FROGMENTAL Behold the Power of Giant Frog!-Darkwing Duck, Frogmental Champion
A Frogmental is a warrior who harnesses the power of Giant Frog to Giant Frog!
BECOMING A FROGMENTAL Frogmentals are randomly promoted from the ranks of Chaos Warriors and Knights across the Cosmos in a process that makes sense to no one.
ENTRY REQUIREMENTSAlignment: Any Chaotic
Base Attack Bonus: +5
Base Save Bonus: Fort +3
Special: Must have either eaten or kept as a pet a frog or toad, or been infected by a slaad.
Class SkillsThe Frogmental's class skills (and the key ability for each skill) (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Ride (Dex), Survival (Wis), and Swim (Str).
Skills Points at Each Level 4 + int
Hit Dice: d10
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special |
1st | +0 | +2 | +0 | +2 | Frogmiliar, Frogability |
2nd | +1 | +3 | +0 | +3 | Frogmunity, Eyes of Frog |
3rd | +2 | +4 | +1 | +3 | Transfrogmation |
4th | +3 | +4 | +1 | +4 | Frogpocalypse |
5th | +3 | +4 | +1 | +4 | Giant Frog! |
6th | +4 | +5 | +2 | +5 | Arrow Poison |
7th | +5 | +5 | +2 | +5 | Hypnotoad |
8th | +6 | +6 | +2 | +6 | GIANT FROG! |
9th | +6 | +6 | +3 | +6 | Croak of Death! |
10th | +7 | +7 | +3 | +7 | EverFrog |
Weapon and Armor Proficiencies: A Frogmental is proficient with all armor and shields, and all simple and martial weapons, plus one exotic weapon of his or her choice. The Frogmental may change which exotic weapon she is proficient with by swinging the new weapon for which she desires to gain proficiency with around for one hour (in or out of combat).
Frogmiliar (Ex): At 1st level a Frogmental may spawn a frog or toad familiar as a sorcerer of its level. This small creature bubbles off from the Frogmental’s own body in a bizarre process that sickens any creature that sees it for the first time (Will DC 15 to resist, lasts 1 round). This takes one full round action. If the familiar is killed, the Frogmental does not lose any XP and may spawn another as a full round action if it wishes, but it may only have one Frogmental in existence at a time.
Frogability (Ex): For bizarre reasons which make no sense to those of sane mind, Frogmentals seem to be extremely lucky. Whenever a Frogmental attempts anything and fails, he may roll a d100 (percentile dice). If his total is equal to twice his levels of Frogmental or lower (to a max of 20% after 10 levels of this class), his failure is instead a success via some random accident (his opponent stumbled, randomly impaling himself on the Frogmental's weapon). This ability is gained at 1st level.
Frogmunity (Ex): At 2nd level a Frogmental is immune to all powers and abilities of frogs, toads, and frog-like creatures (including slaad and other Frogmentals, and his own Frogmental powers). This includes damage from attacks made by frog-like creatures, even indirectly. Such attacks seem to miraculously always miss the Frogmental, or have no effect. His skin also becomes tough and warty, granting him a natural armor bonus equal to his Constitution modifier.
Eyes of Frog (Su): At 2nd level, the Frogmental gains the ability to experience things through the senses of its frogmiliar. As a free action, it may choose to experience the world either through its familiar, or through its own senses. While experiencing the world through its familiar's senses, the Frogmental itself is considered blind and deaf for the purposes of attacks against its own body.
Transfrogmation (Ex): At 3rd level, the Frogmental's body warps in strange ways. It gains a bite attack which does 1d4 damage, and two claw attacks which do 1d6 each. The claws are primary, and bite is secondary.
Frogpocalypse (Sp): At 4th level as a standard action, a Frogmental may cause it to rain frogs in a 1 mile radius centered on itself. These frogs deal 1d6 bludgeoning damage per round to all creatures within the radius, and the resulting mess is so bizzare and disgusting that all creatures within the radius must also make a Fortitude save (DC 10+Frogmental level + Con mod) or be sickened. Creatures that succeed are immune to being sickened by a Frogpocalypse for 24 hours. Visibility within the Frogpocalypse is reduced to 5 feet, and even then a 20% miss chance is imposed on all attacks. All Listen checks also receive a -5 penalty. All terrain within the Frogpocalypse becomes difficult, and any creature flying within the area must make a Reflex save (same DC as Nausea) or begin to fall as if stalled (even fliers with perfect maneuverability may be stalled by this ability). This effect lasts for a number of rounds equal to the Frogmental's class levels. (Despite being described as "rain", this ability works fine indoors. It does however require Line of Effect. So it does not go around corners, through walls, etc.)
The Frogmental's Frogmunity makes it immune to all aspects of this ability, including the difficult terrain and decreased visibility.
Giant Frog (Ex): At 5th level, the Frogmental grows a size category, which gives it everything in
this table. It does not get any changes to ability scores. He may return to his normal size as a full round action, or to his larger size with another full round action.
Arrow Poison (Ex): At 6th level, the Frogmental's natural bite and claw attacks gained from this class become poisonous. Primary and Secondary damage is 1d6 Wisdom. The save DC is equal to ten plus the Frogmental's class level plus his constitution modifier.
Hypnotoad (Su): At 7th level, the Frogmental's very nature is so bizarre that creatures within 30 feet which look at him must make a Will save or become
Confused (as the spell) for as long as it remains within 30 feet of the Frogmental, and for 1d4 rounds after it leaves the radius. A creature who saves against this ability becomes immune to it for 24 hours. The Frogmental may turn this ability on or off as a free action. It otherwise functions in all ways as a
Gaze attack.
GIANT FROG! (Su): At 8th level, the Frogmental may grow another size category, again gaining everything but ability score changes (as with the earlier version of this ability). It may return to its normal size as a full round action, or to either of its larger sizes with another full round action.
Croak of Death (Sp): At 9th level, the Frogmental may produce a Word of Chaos or Chaos Hammer effect as a standard action at will. The save DC is 10 + Frogmental level + Frogmentals constitution modifier. Any creature exposed to this becomes immune to it for 24 hours, regardless of the effect. The caster level equals the Frogmental's character level.
EverFrog (Su): At 10th level, the Frogmental becomes an outsider with the chaos and native subtypes. In addition, whenever a Frogmental would be killed, if it has a Frogmiliar its consciousness is instead transferred into the familiar. If it does not have a Frogmiliar when it dies, then one crawls out of its corpse one round after its death. After 24 hours, this Frogmiliar then transforms into a clone of the original Frogmental. Even before this 24 hours is up, if any spell which can return a slain creature to life is cast upon the Frogmental's familiar, then the Frogmental is brought back to life with full hit points and no level loss, regardless of the spell or ability used to bring it back. In addition, no material or other components are consumed when bringing back a Frogmental in this way. If the Frogmiliar is killed before 24 hours have passed, or before the Frogmental is restored to life, then the Frogmental is truly slain.
PLAYING A FROGMENTAL Brief description on how to play the class you are designing.
Combat: Here's a section where you will describe common combat methods for your class. Remember to include information on how your class will use his powers in combat.
Advancement: This is a section on different options and paths that the class can go down when they advance in power.
Resources: What resources might a member of this PrC be able to draw on..
FROGMENTAL IN THE WORLD"A quote of somebody else talking about your class!"-name of quote originator
A brief description of how your class is persevered in the world and how he interacts with the world.
Daily Life: Some general information about the typical day in the life of your class.
Notables: Make up some cool information about notable figures in the history of your class. It's best to give a little information from one of the good alignment and evil alignment (unless it's a good or evil only class).
Organizations: Some information about organizations dedicated to the practice of your class and other organizations which members of your class will be attracted towards.
NPC Reaction This is an in detail description of how NPC's would perceive your class and the immediate generalization that people would give of your class.
FROGMENTAL IN THE GAME This is a good place to provide a quick note on how your class will effect game play statistically.
Adaptation: This is a place where you put in detail how people can adapt your class into their campaign setting.
Encounters: This is a place to describe what sort of encounters PC's will have with NPC versions of your class.
Sample EncounterGive an example of how one might encounter a member of this PrC.
EL x: Give the encounter level and description of a sample member of this class and a stat block for him/her.
Namealignment/Gender/Race/Levels
Init +0,
Senses: Listen +, Spot +,
Languages ------------------------------------------------
AC , touch , flat-footed ()
hp ( HD)
Fort +,
Ref +,
Will +
------------------------------------------------
Speed ft. ( squares)
Melee Base Atk +,
Grp +
Atk Options Combat GearSpells Prepared Supernatural Abilities -----------------------------------------------
Abilities Str , Dex , Con , Int , Wis , Cha
SQ Feats Skills PossessionsEPIC FROGMENTALHit Die: dx
Skills Points at Each Level: x + int
Class Ability: The Epic Frogmental's Class Ability continues to advance at 11th level and every x levels higher than 10th.
Class Ability: The Epic Frogmental's Class Ability continues to advance at 11th level and every x levels higher than 10th.
Bonus Feats: The Epic Frogmental gains a Bonus Feat every x levels higher than 10th