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Topics - Childe

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1
D&D 5e / Detect Criminal Negligence, now on AMC (Find Traps)
« on: August 15, 2015, 05:41:29 PM »
He's an expert witness with an eye for crime. No trap escapes his notice. But when he finds himself caught up in love, will he have what it takes to escape the deadliest trap he's faced yet?

Find Traps lets you sense traps within line of sight. It defines traps as "anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator."

Lawyer: Is it true your company sold these vehicles despite knowing about the ignition malfunction?
Representative: No, of course not.
Lawyer: That's interesting. Because our expert witness's FIND TRAPS SPELL SAYS OTHERWISE.

But secretly... he's also a murderer, who kills other spellcasters who could compete with him on the market for such a cushy job...

At the end of season 1, a criminal using Nystul's Magic Aura to trick his Find Traps frames his detective close friend/budding romantic interest. Suspected for murder, she must convince him that she's innocent while bringing the real killer to justice.

Season 2 focuses on their tense reconciliation as she's deeply offended he believed she was the killer. And just as he begins to earn her trust again... she discovers his dark secret.

DUN DUN DUN.

As his world falls apart, will he do everything he can to keep her quiet ... for good?

2
Does anyone know a simple way to convert an entire attack's damage to Cold? Looking to take advantage of a Vulnerability.

3
Game Design / Stat vs. Stat Examples?
« on: December 10, 2013, 12:59:47 AM »
Putting together a chart of examples of how each of the 6 D&D stats could be used against each stat (not necessarily from game mechanics, but in terms of what the stats represent). Thoughts on the pairings welcome!

Code: [Select]
Strength Strength Arm-wrestling.
Strength Constitution
Strength Dexterity
Strength Intelligence
Strength Wisdom
Strength Charisma

Constitution Strength
Constitution Constitution
Constitution Dexterity
Constitution Intelligence
Constitution Wisdom
Constitution Charisma

Dexterity Strength
Dexterity Constitution
Dexterity Dexterity
Dexterity Intelligence
Dexterity Wisdom
Dexterity Charisma

Intelligence Strength
Intelligence Constitution
Intelligence Dexterity
Intelligence Intelligence Outwit.
Intelligence Wisdom
Intelligence Charisma

Wisdom Strength
Wisdom Constitution
Wisdom Dexterity
Wisdom Intelligence
Wisdom Wisdom
Wisdom Charisma

Charisma Strength
Charisma Constitution
Charisma Dexterity
Charisma Intelligence
Charisma Wisdom
Charisma Charisma


4
Homebrew and House Rules (D&D) / Recruiting: 4e w/o Levels
« on: November 24, 2013, 12:45:14 PM »
I'm putting together a massive conversion of 4e to a level-less system focused on lower-heroic adventures like other variants such as T5, E6/E7/E8, and G6/G6+1.

This requires converting existing content to a new XP-cost system. This means a LOT of typing things up, compiling data. After that, costs will get tuned, repetitive options collapsed, and so on.

I'm looking for people to help with both the compilation and the creative stages to make this possible. The more people working on this, the more likely it will happen before 2015. :P

Step 1 (Compilation) Progress
Feats: PHB 1
Utility 26: PHB 1, Arcane Power, Dark Sun Campaign Setting, Eberron Player's Guide, Heroes of the Elemental Chaos, Heroes of the Forgotten Kingdoms, Martial Power 2, PHB Races Dragonborn, PHB Races Tieflings

Categories Not Started:
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5
Other Games / [Descent 2e] [Homebrew] Classless, Flexible Archetypes
« on: November 11, 2013, 02:02:14 PM »
An idea for modifying Descent: Journeys in the Dark 2nd Edition, allow players to purchase skills from any class. You still choose 1 class as your starting class for determining your starting skill and equipment. You can purchase other starting skills (no-cost skills) for 1 XP.

Your archetype is the archetypes of all classes to which your skills belong. For instance, a character with both Hexer and Disciple skills would be a Healer-Mage. This means that Overlord cards that have extra effects vs. particular archetypes get a bonus for either archetype.

Additionally, if a hero party uses these rules, treat the party as having 1 additional hero above the number they actually have. (The party maximum should be 3 heroes, treated as 4 when using these rules.) This is to prevent the flexibility from overwhelming the Overlord, since the conditional card benefits are likely not enough to balance it.

EDIT: I'm tempted by the idea of making a PB system for attributes, health, stamina, speed and armor dice too, and with a mix-and-match pool for Heroic Abilities and Heroic Feats. Anyone else want to help me compile all the existing stats to find a best-fit formula for costs?

EDIT 2: Okay, so I have a tentative PB method. Anyone familiar with all this is welcome to jump in, as I know I still haven't really taken into account armor dice. Mathematically, a PB is actually somewhat problematic in that certain archetypes have higher total statistics on average (appearing to be Warrior > Scout > Healer > Mage), but you can get at least a decent approximation. As for armor dice, these are also typically actually balanced not by other stats but by Heroic Abilities anyway (compensating with a bonus die in certain circumstances, or similar).

Anyway, here's the rough system:

Creating a Hero:

Each Hero starts with the following:
2 Speed
8 Health
3 Stamina
1 Discipline
1 Might
1 Knowledge
1 Awareness
1 Gray Armor Die
12 Hero Points

You may exchange each Hero Point for any of the following:
+1 Speed (max. 5)
+2 Health (max. 14)
+1 Stamina (max. 5)
+1 Discipline, Might, Knowledge or Awareness (max. 5 each)

A Hero must have a score of 3 or more in at least one of Discipline, Might, Knowledge, or Awareness. A Hero may not have a score of 1 in more than one of Discipline, Might, Knowledge or Awareness.

Once all Hero Points are exchanged, select one Heroic Ability and one Heroic Feat. Your Hero gains that Heroic Ability and that Heroic Feat.

6
Board Business / Test Post Thread
« on: October 24, 2013, 09:46:53 PM »
A thread for working out all those ideas without cluttering up the threads you want to use the finished product in! Have at it!
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Homebrew and House Rules (D&D) / [Pathfinder] Hexcaster (Witch Archetype)
« on: October 17, 2013, 02:14:18 AM »
The Hexcaster Witch
In all other respects than those mentioned here or included on the table below (see the spoiler block "Long Table" for a more traditional table), the Hexcaster Witch functions like the default Witch class.


Download: Finalized PDF version coming soon.

Summary:
Base Attack
Bonus
Fort
Save
Ref
Save
Will
Save
LowLowLowHigh

LevelSpecialMax Spell
Level
1Hex, Patron, Spell Hexes, Witch's Familiar
1
Even 2+Hex, Patron Hex; 10: Major Hex; 18: Grand Hex
-
Odd 3+Spell Hex
+1 (max. 9)

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8
Gaming Advice / [3.5] Optimizing Audibility: Being Really Loud
« on: October 08, 2013, 04:35:42 PM »
As the topic suggests, how do you be heard at great distances, ideally everywhere at once globally?

In reference to Dirgesinger's Song of Sorrow (as Bardic Music Inspire Courage).

9
Homebrew and House Rules (D&D) / [3.5] New Feat: Spellsong - PEACH
« on: October 02, 2013, 02:49:45 AM »
Spellsong
Prerequisite: Lyric Spell feat, Melodic Casting feat
Benefit: When you use bardic music, you may expend any number of additional uses of bardic music. If you do, you may cast a spell that meets the following requirements as a free action, except instead of the spell having its normal effect, each creature affected by your bardic music is also affected by the spell as if it were one of the targets of the spell (you do not need to touch those creatures if the spell has a range of touch):
  • the spell must be Arcane
  • the spell must be a spell you know
  • the spell must be a spell you can cast spontaneously
  • the spell must have a casting time of 1 standard action or less
  • the spell must have a range other than personal and must not have an area or an effect other than one or more rays
If the spell has a duration other than instantaneous, replace that duration with the duration of the bardic music. If the spell has a ray effect, each creature affected by your bardic music is affected as if it were the target of each of the spell's rays. Any part of a spell cast this way that cannot take effect due to changes to the spell from this feat is ignored and has no effect.
Any spell that you cast using the Spellsong feat gains your instrument as an additional focus, if you use one.
You cannot use the Spellsong feat to cast a spell improved by the Silent Spell metamagic feat.
If you possess the Subsonics feat, treat the spell as if it were affected by the Silent Spell metamagic, without changing its level or affecting its casting time.


Comments: I kept the double-costing at the recommendation of Agita on the basis that it functions similarly to both Chain Spell and Quicken Spell at once and Bards have a lot of uses of Bardic Music. Amusingly it wasn't even intended originally, as I just based the wording off of Lyric Spell, which I assumed (due to misreading, I guess) replaced the spell slot expenditure. Added a note about the Subsonics feat at the end which has slight functional effect but is mostly to boost the flavor of the feat. Made the change for durations, allowing multi-target spells, clarifying touch spells, excluding personal spells, and limiting spells by casting time. For casting time, I chose "1 standard action or less" in case any bizarre spells exist that cost a move action. I assume at least one does.


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Gaming Advice / [3.5] Lesser Invocation Before Level 6?
« on: October 01, 2013, 09:49:02 PM »
Is there a way to do this? Perhaps a PrC that grants accelerated Invocation progression that I have somehow never heard of?

It needs to be able to pick up the Charm invocation, so if there is by some odd chance something that grants another specific invocation before level 6, that won't work unfortunately.

11
Gaming Advice / [3.5] Lethal Bardic Music?
« on: September 30, 2013, 12:21:56 PM »
Is there a way to add direct HP damage to Bardic Music -- including Instill Fear, from the Harbinger variant? Or to Fear or Mind-Affecting abilities?

Or does anyone know a way to add other descriptors to either Instill Fear or the Dirgesinger's Song of Sorrow that would allow you to then add HP damage to the abilities?

An aspiring musician must know.  :)

12
Other Games / [MTG] Perfect Pack (Format)
« on: July 19, 2013, 07:39:23 PM »
This is a variant format I designed for Magic: the Gathering. The rules for this format are living rules, meaning I can and will adjust them based on what I notice happening with the format. Also, I know they are not perfect. This is the first pass of the rules. I'm positive there are or will be issues, and there are already a few things I know I need to keep my eye on. But theory only goes so far, so it's better to see what happens in practice. Altogether, it's a fun format.

The point of this format is to design your dream booster pack, within the modern rarity distributions, and then use that, along with some basic lands, as your deck.


Rules

Super Basic Rules
Each deck needs:
  • 1 Rare or Mythic Rare
  • 3 Uncommons
  • 10 Commons
  • 1 Additional card of any rarity*
  • Any number of basic lands
Each card must have a unique name, except for the 1 additional card and the basic land cards.

At the beginning of your upkeep, if there are no cards in your library, you may shuffle your graveyard into your library. (The Upkeep Step comes before the Draw Step.)

*This card is your pack's 'premium' card.



Basic Rules:
Here are the rules for those who prefer complete sentences but don't want to look at the Comprehensive Rules.
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Comprehensive Rules:
Here are the rules in their entirety, worded how they would appear in the Comprehensive Rules document.
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I also highly recommend when playing this format to include a ceremonial "Cracking of the Packs," where players "open" their "packs" and show off how crazy their pulls are, since the whole point of this format is you're designing your own pack that would never exist in real life.


Banned Cards
Some cards are perfectly fine in other formats but because of Perfect Pack's unique deck-building process are degenerate in the Perfect Pack format. Rather than have players remember a series of new rules for each of these cards, they are simply banned instead.

The current banned list for Perfect Pack is as follows:
  • Bojuka Bog
  • Jund Charm
  • Morningtide
  • Nihil Spellbomb
  • Rakdos Charm
  • Relic of Progenitus
  • Rest in Peace
  • Tormod's Crypt


Frequently Asked Questions
1. What is "Premium?"
"Premium" is the term Wizards of the Coast uses to refer to what you probably call "foil" or "holographic" cards.

13
[Legend] Osaka Street Stories / 1. The Okonomiyaki Raid
« on: July 09, 2013, 11:25:42 PM »
The Okonomiyaki Raid

What began as a fairly slow lunch hour has taken a turn for the worse. Half a dozen customers fill the store: most are reliable, frequent customers, who chat with the employees, making small talk about work that day, the rather unpleasant weather in the area the past week, and similar topics.


"---and then he stepped in dog crap."
"What a loser!"
*
"How about I skip the okonomiyaki and we just go back to my place?"
*
"Did you hear? Mr. Ito died last night. Heart attack. They found him this morning after he missed the board meeting. "
"So Akiyama is the new director."
"Matsuoka."
"What?! Seriously?!"
*
"I could take him."
"Hotshot! You couldn't take a toddler!"
"Jealous! I could take anyone. It just isn't the right moment."


Suddenly, sirens wail on the streets outside, and the crack of bullets tears through the shop, much like the actual bullets themselves tearing through your shop. And, man, is it a a lot of bullets. Like, it's kind of a ridiculous amount of bullets. In fact, just before he falls to the ground, shot right in the chopstick, Mr. Yamaguchi exclaims, "Aha! Look at the ridiculous number of bullets which are pouring through this shop located in Osaka that you own!," which you find a little odd because his mouth was only moving for two seconds.

The large picture window explodes in a shower of glass and lead as a police car jumps the curb and soars through the shattered window, machine guns blazing from every window. The customers dive for cover, but screams still fill the air as a few unfortunates are caught in the deadly barrage. You manage to successfully take cover behind the bar as two more police cars pull up outside. On the hood of the car inside the shop, you can make out the twisted backwards remains of the store letters: Love Okonomiyaki Good Shop! This morning was a happier time.

Thankfully the bar is bulletproof, providing cover as you hide behind it. In the kitchen behind the bar a number of dishes and pans of oil are still cooking, and the late lunch crowd is due to arrive in just a few minutes from the nearby subway station. The subway might also be a way out. It always seemed like a good idea to build that hatch over the tracks that pass under the shop.

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[Legend] Osaka Street Stories / [OOC] What's in the Box?!
« on: July 09, 2013, 10:04:07 PM »

Alright, guys, duke it out. Decide what's in the box.

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[Legend] Osaka Street Stories / [OOC] Kita-ku Administrative Center
« on: June 27, 2013, 08:48:30 PM »
This thread is for anything about the game that isn't the game itself. Until everyone has posted in this thread, please refrain from posting multiple times in this thread - make your first post in this thread either contain or be a direct link to your completed character sheet and the basic information you applied with. This post should contain no other information.

After everyone has posted characters, feel free to use this thread for other game-related OOC business!

16
[Legend] Osaka Street Stories / [OOC] Minami Recreation Districts
« on: June 27, 2013, 08:46:07 PM »
This thread is for anything not really related to the game! Post away!

17
Play By Post / [Legend] Osaka Street Stories
« on: June 19, 2013, 12:35:35 AM »
199X, Osaka.

For most people, life is a brittle scramble. Crime is on the rise. Global economies are shifting.
There are big stories to tell, grim shadows to explore, and corporate intrigues to follow.
Our story takes a different path―


Delicious Okonomiyaki! What is it?! Why do I care?!
Okonomiyaki is a Japanese savory pancake, often made of flour, grated yam, water, eggs, and shredded cabbage, topped to taste. An often confirmed rumor is that the best okonomiyaki in town comes from the PCs' shop.


But all is not well in the okonomiyaki shop! Beneath the floorboards lies a vault. Its walls are covered with prayer scrolls for binding and protection, powered by Hard Work, Friendship, and the delicious and tantalizing smell of Pancakes. There is only one item in this vault: a box. The box is magically sealed, drawing power from the prayer scrolls. But kept away long enough, it might just reveal its secrets, secrets our PCs might prefer stay... secret.


Only problem is, corrupt cops and a growing Yakuza presence in Osaka mean something bad is about to happen.
Better get cookin'.


Osaka Street Stories:
Osaka Street Stories is an adventure module for the Legend Roleplaying Game System. Set in a magical version of Osaka, Japan, the story revolves around the mysterious box the PCs keep hidden beneath their shop. You all get to decide what's in it and why it's important (why you don't want to lose it)!

For those wholly unfamiliar with Legend, the game just exited Beta. The official game can be downloaded here for free: http://www.ruleofcool.com/get-the-game/

The characters are all level 4. If you prefer playing a premade character rather than making a character, I've provided short introductions to five premade characters for Osaka Street Stories below, and I can provide more information on request for each. I'll also be GMing and I can help and answer all questions. If you choose a premade character for ease of mechanics, you can feel free to swap out the fluff, and vice versa.

Introducing the Premade Cast:

Ken, Gnome Sage: A happy-go-lucky gnome and classic pyromancer, Ken is also no slouch at the negotiating table, and is capable of healing himself and his allies a little bit.

"Old Man" Nakamura, Human Paladin: Old Man Nakamura is a tough, surly alcoholic – all positive qualities when it comes to kicking butt. He is adept at both hitting and taking hits.

Kariya, Dwarf Rogue: Kariya Firebeard is a feisty dwarf who can bring down her enemies with a flurry of precise and deadly blows while dodging the counter-attack.

Ulluug, Demon Shaman: Ulluug Al-Gulullg, or “sharptopus” to his friends, is the resident kami of the okonomiyaki shop – a wellspring of shamanic magic and deadly claw attacks.

Rivkah, Halfling Monk: Rivkah is a contemplative halfling monk, though she prefers to contemplate things through the scope of her high-powered rifle. She can pick off attackers before they even get close.


What to Expect:
  • Fun (nothing too serious)
  • Pinata Enemies (items dropping like candy)
  • Crooked cops, vicious yakuza, ninja demon snipers, and more (what else do you want?!)

What I Expect:
  • Fun (have a good time, play fun characters, have fun with the box, and let me know if there's something specific you want out of the game)
  • Post Often (let's have a good time and solve the mystery surrounding the box! the module isn't very long, but let's keep up the pace)
  • Surprises (try things from an in-character perspective. if something falls outside the rules, we'll make it work. the rules cover a lot though)

How to Join:
I'll pick 4-5 players from those who apply. For your application, I just need the following:
1. Character Name
2. Race, Class/Tracks
3. "It's Like _____ Meets _____": What existing characters is yours similar to? Feel free to use links. You don't have to limit it to 2, but you also don't need to go over. Don't feel obligated to use 10 different references to highlight every nuance of your character. This is a top-level summary.
4. "A Little Bit Deeper": Provide a three-sentence history, two-sentence physical description, and a five-sentence personality description.
5. "What's in the Box?!": You guys will all collectively decide what's actually in the box once the players are selected, but for now say what you would have be in the box if it were up to you. You can explain your choice.
6. When can you post?: What time can you post (and what time zone is that)? How often can you post? Be realistic. Things come up. We get busy occasionally. Don't say, "Oh, I can post every day," if every other week you work late the days you'd normally post and every other other week (:P) you hit the beach if the weather is good.

A character sheet is optional. A lengthy background is neither required nor likely to help. This is a module, not a multi-year campaign.
If you're playing a premade character, you will still need to apply. It will be helpful to see how you interpret the character. And you can completely reinvent their fluff if you want as well if you just want the premade mechanics.

18
Creations & Ephemera / Legend RPG Official Release - June 17!
« on: June 06, 2013, 03:29:24 PM »
EDIT: WE ARE LIVE. Download Legend.
I'll be GMing a Play-by-Post here on MinMax called "Osaka Street Stories": Check it out and apply here.



I'm proud to say Legend will be coming to a computer you own on June 17. Legend is a Tabletop Roleplaying Game System using the OGL. The game has been created by Rule of Cool Gaming, by which I mean the incredibly hardworking team I've had the pleasure to work alongside in designing, developing, and editing the game.

The journey from Beta to release has been long and filled with unexpected challenges, made longer still by our desire to not ignore issues but to actually deal with them. As a result, Legend is a finely tuned game that I think a wide variety of gamers can enjoy. Legend provides a straightforward way to create characters that still leaves a lot of room for customization. For those who want to get into the game quickly, character classes work straight out of the book, and a few small changes can easily be made as desired. For those who want to craft their character's every detail, Legend's unique Track system, as well as its use of feats and magic items (all of which have a unique impact), customizable weapons, and more means there are so many combinations that you might be hard-pressed not to find a way to express your character.

The Core rulebook, which releases on June 17, will be free to download on the Rule of Cool Gaming website. We're already hard at work on our next release, a comprehensive Monster Guide, providing a bevy of pre-made monsters to further accelerate gameplay, as well as several new tracks for players and GMs alike to customize characters. Yes, you heard me right. GMs and players can create characters the same way. Easy-to-use character creation means new monsters are only a few simple steps away and the Core rulebook provides a sample pre-made monster to get you started.

In addition to all the rules you would expect if you've followed our Beta, the Core rulebook will also include much of our Bonus Content we've released.

Check out the Rule of Cool Gaming website, and on June 17, download Legend.


Lead Editor, Rule of Cool Gaming


Have questions? We have answers! I and members of our design and development team are on hand to answer your questions about Legend!

19
Homebrew and House Rules (D&D) / [3.5] What Ten Rules Would You Remove?
« on: December 13, 2012, 12:42:00 AM »
If you could remove any ten rules from 3.5, what would they be, and why? (How do you feel that rule hurts the game or what would be improved by removing it?)

(Note: This is for general rules, not specific spells or feats, etc.)

20
Off Topic Fun / Looking for: experienced C++ user
« on: September 09, 2012, 10:39:02 PM »
Hey MM,

I'm putting together a mod of Diablo 2, and I have a very solid idea of many of the features I want to implement, but unfortunately some of them require programming experience I lack. Specifically, my latest endeavor requires modifying the hard code that dictates how the Horadric Cube works. The changes required go beyond just the hex code. I was able to ask someone who made a change along the lines of what I'm trying to accomplish how he did it, and he had this to say:

"You have to expand the cubemain output tokenization in D2Common.dll, and then add new output operators in D2Game.dll ... create a new library that's injected into d2, hook the cube code and replace the whole output tokenization parser along with the output presets, in C/C++ & some inline asm.

"And again, ... you have to stub all unexported functions due to LTCG code optimization. That means inline asm stubs for each of those funcs, along with analysing registers in details and so on."


If anyone can either assist directly in the coding or can break this down into something that I can understand (I have no experience with C or C++, and only a limited understanding of even changing code in assembly), it would be a major help.

The end goal, if you're familiar with the Diablo 2 .txt files, is to make cubemain.txt allow the following:

  • new functions in the Output column to transfer the properties from the Input 2-7 columns to the output item. The current function "mod" allows this for Input 1 (i.e. you can transfer the properties from Input 1 to some defined item, e.g. "jew" for a jewel). However, this means you can't use the "mod" function with "useitem" meaningfully, as "useitem" is also keyed to Input 1. The added functions would either need to be new useitem functions that use Input 2-7 or new mod functions that use Input 2-7.

Here's an example line from Cubemain.txt, with the first row of the file shown as well:

Quote from: CubeMain.txt
DescriptionEnabledLadderMin DiffVersionOpParamValueClassNuminputsInput 1Input 2Input 3Input 4Input 5Input 6Input 7Outputlvlplvlilvlmod 1mod 1 chancemod 1 parammod 1 minmod 1 max...mod 5 maxoutput b...output c...c mod 5 max*eol
unique uptier recipe1____10________3w23,noequmrune________w43,mod____100__________...____...__...__0
Enabled is a boolean function dictating whether or not the game can use the row's cube recipe.
Ladder is also boolean, where 1 means it's restricted to Ladder play (on Blizzard's Battlenet server).
Version is 0 if it's available in both Classic and Expansion, or 100 if it's available only in Expansion.
The Op column can use one of 28 different operations, defined elsewhere.
The Param and Value columns are only used when Op has a value.
Class restricts the recipe to only be used by a specific character class.
Numinputs is the number of inputs. It must always match the number of inputs.
Input 1-7 are the different inputs. In this case, Input 1 is a non-ethereal version of the item defined as item code "w23" (defined in another .txt file). Input 2 is the item defined as "qum".
The output is the item defined as item code "w43" with the properties (mod) of Input 1.
This type of formula doesn't add any other mods, so mods 1-5 are all blank.

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