Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Kajhera

Pages: [1]
1
On the miniatures front most things I might try may be kind of overshadowed by the foray of Herolabs into 3d printing ...

But still, check out my shop: Luminous Designs

Facebook page

And if you feel like it send me some ideas what to design next ...  :)

2
Creations & Ephemera / Miniatures
« on: November 15, 2014, 01:55:20 PM »
Received the two miniatures I sculpted for my Pathfinder gaming in the mail yesterday! Couldn't find the camera to take a picture but I can give a report.

Dwarf Druid

Remarkably light. Her cloak got through pretty well, but some of the finer details like the lacing were lost in the White Strong and Flexible (which I'm not certain lives up to its name's promise, nothing really feels like it should be flexed). Might be just a bit obvious I used 1/60 scale rather than Heroic scale when placed alongside other minatures; we'll see when I bring them to game.

Badger

She is tiny ... ! To scale, but tiny (and consequently rather light). I'm not entirely certain if the detail on her face got fairly fuzzed out or if I just don't have keen enough eyes to see it. Definitely one requiring a fine brush and likely magnification to paint in any detail.

So yeah, bit of what I've been up to. Have any ideas for miniatures or such, might be fun to suggest em.

3
So, there are some Pathfinder Society groups here in Reno I'm looking to hang out with. I got a core book and society number at a con this weekend, which means I can start making an official character rather than jumping in with pregens! Great, but I've got a lot less to work with than I'm used to and it's a slightly new system.

... I'll just play a Druid. Hard to mess that up, right? Well, already I can Summon Nature's Ally creatures not listed in the core rulebook anywhere that I can see. Am I allowed to do this in Pathfinder Society play (and wildshape into those creatures come 4th) just bringing the statblocks in from the web for reference, or is not having a Bestiary crippling to druid play?

( Druid and druid badger minis, because I felt like making them : http://shpws.me/wxjd and http://shpws.me/wxmn )

Two traits, no item creation (class item creation is swapped out), 150gp starting wealth, Pathfinder Society.

What I appear to have available to work with are the Core Rulebook, the faction traits available to the Grand Lodge, and the Basic Traits available for free download/use.

So far I am interested in playing a LN Dwarf Druid who follows Erastil (a bit eccentric, but dwarven forge god didn't really fit druid and that's the only core dwarf); and has a badger companion. Her ability priority currently is WIS>CON>INT>STR>DEX>CHA. (I like skill points, current spread gives me 6, I believe.)

Of particular interest to me is the Magical Lineage trait (magic), which applies to a single spell and reduces its level by 1 when you apply metamagic to it. (As long as the metamagic would be at least a +1 increase, which is fairly true in core.) Which core druid spells would make interesting choices to apply this to, and would applying +1 metamagic to a 1st-level spell be worth it yet?

I am also considering the Faith trait that allows your body to be used as a divine focus and grants a +2 on saves against charms and compulsions, but this is not set in stone.

Another question (for 4th level) is what happens to your ability scores on wildshaping into a creature? The description of the Polymorph subschool suggests bonuses are applied, but not to which ability scores nor does it inform the user how to calculate the bonus (though I can guess animal ability score - 10 or 11).

One more question is if I am allowed to take a boar animal companion without having the Bestiary, since the animal companion list references that book for its Ferocity ability. I don't actually want a boar, but it would fit with Erastil better so I am curious enough to ask.

4
Gaming Advice / Maglubiyet and Chaos domain?
« on: November 27, 2013, 11:23:52 AM »
From what I can find Maglubiyet is Neutral Evil or possibly Lawful Evil and his divine domain is on Acheron ...

... yet he pretty definitively has the Chaos domain. What's going on here?  :???

5
Gaming Advice / Sha'ir and Sanctified spells
« on: September 17, 2013, 10:08:14 PM »
If a Sha'ir wishes to prepare a sanctified spell, what type of spell does it count as for purposes of retrieval?

6
Gaming Advice / What happens if you Alter Self into a dvati?
« on: September 08, 2013, 01:19:18 PM »
Also relevant: succubus Change Shape, draconic Alternate Form, and corollary of what happens when a dvati changes into other things by these/similar methods.

7
Legends of the Heroes / [3.5] Chains of Justice (IC journal)
« on: August 31, 2013, 07:42:31 PM »
(If you're in this campaign I advise you against reading this. Considering, after all, your illiteracy.)

You find a leather-bound tome, unlabeled, with parchment pages giving the book a significant heft - not dissimilar to the common make of an apprentice wizard's spellbook. Opening the pages though finds (perhaps to your disappointment) no scrawl of arcane runes. Rather, handwriting in a neat script lays out its purpose on the inside cover ...

  Journal of a Sequence of Events beginning in the Silver City of Sanctum, June 10th, 500 years After the Fall of the Red Emperor
  By Miaki of the Order of the Mystic Sky, aka Tali Snarlmaw
  Started July 21st 500 AF


Code of Conduct
(click to show/hide)

Prologue
Page 2
(click to show/hide)
Page 3
(click to show/hide)
Page 4
(click to show/hide)
Page 5
(click to show/hide)

Chapter 1
Page 6
(click to show/hide)
Page 7
(click to show/hide)
Page 8
(click to show/hide)

Chapter 2
Page 9
(click to show/hide)
Page 10
(click to show/hide)
Page 11
(click to show/hide)

39 more pages of the book are blank before writing resumes near the middle of the book.

8
Gaming Advice / Shadow sorcerer only?
« on: December 08, 2012, 12:43:56 PM »
So ... Can Shadow Conjuration or Shadow Evocation or Shadow Silent Image mimic sorcerer-only Conjuration(creation), Conjuration(summoning) or Evocation spells?

Shades specifies 'and' so guessing no on that one.

9
Gaming Advice / Negative Levels
« on: October 22, 2012, 10:42:03 AM »
What means are there to give a character precisely 1 semipermanent negative level (can be removed via restoration)?

10
Legends of the Heroes / Fictional Ethnographies: Capturing Cultures
« on: April 10, 2012, 05:17:16 PM »
Purpose: To record and share the cultures I craft in the course of homebrew worlds, whether this be as a character hailing from a specific location in someone else's world or for fleshed-out locations in my own settings.

Rationale: No real reason for these to be private, might be entertaining to preserve, and might in fact be better organized than buried somewhere.

Index:
1. The Hollow Stone Tribe
2. Land of the Mystic Sky

11
Gaming Advice / Wish as a supernatural ability
« on: February 02, 2012, 09:07:17 PM »
If you have Wish as a supernatural ability (particular case: Solar with Supernatural Transformation feat) and use it to emulate a spell that allows spell resistance, is the result not subject to spell resistance like a supernatural ability or is it subject to spell resistance like the spell?

12
Homebrew and House Rules (D&D) / Spirit Rager (PrC)
« on: January 09, 2012, 07:20:01 AM »
Spirit Rager
Requisites:
BAB +5, Knowledge (Religion) 4 ranks, Rage class feature
Special: Develop a link with the spirit world, usually by dying
HD: d10
Skills: 2+int
BAB: 3/4
Good Saves: Fort, Will
1: Spirit Binding (1 spirit), Spirit Rage
2: Spiritual Augmentation (1 ability)
3: Extra Rage
4: -
5: Spirit Binding (2 spirits)
6: Spiritual Augmentation (2 abilities)
7:  Extra Rage
8: -
9: Spiritual Guardian (Death Ward)
10: Spiritual Augmentation (3 abilities), Spirit Binding (3 spirits)

Spirit Binding (su): Each dawn, you may choose a  willing spirit you are connected with to channel. You gain an amount of spirit power equal to half your class level (minimum 1) plus your wisdom bonus (if any, up to your class level) to invest in their aspects. You may invest an amount of spirit power in a single aspect up to half your class level. At 5th level you may choose 2 spirits, and at 10th you may choose 3. Save DC's against spirit-granted SLAs equal 10+spirit power invested+Wisdom modifier, and have caster level equal to the rager's Hit Dice.
Spirit Rage (su): While you are in a rage, you gain the abilities of the spirit aspects you have access to, as per your invested spirit power.
Spiritual Augmentation (su): A 2nd-level Spirit Rager gains benefit merely by their connection with a spirit. At 6th and 10th level, they gain an additional ability of this variety. They may choose a single ability multiple times, and their effects stack. They may change their choice when they choose a new spirit. While channeling a spirit, even outside rage a Spirit Rager gains the choice of the following abilities:
+1 HP/HD (not temporary HP, does not fade first)
Energy Resistance 5 (of a variety the spirit has)
DR 1 / - (stacks with other DR / -)
+1 sacred bonus to saving throws
+2 sacred bonus to Armor Class
+1 sacred bonus on attack rolls
+2 sacred bonus on damage rolls
+2 insight bonus to initiative checks
Extra Rage (ex): At 3rd and 7th levels, a Spirit Rager gains an additional use of their Rage ability.
Spiritual Guardian (su): At 9th level, a Spirit Rager's link with the spirit world protects her from suffering during similar experiences. She gains the benefits of a Death Ward effect while raging while channeling a spirit.
--
Spirits:
Influence: A Spirit Rager who ignores the wishes of his spirit takes a –1 penalty on
attack rolls, saves, and checks until the spirit leaves, and they may be somewhat discouraged from returning.

Sample/Known Spirits (dead people we know in our game):
(click to show/hide)

General Balance: Every spirit gives 3 moderately interesting things with no investment, an incarnum-like ability for 1 or more investment, and something semibalanced to a spell effect of the level invested for 2-5 invested.
--
Feats:
Extra Spirit Power: You gain an additional 2 spirit power a day.
Improved Spirit Capacity: Your limit on invested spirit power increases by 1 (to half class level +1).
Spirit Focus: Choose a spirit. Your Save DCs while channeling that spirit increase by 2.

13
Creations & Ephemera / [MUD] Armageddon: If you liked Dark Sun ...
« on: January 05, 2012, 12:34:02 PM »
Come pay a visit to the desert world of Zalanthas at armageddon.org.

--
Copied shamelessly from the Quickstart: Zalanthas is a desert planet; water is scarce and its sources bitterly contested. The planet is also metal-poor; a commoner may go a lifetime without seeing a metal object larger than a ring. There is no metal currency; coins are made from obsidian. Most characters choose not to leave the relative safety of the city - the desert is full of brutality and death.
--

So basically, this place is a permadeath RPI MUD. You die, you're dead; you're expected to stay in character as much as possible; and it's a MUD. (I recommend MUSHClient as a good client to play with.)

I'll... I'll write up a better description later I think. Placeholder sentence here. :)

Right now just go check it out. Place is pretty fun. My account there's name is Kalai.

14
Gaming Advice / Moving Massive Objects with Divine Spells
« on: November 16, 2011, 07:52:23 PM »
So I'm a cleric 7 with paladin spells. (Domains Dragon, Planning, Inquisition.) Might need to move a broken golem of some variety weighing a number of tons a three-hour distance. There a simple way to go about this? (Besides 'hope it's not that many'?) Only other caster in the group is also a cleric, presumably slightly higher level since he Plane Shifted us here.

15
Introduce Yourself / Kajhera - Once More
« on: November 07, 2011, 10:34:36 AM »
Hey guys. Shiny new boards we got here.  :D Hope the best for them and good to be back.

So I'm Kajhera, I came over from the now-in-stasis old boards. I enjoy D&D 3.x and long walks in the forest. Bring your stirge repellant. ;)

Pages: [1]