Author Topic: Fun Finds v7.0 - Now with +15% more reposts!  (Read 209386 times)

Offline deadkitten

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #400 on: September 29, 2016, 03:01:37 PM »
Here's one that's... unique, as far as I can tell.

The Knight Protector of the Great Kingdom has a feature called No Mercy:

Quote
No Mercy: At 6th level, the Knight Protector gains the ability to make extra attacks of opportunity. The knight protector may make a number of extra attacks of opportunity against opponents equal to the number of the bonus and use the Knight's full attack bonus.

If I'm reading that right, does that mean that a Knight Protector of 6th level could make two attacks of opportunity against anyone who provokes one from them? Or is it just a really clumsy way of saying "Yeah, you can make another attack of opportunity each round. Woo."

My guess is that it's the second one, someone didn't like standardized language when they wrote that...

 Its definitely not RAW but the only way I can wrap my head around that ability is if it was meant to us the bonus from their defensive blow class feature and something just didn't get caught through editing.

Offline SorO_Lost

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #401 on: September 29, 2016, 04:22:29 PM »
I think the ability says "this will break your mind and if you're a grammar nazi it will physically hurt to read the following entry".

Offline Amechra

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #402 on: September 29, 2016, 04:48:15 PM »
I think the ability says "this will break your mind and if you're a grammar nazi it will physically hurt to read the following entry".

In other words, you use it to say "No Mercy lets me make an extra attack of opportunity against each opponent each round" to your DM.

And then stare at them unblinkingly until they just go "fine, whatever."
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Offline Kethrian

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #403 on: September 29, 2016, 09:05:45 PM »
Considering No Mercy has a +1 and later a +2 on the table, it's pretty clear that you get that many extra AoOs per round.  It is badly written, but when you look for the "bonus" it refers to, it does make sense.
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Offline Amechra

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #404 on: September 29, 2016, 10:03:46 PM »
The Kuo-Toa section in MMV has some neat toys. Two of them are restricted to Kuo-Toa, though.

The Kuo-Toan Harpoon, an exotic one-handed¹ throwing weapon that deals 1d10/x2 Piercing damage and has a range increment of 30ft. That's already pretty good - but it gets better.

A) Each time the harpoon damages a creature, they have to make a Reflex save vs. 10 + [Damage Dealt], or else they get harpooned.
B) Harpooned creatures halve their speed, can't charge or run, and has to make a DC 15 Concentration check to cast spells.
C) Pulling out the harpoon takes a full-round action and two free hands - it deals 1d10 damage unless you make a DC 15 Heal check.
D) The wielder can hold onto the attached chain, preventing a harpooned creature from moving more than 30ft away unless they win an opposed Strength check.
E) They can wrap it around a shield they've used the Adhesive ability on as a Swift action to gain a +5 bonus on all such Strength checks.
F) After wrapping it around a shield, they can slam it into the ground as a Standard action, which turns the opposed Strength check to move away into a DC 20 Strength check.

By RAW, D, E, and F can only be used by one monster (the Kuo-Toa Harpooner), but I think any reasonable DM would let you use D even if you weren't a Kuo-Toa (E and F do require a particular racial trait, so you're out of luck there.)

Oh, and the fact that removing the harpoon deals damage to you means that pulling a harpoon out of you doesn't always work.

¹ OK, by RAW it isn't any of the three - I'm picking this up from a statblock here.

=---=

The Kuo-Toa Monasticism and Mind-Shattering Strike are interesting feats for Kuo-Toa Monks.

a) Kuo-Toa Monasticism is a... bit poorly written (it doesn't have a duration), but the important benefit is that you can take a Swift action to make one of your extra attacks from Flurry of Blows automatically hit if your first attack hit.

b) Mind-Shattering Strike gives you an extra usage of Stunning Blow. More importantly, it lets you spend a Stunning Blow usage to make the creature you hit with an unarmed attack attack the nearest non-Kuo-Toa unless they make a Will save vs. 10+1/2 HD+Wis.

=---=

Yep, all of them are poorly written, but they're fun nonetheless.
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Offline Keldar

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #405 on: September 30, 2016, 05:33:53 PM »
That's just a Harpoon with the word Kuo-Toan slapped on the front, all the way through D).  Its in Stormwrack too.

Offline Nytemare3701

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #406 on: September 30, 2016, 06:58:35 PM »

A) Each time the harpoon damages a creature, they have to make a Reflex save vs. 10 + [Damage Dealt], or else they get harpooned.

C) Pulling out the harpoon takes a full-round action and two free hands - it deals 1d10 damage unless you make a DC 15 Heal check.

No good way to make C harder other than to prevent them from even attempting it...If only we could negate that heal check and pump the damage.

Offline SorO_Lost

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #407 on: September 30, 2016, 07:17:58 PM »
No good way to make C harder other than to prevent them from even attempting it...If only we could negate that heal check and pump the damage.
In 3.0 it deal as much going out as in I think, but yeah they nerfed it to 1d10.

Since there is no Attack Roll precision damage doesn't apply and it doesn't note it "hits" again which cuts out virtually all WSAs. However, Quick Draw says throw multiple Harpoons into someone instead of a sticky shield just tie it to an Unmovable Rod using a heavy duty Adamantine chain so they can't really even Break/Sunder the line either.

Offline Nytemare3701

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #408 on: September 30, 2016, 10:37:51 PM »
No good way to make C harder other than to prevent them from even attempting it...If only we could negate that heal check and pump the damage.
In 3.0 it deal as much going out as in I think, but yeah they nerfed it to 1d10.

Since there is no Attack Roll precision damage doesn't apply and it doesn't note it "hits" again which cuts out virtually all WSAs. However, Quick Draw says throw multiple Harpoons into someone instead of a sticky shield just tie it to an Unmovable Rod using a heavy duty Adamantine chain so they can't really even Break/Sunder the line either.

Made a side-thread for it

Offline kitep

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #409 on: October 01, 2016, 11:17:08 AM »
Here's one that's... unique, as far as I can tell.

The Knight Protector of the Great Kingdom has a feature called No Mercy:

Quote
No Mercy: At 6th level, the Knight Protector gains the ability to make extra attacks of opportunity. The knight protector may make a number of extra attacks of opportunity against opponents equal to the number of the bonus and use the Knight's full attack bonus.

If I'm reading that right, does that mean that a Knight Protector of 6th level could make two attacks of opportunity against anyone who provokes one from them? Or is it just a really clumsy way of saying "Yeah, you can make another attack of opportunity each round. Woo."

The 2nd one.  Like combat reflexes, you get extra AOOs each round, but each opportunity still provokes only 1 AOO.


Offline Garryl

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #410 on: October 04, 2016, 09:06:07 PM »
Quote from: http://www.d20srd.org/srd/spells/dispelMagic.htm
Targeted Dispel
...
You automatically succeed on your dispel check against any spell that you cast yourself.
Quote from: http://www.d20srd.org/srd/spells/dispelMagic.htm
Area Dispel
...
You may choose to automatically succeed on dispel checks against any spell that you have cast.

Anyone ever notice that dispel magic automatically dispels your own spells when used in targeted form, but lets you choose whether or not you automatically dispel your spells as an area dispel?

Offline Vizzerdrix

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #411 on: October 04, 2016, 09:34:38 PM »
Quote from: http://www.d20srd.org/srd/spells/dispelMagic.htm
Targeted Dispel
...
You automatically succeed on your dispel check against any spell that you cast yourself.
Quote from: http://www.d20srd.org/srd/spells/dispelMagic.htm
Area Dispel
...
You may choose to automatically succeed on dispel checks against any spell that you have cast.

Anyone ever notice that dispel magic automatically dispels your own spells when used in targeted form, but lets you choose whether or not you automatically dispel your spells as an area dispel?

Isnt that a major component in exploding rune book bombs?

Offline Garryl

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #412 on: October 04, 2016, 10:09:28 PM »
That you automatically dispel your own spells is commonly known and used. What I never noticed until now is that in the area version, it's optional, not mandatory.

Offline awaken_D_M_golem

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #413 on: October 05, 2016, 05:42:25 PM »
Ice Weird + Snow Weird have the best looking Divination spam :

http://www.realmshelps.net/monsters/block/Weird,_Ice
http://www.realmshelps.net/monsters/block/Weird,_Snow

Prescience (Sp): At will and as a free action, a weird can duplicate the effect of any of the following divination spells: clairaudience/clairvoyance, contact other plane, detect thoughts (DC 18), discern location, find the path, foresight, greater scrying (DC 23), legend lore, locate creature, locate object, tongues, vision. Caster level 18th.

1st thought, is COP is too dangerous to bother with, given how good the rest of it is.

2nd thought, Free Action as an epic spell metamagic-y thing is about +10 spell levels (+20 DC).
Some of these had much longer casting times than 1 round, so the real number is bigger.

3rd thought, how many Free Actions like this can you do per round?
Deities have a clause about that, but idk anything else.
http://www.d20srd.org/srd/divine/divineRanksAndPowers.htm#automaticActions

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Offline Nytemare3701

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #414 on: October 05, 2016, 06:32:29 PM »
Ice Weird + Snow Weird have the best looking Divination spam :

http://www.realmshelps.net/monsters/block/Weird,_Ice
http://www.realmshelps.net/monsters/block/Weird,_Snow

Prescience (Sp): At will and as a free action, a weird can duplicate the effect of any of the following divination spells: clairaudience/clairvoyance, contact other plane, detect thoughts (DC 18), discern location, find the path, foresight, greater scrying (DC 23), legend lore, locate creature, locate object, tongues, vision. Caster level 18th.

1st thought, is COP is too dangerous to bother with, given how good the rest of it is.

2nd thought, Free Action as an epic spell metamagic-y thing is about +10 spell levels (+20 DC).
Some of these had much longer casting times than 1 round, so the real number is bigger.

3rd thought, how many Free Actions like this can you do per round?
Deities have a clause about that, but idk anything else.
http://www.d20srd.org/srd/divine/divineRanksAndPowers.htm#automaticActions

wow  :love

So...having one of these as a patron or pet pretty much justifies (almost) any amount of DM metagaming.

Offline TC X0 Lt 0X

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #415 on: October 06, 2016, 12:33:26 AM »
Thats pretty nasty on top of the infinite elementals it can potentially control and 9th level casting.
Too bad it is close to immobile, but then again that can be lost with some Ability Rip Cheese
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Offline awaken_D_M_golem

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #416 on: October 06, 2016, 05:01:30 PM »
Druid 5 (or 4) / Planar Shepherd 9 ... is a path, and it works with the Ice plane fluff.

What are the other obscure ways to get (Sp)'s over to full PC control?
(I haven't read up on that in a long time)
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Offline Shadowhunter

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #417 on: October 06, 2016, 07:08:10 PM »
This is many years late, but I just realized that if you can spend turn undead attempts for additional swift actions (as many times as you have said TU) as a Ruby Knight Vindicator, then there's one piece of shenanigans that isn't mentioned in the cleric handbook. It mentions prestige paladin with the feat, it mentions quickened spells. . . but using Wish to emulate Arcane Spellsurge would allow you to spend your entire payload in one turn more effectively than DMM-Quicken.

Never mind, the spell explicitly states it modifies the casting time for arcane spells. Whoops.

Offline phaedrusxy

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #418 on: October 06, 2016, 11:50:24 PM »
Ice Weird + Snow Weird have the best looking Divination spam :

http://www.realmshelps.net/monsters/block/Weird,_Ice
http://www.realmshelps.net/monsters/block/Weird,_Snow
Man... WTF is wrong with the morons who wrote these things up?  :witsend How in the F is that a CR 15? It casts like a level 18 sorcerer, and has a ton of other crap it can do...
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Offline awaken_D_M_golem

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #419 on: October 07, 2016, 03:58:36 PM »
I think the standard way C.O. has dealt with Full Casters,
is the Divination spamming is out-of-combat. 
Here's the 1 thing that can equal or exceed that, and do it IN Combat.
 
Even the statted Deities can't do what these can do.
Urban Savant PrC gets into metagaming, but lacks the orders of magnitude.
Oh man, together it's still under a CR 20.
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