouts,
"....tchpost D9561 do you read us? We are inbound hot to your location....repeat, inbound hot to your location....damn planetary interference! Bash are you still with me back there?"Simultaneously, the other scout is also noticing the cut out in communications,
"Lukcy? you there? I have one on my tail and another.....ummph... just jumped... onto my..... speeder. nnnughh. Get the other.... one off me. Do you copy... Lucky? Get off me tentacle-face!"As always for Comm channel stuff I always use the font "Shocktherapy bb", its a good one and download it if you want the full effect during the in game.
Chase the Imperial Scouts Round 6 Begins!Perception: Find the best path to keep pace with their quarry or looks for indicators of where the target is heading next.
Survival: You track the speeders as you ride along. The speed in which you are moving makes this difficult (no longer an option for the PC after the first failure using this skill).
Stealth:The heroes can try to sneak through the undergrowth in an attempt to cut off their quarry as long as they remain unnoticed.
Use Computer: The heroes may use a datapad (or the computer on a speederbike) during the ride to try to slice the imperial communications to get advanced knowledge or to jam them. Very difficult due to the bumpy ride and the simple nature of the device being used (no longer an option for the PC after the first failure of this skill).
Use the Force: Reach out with your feelings and sense the presence of the scout troopers through the force. With the abundance of surrounding life and the less than ideal conditions this can be difficult to concentrate for.
Ride:Ride along the fastest routes, avoid obstacles, and find ways to get closer to the target. Once close, the target begins making opposed checks with the pilot skill. (One ride check must be made by everyone each round)
Pilot: (useable if the PC acquires a speeder bike). Pilot along the fastest routes, avoid obstacles, and find ways to get closer to the target. Once close, the target begins making opposed checks with the pilot skill. (One pilot check must be made by everyone each round if on a speeder).
Persuasion: Bond with the Kybuck or Intimidate it the beast into accepting you as a rider or spurring it on to greater speed. Success adds a bonus to your ride check for the round.
Knowledge (Galactic Lore or Life Sciences):Using what you know or have heard about the planet can aid you in your pursuit. Success adds a bonus to your ride check for the round (usable once during the challenge).
Status--->Kel on Vergun @ Entering the Rancor Graveyard (Scout 1 MR of BP, Scout 2 MR of BP) | Hit Points = 30/31 | Dmg Thresh = 15 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 0 | Full Rest = 0 | FP: 6 | DP: 1 | Misc:
+5 to FORT against extreme temp and rads (Racial); | Cond:
--->Tuokool on Razus @ Rancor Graveyard (Scout 1 LR of BP, Scout 2 LR of BP) | Hit Points = 11/32 | Dmg Thresh = 13 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 0 | Full Rest = 0 | FP: 6 | DP: 1 | Misc:
| Cond:
--->Rald on Scouts Speeder Bike @ Exiting the Rancor Graveyard (Scout 1 SR of BP, Scout 2 GR) | Hit Points = 14/18 | Dmg Thresh = 12 | Condition Track = 0 | Second Wind = 0 | Med Pack Use = 1 | Full Rest = 0 | FP: 5 | DP: 1 | Misc:
| Cond:
--->Imperial Scout on Speeder Bike @ Exiting the Rancor Graveyard | Hit Points = Down 10 | Condition Track = 0 | Misc:
| Cond:
(Speeder down 16 damage and -1 on Cond Track)--->Corran on Windel @ Entering the Rancor Graveyard (Scout 1 LR of BP, Scout 2 SR of BP) | Hit Points = 32/32 | Dmg Thresh = 16 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 0 | Full Rest = 0 | FP: 6 | DP: 1 | Misc:
| Cond:
--->Imperial Scout on Speeder Bike @ Exiting the Rancor Graveyard | Hit Points = Down 0 | Condition Track = 0 | Misc:
| Cond:
--->Silten on Arryn @ Lost in the Fungal Swamp (Scout 1 BLR of BP, Scout 2 BLR of BP) | Hit Points = 6/19 | Dmg Thresh = 14 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | Full Rest = 0 | FP: 6 | DP: 1 | Misc:
| Cond: