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Meta Board => Retired PbP Games => Archive => [D&D 3.5] Nintendo Universe => Topic started by: oslecamo on April 24, 2012, 02:54:28 PM

Title: Rolling Thread
Post by: oslecamo on April 24, 2012, 02:54:28 PM
Rolls go here, so you don't risk messing them up when editing IC or OOC posts.
Title: Re: Rolling Thread
Post by: Anomander on April 24, 2012, 04:19:01 PM
Undulation Ray
Target: Pirate at I-23
Ranged touch Attack:
Rolled 1d20+8 : 1 + 8, total 9

Damage on hit:
Rolled 6d4 : 2, 4, 2, 1, 2, 4, total 15

Penalty of 10 to dexterity for 3 rounds.
Title: Re: Rolling Thread
Post by: Flay Crimsonwind on April 25, 2012, 04:58:46 AM
Kong's Bomb to-hit (Round 1 v pirates) aimed at P23:
Rolled 1d20+6 : 2 + 6, total 8


Kong's bomb's damage:
Fire:
Rolled 2d6 : 5, 3, total 8

Bludgeoning: 
Rolled 2d6 : 4, 2, total 6



BTW, do you care if we use invisible castle and link to the rolls, or is this better/easier?
Title: Re: Rolling Thread
Post by: oslecamo on April 26, 2012, 03:39:36 PM
You can use Insivible castle and link the rolls if you prefer, as long as the numbers are easily acessible on this subforum.

Saves and scatter
(click to show/hide)

Title: Re: Rolling Thread
Post by: ariasderros on April 26, 2012, 04:17:08 PM
Roll for engulf
Rolled 1d20+10 : 15 + 10, total 25
Title: Re: Rolling Thread
Post by: oslecamo on April 27, 2012, 04:14:23 AM
Roll to resist

Rolled 1d20 : 7, total 7
Title: Re: Rolling Thread
Post by: oslecamo on April 27, 2012, 05:00:30 AM
More rolls

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Title: Re: Rolling Thread
Post by: oslecamo on April 27, 2012, 05:08:51 AM
Rolls

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Title: Re: Rolling Thread
Post by: oslecamo on April 27, 2012, 05:17:07 AM
Keep the rolling

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Title: Re: Rolling Thread
Post by: oslecamo on April 27, 2012, 05:21:17 AM
Ah, yes, save against the Kirby's paralyzis

Rolled 1d20 : 3, total 3
Title: Re: Rolling Thread
Post by: oslecamo on April 27, 2012, 05:29:11 AM
Crit threat confirmations

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Title: Re: Rolling Thread
Post by: Sneaky_Sable on April 27, 2012, 10:20:44 AM
To Hit Roll for Charge Action:
+4 BAB +2 Strength +1 Enhancement +2 from Charge
(On a charge, threatens a crit on an 18-20 and multiplier goes from x2 to x3)

Rolled 1d20+9 : 11 + 9, total 20


Damage from Charge:
1d8 base +2 Strength +1 Enhancement +1d6 Cold

Rolled 1d8+3 : 8 + 3, total 11

Acid
Rolled 1d6 : 6, total 6


Rabbit's AC will drop by 2 until the beginning of his next action. (Effective AC 16)
Title: Re: Rolling Thread
Post by: ariasderros on April 27, 2012, 01:08:33 PM
Roll to hit with Star Shot

Rolled 1d20+3 : 17 + 3, total 20


Roll for damage dealt by the Air gun portion of the damage.

Rolled 3d8 : 1, 4, 7, total 12


roll for scatter after shot

Rolled 1d8 : 7, total 7


Roll for how long before he can engulf again.

Rolled 1d3 : 2, total 2
Title: Re: Rolling Thread
Post by: oslecamo on April 27, 2012, 02:53:08 PM
Rolls

(click to show/hide)
Title: Re: Rolling Thread
Post by: sirpercival on April 27, 2012, 03:24:49 PM
Attack 1:
Rolled 1d20+15 : 3 + 15, total 18

Rolled 1d8+5 : 4 + 5, total 9
Rolled 1d6 : 6, total 6


Attack 2:
Rolled 1d20+10 : 8 + 10, total 18

Rolled 1d8+5 : 7 + 5, total 12
Rolled 1d6 : 2, total 2
Title: Re: Rolling Thread
Post by: Nanshork on April 27, 2012, 03:44:02 PM
Bayleef
Attack 1d20+9 : 20 + 9, total 29

Damage 1d8+3 : 5 + 3, total 8

Title: Re: Rolling Thread
Post by: Flay Crimsonwind on April 27, 2012, 07:20:48 PM
Full Attack v pirate at Q19; To-Hit:
First Attack:
Rolled 1d20+13 : 18 + 13, total 31

Second Attack:
Rolled 1d20+8 : 7 + 8, total 15


Damage:
First Hit:
Rolled 1d8+11 : 5 + 11, total 16

Second Hit:
Rolled 1d8+11 : 4 + 11, total 15
Title: Re: Rolling Thread
Post by: oslecamo on April 29, 2012, 05:38:16 PM
Confirming Bayleef's crit

Rolled 1d20+9 : 4 + 9, total 13

Rolled 1d8+3 : 6 + 3, total 9
Title: Re: Rolling Thread
Post by: oslecamo on April 29, 2012, 05:41:03 PM
NPC rolls
(click to show/hide)
Title: Re: Rolling Thread
Post by: oslecamo on April 29, 2012, 05:54:58 PM
More rolls
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Title: Re: Rolling Thread
Post by: oslecamo on April 29, 2012, 06:01:22 PM
Forgot a couple

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Title: Re: Rolling Thread
Post by: oslecamo on April 29, 2012, 06:37:22 PM
Some more rolls

(click to show/hide)
Title: Re: Rolling Thread
Post by: sirpercival on April 29, 2012, 07:14:26 PM
Attack 1:
Rolled 1d20+15 : 18 + 15, total 33

Rolled 1d8+5 : 2 + 5, total 7
Rolled 1d6 : 4, total 4


Attack 2:
Rolled 1d20+10 : 13 + 10, total 23

Rolled 1d8+5 : 8 + 5, total 13
Rolled 1d6 : 2, total 2
Title: Re: Rolling Thread
Post by: Anomander on April 29, 2012, 07:32:58 PM
Icy Vortex damage
All pirates affected but the one at H-13

Pirate at F23
Half piercing/half cold damage: Reflex save 18 for half on:
Rolled 3d6 : 1, 6, 3, total 10

Cold sign damage:
Rolled 3d6 : 3, 3, 3, total 9


Pirate at I22
Half piercing/half cold damage: Reflex save 18 for half on:
Rolled 3d6 : 1, 6, 3, total 10

Cold sign damage:
Rolled 3d6 : 2, 4, 6, total 12


Pirate at K23
Half piercing/half cold damage: Reflex save 18 for half on:
Rolled 3d6 : 2, 2, 1, total 5

Cold sign damage:
Rolled 3d6 : 1, 2, 3, total 6


Pirate at N23
Half piercing/half cold damage: Reflex save 18 for half on:
Rolled 3d6 : 2, 4, 3, total 9

Cold sign damage:
Rolled 3d6 : 4, 4, 5, total 13


Pirate at K16
Half piercing/half cold damage: Reflex save 18 for half on:
Rolled 3d6 : 3, 5, 4, total 12

Cold sign damage:
Rolled 3d6 : 4, 2, 4, total 10


Pirate at P22
Half piercing/half cold damage: Reflex save 18 for half on:
Rolled 3d6 : 2, 5, 6, total 13

Cold sign damage:
Rolled 3d6 : 4, 2, 3, total 9


Pirate at Q19
Half piercing/half cold damage: Reflex save 18 for half on:
Rolled 3d6 : 6, 2, 4, total 12

Cold sign damage:
Rolled 3d6 : 2, 3, 3, total 8
Title: Re: Rolling Thread
Post by: Nanshork on April 29, 2012, 08:16:33 PM
Slam
Attack 1d20+11 : 20 + 11, total 31

Damage 1d8+5 : 6 + 5, total 11


Vine Whip 1
Attack 1d20+6 : 12 + 6, total 18

Damage 1d6+2 : 1 + 2, total 3


Vine Whip 2
Attack 1d20+6 : 13 + 6, total 19

Damage 1d6+2 : 1 + 2, total 3
Title: Re: Rolling Thread
Post by: Nanshork on April 29, 2012, 08:16:53 PM
Slam confirmation
Attack 1d20+11 : 4 + 11, total 15

Title: Re: Rolling Thread
Post by: Sneaky_Sable on April 29, 2012, 10:13:54 PM
To Hit Roll
+4 BAB +2 Strength +1 Enhancement

Rolled 1d20+7 : 19 + 7, total 26



Damage:
1d8 base +2 Strength +1 Enhancement +1d6 Cold

Rolled 1d8+3 : 3 + 3, total 6


Acid
Rolled 1d6 : 1, total 1
Title: Re: Rolling Thread
Post by: Sneaky_Sable on May 02, 2012, 11:03:33 AM
I may actually be illiterate.

For BOTH of the damages I rolled with my FROST enchanted battle scythe, I wrote the word "ACID" above the damage rather then "COLD"

Turns out my pistol does ACID damage, while my FROST enchanted battle scythe does COLD. I even wrote fluff about how chilly and cold the FROST enchanted battle scythe was.

Please excuse my inability to remember my character sheet. Though in my own defense, I am only human.
Title: Re: Rolling Thread
Post by: oslecamo on May 03, 2012, 02:08:57 PM
Pirate saves (six, since Zax already shot down the one at P22)

(click to show/hide)
Title: Re: Rolling Thread
Post by: oslecamo on May 03, 2012, 02:14:57 PM
Kong's auto-attack

Rolled 1d20+13 : 12 + 13, total 25

Rolled 1d20+8 : 15 + 8, total 23

Rolled 1d8+11 : 2 + 11, total 13

Rolled 1d8+11 : 5 + 11, total 16
Title: Re: Rolling Thread
Post by: oslecamo on May 03, 2012, 02:30:25 PM
Rolls

(click to show/hide)
Title: Re: Rolling Thread
Post by: oslecamo on May 03, 2012, 03:34:14 PM
Some of rolls in between
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Title: Re: Rolling Thread
Post by: oslecamo on May 03, 2012, 03:46:11 PM
Hopefully final rolls
(click to show/hide)
Title: Re: Rolling Thread
Post by: sirpercival on May 03, 2012, 04:59:46 PM
Attack 1:
Rolled 1d20+13 : 5 + 13, total 18

Rolled 1d8+5 : 5 + 5, total 10
Rolled 1d6 : 2, total 2


Attack 2:
Rolled 1d20+8 : 14 + 8, total 22

Rolled 1d8+5 : 2 + 5, total 7
Rolled 1d6 : 6, total 6
Title: Re: Rolling Thread
Post by: oslecamo on May 08, 2012, 03:43:01 PM
Luckily, Stormwrack does provide a chance to be thrown off-board when a vessel suddenly stops: flat 20%

(click to show/hide)
Title: Re: Rolling Thread
Post by: oslecamo on May 08, 2012, 04:43:25 PM
Some more rolls

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Title: Re: Rolling Thread
Post by: Sneaky_Sable on May 08, 2012, 04:46:21 PM
Last batch... Attack rolls to see if the pirates thrown overboard hit the water? :)
Title: Re: Rolling Thread
Post by: Anomander on May 08, 2012, 07:08:34 PM
Well, crap.

Ref:
Rolled 1d20+9 : 3 + 9, total 12
Title: Re: Rolling Thread
Post by: Anomander on May 08, 2012, 07:34:02 PM
Activating 'Never Outnumbered'
Demoralizing attempt vs everyone within 10ft. Failure results in cowering status.
Intimidate:
Rolled 1d20+33 : 8 + 33, total 41
Title: Re: Rolling Thread
Post by: ariasderros on May 09, 2012, 12:07:55 PM
Attack Roll on square of surface at L29, AC=5.
Ranged attack is +3, 80ft with a 20ft range increment -8 (don;t know if that matters with me dropping it, can't find anything in the SRD for modifying ranges for shooting strait down): total is -5 Vs an AC 5.

Rolled 1d20-5 : 8 - 5, total 3


Spread roll if I miss the square
Rolled 1d8 : 6, total 6


Damage (DC15 reflex save for half)
Bludgeoning
Rolled 2d6 : 5, 5, total 10

Fire
Rolled 2d6 : 5, 1, total 6


The ice has hardness 0 and 3HP per inch :)
Title: Re: Rolling Thread
Post by: Sneaky_Sable on May 09, 2012, 12:33:44 PM
Ranged Attack Roll vs Pirate Q28

(Base +4 Dex +3 Enhancement +1 Range -2)
Rolled 1d20+6 : 16 + 6, total 22


Damage Roll

(3d6+1 Fire + 1d6 Acid)
Rolled 3d6+1 : 6, 3, 1 + 1, total 11
Rolled 1d6 : 4, total 4

Title: Re: Rolling Thread
Post by: sirpercival on May 09, 2012, 10:16:30 PM
Rolled 1d20+15 : 3 + 15, total 18

Rolled 1d8+5 : 6 + 5, total 11
Rolled 1d6 : 1, total 1
Title: Re: Rolling Thread
Post by: Anomander on May 10, 2012, 11:19:39 PM
Icy Vortex damage
Rolling all of this is slightly tiresome. Perhaps I could just roll once and apply the damage to every targets?
Cold damage against objects is divide by 4 but not the piercing damage.

Big pirate (if cowering, loses dex modifier)
Half piercing/half cold damage: Reflex save 18 for half on:
Rolled 3d6 : 2, 2, 4, total 8

Cold sign damage:
Rolled 3d6 : 1, 3, 2, total 6


Pirate at J3
Half piercing/half cold damage: Reflex save 18 for half on:
Rolled 3d6 : 1, 5, 3, total 9

Cold sign damage:
Rolled 3d6 : 5, 3, 5, total 13


Pirate at R3
Half piercing/half cold damage: Reflex save 18 for half on:
Rolled 3d6 : 4, 3, 2, total 9

Cold sign damage:
Rolled 3d6 : 3, 5, 6, total 14


Pirate at J7
Half piercing/half cold damage: Reflex save 18 for half on:
Rolled 3d6 : 3, 2, 5, total 10

Cold sign damage:
Rolled 3d6 : 1, 2, 3, total 6


Pirate at L7
Half piercing/half cold damage: Reflex save 18 for half on:
Cold sign damage:
Rolled 3d6 : 2, 1, 1, total 4


Pirate at O7
Half piercing/half cold damage: Reflex save 18 for half on:
Cold sign damage:
Rolled 3d6 : 6, 3, 1, total 10


Pirate at P7
Half piercing/half cold damage: Reflex save 18 for half on:
Rolled 3d6 : 2, 5, 1, total 8

Cold sign damage:
Rolled 3d6 : 6, 6, 2, total 14


Pirate at Q8
Half piercing/half cold damage: Reflex save 18 for half on:
Rolled 3d6 : 4, 1, 4, total 9

Cold sign damage:
Rolled 3d6 : 6, 4, 5, total 15


Wood of the ship around her
Half piercing/half cold damage:
Rolled 3d6 : 5, 4, 3, total 12

Cold sign damage:
Rolled 3d6 : 6, 5, 4, total 15


Catapult, mostly to destroy the rope system and render it unusable (mwahaha at Hardness 0!)
Half piercing/half cold damage:
Rolled 3d6 : 4, 6, 4, total 14

Cold sign damage:
Rolled 3d6 : 5, 4, 1, total 10
Title: Re: Rolling Thread
Post by: Anomander on May 10, 2012, 11:48:35 PM
Forgot two icy vortex split damage rolls; for O7 and P7
O7:
Rolled 3d6 : 1, 3, 4, total 8

P7:
Rolled 3d6 : 3, 1, 1, total 5
Title: Re: Rolling Thread
Post by: Anomander on May 11, 2012, 12:02:53 AM
(P7 was L7, my bad. Also forgot to put the rolls in spoilers, sorry.)
Also made a proper 30ft radius graph and found out I'm also affecting pirate R-33 and Q10
The pirates in the water are only affected if they are within 15ft deep... or if they don't see the ivy vortex effect above the water and try to climb the ice directly in front of them on their turn.

R33
cold/pierce:
Rolled 3d6 : 3, 4, 1, total 8

cold sign:
Rolled 3d6 : 3, 1, 4, total 8


Q10
cold/pierce:
Rolled 3d6 : 2, 2, 4, total 8

cold sign:
Rolled 3d6 : 3, 3, 2, total 8
Title: Re: Rolling Thread
Post by: Flay Crimsonwind on May 11, 2012, 03:01:26 AM
Kong's climb to keep ahold of mast:
Rolled 1d20+7 : 8 + 7, total 15
Title: Re: Rolling Thread
Post by: Anomander on May 11, 2012, 05:08:43 AM

Just to make it easier for you

Name: Cold damage on failed save - Piercing damage on failed save / Cold damage on successful save - Piercing damage on successful save
(total on fail | total on save)
---------------------------

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Title: Re: Rolling Thread
Post by: oslecamo on May 11, 2012, 01:35:23 PM
Before saves, commander gets an aoo from his Ticket of Blades stance.

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Title: Re: Rolling Thread
Post by: oslecamo on May 11, 2012, 01:47:49 PM
Saves and stuff

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Title: Re: Rolling Thread
Post by: oslecamo on May 11, 2012, 02:00:43 PM
Ah, yes, save against Kurt's bomb

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Title: Re: Rolling Thread
Post by: Nanshork on May 11, 2012, 02:44:09 PM
Bayleef
Attack 1d20+7 : 6 + 7, total 13

[roll{Damage}1d10+3[/roll]

Attack 1d20+2 : 14 + 2, total 16

Damage 1d10+3 : 2 + 3, total 5
Title: Re: Rolling Thread
Post by: Nanshork on May 11, 2012, 02:44:40 PM
Fucked up damage roll correction
Damage 1d10+3 : 9 + 3, total 12
Title: Re: Rolling Thread
Post by: oslecamo on May 11, 2012, 04:47:05 PM
Rolls

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Title: Re: Rolling Thread
Post by: oslecamo on May 11, 2012, 04:57:46 PM

More rolls
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Title: Re: Rolling Thread
Post by: oslecamo on May 11, 2012, 05:23:20 PM
Yet more rolls

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Title: Re: Rolling Thread
Post by: oslecamo on May 11, 2012, 05:27:59 PM
Some more rolls

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Title: Re: Rolling Thread
Post by: oslecamo on May 11, 2012, 05:28:29 PM
Crit confirm

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Title: Re: Rolling Thread
Post by: oslecamo on May 11, 2012, 05:31:44 PM
Kong having taken damage, needs Climb checks to hold onto the mast

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Title: Re: Rolling Thread
Post by: oslecamo on May 11, 2012, 05:34:05 PM
Like a pro. Now hopefully final rolls.

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Title: Re: Rolling Thread
Post by: oslecamo on May 11, 2012, 05:36:37 PM
3 more hits, 3 more climb checks.
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Title: Re: Rolling Thread
Post by: oslecamo on May 11, 2012, 05:39:41 PM
Ignore, rechecking the map one of the last attacks was a miss, so Kong doesn't fall after all.
(click to show/hide)
Title: Re: Rolling Thread
Post by: Flay Crimsonwind on May 11, 2012, 07:21:21 PM
Kong v Big Pirate:
Jump Down:
Rolled 1d20+18 : 19 + 18, total 37


To-Hit (1):
Rolled 1d20+15 : 19 + 15, total 34

Damage (1):
Rolled 2d8+14 : 4, 2 + 14, total 20

To-Hit (2):
Rolled 1d20+10 : 4 + 10, total 14

Damage (2):
Rolled 2d8+14 : 5, 3 + 14, total 22
Title: Re: Rolling Thread
Post by: Anomander on May 11, 2012, 10:43:02 PM
Intimidate check; Never Outnumbered. (realize Kong can just fly above them without fear of an AoO but figured I might as well use the moment to delay two of the catapult-pirates in helping with the reloading process.
Rolled 1d20+33 : 8 + 33, total 41
Title: Re: Rolling Thread
Post by: sirpercival on May 14, 2012, 05:40:43 PM
Rolled 1d20+16 : 7 + 16, total 23

Rolled 1d6+5 : 3 + 5, total 8
Title: Re: Rolling Thread
Post by: oslecamo on May 15, 2012, 05:15:32 PM
Some rolls

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Title: Re: Rolling Thread
Post by: Anomander on May 16, 2012, 02:00:37 AM
(click to show/hide)
Title: Re: Rolling Thread
Post by: oslecamo on May 16, 2012, 02:15:29 PM
Rolls!
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Title: Re: Rolling Thread
Post by: oslecamo on May 16, 2012, 02:33:55 PM
More rolls

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Title: Re: Rolling Thread
Post by: oslecamo on May 16, 2012, 02:43:56 PM
Couple more rolls
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Title: Re: Rolling Thread
Post by: Sneaky_Sable on May 16, 2012, 05:08:55 PM
Ranged Attack Roll vs Pirate S29

(Base +4 Dex +3 Enhancement +1 Range -2)
Rolled 1d20+6 : 20 + 6, total 26


Damage Roll

(3d6+1 Fire + 1d6 Acid)
Rolled 3d6+1 : 3, 5, 5 + 1, total 14
Rolled 1d6 : 4, total 4
Title: Re: Rolling Thread
Post by: Anomander on May 16, 2012, 06:07:45 PM
Intimidate check:
Rolled 1d20+33 : 10 + 33, total 43

+Cold Sign:
Rolled 3d6 : 5, 6, 2, total 13
Title: Re: Rolling Thread
Post by: sirpercival on May 16, 2012, 08:21:28 PM
Attack 1:
Rolled 1d20+17 : 4 + 17, total 21

Rolled 1d6+5 : 5 + 5, total 10


Attack 2:
Rolled 1d20+12 : 8 + 12, total 20

Rolled 1d6+5 : 4 + 5, total 9
Title: Re: Rolling Thread
Post by: oslecamo on May 20, 2012, 08:03:03 AM
Rolls
(click to show/hide)
Title: Re: Rolling Thread
Post by: oslecamo on May 20, 2012, 08:07:37 AM
More rolls

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Title: Re: Rolling Thread
Post by: oslecamo on May 20, 2012, 08:28:05 AM
Hopefully final rolls

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Title: Re: Rolling Thread
Post by: oslecamo on May 20, 2012, 08:31:36 AM
Still need a couple rolls
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Title: Re: Rolling Thread
Post by: oslecamo on May 20, 2012, 08:34:02 AM
One more roll
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Title: Re: Rolling Thread
Post by: sirpercival on May 20, 2012, 10:20:13 AM
Attack 1:
Rolled 1d20+12 : 6 + 12, total 18

Rolled 1d8+5 : 1 + 5, total 6
Rolled 1d6 : 6, total 6


Attack 2:
Rolled 1d20+7 : 1 + 7, total 8

Rolled 1d8+5 : 8 + 5, total 13
Rolled 1d6 : 1, total 1
Title: Re: Rolling Thread
Post by: Anomander on May 20, 2012, 10:41:43 AM
Woah. Big Pirate is shaken with a -10 penalty to dex and he still pulls off the save with that roll. What a nasty mother!  :lmao

Heal check to help with the whole bleeding/harpoon business:
Rolled 1d20+1 : 1 + 1, total 2


Title: Re: Rolling Thread
Post by: Flay Crimsonwind on May 29, 2012, 11:36:38 PM
Kong's use of healing belt, burning three charges for:
Rolled 4d8 : 7, 3, 2, 8, total 20
Title: Re: Rolling Thread
Post by: oslecamo on May 30, 2012, 11:36:44 AM
Machop's thrown damage.
Rolled 2d6+6 : 2, 4 + 6, total 12
Title: Re: Rolling Thread
Post by: oslecamo on May 30, 2012, 11:43:32 AM
Rolls

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Title: Re: Rolling Thread
Post by: oslecamo on May 30, 2012, 11:53:52 AM
Some rolls in between
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Title: Re: Rolling Thread
Post by: oslecamo on May 30, 2012, 12:01:40 PM
More rolls

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Title: Re: Rolling Thread
Post by: oslecamo on May 30, 2012, 12:24:06 PM
Intercepting Shade from Zax

Rolled 1d20 : 18, total 18


And a couple more rolls

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Title: Re: Rolling Thread
Post by: Anomander on May 30, 2012, 02:45:20 PM
If not properly tended to this round, self-stabilization for next round.
Stabilizing on a roll between 1 and 10:
Rolled 1d100 : 28, total 28
Title: Re: Rolling Thread
Post by: Sneaky_Sable on May 30, 2012, 03:51:18 PM
Ranged Attack Roll vs Pirate Captain

(Base +4 Dex +3 Enhancement +1)
Rolled 1d20+8 : 7 + 8, total 15



Damage Roll

(3d6+1 Fire + 1d6 Acid)

Rolled 3d6+1 : 4, 4, 3 + 1, total 12
Rolled 1d6 : 6, total 6
Title: Re: Rolling Thread
Post by: Nanshork on May 30, 2012, 04:59:30 PM
Machop

Attack 1d20+9 : 3 + 9, total 12

Damage 2d6+6 : 6, 1 + 6, total 13
Title: Re: Rolling Thread
Post by: Flay Crimsonwind on June 02, 2012, 01:58:13 AM
Kong's Heal/Aid Another:
Rolled 1d20+6 : 1 + 6, total 7
Title: Re: Rolling Thread
Post by: oslecamo on June 07, 2012, 07:16:21 AM
Rolls
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Title: Re: Rolling Thread
Post by: oslecamo on June 07, 2012, 07:28:31 AM
Some rolls in betwee
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Title: Re: Rolling Thread
Post by: oslecamo on June 07, 2012, 07:39:14 AM
More rolls
(click to show/hide)
Title: Re: Rolling Thread
Post by: oslecamo on June 07, 2012, 07:41:57 AM
Hopefully final rolls

(click to show/hide)
Title: Re: Rolling Thread
Post by: Sneaky_Sable on June 07, 2012, 09:35:09 AM
Ranged Attack Roll vs Pirate Captain

(Base +4 Dex +3 Enhancement +1)
Rolled 1d20+8 : 3 + 8, total 11



Damage Roll

(3d6+1 Fire + 1d6 Acid)

Rolled 3d6+1 : 4, 1, 2 + 1, total 8
Rolled 1d6 : 4, total 4
Title: Re: Rolling Thread
Post by: Sneaky_Sable on June 07, 2012, 09:43:18 AM
...

(http://oi45.tinypic.com/2ebybec.jpg)
Title: Re: Rolling Thread
Post by: Nanshork on June 07, 2012, 01:18:43 PM
Machop

Attack 1d20+9 : 10 + 9, total 19

Rolled 2d6+6 : 1, 4 + 6, total 11


Jeremy

Heal 1d20+11 : 20 + 11, total 31
Title: Re: Rolling Thread
Post by: ariasderros on June 08, 2012, 12:49:28 PM
Attack roll
3+2-6 = -1
Rolled 1d20-1 : 5 - 1, total 4


Scatter (just in case)
Rolled 1d8 : 5, total 5


Damage
Rolled 2d6 : 2, 4, total 6
Bludgeoning
Rolled 2d6 : 5, 1, total 6
Fire
Title: Re: Rolling Thread
Post by: oslecamo on June 14, 2012, 04:16:35 PM
Rolls!
(click to show/hide)
Title: Re: Rolling Thread
Post by: oslecamo on June 14, 2012, 04:30:20 PM
Some more rolls in between

(click to show/hide)
Title: Re: Rolling Thread
Post by: oslecamo on June 14, 2012, 04:40:43 PM
Hopefully final rolls for the round
(click to show/hide)
Title: Re: Rolling Thread
Post by: oslecamo on June 14, 2012, 05:22:09 PM
Knew I was forgeting something

(click to show/hide)
Title: Re: Rolling Thread
Post by: Flay Crimsonwind on June 14, 2012, 09:55:38 PM
Kong Bomb No. 2!
To Hit:
Rolled 1d20+6 : 15 + 6, total 21

Damn extra range increment.

Bludgeoning Damage:
Rolled 2d6 : 4, 4, total 8


Fire Damage:
Rolled 2d6 : 3, 3, total 6
Title: Re: Rolling Thread
Post by: Nanshork on June 17, 2012, 08:11:48 PM
Machop
Attack 1d20+9 : 1 + 9, total 10

Damage 2d6+6 : 6, 3 + 6, total 15


Jeremy
-4 attack for range penalties
Attack 1d20+4 : 19 + 4, total 23

Damage 1d8+1 : 3 + 1, total 4
Title: Re: Rolling Thread
Post by: Nanshork on June 17, 2012, 08:12:55 PM
Crit conformation
Crit conformation attack 1d20+4 : 9 + 4, total 13

Extra damage if crit is successful 2d8+2 : 5, 2 + 2, total 9
Title: Re: Rolling Thread
Post by: Sneaky_Sable on June 18, 2012, 12:26:22 AM
Ranged Attack Roll vs Pirate Captain

(Base +4 Dex +3 Enhancement +1)
Rolled 1d20+8 : 2 + 8, total 10


Damage Roll

(3d6+1 Fire + 1d6 Acid)

Rolled 3d6+1 : 5, 2, 2 + 1, total 10
Rolled 1d6 : 3, total 3
Title: Re: Rolling Thread
Post by: ariasderros on June 19, 2012, 08:01:46 PM
Attack roll
3-4 = -1
Rolled 1d20-1 : 16 - 1, total 15


Scatter Roll (just in case)
Rolled 1d8 : 1, total 1


Damage:
Bludgeoning
Rolled 2d6 : 1, 6, total 7

Fire
Rolled 2d6 : 1, 3, total 4

Title: Re: Rolling Thread
Post by: oslecamo on June 23, 2012, 06:37:51 AM
Couple of rolls first of all
(click to show/hide)
Title: Re: Rolling Thread
Post by: oslecamo on June 23, 2012, 06:45:16 AM
Another couple rolls

(click to show/hide)
Title: Re: Rolling Thread
Post by: oslecamo on June 23, 2012, 06:49:37 AM
Rolls

(click to show/hide)
Title: Re: Rolling Thread
Post by: oslecamo on June 23, 2012, 06:51:14 AM
More rolls

(click to show/hide)
Title: Re: Rolling Thread
Post by: Sneaky_Sable on June 25, 2012, 12:16:17 PM
Throwing Goron Bomb at Ice under Pirate Commander's feet.

Ranged Attack Roll vs Pirate Commander's icy square

(Base +4 Dex +3 Increment -2)
Rolled 1d20+5 : 13 + 5, total 18


Damage Roll

(2d6 Bludgeon - 2d6 Fire) 5' Radius (Ref DC 15 Half) Bludgeon First
Rolled 2d6 : 6, 2, total 8
Rolled 2d6 : 4, 4, total 8
Title: Re: Rolling Thread
Post by: Nanshork on June 26, 2012, 06:29:00 PM
Machop
Rolled 1d20+9 : 14 + 9, total 23

Damage 2d6+6 : 1, 5 + 6, total 12


Jeremy
-4 attack for range penalties
Attack 1d20+4 : 15 + 4, total 19

Damage 1d8+1 : 6 + 1, total 7
Title: Re: Rolling Thread
Post by: oslecamo on June 27, 2012, 10:30:24 AM

Rolls
(click to show/hide)
Title: Re: Rolling Thread
Post by: oslecamo on June 27, 2012, 10:48:24 AM
More rolls

(click to show/hide)
Title: Re: Rolling Thread
Post by: Sneaky_Sable on July 04, 2012, 09:40:42 AM
Damage Roll against chilled chains of Blackwood Chest

(3d6+1 Fire + 1d6 Acid)

Rolled 3d6+1 : 1, 5, 6 + 1, total 13
Rolled 1d6 : 2, total 2

Title: Re: Rolling Thread
Post by: Anomander on July 04, 2012, 01:25:58 PM
Mystic Cold Wind:
Rolled 1d20+33 : 19 + 33, total 52

Cold Sign:
Rolled 3d6 : 5, 2, 6, total 13
Title: Re: Rolling Thread
Post by: Nanshork on August 13, 2012, 09:14:29 PM
Jeremy
Spot 1d20+4 : 18 + 4, total 22

Listen 1d20+4 : 12 + 4, total 16

Survival 1d20+11 : 15 + 11, total 26


Bayleef
Spot 1d20+1 : 6 + 1, total 7

Listen 1d20+1 : 16 + 1, total 17

Survival 1d20+10 : 13 + 10, total 23
Title: Re: Rolling Thread
Post by: Anomander on August 13, 2012, 09:54:51 PM
Spot:
Rolled 1d20+8 : 19 + 8, total 27

Listen:
Rolled 1d20-1 : 9 - 1, total 8

(Aid another) Survival:
Rolled 1d20+1 : 7 + 1, total 8

Search:
Rolled 1d20+2 : 7 + 2, total 9

Title: Re: Rolling Thread
Post by: ariasderros on August 14, 2012, 11:43:51 AM
Spot
Rolled 1d20+8 : 5 + 8, total 13


Listen
Rolled 1d20+8 : 10 + 8, total 18


Search
Rolled 1d20+3 : 2 + 3, total 5


Survival
Rolled 1d20+8 : 9 + 8, total 17
Title: Re: Rolling Thread
Post by: Flay Crimsonwind on August 15, 2012, 02:37:36 AM
Search
Rolled 1d20+0 : 17, total 17

Spot
Rolled 1d20+11 : 1 + 11, total 12

Listen
Rolled 1d20+11 : 20 + 11, total 31

Survival
Rolled 1d20+9 : 17 + 9, total 26

Title: Re: Rolling Thread
Post by: oslecamo on August 24, 2012, 07:11:37 PM
Wolvos Iniatives

Rolled 1d20+2 : 14 + 2, total 16

Rolled 1d20+2 : 3 + 2, total 5

Rolled 1d20+2 : 9 + 2, total 11
Title: Re: Rolling Thread
Post by: sirpercival on August 24, 2012, 08:22:07 PM
Zax initiative

Rolled 1d20+4 : 9 + 4, total 13
Title: Re: Rolling Thread
Post by: Anomander on August 24, 2012, 09:26:13 PM
Initiative:
Rolled 1d20-2 : 4 - 2, total 2


I think the tall grass is supposed to grant concealment and the large bushes provide cover.
Pha's position would be in the front, 10ft up. Say, AF-24
Title: Re: Rolling Thread
Post by: Nanshork on August 24, 2012, 10:43:07 PM
Jeremy
Initiative 1d20+2 : 5 + 2, total 7
Title: Re: Rolling Thread
Post by: ariasderros on August 25, 2012, 04:16:31 AM
Kurt Initiative
Rolled 1d20+1 : 2 + 1, total 3
Title: Re: Rolling Thread
Post by: Sneaky_Sable on August 25, 2012, 09:59:30 AM
Rabbit Initiative (Man, that sounds like a Government Cover Up waiting to happen...)

Rolled 1d20+3 : 3 + 3, total 6
Title: Re: Rolling Thread
Post by: Flay Crimsonwind on August 25, 2012, 06:31:14 PM
Kong Initiative v Wolves

Ring of Anticipation means roll twice and take highest:

Rolled 1d20+6 : 12 + 6, total 18


Rolled 1d20+6 : 20 + 6, total 26
Title: Re: Rolling Thread
Post by: Anomander on August 28, 2012, 10:15:15 PM
Half piercing/half cold damage: Reflex save 18 for half on:
Rolled 3d6 : 1, 3, 2, total 6

Cold sign damage:
Rolled 3d6 : 6, 5, 3, total 14


Thought I'd roll once for everything affected by it from now on. No need for so many rolls per creature.
Title: Re: Rolling Thread
Post by: oslecamo on September 08, 2012, 11:24:19 AM
Well let's start solving this turn
(click to show/hide)
Title: Re: Rolling Thread
Post by: oslecamo on September 08, 2012, 02:05:19 PM
More rolls

(click to show/hide)
Title: Re: Rolling Thread
Post by: oslecamo on September 08, 2012, 02:09:16 PM
Some more stuff
(click to show/hide)
Title: Re: Rolling Thread
Post by: oslecamo on September 08, 2012, 02:10:08 PM
Kong's Str check

Rolled 1d20+7 : 12 + 7, total 19
Title: Re: Rolling Thread
Post by: oslecamo on September 08, 2012, 02:14:07 PM
Hopefully final rolls

(click to show/hide)
Title: Re: Rolling Thread
Post by: Flay Crimsonwind on September 12, 2012, 03:08:59 AM
Kong v wolfos, round 1:

To-Hit (1):
Rolled 1d20+13 : 19 + 13, total 32

 - Damage (1):
Rolled 1d8+10 : 3 + 10, total 13

To Hit (2):
Rolled 1d20+8 : 1 + 8, total 9

 - Damage (2):
Rolled 1d8+10 : 7 + 10, total 17
Title: Re: Rolling Thread
Post by: oslecamo on September 20, 2012, 06:09:57 PM
Well let's get this turn solved

(click to show/hide)
Title: Re: Rolling Thread
Post by: oslecamo on September 20, 2012, 06:15:51 PM
Well that's two wolvos thrown into the air screaming and kicking.

(click to show/hide)
Title: Re: Rolling Thread
Post by: oslecamo on September 20, 2012, 06:17:01 PM
Now the falling damage, following by applying party damage.
(click to show/hide)
Title: Re: Rolling Thread
Post by: oslecamo on September 21, 2012, 10:39:41 AM
Rolls
(click to show/hide)
Title: Re: Rolling Thread
Post by: oslecamo on September 21, 2012, 10:45:45 AM
Grapple resist from Zax
Rolled 1d20+10 : 9 + 10, total 19
Title: Re: Rolling Thread
Post by: Nanshork on September 21, 2012, 11:34:34 AM
Pokeball: Ranged touch attack
Attack 1d20+7 : 19 + 7, total 26
Title: Re: Rolling Thread
Post by: Nanshork on September 21, 2012, 11:39:08 AM
Machop
Attack 1d20+11 : 16 + 11, total 27

Damage 1d6+9 : 1 + 9, total 10
Title: Re: Rolling Thread
Post by: Anomander on September 21, 2012, 08:05:42 PM
Reflex save DC 18 for half cold dmg and to negate Slow for one round.
Cold dmg:
Rolled 1d20+33 : 3 + 33, total 36
Rolled 3d6 : 2, 2, 1, total 5

Title: Re: Rolling Thread
Post by: ariasderros on September 22, 2012, 03:05:27 PM
Air Gun Damage: changed to slashing damage via Air Gun Master.
Rolled 3d8 : 4, 3, 4, total 11

Save DC 21 for half.
Title: Re: Rolling Thread
Post by: Flay Crimsonwind on September 24, 2012, 02:50:58 AM
Full attack on wolvo round 2

to hit
Rolled 1d20+11 : 18 + 11, total 29

damage
[roll]1d8+14
'
to hit 2
' is not a valid dice string!
1d20+6[/roll]
damage
[/roll]1d8+14[/roll]
Title: Re: Rolling Thread
Post by: Flay Crimsonwind on September 24, 2012, 02:52:47 AM
Sorry, let's try those last three again

damage
Rolled 1d8+14 : 4 + 14, total 18


to hit 2
Rolled 1d20+6 : 3 + 6, total 9


damage 2
Rolled 1d8+14 : 5 + 14, total 19
Title: Re: Rolling Thread
Post by: Sneaky_Sable on September 24, 2012, 12:02:39 PM
Rabbit: Ranged Attack Roll vs Wolvo (AG26)

(Base +4 Dex +3 Enhancement +1)
Rolled 1d20+8 : 19 + 8, total 27


Damage Roll

(3d6+1 Fire + 1d6 Acid)
Rolled 3d6+1 : 3, 1, 3 + 1, total 8
Rolled 1d6 : 5, total 5




Rezbit: Ranged Touch vs. Wolvo (AG26)

Range Touch +2 Base +2 Enhancement
Rolled 1d20+4 : 3 + 4, total 7


1d6+2 Electrical Damage
Rolled 1d6+2 : 4 + 2, total 6
Title: Re: Rolling Thread
Post by: oslecamo on October 01, 2012, 02:11:13 PM
First batch of rolls
(click to show/hide)
Title: Re: Rolling Thread
Post by: oslecamo on October 01, 2012, 02:25:07 PM
More rolls

(click to show/hide)

Zax's bullrush resist
Rolled 1d20+3 : 8 + 3, total 11
Title: Re: Rolling Thread
Post by: oslecamo on October 01, 2012, 02:34:22 PM
Hopefully final rolls for the round
(click to show/hide)

Machop's grapple resists

Rolled 1d20+14 : 10 + 14, total 24

Rolled 1d20+14 : 4 + 14, total 18

Title: Re: Rolling Thread
Post by: Anomander on October 01, 2012, 05:23:44 PM
Icy Vortex
Half piercing/half cold damage: Reflex save 18 for half on:
Rolled 3d6 : 3, 5, 6, total 14
Title: Re: Rolling Thread
Post by: Nanshork on October 01, 2012, 07:34:19 PM
Jeremy's Fortitude Save
Rolled 1d20+2 : 6 + 2, total 8
Title: Re: Rolling Thread
Post by: Nanshork on October 01, 2012, 07:46:59 PM
Jeremy
Attack 1d20+9 : 9 + 9, total 18

Damage 1d8 : 8, total 8


Machop
Attack -4 1d20+7 : 20 + 7, total 27

Damage 1d8+9 : 2 + 9, total 11

Title: Re: Rolling Thread
Post by: Nanshork on October 01, 2012, 07:48:07 PM
Machop Crit Confirm
Attack -4 1d20+7 : 19 + 7, total 26
Title: Re: Rolling Thread
Post by: ariasderros on October 03, 2012, 07:58:04 PM
To hit square AH 27
Rolled 1d20+3 : 12 + 3, total 15


Spread die if miss.
Rolled 1d8 : 2, total 2


Bludgeoning damage
Rolled 2d6 : 5, 1, total 6


Fire damage
Rolled 2d6 : 1, 3, total 4
Title: Re: Rolling Thread
Post by: Flay Crimsonwind on October 06, 2012, 12:31:21 AM
Kong v Web!

To-Hit:
Rolled 1d20+9 : 14 + 9, total 23

Damage:
Rolled 1d12+10 : 6 + 10, total 16

Title: Re: Rolling Thread
Post by: Sneaky_Sable on October 07, 2012, 09:41:58 AM
Rabbit v Web! Epic melee battle start!

Heroic To-Hit:
Rolled 1d20+7 : 7 + 7, total 14


Epic Damage: 1d8+3 plus 1d6 Cold
 
Rolled 1d8+3 : 3 + 3, total 6
Rolled 1d6 : 1, total 1
Title: Re: Rolling Thread
Post by: oslecamo on October 13, 2012, 05:39:11 PM
Rolls
(click to show/hide)
Title: Re: Rolling Thread
Post by: Anomander on October 17, 2012, 12:16:56 AM
Spot check, if needed:
Rolled 1d20+8 : 7 + 8, total 15
Title: Re: Rolling Thread
Post by: Sneaky_Sable on October 17, 2012, 09:31:38 AM
Spot checks sound like good idea!

SPOT:
Rolled 1d20+0 : 9, total 9
Title: Re: Rolling Thread
Post by: oslecamo on October 17, 2012, 04:39:32 PM
Stuff
(click to show/hide)
Title: Re: Rolling Thread
Post by: Nanshork on November 06, 2012, 05:26:15 PM
Spot 1d20+4 : 13 + 4, total 17
Title: Re: Rolling Thread
Post by: Sneaky_Sable on November 06, 2012, 05:27:55 PM
I goofed and rolled in the Pre-Campaign Discussion Thread. Linking...

Connection Established: http://www.minmaxboards.com/index.php?topic=3992.msg124313#msg124313
Title: Re: Rolling Thread
Post by: sirpercival on November 06, 2012, 08:24:51 PM
Rolled 1d20+8 : 15 + 8, total 23

Rolled 1d20-1 : 13 - 1, total 12
Title: Re: Rolling Thread
Post by: ariasderros on November 06, 2012, 09:07:33 PM
Spot
Rolled 1d20+8 : 14 + 8, total 22


Search
Rolled 1d20+3 : 12 + 3, total 15
Title: Re: Rolling Thread
Post by: Anomander on November 07, 2012, 05:17:57 PM
Spot:
Rolled 1d20+8 : 6 + 8, total 14

Search:
Rolled 1d20+2 : 1 + 2, total 3
Title: Re: Rolling Thread
Post by: oslecamo on November 08, 2012, 07:04:40 PM
I guess scary faery intimidation also works as an alternative to murdering the guards to gain entry.

(click to show/hide)
Title: Re: Rolling Thread
Post by: Nanshork on November 08, 2012, 08:13:20 PM
Jeremy
Listen 1d20+4 : 14 + 4, total 18

Spot 1d20+4 : 8 + 4, total 12


Ivysaur
Listen 1d20+1 : 16 + 1, total 17

Spot 1d20+1 : 14 + 1, total 15
Title: Re: Rolling Thread
Post by: sirpercival on November 08, 2012, 08:15:32 PM
Spot
Rolled 1d20+8 : 1 + 8, total 9

Listen
Rolled 1d20+8 : 20 + 8, total 28
Title: Re: Rolling Thread
Post by: ariasderros on November 09, 2012, 10:10:03 AM
Spot:
Rolled 1d20+8 : 9 + 8, total 17
Listen:
Rolled 1d20+8 : 20 + 8, total 28
Title: Re: Rolling Thread
Post by: Anomander on November 09, 2012, 05:01:56 PM
Spot:
Rolled 1d20+8 : 11 + 8, total 19

Listen:
Rolled 1d20-1 : 13 - 1, total 12
Title: Re: Rolling Thread
Post by: Sneaky_Sable on November 11, 2012, 01:05:02 AM
SEARCH: Bolstered by X-Ray Scope module
Take 10: 10 + 10 = 20

SPOT:
Rolled 1d20+0 : 8, total 8
Title: Re: Rolling Thread
Post by: Flay Crimsonwind on November 11, 2012, 03:46:27 AM
Perception time outside of temple

Spot
Rolled 1d20+11 : 18 + 11, total 29


Listen
Rolled 1d20+11 : 12 + 11, total 23
Title: Re: Rolling Thread
Post by: oslecamo on November 12, 2012, 06:29:12 PM

Enemy Iniatives
(click to show/hide)
Title: Re: Rolling Thread
Post by: sirpercival on November 12, 2012, 06:41:18 PM
Zax initiative:
Rolled 1d20+4 : 6 + 4, total 10


Position is at AZ 17 (rearguard, you know?).
Title: Re: Rolling Thread
Post by: ariasderros on November 12, 2012, 06:44:10 PM
Kurt initiative
Rolled 1d20+1 : 20 + 1, total 21


Position AX 17, elevation 15ft.

Note: I am going to eat a faery. I'ma teach them who's where on the food chain. "good enough to eat" psh.
Title: Re: Rolling Thread
Post by: Nanshork on November 12, 2012, 07:51:41 PM
Jeremy is in AY18, Ivysaur in AY19.

Initiative 1d20+2 : 8 + 2, total 10
Title: Re: Rolling Thread
Post by: Sneaky_Sable on November 12, 2012, 08:39:36 PM
Position: AX18

Initiative:
Rolled 1d20+3 : 2 + 3, total 5
Title: Re: Rolling Thread
Post by: Flay Crimsonwind on November 13, 2012, 03:53:39 AM
Initiative:
Rolled 1d20+6 : 2 + 6, total 8

Initiative 2:
Rolled 1d20+6 : 13 + 6, total 19


Ring of Anticipation: Whichever roll is higher I use.
Title: Re: Rolling Thread
Post by: Anomander on November 13, 2012, 06:11:58 AM
Looks like we're acting second. With a -2 modifier to Ini checks I can't possibly beat 23.
Title: Re: Rolling Thread
Post by: oslecamo on November 13, 2012, 12:35:33 PM
I still need your starting position.
Title: Re: Rolling Thread
Post by: Anomander on November 13, 2012, 03:35:25 PM
AY 19. Elevation 15ft.

My bad. Forgot there was a map.  :hide
Title: Re: Rolling Thread
Post by: oslecamo on November 14, 2012, 05:45:09 PM
Well, assuming Kong helps fill the frontline at AX 16.

Stabbing time!
(click to show/hide)
Title: Re: Rolling Thread
Post by: Anomander on November 14, 2012, 08:10:40 PM
Mystic Cold Wind + Cold Sign
Ref DC 19 for cold damage and to avoid Slow for 1 round.
Rolled 1d20+33 : 2 + 33, total 35
Rolled 3d6 : 3, 3, 2, total 8
Title: Re: Rolling Thread
Post by: ariasderros on November 14, 2012, 11:32:29 PM
Air Gun
Rolled 6d4+2 : 4, 4, 1, 4, 2, 1 + 2, total 18
Title: Re: Rolling Thread
Post by: oslecamo on November 16, 2012, 03:35:17 PM
I guess the the other players are waiting to see if the meat bone fodder drops from the aoes, so rolling some stuff ahead

(click to show/hide)
Title: Re: Rolling Thread
Post by: oslecamo on November 16, 2012, 03:36:16 PM
Miss chance from displacement, misses on a 1

Rolled 1d2 : 2, total 2
Title: Re: Rolling Thread
Post by: oslecamo on November 16, 2012, 03:47:02 PM
(click to show/hide)
Title: Re: Rolling Thread
Post by: Nanshork on November 16, 2012, 05:23:10 PM
Jeremy

Attack 1d20+9 : 19 + 9, total 28

Damage 1d8 : 6, total 6
Title: Re: Rolling Thread
Post by: Nanshork on November 16, 2012, 05:35:36 PM
Ivysaur

Slam attack 1d20+11 : 18 + 11, total 29

Slam damage 1d8+5 : 3 + 5, total 8


Vine attack 1d20+6 : 6 + 6, total 12

Vine damage 1d6+2 : 1 + 2, total 3


Vine attack 1d20+6 : 9 + 6, total 15

Vine damage 1d6+2 : 3 + 2, total 5
Title: Re: Rolling Thread
Post by: Flay Crimsonwind on November 17, 2012, 03:20:01 AM
Kong round 1 v stalfoes

Bomb to-hit:
Rolled 1d20+8 : 2 + 8, total 10


Bomb damage:
fire
Rolled 2d6 : 3, 2, total 5

bludgeoning
Rolled 2d6 : 6, 1, total 7
Title: Re: Rolling Thread
Post by: Sneaky_Sable on November 17, 2012, 02:33:08 PM
Frosted Battle Scythe vs Stalfoes at AV18

TO HIT: BAB 4 + Str (2) + Enhancement (1)

Rolled 1d20+7 : 1 + 7, total 8


DAMAGE: +1 / Frost Mithril Battle Scythe (1d8+3 damage + 1d6 Cold)

Rolled 1d8+3 : 5 + 3, total 8
Rolled 1d6 : 6, total 6
Title: Re: Rolling Thread
Post by: oslecamo on November 20, 2012, 06:50:55 PM
(click to show/hide)
Title: Re: Rolling Thread
Post by: oslecamo on November 24, 2012, 01:24:30 PM
(click to show/hide)
Title: Re: Rolling Thread
Post by: oslecamo on November 24, 2012, 01:37:34 PM
More rolls on wrong thread. (http://www.minmaxboards.com/index.php?topic=3990.msg128706#msg128706)
Title: Re: Rolling Thread
Post by: sirpercival on November 24, 2012, 03:07:10 PM
Uh oh... Will save vs sleep.

Rolled 1d20+5 : 20 + 5, total 25
Title: Re: Rolling Thread
Post by: Anomander on November 24, 2012, 05:00:59 PM
Will vs Sleep, assuming it bypassed the SR17.
Rolled 1d20+6 : 11 + 6, total 17
Title: Re: Rolling Thread
Post by: Anomander on November 26, 2012, 09:01:55 AM
Intimidate:
Rolled 1d20+33 : 11 + 33, total 44
Title: Re: Rolling Thread
Post by: Sneaky_Sable on November 26, 2012, 09:28:03 AM
Frosted Battle Scythe vs Stalfoes at AV19

TO HIT: BAB 4 + Str (2) + Enhancement (1)

Rolled 1d20+7 : 9 + 7, total 16



DAMAGE: +1 / Frost Mithril Battle Scythe (1d8+3 damage + 1d6 Cold)

Rolled 1d8+3 : 8 + 3, total 11
Rolled 1d6 : 1, total 1
Title: Re: Rolling Thread
Post by: ariasderros on November 26, 2012, 07:57:50 PM
Air Gun damage (bludgeoning)
Rolled 6d4+2 : 3, 4, 2, 1, 1, 3 + 2, total 16
Title: Re: Rolling Thread
Post by: Flay Crimsonwind on December 04, 2012, 05:33:55 PM
kong v stalfoes with an axe, -1 to power attack
to hit
Rolled 1d20+8 : 1 + 8, total 9

damage
Rolled 1d12+12 : 4 + 12, total 16
Title: Re: Rolling Thread
Post by: Nanshork on December 08, 2012, 04:24:57 PM
Ivysaur
[roll]{Slam Attack}1d20+11[roll]
Slam Damage 1d8+5 : 1 + 5, total 6


Vine Whip Attack 1d20+6 : 16 + 6, total 22

Vine Whip Damage 1d6+2 : 1 + 2, total 3


Vine Whip Attack 1d20+6 : 6 + 6, total 12

Vine Whip Damage 1d6+2 : 4 + 2, total 6
Title: Re: Rolling Thread
Post by: Nanshork on December 08, 2012, 04:25:22 PM
Grr. 
Slam Attack 1d20+11 : 18 + 11, total 29
Title: Re: Rolling Thread
Post by: Nanshork on December 08, 2012, 04:27:07 PM
Improved Grab
Grapple 1d20+15 : 19 + 15, total 34


Constrict (not sure if this applies for the first grapple attempt
Rolled 1d6+2 : 3 + 2, total 5
Title: Re: Rolling Thread
Post by: oslecamo on December 11, 2012, 03:22:10 PM
(click to show/hide)
Title: Re: Rolling Thread
Post by: oslecamo on December 11, 2012, 03:36:34 PM
Large Stalfos tecnically makes the reflex save against the frost pillars, but nowhere to step out so sent upwards anyway.
(click to show/hide)
Title: Re: Rolling Thread
Post by: oslecamo on December 11, 2012, 04:00:57 PM
New Ivysaur grapple as large stalfos seeks to break free
Rolled 1d20+15 : 4 + 15, total 19


(click to show/hide)
Title: Re: Rolling Thread
Post by: Sneaky_Sable on December 11, 2012, 04:50:06 PM
DC 15 Reflex Save vs. Entangle effect

Base Reflex Save: +5
Bonus from Alacrity Implant: +2

Rolled 1d20+7 : 18 + 7, total 25
Title: Re: Rolling Thread
Post by: Nanshork on December 11, 2012, 08:19:01 PM
Jeremy reflex
Rolled 1d20+7 : 6 + 7, total 13


Ivysaur reflex
Rolled 1d20+4 : 15 + 4, total 19
Title: Re: Rolling Thread
Post by: Flay Crimsonwind on December 11, 2012, 08:29:42 PM
Kong Reflex
Rolled 1d20+7 : 15 + 7, total 22
Title: Re: Rolling Thread
Post by: Flay Crimsonwind on December 11, 2012, 08:37:45 PM
Kong full attack on stalfoe

to-hit (1)
Rolled 1d20+9 : 1 + 9, total 10

Damage (1)
Rolled 1d12+10 : 8 + 10, total 18

to-hit (2)
Rolled 1d20+4 : 18 + 4, total 22

Damage (2)
Rolled 1d12+10 : 8 + 10, total 18
Title: Re: Rolling Thread
Post by: Anomander on December 11, 2012, 10:27:25 PM
Vs Entangle:
Rolled 1d20+9 : 2 + 9, total 11
Title: Re: Rolling Thread
Post by: Anomander on December 11, 2012, 10:45:58 PM
Demoralize, ignoring immunities and size bonuses from the large stalfos:
Rolled 1d20+29 : 4 + 29, total 33
Title: Re: Rolling Thread
Post by: sirpercival on December 12, 2012, 07:52:43 AM
Save vs entangle:
Reflex 1d20+7 : 1 + 7, total 8
Title: Re: Rolling Thread
Post by: ariasderros on December 22, 2012, 09:48:56 AM
v. entangle
Rolled 1d20+3 : 13 + 3, total 16
Title: Re: Rolling Thread
Post by: Nanshork on December 22, 2012, 02:32:17 PM
Ivysaur

Slam 1d20+11 : 8 + 11, total 19

Slam damage 1d8+5 : 5 + 5, total 10


Vine Whip 1d20+6 : 17 + 6, total 23

Vine Whip Damage 1d6+2 : 5 + 2, total 7


Vine Whip 2 1d20+6 : 18 + 6, total 24

Vine Whip 2 Damage 1d6+2 : 1 + 2, total 3




Improved Grab
Grapple 1d20+15 : 9 + 15, total 24


Constrict if applicable 1d6+2 : 6 + 2, total 8
Title: Re: Rolling Thread
Post by: Sneaky_Sable on December 23, 2012, 09:14:26 PM
Frosted Battle Scythe vs Stalfoes at AV18

TO HIT: BAB 4 + Str (2) + Enhancement (1)

Rolled 1d20+7 : 2 + 7, total 9



DAMAGE: +1 / Frost Mithril Battle Scythe (1d8+3 damage + 1d6 Cold)

Rolled 1d8+3 : 6 + 3, total 9
Rolled 1d6 : 4, total 4
Title: Re: Rolling Thread
Post by: oslecamo on February 05, 2013, 05:36:34 AM
Solving the other player's actions to see what's left standing.

(click to show/hide)
Title: Re: Rolling Thread
Post by: oslecamo on February 06, 2013, 06:05:19 PM
Rolls
(click to show/hide)
Title: Re: Rolling Thread
Post by: oslecamo on February 06, 2013, 06:07:20 PM
Zax's turtle shell wall protecting Jeremy.
Rolled 1d20+16 : 19 + 16, total 35
Title: Re: Rolling Thread
Post by: oslecamo on February 06, 2013, 06:12:56 PM
Confirming crit
(click to show/hide)
Title: Re: Rolling Thread
Post by: ariasderros on February 07, 2013, 04:25:11 PM
Air Gun Bludgeoning damage
Rolled 6d4+2 : 4, 3, 3, 2, 3, 2 + 2, total 19
Title: Re: Rolling Thread
Post by: oslecamo on February 09, 2013, 07:45:55 AM
Roll
Rolled 1d20 : 14, total 14
Title: Re: Rolling Thread
Post by: Sneaky_Sable on March 01, 2013, 09:21:42 AM
As a Rezbit, Hex64 can gain 3 Rounds worth of info as per Detect Magic in the first round of observation. So Hex64 will scan the Armor, Weapon, and Shield left behind by the Large Stalfoes.

It'll make a Spellcraft roll as normal. If it succeeds on the Spellcraft check to identify the aura of an active spell or effect, it also identifies that effect as though using the analyze dweomer spell. As there are 3 units of energy invested in the Rezbit module, it'll gain +6 to this roll for a total of +9.

Assuming that all three are magical:

Armor:
Rolled 1d20+9 : 5 + 9, total 14


Sword:
Rolled 1d20+9 : 6 + 9, total 15


Shield:
Rolled 1d20+9 : 11 + 9, total 20
Title: Re: Rolling Thread
Post by: oslecamo on March 23, 2013, 08:58:08 PM
Roll
Rolled 1d20 : 7, total 7
Title: Re: Rolling Thread
Post by: oslecamo on April 12, 2013, 03:40:49 PM
Deku Baba defense ho!

(click to show/hide)
Title: Re: Rolling Thread
Post by: oslecamo on April 12, 2013, 03:59:22 PM
One more roll
Rolled 1d3 : 3, total 3
Title: Re: Rolling Thread
Post by: sirpercival on April 13, 2013, 11:51:09 AM
Bowshot 1d20+12 : 4 + 12, total 16
Rolled 1d8+4 : 3 + 4, total 7
Rolled 1d6 : 4, total 4
Title: Re: Rolling Thread
Post by: ariasderros on April 13, 2013, 05:38:00 PM
Fort Save vs Con damage
Rolled 1d20+13 : 4 + 13, total 17


Str Check for Freedom
Rolled 1d20+2 : 12 + 2, total 14
Title: Re: Rolling Thread
Post by: oslecamo on April 17, 2013, 05:40:49 AM
Rolls
(click to show/hide)
Title: Re: Rolling Thread
Post by: oslecamo on April 23, 2013, 06:46:05 AM
Rolls
(click to show/hide)
Title: Re: Rolling Thread
Post by: oslecamo on April 23, 2013, 06:52:00 AM
Ah, yes, and the will save for Pha's new luring attempt
Rolled 1d20 : 1, total 1
Title: Re: Rolling Thread
Post by: Sneaky_Sable on April 23, 2013, 05:04:30 PM
Ah, yes, and the will save for Pha's new luring attempt
(http://www.minmaxboards.com/Themes/Thing/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d20 : 1, total 1

And the verdict is.... (http://www.sadtrombone.com/?play=true)
Title: Re: Rolling Thread
Post by: ariasderros on April 29, 2013, 01:23:09 AM
Str Check for Freedom
Rolled 1d20+2 : 16 + 2, total 18
Title: Re: Rolling Thread
Post by: oslecamo on April 29, 2013, 06:13:38 PM
Roll
Rolled 1d20 : 15, total 15
Title: Re: Rolling Thread
Post by: oslecamo on May 03, 2013, 06:51:47 PM
Deku Baba saves
Rolled 1d20 : 5, total 5

Rolled 1d20 : 15, total 15

Rolled 1d20 : 9, total 9

Rolled 1d20 : 4, total 4
Title: Re: Rolling Thread
Post by: oslecamo on May 08, 2013, 07:30:47 PM
Pha's Undulation ray

Rolled 1d20+7 : 10 + 7, total 17

Rolled 6d4 : 1, 1, 3, 2, 3, 2, total 12


(click to show/hide)
Title: Re: Rolling Thread
Post by: oslecamo on May 08, 2013, 07:56:46 PM
Enemy iniative

(click to show/hide)
Title: Re: Rolling Thread
Post by: Nanshork on May 08, 2013, 10:31:50 PM
Fortitude save 1d20+2 : 17 + 2, total 19


Initiative 1d20+2 : 17 + 2, total 19
Title: Re: Rolling Thread
Post by: ariasderros on May 09, 2013, 08:29:36 AM
Fort DC is 14, save is +13. If I fail this... Ah well, 5%
Rolled 1d20+13 : 12 + 13, total 25


Initiative, # to beat is 26. I can't beat that. So, not going to roll.
Title: Re: Rolling Thread
Post by: Sneaky_Sable on May 09, 2013, 11:51:45 AM
DC 14 Fort save to resist nauseated condition:

Rolled 1d20+7 : 15 + 7, total 22


No need to roll initiative. I can't beat the best number.
Title: Re: Rolling Thread
Post by: oslecamo on May 10, 2013, 02:27:24 PM
Rolls
(click to show/hide)
Title: Re: Rolling Thread
Post by: Nanshork on May 10, 2013, 03:29:51 PM
Will 1d20+4 : 20 + 4, total 24


Fort 1d20+2 : 14 + 2, total 16
Title: Re: Rolling Thread
Post by: Nanshork on May 10, 2013, 03:32:36 PM
Ivysaur

Slam 1d20+11 : 8 + 11, total 19

Slam damage 1d8+5 : 2 + 5, total 7


Vine Whip 1 1d20+6 : 7 + 6, total 13

Vine Whip 1 damage 1d6+2 : 2 + 2, total 4


Vine Whip 2 1d20+6 : 11 + 6, total 17

Vine Wihp 2 damage 1d6+2 : 4 + 2, total 6
Title: Re: Rolling Thread
Post by: Flay Crimsonwind on May 11, 2013, 03:13:08 PM
Kong v Will (DC13 - Shaken)
Rolled 1d20+6 : 16 + 6, total 22


Kong v Fort (DC14 - Sicken)
Rolled 1d20+9 : 9 + 9, total 18


Attack with Skullblade
Rolled 1d20+9 : 6 + 9, total 15

Rolled 2d8+10 : 2, 8 + 10, total 20
Title: Re: Rolling Thread
Post by: ariasderros on May 15, 2013, 11:45:21 AM
Fort Save: DC 14
Rolled 1d20+13 : 5 + 13, total 18


Will Save: DC 13
Rolled 1d20+6 : 10 + 6, total 16
Title: Re: Rolling Thread
Post by: ariasderros on May 15, 2013, 11:54:20 AM
Air Gun Damage:
Rolled 6d4+2 : 3, 4, 4, 2, 3, 1 + 2, total 19
Title: Re: Rolling Thread
Post by: Sneaky_Sable on May 16, 2013, 10:38:05 AM
Battle Scythe vs Ghostie at AE29

Rolled 1d20+7 : 12 + 7, total 19


Damage: 1d8+3, 1d6 Cold

Rolled 1d8+3 : 3 + 3, total 6
Rolled 1d6 : 3, total 3




Hex64 Shock Pulse at Ghostie at AE29

Touch Attack:
Rolled 1d20+5 : 19 + 5, total 24


Damage: 1d6+3 Electrical

Rolled 1d6+3 : 2 + 3, total 5

Title: Re: Rolling Thread
Post by: oslecamo on May 27, 2013, 05:01:54 PM
Reflex saves
(click to show/hide)
Title: Re: Rolling Thread
Post by: oslecamo on May 27, 2013, 05:47:45 PM
More rolls
(click to show/hide)
Title: Re: Rolling Thread
Post by: oslecamo on May 27, 2013, 05:54:36 PM
Some more rolls
(click to show/hide)
Title: Re: Rolling Thread
Post by: Nanshork on May 27, 2013, 06:50:02 PM
Jeremy fortitude
Save 1d20+2 : 5 + 2, total 7


Ivysaur fortitude
Save 1d20+14 : 11 + 14, total 25
Title: Re: Rolling Thread
Post by: Flay Crimsonwind on May 31, 2013, 12:57:33 AM
Kong Fort 1
Rolled 1d20+9 : 9 + 9, total 18

Kong Fort 2
Rolled 1d20+9 : 2 + 9, total 11


Attack
Rolled 1d20+9 : 1 + 9, total 10

Damage
Rolled 1d8+10 : 7 + 10, total 17


Attack 2
Rolled 1d20+3 : 11 + 3, total 14

Damage 2
Rolled 1d8+10 : 8 + 10, total 18
Title: Re: Rolling Thread
Post by: Clanjos on May 31, 2013, 10:01:28 PM
ROLLIN' HP.

Rolled 4d8 : 4, 4, 4, 6, total 18


Rolled 3d12 : 2, 3, 6, total 11
Title: Re: Rolling Thread
Post by: Anomander on June 11, 2013, 02:58:41 AM
Mystic Cold Wind damage (Reflex save DC 18 for half cold dmg and to negate Slow for one round)
Rolled 1d20+33 : 4 + 33, total 37


Extra Cold Sign damage:
Rolled 3d6 : 6, 6, 3, total 15
Title: Re: Rolling Thread
Post by: Nanshork on June 14, 2013, 06:23:43 PM
Ivysaur go!

Slam 1d20+11 : 6 + 11, total 17

Slam Damage 1d8+5 : 4 + 5, total 9


Vine Whip 1 1d20+6 : 19 + 6, total 25

Vine Whip 1 Damage 1d6+2 : 3 + 2, total 5



Vine Whip 2 1d20+6 : 18 + 6, total 24

Vine Whip 2 Damage 1d6+2 : 4 + 2, total 6
Title: Re: Rolling Thread
Post by: Sneaky_Sable on June 21, 2013, 04:42:39 PM
Battle Scythe vs Ghostie at AE29

Rolled 1d20+7 : 2 + 7, total 9


Damage: 1d8+3, 1d6 Cold

Rolled 1d8+3 : 6 + 3, total 9
Rolled 1d6 : 4, total 4




Hex64 Shock Pulse at Skeleton at AB29

Touch Attack:
Rolled 1d20+5 : 8 + 5, total 13


Damage: 1d6+3 Electrical

Rolled 1d6+3 : 2 + 3, total 5

Title: Re: Rolling Thread
Post by: ariasderros on June 22, 2013, 02:15:41 PM
Fort Save:
Rolled 1d20+13 : 15 + 13, total 28


Air Gun, bludgeoning damage, Reflex DC 19 for 1/2
Rolled 6d4+2 : 4, 2, 3, 2, 2, 1 + 2, total 16
Title: Re: Rolling Thread
Post by: oslecamo on June 29, 2013, 09:19:55 AM
As a reminder, Mystic cold wind is a Fort save, not a reflex one. I also believe Anomander meant aiming right, since left there' just the wall.

(click to show/hide)
Title: Re: Rolling Thread
Post by: oslecamo on June 29, 2013, 09:59:49 AM
Main batch of rolls
(click to show/hide)
Title: Re: Rolling Thread
Post by: oslecamo on June 29, 2013, 10:26:00 AM
Some more rolls
(click to show/hide)
Title: Re: Rolling Thread
Post by: Anomander on June 29, 2013, 11:13:55 AM
Fort save DC14 vs sickened:
Rolled 1d20+4 : 10 + 4, total 14
Title: Re: Rolling Thread
Post by: ariasderros on June 29, 2013, 12:02:20 PM
Fort Saves: First is DC 14, second is DC 16
Rolled 1d20+13 : 3 + 13, total 16

Rolled 1d20+13 : 1 + 13, total 14


Air Gun, bludgeoning damage, Reflex DC 19 for 1/2
Rolled 6d4+2 : 2, 4, 1, 2, 4, 4 + 2, total 19
Title: Re: Rolling Thread
Post by: Nanshork on June 29, 2013, 12:31:00 PM
Save vs dex damage

Jeremy Fort Save 1d20+2 : 5 + 2, total 7


Ivysaur Fort Save 1d20+14 : 14 + 14, total 28


Save vs sickened

Jeremy Fort Save 1d20+2 : 14 + 2, total 16


Ivysaur Fort Save 1d20+14 : 3 + 14, total 17
Title: Re: Rolling Thread
Post by: Nanshork on June 29, 2013, 12:36:58 PM
Ivysaur attack

Slam 1d20+11 : 7 + 11, total 18


Slam Damage 1d8+5 : 4 + 5, total 9


Vine Whip 1 1d20+6 : 3 + 6, total 9


Vine Whip 1 Damage 1d6+2 : 6 + 2, total 8


Vine Whip 2 1d20+6 : 15 + 6, total 21


Vine Whip 2 Damage 1d6+2 : 4 + 2, total 6


Title: Re: Rolling Thread
Post by: ariasderros on June 29, 2013, 12:45:01 PM
AoO Slam
To hit:
Rolled 1d20+8 : 20 + 8, total 28


Damage:
Rolled 1d6+2 : 4 + 2, total 6
Title: Re: Rolling Thread
Post by: ariasderros on June 29, 2013, 12:47:18 PM
Critical Threat!

Confirmation:
Rolled 1d20+8 : 20 + 8, total 28


Damage:
Rolled 1d6+2 : 1 + 2, total 3
Title: Re: Rolling Thread
Post by: Sneaky_Sable on July 01, 2013, 10:28:37 AM
Whoo! Crit on the crit confirm!

Also, I cannot seem to find Jeremy on the map. Where'abouts is the little tyke?
Title: Re: Rolling Thread
Post by: Clanjos on July 04, 2013, 11:19:36 PM
Initiative

AKA, GOTTA GO FAST
Rolled 1d20+15 : 17 + 15, total 32
Title: Re: Rolling Thread
Post by: Anomander on July 05, 2013, 09:19:19 AM
Icy Touch 1:
Rolled 1d20+9 : 14 + 9, total 23

Dmg:
Rolled 1d8 : 3, total 3

Icy Touch 2:
Rolled 1d20+9 : 5 + 9, total 14

Dmg:
Rolled 1d8 : 5, total 5
Title: Re: Rolling Thread
Post by: oslecamo on July 24, 2013, 07:15:54 PM
Kong attacks
Rolled 1d20+9 : 14 + 9, total 23

Rolled 1d10+10 : 9 + 10, total 19

Rolled 1d20+4 : 20 + 4, total 24

Rolled 1d10+10 : 7 + 10, total 17


Rabbit attacks
Rolled 1d20+7 : 16 + 7, total 23

Rolled 1d8+3 : 6 + 3, total 9

Rolled 1d6 : 3, total 3


Hexbit
Rolled 1d20+5 : 14 + 5, total 19

Rolled 1d6+3 : 3 + 3, total 6



(click to show/hide)
Title: Re: Rolling Thread
Post by: oslecamo on September 21, 2013, 03:29:39 PM
Continue?
Save and Continue?
Save and Exit?
Exit?


(click to show/hide)
Title: Re: Rolling Thread
Post by: Anomander on September 22, 2013, 04:03:40 PM
Possible attempt at diplomacy to influence the dark faery:
Rolled 1d20+21 : 2 + 21, total 23
Title: Re: Rolling Thread
Post by: oslecamo on October 01, 2013, 11:43:28 AM
Stuff
(click to show/hide)
Title: Re: Rolling Thread
Post by: oslecamo on October 04, 2013, 05:20:24 PM
More stuff

(click to show/hide)
Title: Re: Rolling Thread
Post by: oslecamo on October 04, 2013, 05:21:47 PM
Some more stuff
(click to show/hide)
Title: Re: Rolling Thread
Post by: oslecamo on October 04, 2013, 05:23:25 PM
Couple more rolls

(click to show/hide)
Title: Re: Rolling Thread
Post by: Nanshork on October 04, 2013, 07:49:01 PM
Fortitude Save 1d20+3 : 20 + 3, total 23
Title: Re: Rolling Thread
Post by: Nanshork on October 04, 2013, 07:50:14 PM
Initiative 1d20+2 : 13 + 2, total 15
Title: Re: Rolling Thread
Post by: Sneaky_Sable on October 05, 2013, 11:17:39 PM
Initiative:
Rolled 1d20+3 : 2 + 3, total 5


As Rabbit intends to do something about the giant monster in front of him, might as well roll that will save:
Rolled 1d20+5 : 16 + 5, total 21
Title: Re: Rolling Thread
Post by: Anomander on October 06, 2013, 09:59:34 AM
Initiative:
Rolled 1d20-2 : 10 - 2, total 8

Fort save DC14:
Rolled 1d20+4 : 2 + 4, total 6

Little spider must succeed on a Ref save DC16 or be entangled.
Will save DC14 to demoralize Gohma if closing eyes doesn't feel like it diminishes its influence and if it counts as 'striking back at it' or an attack for the purpose of its fear ability:
Rolled 1d20+6 : 6 + 6, total 12

Demoralization, ignoring size bonuses:
Rolled 1d20+33 : 12 + 33, total 45

Title: Re: Rolling Thread
Post by: oslecamo on October 07, 2013, 04:33:12 PM
Ups, forgot to roll enemy Initiative here.

Rolled 1d20+7 : 14 + 7, total 21

Rolled 1d20+4 : 1 + 4, total 5
Title: Re: Rolling Thread
Post by: oslecamo on October 08, 2013, 10:55:48 AM
Roll
Rolled 1d20 : 8, total 8
Title: Re: Rolling Thread
Post by: oslecamo on October 08, 2013, 10:59:10 AM
More rolls
(click to show/hide)
Title: Re: Rolling Thread
Post by: Sneaky_Sable on October 23, 2013, 11:02:12 AM
Rabbit: Ranged Attack Roll vs Giant Boss-Sized Ghoma

(Base +4 Dex +3 Enhancement +1)
Rolled 1d20+8 : 17 + 8, total 25



Damage Roll

(3d6+1 Fire + 1d6 Acid)
Rolled 3d6+1 : 2, 5, 4 + 1, total 12
Rolled 1d6 : 4, total 4
Title: Re: Rolling Thread
Post by: Anomander on October 23, 2013, 02:16:28 PM
Tumble DC15 (if actually within mini's reach):
Rolled 1d20+10 : 7 + 10, total 17


Icy Vortex DC 18 ref/half. Half damage is piercing, other half cold:
Rolled 3d6 : 4, 6, 3, total 13

Cold Sign damage, no saves:
Rolled 3d6 : 3, 4, 5, total 12
Title: Re: Rolling Thread
Post by: Raineh Daze on October 23, 2013, 04:37:58 PM
I HAVE FINALLY REMEMBERED

Reflex Save 1d20+1 : 5 + 1, total 6
Title: Re: Rolling Thread
Post by: oslecamo on October 23, 2013, 05:13:41 PM
As an extra reminder, the gaiden campaign has its own rolling thread.

(click to show/hide)
Title: Re: Rolling Thread
Post by: oslecamo on October 23, 2013, 05:24:59 PM
More rolls
(click to show/hide)
Title: Re: Rolling Thread
Post by: oslecamo on November 16, 2013, 02:59:32 PM
New turn advance!
(click to show/hide)
Title: Re: Rolling Thread
Post by: oslecamo on November 16, 2013, 03:01:24 PM
More rolls
(click to show/hide)
Title: Re: Rolling Thread
Post by: Sneaky_Sable on November 16, 2013, 04:16:15 PM
Rabbit: Ranged Attack Roll vs Giant Boss-Sized Ghoma

(Base +4 Dex +3 Enhancement +1, -2 Range)
Rolled 1d20+6 : 17 + 6, total 23




Damage Roll

(3d6+1 Fire + 1d6 Acid)
Rolled 3d6+1 : 2, 4, 5 + 1, total 12
Rolled 1d6 : 2, total 2
Title: Re: Rolling Thread
Post by: Anomander on November 16, 2013, 08:36:08 PM
Reflex DC 17:
Rolled 1d20+7 : 13 + 7, total 20
Title: Re: Rolling Thread
Post by: Sneaky_Sable on November 19, 2013, 10:02:57 AM
Rabbit: Ranged Attack Roll vs Web (Attempt to free Pha)

(Base +4 Dex +3 Enhancement +1 -2 Range)
Rolled 1d20+6 : 6 + 6, total 12


Damage Roll

(3d6+1 Fire + 1d6 Acid)
Rolled 3d6+1 : 2, 2, 4 + 1, total 9
Rolled 1d6 : 4, total 4




Rezbit: Ranged Touch vs. Gohma

Range Touch +2 Base +3 Enhancement
Rolled 1d20+5 : 9 + 5, total 14


1d6+3 Electrical Damage
Rolled 1d6+3 : 4 + 3, total 7

Title: Re: Rolling Thread
Post by: Anomander on December 02, 2013, 10:16:55 AM
Icy Vortex DC 18 ref/half. Half damage is piercing, other half cold:
Rolled 3d6 : 5, 3, 4, total 12
Title: Re: Rolling Thread
Post by: oslecamo on December 05, 2013, 05:13:55 PM
RL work work work.
Rolled 1d20 : 2, total 2
Title: Re: Rolling Thread
Post by: Nanshork on December 05, 2013, 06:10:43 PM
Reflex
Rolled 1d20+7 : 12 + 7, total 19
Title: Re: Rolling Thread
Post by: Sneaky_Sable on December 05, 2013, 09:21:16 PM
Ref DC 19 or Entangled into place

+5 Reflex Save, +2 Alacritous Reflex System Module (2 Energy Invested)

Rolled 1d20+7 : 14 + 7, total 21
Title: Re: Rolling Thread
Post by: Sneaky_Sable on December 05, 2013, 09:30:21 PM
Rezbit Hail Mary save vs. Web (Ref DC 19)

Rolled 1d20+1 : 15 + 1, total 16
Title: Re: Rolling Thread
Post by: Anomander on December 07, 2013, 01:06:53 AM
DC19 Ref save:
Rolled 1d20+9 : 11 + 9, total 20
Title: Re: Rolling Thread
Post by: Anomander on December 07, 2013, 01:29:07 AM
Cold sign:
Rolled 3d6 : 4, 3, 1, total 8

MCW:
Rolled 1d20+33 : 3 + 33, total 36

Title: Re: Rolling Thread
Post by: Sneaky_Sable on December 18, 2013, 10:34:24 AM
Rabbit: Ranged Attack Roll vs Mother Gohma

(Base +4 Dex +3 Enhancement +1 Range -2)
Rolled 1d20+6 : 19 + 6, total 25



Damage Roll

(3d6+1 Fire + 1d6 Acid)
Rolled 3d6+1 : 3, 4, 1 + 1, total 9
Rolled 1d6 : 1, total 1
Title: Re: Rolling Thread
Post by: Anomander on December 22, 2013, 04:23:09 PM
Spot:
Rolled 1d20+8 : 7 + 8, total 15

Listen:
Rolled 1d20-1 : 15 - 1, total 14
Title: Re: Rolling Thread
Post by: oslecamo on December 26, 2013, 08:20:06 PM
Stuff
(click to show/hide)
Title: Re: Rolling Thread
Post by: Raineh Daze on January 12, 2014, 08:14:59 AM
Listen 1d20+16 : 4 + 16, total 20
Title: Re: Rolling Thread
Post by: Anomander on January 25, 2014, 05:54:44 PM
Spot:
Rolled 1d20+8 : 9 + 8, total 17

Listen:
Rolled 1d20-1 : 18 - 1, total 17
Title: Re: Rolling Thread
Post by: Nanshork on January 26, 2014, 03:14:55 PM
Spot 1d20+17 : 19 + 17, total 36


Listen 1d20 : 11, total 11
Title: Re: Rolling Thread
Post by: Nanshork on January 26, 2014, 03:15:23 PM
That listen is actually 28, I forgot the +17.
Title: Re: Rolling Thread
Post by: Sneaky_Sable on January 27, 2014, 12:39:06 AM
Spot:
Rolled 1d20+0 : 20, total 20


Listen:
Rolled 1d20+0 : 6, total 6
Title: Re: Rolling Thread
Post by: zook1shoe on April 10, 2014, 08:02:21 PM
initiative 1d20+4 : 1 + 4, total 5
Title: Re: Rolling Thread
Post by: Sneaky_Sable on April 11, 2014, 10:25:22 AM
(http://oi58.tinypic.com/scfbmh.jpg)

Rolled 1d20+3 : 17 + 3, total 20
Title: Re: Rolling Thread
Post by: ketaro on April 11, 2014, 07:52:36 PM
Rolled 1d20+4 : 11 + 4, total 15
Title: Re: Rolling Thread
Post by: Anomander on April 15, 2014, 10:21:52 AM
I cannot possibly roll higher than Sneaky, but alright.
Initiative:
Rolled 1d20-2 : 17 - 2, total 15
Title: Re: Rolling Thread
Post by: oslecamo on April 15, 2014, 03:19:13 PM
And I suppose I should roll for the redeads as well.
Rolled 1d20+1 : 10 + 1, total 11

Rolled 1d20+1 : 7 + 1, total 8

Rolled 1d20+1 : 3 + 1, total 4

Rolled 1d20+1 : 8 + 1, total 9

Rolled 1d20+1 : 13 + 1, total 14

Rolled 1d20+1 : 20 + 1, total 21
Title: Re: Rolling Thread
Post by: Nanshork on April 15, 2014, 03:29:34 PM
Whoops!

Initiative 1d20+2 : 19 + 2, total 21
Title: Re: Rolling Thread
Post by: oslecamo on April 26, 2014, 07:06:26 PM
Garos go!
(click to show/hide)
Title: Re: Rolling Thread
Post by: zook1shoe on April 26, 2014, 09:24:16 PM
(click to show/hide)
Title: Re: Rolling Thread
Post by: Sneaky_Sable on April 29, 2014, 02:21:43 PM
Two Will saves with DC 12 or Shaken for 1 round.

Rolled 1d20+5 : 18 + 5, total 23

Rolled 1d20+5 : 19 + 5, total 24


One Will save with DC 13 or Slowed for 1 round.

Rolled 1d20+5 : 2 + 5, total 7
Title: Re: Rolling Thread
Post by: Anomander on May 05, 2014, 02:21:36 PM
Intimidate:
Rolled 1d20+33 : 2 + 33, total 35
Title: Re: Rolling Thread
Post by: ketaro on May 05, 2014, 02:31:36 PM
Hide check
Rolled 1d20+22 : 18 + 22, total 40
Title: Re: Rolling Thread
Post by: ketaro on May 05, 2014, 02:42:52 PM
Spit:
Rolled 1d20+8 : 1 + 8, total 9

Crossbow1
Rolled 1d20+8 : 3 + 8, total 11

Crossbow2
Rolled 1d20+8 : 18 + 8, total 26


Spit Damage
Rolled 1d6 : 1, total 1

Spit Sneak Attack:
Rolled 3d6 : 4, 2, 3, total 9


Crossbow Damage 1
Rolled 1d2+1 : 1 + 1, total 2

Crossbow 1 SA
Rolled 3d6 : 4, 4, 1, total 9


Crossbow Damage 2
Rolled 1d2+1 : 1 + 1, total 2

Crossbow 2 SA
Rolled 3d6 : 2, 3, 2, total 7



Hide check to hide after Sniping
Rolled 1d20+2 : 2 + 2, total 4


Move Silently
Rolled 1d20+16 : 11 + 16, total 27
Title: Re: Rolling Thread
Post by: ketaro on May 05, 2014, 02:46:41 PM
Hasted Attack
Rolled 1d20+9 : 5 + 9, total 14


Damage
Rolled 1d6 : 1, total 1

Sneak Attack
Rolled 3d6 : 4, 2, 4, total 10
Title: Re: Rolling Thread
Post by: Sneaky_Sable on May 20, 2014, 02:12:39 PM
Standard action: +1 Frost Mithril Battle Scythe (1d8+3 damage + 1d6 Cold, 20/x2) on Baddie at AT7

+4 Base +2 Str +1 Enchantment
Rolled 1d20+7 : 2 + 7, total 9


Damage:
Rolled 1d8+3 : 4 + 3, total 7
Rolled 1d6 : 5, total 5


Extra Haste Partial: Standard action: +1 Frost Mithril Battle Scythe (1d8+3 damage + 1d6 Cold, 20/x2) on Baddie at AT7

+4 Base +2 Str +1 Enchantment
Rolled 1d20+7 : 11 + 7, total 18


Damage:
Rolled 1d8+3 : 2 + 3, total 5
Rolled 1d6 : 2, total 2

Title: Re: Rolling Thread
Post by: oslecamo on May 27, 2014, 07:34:26 AM
Busy weekend and monday were busy.

As a reminder, 3.5 haste doesn't grant an extra partial action, it grants some numeric bonus and an extra attack on a fullattack.

(click to show/hide)
Miss chance for egg blindness, fail on a 1.
Rolled 1d2 : 2, total 2
Title: Re: Rolling Thread
Post by: Anomander on May 28, 2014, 05:40:10 PM
Mystic Cold Wind damage (Reflex save DC 18 for half cold dmg and to negate Slow for one round)
Rolled 1d20+33 : 19 + 33, total 52
Title: Re: Rolling Thread
Post by: Sneaky_Sable on June 20, 2014, 12:15:10 PM
Full Attack action: +1 Frost Mithril Battle Scythe (1d8+3 damage + 1d6 Cold, 20/x2) on Baddie at AT7

+4 Base +2 Str +1 Enchantment
Rolled 1d20+7 : 4 + 7, total 11


Damage:
Rolled 1d8+3 : 2 + 3, total 5
Rolled 1d6 : 3, total 3



Extra Haste attack: +1 Frost Mithril Battle Scythe (1d8+3 damage + 1d6 Cold, 20/x2) on Baddie at AT7 (Unless AT7 died, then AS8)

+4 Base +2 Str +1 Enchantment
Rolled 1d20+7 : 10 + 7, total 17


Damage:
Rolled 1d8+3 : 3 + 3, total 6
Rolled 1d6 : 2, total 2
Title: Re: Rolling Thread
Post by: Nanshork on June 20, 2014, 12:22:29 PM
Attack 1d20+7 : 3 + 7, total 10

Fire Damage 2d6 : 2, 6, total 8

[roll]{Bludgeoning Damage}[2d6]
Title: Re: Rolling Thread
Post by: Nanshork on June 20, 2014, 12:22:54 PM
Bludgeoning Damage 2d6 : 4, 6, total 10
Title: Re: Rolling Thread
Post by: ketaro on June 20, 2014, 08:14:06 PM
Spit at AS-8
Rolled 1d20+10 : 1 + 10, total 11

Rolled 1d6 : 2, total 2


Hide
Rolled 1d20+2 : 11 + 2, total 13


Move Silent
Rolled 1d20+16 : 11 + 16, total 27
Title: Re: Rolling Thread
Post by: oslecamo on June 26, 2014, 02:20:12 PM
busybusybusyweek
(click to show/hide)
Title: Re: Rolling Thread
Post by: ketaro on June 26, 2014, 08:15:31 PM
Hide
Rolled 1d20+22 : 17 + 22, total 39


Move Silentlike
Rolled 1d20+16 : 18 + 16, total 34
Title: Re: Rolling Thread
Post by: Sneaky_Sable on June 27, 2014, 10:39:21 AM
Search Check: +8 from X-Ray Visor module (2 units of energy)

Rolled 1d20+8 : 2 + 8, total 10
Title: Re: Rolling Thread
Post by: oslecamo on July 08, 2014, 06:28:08 AM
Stuff
(click to show/hide)
Title: Re: Rolling Thread
Post by: ketaro on July 15, 2014, 07:17:52 PM
Hide
Rolled 1d20+22 : 8 + 22, total 30


Move Silently
Rolled 1d20+16 : 17 + 16, total 33
Title: Re: Rolling Thread
Post by: oslecamo on July 24, 2014, 08:41:13 AM
Update time!
(click to show/hide)
Title: Re: Rolling Thread
Post by: oslecamo on July 24, 2014, 09:01:20 AM
Some more rolls needed
(click to show/hide)
Title: Re: Rolling Thread
Post by: Nanshork on July 24, 2014, 09:55:57 AM
Will Save 1d20+7 : 11 + 7, total 18
Title: Re: Rolling Thread
Post by: Sneaky_Sable on July 25, 2014, 12:30:52 PM
Willpower save DC 15. Here comes the Min/Max board's legendary 'awesome' rolling algorithm...

Rolled 1d20+5 : 14 + 5, total 19
Title: Re: Rolling Thread
Post by: Sneaky_Sable on July 25, 2014, 12:33:41 PM
Should have also rolled to miss and to not damage while I was at it.

Readied attack on Redead at AN7 with +1 Corrosive Laser Pistol (3d6+1 damage + 1d6 Acid, 20/x2, 40' Increment)

Base +4
Dex +3
Weapon +1
Range -0

Rolled 1d20+8 : 12 + 8, total 20


Rolled 3d6+1 : 5, 6, 6 + 1, total 18
Rolled 1d6 : 3, total 3
Title: Re: Rolling Thread
Post by: ketaro on July 25, 2014, 08:31:26 PM
Hide
Rolled 1d20+22 : 13 + 22, total 35

Move Quiet-like
Rolled 1d20+16 : 3 + 16, total 19


Spit!
Rolled 1d20+10 : 18 + 10, total 28

Damage
Rolled 1d6+1 : 1 + 1, total 2

Sneak Attack (Die # cut in 1/2 assuming can't normally SA re-deads. Penetrating Strike ACF)
Rolled 1d6 : 3, total 3


Hide after Sniping (-20 to check)
Rolled 1d20+2 : 1 + 2, total 3
Title: Re: Rolling Thread
Post by: Anomander on July 30, 2014, 08:57:41 PM
Will save:
Rolled 1d20+6 : 8 + 6, total 14
Title: Re: Rolling Thread
Post by: Anomander on July 30, 2014, 10:48:06 PM
Icy Vortex (half piercing half cold), ref DC 18 for half:
Rolled 3d6 : 1, 3, 4, total 8

+Cold Sign cold dmg:
Rolled 3d6 : 5, 5, 4, total 14
Title: Re: Rolling Thread
Post by: oslecamo on September 18, 2014, 07:17:31 AM
Yeah, had a busy summer, but I didn't forget this.

Enemy phase!
(click to show/hide)
Title: Re: Rolling Thread
Post by: oslecamo on September 18, 2014, 07:32:48 AM
Couple rolls missing
Rolled 2d6 : 5, 2, total 7
Title: Re: Rolling Thread
Post by: Anomander on September 18, 2014, 01:23:22 PM
Will save:
Rolled 1d20+6 : 11 + 6, total 17
Title: Re: Rolling Thread
Post by: Anomander on September 18, 2014, 01:28:35 PM
Icy Vortex (half piercing half cold), ref DC 18 for half:
Rolled 3d6 : 1, 6, 5, total 12
Title: Re: Rolling Thread
Post by: Sneaky_Sable on September 19, 2014, 04:53:46 PM
DC 15 or paralyzed with fear for 3 rounds.

Rolled 1d20+5 : 16 + 5, total 21




Attack on Redead at AQ7 with +1 Corrosive Laser Pistol (3d6+1 damage + 1d6 Acid, 20/x2, 40' Increment)

Base +4
Dex +3
Weapon +1
Range -0

Rolled 1d20+8 : 16 + 8, total 24


Rolled 3d6+1 : 5, 5, 4 + 1, total 15
Rolled 1d6 : 3, total 3

Title: Re: Rolling Thread
Post by: oslecamo on September 19, 2014, 05:41:55 PM
Potential of remaining enemies falling right away
Rolled 1d20 : 16, total 16

Rolled 1d20 : 6, total 6
Title: Re: Rolling Thread
Post by: Nanshork on October 06, 2014, 09:13:55 AM
Spot 1d20+17 : 7 + 17, total 24


Listen 1d20+17 : 3 + 17, total 20
Title: Re: Rolling Thread
Post by: ketaro on October 06, 2014, 01:04:01 PM
Spot
Rolled 1d20+9 : 18 + 9, total 27


Listen
Rolled 1d20+9 : 19 + 9, total 28
Title: Re: Rolling Thread
Post by: Anomander on October 06, 2014, 01:33:05 PM
Listen!
Rolled 1d20-1 : 20 - 1, total 19

Spot
Rolled 1d20+8 : 1 + 8, total 9
Title: Re: Rolling Thread
Post by: ketaro on October 07, 2014, 12:13:51 AM
Hide
Rolled 1d20+22 : 8 + 22, total 30


Move Silently
Rolled 1d20+16 : 3 + 16, total 19
Title: Re: Rolling Thread
Post by: Anomander on October 14, 2014, 03:15:38 PM
Diplomacy:
Rolled 1d20+21 : 8 + 21, total 29


Because we're the good guys.
Title: Re: Rolling Thread
Post by: Sneaky_Sable on October 14, 2014, 03:23:58 PM
Diplomacy: DIE ROLL!

Because we're the good guys.

Rabbit's going to Aid Another on Pha's diplomacy, since at the core they all want the corruption to end.

Untrained Diplomacy Aid another.... GO!

Rolled 1d20+0 : 16, total 16
Title: Re: Rolling Thread
Post by: Anomander on October 17, 2014, 04:42:07 AM
Initiative:
Rolled 1d20-2 : 11 - 2, total 9
Title: Re: Rolling Thread
Post by: ketaro on October 17, 2014, 04:53:56 AM
Forgot to Init!
Rolled 1d20+4 : 15 + 4, total 19
Title: Re: Rolling Thread
Post by: Sneaky_Sable on October 17, 2014, 11:30:52 AM
Initiate Initiative Initiative!

Rolled 1d20+3 : 20 + 3, total 23
Title: Re: Rolling Thread
Post by: Nanshork on October 17, 2014, 11:51:12 AM
Everyone else is doing it...

Initiative 1d20+2 : 7 + 2, total 9
Title: Re: Rolling Thread
Post by: Sneaky_Sable on October 17, 2014, 03:25:55 PM
Everyone else is doing it...

Initiative 1d20+2 : 7 + 2, total 9

Hooray! Peer Pressure at its finest!
Title: Re: Rolling Thread
Post by: oslecamo on October 17, 2014, 08:52:58 PM
Hero's Shade Initiative:
Rolled 1d20+8 : 6 + 8, total 14
Title: Re: Rolling Thread
Post by: ketaro on October 27, 2014, 05:23:51 AM
Hide (-5 for moving more than half speed but not more than full speed)
Rolled 1d20+17 : 15 + 17, total 32


Move Silently (-5 for moving more than half speed but not more than full speed)
Rolled 1d20+11 : 14 + 11, total 25
Title: Re: Rolling Thread
Post by: Anomander on November 09, 2014, 01:28:33 AM
Intimidate:
Rolled 1d20+33 : 17 + 33, total 50
Title: Re: Rolling Thread
Post by: Sneaky_Sable on November 12, 2014, 11:35:45 AM
Standard action: +1 Frost Mithril Battle Scythe (1d8+3 damage + 1d6 Cold, 20/x2) on Hero's Shade. (Crit Range increased to 18-20 on a charge)

+4 Base +2 Str +1 Enchantment +2 Charge
Rolled 1d20+9 : 9 + 9, total 18


 
Title: Re: Rolling Thread
Post by: Sneaky_Sable on November 12, 2014, 11:36:39 AM
In case the Hero's Shade is asleep and the attack hits: 1d8+3 damage + 1d6 Cold

Rolled 1d8+3 : 8 + 3, total 11
Rolled 1d6 : 3, total 3

Title: Re: Rolling Thread
Post by: oslecamo on November 18, 2014, 11:16:50 AM
[Enemy Phase]
(click to show/hide)
Title: Re: Rolling Thread
Post by: oslecamo on November 18, 2014, 11:54:10 AM
More rolls
(click to show/hide)
Title: Re: Rolling Thread
Post by: Nanshork on November 18, 2014, 02:58:19 PM
Reflex save
Rolled 1d20+7 : 10 + 7, total 17
Title: Re: Rolling Thread
Post by: Nanshork on November 18, 2014, 03:09:40 PM
Bomb
Attack 1d20+7 : 8 + 7, total 15

Damage 2d6 : 5, 1, total 6

Fire Damage 2d6 : 1, 3, total 4


Title: Re: Rolling Thread
Post by: Anomander on November 18, 2014, 09:05:40 PM
MCW dmg (Reflex save DC 18 for half cold dmg and to negate Slow for one round):
Rolled 1d20+33 : 13 + 33, total 46
Title: Re: Rolling Thread
Post by: ketaro on November 19, 2014, 01:21:06 AM
Spit To Hit
Rolled 1d20+8 : 10 + 8, total 18

Spit Damage
Rolled 1d6 : 1, total 1

Sacrifice Sneak Attack to inflict -5 AC to Hero Shade via Disruptive Attack

Crossbow 1 To Hit
Rolled 1d20+8 : 3 + 8, total 11

Crossbow 1 Damage
Rolled 1d2+1 : 2 + 1, total 3

Sneak Attack (Penetrating Strike 1/2 SA dice rounded down to 1. Assumed to be Crit Immune)
Rolled 1d6 : 2, total 2


Crossbow 2 To Hit
Rolled 1d20+8 : 6 + 8, total 14

Crossbow 2 Damage
Rolled 1d2+1 : 1 + 1, total 2

Sneak Attack (Penetrating Strike 1/2 SA dice rounded down to 1. Assumed to be Crit Immune)
Rolled 1d6 : 4, total 4
Title: Re: Rolling Thread
Post by: ketaro on November 19, 2014, 01:22:57 AM
Hide check after Sniping! Includes the -20
Rolled 1d20+2 : 16 + 2, total 18
Title: Re: Rolling Thread
Post by: Sneaky_Sable on November 30, 2014, 11:10:05 PM
Reflex 13 for half damage and no daze

+2 Base Reflex, +3 Dexterity, +2 Alacritous Reflex System
Rolled 1d20+7 : 8 + 7, total 15
Title: Re: Rolling Thread
Post by: Sneaky_Sable on November 30, 2014, 11:15:11 PM
Attack of Opportunity: +1 Frost Mithril Battle Scythe (1d8+3 damage + 1d6 Cold, 20/x2) on Hero's Shade. (Crit Range normal due to not charging)

+4 Base +2 Str +1 Enchantment
Rolled 1d20+7 : 5 + 7, total 12


1d8+3 damage + 1d6 Cold

Rolled 1d8+3 : 8 + 3, total 11
Rolled 1d6 : 6, total 6


I'm rolling the Cold damage anyway in case it has Resist Cold 5 rather than Immune to Cold.
Title: Re: Rolling Thread
Post by: Sneaky_Sable on December 01, 2014, 08:05:59 PM
Attack on Hero's Shade with +1 Corrosive Laser Pistol (3d6+1 damage + 1d6 Acid, 20/x2, 40' Increment)

Base +4
Dex +3
Weapon +1

Rolled 1d20+8 : 3 + 8, total 11


Rolled 3d6+1 : 6, 2, 5 + 1, total 14
Rolled 1d6 : 3, total 3
Title: Re: Rolling Thread
Post by: oslecamo on December 08, 2014, 07:06:02 PM
Reactive rolls
(click to show/hide)
Title: Re: Rolling Thread
Post by: oslecamo on December 10, 2014, 09:27:02 AM
Well that was quite a bit of lag.
 
(click to show/hide)
Title: Re: Rolling Thread
Post by: Anomander on December 10, 2014, 01:50:27 PM
Ref save
Rolled 1d20+9 : 9 + 9, total 18
Title: Re: Rolling Thread
Post by: Anomander on December 26, 2014, 05:07:57 PM
Intimidate to demoralize 1d20+33 : 11 + 33, total 44
Title: Re: Rolling Thread
Post by: ketaro on December 26, 2014, 08:05:33 PM
Reflex Save
Rolled 1d20+8 : 8 + 8, total 16
Title: Re: Rolling Thread
Post by: ketaro on December 26, 2014, 08:14:36 PM
Spit Attack
Rolled 1d20+10 : 10 + 10, total 20


Spit Damage
Rolled 1d6+1 : 4 + 1, total 5
Title: Re: Rolling Thread
Post by: Nanshork on December 27, 2014, 01:20:15 PM
Bomb

Attack 1d20+7 : 5 + 7, total 12


Bludgeoning Damage 2d6 : 4, 3, total 7


Fire Damage 2d6 : 5, 3, total 8
Title: Re: Rolling Thread
Post by: Sneaky_Sable on January 08, 2015, 05:15:01 PM
Reflex 14 for Half and negates blindness.

+2 Base Reflex, +3 Dexterity, +2 Alacritous Reflex System

Rolled 1d20+7 : 16 + 7, total 23



+1 Frost Mithril Battle Scythe (1d8+3 damage + 1d6 Cold, 20/x2) on Hero's Shade.

+4 Base +2 Str +1 Enchantment
Rolled 1d20+7 : 3 + 7, total 10

Rolled 1d8+3 : 1 + 3, total 4
Rolled 1d6 : 4, total 4

Title: Re: Rolling Thread
Post by: oslecamo on January 10, 2015, 01:32:12 PM
Rolling!
(click to show/hide)
Title: Re: Rolling Thread
Post by: ketaro on January 27, 2015, 12:12:52 AM
Tumbling tumbles!
Rolled 1d20+13 : 12 + 13, total 25
Title: Re: Rolling Thread
Post by: ketaro on January 27, 2015, 12:15:03 AM
Hide?
Rolled 1d20+22 : 8 + 22, total 30
Title: Re: Rolling Thread
Post by: oslecamo on April 23, 2015, 11:37:53 AM
Enemy Phase.
(click to show/hide)
Title: Re: Rolling Thread
Post by: oslecamo on April 23, 2015, 11:51:26 AM
Of, two crit chances!
(click to show/hide)
Title: Re: Rolling Thread
Post by: oslecamo on April 23, 2015, 11:53:20 AM
Ah, yes, Squeak's miss chance, fail on a 1.
Rolled 1d5 : 5, total 5
Title: Re: Rolling Thread
Post by: Nanshork on April 23, 2015, 05:10:16 PM
Reflex Save 1d20+7 : 4 + 7, total 11


Will Save 1d20+7 : 11 + 7, total 18
Title: Re: Rolling Thread
Post by: Anomander on April 23, 2015, 08:17:40 PM
If the attack goes through her sudden concealment:
Ref save:
Rolled 1d20+8 : 20 + 8, total 28

Will save:
Rolled 1d20+12 : 9 + 12, total 21
Title: Re: Rolling Thread
Post by: ketaro on April 24, 2015, 12:23:23 AM
Reflex vs Blind!
Rolled 1d20+8 : 4 + 8, total 12


Will vs SPEACHLESS
Rolled 1d20+1 : 13 + 1, total 14
Title: Re: Rolling Thread
Post by: Sneaky_Sable on April 24, 2015, 08:29:46 AM
Fifty subdual damage brings me to 66 nonlethal damage, way more then my forty something hit points. So unless that sudden concealment stretches to Rabbit, and works, Rabbit will be blind and speechless by virtue of being unconscious :)

Now, I'm not saying that there are little imaginary cuccos clucking in a circle over his head... but I'm not saying they aren't there, either.

EDIT: Fixing my "Just Woke Up" math. 63 subdual. :)
Title: Re: Rolling Thread
Post by: oslecamo on April 24, 2015, 08:55:27 AM
Blue Hero's Shade adjacent to Pha, so that's a 20% miss chance, attack fails on a 1:
Rolled 1d5 : 3, total 3
Title: Re: Rolling Thread
Post by: Anomander on April 24, 2015, 01:01:33 PM
20% miss chance, attack fails on a 1:
Rolled 1d5 : 3, total 3
Title: Re: Rolling Thread
Post by: oslecamo on April 24, 2015, 02:51:46 PM
Will save (also the penalty for Power of Luck is only supposed to be half your Cha mod. And no, simple bonus to Cha checks don't count towards it like they don't count for cha-based save DCs or bonus spells per day.

Rolled 1d20 : 4, total 4


Title: Re: Rolling Thread
Post by: oslecamo on April 24, 2015, 02:53:31 PM
Well time for the hero to use his own re-roll.

Rolled 1d20 : 9, total 9
Title: Re: Rolling Thread
Post by: oslecamo on April 29, 2015, 07:26:42 AM
Enemy Phase

(click to show/hide)
Title: Re: Rolling Thread
Post by: oslecamo on November 08, 2015, 02:53:05 AM
Raticates Initiatives:

Rolled 1d20+8 : 6 + 8, total 14

Rolled 1d20+8 : 5 + 8, total 13

Rolled 1d20+8 : 1 + 8, total 9

Title: Re: Rolling Thread
Post by: SolEiji on November 08, 2015, 04:32:26 PM
Will post a bit later when I get time.  Until then, have an initiative!

Battle vs Radicate Hoard:
Rolled 1d20+1 : 14 + 1, total 15
Title: Re: Rolling Thread
Post by: Nanshork on November 08, 2015, 11:43:14 PM
Initiative 1d20+2 : 9 + 2, total 11
Title: Re: Rolling Thread
Post by: Anomander on November 09, 2015, 10:43:39 AM
Initiative 1d20-4 : 2 - 4, total -2
Title: Re: Rolling Thread
Post by: Dr_emperor on November 09, 2015, 08:33:14 PM
initiative 1d20+2 : 17 + 2, total 19
Title: Re: Rolling Thread
Post by: ketaro on November 11, 2015, 08:02:16 AM
Rolled 1d20+4 : 8 + 4, total 12
Title: Re: Rolling Thread
Post by: SolEiji on November 12, 2015, 07:12:45 PM
Let's start off with a bang!

Power attack -2 on nearest ratticate.  Shadow Blade Technique rolls twice.
Rolled 1d20+9 : 13 + 9, total 22

Rolled 1d20+9 : 12 + 9, total 21


Damage on hit:
Rolled 1d10+12 : 8 + 12, total 20
plus
Rolled 1d6 : 4, total 4
from stance.
Extra Cold Damage (if applicable): [roll]1d6[/color]
Title: Re: Rolling Thread
Post by: SolEiji on November 12, 2015, 07:13:16 PM
Botched that cold damage roll, here we go. 
Rolled 1d6 : 2, total 2
Title: Re: Rolling Thread
Post by: Dr_emperor on November 15, 2015, 04:19:49 PM
amount medium Fiendish Spiders 1d3 : 3, total 3


those spiders shoot webs 1d20+5 : 3 + 5, total 8

does this spider even exist 1d20+5 : 16 + 5, total 21

does this spider even exist 1d20+5 : 5 + 5, total 10


Gompa Knowledges Raticates 1d20+11 : 1 + 11, total 12


Have to add knowledge devotion math

Gompa attacks with a slam charge 1d20+13 : 16 + 13, total 29


thats a lot of rolls please work.

he may hit, acid 1d6+9 : 1 + 9, total 10
Rolled 2d6 : 2, 6, total 8
Title: Re: Rolling Thread
Post by: Anomander on November 18, 2015, 11:17:33 AM
Cold Sign 3d6 : 3, 4, 6, total 13
Title: Re: Rolling Thread
Post by: ketaro on November 19, 2015, 02:44:41 AM
Rolled 1d20+10 : 18 + 10, total 28

Rolled 1d6+1 : 2 + 1, total 3
Title: Re: Rolling Thread
Post by: oslecamo on November 26, 2015, 05:56:46 AM
Reactive rolls.

Rolled 1d20 : 5, total 5

Rolled 1d20 : 1, total 1

Rolled 1d20 : 3, total 3

Rolled 1d20 : 2, total 2
Title: Re: Rolling Thread
Post by: oslecamo on November 26, 2015, 06:02:43 AM
Jeremy's spell penetration.

Rolled 1d20+6 : 3 + 6, total 9
Title: Re: Rolling Thread
Post by: oslecamo on November 26, 2015, 06:10:13 AM
Enemy Phase
(click to show/hide)
Title: Re: Rolling Thread
Post by: oslecamo on November 26, 2015, 06:21:21 AM
More rolls
(click to show/hide)
Title: Re: Rolling Thread
Post by: Anomander on November 26, 2015, 10:56:12 AM
Cold Sign 3d6 : 2, 5, 2, total 9

MCW Intimidate 1d20+40 : 19 + 40, total 59
Title: Re: Rolling Thread
Post by: oslecamo on November 26, 2015, 10:01:33 PM
Retroactive mushroom attack.

(http://www.minmaxboards.com/Themes/Thing/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d20+1 : 2 + 1, total 3

EDIT: Ignore, I had completely missed the player's rol up.
Title: Re: Rolling Thread
Post by: Dr_emperor on November 27, 2015, 10:31:05 AM
So many dice rolls but already blind. :smirk

Slam 1 1d20+12 : 16 + 12, total 28


Slam 1 damage 1d6+10 : 6 + 10, total 16
Rolled 2d6 : 5, 4, total 9
+slow


Slam 2 1d20+12 : 18 + 12, total 30



Slam 2 damage 1d6+10 : 6 + 10, total 16
Rolled 2d6 : 5, 3, total 8
+slow


If the rats are still alive.
Concentration check for celestial bison need an 18 to cast defensively 1d20+9 : 9 + 9, total 18
summoned to flank with the spider

Spider
Bite 1d20+6 : 2 + 6, total 8

Bite damage 1d6+2 : 3 + 2, total 5
Rolled 2d6 : 3, 5, total 8
+poison DC 14
strength poison 1d4 : 2, total 2



Bison
Gore 1d20+12 : 19 + 12, total 31

Gore damage 1d8+11 : 2 + 11, total 13
Rolled 2d6 : 4, 2, total 6
Title: Re: Rolling Thread
Post by: SolEiji on November 27, 2015, 10:58:46 AM
Upcoming Wall of Blades...

Rolled 1d20+11 : 8 + 11, total 19


This is my new AC vs the more damaging of the two attacks.
Title: Re: Rolling Thread
Post by: SolEiji on November 30, 2015, 09:56:50 PM
Opposed strength check vs trip!

Rolled 1d20+9 : 6 + 9, total 15
, includes +4 bonus from stability.
Title: Re: Rolling Thread
Post by: SolEiji on November 30, 2015, 10:03:21 PM
I really should do all my rolls in one post.

Reflex vs blind:
Rolled 1d20+4 : 4 + 4, total 8


Still one more to go for attack rolls, if any.
Title: Re: Rolling Thread
Post by: SolEiji on November 30, 2015, 10:18:04 PM
Blind and prone, no holds barred, here we go!

No Power Attack, -4 prone, 50% miss chance. 
Rolled 1d20+7 : 1 + 7, total 8


Rolled 1d100 : 60, total 60
(High is good)

Damage, if any:
Rolled 1d10+8 : 4 + 8, total 12
and
Rolled 1d6 : 6, total 6
Title: Re: Rolling Thread
Post by: ketaro on December 02, 2015, 01:56:37 AM
Rolled 1d20+10 : 12 + 10, total 22


Rolled 1d6+1 : 2 + 1, total 3
Title: Re: Rolling Thread
Post by: oslecamo on December 08, 2015, 08:23:22 AM
Jeremy's spell penetration:

Rolled 1d20+6 : 16 + 6, total 22


(click to show/hide)
Title: Re: Rolling Thread
Post by: oslecamo on December 08, 2015, 08:24:00 AM
Another roll
Rolled 1d20 : 6, total 6
Title: Re: Rolling Thread
Post by: Dr_emperor on January 26, 2016, 06:44:51 AM
Knowledge Local
Rolled 1d20+11 : 20 + 11, total 31


Knowledge Nature/though maybe arcana they are the same anyway rolled both in case both needed.
Rolled 1d20+11 : 15 + 11, total 26

Rolled 1d20+11 : 12 + 11, total 23


Move silently
Rolled 1d20+11 : 12 + 11, total 23


Hide if there is a suitable spot.
Rolled 1d20+8 : 19 + 8, total 27


Title: Re: Rolling Thread
Post by: Nanshork on January 26, 2016, 12:39:38 PM
Rolled 1d20+1 : 4 + 1, total 5
Title: Re: Rolling Thread
Post by: Dr_emperor on February 20, 2016, 04:22:02 PM
charisma check

Optional description 1d20+3 : 7 + 3, total 10
Title: Re: Rolling Thread
Post by: Dr_emperor on February 25, 2016, 06:58:15 AM


Spot 1d20-1 : 20 - 1, total 19

sense motive 1d20-1 : 5 - 1, total 4
Title: Re: Rolling Thread
Post by: Anomander on February 26, 2016, 01:22:14 AM
Spot if we do end up going 1d20+8 : 18 + 8, total 26

Sense Motive if we do end up going 1d20+3 : 18 + 3, total 21


Spot from Intelligent Item 1d20+8 : 5 + 8, total 13

Sense Motive from Intelligent Item 1d20+8 : 15 + 8, total 23
Title: Re: Rolling Thread
Post by: Anomander on May 18, 2016, 12:47:59 AM
Pha Spot check 1d20+8 : 1 + 8, total 9

I.I. Spot check 1d20+9 : 18 + 9, total 27
Title: Re: Rolling Thread
Post by: Anomander on May 18, 2016, 07:19:46 AM
Pha ini 1d20-4 : 9 - 4, total 5

I.I. ini 1d20-6 : 5 - 6, total -1
Title: Re: Rolling Thread
Post by: oslecamo on May 24, 2016, 02:48:05 AM
Enemy Phase
(click to show/hide)
Title: Re: Rolling Thread
Post by: Anomander on May 24, 2016, 03:58:18 AM
Opps. Wrong thread.
Title: Re: Rolling Thread
Post by: oslecamo on May 25, 2016, 09:46:19 AM
Will
Rolled 1d20 : 9, total 9
Title: Re: Rolling Thread
Post by: Nanshork on July 08, 2016, 10:23:12 AM
Spot 1d20+17 : 10 + 17, total 27


Listen 1d20+17 : 11 + 17, total 28
Title: Re: Rolling Thread
Post by: Dr_emperor on July 08, 2016, 08:38:09 PM
Character is blind no spot roll made
Blindsight 60 ft
listen
Rolled 1d20+8 : 8 + 8, total 16
Title: Re: Rolling Thread
Post by: ketaro on July 08, 2016, 08:46:22 PM
Spot
Rolled 1d20+9 : 4 + 9, total 13


Listen
Rolled 1d20+9 : 16 + 9, total 25
Title: Re: Rolling Thread
Post by: Anomander on July 09, 2016, 05:05:22 AM
Spot 1d20+9 : 6 + 9, total 15

Listen 1d20+4 : 3 + 4, total 7


Coho Spot 1d20+9 : 3 + 9, total 12

Coho Listen 1d20+16 : 9 + 16, total 25
Title: Re: Rolling Thread
Post by: Nanshork on July 14, 2016, 12:46:41 PM
Sense Motive 1d20+6 : 15 + 6, total 21
Title: Re: Rolling Thread
Post by: Nanshork on July 14, 2016, 01:14:41 PM
Diplomacy 1d20+1 : 12 + 1, total 13
Title: Re: Rolling Thread
Post by: Anomander on July 14, 2016, 01:48:31 PM
Pha Sense Motive 1d20+3 : 7 + 3, total 10
Pha Diplomacy 1d20+30 : 17 + 30, total 47
Coho Diplomacy Aid Another 1d20+23 : 8 + 23, total 31
Coho Sense Motive 1d20+9 : 13 + 9, total 22
Title: Re: Rolling Thread
Post by: Dr_emperor on July 17, 2016, 09:48:03 AM
Gompa Knowledge 
Rolled 1d20+11 : 3 + 11, total 14
Title: Re: Rolling Thread
Post by: Anomander on September 21, 2016, 12:08:53 AM
Pha Diplomacy 1d20+30 : 15 + 30, total 45

Coho Diplomacy Aid Another 1d20+23 : 15 + 23, total 38
Title: Re: Rolling Thread
Post by: Anomander on September 25, 2016, 10:04:21 AM
Pha Sense Motive 1d20+4 : 10 + 4, total 14

Coho Sense Motive 1d20+8 : 8 + 8, total 16
Title: Re: Rolling Thread
Post by: Dr_emperor on September 26, 2016, 08:34:20 PM
Rolled 1d20-1 : 17 - 1, total 16
Title: Re: Rolling Thread
Post by: Anomander on October 24, 2016, 01:36:06 AM
Rolled 1d20+9 : 4 + 9, total 13
Rolled 1d20+4 : 2 + 4, total 6

Rolled 1d20+9 : 4 + 9, total 13
Rolled 1d20+16 : 14 + 16, total 30

Title: Re: Rolling Thread
Post by: ketaro on October 24, 2016, 02:03:08 AM
Spot
Rolled 1d20+9 : 10 + 9, total 19


Listen
Rolled 1d20+9 : 2 + 9, total 11
Title: Re: Rolling Thread
Post by: Dr_emperor on October 24, 2016, 06:46:21 AM
Spot
Rolled 1d20-1 : 4 - 1, total 3

Listen
Rolled 1d20+8 : 13 + 8, total 21
Title: Re: Rolling Thread
Post by: Nanshork on October 24, 2016, 10:44:21 AM
Spot
Rolled 1d20+17 : 5 + 17, total 22


Listen
Rolled 1d20+17 : 17 + 17, total 34
Title: Re: Rolling Thread
Post by: oslecamo on October 29, 2016, 04:42:11 AM
Enemy Initiative

Rolled 1d20+8 : 12 + 8, total 20
Title: Re: Rolling Thread
Post by: Dr_emperor on October 29, 2016, 08:33:02 AM
Might as well roll for initiative.

Rolled 1d20+2 : 19 + 2, total 21
Title: Re: Rolling Thread
Post by: Nanshork on October 29, 2016, 11:52:47 AM
Initiative 1d20+2 : 7 + 2, total 9
Title: Re: Rolling Thread
Post by: Anomander on November 05, 2016, 03:28:30 AM
Initiative 1d20-4 : 5 - 4, total 1
Title: Re: Rolling Thread
Post by: oslecamo on November 09, 2016, 06:40:40 AM
Yay finally managed to organize myself to update!
Rolled 1d20 : 17, total 17

Rolled 1d20 : 6, total 6
Title: Re: Rolling Thread
Post by: ketaro on November 20, 2016, 07:55:01 PM
Rolled 1d20+4 : 10 + 4, total 14
Title: Re: Rolling Thread
Post by: ketaro on January 13, 2017, 05:13:38 AM
Rolled 1d20+13 : 9 + 13, total 22

Escape Artist
Title: Re: Rolling Thread
Post by: oslecamo on February 05, 2017, 07:17:45 AM
Rolled 1d20 : 14, total 14
Title: Re: Rolling Thread
Post by: SorO_Lost on March 12, 2018, 01:06:21 AM
Spot 1d20+2 : 4 + 2, total 6
Listen 1d20+2 : 2 + 2, total 4
Title: Re: Rolling Thread
Post by: ketaro on March 12, 2018, 01:47:21 AM
Spot
Rolled 1d20+9 : 20 + 9, total 29

Listen
Rolled 1d20+9 : 18 + 9, total 27
Title: Re: Rolling Thread
Post by: ketaro on March 12, 2018, 01:50:00 AM
Hide
Rolled 1d20+22 : 18 + 22, total 40

Move Silently
Rolled 1d20+16 : 2 + 16, total 18
Title: Re: Rolling Thread
Post by: Nanshork on March 12, 2018, 08:08:31 PM
Spot 1d20+8 : 18 + 8, total 26


Listen 1d20+4 : 4 + 4, total 8
Title: Re: Rolling Thread
Post by: Archon on March 12, 2018, 11:06:55 PM
My rolls:
Spot 1d20 : 6, total 6

Listen 1d20+1 : 1 + 1, total 2


My horses rolls:
Spot 1d20+4 : 14 + 4, total 18

Listen 1d20+4 : 6 + 4, total 10
Title: Re: Rolling Thread
Post by: VennDygrem on March 12, 2018, 11:19:44 PM
Spot 1d20+5 : 6 + 5, total 11

Listen 1d20-4 : 6 - 4, total 2


Hide 1d20+20 : 19 + 20, total 39

Move Silently 1d20+15 : 4 + 15, total 19
Title: Re: Rolling Thread
Post by: SorO_Lost on March 18, 2018, 09:34:05 AM
Attack 1d20+7 : 18 + 7, total 25
Damage 1d4+3 : 4 + 3, total 7
Initiative 1d20-5 : 15 - 5, total 10
Title: Re: Rolling Thread
Post by: VennDygrem on March 23, 2018, 02:59:59 PM
Attack 1d20+13 : 12 + 13, total 25

Damage 4d6+1 : 2, 6, 3, 2 + 1, total 14

Hide 1d20 : 11, total 11

Initiative 1d20+6 : 8 + 6, total 14
Title: Re: Rolling Thread
Post by: ketaro on March 28, 2018, 01:09:10 AM
Initiative
(click to show/hide)

Surprise Round Spit Shot
Rolled 1d20+9 : 13 + 9, total 22


Damage
Rolled 1d6 : 4, total 4

Sneak Attack
Rolled 3d6 : 2, 1, 5, total 8
Title: Re: Rolling Thread
Post by: ketaro on March 28, 2018, 01:09:37 AM
Rolled 1d20+4 : 19 + 4, total 23


Initiative
Title: Re: Rolling Thread
Post by: ketaro on March 28, 2018, 01:11:11 AM
Hide (-20 after sniping)
Rolled 1d20+2 : 11 + 2, total 13
Title: Re: Rolling Thread
Post by: Nanshork on March 28, 2018, 08:50:02 PM
Attack 1d20+6 : 7 + 6, total 13


Damage 6d6+12 : 1, 1, 5, 1, 6, 4 + 12, total 30
Title: Re: Rolling Thread
Post by: oslecamo on March 29, 2018, 05:14:02 AM
Roll
Rolled 1d20 : 7, total 7


Only Blue Hobkoblin has hope of beating Sneak's initiative:
Rolled 1d20+6 : 18 + 6, total 24






Title: Re: Rolling Thread
Post by: oslecamo on March 29, 2018, 05:24:26 AM
(click to show/hide)
Title: Re: Rolling Thread
Post by: Archon on April 01, 2018, 02:11:59 AM
Opportunity attack 1d20+13 : 16 + 13, total 29


damage 1d10+7 : 4 + 7, total 11
Title: Re: Rolling Thread
Post by: SorO_Lost on April 01, 2018, 02:53:41 PM
Tumble vs DC15 1d20+12 : 5 + 12, total 17
Attack 1 1d20+17 : 17 + 17, total 34
Damage 1 1d8+7 : 4 + 7, total 11
Vs Evil 2d6+2 : 2, 5 + 2, total 9
Attack 2 1d20+17 : 20 + 17, total 37
Damage 2 1d8+7 : 2 + 7, total 9
Vs Evil 2d6+2 : 3, 4 + 2, total 9
Attack 3 1d20+17 : 16 + 17, total 33
Damage 3 1d8+7 : 3 + 7, total 10
Vs Evil 2d6+2 : 3, 2 + 2, total 7
Attack 4 1d20+17 : 17 + 17, total 34
Damage 4 1d8+7 : 6 + 7, total 13
Vs Evil 2d6+2 : 4, 3 + 2, total 9
Attack 5 1d20+17 : 1 + 17, total 18
Damage 5 1d8+7 : 7 + 7, total 14
Vs Evil 2d6+2 : 6, 2 + 2, total 10
Title: Re: Rolling Thread
Post by: SorO_Lost on April 01, 2018, 02:55:20 PM

Critical Confirm: Attack 1 1d20+17 : 13 + 17, total 30
Critical Confirm: Attack 2 1d20+17 : 7 + 17, total 24
Critical Confirm: Attack 4 1d20+17 : 14 + 17, total 31
Title: Re: Rolling Thread
Post by: ketaro on May 22, 2018, 03:37:43 AM
Seed Spit
Rolled 1d20+9 : 13 + 9, total 22

Seed Damage
Rolled 1d6 : 3, total 3

Seed Sneak Attack Damage
Rolled 3d6 : 1, 2, 5, total 8


Crossbow #1
Rolled 1d20+13 : 19 + 13, total 32

Crossbow #1 Damage
Rolled 1d2+4 : 1 + 4, total 5

Crossbow #1 Sneak Attack
Rolled 3d6 : 4, 2, 6, total 12


Crossbow #2
Rolled 1d20+13 : 10 + 13, total 23

Crossbow #2 Damage
Rolled 1d2+4 : 2 + 4, total 6

Crossbow #2 Sneak Attack
Rolled 3d6 : 2, 3, 3, total 8
Title: Re: Rolling Thread
Post by: ketaro on May 22, 2018, 03:38:54 AM
Crossbow #1 Critical Confirmation
Rolled 1d20+13 : 12 + 13, total 25

Crossbow #1 Extra Critical Damage
Rolled 1d2+4 : 2 + 4, total 6
Title: Re: Rolling Thread
Post by: VennDygrem on May 22, 2018, 02:50:15 PM
Huh. Dice are gone... Let's try it again:

Nope, still not working. :/

Attack 1d20+13 : 2 + 13, total 15

Damage 6d6+1 : 6, 4, 2, 1, 3, 2 + 1, total 19
Title: Re: Rolling Thread
Post by: Nanshork on July 01, 2018, 10:28:04 PM
Attack 1
Attack 1d20+8 : 11 + 8, total 19

Bludgeoning Damage 1d8+4 : 4 + 4, total 8

Cold Damage 2d6 : 2, 2, total 4

Fire Damage:4

Attack 2
Attack 1d20+8 : 8 + 8, total 16

Bludgeoning Damage 1d8+4 : 7 + 4, total 11

Cold Damage 2d6 : 4, 5, total 9

Fire Damage:4
Title: Re: Rolling Thread
Post by: oslecamo on July 10, 2018, 08:10:03 AM
Enemy Phase.
(click to show/hide)
Title: Re: Rolling Thread
Post by: SorO_Lost on July 10, 2018, 11:37:36 AM
Attack 1d20+14 : 17 + 14, total 31
Damage 7d6+9 : 2, 3, 2, 4, 5, 4, 6 + 9, total 35
Title: Re: Rolling Thread
Post by: VennDygrem on July 10, 2018, 04:02:19 PM
Attack 1d20+13 : 2 + 13, total 15

Damage 8d6+1 : 4, 5, 4, 4, 6, 5, 3, 5 + 1, total 37
Title: Re: Rolling Thread
Post by: Nanshork on July 17, 2018, 07:34:11 PM
Rolled 1d20+6 : 10 + 6, total 16

Rolled 6d6 : 2, 5, 4, 5, 2, 6, total 24
Title: Re: Rolling Thread
Post by: ketaro on December 07, 2018, 02:10:05 AM
Seed Spit
Rolled 1d20+9 : 6 + 9, total 15

Seed Damage
Rolled 1d6 : 6, total 6

Seed Sneak Attack Damage
Rolled 3d6 : 1, 1, 2, total 4


Crossbow #1
Rolled 1d20+13 : 18 + 13, total 31

#1 Damage
Rolled 1d2+4 : 2 + 4, total 6

#1 Sneak Attack Damage
Rolled 3d6 : 3, 6, 2, total 11


Crossbow #2
Rolled 1d20+13 : 14 + 13, total 27

#2 Damage
Rolled 1d2+4 : 2 + 4, total 6

#2 Sneak Attack Damage
Rolled 3d6 : 1, 5, 6, total 12