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Topics - zook1shoe

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1
Handbook Discussion / saved handbooks?
« on: January 04, 2024, 10:19:54 AM »
Anyone save the arcane heirophant, dual progression (broken link), or lyricist handbooks? Found links in the saved Mystic Theurge handbook.

I heard the Wayback might get shutdown in the future?

2
D&D 3.5 and Pathfinder / u LFG?
« on: July 31, 2023, 07:37:57 PM »
here is a new 3.P epic tristalt gladiator game if u want to join, test your skills.

3
You Break it You Buy it / ye ole' Pun Pun stopper
« on: July 07, 2023, 07:00:15 PM »
i was inspired by a facebook post to think about it again, but not rehash decades of debate.

would the 1 official time travel spell (or the 1 Dragonlance one or 1 Call of Cthulhu) work on preventing Pun Pun's ascension?

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4
D&D 3.5 and Pathfinder / [not serious] PF1e Uber cursed oracle
« on: May 06, 2023, 07:25:58 PM »
Via some 3pp and 1pp material, I found a way to have 5 oracle curses.

What would your choices for a completely gimped character?

5
D&D 3.5 and Pathfinder / spelljammin'
« on: March 20, 2023, 01:12:41 PM »
whats the difference between spelljammer.org and lost.spelljammer.org

i know spelljammer was/(is?) under the license of WotC, does that cover lost.spelljammer.org?

6
D&D 3.5 and Pathfinder / Gnomish Tinkering
« on: March 19, 2023, 02:55:51 AM »
Tinker gnomes are known for their tinkering, and Races of Ansalon has rules for gnomish contraptions. They're pretty complicated even after reading a couple times.

Besides the 2 examples in the book, anyone know of custom contraptions people have made online? I can't seem to find any via Gnoogle while using Microsoft Ghrome beyond some gnames and pictures

7
D&D 3.5 and Pathfinder / updated class tier list?
« on: February 21, 2023, 06:00:14 PM »
thoughts on the 2019 tier list?

here

8
D&D 3.5 and Pathfinder / weird kalamar spell
« on: February 01, 2023, 04:51:40 PM »
here's a weird spell that i found while fixing/updating my spell list. i had to remove all the Kalamar Player's Guide 3.5 spells, since that was never officially licensed.

i'm curious if there's an official ruling for how temporary positive levels work

Quote
   Lifesap [Kalamar: Player’s Guide 3.0 178]
Transmutation
Level: Anagakok 6, Beholder Mage 6, Chameleon 6, Deathwalker 6, Fleshcrafter 6, Sha’ir 6, Sorcerer/Wizard 6, Soul Reaper 6, Spellsinger 6, Sublime Chord 6
Components: V, S, M
Casting Time: 1 action
Range: 0 ft.
Target: 10 ft. radius
Duration: 1 round / level
Saving Throw: Fortitude negates
Spell Resistance: Yes
   All creatures within 10 feet of you must make a Fortitude save or gain 1 temporary negative level. For each level lost in this way, you gain 1 temporary level. You lose these temporary levels at the end of the spell.
   Material Component: unknown.

9
D&D 3.5 and Pathfinder / extremely hypothetical OGL 1.1
« on: January 12, 2023, 04:10:46 AM »
We all know the sheer chaos the v1.1 as strewn across our community.  :shakefist  :fu

Say WORST never-gonna-happen disaster-scenario and litigated in their favor, WotC can retroactively claim everything from v1.0 and v1.0a irrevocably theirs per the v1.1 leak.

..

My question... no, revelation...

Wouldn't that mean ALL that 3pp would now be 1pp for the appropriate edition?

Ex. Sword and Sorcery -> regular 1pp 3.x

10
D&D 3.5 and Pathfinder / Living Greyhawk Qs
« on: December 22, 2022, 03:05:33 AM »
i don't know much about Living Greyhawk, other than it was Organized Play for 3.x.

is the material 1pp? 2pp? 3pp?

if it is 1pp/2pp, any idea if there is a list of all the unique mechanics found in them? most of the mechanics i browsed through was linked from the original source probably so they didn't need that source to run it?

ex. CORS4-02 has a new template, called the Ice-Touched.
ex. CORS4-02 changed the spellcasting advancement of the True Necromancer
ex. PAL1-09 has the Fang of Iuz, a weapon i don't remember seeing anywhere else

11
D&D 3.5 and Pathfinder / 3.5 Mage Hunter
« on: June 15, 2022, 02:41:08 PM »
anyone know what article had the Mage Hunter?

12
General D&D Discussion / Throne of Bloodstone
« on: May 20, 2022, 02:21:09 AM »

13
D&D 5e / noob
« on: March 07, 2022, 06:09:14 PM »
Any YouTube videos u suggest for the 5e basics?

14
You Break it You Buy it / 3.5 highest amount of healing?
« on: March 02, 2021, 01:04:29 PM »
Could a Frenzied Berserker on the receiving end of the world record damage have the one Power Word cast on it, to bring it up to 0?

Just piggyback on the highest damage -1 into the highest healing?

15
D&D 3.5 and Pathfinder / lighten the mood more
« on: November 07, 2020, 08:03:07 PM »
here a great, light-hearted necromancer story

16
D&D 3.5 and Pathfinder / 1e pathfinder corruptions
« on: May 20, 2020, 04:37:19 PM »
any mechanical way to get a corruption from Horror Adventures?

17
Gaming Advice / recruitment section?
« on: May 19, 2020, 01:08:57 PM »
i'm looking to possibly recruit people for a Return of the Runelords 1e game every other Tuesday nights @ ~6pm Mountain Standard Time.

it's not very RP heavy... mostly a fairly standard run-through, just lost a couple people and haven't found any takers on a more local level.

i can't seem to see an option in another thread. sooo.... here you go :-p

18
Off Topic Fun / COVID-19
« on: March 31, 2020, 11:47:01 PM »
everyone, please stay safe!

19
D&D 3.5 and Pathfinder / WotC Website stuff
« on: February 11, 2020, 12:44:11 PM »
here's a link to pretty much all of the 3.x WotC websites as mostly pdfs

let me know if the link works, i almost never use dropbox

20
You Break it You Buy it / [PF] Super Stats
« on: January 17, 2020, 03:46:57 AM »
Wyrwood + Ability Score Modification + Hedge Magician = 807 Int at 20th level with standard WBL.

+ Idealize + Fox's Cunning + Alternate Capstone = 20th wizard with 823 Int

You can apply the body mods to all of your ability scores, but Con. But if you take the Living Machine alternate racial trait, you can do it to your Con too.

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