Author Topic: Skytopus, because D&D dosn't have enough wacky monsters.  (Read 2991 times)

Offline bobthe6th

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Skytopus, because D&D dosn't have enough wacky monsters.
« on: November 30, 2012, 09:52:51 PM »
origional thread


putting this here for more opinions... 
This started as a funny/terrifying idea(a octopus that floats with a large lighter then air gas bag in its head), and evolved from there. 
I basically advanced a giant octopus 2 HD, 2CR, made it a magical beast, gave it the cold sub type, granted a flight speed, and added a variable use set of SLAs fluffed as extraordinary uses of ink.  Don't know if it will actually threaten a 8-10th level party of four, but I thought it might be cool. 

Thoughts? Would you use this in a game? Would you want to mod some part of it? Is it overly complex?

Skytopus:
Large Magical Beast (Cold)
Hit Dice: 10d10+13 (68 hp)
Initiative: +2
Speed: 20 ft. (4 squares), fly 15ft (perfect)
Armor Class: 18 (-1 size, +2 Dex, +7 natural), touch 11, flat-footed 16
Base Attack/Grapple: +10/+19
Attack: Tentacle +15 melee (1d4+5)
Full Attack: 8 tentacles +15 melee (1d4+5) and bite +13 melee (1d8+2)
Space/Reach: 10 ft./10 ft. (20 ft. with tentacle)
Special Attacks: constrict, Death throws, Improved grab,  Ink. 
Special Qualities:  Dark vision 60ft, immunity to cold, jet, low-light vision, vulnerability to fire.
Saves: Fort +8, Ref +9, Will +4
Abilities: Str 20, Dex 15, Con 13, Int 2, Wis 12, Cha 3
Skills: Escape Artist +12, Hide +12, Listen +5, Spot +7, Move silently +13
Feats: Alertness, Multiattack, Skill Focus (Hide), Toughness.
Environment: Any
Organization: Solitary
Challenge Rating: 10
Advancement: 11-12 HD (Large); 13-24 HD (Huge)
Level Adjustment: -

A skytopus looks like a pale giant flying octopus. Scholars suggest wizards are to blame for their existence, but there is no evidence to support this. Research has shown that the actual ability to float is caused by the large amount of lighter than air gasses in air sacs in its head. Sadly research has yet to show how they generate ink in mere moments. 

These creatures are aggressive and territorial hunters, with arms reaching 10 feet or more in length. Their tentacles are studded with barbs and sharp-edged suckers. The ability breath fire just adds to the horror of these creatures. Even druids are known to kill them on sight.

Combat:
An opponent can attack a skytopus’s tentacles with a sunder attempt as if they were weapons. A skytopus’s tentacles have 10 hit points each. If a skytopus is currently grappling a target with the tentacle that is being attacked, it usually uses another limb to make its attack of opportunity against the opponent making the sunder attempt. Severing one of a skytopus’s tentacles deals 5 points of damage to the creature. A skytopus usually withdraws from combat if it loses four tentacles. The creature regrows severed limbs in 1d10+10 days.

Constrict (Ex):
A skytopus deals 2d8+6 points of damage with a successful grapple check.

Death Throes (Ex):
When a skytopus is killed, it erupts in a fiery explosion that deals 10d6 points of fire damage to anyone within 40 feet. A successful Reflex save (DC 16) halves the damage. The save is Constitution-based.

Improved Grab (Ex):
To use this ability, a skytopus must hit an opponent of any size with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.

Ink (Ex): A skytopus can emit flammable ink in a variety of ways. Whichever way it uses this ability, it can't use ink again for 1d4 rounds.

(click to show/hide)

Jet (Ex): Once per round as a full-round action, a skytopus can jet at a speed of 200 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting. It also cannot attack as part of this movement.   Just before jetting, as a free action, a skytopus can release an ink cloud (see above)

Skills: A skytopus can change colors, giving it a +4 racial bonus on Hide checks. A giant octopus also can squeeze and contort its body, giving it a +10 racial bonus on Escape Artist checks.
« Last Edit: November 30, 2012, 10:12:33 PM by bobthe6th »
avatar by Szilard, thank you sir for the fine work!

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Offline littha

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Re: Skytopus, because D&D dosn't have enough wacky monsters.
« Reply #1 on: November 30, 2012, 10:13:59 PM »
Kinda reminds me of the Darkmantle.

Offline phaedrusxy

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Re: Skytopus, because D&D dosn't have enough wacky monsters.
« Reply #2 on: November 30, 2012, 10:23:21 PM »
The grell is pretty close to this, except it is intelligent.
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Offline bobthe6th

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Re: Skytopus, because D&D dosn't have enough wacky monsters.
« Reply #3 on: November 30, 2012, 10:27:14 PM »
Which is funny, as I finally got around to looking up an image(had been assuming there would be none), and saw an image of a darkmantle...  had totally forgotten they existed.

Looking it up... it is a one HD monster with the trick of using blind sight+darkness to grapple constrict. I think this is separate enough to be considered relevant. 

With the grell it is again lower HD, and focused on grapple I think?  don't feel like digging it up.
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Offline littha

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Re: Skytopus, because D&D dosn't have enough wacky monsters.
« Reply #4 on: November 30, 2012, 10:33:39 PM »
Grell have their own chapter in Lords of Madness. They are Aberrations that grapple and shoot lightning if I remember correctly. They also look like weird flying brain things with beaks and tentacles...

Offline bobthe6th

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Re: Skytopus, because D&D dosn't have enough wacky monsters.
« Reply #5 on: November 30, 2012, 10:38:43 PM »
I mean... I guess. Though, again, this was uninfluenced by them. This is just a Heavily modified giant octopus.
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Offline littha

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Re: Skytopus, because D&D dosn't have enough wacky monsters.
« Reply #6 on: November 30, 2012, 10:43:19 PM »
Also reminds me of Drifblim

Air balloon pokemon, they tend to explode.

Offline bobthe6th

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Re: Skytopus, because D&D dosn't have enough wacky monsters.
« Reply #7 on: November 30, 2012, 10:49:01 PM »
Now your stretching...  and they are both based on the habit of hydrogen based lighter then air craft to burn like no tomorrow. 
The Hindenburg is a fairly well remembered disaster.
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Offline littha

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Re: Skytopus, because D&D dosn't have enough wacky monsters.
« Reply #8 on: November 30, 2012, 10:51:36 PM »
I am not claiming you copied these, they just remind me of this and I don't have a great deal of constructive criticism to give.I wouldn't use these personally but that is from a stylistic point of view more than a balance one.

The abilities look fine though the CR is a bit high.

Offline bhu

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Re: Skytopus, because D&D dosn't have enough wacky monsters.
« Reply #9 on: November 30, 2012, 11:30:58 PM »
I have yet to look closely at the critter but I approve of the idea in  principle.

Go cephs!  :D

Offline dipolartech

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Re: Skytopus, because D&D dosn't have enough wacky monsters.
« Reply #10 on: December 01, 2012, 10:48:20 PM »
You could let them get acid based damage from tentacle attacks at higher HD, mixes some jellyfish feel in with it.

EDIT: Though that logically would apply in grapple and they already have constrict which would put them into nuclear weapon glass cannon range of dangerousness.....
« Last Edit: December 01, 2012, 10:50:18 PM by dipolartech »

Offline bobthe6th

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Re: Skytopus, because D&D dosn't have enough wacky monsters.
« Reply #11 on: December 01, 2012, 11:00:36 PM »
Yeah...  I already avoid thinking about grappling...  so that bit was totally untouched. I am scared to throw on some generalized damage... perhaps somthing rendlike?  bonus damage/bonus to grapple for multiple grapple hits? Like the ilithid grapple thing?
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Offline RedWarlock

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Re: Skytopus, because D&D dosn't have enough wacky monsters.
« Reply #12 on: December 01, 2012, 11:43:08 PM »
The hit points feel a bit low for a CR10, especially one with any expectation of melee combat or grappling. Other than that, looks good, though the cold subtype feels misplaced for the theme. I'd suggest fire subtype, actually, if anything.
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Offline bobthe6th

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Re: Skytopus, because D&D dosn't have enough wacky monsters.
« Reply #13 on: December 01, 2012, 11:54:32 PM »
cold was an easy way to gain fire vulnerability...  IDK...
avatar by Szilard, thank you sir for the fine work!

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