Author Topic: Wasteland Index & General Discussion  (Read 5785 times)

Offline Stratovarius

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Re: Wasteland Index & General Discussion
« Reply #20 on: July 06, 2016, 01:34:19 PM »
It's missing the bit about how many CRs worth of dustform creatures you can create in a single casting. Without it, you can just create a bazillion creatures at once and control them all because they're from the same spell.

I'm not sure how they're getting around this: "No matter how many times you use this spell, however, you can only control creatures whose total combined CR is equal to your ECL." That's a pretty basic restriction on total control. Sure, you can make more than that in a casting, but most of them are uncontrolled. And you've paid the cost. Only difference is whether it was in one casting or two.

Offline Garryl

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Re: Wasteland Index & General Discussion
« Reply #21 on: July 06, 2016, 01:46:43 PM »
It's missing the bit about how many CRs worth of dustform creatures you can create in a single casting. Without it, you can just create a bazillion creatures at once and control them all because they're from the same spell.

I'm not sure how they're getting around this: "No matter how many times you use this spell, however, you can only control creatures whose total combined CR is equal to your ECL." That's a pretty basic restriction on total control. Sure, you can make more than that in a casting, but most of them are uncontrolled. And you've paid the cost. Only difference is whether it was in one casting or two.

No matter how many times you use this spell, however, you can only control creatures whose total combined CR is equal to your ECL. If you exceed this, all the newly created creatures fall under your control, and any excess dustform creatures from previous castings become uncontrolled. (You choose which creatures are released.)

When you go over your CR limit, all newly created creatures still explicitly fall under your control. You only lose control of dustform creatures from previous castings.

Offline Stratovarius

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Re: Wasteland Index & General Discussion
« Reply #22 on: July 06, 2016, 03:01:33 PM »
Grrr. Damn Animate Dead spell having weird ways of writing restrictions. Round #3.

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Offline Stratovarius

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Re: Wasteland Index & General Discussion
« Reply #23 on: July 22, 2016, 03:21:01 PM »
Since this is effectively finished content at this point (with the exception of a few things I add here and there), I'm moving this over to Minor Magics.

However, there are still two areas I've got ideas for.

Blight + Blightspawned from Unapproachable East. Material would be as follows:
Animate Blight - a copy of Animate Dustform
Blighter - a combination of the Talontar Blightlord and Blighter as a base class, with class features of blight wildshape, blightspawn volodni and juju zombie pets, and Talona's domains, and one or two other things.
Summon Blighted One - Blight summon spells and feats

Athasian Gladiator. To replace the rubbish one that Athas.org created.
Combat Styles - Gains bonus style and tactical feats. Does not need to meet prereqs.
Combat Tactics - at beginning of encounter, choose a combat tactic from this list. Can only use one for each combat, and can't use the same one twice in a day.
Play to the Crowd - benefits from people watching (resistance to damage, saves, immunity to mind control and freedom of movement)
Are You Not Entertained - delay round, act by spending immediate action (first move, then standard, then full)
Flourishing Blows - Shaken, then Stun/Daze, then Cowering
Not Done Yet - delay damage pool, delay effects, anything that would paralyze etc becomes staggered
Weapon & Armour Proficiency - All, including exotics
HD - d12
ToB - any two, pick at beginning of day. Recover when flourish or play to crowd

Offline Stratovarius

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Re: Wasteland Index & General Discussion
« Reply #24 on: July 22, 2016, 04:40:21 PM »
Blightlord

"Follow me, for you are my pet!"
- Talkerx the Diseased, Human Blightlord


Corrupt priests who revel in decay, the blightlords are feared and reviled throughout the realms of the world. Their plagues have transformed parts of the western reaches into a foul green hell of diseased monsters and deadly poisons. Worse yet, the blightlords seek to infect the healthy forests and lands nearby with the same sickness. Under the tutelage of the horrible Rotting Man, the blightlords marshal their black horde, leading their infected minions forth to scourge the nearby lands.

Making a Blightlord
Most of the blightlords are drawn from those who see the world through a diseased lense. Often, they are those who were scarred in childhood by sickness, and now seek to place that scarring upon the world around them.

Abilities: Wisdom.

Races: Blightlord appear amongst all races.

Alignment: Blightlord are nongood.

Table 1: The Blightlord

Level  BAB   Ref   Fort  Will  Abilities                             Blighted Ones
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1      +0    +0    +2    +2    Domains, Blighted Ones                1
2      +1    +1    +3    +3                                          1
3      +2    +1    +3    +3                                          1
4      +3    +2    +4    +4    Sickening Odor                        1
5      +3    +2    +4    +4    Blighted Ones                         1
6      +4    +3    +5    +5    Blighted Wild Shape                   2
7      +5    +3    +5    +5                                          2
8      +6    +2    +6    +6    Blighted Wild Shape                   2
9      +6    +3    +6    +6    Blightmind                            2
10     +7    +3    +7    +7                                          2
11     +8    +3    +7    +7    Blighted Wild Shape                   3
12     +9    +4    +8    +8    Blightmind, Blighted Wild Shape       3
13     +9    +4    +8    +8                                          3
14     +10   +4    +9    +9    Blighted Ones                         3
15     +11   +5    +9    +9    Blightmind, Blighted Wild Shape       3
16     +12   +5    +10   +10   Blighted Wild Shape                   4
17     +12   +5    +10   +10                                         4
18     +13   +6    +11   +11   Blightmind                            4
19     +14   +6    +11   +11                                         4
20     +15   +6    +12   +12   Winterheart, Blighted Wild Shape      4


Game Rule Information
Blightlord have the following game statistics.

Alignment: Any
Hit Die: d8
Starting Gold: 5d4 x 10 (125 gp)
Starting Age: Complex (as Druid)

Class skills
Concentration (Con), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Knowledge (local, nature) (Int), Listen (Wis), Profession (Int), Spellcraft (Int), Spot (Wis), and Survival (Wis)
Skill Points at 1st level: (4 + Int modifier) x 4
Skill Points at Each Additional Level: 4 + Int modifier

Class Features
All the following are class features of the Blightlord class.
  • Weapon and Armour Proficiency: Blightlord are proficient with all simple and martial weapons, and light, medium and heavy armour, as well as shields.
  • Spells: A Blightlord gains the ability to cast a number of divine spells, which are drawn from the Blightlord spell list. A Blightlord must choose and prepare his spells in advance. To prepare or cast a spell, a Blightlord must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a Blightlord’s spell is 10 + the spell level + the Blightlord’s Wisdom modifier. Like other spellcasters, a Blightlord can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: The Blightlord. In addition, he receives bonus spells per day if he has a high Wisdom score. A Blightlord prepares and casts spells the way a cleric does, though he cannot lose a prepared spell to cast a cure spell in its place. A Blightlord may prepare and cast any spell on the Blightlord spell list, provided that he can cast spells of that level, but he must choose which spells to prepare during his daily meditation. A Blightlord can channel stored spell energy into summoning spells that she hasn’t prepared ahead of time. She can "lose" a prepared spell in order to cast any Summon Blighted One spell of the same level or lower. Creatures summoned via Summon Blighted One automatically have the Blightspawn template (Unapproachable East) applied to them.
  • Spells Per Day: The Blightlord has the same spells per day as a Walker in the Wastes of equivalent level, except that one prepared spell each level must be from one of his domains.
  • Domains: The Blightlord can choose two domains, as a cleric, from the following list: blightbringer, chaos, cold, destruction, evil, hatred, pestilence, slime, suffering, and winter.
  • Blighted Ones: A Blightlord surrounds himself with the diseased spawn he has shaped. At 1st level, the Blightlord gains a single blighted one, a vermin or animal whose CR is equal to the Blightlord's class level -3 (min 1). At 5th level, the blightlord can trade in his existing blighted ones for a volodni warrior whose hit dice is equal to the Blightlord's class level -3. All blighted ones (animal, vermin, and volodni) gain the Blightspawned template (without undead transformation or create spawn). At 14th level, the Blightlord can instead apply the juju zombie template. If necessary, advance the blighted one until its CR is appropriate each time the Blightlord gains a level. The Blightlord gains another blighted one at 6th, 11th, and 16th level. The Blightlord cannot gain cohorts or companions via other means (leadership feat, thrallherd class, etc.).
  • Sickening Odor (Ex): A Blightlord is constantly surrounded by the smell of rot and disease. Anyone within 5 feet must make a Fortitude saving throw (DC 10 + 1/2 class level + Constitution bonus) or be sickened.
  • Blighted Wild Shape (Su): At 6th level, the Blightlord gains a version of the wild shape ability. Blighted wild shape functions like the druid’s wild shape ability, except that the Blightlord adds a version of the Blightspawn template to the forms he chooses to transform into, and transforms into vermin, instead of animals. The Blightlord’ form is altered as follows:
    — Type changes to plant.
    — +4 Strength, +2 Constitution
    — Plant Traits (Ex): A Blightlord becomes immune to poison, sleep, paralysis, stunning, and polymorphing. He is not subject to critical hits or mind-affecting effects. He also has low-light vision.
    — Blight Touch (Su):  Supernatural disease—any natural attack, Fortitude save (DC 10 + 1/2 blightspawned’s HD + blightspawned’s Constitution modifier), incubation period 1d6 days; damage 1d4 temporary Constitution and 1d4 temporary Charisma. Unlike normal diseases, the effects of blight touch continue until the victim reaches Constitution 0 (and dies), Charisma 0 (becoming a blightspawned creature, if the victim qualifies; see Create Spawn, below), or receives a remove disease spell or similar magic (see Disease in Chapter 3: Running the Game in the DUNGEON MASTER’s Guide).
    — Create Spawn (Su): An animal or plant infected by a blightspawned’s blight touch becomes a blightspawned itself if its Charisma reaches 0 before its Constitution does. When a creature infected by blight touch becomes a blightspawned, it recovers all ability score points lost to the progress of the disease. It is not under the control of the Blightlord.

    At 8th level, the Blightlord gains the ability to change into a large vermin. At 11th, a tiny vermin. At 12th, plants. At 15th, huge vermins. At 16th, small, medium, and large oozes. At 20th, huge oozes. When the Blightlord gains the ability to Wild Shape into Plants or oozes, he applies the Blightspawn changes detailed above to those creatures as well. At 6th, 10th, 14th, and 18th levels he gains two uses of his Blighted Wild Shape, with each use lasting for one hour. Treat this ability as Wild Shape for all prerequisites.
  • Blightmind (Su): On reaching 9th level, once per day as a standard action, a blightlord may establish a mental link with and dominate (as dominate monster) a single blightspawned creature within 60 feet. The mental link lasts for up to 1 minute per blightlord level and has a range of up to one mile. While the link is in effect, the blightlord may concentrate to receive sensory input from the linked creature or issue it instructions. (The creature obeys any orders to the best of its ability and need not be continuously directed in its assigned tasks.) The blightspawned creature receives a Will saving throw (DC 10 + blightlord’s class level + blightlord’s Wisdom modifier) to negate the effect. He gains another use at 12th, 15th, and 18th levels.
  • Winterheart (Ex): At 20th level, a blightlord’s infected blood effects a terrible change in her physiology. Her skin blackens and splits, becoming cold and slimy to the touch, although she does not bleed or suffer pain from this transformation. Her type changes to “plant,” which means (among other things) that she is no longer subject to poison, sleep, mind-affecting effects, paralysis, polymorphing, critical hits, sneak attacks, or spells and effects that affect humanoids only.

Blightlord Spell List
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« Last Edit: July 23, 2016, 11:48:57 AM by Stratovarius »

Offline Stratovarius

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Re: Wasteland Index & General Discussion
« Reply #25 on: May 11, 2020, 04:53:56 PM »
Gladiatorial Style
At the beginning of each encounter, the Gladiator chooses one gladiatorial style he will use during that encounter. If it is a triggered ability, the Gladiator may trigger it at any point during the encounter, and it lasts until the encounter is complete. Permanent abilities are active for the duration of the encounter.

Triggered Abilities
  • Blood Frenzy (Ex): While in a blood frenzy, a Gladiator gains +4 to Strength, +4 to Dexterity, and –4 to Armor Class. If his attacks bring an opponent to negative hit points, he immediately gains an additional attack against its fallen foe. At 5th, 10th, 15th, and 20th level, increase the benefits by +2.
  • Rage (Ex): In a rage, a Gladiator temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a -2 penalty to Armor Class. At 5th, 10th, 15th, and 20th level, increase the benefits to Strength and Constitution by +2.
  • Ki Frenzy (Ex): A Gladiator gains the ability to focus her ki power into a frenzy of berserk energy. In this frenzied state, she temporarily gains +2 to Strength and +2 to Dexterity. Her speed increases by 10 feet, and she can choose to make a flurry of blows with a full attack action in melee, making one extra attack per round while suffering a —2 penalty on every attack. At 5th, 10th, 15th, and 20th level, increase the benefits to Strength and Dexterity by +1, and increase the bonus to movement by +5 feet.
  • Resilient Fury (Ex): A Gladiator gains a +4 bonus to Constitution, and damage reduction 2/-. At 5th, 10th, 15th, and 20th level, increase the benefits to Constitution by +2 and the damage reduction by 1/-.

Permanent Abilities
  • Sneak Attack (Ex): A gladiator gains 1d6 sneak attack for every two class levels.
  • Skirmish (Ex): A character's damage bonus is 1d6 at 1st, and increases by 1d6 for every four levels gained above 1st (2d6 at 5th, 3d6 at 9th, 4d6 at 13th, and 5d6 at 17th level). At 3rd level, a character's bonus to armour class is +1, and increases by +1 for every four levels gained above 3rd (+2 at 7th, +3 at 11th, +4 at 15th, and +5 at 19th level). The target must not be immune to sneak attacks or critical hits, and must be within 60 feet to apply skirmish damage.
  • Flanker's Grace (Ex): A gladiator gains a bonus to speed of +10 feet at 1st, and increases by +10 for every four levels gained above 1st (+20 at 5th, +30 at 9th, +40 at 13th, and +50 at 17th level). At 3rd level, a gladiator's bonus to armour class is +1, and increases by +1 for every four levels gained above 3rd (+2 at 7th, +3 at 11th, +4 at 15th, and +5 at 19th level).