Author Topic: Poke-Center (OOC Discussion)  (Read 214770 times)

Offline oslecamo

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Re: Pre-Campaign Discussion
« Reply #620 on: April 24, 2013, 09:01:04 PM »
The "Speaking is a just a free action" argument is pure blasphemy I'm tired of seeing people spouting around.

Guess what? Activating a command/holy word item is a standard action unless noted otherwise. Shout spell takes a standard action to cast despite having "just" Vocal components. Heck the whole line of Power Word spells demand just vocal actions. None are free actions to use.

Now I'll go Dictum the Frostwind Virago so people don't try to chaos hammer to see if people don't try to bring this kind of stuff up anymore.

Offline Anomander

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Re: Pre-Campaign Discussion
« Reply #621 on: April 24, 2013, 09:15:32 PM »
I'm not arguing that speaking shouldn't take an action.
But one action per victim to maintain the effect seems far from how it seems to work on the original ability. Which is why I'm asking if it was intended to work this way when you wrote that ability.

Offline oslecamo

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Re: Pre-Campaign Discussion
« Reply #622 on: April 24, 2013, 09:20:16 PM »
It is completely suposed to be a toned down version of the original ability, because the original Monster is CR 16, and you're gaining the Luring Call at level 2. It needs to have some kind of limitation to don't trivialize every battle into "Luring catch them all".

Plus if keeping concentration was suposed to be a free action, then I wouldn't have bothered to include a concentration clause that would be nothing more than a complete waste of space because it would have no mechanical revelance whatsoever.
« Last Edit: April 24, 2013, 09:22:48 PM by oslecamo »

Offline Anomander

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Re: Pre-Campaign Discussion
« Reply #623 on: April 24, 2013, 09:50:52 PM »
Not saying it was supposed to be a free action...
I'm saying the ability as is doesn't seem to imply it is one action per victim as opposed to one concentration action to maintain the captivating effects. They are captivated if it keeps speaking, and speaking for the purpose of this ability is given an action.
What is confusing now is that "Keeping the concentration is the same action as starting this ability", and activating the ability is a standard action.
Now what is the "as long as the Frostwind Virago speaks (swift, move or standard action every round)" clause even supposed to mean if concentration is a standard by default?

Edit: Just to be clear, I don't mind either way. Whether its an action per victim or for them all. Or even a standard action per victim. As long as the ability I'm reading is clear on the matter.
« Last Edit: April 24, 2013, 10:07:58 PM by Anomander »

Offline oslecamo

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Re: Pre-Campaign Discussion
« Reply #624 on: April 25, 2013, 05:58:59 AM »
The point is that you're speaking specifically to that creature. Unless you're a higher level FV, you need to speak more if you want to lure in more creatures.

Also clearly messed up the last version, so new edit, should be clear now.

Offline Nanshork

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Re: Pre-Campaign Discussion
« Reply #625 on: April 25, 2013, 10:16:25 AM »
Oslecamo, can Ivysaur pick me up with his vine whips and put me on the other side of the Deku Baba?  He's definitely strong enough.

Offline oslecamo

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Re: Pre-Campaign Discussion
« Reply #626 on: April 25, 2013, 10:41:43 AM »
Certainly.

Offline ariasderros

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Re: Pre-Campaign Discussion
« Reply #627 on: April 27, 2013, 01:54:32 AM »
I'm a little unclear on the action order at this point. Is it time for me to try another Str check yet?
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Offline oslecamo

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Re: Pre-Campaign Discussion
« Reply #628 on: April 28, 2013, 04:58:05 PM »
Yes you can try to break free again.

Offline Nanshork

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Re: Pre-Campaign Discussion
« Reply #629 on: May 03, 2013, 10:32:39 AM »
*Is curious who should trigger the Time Skip, since the plant will let go once knocked unconscious anyway.
*Is curious how long until someone notices that this is the wrong thread.

I noticed right before I read your response. :P

Offline Flay Crimsonwind

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Re: Pre-Campaign Discussion
« Reply #630 on: May 03, 2013, 04:48:31 PM »
Alright, so that silliness aside...

I am specifically getting Phae across to the group, but that sounds like a plan Kong would be fine with. He has big hands, nonlethal/subdual damage shouldn't be an issue.

This is my plan. Without it, I am nothing; without me, my plan is nothing.
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Offline Flay Crimsonwind

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Re: Pre-Campaign Discussion
« Reply #631 on: May 09, 2013, 01:30:44 AM »
(technically double post but spaced over days) Okay, sorry, thought I was posting that in the rolls thread and not the main thread. Dont want to mvoe it for fear of fucking the rolls up. Multiple tabs, very tired, my bad.
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Offline Anomander

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Re: Pre-Campaign Discussion
« Reply #632 on: May 09, 2013, 04:36:40 AM »
Did it seem like the green thingy took cold damage from the Undulation Ray?

Offline oslecamo

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Re: Pre-Campaign Discussion
« Reply #633 on: May 10, 2013, 02:18:35 PM »
Did it seem like the green thingy took cold damage from the Undulation Ray?
Yes. Not resisted, but not super-effective either.

EDIT:Also seems like Zax doesn't have enough iniative to beat the green bubbles, so I'll be moving them.
« Last Edit: May 10, 2013, 02:22:46 PM by oslecamo »

Offline oslecamo

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Re: Pre-Campaign Discussion
« Reply #634 on: May 25, 2013, 08:14:19 PM »
I should be updating this tommorrow. If Zax doesn't act, he'll skip his turn again.

EDIT: And the bubbles have been dealing half acid/half fire damage. Put it in the surprise round but forgot it on the following round of combat.
« Last Edit: May 25, 2013, 08:16:41 PM by oslecamo »

Offline Flay Crimsonwind

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Re: Pre-Campaign Discussion
« Reply #635 on: May 29, 2013, 10:00:35 PM »
Some of you may have noticed I've been off the site for about a week or so. I'm having a number of home issues that are keeping me offline and keeping my free time down. I'm going to try and post every third day or so, but it my take a while longer in between posts.

Just wanted to let you all know, and as for the dm, if this becomes an issue for the game, I fully understand your removing me from it. Apologies in advance for any issues or delays this might cause.
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Offline ariasderros

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Re: Pre-Campaign Discussion
« Reply #636 on: May 30, 2013, 10:02:19 AM »
Some of you may have noticed I've been off the site for about a week or so. I'm having a number of home issues that are keeping me offline and keeping my free time down.

I hope things get better for you.
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Offline ariasderros

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Re: Pre-Campaign Discussion
« Reply #637 on: June 06, 2013, 09:32:27 PM »
I am at a loss here. If it were possible, I'd want us to retreat to the door, so we wouldn't have a bunch of us fighting more than one enemy at a time, but we are too heavily surrounded. As-is, there are too many choices for where I can hit, and too few of them feel like they would make any difference.

Hindsight: we shouldn't have stood on the plinths. We should have set other things on them, so we wouldn't be spread out so much.
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Offline Sneaky_Sable

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Re: Pre-Campaign Discussion
« Reply #638 on: June 07, 2013, 09:20:48 AM »
I am at a loss here. If it were possible, I'd want us to retreat to the door, so we wouldn't have a bunch of us fighting more than one enemy at a time, but we are too heavily surrounded. As-is, there are too many choices for where I can hit, and too few of them feel like they would make any difference.

Hindsight: we shouldn't have stood on the plinths. We should have set other things on them, so we wouldn't be spread out so much.

Tactical withdrawls should keep us free from experiencing the 'joys' of Attacks of Opportunity, unless these guys have some crazy homebrew class that lets them get attacks of opportunity no matter what ;)
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Offline Anomander

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Re: Pre-Campaign Discussion
« Reply #639 on: June 07, 2013, 12:28:13 PM »
You guys didn't listen and ready attacks as well.  :rolleyes
Dunno if they readied attacks of their own upon appearing because they weren't eligible for a surprise round on all of us.

Tactical withdrawal to force them to attack us one by one would be ideal, yeah. If we retreat past the door and bottleneck them there, they would attack us one by one and we could all punch them down while we all get to attack them. They don't seem too smart.

If Kong could get out of the way I could do a little sweeping damage but it would be minimal. These monsters make cold attacks more or less useless and there is no point using that cold resistance diminishing maneuver yet.