« Reply #1 on: April 24, 2010, 04:43:42 AM » |
Ardent
[/size] Dominant Ideal (EC4, web): Enhance primary mantle, do not gain additional secondary psionic mantle.
Elemental Mantles (EC4, web): Replace elemental mantle with four elemental mantles.
Substitute Powers (EC4, web): Add powers to mantles with fewer than ten powers.
Artificer
Psionic Artificer (MoE, p 42): Replace Knowledge (arcana), Spellcraft, Use Magic Device with Knowledge (psionics), Psicraft, and Use Psionic Device, as well as all references to these skills. Likewise, any ability using magic becomes psionic.
Warforged Artificer Substitution Levels (RE, p 129): 1st level: Infuse Self (+1 to caster level for effects that target yourself) 4th level: Tools of War (whenever targeting a construct or arms and armor with an infusion he can heal his Cha bonus in damage. Also, craft reserve points count for double for constructs, arms, and amor), lose homunculus 5th level: Craft Weapon Familiar (craft an intelligent weapon that acts as a familiar), lose retain essence
Barbarian
Aquatic Barbarian (SW, p 48): fast movement applies to racial swim speed instead of land speed
Berserker Strength (PHB 2, p 33): Lose rage. Gain a rage that activates every time your hp drops to below 5x your barbarian level.
Bonus Feat (SSt, p 44): Gain a bonus feat, lose improved uncanny dodge.
Crafty Hunter (UA, p 58): Gain favored enemy, archery combat style, improved archery combat style, and greater archery combat style. Lose rage and indomitable will.
Duskling Barbarian (MoI, p 43): d10 hitdice, add knowledge: the planes to class skill list 1st level: Incarnum Speed (can channel essentia to greatly increase speed), lose fast movement 7th level: Incarnum Defense (spend essentia to give damage reduction and energy resistance), lose damage reduction 11th level: Incarnum Rage (gain 2 points of essentia while raging), lose greater rage
Fangshields Barbarian Substitution Levels (CV, p 40): must be nonhumanoid 3rd level: Fast Charge (increased movement when charging), replaces trap sense 5th level: Awesome Charge (make a charge attack as though with Awesome Blow), replaces uncanny dodge 7th level: Raging Vigor (spend rage to heal damage), lose 1 point of DR
Ferocity (CS, web): Lose normal rage, gain ferocity which boosts Str and Dex instead of Con.
Goliath Barbarian Substitution Levels (RS, p 150): add knowledge: nature to class list 1st level: Mountain Rage (extra size/strength while raging), replaces normal rage 5th level: Fortification (25% chance to prevent crits and such), lose uncanny dodge 8th level: Skin of Stone (x/adamantine damage reduction instead of normal)
Half-Orc Barbarian Substitution Levels (RD, p 159): 2nd level: Reckless Charge (+4 attack while charging, -4 AC), no uncanny dodge 5th level: Insightful Rage (+4 will vs. illusions), no improved uncanny dodge 7th level: Two-Handed Strike (+2 damage with 2 handed weapon), lose damage reduction 1/-
Planar Barbarian (PlH, p 28): Add knowledge: the planes to class list 3rd level: Portal Sense replaces trap sense 7th level: Planar Damage Reduction (improved damage reduction vs. outsiders and extraplanar creatures), reduce normal damage reduction 11th level: Menacing Rage (aura weakens extraplanar creatures), lose greater rage
Roof Dweller (CS, web): Instead of fast movement, gain the roof walker feat. At 6th level, gain the roof jumper feat.
Spell Sense (CM, p 35): Lose trapsense. Gain AC bonus vs spells.
Spiritual Totem (CC, p 46): Lose fast movement, gain one of the following: Bear Totem: Improved Grab ability Eagle Totem: +4 bonus to search and spot Fox Totem: +4 bonus to Hide and Move Silently Lion Totem: Gain Pounce ability Wolf Totem: +2 to attack rolls while flanking
Streetfighter (CS, web): Lose damage reduction to gain special abilities and benefits while charging.
Totem Barbarian (UA, p 48): Ten various animal totems, each trades various features:
Totem Manifestation (CC, p 46): Lose damage reduction, gain one of the following: Bear Totem: 1 hp/level Eagle Totem: +1 to spot and search each level you would normally get damage reduction Fox Totem: +1 to hide and move silently each level you would normally get damage reduction Lion Totem: Roar, every creature within 30' must save or be shaken. Once per day, gain an additional use per day every time your damage reduction would normally increase Wolf Totem: Gain track, and +2 to survival
Trapkiller (DS, p 8): Lose trapsense, gain trapfinding. Use survival to find traps, attack rolls to disable.
Uncanny Bravery (DrM, p 14): Gain immunity to draconic presence and resistance to fear instead of improved uncanny dodge.
Unholy Fury (EoE, p 22): must be CE; lose fast movement; gain smite vs. non-CE creature once every rage
View Spirit World (CC, p 46): lose uncanny dodge, once per day gain darkvision and a bonus to spot and search checks.
Wastelands Damage Reduction (SSt, p 44): gain DR 1/- against wasteland creatures and hazards that stacks with normal DR, lose 1 rage/day.
Whirling Frenzy (UA, p66): Rage increases Strength, Ref saves and AC, and allows an extra attack each turn, instead of normal benefit.
Bard
Bardic Knack (PHB 2, p 35): Lose bardic knowledge, gain the ability to use half your class level in place of skill ranks.
Bardic Sage (UA, p 49): Adds additional spells and bonus to knowledge in exchange for reduced Bardic music abilities.
Divine Bards (UA, p 50): Wisdom used to determine if you can cast a spell, Charisma used for all other factors, some spells added to the the bard spell list.
Drow Bard (DU, p 57): Gain poison use, lose bardic knowledge and 1 bardic music use/day.
Eberron Bard (ECS, p 34): Trade new bardic music for feats.
Gnome Bard Substitution Levels (RS, p 147): 1st level: Gnome Cantrips (swap some 0-level spells), Counter Fear (replaces countersong) 3rd level: Inspire Defiance (resistance to mind-affecting), lose inspire competence 6th level: Phantasmal Song (fear-like song), lose suggestion 11th level: Secrets of Bardic Trickery, lose a 4th level spell known, get new spells
Half-Elf Bard Substitution Levels (RD, p 157): 1st level: Soothing voice, no countersong 6th level: Command, no suggesion 8th level: Secrets of the Diplomat (bonus spells known), lose 4th level spell known
Healing Hymn (CC, p 47): lose fascinate, boost natural healing and healing spells.
Hymn of Fortification (CC, p 47): lose inspire competence, use bardic music to generate protection from evil type effects.
Inspire Awe (DrM, p 13): Gain ability to inspire awe instead of courage.
Inspire Hatred (EoE, p 21): lose inspire greatness, gain inspire hatred
Inspire Turning (ECR, p 206): Replace Inspire Competence with the ability to boost an ally's ability to turn undead by spending a bardic music attempt they gain +2 levels on their turn check.
Loresong (DS, p 8): Give up bardic knowledge. Once per day (more at higher levels) add +4 bonus to an attack, save, or check roll.
Mimicking Song (DS, p 8): Give up countersong. Use bardic music to give allies a +2 bonus on move silently.
Nature Bard (UA, p 58): gain animal companion, nature sense, resist nature's lure, and wild empathy as a druid. Lose bardic knowledge, inspire courage, inspire competence, inspire greatness, and inspire heroics.
Planar Bard (PlH, p 29): 3rd level: Planar Inspiration (can use music to protect people from planar effects), lose inspire competence 6th level: Planar Dissonance (can temporarily redirect portals to new locations), lose suggestion 12h level: Planar Discordance (can use bardic music as a precipitate breach spell), lose song of freedom
Repel Domination (ECR, p 206): Lose suggestion power. +2 bonus on saves vs mind affecting spells and abilities of the undead, if you succeed in the save they become shaken.
Savage Bard (UA, p 50): Must be chaotic, good fortitude and will save, poor reflex. Modified skill and spell list. Illiterate.
Spellbreaker Song (CM, p 35): Lose countersong, can use bardic music to disrupt casters, giving them 20% spell failure chance.
Spellscale Bard Substitution Levels (RDr, p 110): 1st level: Draconic Bardic Knowledge (bonus on bardic lore checks involving dragons) 3rd level: Inspire Arcana (music gives +1 caster levels), no inspire competence 6th level: Superior Suggestion (higher DC's with suggestion)
Undead Bardic Knowledge (ECR, p 206): Replace Bard Knowledge with specialized knowledge about the undead, works like normal bardic knowledge but with a +5 competence bonus.
Cleric
Azurin Cleric (MoI, p 42): add knowledge: the planes 1st level: Channel Incarnum (replace turn undead with the ability to increase your essemtia pool), can only cast alignment spells that match cleric's alignment 4th level: Soultouched Weapon (weapon becomes aligned, and can be improved with essentia), lose a second level spell slot 9th level: Distribute Incarnum (sacrifice a spell to boost allies' essentia), lose the ability to spontaneously cast cure spells higher than 5th level.
Blasphemous Incantation (EoE, p 20): must be evil; lose rebuke undead, gain ability to sicken good creatures
Champion Cleric (UA, p 58): Gain smiting and aura of courage as a paladin, lose turn undead.
Cloistered Cleric (UA, p 50): d6 hitdice, poor BAB, only light armor. Modified skill list. Receives knowledge as a bonus domain, 'bardic' lore, and extra spells on spell list.
Destroy Undead (ECR, p 206): Destroy undead (deal 1d6 damage per cleric level, save for half) instead of turning them.
Divine Counter Spell (CM, p 33): Lose turn undead, instead channel energy to counter spells.
Divine Magician (CM, p 33): lose one of your domains, instead pick spells known for wizard list in the schools: abjuration, divination, or necromancy.
Divine Restoration (DS, p 9): Lose a domain granted power. Gain the ability to spontaneously cast restoration spells.
Dragonblood Cleric Substituion Levels (RDr, p 106) 1st level: Turn Energy (energy resistance instead of turn undead) 5th level: Energy Barrier (make walls of energy, lose 3rd level slot) 9th level: Energy Sustenance (use turns to heal), lose a 5th level slot
Drow Cleric (DU, p 57): Rebuke vermin instead of undead.
Dwarf Cleric Substitution Levels (RS, p 146): d10 hitdice, add Knowledge: dungeoneering 1st level: Smite Giants, lose turn undead 4th level: Hammer Specialist (weapon proficiency, +2 damage with hammers), lose 2nd level spell slot 8th level: Earthen Spell Power (+1 caster level for earth spells), lose 4th level spell slot
Eberron Cleric (ECS, p 35): Can choose to worship the pantheon of the Sovereign Host rather than specific deity. Choose two domains from amoung all offered by the pantheon.
Planar Cleric (PlH, p 30): 4th level: Planar Dismissal (Can use turn attempts to attempt to dismiss summoned planar creatures, but turns undead at -3 levels) 7th level: Planar Domain (give up two domains to gain a planar domain) 11th level: Planar Banishment (lose the ability to spontaneously cast cure spells higher than 6th level, can instead spontaneously cast banishment)
Pool of Healing (CC, p 47): lose 4th level spell slot, gain a pool of healing to use at will (equal to 5 time your divine caster level +1)
Positive Healing (ECR, p 207): Lose one domain granted power. Spend a turn attempt to gain fast healing 2 for 5 rounds.
Purple Staff Substitution Levels (CV, p 47): 4th level: Spontaneous Faith Healing, lose 2nd-level spell slot 6th level: Imbue with Spell Ability, lose 3rd-level spell slot 9th level: Turn Invader (turn enemies at country border)
Raptoran Cleric Substitution Levels (RW, p 160): d6 hitdice 1st level: Air Master (air creatures take a penalty while attacking), lose heavy weapon proficiency 3rd level: Air Summoning Talent (add air creatures to summon monster list, remove earth creatures) 7th level: Open the Wind Gate (can call more powerful air creatures with planar ally spells, can't use planar ally to call other creatures)
Rebuke Dragons (DrM, p 14): Instead of turn undead, instead gain the ability to rebuke dragons.
Spontaneous Domain Casting (PHB 2, p 37): Lose the ability to spontaneously cast cure spells, cast domain spells instead.
True Daylight (ECR, p 207): Lose one domain granted power. Spend a turn attempt to channel positive energy into a daylight spell that you cast.
Divine Mind
Ectopic Ally (EC4, web): Gain astral construct as psi-like ability, reduce psychic aura.
Hidden Talent (EC4, web): Replace Wild Talent with modified Hidden Talent.
Stygian Path (EC4, web): Expend psionic focus to turn undead, lose divine grace.
Dragon Shaman
Shamanic Invocation (DrM, P 14): Give up an aura, learn a draconic invocation.
Druid
Aquatic Druid: (SW, p 50): Choose an aquatic animal companion.
City-Shape (CS, web): Smaller wild shapes, but gain the ability to change into vermin.
City-Soul (CS, web): Lose the ability to wild shape into an elemental, turn into animated objects instead.
Crowd-Walker (CS, web): Exchange woodland stride for the ability to move in crowds more easily.
Deadly Hunter (UA, p 58): Gain bonus to AC when unarmored and fast movement (as monk). Gain favored enemy, track, and swift tracker as a ranger. Lose armor and shield proficiency and wild shape.
Aspect of the Dragon (DrM, p 11): You don't gain wildshape. Instead take on various aspects of dragons.
Drow Druid (DU, p58): Wildshape into a monstrous spider instead of animals.
Druidic Avenger (UA, p 51): no animal companion or spontaneous casting, penalty to wild empathy. Gain fast movement and rage.
Elemental Companion (CM, p 33): Gain an Elemental as a companion instead of an animal.
Go to Ground (CS, web): Lose trackless step, gain the ability to hide from Urban Tracking.
Halfling Druid Substitution Levels (RW, p 157) add climb, jump, move silently, and hide to skill list (6 skills points per level) 1st level: Spontaneous Casting (Special list of spontaneous spells), Enhanced Link (bonus to ride animal companion) 5th level: Undersized Wildshape (wildshape limited to smaller forms, usable more times per day) 13th level: Camouflage ability, lose thousand faces
Half-Orc Druid Substitution Level (RD, 159): d10 hitdice, add intimidation as class skill. 1st level: Tough Animal Companion (companion gains toughness) 4th level: Bully Animal (use Str instead of Cha for wild empathy), lose resist nature's lure 6th level: Augmented Nature's Allies (+4 Str/Con on SNA's), lose one wildshape/day
Heat Endurance (SSt, p 47): Gain Heat Endurance, lose resist nature's lure.
Iron Constitution (CS, web): Lose resist nature's lure. Gain the strong stomach feat, and +2 bonus to saves against disease.
Fangshields Druid Substitution Levels (CV, p 40): must be nonhumanoid 4th level: Spontaneous Curing, replaces resist nature's lure 5th level: Wild Shape Hands (form hands while wildshaping) 7th level: Wild Shape (Humanoid), lose 1 use of wild shape
Goliath Druid Substitution Levels (RS, p 151) 1st level: Elemental Bond (better earth summons, can't summon other elements) 6th level: Earth Companion (animal companion gains earth-type and some stat changes 12th level: Earth Wild Shape (change into an earth elemental instead of plant)
Phynxkin Companion (DrM, p 13): Gain a phynxkin instead of your normal animal companion.
Planar Druid (PlH, p 31): gain knowledge: the planes as class skill 4th level: Resist Planar Might (+2 bonus to saves to resist spell-like abilities of outsiders), lose resist nature's lure 9th level: Planar Tolerance (become attuned to planes), lose venom immunity 13th level: Counter Summoning (counter summon monster spells), lose thousand faces
Root Walker (DS, p 9): Lose woodland stride, resist nature's lure, and wild empathy. Gain wild empathy towards vermin, move over earth, stone, and rock debris and +4 bonus on saving throws against spell like abilities of abberations.
Sandskimmer (SSt, p 47): Gain Sandskimmer, lose woodland stride.
Shapeshifter (PHB 2, p 39): Lose animal companion and wildshape. Gain the ability to change into several forms, with set bonuses, at will.
Shifter Druid Substitution Levels (RE, p 126): add balance, climb, and jump to class skills 1st level: Beast Spirit (grants powers and abilities as level increase), replaces animal companion 4th level: Reckless Nature (+2 initiative checks and reflex saves, -2 to will saves), replaces resist nature's lure 5th level: Wild Shifting (can use racial shifting an extra time per day, and add wisdom bonus to duration. At 8th level claws are treated as one size larger, at 15th level they are treated as two sizes larger. Gain additional uses each time you would gain more uses of wildshape.), replaces normal wildshape ability. At 16th level, gain the ability to change into an elemental as normal.
Spontaneous Affliction (EoE, p 21): lose ability to spontaneous SNA, gain ability to sicken humanoids.
Spontaneous Rejuvenation (PHB 2, p 39): Lose spontaneous SNA spells. Gain the ability to sacrifice spells to give allies fast healing.
Urban Companion (CS, web): Instead of a normal animal companion, instead gain something similar to a familiar.
Urban Sense (CS, web): Lose nature's sense, gain a +2 bonus to sense motive and knowledge: local checks.
Voice of the City (CS, web): Lose wild empathy to gain the ability to communicate with people who speak languages you do not know.
Waste Vermin Wildshape (SSt, p 47): Wildshape into a wasteland vermin, lose 1 wildshape/day.
Erudite
Convert Spell to Power (EC4, web): Add Spellcraft to class skills, add spells to repertoire as powers, lose 1st-level bonus feat.
Favored Discipline (EC4, web): Selected discipline's powers are available, lose 1st-level bonus feat.
Mantled Erudite (EC4, web): Gain psionic mantle's granted ability and access to its powers, lose 1st-level bonus feat.
Favored Soul
Deity's Favor (PHB 2, p 43): Lose weapon focus and specialization. Grant temporary hitpoints when you cast spells.
Drow Favored Soul (DU, p 58): Gain tremorsense, lose energy resistance. Favored of Bahamut/Tiamat (DrM, p 13): Lose weapon focus and specialization. Gain claw attacks, add some sorcerer spells to your spells known list, add the dragon touched feat. Grow dragon wings instead of your normal wings. Gain damage resistance 10/epic instead of normal resistance.
Favored of the Fiends (EoE, p 20): lose Weapon Focus and Weapon Specialization, gain bite and claw attacks that are treated as evil-aligned
Fighter
Armor of God (CC, p 48): Lose a bonus feat. As a immediate action, lower your will save to +0 and add your normal bonus to your AC.
Armored Mage (CM, p 32): lose medium and heavy armor, can pick an arcane class and cast in light armor, but only spells level equal to your fighter level +1. Aligned Strike (CC, p 48): lose bonus feat, gain ability to align your weapon. Counter Attack (PHB 2, p 45): Lose bonus feat. Use a full round action to make an attack, when you're attacked during that round you may attack your attacker as an immediate action.
Darksong Knight Substitution Levels (CV, p 38): d8 HD, add Perform (dance) 2nd level: Dancing Feint (use Perform (dance) to feint) 6th level: Favored Enemy (yochlol) 8th level: Combat Dancing (+2 dodge bonus against AoOs, +2 attacks using Spring Attack)
Dragonscale Husk (DrM, p 12): lose armor proficiency, gain scaly hide.
Drow Fighter (DU, p 58): Gain +2 initiative and Dex to damage against flat-footed enemies, lose heavy armor and tower shield proficiency.
Dungeon Crasher (DS, p 10): lose bonus feats, gain bonuses to break doors and traps. Gain a bonus on bullrush and do extra damage.
Dwarf Fighter Substitution Levels (RS, p 146): d12 hitdice, gain knowledge: dungeoneering 1st level: Axe Focus (+1 attack with axes), lose feat 2nd level: Racial Foes (+2 damage vs orcs, goblins, and giants), lose feat 8th level: Heavy Armor Expertise (+1 AC in heavy armor), lose a feat
Elusive Attack (PHB 2, p 44): Lose bonus feat. Make a full round action to make one attack and gain +2 dodge bonus to AC, increases with levels.
Half-Elf Fighter Substitution Levels (RD, p 157): d8 hitdice, extra skills 1st level: Blade focus (+1 attack with longsword and rapier), lose a feat 2nd level: Main Gauche (AC bonus from TWF), lose a feat 6th level: Confusing Banter (bluff or diplomacy check while fighting to add to attack), lose a feat
Kobold Fighter Substitution Levels (RDr, p 108): gain profession: miner and search 1st level: Spear focus (+1 attack with spears), Dodge. Lose bonus feat, medium, and heavy armor proficiency 2nd level: Constitution Boost (+2 Con), lose feat 4th level: Strength Boost (+2 Str), lose feat
Overpowering Attack (PHB 2, p 45): Lose bonus feat. Make a full round action to make one attack which deals double damage.
Planar Fighter (PlH, p 32): gain knowledge: the planes as class skill 4th level: Planar Study (+2 bonus damage vs outsiders and extraplanars), lose bonus feat 8th level: Align Puissnance (make weapon aligned), lose bonus feat 12th level: Aura of Stability (dimensional anchor on self), lose bonus feat
Raptoran Fighter Substitution Levels (RW, p 161): 1st level: Encumbered Flight (can carry medium load flying), lose heavy armor weapon proficiency 4th level: Airborne Strike (+2 damage when flying higher than opponent), lose feat 8th level: Fast Flight (+10' to glide speed), lose feat
Resolute (CC, p 48): lose a bonus feat. As an immediate action, reduce your BAB by half and add that amount to your will save.
Stealthy (UA, p 58): Lose bonus feats, gain sneak attack.
Thug (UA, p 51): No first-level bonus feat, only light armor. Extra class skills, adds Urban Tracking to bonus feat list
Warforged Fighter Substitution Levels (RE, p 130): d12 hitdice. Add craft and intimidate to class skills 1st level: Battle Hardened (+3 to initiative checks and saves vs fear), lose bonus feat 2nd level: Bonus Warforged Feat, replaces fighter feat 4th level: Body as Weapon (+2 damage with slams or warforged weapons), lose bonus feat
Zhentarim Figher Substitution Levels (CV, web): Add bluff and diplomacy to class skills. 3rd level: Bonus Feat: Skill Focus(intimidation) 5th level: Extended Intimidation: intimidation lasts longer 9th level: Swift Demoralization: itimidate as a swift action
Hexblade
Dark Companion (PHB 2, p 47): Lose familiar to gain a combat orientated companion.
Drakken Familar (DrM, p 12): Don't gain a normal familiar, gain a familiar with the dragon subtype. It doesn't gain normal special abilities, but can breathe fire instead.
Incarnate
Aasimar Incarnate Substitution Levels (MoI, p 42): must be NG; d8 hitdice, add Diplomacy to class skills 1st level: Martial Weapon (gain proficiency and weapon focus with a weapon) 3rd level: Incarnum Radiance (weapon becomes good aligned, extra damage vs evil if you have the incarnate weapon soulmeld) 7th level: Share Incarnum Radiance (share radiance with any non-evil ally)
Gnome Incarnate Substitution Levels (MoI, p 46): must be NG; add Hide to class skill list 1st level: Racial Defense (bonus damage vs kobolds, goblins, and giants equal to half the number of soulmelds, or equal to number of soulmelds if there's another gnome nearby), lose detect opposition 2nd level: Detect Thoughts (use detect thoughts once per day as long as a soulmeld is bound to the crown chakra) 7th level: Share Incarnum Radiance (grant +4 AC vs giants plus normal benefits to allies)
Tiefling Incarnate Substitution Levels (MoI, p 48): must be NE; add Bluff and Hide to class skills; 4 skill points per level 1st level: See in Darkness (can see through magical darkness, as long as soulmeld occupies brow chakra) 3rd level: Incarnum Radiance (20% concealment when using radiance while not in areas of brightness) 7th level: Telepathy (100', as long as a soulmeld is bound to the crown chakra), replaces share radiance ability
Lurk
Tracker (EC4, web): Replace lurk augment list with 'tracker' augment list.
True Thief (EC4, web): Replace lurk augment list with 'thief' augment list.
Marshal
Adrenaline Boost (PHB 2, p 49): Can't grant move actions, instead grant temporary hitpoints. [/size][/color] |
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