Throwing Charge:
60 ft movement racial bonus: +6 to hit, +18 damage
Hit by thrown weapon(s) = Foe cannot set vs. charge
Hit by melee = First into Battle's +2 attack +4 damage for rest of encounter
Hit for 1 or more damage = Blood Frenzy (+4 Str/+4 Dex/-4 AC (net -2 AC))
Hit for 10 damage = Savage Fury's stacking 5 temporary hit points
Attack 1 (Spinning Javelin)
Attack:
Rolled 1d20+14 : 8 + 14, total 22
Damage:
Rolled 1d8+23 : 6 + 23, total 29
Attack 2 (Two-ball Bolas) (add +2 to hit/+2 on Str check if Blood Frenzy triggered)
Ranged trip attack vs touch AC:
Rolled 1d20+13 : 5 + 13, total 18
Str check vs their Str or Dex:
Rolled 1d20+5 : 3 + 5, total 8
Melee Charge attack (Greatspear) (add +2 to hit/+3 damage if Blood Frenzy triggered; add +4 to hit if target is prone/tripped)
Attack:
Rolled 1d20+9 : 2 + 9, total 11
Damage:
Rolled 2d8+7 : 1, 2 + 7, total 10