Imbued Wood is fine, nice trot-out of commons with attunement.
Orb of Shielding is tricky. It's probably not cost effective til around level 8.
But not useless before then. At some point have a small golf bag of them.
Divinations, and then a focussed +2.5 on Conc and Save rolls = very tasty.
Not often you've thought : Hey where's that common that'll swing Orcus.
Keep it as is. Candidate for whispered about c.o. trick "nobody" knows about.
2 handed focus = why would this even need to be optional.
Band of Loyalty hmm does this work on subduing hits too?
If so it's a major plot point item.
Cleansing Stone can mess with the Lifestyle Expenses versus
local Clerical orgs, balance point. Could be a plot point.
Shiftweave is perfect for the Disguise Self + more 'Lock.
Spellshard is potentially fun depending on ruling.
Definitely can raise the scribing spells into "spellbook" chatter.
I want one for my Wizard or maybe even Tome'lock.
Armblade : Mook tries to grapple off the armblade from a warforged
like the Avengers tried to remove the Infinite Gauntlet from Thanos.
Docent is perfect for a Thief 13.