Author Topic: Feats and Items of the Mind  (Read 4668 times)

Offline phaedrusxy

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Feats and Items of the Mind
« on: September 28, 2012, 11:33:45 PM »
This isn't a perfect match for this subforum, but since it's mine I guess I can put whatever I want in here... :P

I decided to homebrew a feat that's similar to Dragonfire Inspiration, but instead is psionic-themed. Also, if you haven't you should check out the Mantra feats at Dreamscarred Press. Some of them are awesome. For example.



Resonant Feedback

You've learned to imbue your songs with the power of your mind.

Prerequisites: Inspire Courage bardic music ability, must have a power point reserve, Concentration 4 ranks

Benefits: By expending your psionic focus when using Inspire Courage, you may psychically charge the weapons of your allies (including yourself), causing them to vibrate at a high frequency. Instead of the normal benefits of Inspire Courage, your allies' weapons do an extra 1d4 points of sonic damage per point of bonus to attack and damage that your Inspire Courage normally does. This replaces all other effects normally produced by Inspire Courage, but otherwise works the same (duration, range, etc).

In addition, any creatures that use echolocation have that ability disrupted within 20 feet of anyone holding a weapon affected by this ability.
« Last Edit: September 28, 2012, 11:44:41 PM by phaedrusxy »
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline phaedrusxy

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Re: Feats
« Reply #1 on: September 28, 2012, 11:44:25 PM »
A more sane version of the Thought Bottle (it only stores memories). I should say that I copied the text below from another webpage, for what looked to be a different game than D&D, but I didn't save a link.

Thought Bottle

This item usually takes the form of a metal flask similar in appearance to an efreeti bottle. Bottle and stopper are usually engraved with intricate runes. The bottle can be used to store and protect important memories and thoughts, and is often used by powerful characters as a way of managing their (potentially cluttered) memories.

To use the bottle, a character concentrates on the thought or memory to be stored. He then uncorks the bottle and speaks the word of command. The thought or memory is then transferred from the character's brain into the bottle. All details of the thought or memory are held within the bottle. The caster remembers the general nature of the thought ("Oh, that was my thought on the design of an efreeti-powered steam engine") but need not worry about forget- ting specific details, since these are trapped in the thought bottle.

To retrieve a thought, a character uncorks the bottle and speaks another word of command. The thought or memory is then transferred directly into the user's brain.

Thought bottles are sometimes used to protect vital information. A messenger carrying vital plans through enemy territory where there is a significant chance of capture and subsequent interrogation might carry all sensitive plans in one or more bottles. The messenger does not know the contents or the command word and therefore cannot reveal the contents of the bottles. Likewise, a spy could gain secret information, transfer it to a thought bottle, then use forget or modify memory to wipe this information from his mind. After this, regardless of the methods used, the spy is incapable of revealing the sensitive information.

Thought bottles are sometimes used as "memory archives," where characters can save memories that are "cluttering up" their minds. (This would be more of a problem for long-lived races such as elves, since the sheer volume of memories recorded over several centuries could be overwhelming.)

Thought bottles will function (in both storage and retrieval) for any intelligent creature.

When discovered, 75% of all thought bottles can hold only a single thought or memory. The remaining 25% have a capacity of 2d4 separate thoughts or memories. There is a separate word of command for each "thought slot."

Market Price: 2500 gp
Prerequisites to make: 1250 gp, 500 XP, Steal Memory class feature

An alternate version which is capable of holding all the memories of a person (up to 1000 years) is 5000 gp.
« Last Edit: February 06, 2014, 10:45:00 PM by phaedrusxy »
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline phaedrusxy

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Re: Feats and Items of the Mind
« Reply #2 on: February 12, 2013, 11:10:26 AM »
Completely changed from the original, except for the name...

Somnabulist Savant
Benefits: Lucid Dreaming is always a class skill for you. In addition, the maximum ranks you may have in Lucid Dreaming is increased by 1 (to your character level +4).

Normal: Max ranks in a class skill is equal to your character level +3.
« Last Edit: February 13, 2013, 04:58:10 PM by phaedrusxy »
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline Garryl

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Re: Feats and Items of the Mind
« Reply #3 on: February 12, 2013, 11:41:37 AM »
Isn't the whole point of the higher-cost abilities that you can't access them earlier? Not that it actually works reliably, what with ability scores being as boostable as they are for the focused caster...

Offline phaedrusxy

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Re: Feats and Items of the Mind
« Reply #4 on: February 12, 2013, 06:48:14 PM »
Isn't the whole point of the higher-cost abilities that you can't access them earlier? Not that it actually works reliably, what with ability scores being as boostable as they are for the focused caster...
Yes I know... but I want an NPC to have access to them, without being super high level. :P I know I could just fudge it somehow, but I'd rather not.

Edit: You know, it's just easier to make the NPC high level. It's not someone I expect to use in combat. So their stats don't really matter much, anyway.
« Last Edit: February 12, 2013, 07:01:30 PM by phaedrusxy »
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline phaedrusxy

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Re: Feats and Items of the Mind
« Reply #5 on: May 24, 2013, 11:20:00 PM »
The Candy Cane of Awesomeness

Just posting this because my 5 year old son came up with it earlier tonight, and I thought it was too hilariously awesome not to write up as a D&D magic item. :D I might flesh it out more later.

This looks like an ordinary candy cane, except for the odd colors (can be purple and green, or any other bright colors aside from the standard blue and white). However, once someone picks it up they intuitively understand its other powers. The candy can can be used as a weapon (functions as a quarterstaff with the sizing property). In addition, it acts as a Staff of Fire and Healing which also has the following spells: (insert list here. he said you could "shoot stuff out of it, and it gives you powers, and instead of being bad for you it makes you healthy and strong" :P ).

He described all this because his Mom said something like "Sometimes people can imagine things to make themselves happy", or something like that. Then she asked him what he'd imagine to make himself happy, and he went on and on about his magic candy cane. :D
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline Nanshork

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Re: Feats and Items of the Mind
« Reply #6 on: May 24, 2013, 11:35:01 PM »
Where do you live that standard candy canes are blue and white?  Red and white is the standard here.

What's the flavor of a blue and white candy cane for that matter?  I'm intruiged.   :plotting

Offline phaedrusxy

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Re: Feats and Items of the Mind
« Reply #7 on: May 25, 2013, 11:08:45 PM »
Where do you live that standard candy canes are blue and white?  Red and white is the standard here.

What's the flavor of a blue and white candy cane for that matter?  I'm intruiged.   :plotting
They're read and white here... it was just really late when I typed that up. :P
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline Nanshork

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Re: Feats and Items of the Mind
« Reply #8 on: May 25, 2013, 11:52:19 PM »
Where do you live that standard candy canes are blue and white?  Red and white is the standard here.

What's the flavor of a blue and white candy cane for that matter?  I'm intruiged.   :plotting
They're read and white here... it was just really late when I typed that up. :P

It's okay, I did some digging after posting that and found THIS!

Offline phaedrusxy

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Re: Feats and Items of the Mind
« Reply #9 on: May 26, 2013, 10:33:42 PM »
Where do you live that standard candy canes are blue and white?  Red and white is the standard here.

What's the flavor of a blue and white candy cane for that matter?  I'm intruiged.   :plotting
They're read and white here... it was just really late when I typed that up. :P

It's okay, I did some digging after posting that and found THIS!
You can get them in bacon flavor. :D Oddly enough my son did say his magic, super-healthy candy canes do taste like chicken... He was going on about them today also. It seems this is not a one-time imaginary event. :P
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline phaedrusxy

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Re: Feats and Items of the Mind
« Reply #10 on: March 26, 2021, 06:59:08 PM »
New feat. There may already be something like this, but if there is... I don't remember it. :D

His Father's Eyes
Prereq: race (tiefling or half-fiend)
Benefit: Your darkvision allows you to see through any form of darkness, even magical.
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline Stratovarius

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Re: Feats and Items of the Mind
« Reply #11 on: March 26, 2021, 07:07:09 PM »
There is, somewhere. But it might be a class feature. I think it came from a vestige.

Offline phaedrusxy

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Re: Feats and Items of the Mind
« Reply #12 on: March 27, 2021, 01:18:49 PM »
There is, somewhere. But it might be a class feature. I think it came from a vestige.
Yeah there is definitely a vestige, but that's quite a bit more of an investment than a feat. Of course, this also requires a race with a LA.
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline Stratovarius

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Re: Feats and Items of the Mind
« Reply #13 on: March 27, 2021, 09:01:36 PM »
Yeah, I don't think there's anything wrong at all with the feat. Fits a purpose and has a nice little theme.

Offline phaedrusxy

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Re: Feats and Items of the Mind
« Reply #14 on: October 28, 2021, 11:01:14 AM »
Magic item idea I had.

The Bloodbound Blade

After bonding yourself to this weapon in a ritual that involves cutting yourself with it, it gains a few powers.

1) After wounding an enemy, a bond is formed between their blood and yours. Thereafter, anytime you again injure that enemy with your Bloodbound Blade, you may draw upon this bond to further harm them by sacrificing your own blood. You may inflict an extra 1d6 damage to them (necrotic/negative energy) for each 1 point of damage you take yourself, up to a maximum of 1d6 per hit die you possess, or 10d6, whichever is less.

2) Any special attacks you have may be delivered through the Bloodbound Blade as if it was one your own natural weapons.

3) Thinking of letting it "store" hit points to work as an emergency healing source, but haven't "fleshed out" these details, or decided if I want to even included (since this is already pretty potent).

What equivalent "plus" value should this have in 3.5? What level item should it be in 5e?
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.