Universal Items | Body Slot | Cost | Effects |
Memory Band | Head | 150 gp | 1/day, reroll a Knowledge check. |
Vest of Strike Warding (least) | Torso | 200 gp | Grants DR 1/- against natural weapons. |
Headband of Refocusing | Head | 250 gp | 1/day, gain psionic focus as a swift action. |
Bag of Ectoplasmic Bullets | -- | 350 gp | Bag produces unlimited masterwork sling bullets. |
Case of Ectoplasmic Bolts | -- | 350 gp | Case produces unlimited masterwork crossbow bolts. |
Quiver of Ectoplasmic Arrows | -- | 350 gp | Quiver produces unlimited masterwork arrows. |
Bolstering Bracers | Arms | 360 gp | 1/day, gain 5 temp hp after taking damage. |
Vest of Strike Warding (lesser) | Torso | 1800 gp | Grants DR 3/- against natural weapons. |
Vest of Strike Warding (moderate) | Torso | 5000 gp | Grants DR 5/- against natural weapons. |
Vest of Strike Warding (greater) | Torso | 20000 gp | Grants DR 10/- against natural weapons. |
Wondrous Items | Body Slot | Cost | Effects |
Flint and Steel of Safe Camping | -- | 25 gp | Starts fires, won't spread beyond 5 feet. |
Returning Caltrops | -- | 25 gp | Caltrops gather up and return to you from a distance. |
Enhanced Caltrops +1 | -- | 100 gp | Caltrops have enhancement bonus on attack and damage. |
Hand of Fists (lesser) | Hands | 100 gp | Grants Improved Unarmed Strike feat. |
Ruinous Gauntlets | Hands | 100 gp | +4 on Strength checks to break objects with hardness 5 or less. |
Soft-Step Soles (least) | Feet | 100 gp | Not at risk from caltrops and other spikes. |
Sprinting Shoes (lesser) | Feet | 100 gp | +10 feet to speed while running (before multiplying). |
Bedroll of Awareness | -- | 125 gp | +5 on Listen checks while sleeping. |
Bracelets of Assistance | Arms | 150 gp | Get +2 on aid another checks, grant additional +1 with aid another. |
Porter's Belt | Waist | 150 gp | Increases max Dex bonus by 1 and reduces ACP by 2 of medium and heavy loads. |
Bladeward Tunic (least) | Torso | 200 gp | Grants DR 1/bludgeoning or piercing. |
Bracers of Aura Dilation (least) | Arms | 200 gp | Adds up to 10 feet to aura radius. |
Dueling Headband | Head | 200 gp | 1/day, +4 on duel of wills, force opponent to participate. |
Hammerward Tunic (least) | Torso | 200 gp | Grants DR 1/piercing or slashing. |
Knifeward Tunic (least) | Torso | 200 gp | Grants DR 1/bludgeoning or slashing. |
Vest of Arrow Warding (least) | Torso | 200 gp | Grants DR 1/- against ranged attacks. |
Cloak of Dispersion (least) | Shoulders | 250 gp | Gain DR 5/magic against lethal blows. |
Glasses of Curse Detection | Face | 250 gp | Detect magic and similar effects can detect curses. |
Mask of Mad Panic | Face | 250 gp | Act randomly instead of fleeing from fear. |
Storm Chaser's Cloak (least) | Shoulders | 250 gp | +5 on saves against winds and natural lightning. |
Handy Belt | Waist | 300 gp | Belt holds object up to 5 lb. as swift action. |
Cloak of Fortitude +1 | Shoulders | 350 gp | Grants a resistance bonus on Fortitude saves. |
Cloak of Reflex +1 | Shoulders | 350 gp | Grants a resistance bonus on Reflex saves. |
Cloak of Will +1 | Shoulders | 350 gp | Grants a resistance bonus on Will saves. |
Daunting Helmet | Head | 360 gp | 2/day, attack and demoralize as a single standard action. |
Mask of Many Masques | Face | 360 gp | Mask can appear as other headgear. |
Enhanced Caltrops +2 | -- | 400 gp | Caltrops have enhancement bonus on attack and damage. |
Gauntlets of Mighty Smiting | Hands | 400 gp | Smite attacks get +1 attack and +2 damage. |
Hand of Fists (greater) | Hands | 400 gp | Also grants +1 enhancement bonus on unarmed attack rolls. |
Animation Reinforcement Bracers | Arms | 500 gp | Allows construct to remain inert but not destroyed until -10 hp. |
Chronocharm of the Decisive Warrior | Throat | 500 gp | 1/day, reroll a critical confirmation roll. |
Chronocharm of the Eternal Meditant | Throat | 500 gp | 1/day, reroll a Concentration check. |
Chronocharm of the Insistent Fortuneteller | Throat | 500 gp | 1/day, reroll a roll you just rerolled. |
Chronocharm of the Inspired Soldier | Throat | 500 gp | 1/day, reroll a randomly granted maneuver. |
Chronocharm of the Laughing Stranger | Throat | 500 gp | 1/day, reroll a Bluff, Diplomacy, or Intimidate check. |
Chronocharm of the Master Opportunist | Throat | 500 gp | 1/day, reroll an attack of opportunity. |
Chronocharm of the Temporal Adept | Throat | 500 gp | 1/day, reroll a save against a temporal effect. |
Neophyte's Robes | Body | 500 gp | +2 CL and +1 DC with 0-level spells. |
Soft-Step Soles (lesser) | Feet | 500 gp | Also protects against magical caltrops, spike growth, and spike stones. |
Sprinting Shoes (greater) | Feet | 500 gp | Also grants Run feat. |
Amulet of Momentary Courage | Throat | 750 gp | 1/day, negate fear for 1 round. |
Enhanced Caltrops +3 | -- | 900 gp | Caltrops have enhancement bonus on attack and damage. |
Bracers of Aura Dilation (lesser) | Arms | 1000 gp | Adds up to 30 feet to aura radius. |
Cloak of Dispersion (lesser) | Shoulders | 1000 gp | Gain DR 10/magic against lethal blows. |
Soft-Step Soles (greater) | Feet | 1000 gp | Completely unimpaired by thorny terrain. |
Cloak of Fortitude +2 | Shoulders | 1400 gp | Grants a resistance bonus on Fortitude saves. |
Cloak of Reflex +2 | Shoulders | 1400 gp | Grants a resistance bonus on Reflex saves. |
Cloak of Will +2 | Shoulders | 1400 gp | Grants a resistance bonus on Will saves. |
Enhanced Caltrops +4 | -- | 1600 gp | Caltrops have enhancement bonus on attack and damage. |
Bladeward Tunic (lesser) | Torso | 1800 gp | Grants DR 3/bludgeoning or piercing. |
Hammerward Tunic (lesser) | Torso | 1800 gp | Grants DR 3/piercing or slashing. |
Knifeward Tunic (lesser) | Torso | 1800 gp | Grants DR 3/bludgeoning or slashing. |
Vest of Arrow Warding (lesser) | Torso | 1800 gp | Grants DR 3/- against ranged attacks. |
Enhanced Caltrops +5 | -- | 2500 gp | Caltrops have enhancement bonus on attack and damage. |
Cloak of Fortitude +3 | Shoulders | 3150 gp | Grants a resistance bonus on Fortitude saves. |
Cloak of Reflex +3 | Shoulders | 3150 gp | Grants a resistance bonus on Reflex saves. |
Cloak of Will +3 | Shoulders | 3150 gp | Grants a resistance bonus on Will saves. |
Bracers of Aura Dilation (moderate) | Arms | 4000 gp | Adds up to 60 feet to aura radius. |
Bladeward Tunic (moderate) | Torso | 5000 gp | Grants DR 5/bludgeoning or piercing. |
Hammerward Tunic (moderate) | Torso | 5000 gp | Grants DR 5/piercing or slashing. |
Knifeward Tunic (moderate) | Torso | 5000 gp | Grants DR 5/bludgeoning or slashing. |
Storm Chaser's Cloak (greater) | Shoulders | 5000 gp | Immune to winds and natural lightning. |
Vest of Arrow Warding (moderate) | Torso | 5000 gp | Grants DR 5/- against ranged attacks. |
Cloak of Fortitude +4 | Shoulders | 5600 gp | Grants a resistance bonus on Fortitude saves. |
Cloak of Reflex +4 | Shoulders | 5600 gp | Grants a resistance bonus on Reflex saves. |
Cloak of Will +4 | Shoulders | 5600 gp | Grants a resistance bonus on Will saves. |
Cloak of Fortitude +5 | Shoulders | 8750 gp | Grants a resistance bonus on Fortitude saves. |
Cloak of Reflex +5 | Shoulders | 8750 gp | Grants a resistance bonus on Reflex saves. |
Cloak of Will +5 | Shoulders | 8750 gp | Grants a resistance bonus on Will saves. |
Bracers of Aura Dilation (greater) | Arms | 16000 gp | Adds up to 120 feet to aura radius. |
Bladeward Tunic (greater) | Torso | 20000 gp | Grants DR 10/bludgeoning or piercing. |
Hammerward Tunic (greater) | Torso | 20000 gp | Grants DR 10/piercing or slashing. |
Knifeward Tunic (greater) | Torso | 20000 gp | Grants DR 10/bludgeoning or slashing. |
Vest of Arrow Warding (greater) | Torso | 20000 gp | Grants DR 10/- against ranged attacks. |
Miscellaneous and SlotlessBag of Ectoplasmic Bullets
Price: 350 gp
Body Slot: --
Manifester Level: 1st
Aura: Faint metacreativity
Activation: Free (use-activated)
Weight: 5 lb.
...
A bag of ectoplasmic bullets creates an ectoplasmic sling bullet appropriate to your size whenever you reach for one, which dissipates into its constituent ectoplasmic particles after 1 minute. The bullet is a masterwork weapon, thus granting a +1 enhancement bonus on attack rolls with it.
Prerequisites: Craft Psionic Arms and Armor, Craft Universal Item, bolt.
Cost to Create: 175 gp, 14 xp, 1 day.
Bedroll of Awareness
Price: 125 gp
Body Slot: --
Caster Level: 3rd
Aura: Faint divination
Activation: --
Weight: 5 lb.
...
The penalty on Listen checks to wake up while sleeping in a bedroll of awareness are halved (reduced to only -5).
Prerequisites: Craft Wondrous Item, alarm.
Cost to Create: 62.5 gp, 5 xp, 1 day.
Case of Ectoplasmic Bolts
Price: 350 gp
Body Slot: --
Manifester Level: 1st
Aura: Faint metacreativity
Activation: Free (use-activated)
Weight: 1 lb.
...
A case of ectoplasmic bolts creates an ectoplasmic crossbow bolt appropriate to your size whenever you reach for one, which dissipates into its constituent ectoplasmic particles after 1 minute. The bolt is a masterwork weapon, thus granting a +1 enhancement bonus on attack rolls with it.
Prerequisites: Craft Psionic Arms and Armor, Craft Universal Item, bolt.
Cost to Create: 175 gp, 14 xp, 1 day.
Enhanced Caltrops
Price: 100 gp (+1); 400 gp (+2); 900 gp (+3); 1600 gp (+4); 2500 gp (+5)
Body Slot: --
Caster Level: 5th
Aura: Faint universal
Activation: --
Weight: 2 lb.
...
These caltrops have an enhancement bonus, granting them a +1 to +5 enhancement bonus on their attack rolls and to the damage they deal when stepped on, and allowing them to bypass DR/magic. As they fly and have no weight, incorporeal creatures are not at risk of being attacked by enhanced caltrops simply from fighting over them or moving past their space, but the caltrops do attack them if they attempt to rise through the surface on which the caltrops are scattered. Incorporeal creatures attacked this way do not gain the benefit of cover and receive no armor bonus against the caltrops' attack, but their movement is not impeded (they are not slowed and they need not stop charging or running) if they are damaged, and the usual 50% chance to ignore damage from a corporeal source applies as normal.
Prerequisites: Craft Magic Arms and Armor, Craft Wondrous Item, creator’s caster level must be at least three times the caltrop's bonus.
Cost to Create: 50 gp, 4 xp, 1 day (+1); 200 gp, 16 xp, 1 day (+2); 450 gp, 36 xp, 1 day (+3); 800 gp, 64 xp, 2 days (+4); 1250 gp, 100 xp, 3 days (+5).
Flint and Steel of Safe Camping
Price: 25 gp
Body Slot: -- (held)
Caster Level: 1st
Aura: Faint evocation
Activation: Varies (use-activated)
Weight: --
This set of flint and steel is embossed with the symbol of a flame within a double circle.
Any fire made with flint and steel of safe camping will not spread beyond 5 feet from the initial location. Any part of the fire actively taken outside of this range (such as a lit torch) will continue to burn down whatever object is lit, but will not spread to other objects.
Prerequisites: Craft Wondrous Item, flare.
Cost to Create: 12.5 gp, 1 xp, 1 day.
Quiver of Ectoplasmic Arrows
Price: 350 gp
Body Slot: --
Manifester Level: 1st
Aura: Faint metacreativity
Activation: Free (use-activated)
Weight: 3 lb.
...
A quiver of ectoplasmic arrows creates an ectoplasmic arrow appropriate to your size whenever you reach for one, which dissipates into its constituent ectoplasmic particles after 1 minute. The arrow is a masterwork weapon, thus granting a +1 enhancement bonus on attack rolls with it.
Prerequisites: Craft Psionic Arms and Armor, Craft Universal Item, bolt.
Cost to Create: 175 gp, 14 xp, 1 day.
Returning Caltrops
Price: 25 gp
Body Slot: --
Caster Level: 1st
Aura: Faint transmutation
Activation: Standard (command word)
Weight: 2 lb.
...
In addition to functioning as normal caltrops, on command, if you are within 30 feet of the square in which they are scattered and are holding open the bag they came in, returning caltrops will gather themselves up and fly into their bag.
Prerequisites: Craft Wondrous Item, mage hand.
Cost to Create: 12.5 gp, 1 xp, 1 day.
Arms (bracelets, bracers)Animation Reinforcement BracersPrice: 500 gp
Body Slot: Arms
Caster Level: 5th
Aura: Faint necromancy
Activation: --
Weight: 5 lb.
These heavy steel bracers look almost like shackles on a golem's wrists.Animation reinforcement bracers reinforce the magics binding an animating spirit or force to a construct, preventing it from escaping or dissipating when the construct takes great damage. If the wearer is a construct, the bracers prevent it from being destroyed at 0 hp. Instead, it acts like a living construct, being destroyed only at -10 hp. Such a construct with 0 hit points is disabled, just like a living creature. It can only take a single move action or standard action in each round, but strenuous activity does not risk further injury. When its hit points are less than 0 and greater than -10, the construct is inert. It is unconscious and helpless, and it cannot perform any actions. However, an inert construct wearing
animation reinforcement bracers does not lose additional hit points unless more damage is dealt to it, as with a living creature that is stable.
Prerequisites: Craft Construct, Craft Wondrous Item,
false life.
Cost to Create: 250 gp, 20 xp, 1 day.
Bolstering BracersPrice: 360 gp
Body Slot: Arms
Manifester Level: 1st
Aura: Faint psychometabolism
Activation: Immediate (use-activated)
Weight: 1 lb.
...Once per day after taking damage, you can activate
bolstering bracers to gain 5 temporary hit points for up to 1 minute. These temporary hit points do not apply against the damage you took, but they do apply against subsequent attacks.
Bolstering bracers require attunement.
Prerequisites: Craft Universal Item,
vigor.
Cost to Create: 180 gp, 14 xp, 1 day.
Bracelets of AssistancePrice: 150 gp
Body Slot: Arms
Caster Level: 3rd
Aura: Faint divination
Activation: --
Weight: 1 lb.
...You gain a +2 insight bonus on all attack rolls and skill checks made to aid another. If you succeed, you grant an additional +1 insight bonus to your beneficiary's attack roll, Armor Class, or skill check.
Prerequisites: Craft Wondrous Item,
guidance.
Cost to Create: 75 gp, 6 xp, 1 day.
Bracers of Aura DilationPrice: 200 gp (least); 1000 gp (lesser); 4000 gp (moderate); 16000 gp (greater)
Body Slot: Arms
Caster Level: 5th
Aura: Faint enchantment
Activation: --
Weight: 1 lb.
...Bracers of aura dilation grant an enhancement bonus to the radius of your auras. The bonus depends on the strength of the bracer and the base radius of the aura, excluding any modifiers or bonuses (such as the Dilate Aura class feature).
Bracers of aura dilation | Minimum Original Aura Radius |
60 feet | 30 feet | 10 feet | 5 feet |
Least | +10 feet | +5 feet | -- | -- |
Lesser | +30 feet | +15 feet | +5 feet | -- |
Moderate | +60 feet | +30 feet | +10 feet | +5 feet |
Greater | +120 feet | +60 feet | +20 feet | +10 feet |
Prerequisites: Craft Wondrous Item,
heroism.
Cost to Create: 100 gp, 8 xp, 1 day (least); 500 gp, 40 xp, 1 day (lesser); 2000 gp, 160 xp, 4 days (moderate); 8000 gp, 640 xp, 16 days (greater).
Body (robes, armor)Neophyte's Robes
Price: 500 gp
Body Slot: Body
Caster Level: 3rd
Aura: Faint universal
Activation: --
Weight: 3 lb.
...
These robes enhance your ability to cast cantrips and orisons. For the purpose of 0-level spells you cast, you gain a +2 enhancement bonus to your caster level and grant a +1 enhancement bonus to the spell's save DC.
Prerequisites: Craft Wondrous Item, detect magic.
Cost to Create: 250 gp, 20 xp, 1 day.
Face (eye lenses, goggles, masks)Glasses of Curse DetectionPrice: 250 gp
Body Slot: Face
Caster Level: 1st
Aura: Faint divination
Activation: --
Weight: 1/4 lb.
...These pince nez eyeglasses allow you to identify certain unusual aspects of magic auras. When you view a magical aura while wearing these glasses, if you would be able to discern the aura's school of magic, such as with a successful Spellcraft check from the
detect magic or
arcane sight spells, you also detect whether or not it is that of a curse, such as from a cursed magic item or a
bestow curse spell.
Prerequisites: Craft Wondrous Item,
detect curses.
Cost to Create: 125 gp, 10 xp, 1 day.
Mask of Mad PanicPrice: 250 gp
Body Slot: Face
Caster Level: 2nd
Aura: Faint enchantment
Activation: --
Weight: 1/2 lb.
...While wearing this mask, fear becomes frenzy and panic becomes madness. While you are frightened or panicked, instead of running away or cowering, you act as though you are
confused (as the spell, treat the source of your fear as the "caster" of the
confusion). If you are panicked, roll twice and take the higher d% result when determining your actions. You are still subject to all other effects of those conditions.
Prerequisites: Craft Wondrous Item,
lesser confusion.
Cost to Create: 125 gp, 10 xp, 1 day.
Mask of Many MasquesPrice: 360 gp
Body Slot: Face
Caster Level: 1st
Aura: Faint illusion
Activation: Standard (mental)
Weight: 1/10 lb.
...This mask initially appears to be a simple, if well-made, silk domino mask. While worn, you can mentally command it to change its appearance to that of any other piece of headgear, as long as it does not extend significantly beyond your head. If you are wearing a helmet or other head slot item over it, that item will also be concealed by the illusory transformation, as long as the illusory headgear is large enough to fully cover it. This is an illusion (glamer) effect. If interacted with, the save DC to disbelieve this illusion is 11.
Prerequisites: Craft Wondrous Item,
disguise self.
Cost to Create: 180 gp, 14 xp, 1 day.
Feet (boots, sandals, shoes)Soft-Step Soles
Price: 100 gp (least); 500 gp (lesser); 1000 gp (greater)
Body Slot: Feet
Caster Level: 1st (least); 3rd (lesser); 6th (lesser)
Aura: Faint transmutation (least, lesser); moderate transmutation (greater)
Activation: --
Weight: 1/2 lb.
...
These seemingly simple cloth shoes make your steps light. In addition to functioning as a masterwork tool, granting you a +2 circumstance bonus on Move Silently checks, soft-step soles protect you from putting your weight on dangerous surfaces. Least soft-step soles make it so that you are never at risk of injuring yourself from stepping on non-magical caltrops, thorns, briars, and the like, no matter how fast you move, and grant you a +5 circumstance bonus to your AC against magical ones. Lesser and greater soft-step soles extend that protection to magical caltrops and thorns and also protect you from spike growth, spike stones, and similar magically-created or enhanced thorny terrain. Greater soft-step soles also allow you to ignore penalties to speed, movement, or skill checks associated with movement from such terrains.
Prerequisites: Craft Wondrous Item, longstrider.
Cost to Create: 50 gp, 4 xp, 1 day (least); 250 gp, 20 xp, 1 day (lesser); 500 gp, 40 xp, 1 day (greater).
Sprinting Shoes
Price: 100 gp (lesser); 500 gp (greater)
Body Slot: Feet
Caster Level: 1st (lesser); 4th (lesser)
Aura: Faint transmutation (lesser, greater)
Activation: --
Weight: 1/2 lb.
These simple leather shoes fit snugly. They are emblazoned with a small swoosh symbol that totally isn't product placement.
You gain a +10-foot enhancement bonus to your movement speed while taking the run action (the movement multiplier for running applies to this bonus). Greater sprinting shoes also grant you the benefits of the Run feat.
Prerequisites: Craft Wondrous Item, expeditious retreat.
Cost to Create: 50 gp, 4 xp, 1 day (lesser); 250 gp, 20 xp, 1 day (greater).
Hands (gauntlets, gloves)Gauntlets of Mighty Smiting
Price: 400 gp
Body Slot: Hands
Caster Level: 4th
Aura: Faint evocation
Activation: --
Weight: --
...
Gauntlets of mighty smiting grant a +1 bonus on attack rolls and a +2 bonus on damage rolls with smite attacks. These bonuses apply even if the target of the smite attempt is invalid (for example, using Smite Evil against a non-evil creature).
Prerequisites: Craft Wondrous Item, divine favor.
Cost to Create: 200 gp, 16 xp, 1 day.
Hand of Fists
Price: 100 gp (lesser); 400 gp (greater)
Body Slot: Hands
Caster Level: 1st (lesser); 4th (lesser)
Aura: Faint evocation (lesser, greater)
Activation: --
Weight: 1/2 lb.
...
These leather gloves grant you the benefits of the Improved Unarmed Strike feat. A greater hand of fists also grants you a +1 enhancement bonus on attack rolls with unarmed strikes.
Prerequisites: Craft Wondrous Item, magic fang.
Cost to Create: 50 gp, 4 xp, 1 day (lesser); 200 gp, 16 xp, 1 day (greater).
Ruinous Gauntlets
Price: 100 gp
Body Slot: Hands
Caster Level: 3rd
Aura: Faint transmutation
Activation: --
Weight: 1 lb.
...
You gain a +4 competence bonus on all Strength checks to break objects with hardness 5 or less.
Prerequisites: Craft Wondrous Item, bull's strength.
Cost to Create: 50 gp, 4 xp, 1 day.
Head (hats, headbands, helmets, phylacteries)Daunting Helmet
Price: 360 gp
Body Slot: Head
Caster Level: 4th
Aura: Faint enchantment
Activation: Standard (use-activated)
Weight: 2 lb.
This helmet looks more like a skull than a cap.
Twice per day as a standard action, you can make a single melee attack. After resolving your attack, you can attempt to demoralize the creature you attacked with the Intimidate skill (regardless of whether you hit or missed). If your attack hits, you also gain a +4 competence bonus on your Intimidate check. All normal limitations of that use of the skill apply (ie: you must threaten the creature in melee and it must be able to see you).
A daunting helmet requires attunement.
Prerequisites: Craft Wondrous Item, cause fear.
Cost to Create: 180 gp, 14 xp, 1 day.
Dueling Headband
Price: 200 gp
Body Slot: Head
Caster Level: 1st
Aura: Faint enchantment
Activation: Free (use-activated)
Weight: 1/2 lb.
...
Once per day, you can activate this item as part of instigating a duel of wills (TOB 27) to force your opponent to participate in the duel of wills and to gain a +4 morale bonus on your own skill check. This is a mind-affecting enchantment (compulsion) effect.
A dueling headband requires attunement.
Prerequisites: Craft Wondrous Item, Intimidate 4 ranks, charm person.
Cost to Create: 100 gp, 8 xp, 1 day.
Headband of Refocusing
Price: 250 gp
Body Slot: Head
Manifester Level: 2nd
Aura: Faint telepathy
Activation: Swift (use-activated)
Weight: 1 lb.
...
Once per day, you can use a headband of refocusing to gain psionic focus as a swift action, without provoking attacks of opportunity and without making a Concentration check.
A headband of refocusing requires attunement.
Prerequisites: Craft Universal Item, empty mind.
Cost to Create: 125 gp, 10 xp, 1 day.
Memory Band
Price: 150 gp
Body Slot: Head
Manifester Level: 1st
Aura: Faint telepathy
Activation: Immediate (use-activated)
Weight: 1 lb.
...
Once per day, you can activate this item immediately after making a Knowledge check to reroll it. You can use the better of the two results. You must choose whether or not to use this ability immediately after rolling your check, but before you determine its results.
A memory band requires attunement.
Prerequisites: Craft Universal Item, call to mind.
Cost to Create: 75 gp, 6 xp, 1 day.
Shoulders (capes, cloaks, mantles)Cloak of Dispersion
Price: 250 gp (least); 1000 gp (lesser)
Body Slot: Shoulders
Caster Level: 2nd (least); 5th (lesser)
Aura: Faint transmutation (least, lesser)
Activation: --
Weight: 1 lb.
A thin mist seems to waft off this light cloak. You almost feel lighter just holding it.
Imbued with a vampire's gaseous powers, a cloak of dispersion turns the wearer partially gaseous when at the brink of death, granting DR 5/magic (least) or DR 10/magic (lesser) against any attack that would otherwise reduce your hit points to -10 or lower.
Prerequisites: Craft Wondrous Item, gaseous form.
Cost to Create: 125 gp, 10 xp, 1 day (least); 500 gp, 40 xp, 1 day (lesser).
Cloak of Fortitude
Price: 350 gp (+1); 1400 gp (+2); 3150 gp (+3); 5600 gp (+4); 8750 gp (+5)
Body Slot: Shoulders
Caster Level: 5th
Aura: Faint abjuration
Activation: --
Weight: 1 lb.
...
A cloak of fortitude offer magic protection in the form of a +1 to +5 resistance bonus on Fortitude saving throws.
Prerequisites: Craft Wondrous Item, resistance, creator’s caster level must be at least three times the cloak’s bonus.
Cost to Create: 175 gp, 14 xp, 1 day (+1); 700 gp, 56 xp, 2 days (+2); 1575 gp, 126 xp, 4 days (+3); 2800 gp, 224 xp, 6 days (+4); 4375 gp, 350 xp, 9 days (+5).
Cloak of Reflex
Price: 350 gp (+1); 1400 gp (+2); 3150 gp (+3); 5600 gp (+4); 8750 gp (+5)
Body Slot: Shoulders
Caster Level: 5th
Aura: Faint abjuration
Activation: --
Weight: 1 lb.
...
A cloak of fortitude offer magic protection in the form of a +1 to +5 resistance bonus on Reflex saving throws.
Prerequisites: Craft Wondrous Item, resistance, creator’s caster level must be at least three times the cloak’s bonus.
Cost to Create: 175 gp, 14 xp, 1 day (+1); 700 gp, 56 xp, 2 days (+2); 1575 gp, 126 xp, 4 days (+3); 2800 gp, 224 xp, 6 days (+4); 4375 gp, 350 xp, 9 days (+5).
Cloak of Will
Price: 350 gp (+1); 1400 gp (+2); 3150 gp (+3); 5600 gp (+4); 8750 gp (+5)
Body Slot: Shoulders
Caster Level: 5th
Aura: Faint abjuration
Activation: --
Weight: 1 lb.
...
A cloak of fortitude offer magic protection in the form of a +1 to +5 resistance bonus on Will saving throws.
Prerequisites: Craft Wondrous Item, resistance, creator’s caster level must be at least three times the cloak’s bonus.
Cost to Create: 175 gp, 14 xp, 1 day (+1); 700 gp, 56 xp, 2 days (+2); 1575 gp, 126 xp, 4 days (+3); 2800 gp, 224 xp, 6 days (+4); 4375 gp, 350 xp, 9 days (+5).
Storm Chaser's Cloak
Price: 250 gp (lesser); 5000 gp (greater)
Body Slot: Shoulders
Caster Level: 2nd (lesser); 9th (greater)
Aura: Faint abjuration (lesser); moderate abjuration (greater)
Activation: --
Weight: 1 lb.
...
A lesser storm chaser's cloak grants you a +5 resistance bonus on saves against wind effects and natural lightning. A greater storm chaser's cloak grants complete immunity instead.
Prerequisites: Craft Wondrous Item, gust of wind.
Cost to Create: 125 gp, 10 xp, 1 day (lesser); 2500 gp, 200 xp, 5 days (greater).
Throat (amulets, brooches, medallions, necklaces, periapts, scarabs)Amulet of Momentary Courage
Price: 750 gp
Body Slot: Throat
Caster Level: 3rd
Aura: Faint enchantment
Activation: Immediate (mental)
Weight: --
...
Once per day when you are or would become frightened, panicked, or shaken, you can using this amulet to temporarily negate it. For 1 round, you are not frightened, panicked, or shaken and can act normally. This round does not count against the fear's duration.
An amulet of momentary courage requires attunement.
Prerequisites: Craft Wondrous Item, remove fear.
Cost to Create: 375 gp, 30 xp, 1 day.
Chronocharms
The general rules for chronocharms were originally printed in the Magic Item Compendium.
A chronocharm occupies the throat body slot, but it can be worn simultaneously with any number of other chronocharms, which all function normally. However, you can’t wear more than one of the same chronocharm.
Chronocharms require attunement.
Chronocharm of the Decisive Warrior
Price: 500 gp
Body Slot: Throat
Caster Level: 5th
Aura: Faint transmutation
Activation: Immediate (mental)
Weight: --
...
A chronocharm of the decisive warrior slows your perception of time, helping you to guide your strikes. When you activate this chronocharm, you can immediately reroll a single critical confirmation roll that you just attempted. The result of the second roll replaces the first result.
This ability functions once per day.
Prerequisites: Craft Wondrous Item, keen edge.
Cost to Create: 250 gp, 20 xp, 1 day.
Chronocharm of the Eternal Meditant
Price: 500 gp
Body Slot: Throat
Caster Level: 3rd
Aura: Faint transmutation
Activation: Immediate (mental)
Weight: --
...
A chronocharm of the eternal meditant slows your perception of time, giving you a short pause in which to regain your focus. When you activate this chronocharm, you can immediately reroll a single Concentration check that you just attempted. The result of the second roll replaces the first result.
This ability functions once per day.
Prerequisites: Craft Wondrous Item, virtue.
Cost to Create: 250 gp, 20 xp, 1 day.
Chronocharm of the Insistent Fortuneteller
Price: 500 gp
Body Slot: Throat
Caster Level: 7th
Aura: Moderate transmutation
Activation: Free (mental)
Weight: --
...
A chronocharm of the insistent fortuneteller further slows your perception of time, amplifying the effects of another chronocharm, although it also enhances the effects of other items and abilities that allow you to reroll a roll, such as Luck feats. When you activate this chronocharm, you can immediately reroll a single roll that you just attempted to reroll. This effectively gives you a third chance to succeed. The result of the third roll replaces the earlier results.
This ability functions once per day.
Prerequisites: Craft Wondrous Item, any Luck feat.
Cost to Create: 250 gp, 20 xp, 1 day.
Chronocharm of the Inspired Soldier
Price: 500 gp
Body Slot: Throat
Caster Level: 5th
Aura: Faint transmutation
Activation: Free (mental)
Weight: --
...
A chronocharm of the inspired soldier slows your perception of time, allowing you to reflect upon new ideas as inspiration hit you. You can activate this chronocharm when you are randomly granted a withheld maneuver to reroll which maneuver is granted. If you are granted multiple maneuvers at once when you activate this chronocharm, choose one of those to reroll.
This ability functions once per day.
Prerequisites: Craft Wondrous Item, divine favor.
Cost to Create: 250 gp, 20 xp, 1 day.
Chronocharm of the Laughing Stranger
Price: 500 gp
Body Slot: Throat
Caster Level: 3rd
Aura: Faint transmutation
Activation: Immediate (mental)
Weight: --
...
A chronocharm of the laughing stranger slows your perception of time, giving you an extra moment in which to choose your words. When you activate this chronocharm, you can immediately reroll a single Bluff, Diplomacy, or Intimidate check that you just attempted. The result of the second roll replaces the first result.
This ability functions once per day.
Prerequisites: Craft Wondrous Item, glibness.
Cost to Create: 250 gp, 20 xp, 1 day.
Chronocharm of the Master Opportunist
Price: 500 gp
Body Slot: Throat
Caster Level: 5th
Aura: Faint transmutation
Activation: Immediate (mental)
Weight: --
...
A chronocharm of the master opportunist slows your perception of time, widening any openings your opponents give you. When you activate this chronocharm, you can immediately reroll a single attack roll that you just attempted as part of an attack of opportunity. The result of the second roll replaces the first result.
This ability functions once per day.
Prerequisites: Craft Wondrous Item, Kaupaer's reflexive strike.
Cost to Create: 250 gp, 20 xp, 1 day.
Chronocharm of the Temporal Adept
Price: 500 gp
Body Slot: Throat
Caster Level: 5th
Aura: Faint transmutation
Activation: Immediate (mental)
Weight: --
...
A chronocharm of the temporal adept, unlike other chronocharms, does not slow your perception of time. Instead, it reinforces your flow through it. When you activate this chronocharm, you can immediately reroll a single saving throw that you just attempted against an effect that would disrupt or alter your personal time, such as a slow spell or a time hop power. The result of the second roll replaces the first result.
This ability functions once per day.
Prerequisites: Craft Wondrous Item, slow.
Cost to Create: 250 gp, 20 xp, 1 day.
Torso (shirts, vests, vestments)Bladeward Tunic
Price: 200 gp (least); 1800 gp (lesser); 5000 gp (moderate); 20000 gp (greater)
Body Slot: Torso
Caster Level: 2nd (least); 5th (lesser); 9th (moderate); 14th (greater)
Aura: Faint abjuration (least, lesser); moderate abjuration (moderate); strong abjuration (greater)
Activation: --
Weight: 1 lb.
...
A bladeward tunic grants you DR/bludgeoning or piercing, reducing the damage you take from slashing attacks.
Least: You gain DR 1/bludgeoning or piercing.
Lesser: You gain DR 3/bludgeoning or piercing.
Moderate: You gain DR 5/bludgeoning or piercing.
Greater: You gain DR 10/bludgeoning or piercing.
Prerequisites: Craft Wondrous Item, stoneskin.
Cost to Create: 100 gp, 8 xp, 1 day (least); 900 gp, 36 xp, 2 days (lesser); 2500 gp, 200 xp, 5 days (moderate); 10000 gp, 800 xp, 20 days (greater).
Hammerward Tunic
Price: 200 gp (least); 1800 gp (lesser); 5000 gp (moderate); 20000 gp (greater)
Body Slot: Torso
Caster Level: 2nd (least); 5th (lesser); 9th (moderate); 14th (greater)
Aura: Faint abjuration (least, lesser); moderate abjuration (moderate); strong abjuration (greater)
Activation: --
Weight: 1 lb.
...
A hammerward tunic grants you DR/piercing or slashing, reducing the damage you take from bludgeoning attacks.
Least: You gain DR 1/piercing or slashing.
Lesser: You gain DR 3/piercing or slashing.
Moderate: You gain DR 5/piercing or slashing.
Greater: You gain DR 10/piercing or slashing.
Prerequisites: Craft Wondrous Item, stoneskin.
Cost to Create: 100 gp, 8 xp, 1 day (least); 900 gp, 36 xp, 2 days (lesser); 2500 gp, 200 xp, 5 days (moderate); 10000 gp, 800 xp, 20 days (greater).
Knifeward Tunic
Price: 200 gp (least); 1800 gp (lesser); 5000 gp (moderate); 20000 gp (greater)
Body Slot: Torso
Caster Level: 2nd (least); 5th (lesser); 9th (moderate); 14th (greater)
Aura: Faint abjuration (least, lesser); moderate abjuration (moderate); strong abjuration (greater)
Activation: --
Weight: 1 lb.
...
A knifeward tunic grants you DR/bludgeoning or slashing, reducing the damage you take from piercing attacks.
Least: You gain DR 1/bludgeoning or slashing.
Lesser: You gain DR 3/bludgeoning or slashing.
Moderate: You gain DR 5/bludgeoning or slashing.
Greater: You gain DR 10/bludgeoning or slashing.
Prerequisites: Craft Wondrous Item, stoneskin.
Cost to Create: 100 gp, 8 xp, 1 day (least); 900 gp, 36 xp, 2 days (lesser); 2500 gp, 200 xp, 5 days (moderate); 10000 gp, 800 xp, 20 days (greater).
Vest of Arrow Warding
Price: 200 gp (least); 1800 gp (lesser); 5000 gp (moderate); 20000 gp (greater)
Body Slot: Torso
Caster Level: 2nd (least); 5th (lesser); 9th (moderate); 14th (greater)
Aura: Faint abjuration (least, lesser); moderate abjuration (moderate); strong abjuration (greater)
Activation: --
Weight: 1 lb.
...
A vest of arrow warding grants you DR/-. This damage reduction only applies against ranged attacks.
Least: You gain DR 1/-.
Lesser: You gain DR 3/-.
Moderate: You gain DR 5/-.
Greater: You gain DR 10/-.
Prerequisites: Craft Wondrous Item, protection from arrows.
Cost to Create: 100 gp, 8 xp, 1 day (least); 900 gp, 36 xp, 2 days (lesser); 2500 gp, 200 xp, 5 days (moderate); 10000 gp, 800 xp, 20 days (greater).
Vest of Strike Warding
Price: 200 gp (least); 1800 gp (lesser); 5000 gp (moderate); 20000 gp (greater)
Body Slot: Torso
Manifester Level: 2nd (least); 5th (lesser); 9th (moderate); 14th (greater)
Aura: Faint psychometabolism (least, lesser); moderate psychometabolism (moderate); strong psychometabolism (greater)
Activation: --
Weight: 1 lb.
...
A vest of strike warding grants you DR/-. This damage reduction only applies against natural weapons (including those that also count as manufactured weapons, such as a monk's unarmed strike).
Least: You gain DR 1/-.
Lesser: You gain DR 3/-.
Moderate: You gain DR 5/-.
Greater: You gain DR 10/-.
Prerequisites: Craft Universal Item, biofeedback.
Cost to Create: 100 gp, 8 xp, 1 day (least); 900 gp, 36 xp, 2 days (lesser); 2500 gp, 200 xp, 5 days (moderate); 10000 gp, 800 xp, 20 days (greater).
Waist (belts)Handy Belt
Price: 300 gp
Body Slot: Waist
Caster Level: 3rd
Aura: Faint evocation
Activation: Swift (use-activated)
Weight: 1 lb.
...
You can attach an object to the handy belt or take the object already attached to it as a swift action. A handy belt can hold a single object at a time that weighs up to 5 lb., regardless of its shape or size.
Prerequisites: Craft Wondrous Item, mage hand.
Cost to Create: 150 gp, 12 xp, 1 day.
Porter's Belt
Price: 150 gp
Body Slot: Waist
Caster Level: 3rd
Aura: Faint transmutation
Activation: --
Weight: 1/2 lb.
...
This belt makes it easier to move under heavy weight. While you are carrying a medium or heavy load, the max Dex bonus imposed by the load is increased by 1 and the armor check penalty it imposes is reduced by 2 (minimum -0). Thus, a medium load would give you a max Dex bonus of +4 and an armor check penalty of -1, while a heavy load would give you a max Dex bonus of +2 and an armor check penalty of -4. This does not affect the max Dex bonus or armor check penalty imposed by wearing armor, using a shield, or other sources.
Prerequisites: Craft Wondrous Item, bull's strength.
Cost to Create: 75 gp, 6 xp, 1 day.
Finger (rings)None
Change Log
23/3/2024: Added
chronocharm of the inspired soldier,
glasses of curse detection, and
mask of many masques.
Daunting helmet's bonus if your attack hits is competence instead of untyped.
Dueling headband's bonus is morale instead of untyped. Fixed typo in
chronocharm of the eternal meditant. Reduced the XP cost of
daunting bracers from 15 to 14.
21/6/2017: Reposted to
Min Max Forum storm shelter.
9/7/2016: Grouped universal and wondrous items together by body slot.
6/7/2016: Added
chronocharm of the decisive warrior,
chronocharm of the eternal meditant,
chronocharm of the insistent fortuneteller,
chronocharm of the laughing stranger,
chronocharm of the master opportunist, and
chronocharm of the temporal adept. Reduced the price of
bolstering bracers from 400 gp to 360 gp. Defined attunement, and added an attunement requirement to all of those very cheap limited daily use items (
amulet of momentary courage,
bolstering bracers,
daunting helmet,
dueling headband, and
headband of refocusing). Split off augment crystals due to character limits.
19/6/2016: Added
amulet of momentary courage,
bracelets of assistance,
gauntlets of mighty smiting,
headband of refocusing, and
ruinous gauntlets. Reduced the prices of the
cloaks of fortitude,
reflex, and
will by 1/8th, bringing them closer to (but still slightly higher than) 1/3 the price of a
cloak of resistance.
8/6/2016: Added
animation reinforcement bracers,
bracers of aura dilation,
vest of arrow warding, and
vest of strike warding. Sorted tables by price.
4/6/2016: Added
bag of ectoplasmic bullets,
bolstering bracers,
case of ectoplasmic bolts,
cloak of fortitude,
cloak of reflex,
cloak of will,
neophyte's robes, and
quiver of ectoplasmic arrows. Rewrote
daunting helmet (standard action single attack, cost increased to 360 gp).
3/6/2016: Added
bladeward tunic,
enhanced caltrops,
hammerward tunic,
hand of fists,
knifeward tunic,
mask of mad panic,
porter's belt, and
sprinting shoes. Corrected
bedroll of awareness to +5 instead of +10, reduced price accordingly.
24/5/2016: Added a summary table. Added
dueling headband,
memory band, and
soft-step soles. Changed
cloak of dispersion to trigger on hp going to <= -10, rather than on death.
19/5/2016: First posted.