Improved Familiar - Book - Spellcaster Level
Shadow Asp - Fiend Folio - 3rd
Shadow Elemental, Small - Tome of Magic - 5th
Shadow Mastiff - Monster Manual I - 7th
Shadow Mephit - In Spoiler - 7th
SHADOW MEPHIT
Small Outsider (Shadow, Extraplanar)
Hit Dice: 3d8 (13 hp)
Initiative: +7 Speed: 30 ft. (6 squares), fly 50 ft. (perfect)
Armor Class: 17 (+1 size, +3 Dex, +3 natural), touch 14, flat-footed 14
Base Attack/Grapple: +3/–1
Attack: Claw +4 melee (1d3)
Full Attack: 2 claws +4 melee (1d3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Breath weapon, spell-like abilities, summon mephit
Special Qualities: Damage reduction 5/magic, darkvision 60 ft., fast healing 2
Saves: Fort +3, Ref +6, Will +3
Abilities: Str 10, Dex 17, Con 10, Int 6, Wis 11, Cha 15
Skills: Bluff +8, Escape Artist +9, Hide +13, Diplomacy +4, Disguise +2 (+4 acting), Intimidate +4, Listen +6, Move Silently +9, Spot +6, Use Rope +3 (+5 with bindings)
Feats: Dodge, Improved Initiative
Environment: Plane of Shadows
Organization: Solitary (1), gang (2–4 mephits of mixed types), or mob (5–12 mephits of mixed types)
Challenge Rating: 3
Treasure: Standard
Alignment: Usually neutral
Advancement: 4–6 HD (Small); 7–9 HD (Medium)
Level Adjustment: +3 (cohort)
Shadow mephits come from the Plane of Shadows.
An shadow mephit is about 4 feet tall and weighs about 1 pound.
Shadow mephits speak Common and Abyssal.
Combat
Breath Weapon (Su): 15-foot cone of shadows, 1d4 damage +1d4 cold damage, Reflex DC 12 half. The save DC is Constitution-based and includes a +1 racial bonus.
Spell-Like Abilities:
1/hour - Dusk and Dawn, (Caster Level 3)
1/day - Umbral Touch (DC 15, caster level 6th). The save DC is Charisma-based.
Fast Healing (Ex): A shadow mephit heals only if exposed to any condition of illumination other than full daylight.
Summon Mephit (Sp): Once per day, a shadow mephit can attempt to summon another shadow mephit, much as though casting a summon monster spell, but with only a 25% chance of success. Roll d%: On a failure, no creature answers the summons that day. A mephit that has just been summoned cannot use its own summon ability for 1 hour. This ability is the equivalent of a 2nd-level spell.