Author Topic: Classes  (Read 2954 times)

Offline Sinfire Titan

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Classes
« on: September 03, 2012, 02:10:33 AM »
All right. I really don't have anything beyond the concepts of each class, but I would like a nice mix of classes. I'm not really asking you guys to "make" these fixes for me, just for some brainstorming so I can get something worked up.

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Notice the lack of Artificer, Archivist, and Druid? The first is getting turned into a feature of item creation (and then nerfed so it won't break the game in half), the second is just gone outright, and the third is being turned into a PrC (and then nerfed for good measure). The Beguiler, Dread Necromancer, Dragon Shaman, and other classes not listed are being subsumed by the classes listed here (although we could turn them into Hybrid classes in order to make more options, I wanted to get a Truespeeker/Martial Adept class, but I think Martial Adepts are getting more than enough love. Although the other systems could really use some love too).

So yeah, that's 43 classes on the back burner. And people wonder what I do with my time... Any questions about individual ideas?
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Offline sirpercival

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Re: Classes
« Reply #1 on: September 03, 2012, 06:16:26 AM »
A lot of these look really cool!  I like where you're going with this.

I have a question.  I already have homebrewed versions of a number of these ideas (or at least similar things that you could pillage for ideas).  Would you like a giant link dump, or would you rather start from scratch?
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Offline Sinfire Titan

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Re: Classes
« Reply #2 on: September 03, 2012, 01:29:38 PM »
A lot of these look really cool!  I like where you're going with this.

I have a question.  I already have homebrewed versions of a number of these ideas (or at least similar things that you could pillage for ideas).  Would you like a giant link dump, or would you rather start from scratch?

Pillaging works. Please link away!
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Offline sirpercival

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Re: Classes
« Reply #3 on: September 03, 2012, 07:02:22 PM »
OK, let's see.

For Paladin, I have the Thaumurai, which has some variations on abilities and some new abilities, though the fluff is quite different.  It's now also an invoker.

For Warlock, we can probably steal some stuff from the Holomancer.

I have a ton of martial adept homebrew, including a ranger replacement, the Domeskipper (the Cycle Warden also fits in the ranger mold somewhat, but is certainly weirder).  Others include the Grunt (bashy bashy), Zen Fundamentalist (swordsagey), Hylian Warrior (versatile fighter), Gerudo (rogue meets swordsage), and Wardancer (martial dervish).

My Warpsoul seems tailor-made for your Abhorrent Liege slot.

I have a Sublime Rogue, and also the Dodger (SubRog stole some from Dodger).

The Mentalist is a more specialized Psion, and the Psykin is a soulknife/psywar hybrid.

My Shadowcaster fix can help with that class, and the Powerbard uses identical mechanics to be a bard.


I also have the Morphling, which could probably replace the Wild Shaping of a druid, and the Planeswalker which is a binder with a paint job.

I have a few more base classes, but they're more closely tied to the Magipunk setting than those I already included, I think.

Hopefully that helps!
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Offline Sinfire Titan

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Re: Classes
« Reply #4 on: September 04, 2012, 08:22:40 PM »
All right, going to provide some more detailed descriptions.

Arcane
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Divine
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Invoker
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Martial Adept
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Meldshaper
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Mundanes:
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Psionic
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Shadowcaster
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Soulbinder
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Truespeaker
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Hybrids
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So, that's what I've got as far as brainstorming goes.
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