Author Topic: Neon Sign of Decrees  (Read 2214 times)

Offline Sohala

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Neon Sign of Decrees
« on: November 20, 2011, 12:11:45 PM »
  • 3.5e
  • Hard cap of four players.
  • Level 1 to start, looks like it might get up to around 15.
  • Max HP all the way.
  • 32 point buy for stats.
  • Subraces are allowed, no LA races.
  • Option of a maximum of two flaws and one trait.
  • Max starting gold for your class.
  • No penalties for multiclassing.
  • Hack, slash, role-playing, and probably puzzles.
  • Most 3.0 & 3.5 sources are allowed, Forgotten Realms, with some fluff redoing depending on the choices, and Eberron, of course, are both welcome. I am going to skip Dragon material.
  • Using the in forum dice roller for dice.
  • Character sheets should be posted on Myth-weavers.

Banned list

Variants
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Feats
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PrC
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"You think I'm talking about breaking the rules?"
"No I'm just trying to figure out how far you want them bent."

[3.5 Base] Mana Mage

Offline Sohala

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Re: Neon Sign of Decrees
« Reply #1 on: November 20, 2011, 12:12:09 PM »
With the removal of actions points, artificers will have the cast time of some of their infusions changed. Those not mimicing other spells of longer cast times or being listed below, and have a cast time of one minute, are now set to standard actions.

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"You think I'm talking about breaking the rules?"
"No I'm just trying to figure out how far you want them bent."

[3.5 Base] Mana Mage

Offline Sohala

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Re: Neon Sign of Decrees
« Reply #2 on: November 20, 2011, 12:15:03 PM »
  • Necropolitan, not allowed.
  • Spell to power Erudite, allowed.
  • Retraining, allowed where RP permits.
  • Sovereign types, not allowed.
  • Spell completion & spell trigger items require a standard action to use.
  • The exception to the above rule is if you have a way to have the item prepared for use, requiring no action on your part to have it ready. Be this on the back of a shield for a scroll or inside a weapon for a wand. When such an event occurs you may use the item as per the effect it is mimicking.
  • Initiate of lathander effects all spells with the word light in their name, including cure light wounds, for now.
  • You may have masterwork skill items for any skill, they have to make sense though.
  • Darkened Skies thingy works, within reason, on anything nonmagical. This assumes it is not of some special craft, material, or super thick.
  • You are allowed a swift action during a surprise round.
  • The errata for Weretouched Master seems to have mysteriously burned in a fire, as such, it will not be used.
  • Shifter Paragon is being allowed, due to a lack of one.
"You think I'm talking about breaking the rules?"
"No I'm just trying to figure out how far you want them bent."

[3.5 Base] Mana Mage